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Hidden 10 yrs ago Post by geminironin
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geminironin

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This RP is based on the RWBY webseries, but takes place in an alternate universe where the majority of the cast never existed.

You are a new student at Beacon Academy, the finest institution for training Huntsmen and Huntresses, warriors that protect humanity from the monstrous creatures of Grimm. You will be assigned into a team of four to live, learn, and fight alongside each other.

Character Sheet:

Name: Anything goes here, but the series creator has some suggestions.
Race: Most students are either human or Faunus, humans with some animalistic traits.
Age: Most students enter Beacon at 17, though you may be a little ahead of or behind the curve.
Gender: Fairly simple.
Bio: A little about your character's personality and past.
Weapon: Students craft their own weapons, most of which have multiple forms and powers of their own.
Semblance: Your unique ability, tied to you rather than your weapon.
Strength/Weakness: Choose up to two strong categories and an equal number of weaknesses from those below.

Weapon: Your weapons should be counted as a strength if they're significantly stronger or more versatile than average. Likewise, plain or weak weapons can count as a weakness.
Skill: Your general combat ability. Feel free to detail the nature of your skills.
Aura: Your Aura acts as a protective field around you. A strong Aura means you can take more hits than usual.
Semblance: Using your Semblance takes energy in proportion to its power. This trait will give you more or less impact for that energy.
Knowledge: Knowing your enemy and forming a battle plan can be crucial to your survival.
Social: Working with people is crucial both on and off the battlefield.

8 of your characters will play the role of Beacon students, and be formed into two teams. Any others will be placed in outside roles, such as exchange students. If we get any more applicants, there may even be room for a 3rd team, but 12 is the hard limit.

Accepted Characters

Rielle Rouge

Press Dalton

Oren Haul

Kaesicius Kay

Indigo Lillemore

Carmine Vermeil

Gen Hio

Ashart Gin

Vask Allic

Lupus Argentum

Fir Juneau

Eurwen Mavros

(Submissions are currently closed)
Hidden 10 yrs ago Post by LupusIntus
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LupusIntus Your Inner Wolf

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(reposting CS here just for the sake of consolidation)

Name: Kaesicius "Kaesey" Kay (Kay-sis-e-us: from the Latin word 'Caesicius', which means sky-blue)
Race: Human
Age: 16
Gender: Female


Bio: KK comes from a long line of hunters starting with her great-great-great-great-great-great grandfather many generations before. Her mother died on a hunter mission when she was very young and she has only the barest of memories of her, though she has seen many pictures and her father, Kallainus Kay, insists she was a dedicated and powerful woman with an aura of command that few had ever seen. Her loss weighs heavily on him to this day and since her passing the man's personality has become more and more off putting and eccentric: intently devoted to developing new hunting inventions, typically of an explosive nature. This mind-consuming fervor made it very difficult for KK growing up as he had little time to give to being a father (a job he never truly understood), though he loved her as best he could and often let her watch, or even participate, in his work. These aspirations were eventually passed to his daughter and even at a young age KK was noted to frequently blow up Grimm dolls using cherry-bombs and other improvised explosives as she stroke ever onward for her father's attention. Though relatively unknown in wider circles, he was rather infamous as a hunter for his crazy schemes and destructive fighting style which typically left a lot of collateral property damage. He taught his daughter everything she knows, from Grimm hunting to flail fighting to bomb making, and while it helped her to hone her fighting abilities it left her socially crippled, a pariah and bullying target all through her schooling.

She attended Signal Academy and did moderately well in her classes, even crafting Breakr as her weapon making requirement, but was always a loner on the fringes of school life. When she finally graduated she was invited to apply to Beacon Academy which took an interest because of her impressive fighting demonstrations and her lineage and she quickly took up the opportunity for the hope of finding a new start and a way to finally make some friends.

Semblance: Burst – With intense focus KK can charge her aura, drawing the energy in her environment into a concentrated force centered around her person, generating a slightly stronger force-field during the act, before releasing it all in a concussive shockwave. This explosion is often enough to send enemies and allies alike tumbling away, leaving them stunned and disoriented for a few moments

Weapon: Breakr – a self-constructed morph weapon that can alternate between a chained flail and a rocket launcher. The flail head is long, baring eight retractable hooked spikes, and is quite large, comically so for its petite wielder. Its chain is extendable from the grip allowing for greatly varying attacks and, in the hands of a skilled wielder, can be used to rappel or swing from certain objects. Inside the flail head are eight dust-canisters that can be triggered to explode on contact, giving the weapon a significant ‘punch’ if the situation requires it. The canisters are all contained in a round ‘clip’ that fits just over the flail head’s end spike and that can be easily swapped to ‘reload’. In missile launcher form, the weapon actually fires out the explosive flail head still attached to the chain, allowing the wielder to slightly manipulate the direction of the rocket. All eight dust-canisters explode on contact at once, creating a much larger blast radius than when in flail form, and the flail head and chain are then drawn back into the launcher for a reload.

Strengths:
Weapon - it is a well designed and effective tool of destruction and is always well maintained. The extendable chain and flail hooks allow for great utility when moving about the battlefield.
Skill - the nature of KK's weapon requires an incredible amount of training and coordination to use lest one risk bashing their own face with the flail head. She is likely the only person alive who can wield it semi-effectively (mistakes DO happen); her hand-to-eye coordination and agility are well above average.

Weaknesses:
One-Trick-Pony - at this point, KK can really only do one thing on the battlefield: smack the enemy in the face and blow them up. Against an enemy that is resistant to these means of attack, she will find herself in a huge heap of trouble.
Socially Inept - while friendly and cheerful, no one would doubt that KK is weird. Anyone who doesn't have the patience for her quirks will find her incredibly annoying and bothersome. Furthermore, she is terrible at 'reading the room' and will often say things without thinking at painfully inappropriate times. She does not know how to open up and develop real honest friendships with those around her.

Hidden 10 yrs ago Post by The Red Seelie
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The Red Seelie Eliminate the Impossible / What remains is Truth

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Lior...
also char sheet

I will not Fall Victim to you again White fang I will not be your servant... oh no. I will be your destroyer

Name: Lupus argentum (wolf Silver in english)
Race: Wolf Faunus (the traits are not apparent that easy He has Elongated Canines and Whisker markings on his face which are the subtle parts but underneath his hat and bandanna are a pair of Wolf Ears. he also has a improved sense of smell)
Age: 16
Gender: Male
Bio: "Lupus Can you get The Dust from the store Your Father needs it for one of his Weapons" "Drax?" "yea that's the one Run along now before the store closes"... That was the last conversation, Lupus ever had with his mother Before The White Fang slaughtered both his parents due to their knowledge of the operations, prior to their desertion from the organisation. he was 11 years old... And he swore revenge!

He managed to get enough money from around vale doing dead end work to get into Signal. and that's where another big problem arose. He was a faunus and well, he knew that the kids their would ridicule him. so for 5 years and counting he wore a bandanna and a hat, so the kids treated him normally. except one group of Faunus kids Who bullied him day after day Tormenting him. Taking his stuff destroying the plans for his original weapon which was almost identical to his fathers.

so he Built Gemini. from scratch no plans. no nothing. he just built it after that his work in class's increased he was getting good grades and test scores. but he was still scarred from the bullying so he had little to no friends, which didn't help much with his social side. at 16 years of age he graduate along side other students. and was invited to apply for beacon He initially thought of declining not wanting to go through that bullying again. but decided to join so he could further his skills to take down the white fang. he passed the entrance exams and was invited to join because of his Determination and Fighting skills... He is still trying to battle to the top...

Weapon:

Semblance:


Strength/Weakness:
Strength's.
Skill: He has quite good skill with double handed sword wielding. able to parry and block and fight. but his true capability are reserved for dual wielding. while he has a sword in each hand his skill almost doubles he can perform stronger strikes and more complicated maneuvers. and has a easier time blocking. the problem is though is it takes a short while for him to split the sword and put it back together...
Knowledge: In Combat. hes capable of analyzing The opponent While fighting them making counters and Strategy's. however he might not always have the ability to perform said counters. and sometimes he doesn't share the knowledge he learned with others because of his distrust of other people...

Weakness
Aura (silver in color) : His Aura is Weaker then most So he is forced to parry most Shots or dodge Its because of his weak aura That he prefers to end Fights as quickly as possible. As per his Berserker Fashion Which is no Defense and all out assault. so people with sneak attacks or ability's that restrict movement will have the upper hand easily

Social: because of the Bully's of his dreaded youth he shut himself away from the world. becoming "slightly" Socially awkward. and not really knowing what a person is feeling so he can be harsh with his words

themesong:
Hidden 10 yrs ago Post by Jedly
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Jedly Espresso Drinker

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Just gonna move Mr. Hio here. He's been planned to be a member of team RMPG. N'ways, about to go to school. Should be done with this CS later today. Bio is gonna be relatively short, since I intend for most the juicy stuff to be in the personality.


5'9"
Name: Gen Hio

Race: Human

Age: 17

Gender: Male

Bio:
The Hio family is renowned for its elite generations of hunters and huntresses, mostly known for their cunning strength and physical excelling in the battlefield for humanity. Even the moment Gen left his mother's womb, his parents could already tell he was not destined to be a part of this lot. Being the only weak child in the family, he was exempted from most meetings or private meetings, making his life a solemn and lonely existence. Though the boy showed some promise when it came to combat at a range, the Hio fighters were mostly composed of melee users, making him the odd one out yet again. With his family constantly dampening his mood, he found it troubling to make friends with others. They recognized the house he belonged to and made sure not to get close to him by any standards, as they were mostly envious of his economic prosperity. It wasn't long until the boy resorted to non-living companions to keep him company, he ended up requesting that his mother purchase him a few stuffed animals. The woman barely thought anything of it and willingly bought him the pseudo-animals; a wolf, a bunny and a lion. Gen was thankful to such an extent that it could be considered pitiful. The boy attributed each plush toy with its own personality and moved them with his semblance, as if they were actual living beings, real friends. Even throughout his time in Signal, he still kept the toys safely in his room. Somewhere along the line, his mind mentally portrayed the animals as more than just a toy. They soon manifested themselves as almost identical copies of himself, which only he could converse with. They were all capable of taking over the controls of his body, but they completely devoted themselves to Gen's decisions. At some point they began to dub him Compassion, due to the way he acted around them, and how considerate he was of their own personal opinions. The two secondary personas, Aggressor and Exuberance, are constantly out of their plushie exoskeletons, as they have the tendency to follow Gen in their human states. Gen is about to start his first year at Beacon Academy, which he hopes to be a viable part of a team.

Personality(ies):
Personas which inherited the traits of his old stuffed animals. Though all four of them have taken the reins of Gen’s body at some point, only the two primary personalities are given the most showtime. The other remaining pair of mindsets are metaphysically present in Gen’s eyes, though he is obviously the only one who can see them. They differ from each other on massive spectrums, yet those who are in a passive state act as consultants for the one who is operating the body. Gen’s original personality, dubbed
Compassion by the others, is the one people see the most whenever he is not in combat. Whilst in the heat of battle, the persona called Tactician takes over and makes sure to get the body out of danger in one piece. The two other secondary personalities are always present and appear before Gen as carbon copies of himself, the only exception being their different forms of communication. But unlike the secondary personalities who can be dismissed at a given whim, only one primary persona can be mentally present at a time. For example, if Compassion is working the controls, Tactician completely vanishes from his conscious and only reappears when the proper trigger is present. When this occurs, abiding by the rules of personas, Compassion would disappear entirely until combat has ceased.

  • Primary Personality #1 - Compassion:
    One of the two primary personalities, Gen’s true and original emotions are expressed by this persona. Being the mindset he was born with, the personality is expressed the most amongst all four. In this state of mind, Gen appears to those around him as a kind and understanding individual, always displaying a helpful appearance to those in need of assistance. He is very observant and can depict the feelings of others, then produce the proper response to satisfy them. Even if he fully aware that he is in the right, he will easily bend to other people's whims. Gen has a respect for all forms of life, even for the very monsters which have forced many races on the verge of extinction. Of course, this code of a lifestyle would inhibit his combat effectiveness, which is why such a personality is completely ripped from the steering wheel once he has entered combat of any sort.


  • Primary Personality #2 - Tactician:
    As the name implies, the other primary personality is right at home on the battlefield. Being the only persona which Compassion has given access to on a regular basis, T. is forced to abide by a rule of thumb. He is only given the controls when the correct trigger is given, such as when the body is being attacked, or when Compassion needs assistance with observing a scenario. He externally appears on a different spectrum than Compassion, in stature, expression and actions made. T. keeps a straight face and talks in a monotone voice, succinct with his words and quick to the point, he only speaks up when needed.


  • Secondary Personality #1 – Aggressor:
    A very moody personality, Aggressor has a very sharp tongue, and overall has a very unsocial attitude. He is hotheaded and is extremely short-tempered, always shouting out his opinions and threats to others. The source of his constant anger is the persona completely opposite to him, E.
    "Don't make me shut that trap for you."


  • Secondary Personality #2 – Exuberance:
    One of the two secondary personas, Exuberance gives off a childish aura, the epitome of purity. He acts without a care in the world, is overly-emotional and possesses insurmountable energy. He is energetic to an unchallenged extent.
    "I will defeat them with my hugging muscles!"


  • [b]Strength

  • Long-range combat: Being a sniper, Gen is mostly efficient with a gap between his target and himself. With his natural perception of range, he is able to rationalize the distance from his target.

  • Support: Gen tends to hang back and support his teammates, weaving in attacks and distracting the enemy to give his teammates some breathing space.


  • Weakness:
  • Close-quarters combat: With Gen's anatomical weakness, he is naturally at a disadvantage when the enemy is up in his face. Tactician finds it aggrivating, being forced to work with such a useless body. No matter how brilliant the persona is in combat, it is quite the hassle to work around such a hurtle.

  • Sweet foods: The bane of his existence, one of the few delicacies which can turn his stomach into a hellhole. Though it may sit well with his taste buds, his digestive system greatly disagrees.


  • Weapon:


    Skills: All in all, Gen is a marksman down to the bone. Precision and accuracy are his comrades in combat, his secondary personas act as consultants. Though Compassion is only involved in the beginning of battle, Tactician usually doesn't require the assistance of his splinter personalities.

    Semblance: Telekinesis - Requires complete concentration to manipulate, Gen is able to lead his shots more efficiently with his semblance. While in use, he is able to literally guide his attacks to their target. He can also manipulate objects around him; though the heavier the object, the more strain it puts on him.

    Knowledge: With Tactician in the driver's seat, Gen is a militaristic genius. Though, a plan is worthless without allies, and there is no way T. would ever leave his faith in the other two personas' hands. With the assistance of his thermal optic and his own tactful deduction, he is able to thoroughly analyze an enemy or a situation.

    Social: Though he may not be on par with social butterflies, Gen is a natural team player, as his role in combat is useless without allies. When it comes to conversations, he has learned how to keep one flowing and when to say the right things. Since Gen himself is always the one to speak with people in an ordinary situation, he tends to agree with his friends and tries to keep them happy.

    Other:
    Theme Song - Nightcall - Dead V:
    Hidden 10 yrs ago Post by Rinnee
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    I've finally settled on a name so I thought it was time to post her here. I'm working on her bio, and her social weakness at the moment so I should be done with that fairly quickly. It's nice to see some familiar faces though. ^^

    Name: Eurwen Mavros (AYR-wen; -- Welsh name derived from the elements 'aur' or 'euraid' meaning "gold" and 'gwyn' "white, fair, blessed". Mavros; Greek mavros, ‘black’, ‘Moorish’, later also meaning ‘poor fellow’.)

    Race: Faunus; Rabbit -- A beige colored tail sits along her tailbone which is visible thanks to a small pocket through her clothes, while long, floppy ears blend in with her hair along the top of her head.

    Age: 17

    Gender: Female

    Bio: Born into humble beginnings, Eurwen was the first daughter to Hunter, and Huntress — Nero and Davina Mavros. Retiring soon after her birth, Eurwen was raised by her mother while her father continued to take jobs around the Kingdom until his retirement after her 8th birthday. Childhood had been a real struggle for the girl. Timid, small, and quiet during the beginning, she was the target of harassment for the other students at school because of her Faunus heritage. As the bullying began to escalate, and her parents began to notice a growing problem of self-hatred within their daughter, her father made a decision that would change his daughters life and perspective forever. He was going to train Eurwen to become a Huntress.

    Away from the toxic environment that surrounded her at school, she was finally able to grow both mentality, and physically, making it as if the crippling self-hatred was a terrible memory from the past. However upon her acceptance into Firelight in Vacuo just after her 12th birthday, Eurwen was finally able to fully flourish as both a person, and a Huntress. Kind, empathetic, and open-minded towards most, she had come to a harsh understanding that not every human was going to treat her the same, and while she didn’t have to tolerate it, the faunus had learned to let her fists do the talking.

    Confident, and optimistic, Eurwen likes to consider herself a people person, or a social butterfly. She has a tendency to be a little bit more drawn to and compassionate with her own kind, however she has been making efforts to make more human friends. Going through further training at Firelight, combat and studying had become her main priorities, and her skills only seemed to improve once she crafted Arcadius during her first year. Advancing through her years regularly, by the time her 17th birthday came around Eurwen had been invited to attend Beacon Academy.

    Weapons:

    -Euthymia: Handed down to Eurwen during her 10th birthday, Euthymia is a family heirloom that has passed down the Mavros family for generations. A simple sword in appearance, during its creation the blade was crafted with uncanny magic, allowing it to synch and tap into the users aura for stronger, and more powerful attacks. While it isn't her first choice in battle, Eurwen is more experienced with the short-blade than her own hand crafted weapon, and during critical times it typically ends up becoming her primary weapon. -appearance present in top pictures-

    -Arcadius: Crafted during her first year at Firelight, Arcadius is a light weight gun-blade revolver, and Eurwens weapon of choice. Loaded with regular ammunition, it is capable of firing red dust, or explosive rounds, however she prefers the former during one on one confrontations. With two blades sitting along the top and button of the barrel, Eurwen uses the gun for both close, and long-range combat. As a main component to most of her techniques, Arcadius allows her to move and act more freely in battle, while Euthymia requires a different style of fighting when in action.

    Semblance: Intangibility/Quantum Tunneling; Or how she likes to call it, Ghosting. Unlocking this before her first year at Firelight, her semblance allows her to pass through solid matter by moving her atomic particles through the spaces between of the atoms of the object through which she’s passing through. While phasing, she does not physically walk on surfaces, but rather interacts with the molecules of air above them, allowing her to ascend and descend when within the object(or underground), causing her to seemingly walk on ‘air'. While phased, she is immune to most physical attacks, as well as most elemental attacks, however this has been shown to waver with certain dust types. While this ability holds great importance to her fighting style, Eurwen tries to avoiding using as much as possible thanks to its limitations. Costing more concentration, Eurwen can also phase anyone or anything she touches, but the bigger the object the more stress is put on her body.

    Strength

    -Aura: Like her parents before her, Eurwen was born with a strong black aura. While it isn't limitless, she has been known to tap into it a bit excessively during battle, especially during hand-to-hand combat. Thanks to this control, Eurwen can take a number of hits and be left unfazed. When equipped with Euthymia, and a little help from her aura, the blade is able to slice through stone and armor like butter.

    -Skill: Combat is Eurwens passion and pride. As a rabbit faunus she is equally quick, cunning, and precise with her actions. She also has a tendency to be a bit of a 'show off' in front of others especially during sparing, or practice matches. Close-combat is her forte and even without either of her weapons Eurwen is extremely capable in hand-to-hand combat. Her fighting style heavily resembles Krav Maga, and Muay Thai. Focusing on vulnerable spots, she uses strikes, kicks, and grappling in her technique with the intention of finishing off her opponent as fast as possible.

    Weakness

    -Semblance: While powerful, her abilities have a rather tight limit. Lasting no longer then 3 to 4 minutes without adverse effects, Eurwens stamina and health take a tole when overusing her phasing. Becoming sluggish on the field during combat, she has experienced debilitating migraines, and nosebleeds as long-lasting effects after heavy use. The density of some materials can prove harmful to her phasing, causing her to be severely disoriented or experience pain if she tries to pass through them. Having no problem with solid objects, or most elements, electricity is unfortunately her achilles heel. Raw use of yellow dust can electrocute and cancel out Eurwen semblance, while electric-type weapons are even capable of hitting even while ghosting. Unknown to most, she also has a terrible phobia of becoming solid within another object and being unable to phase out.

    -Social: Eurwen has always been confident in her own skill, so much that it often goes to her head and rather than working with her team, she'll move on her own accord. With these rash acts, its quite obvious Eurwen isn't much of a team player, however she isn't completely incapable of following orders or working together with someone. She has shown leadership qualities in the past, but with a solo-mindset and lack of an understanding when it comes to teamwork, its hard to tell if she’s even aware of her potential.
    Hidden 10 yrs ago Post by The Red Seelie
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    The Red Seelie Eliminate the Impossible / What remains is Truth

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    Rinnee said
    I've finally settled on a name so I thought it was time to post her here. I'm working on her bio, and her social weakness at the moment so I should be done with that fairly quickly. It's nice to see some familiar faces though. ^^: Eurwen Mavros (; -- Welsh name derived from the elements 'aur' or 'euraid' meaning "gold" and 'gwyn' "white, fair, blessed".): Faunus; Rabbit -- White fluffy tail sits along her tailbone which is visible thanks to a small pocket through her clothes.: 17: Female: WIP:-: Handed down to Eurwen during her 10th birthday, Euthymia is a family heirloom that has passed down the Mavros family for generations. A simple sword in appearance, during its creation the blade was crafted with uncanny magic, allowing it to synch and tap into the users aura for stronger, and more powerful attacks. While it isn't her first choice in battle, Eurwen is more experienced with the short-blade than her own hand crafted weapon, and during critical times it typically ends up becoming her primary weapon. ---: Crafted during her first year at Sanctum, Arcadius is a light weight gun-blade revolver, and Eurwens weapon of choice. Loaded with regular ammunition, it is capable of firing red dust, or explosive rounds, however she prefers the former during one on one confrontations. With two blades sitting along the top and button of the barrel, Eurwen uses the gun for both close, and long-range combat. As a main component to most of her techniques, Arcadius allows her to move and act more freely in battle, while Euthymia requires a different style of fighting when in action.: Intangibility; Or how she likes to call it, . Unlocking this before her first year at Sanctum, her semblance allows her to control, and alter the density of her atoms which then gives her the capability of passing, or phasing through solid objects and entities. While this ability holds great importance to her fighting style, Eurwen tries to avoiding using as much as possible thanks to its limitations. While it costs more concentration, Eurwen can phase anyone or anything she touches, but the bigger the object the more stress is put on her body.-: Like her parents before her, Eurwen was born with a strong black aura. While it isn't limitless, she has been known to tap into it a bit excessively during battle, especially during hand-to-hand combat. Thanks to this control, Eurwen can take a number of hits and be left unfazed. When equipped with Euthymia, and a little help from her aura, the blade is able to slice through stone and armor like butter.-: Combat is Eurwens passion and pride. As a rabbit faunus she is equally quick, cunning, and precise with her actions. . Close-combat is her forte and even without either of her weapons Eurwen is extremely capable in hand-to-hand combat. Her fighting style heavily resembles Krav Maga, and Muay Thai. Focusing on vulnerable spots, she uses strikes, kicks, and grappling in her technique with the intention of finishing off her opponent as fast as possible.-: While powerful, her abilities have a rather tight limit. Lasting no longer then 3 to 4 minutes without adverse effects, Eurwens stamina and health take a tole when overusing her phasing. Becoming sluggish on the field during combat, she has experienced debilitating migraines, and nosebleeds as long-lasting effects after heavy use. Having no problem with solid objects, or most elements, electricity is unfortunately her achilles heel. Raw use of yellow dust can electrocute and cancel out Eurwen semblance, while electric-type weapons are even capable of hitting even while ghosting. -: WIP


    thats a powerful semblance *nods head like oobleck XD*
    Hidden 10 yrs ago Post by Jedly
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    Jedly Espresso Drinker

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    Bio should be up around lunch time, along with the fourth personality. Shouldn't take too long to write up. Dat tsundere persona doe.
    Hidden 10 yrs ago Post by Scarifar
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    Scarifar Presto~!

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    Reposting cs here.


    Name: Press Dalton
    Race: Human
    Age: 17
    Gender: Male
    Bio: Born into a moderately rich family, Press has a rather high IQ, and hones his skills in creating and perfecting machines. Then a sudden accident occurred, which resulted in the loss of his arms. Fortunately, certain family connections were able to grant Press two robotic arms, one left and one right. After a year in recovery, which mainly involved getting used to his new robotic arms, Press spent his free time thinking of ways to improve his arms. Months passed, and he decided that he should use his arms and his other creations to help others. Of course, that was easier said than done, but he definitely tried. The police, however, refused to accept his handiwork, on account of his age. Stymied, he thought about what to do, and his thoughts wandered to the Hunters and Huntresses. The more he thought about it, the more he was sure. He wanted to be a Hunter. He upgraded his arms, created his own set of weapons, and entered Haven Academy. He gradually improved his fitness as well as his machines, created new arms to replace his outgrown old ones, and transferred to Beacon.



    Hidden 10 yrs ago Post by The Red Seelie
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    The Red Seelie Eliminate the Impossible / What remains is Truth

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    anyone like my semblance or weapon :3
    Hidden 10 yrs ago Post by Scarifar
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    Scarifar Presto~!

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    I think I'll edit my weapons and semblance. I'm a bit unsatisfied with them.

    1Charak2 said
    anyone like my semblance or weapon :3

    And yeah, they look great.

    EDIT: edited the cs.
    Hidden 10 yrs ago Post by LupusIntus
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    LupusIntus Your Inner Wolf

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    1Charak2 said
    anyone like my semblance or weapon :3


    I think the velocity thing is really cool. I feel KK's semblance is rather underwhelming (and not very original) but it's not really an important part of her fighting style.

    Also, your weapon reminds me of the swords the sword collector from Ruroni Kenshin used: Sawagejo Cho.
    Hidden 10 yrs ago Post by Scarifar
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    Oh please, Cho had plenty more interesting swords than that, especially his "thin one" sword.
    Hidden 10 yrs ago Post by The Red Seelie
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    LupusIntus said
    I think the velocity thing is really cool. I feel KK's semblance is rather underwhelming (and not very original) but it's not really an important part of her fighting style.Also, your weapon reminds me of the swords the sword collector from Ruroni Kenshin used: Sawagejo Cho.


    Thanks XD and i have no clue what that is XD
    Hidden 10 yrs ago Post by DarkFey
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    DarkFey The Queen of Darkness

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    Name: Carmine Vermeil
    Race: Faunus (Salamander)
    Age: 17
    Gender: Female
    Appearance:

    Bio: Carmine was born and raised in Menagerie, and thus experienced the discrimination of humans and the hatred of her fellow faunus directly. Even in the aftermath of the Faunus Rights Revolution, which ended the human's attempts to restrict all faunus to Menagerie, tensions were still high and the wounds still fresh. Carmine's parents were staunch pro-faunus radicals and may have also been members of the White Fang movement. Regardless, they went out to a demonstration one day and never came back.

    With no more ties to Menagerie, and no real feelings of hatred towards humans, Carmine decided to leave Menagerie and explore the Four Kingdoms of Remnant. It was during her journey that she first encountered the Grimm. She was travelling to Mistral in a ground caravan, Airship travel being far to expensive for the faunus and lower-class humans, when her group was attacked by a pack of Beowolves, not an uncommon occurrence on such dangerous journeys. The entire caravan would have been slaughtered were it not for the timely intervention of a Huntress from Beacon, who had been tracking the pack for some time.

    To this day Carmine remembers the sight of the Huntress swooping in like an avenging angel to bring down the hand of death on the monstrous Grimm and from that moment, she decided that she wanted to be like this beautiful heroine. Carmine arrived at Mistral and immediately applied to Sanctum, where she studied for a year before transferring to Signal in Vale. It was in Signal Academy that Carmine created her weapons and when she graduated from Signal she immediately applied to Beacon.

    Weapon:
    Fervent Talons: Carmine wears a pair of red gauntlets that have four retractable curving claws each, about as long as her forearms. Fixed to the top of each gauntlet is also a short gun barrel that rapidly fires small calibre ammunition and can be auto-loaded with Dust augmented fire bullets.

    Semblance:
    Dragon's Breath: Carmine can breathe out a steady stream of intensely hot fire.

    Strengths:
    - Skill: Carmine is a skilled hand to hand combatant. She is naturally agile and fast. Not to mention that, like most faunus, she possesses near perfect night-vision. She is also able to pick up different "tastes" in the air with her forked tongue, assisting in tracking.
    - Semblance: Carmine's Dragon's Breath is not only extremely hot, capable of melting steel if given enough time, but she is able to breath fire continuously for two minutes straight before running out of stream, so to speak.
    Weakness:
    - Social: Carmine is not used to people, her only meaningful interaction with other people either being full of anger and hate or simply instructing her to do things. She is quite capable of following another person's lead, but suffers if forced to take the initiative.
    - Aura: Carmine has an average Aura, at best.
    Hidden 10 yrs ago Post by ERode
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    ERode A Spiny Ant

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    "Don't ask about the bunny."
    Ashart Gin | Chimpanzee Faunus | 17 Year Old Male
    Sakanade Textiles, one of the leading clothing production companies in Vacuo, has had a long history of having their top executive positions filled by accomplished, human Hunters and Huntresses, most of which come from the Sakanade family itself. Despite this, though, the textile company has often fallen under the criticism of Faunus-Rights groups in regards to the many below-minimum-wage Faunus whom they employ in sweatshops. Though their connections with the Vacuo government, and other influential members of society had kept any police investigations at bay, it did not spare their factories from attacks by White Fang.

    In response to this, Sakanade Textiles started investing in security companies, taking note in a particular company by the name of the Silver Star Protection Firm. Composed only of primate-based Faunus, many of which have also possess credentials from either the military or Huntsmen facilities, the Silver Star Protection Firm is run by the Gin family. A long-term contract was quickly drawn up, and soon, the White Fang found that it would be wise to switch targets to other companies.

    Ashart Gin is the second son of the CEO of Silver Star. Young, quiet, and devoted, he was trained amongst his siblings, yet also had the unique opportunity to see the inner side of the Sakanade family. Becoming both a protector and a friend of Cororo Sakanade, as well as an object of great interest in the eyes of Cororo’s little sister, Arara, Ashart was able to take full leverage of the fact that he was a Faunus who looked exactly like a human. He sparred with Cororo on a daily basis, had fancy, fake tea parties with Arara, and trained as hard as any of his other siblings. Those were nice days for him, even though his expressions never betrayed such thoughts.

    It was at the age of 12 that he was sent to Firelight, a preparatory school for Hunters. With his past training, as well as the fact that his opponents needlessly underestimated his physical strength due to his appearance, Ashart quickly became a figure that the teachers loved. With tons of recommendations, he graduated and chose to attend Beacon Academy to finish his studies.

    He misses the kids of Sakanade from time to time, but he knows that they’ll meet again.


    Hidden 10 yrs ago Post by Jedly
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    Jedly Espresso Drinker

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    CS is finished. *Stretches out* Oh, look, it's time for my free. Time to listen to some wub dubs while waiting for my next class. I'm free for any edits.
    Hidden 10 yrs ago Post by Jedly
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    Jedly Espresso Drinker

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    [Double post overpowered - Dice please nerf.]
    Hidden 10 yrs ago Post by Zombehs
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    Zombehs One clown circus

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    Re-post because ER-sama demands it.
    Did you want something from me?
    Oh that? A gift from my father. I don’t plan on wearing it any time soon.

    Name: Oren Haul
    Race: Human
    Age: 19
    Gender: Male

    Bio: The first thing most people notice about Owen is the discipline he has, the certainty in every movement he makes. Confident, he faces whatever life throws at him as unflinchingly as he can. He gives off the impression that he might be stuck up, but thankfully he keeps his mannerisms to himself and doesn’t expect them of those around him; understanding others’ situations obviously differ from his own. Keeping things brief is something of a habit for Owen, even in his free time and frankly he isn’t much for small talk. He won’t tell you off for trying to strike up conversation, but don’t expect too much from him.

    While he wasn’t drastically different before, the few years he served in the Atlesian military prior to Beacon did mold him somewhat. On the topic of his service, it was something his parents required of him before they allowed him to pursue a life as a Huntsman. Frankly, it was safer and if he couldn’t handle it than Beacon likely would have killed him. As it was, Owen had little troubles, most of which had to do with his age, and left the service with more friends than he joined. His father even arranged for a special gift to be given to the defender of humanity in-training.

    Prior to those three years, he had spent his time at a combat Academy in order to prepare for Beacon. His parents had allowed it on the condition that he first serve the kingdom before he left, and he saw no reason to refuse. Both were places and positions he could earn valuable experience at. He crafted a weapon for each year he attended the Academy, Sonig during his first, then Elemen, and finally Analdfflam during his final. It was also here where he first had his Aura unlocked and discovered his Semblance.

    Weapon: He’s more like a soldier in this regard than his peers, but Oren carries multiple weapons with static forms rather than a single weapon that can shift between a number of forms. He denies any accusations of lacking craftsmanship and says, “They’re more reliable this way.” Aside from the custom weapons he's made for himself, Owen also has a number of standard Atlesian infantry weapons that he maintains and practices with.

    Analdfflam is his primary weapon of choice. Its edge is sharp and doesn’t dull easily, though the weapon as a whole is exceptionally sturdy in construction. The weapon’s active ability is powered by fire Dust, with the canister inserted at the hilt. When used, fire bursts forth from between the two blades. Contained, the intense flames extend the sword’s reach by a good foot while heating the metal red hot, allowing it to cut more easily.

    Sonig is Oren’s backup weapon. A small combat knife, its effectiveness should not be underestimated. The piece that looks like a pistol barrel at the top of the blade is actually a Dust container. The Dust stored within can be converted directly to kinetic energy which causes the blade to vibrate at high intensities, allowing it to carve through Grimm with surprising ease. The small size means that the function cannot be maintained for long though and will not last in prolonged fights. Nonetheless, even without its additional function, the knife is a good, if last resort, weapon.

    Elemen is the name of Oren’s pistol. It fires large caliber rounds that are capable of putting down Ursas with little problem. Holding seven rounds per magazine, the two slides on the side of the weapon can hold a mixture of Dust and other substances. Upon chambering, a layer of the mixture can be used to coat the round before it is fired to imbue it with potent effects, in addition to whatever Dust the round may already contain. Normally, powdered Dust inside a firearm chamber would be the peaks of stupidity, but the mixture stabilizes the volatile material until it impacts.

    His favorite piece of equipment offered by the Atlesian military would probably be the HTEC Heavy Assault Rifle. In contrast to the normal ARs carried by infantry, the HTEC boasts greater performance in almost every way. The caliber is larger for better stopping power, while stability has been maintained with minimal loss to accuracy. Firing rate is about the same, but with the larger rounds a maximum rate of 600 rounds/minute is still overkill in most circumstances. Magazine size has actually been increased to hold a total of 45 rounds, which contributes to the greater overall weight of the weapon itself. Highly reliable on the field, the weapon takes very little maintenance to ensure functionality and can go through hell and high water.

    Semblance: Shatter, the Pieces Lay. His Semblance is capable of affecting any surface to render it fragile and weak. Thicker materails resist the effect well though, as only the surface will be changed. The interior will still retain the material’s durability and thus Owen would have to apply his Semblance numerous times and chip away. The cost depends on a number of factors including how much he is weakening the material by, the amount of area affected, how far from the target he is, etc.

    Strength/Weakness:
    Skill: He spent three years at an Academy equivalent to Signal and Sanctum. Another three years service in the Atlesian military. A good deal of the time spent not on base, but out in the field, clearing and driving back Grimm. Even fought against the White Fang on a few occasions. Thus, has a wealth of experience against both man (Faunus incl.) and beast, both with Aura and without the shield of his soul. Also fairly competent with more mundane weapons in comparison to what Huntsman and Huntress use.
    Knowledge: Refer above. Six years of training, including at least a year of actual battle experience. Keen eyed, level-headed, and adaptive, Owen is one to watch and learn even as the fight rages on around him.

    Aura: His Aura isn’t necessarily weak, but the three years he served, he rarely drew on the power of his soul. As a result, he isn’t as efficient with it as he would like to be and wastes far more than he needs to protect himself.
    Semblance: Owen has no problem controlling his Semblance and is quite capable of fine precision. The drain is quite noticeable for simply using it though, and only gets worse the more he tries to do with it. Most of his uses in the last three years were small pinpoint areas for concentrated fire.
    Hidden 10 yrs ago Post by geminironin
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    geminironin

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    Looks like we have 8 accepted, but I'm changing up the "first 8" rule. It looks like we may have a third team in the works, so I'll continue work on the IC and see if we get enough.
    Hidden 10 yrs ago Post by GamerScribe
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    Name: Vask Allic {Translates to Copper Spring}
    Race: Human
    Age: 17
    Gender: Male
    Bio: Born in Mistral to a huntswoman named Katariina Messing Kaja and her fiancee Dr. Aleksander Pronks Allic seventeen years ago it seemed from the start that Vask would be a handful. His birth took place in the back seat of a car on the way to the hospital, his first word was something that made his mother go red and cost his father the price of a fancy vacation to make up for teaching him, and his earliest memory was getting into a fight in preschool.

    His life after that was by and large the same old story you'd hear from any kid. He went to school, he played(largely by himself as he had few friends), and he grew.

    Rather; it should be said that his life from that point was the same as anyone else's barring one peculiarity. From the first time he told his mom about his fighting at school he was trained to be a warrior. Not a martial artist, or a soldier, but a fighter. He was trained in how to throw a punch, how to kick, how to duck and roll, how to dodge and counter. Mrs. Allic(who finally agreed to marry Aleksander five years after Vask's birth, thus taking up the name) refused to allow her child to be bullied, but knowing that simply taking things to an adult was only one part of the issue she saw fit to train him to protect himself, as well. Had he shown himself unfit for the task, or asked to stop she would have enrolled him in another school; however, he flourished in the art of fighting. As fists and flesh collided he often found himself smiling, and laughing, generally shaking the hands of his instructors giddily when they bested him, and even moreso when he managed to eventually take one of them down.

    Thinking it all a bit violent Dr. Allic attempted to focus his son's attentions elsewhere; enlisting him in a seemingly endless list of hobbies to try and find something that stuck. In sports the boy often became aggravated when losing, which would lead to more fighting. His mind was too unfocused to try and interest him in medicine. Sewing, painting, and music all wound up abysmal failures. And then, almost at the end of his rope, Aleksandar tried to get his son to help him in the kitchen...

    As he began to enjoy the culinary arts the boy, all of fourteen, began to settle some. While he still spent a lot of time training his combat skills, he now spent almost as much in the kitchen; becoming the de facto family chef, and even being paid to cook for his neighbors on special occasions.

    Still; while he had his hobbies, and his family, there was something missing. He wanted to see the world. He wanted friends.

    And thus, as a former graduate, his mother pulled a few strings once he was old enough and got him an invitation to Beacon.

    Weapon:


    Semblance:


    Strength/Weakness: Choose up to two strong categories and an equal number of weaknesses from those below.
    -Str;

    -Wkn;
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