Hidden 9 yrs ago 9 yrs ago Post by SoleAccord
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Name – James Kenway

Age – 43

Gender – Male

Faction - Pirate Lords.

Appearance – James stands at 6’0 with medium-length dirty blonde hair to compliment his rugged, handsome visage. With a short beard – one hardly noticeable due to the color matching the tone of his face – what appeared the most about his face was the alluring, bright sapphires that were his eyes. Incredibly distinguished by them, one would think that they were hypnotic in nature. They were also physical proof of a lineage once entirely lost to him. When you first lay an eye on him, the eyes are what many would always look upon first.

He has an athletic body type forged after years and years of pursuing and fleeing, as well as brawling. His getup consists of a sleek and predominately white set of robes -- complete with hood -- that part below the waist, where flaps rest in front and behind his legs. Grey pants join together with strong, well-worn brown boots that rise to just below his knee. Customizing the standard outfit, James has adorned his outfit with leather for increased protection and style. Brown leather pieces of armor were attached to his shoulders, forearms, and wrist with an additional set attached to his pants, starting at the top of his thighs and only stopping just above the knee.

James is generally regarded as very handsome. In spite of the age he truly is and what he tells people, he does not appear physically older than a man in his mid-twenties.

Personality – A charming rogue with no love for orders he doesn’t give, James has always sought to take control of his own destiny since the earliest days of his life. With a strong voice and a strong fist, his method taking what he desired often came with force and fury that earned envy and respect of his peers. He is full of confidence and daring when it comes to his own abilities and his own risk, yet does not choose to weigh lives of people he grows to love and care for against the promise of treasure or trinket. A risk for him is nothing – a risk for the people he cares about is everything. Somehow, James always seeks to find a way to continue fighting for what he likes, and protect what is his. Those he views as comrades are welcome with open arms to work with him at any time, so long as they don’t partake in questionable and otherwise despicable activities that makes his stomach turn.

Not a stranger to theft and murder, James has always managed to make friends and enemies with some of the best and the worst the world has had to offer. He takes pride in himself as well as his people, and is often too competitive to turn down a challenge if the time and wager are perfectly aligned. Often he is judgmental and takes the first impression of a man quite seriously. Word of mouth and personal introductions often differ, yet he’d believe himself a fool to not consider the worst of a man or woman just as much as the best of them. How you treat your comrades and present yourself is often one of the best ways he judges someone’s character.

With an unyielding heart and a strong body to compliment it, you will rarely find a man with the physical and mental fortitude to last as long as him in the most grueling of situations.

Weaponry – James has wielded an extensive array of weaponry in his time, but has his preferences.

Scimitar – James keeps at his side a scimitar with a red-leathered handle and a short white guard. The blade itself is grey and tended to frequently to keep its condition as fine as possible. Whether he purchased, crafted, or stole this weapon is unknown.

Flintlock Pistols – Strapped to his chest are four flintlock pistols, followed by one strapped to his right thigh. They have brown handles with white barrels, each custom-made with a bird talon imprinted onto its side.

Knives – Concealed short knives are on him: Two in his boots, another strapped to his right underarm, and the final one – intentionally visible – is strapped to the his left thigh and is noticeably larger than the others.

Fists – They hurt more than you think…

Abilities/Powers/Talents

Act Quickly – He can talk his way out of almost anything, and convince people his lies were truthful. Likewise, he has a good idea of when someone is being dishonest themselves. His experience allows him to create false presentations and lure people into a false sense of security.

One-handed Sword Proficiency – James is immensely skilled at armed combat, preferring to wield one blade and allow his free hand to do more than remain idle.

Pistoleer – Experienced with handling pistols, James is capable of taking well-placed shots at critical locations, whether they be the knee of a foe or an empty bottle of rum at a reasonable distance.

Unarmed Combat Proficiency – James is no stranger to a fist fight – often he prefers it when it comes to really settling disputes.

Endurance – He excels in long engagements of any sort, able to outlast common foes with relative ease. Withstanding intense physical blows is also a natural gift; James is able to avoid being easily knocked out by simply being able to take it. A high pain-threshold aids him with this gift.

Shadow Step – Unnaturally quiet despite his size and stature, James maintains a natural ability of being incredibly silent when he chooses to employ it. His balance – after many years at sea – is also easily maintained aboard any vessel in fair weather conditions.

Jumpstart/Free Run – He can accelerate from a walking pace to a full-sprint very quickly. In environments that are clear of obstacles he is difficult to outrun or catch, and in crowded environments loaded with obstacles this is increased even more. In his youth he honed his ability to outpace anyone who would come after him for any reason, taking advantage of crowds and obstructions on a path and quickly working his way past them while the likely inexperienced would struggle. It is extremely difficult to evade him if he is after you. ‘Shadow Step’ persists if he chooses it during using this trait.

The Opportune Moment – James is a master of patience. Taking all available information in mind, he might often hesitate in his strike if he can afford it to see as much as he can about the chance of success for a profit. This can come to irritate some of his less-than-patient comrades, yet it is rare that his hesitation does not pay off in the long run. Where most would run ahead without waiting and suffer a loss, he’d come out of a conquest with double the profit and none of the casualties depending on the score. He watches, he waits, he listens – and he listens exceptionally well. Able to pick apart chatter in the loudest of bars, gathering useful information is child’s play.

Forewarn – A natural sense that triggers when something threatens him, James can often feel the presence of danger just before it comes. This can trigger from nearby traps, someone aiming their pistol at him, or simply a foul bottle of rum. Those who faced him suggest they he knew the direction of their attack a moment before they themselves had decided on it, but this is just a debate of those who have survived the encounter. His senses are tuned to outside interference in his course.

Inspire – With a commanding voice and the charm of ten fine men in one handsome package, James can inspire those who follow him to take great risks and accomplish difficult tasks. Those close to him and who believe in him tend to have greater luck in battle, avoiding life-threatening wounds with some measure of luck, as well as fighting with contained savagery. His charisma is as threatening as his abilities in combat. Those who answer to his call have temporarily gained a share of his ‘Endurance’ and Jumpstart/Free Run’ talents, as well as ‘Forewarn’, making him a deadly enemy commander.

The Ship – “The Epitaph’s Ascent.”

James commands a brig that has gone by two names: “The Ascent” and “The Epitaph”, but is mostly known for the latter. In his early years of pirating, James had only sought glory through treasures once thought lost to the world. But in time he realized that there was no respecting a pirate who didn’t frequently show his mettle to his allies and enemies. His ship had changed names over a dark period where he left a very violent mark on the world. The targets were calculated and always well-armed, never picking lighter targets for the sole intention of proving to every pirate and civilian in the Caribbean that he could be as dangerous as he was approachable. He had personally boarded some of the largest vessels in the British Navy and took them for himself, only to boldly take what he wanted from their stores – Ammunition, food, and various goods of a valuable nature. He then, in a strange event that survivors of his encounters mention to this day, released the prisoners and offered a warning to the surviving crew: “Sail home. Tell everyone who will listen what happened here. Remember who bested you, as well as spared you. Remember my name.”

Not a single surviving crew ever turned their guns on him once he departed.

After the several years of bringing fear to both fierce pirate crews and the men of the Royal Navy, his “Ascent” had been considered the “Epitaph”, as it was the last thing enemies of James Kenway would ever see were they to engage him in combat. It has been affectionately referred to as “The Epitaph’s Ascent” by James, but others may call it one or the other.

It has a reinforced dark brown hull with a balanced set of cannons. Five on both sides above deck, and five below, adding to an even amount of twenty cannons for a balanced armament. The sails are red in color, with a raised flag of a white background, but a black bird’s talon as the ship’s chosen emblem.

Complete with swivel guns, always stocked with ammunition and full food stores, a ram at the front of the vessel, and of course a healthy supply of rum, The Epitaph’s Ascent has managed to earn a fearsome reputation not only for its strength, but for the courage and daring of each member that crewed it.

Crew

Crewed by about thirty men (and one woman), James had acquired a few from various parts of the world to join him.

Noah – An African liberated from a slave plantation near Madagascar, Noah had requested to join James crew in thanks for what he had done for him and his people. Bearing the scars of a life once in chains, Noah is often bare-chested with a harshly scarred back and torso. He has shaved his head bald and has deep brown eyes, surprisingly soft for the 6’4 giant. He wears ragged dark pants and boots, and in battle prefers to wield a machete – the same machete he had used to butcher the one who often bled his back profusely during his time as a slave.

Despite his past, Noah is a well-mannered addition to the crew of the Epitaph, as well as the muscle. After many years of working together and becoming acquainted with the seas, Noah had proven himself time and time again working under James. He is currently serving as the First Mate.

Respectable, intimidating, competent.

Chen – Sometime in the past during a visit to Singapore, a stowaway has made their way onto the Epitaph and attempted to claim James’ life. The order was made by a Pirate Lord, Sao Feng, as retribution for catching him ‘sampling the women’ with nothing more than a gaze at their direction. Considered a complete lack of respect to him personally, Chen was ordered to deal with him. The two dueled on the deck of the ship, hardly giving the other an inch. The duel seemed to last for an eternity until Chen had grown worn from the constant action while James remained at good health. Eventually disarming her, Chen had asked for an honorable death. Instead, James had given her an offer: Join him, and leave Sao Feng behind. Intrigued by James’ and growing appreciative of his warmth in the face of a foe, Chen had chosen to leave Sao Feng behind and become a part of his crew, something Sao Feng had despised him – and Chen especially – for later.

Chen is the youngest of the crew in age, being only twenty four. She is an exceptional duelist who wields two cutlass and carries with her an ornate dagger once given to her by her father, who had gone on a voyage under Sao Feng and had never returned. She never asked what happened, only swore to become a great pirate and leave her own mark on the world. James was the key to it. Although she is loyal to him and a trusted friend, she still wears the dark garments of a Chinese cutthroat as well as maintains the bun hairstyle, choosing never to forget where she’s from. James had taught her everything he could and through it she had become a valued part of this crew, especially for conflicts. Chen acts as James’ Scout.

Silent, watchful, deadly.

Finn – Picked up from a bar in Tortuga after being the last man standing in a bar fight he ensued, James would have simply left and found a drink elsewhere until the Irishman had called him out. Not one to back down, James and Finn began to fist fight for a few short minutes. Somehow, Finn kept picking himself back up, until he had chosen to pause and take a swig of rum and pass out from what was surely more than his fair share of drink. By the next morning, James had gone to find him again and ask what other talents he might have had. As it turned out, Finn was a disgraced part of the British navy and was released from duty for excessive boozing. Telling of his nickname, ‘Firearm Finn’, James tested the supposed skill of an expert firearm handler. Whether James got him a musket or a pistol, Finn could hit just about anything whether sober or drunk, an unusual but valuable skill to have.

He was a short one, no taller than 5’6 with long, thick arms that almost made him seem comical. Well in his early 40’s, he sported a full beard and unkempt brown hair. What he appeared as made him no different, but he sought to become a part of something that promised him all the rum he wanted and the thrill of a life both short and fulfilling. James welcomed him aboard his ship sometime later, quickly discovering that he had a keen eye for a casual drunk. Armed with two pistols strapped at his sides and a bottle of rum usually in his coat, Finn valued himself as a spotter for the ship, as well as its resident booze tester – quality mattered, he told the crew. Within his possession is a ‘Fool’s Gambit’, a nickname he gave his pistol. It fires like a pistol and sounds like one, yet it never fires a live round. Able to hold his own in any fight be it close or long range, Finn had become both respected and enjoyed after a short amount of time, earning the role of Spotter and Sniper for the crew long term.

Quick-tempered, cheerful, carefree.

The Rest – From different walks of life, the crew of the Epitaph’s Ascent obey James without question and would follow him into hell were he to ask. Handpicked from different parts of the world, they would enjoy the life of piracy much less under any other man. James Kenway is loyal to them as they are to him. Neither would do anything to shame the other.

Miscellaneous -

- Shares a lineage with Rika Masaki, and is a descendent of a legendary pirate who existed hundreds of years ago with the same surname.

- Has a wife and a son; the former is his previous First Mate, and the latter is currently 17 years old with a foul mouth and an excellent swinging arm.

- Is currently acting as the Pirate Lord of the Caribbean Sea in place of Jack Sparrow.
Hidden 9 yrs ago 9 yrs ago Post by AlteredTundra
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Hidden 9 yrs ago Post by Perfect Anarchy
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Perfect Anarchy no such thing as democracy

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Name: Maxwell De'Franzisi Salforge | Salforge
Age: Actual: 38 years, Physically: 20
Gender: Male

Personality: Salforge has a very complex and often scrapping in the distance kind of ambience. He is genuinely the type to suffer, fight, and die for and of himself. Quite sardonic, intelligent, and quick witted, he puts a verbal boundary between himself and everything as a means to safeguard himself from bonds, it was a natural sense of solitude imbued upon for as long as he can remember. His emotions are controlled, nigh inert, and he's in every situation the most rational and calculative individual when left alone. These effects of is personality were made permanent as a result of the steel heart project, and he's since then found no tenderness or warmth within himself. Much of his philosophy and rants are for pure purposes of misdirection, how he functions and operates always convene with his personal interest first and foremost. To some degree Salforge is an opportunist as much as he is a ghost on the battlefield. He's been searching to be captivated of interest by one that can offer more than a comrade, but offer him warmth that he's lacked for the last 30 years.

Appearance: A none too ridiculous height of about six feet solid. With a kind of physique and poise that compliments his slim yet tone figure. A skin pigment that resembles a tanned beige, if not darkened slightly more. Limbs are of adequate sword length as does apply for his legs as well. Midsection is slim but built to say he does work out. His mane is black and flowing to spiked tips that fall just past his shoulders. From the front his hair is parted by five bangs, three to the left, two to the right, the ends tipped with an orange highlight. A single strand drifts somewhere in between, and directly in front of his left eye cutting off just a little past his nose. His eyes are two pools, both red, though at times the left sees the past and the pupil vanishes, there is LED-like image of the roman numeral "CI" reflected from his left eye as an way to identify him as a steel heart.

He wears skinny white shirt, sleeveless. Atop a light black jacket of jean material, the right sleeve is cut off at the shoulder, only on that side. On his exposed right arm is a black arm warmer that runs from the wrist to just past the elbow. Both hands are accompanied by fingerless black gloves, and a golden bracelet on each hand.

His bottoms are more or less the same, a sleek pair of cargo blacks. Pockets found on the back and side, with two additional pockets font below his knees on the sides.

Faction: Empire - Enlisted as High-paying Professional Mercenary

Weapon: Kakugane CI (101) "Dark Malice Cresent"

The Kakugane CI (101) is a portable hexagonal box, engineered by the one and only Darkness in Zero (DiZ). It is ultimately what was coined the "Steel Heart Project" where five test subjects were subjugated to bonding their hearts to these kakugane boxes. In Salforge's case, his Kakugane is called "Dark Malice Crescent" or DMC for short. It is a broadsword filling the length of his entire body, but about 1/3rd of his weight. DMC's design has a curved crescent nook at the broadsword's edge acting as a hook or scrape. It possesses two abilities, one special ability and the other it's dominant ability. The dominant ability is to reproduce the effects of magic spells or skills, copied and carried over by parrying or cutting with the blade. This feature is prominent, but with limitations of storing three abilities at a time, which is why this option is rarely used by Salforge because he risks erasing his first absorbed ability forcing him to shuffle his combat style to make up for it.

Ability Slot #1: Haste - A spell that when cast temporarily increases the movement speed of the user, it has a maximum continuous duration of 90 seconds. And increases Salforge in particular's movement speed to roughly two hundred twenty mph. Haste has a second effect that times down the casting speed of all other equipped abilities, and during the 90 second duration increase all casts and cooldowns.

Ability Slot #2: Decay - The yellow light of decay is the personal technique exclusive to the kakugane named "Perjury". Used in an assault against Salforge when confronting General O'nam briefly. Decay is shot in a straight light, easy to dodge, but has the power to deconstruct matter and transport it to O'nam's "Garden of Death", a separate plane where the body floats unconsciously in limbo. The effected can be restored, but Decay is normally used specifically to temporarily remove someone from an environment, and in no way can Decay kill the recipient, rather it puts them in a state of comatose on a different plane of reality.

Ability Slot #3: The 103rd - The final ability that is directly in sync with Immovable block. The user is able to manipulate the data and physical properties of immovable block and convert the blocks themselves into live feed, to capture, record, and buffer with crystal clear quality. When used in tandem with immovable block, the blocks themselves are capable of acting in a manner to survey enemies at distances. They bestow reflective and refractive traits to immovable block, relinquishing the blocks and those effected/coated from sight. Playing with vision is crucial, when enemies are looking directly at a coated recipient they appear to be gone in an almost complete sense. Sound however is what makes this far from a perfect set up, Salforge has no issues with suppressing his individual sound, but sounds that bounce off his unique body can expose him.

Kakugane CI (101) Special Skill: Immovable block - A program that was engineered into Salforge's prototype steel heart, it is a series of portable blocks and cubes that form a defensive apparatus around the user. Coined "Immovable Block" due to the intense threshold of damage that the user can receive prior to collapse of the defensive perimeter. The key to the defense itself is the size and number of the individual blocks used in proper shielding. The tighter and smaller the blocks, the better the defense, but this process takes 1/4th the time to build up as it would to create quicker and much larger blocks for momentary parries. The smaller blocks are always applied to Salforge's physical body at all times, giving him a constant defense should an enemy break through his much larger and showy defenses. Physical attacks are the least effective against immovable block, magic based attacks do 1.5x the attack where physical attacks do about .75x the damage against all variations of immovable block.

Immovable block is clocked at being able to spread across distances in the instance of touch, or by a single or multiple block expanding one at a time, or combining in unison. The inside of the blocks are determinant of being in a cage, the ground of the block becomes solid and it acts as a means of detainment for foes. When directly touching an enemy or ally, Salforge can afflict them apart of his immovable block for purposes of either both defense and or tracking. This can also be done at a range using a block to compress and coat against the enemies skin. The difference to be noted here is in the application, an enemy or ally can shatter a non-touch applied coating (compression) versus one that is applied via touch. This is simply a matter of touch being the more resilient and powerful of applications that ensure the strongest blocks are applied to the recipient. By touch he can code an entire area, depending on mass and volume of the area, it spreads out the time it takes to coat substantially, even with haste.

The immovable block can create working and moving dummy shells of Salforge (and the likeness alone of others), he can often use this to negate significant damage when his home defenses have been breached, by shedding that layer of shells and retreating. It is also in this instant that the mercenary is the most vulnerable. Switching places with dummies over the distances that they are placed. Lastly he is able to digitize and transport himself and others in a time-consuming process that takes relatively ten-seconds to achieve. The distances that can be covered are compliant to areas that the immovable block has actively coated.

Powers/Abilities:

Steel Heart~
A human possessing no physical heart, no draw to magic, relying only upon their wits and arms alchemy forged from the kakugane. The physics of the user's body drastically change. Without a heart, they resonate and give off absolutely no heat, effectively making them cold-blooded. Their bodies don't require sustenance to maintain, yet its not uncommon to eat now and again as a leisure as opposed to necessity. The body is able to quiet itself, stripping its movements of a great number of sounds making steel hearts insanely stealthy. The user is also enabled to adjust the density and weight of their own body, simply as a defense mechanism when left to the mercy of gravity, it ensures soft landings and if they're captured, that equipment is necessary to move their heavy forms. Each bares red eyes, as a roman numeral scratched on the left eye for those marked. Lastly, emotionless and they exude complete rational thought, with the ability to act, determine, and move without hesitation or signs of faltering.

However, much like human beings, as a steel heart Salforge is susceptible to bleeding, his body type is analogous to that of a reptile without the same necessities.

Bio:

Apprentice of Darkness in Zero (18 Years Ago)

Maxwell De'Franzisi Salforge was initially a remnant of Darkness in Zero's five apprentices. This included himself, Vortemis, Phillip FLLFFL, Oum Van Glieth (O'nam), and Justin Black. Darkness in Zero was a brilliant scientist that studied the heartless, the heart, the bonds of the heart, and complementing it's features to bind it to inanimate objects. DiZ proposed "The Steel Heart Project" or just Steel Heart for short. Where he would physically bind a natural heart to a smaller object of steel referred to as Kakugane.

To this end, all five subordinates were victim to this experiment, none were spared. It started with Maxwell being the first to be bound to Kakugane CI, DiZ's first prototype. It's special properties served to program and overwrite most of his memories and act on a single order before restoring his consciousness. Maxwell was a keyblader at this time in his life, unable to dismiss his unfortunate brainwashing, he released the hearts of his fellow apprentices, those hearts were then bound to 4 other kakugane and placed within their forms, to negate the process of a nobody transformation. DiZ's final order was to slay him, and thus the master escaped with a heartless and nobody to be formed in his absence, both locations were unknown.

When they all regained consciousness, they'd awoken changed. Both in physical appearance and in thought. As steel hearts they lacked emotion, their bodies were rigid and cold, but they all possessed a mutual discontent for their colleague and would find themselves one day to take revenge. Maxwell had fled long since before they came to, choosing to conceal himself for 15 years after the incident, mastering his skills until such times they became necessary. He earned notoriety as a mercenary, and chose to operate under his last name alone, this is how Salforge emerged.

Contract with The Imperials (3 years ago)

In his travels Salforge gained wind and speed as he traveled worlds, leaving markers of his immovable block to traverse more quickly and even revisit to keep up with new jobs and clientele. It brought him to the world of Disney Castle one day. It was riddled with what he'd initially heard to be The Imperial Forces, today known as The Empire. Stating his business he was received hostiley by one individual in particular, his name was O'nam. Unknown to Salforge at the time, O'nam and he had met before, but due to the drastic change in his appearance compared to then where Salforge did not change at all, he was unrecognizable to him. This was also the first time he saw yet another busou renkin user, as he was forced to draw his for the second time in his campaign to fight a superior opponent, this is where Salforge obtained O'nams talent of Decay, which enabled him to greatly resist his agitated assault against him. The commander at the time, Clement Capricious gave the mercenary an opportunity, a place of employment as a hired arm. Salforge acknowledge this, but was unaware of where he would be sent.

Shortly after this agreement with Capricious, he was introduced to Commander Garforge Tumbling of the first division. Beneath him were General's Ciel, Levi, Haruka, and Glace. Levi and Ciel, two female generals served as his overseers and it was from these two women he learned several talents, tricks of psychological and emotional manipulation, weapon proficiency, usage and efficiency, but most importantly his hand to hand paired with his ability to tank damage. Levi also lent Salforge her skill "The 103rd" to serve as a marker for surveillance and movement analysis.

Through his earlier years, there was a profound group that attempted to resist the empire, on these assignments it was often Salforge was paired with General Ciel. During the first raid on radiant garden five years ago, a group emerged, remarkably skilled but ever so reckless. Division I of the imperial forces served to suppress them within the span of a year that their efforts were pushed against the empire. Some were enslaved, others were put to public execution, very few of them escaped. Having bore witness to it all, it was a bloody first year for the newly hired mercenary. He wasn't big on doing what he was ordered to against kids, but he was responsible for capturing some of the key players, he could never forget their leader Capell, and a strong resistor, Anya as a result of his endeavors. In a solo encounter he defeated one of their strongest players, Ty Dex in a battle of stamina and vigor. Eventually a few short months of hunting and the stragglers were brought to light with the exception of few key players that escaped, Derek was was among them alongside Concordia.

Present day.

Name: Gavin
Age: 17
Gender: Male

Personality: Gavin is really quiet, to such a point its almost awkward. He holds it in, but in truth his dreams are the scale of a catalog of worlds. It's in his nature to withhold information for an X-number of reasons. Anywhere from self-protection or even just his somewhat timid nature with talking to people. He's introverted which is not to be mistaken for synonymous with "anti-social". To put it plainly he has limited energy and a constant sense of caution of others. However despite this airy and ambivalence surrounding just how to feel towards Gavin he's quite...refined in fighting...refined in killing.

His nature doesn't seem or appear like an acceptable aesthetic for him in appearance alone. Where he pretty much has fallen off the bus in terms of social interaction, it's made up in the clear cut address of his combat competency. Skilled with all forms of melee armaments, familiar with pressure points, basic kido, and even able to identify vital points on warm-bloods, and weaknesses on all manner of machinations as well as the feral creatures of darkness. Gavin's acts are nearly extinct, nigh feral and beast-like, it'd be comparing him to a rapid animal. He instinctively can immediately identify strength from the sense of smell, and presence.



Faction: Unbound Hearts

Weapon: Gavin utilizes one set of impeccable armor broken into three pieces.

Curse of Akreiss (Gauntlet, Left Arm) - An intricately designed gauntlet located on his left hand. Gavin has been unable to free his hand from the hold since it first appeared. With a chalky white finish, it's light and one third the weight of his arm. It's design was not meant to defend primarily, but it has been imbued to boost all of the body's known physical skills and perceptive senses. Because of this Gavin is able to jump a one story building with ease, at lift up to a maximum of six-hundred pounds on his own. His strength is determined by his base body weight of 193 lbs, and his jabbing speed of about 36mph from a stationary pose.

Darkwatch - (Wristwatch, Right Arm) - The darkwatch is a wristwatch that synchronizes with the user down to the flesh. It imbues them with a number of abilities related to stealth, camouflage, illusion, and self-visual augmentation. See, this in turn reflects on the fact Darkwatch is semi-sentient, meaning it's alive. Bound to the user's wrist, it has a function to react to the environment on it's own without Gavin truly doing much to influence a change. This weapon ability is known as "Extreme-Conditioning" which will enable Darkwatch to adapt in terms of camouflage.

Note: Gavin is normally naked with the exception of underwear and socks, the rest is provided from Darkwatch emulating clothing.

The Black Prism - The prism is the third and final piece of Gavin's set of armor. It in turn is not truly armor, rather it is a relic of some kind. At the center of Gavin's sternum, a transparent crystal is embedded inside of it. The Prism is what powers the other two pieces of armor, Gavin is fused with, but it seems almost impossible to remove from his body. In addition to being a potent power source, The Prism is closely related to the nature of Gavin's heart. Despite the fact that he's naturally good, he has a strong and potent alignment to darkness. Darkness has turned this prism black, yet has given Gavin a life blood. The major draw to the prism, should it be released from his body, he'd die instantly. His death in particular, guarantees he will not spawn a heartless or a nobody.

Powers/Abilities:

Abnormal Human Senses - All of Gavin's senses, of which includes the ability to detect heat, are amplified beyond human levels thanks to the effects of the prism. His sight is keener, sharper, and his eye can diffuse objects in motion while panning the background completely clearly. His ears can pick up sounds that echo off of objects, not sharp to hear a pin drop from more than 30 meters, but below that, yes. His sense of smell and taste are augmented to the point his tracking skills are vital.

Tracking - Gavin is by no means a hunter, but he's had some form of basic survival training. Tracking is more or less a professional skill, able to discern the size, weight, and species by utilizing visual clues and scents. He is also quickly able to discern time periods from how long an enemy or ally has visited an area, by doing simple measurements of footsteps and how potent their individual scents are.

Noesis - Gavin possesses a sanction of cognitive thought, or perhaps it's his intuition. Without pause or delay, Gavin quickly asserts his cognition with paramorphs inside of his head, like putting pieces together or playing a game of gungi exceeding all personal set expectations. It is the ability to quickly measure and immediately weigh three things. The situation, the environment, and all surrounding objects and persons to bring forth a keen countermeasure in a rather hastened fashion. It is far from standard intellect, at times appearing occult, but it intact isn't and mostly relies on extensively educated guesswork for a series of actions to be perceived as "correct" to bring Gavin to his desired outcome. Noesis however, is by no means infallible as it can be disrupted by an opponent with sharp instincts able to guess at Gavin's sequenced planned and prevent at least two or more of his steps to disrupt the entire sequence.

Frigid Vestige - "Within darkness, also exist unparalleled cold"

As per the prism, Gavin is a living deep freezer among all if not other things. From darkness, he draws upon the coldest temperatures and brings forth arctic levels of cold air and moisture. This manifests itself as darkness, the coldest of its kind. Victims of either direct touch can range anywhere from being slowed to halted in their tracks. Gavin's darkness is deep and vast, he can create a chasm about the size of a finished basement when utilizing the full reaches of it's range. Able to afflict the air as well as the ground, create projectiles, and is nigh immune to the effects of cold. Even Gavin's breath is a real icebreaker, he can even blow a cool gust of wind. Between the cold and the ice meshed with his darkness it leads to a number of other applications, none yet discovered.

Note: This part of my abilities will potentially be the only thing that grows with this character and will be implemented in post before it is added to the template itself.

Bio: Holding to omit this for now.

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Name: Levi
Age: 25
Gender: Female

Personality: Levi is in a word, charming. Her intuition is unusually strong, she has a natural sense for communication and persuasion. The woman is extroverted in most every sense of the word, utilizing both charm, wits, and persuasion she has brought many of what were once her enemies to her side. She tends to vote against unnecessary aggression whenever possible, her keen intuition and sense of judgement are slightly above average.

Appearance:


Faction: Imperial Army Division I: General "Envi"

Weapon:

Brynhildr - A two-handed sword that can actually be held with one hand, but not wielded with one. Said to be inheritance of the first born child from each generation of the "????" household, the blade is destined to bond to the first born via a birthmark. Brynhildr is a terrifying weapon, as it offers the wielder a razor sharp edge with innate skills that buff the human senses, voluntary motion such as the gross and fine motor skills. When Brynhildr is held, the senses and voluntary actions are instantly at their peak, when not holding brynhildr, it takes roughly forty minutes for the skills applied to dissociate, the user will begin to notice a change in all their senses over this cool down, this is likely a function of the sword to avoid impairing the user or worse, setting them into a state of shock (think of homeostasis when the body instantly reacts to a spike in blood sugar, and within 30 mins, a drastic amount of the sugar has been removed/dissociated and the body crashes. Same scenario with buffing to debuffing, but its done reasonably slower to avoid passing out.)

The Brynhildr possesses one more powerful skill, it can disrupt fields of concentrated magic(s). An example would be while training the mercenary Salforge, she was able to dissociate one of his stronger barriers in a single swing, done so without much effort; This technique is called the "Banishing Blade" by her family, yet can only be unleashed as a counterattack vs. regular attack. In terms of physical stability and durability, Brynhildr fairs well against other forms of steel.

Grenades(Sticky/Frag) - This is pretty much self explanatory.

Powers/Abilities:

Armamentarium - Weapon skill, weapon mastery, weapon proficiency. All things armament, Levi is a seasoned handler. From CQB ballistics, CQC, and Long-Range armaments.

Electrolysis - Similar to hyrdolysis, Electro meaning Electricity and lysis meaning "to cut", the general is able to separate electrical currents of passive electrons within her own body to emit non-fatal and non-lethal blasts of electricity. It's applications are, but not limited two charging conductible metals to posses an electric charge, reversing polarity of electrical currents via the state change using Electrolysis. When exposed to water or being submerged in water a discharge occurs and it afflicts the user, destabilizing their inner current for a minimum of one-hundred and twenty seconds. Non-reactive materials, such as the non-reactive gases (All elements in the same column as Helium "element 2") are unaffected by Electrolysis.

The 103rd - The One-Hundred and Third is what is known as a web or mechanism of flying orbs, maxing out in total number of one-hundred and three. This skill is what has made Levi famous and discerning of the title "Envi".

The orbs she spawns function as a second set of eyes. Normally they are spread around the area, they function as real-time capture devices, which record, and relay information. It has three active modes, one that enables the user to track enemies and locations in real time, one that plays back recorded events, and one that records while the user is at a distance. However, they lack the reliable range that Salforge's Immovable blocks possess, maxing her total range out to about 75 meters. The orbs are non-aggressive and are incapable of inflicting harm. They're actually quite fragile and easily destroyed once spotted. If there is at least one remaining however, it can bud from the nearest one

Bio:

Levi comes from a strict family, one that prides their reputation, discipline, and honor over all else. Pride to the individual is something that is suppressed in their family, but to Levi it wouldn't end there. She is the first born, with only one other sibling, a younger brother. She was the oldest, but possessed many ideas that were nothing short of groundbreaking, talents that would've helped tremendously. Her father was seen by her as a suppressor, they argued many times over issues that either put levi's life in mortal peril or would tarnish their homes reputation.

When Levi was nineteen her father and here had one final fight, a confrontation that could no longer be avoided. This widened the rift between her and her parents, and inevitably she left. It was around this time that the empire had come to invade their home world. Without regret, and fueled by latent rage Levi enlisted under Commander Garforge's first division. Their home was a strong point, and the imperials had no interest in taking it at least at the time. Upon enlisting followers, the empire left along with Levi, finally leaving her home behind her. Regretting that the only one she would miss would be her brother.

It's been about six years since that time. She trained General La Roche (Ciel) and the Mercenary Salforge for about three years, before Salforge was drafted to assist the second division of the imperial army. Having dreams of a much stronger, bolder sibling are whats riddled her into a state of intrigue and horror. The Black Prism, an heirloom of their family was moving, and her brother was the carrier. It could mean many omens, the bringer of infinite night...so she thought. Yet...from him, it felt simpler, more rudimentary, she seeks to find out the ambitions of her brother to safeguard the empire from the imminent veil her brother will bring.
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