It sure is! :D
And yup, we can accept one more Khajiit :3
Good start, but I have a few issues: First off, your name. Although I appreciate the joke - and laughed - the name won't really be taken seriously in the roleplay. I also doubt that any Khajiit would have the surname of 'khat'. Secondly, your bio, along with your age. Firstly, the Nords of Skyrim are known for being mistrustful to outsiders - especially those in small farming communities. (You also haven't mentioned where this village was - a name isn't required, because I know the game itself doesn't offer nearly enough settlements as a continent would have, but I would at the least like a Hold or distance from the nearest large settlement.) - so the likelihood of them accepting a young Khajiit into their community is unlikely - especially because of the negative stereotypes that Khajiit's hold; not helped by the fact she came by way of a Moon Sugar smuggling clan. However, this is a fairly minor issue - if we accept that she was indeed taken in by the community, there is no particular way that she'd receive any decent training. The Nords - especially those in rural ares - are severely mistrustful of magic - as any innkeeper will tell you. Any magic users there wouldn't dole out lessons, especially for free (As your Khajiit would have little to no money - gathering crops isn't a lucrative business, especially if you're acting as just extra hands.) Moving on from this, if your character did manage to find both training in magic and archery, it wouldn't have been from an expert, nor would it be extremely fast learning for her. So, 8 years of training (13 to 21) Is nowhere near enough time for her to be prepared to go out into the world to fight dragons, also without any ties or ropes she could pull in order to help her get there. AS mentioned before, she would have been fairly poor - so armour would have been fairly hard to come by, as would an enchanted bow (A bow which you haven't stated the type of - is it a hunting bow? Longbow?) So, basically; change your age (Make her older, simply for experience issues) - alter your bio (At the very least move her to a city; training and shelter is far more likely in one of the bigger places, thanks to the wider range of species there) and I'll have to say no to the magic if you want to retain your more rural setting. A Hunter is more likely to come from such a small village, as you've described. More detail in the personality, bio, and appearance (We need some more detail - height, average weight, eye colour - as the picture isn't very big). If you fix all of this, then you should be good to go. I'd recommend taking a look at some of our other character sheets, so you have an idea on hwo big and detailed it needs to be.I had a huge long description written up but it was deleted due to a bug in the mobile edit, I had come up with everything and didn't completely remember it so I simplified the whole thing, I will once more do this posting it again with all the immense detail it lacks, it'll take me a while though so.
That we are. Although you may possibly be the last one. We may accept one more after you, if, of course you're accepted. So post up a CS, and it'll get reviewed. Do note. That we are no longer accepting Khajiits, Bretons or Lycans.Has anyone done an aldmeri agent yet? I think it would be fun to play as one.
Nope no one has done one of those, so feel free to do a CSCool. Do you mind if I use a Levitation spell from Morrowind, or the Mark and recall spells? They would make it so much easier to move around. I'll be stationed on Solthiem when the dragons arise, so it would be possible for me to have them.
Just put an explanation of some for the more uncommon spells, or your own custom spells on the equipment part of the cs. so for the time being go ahead, if it seems to op then it may be asked for you to remove them. Or come up with limitations as to their use.ok.