I wanted to gauge the interest of a creature capture thread.
You would take the role of a trainer. Your purpose in the world is for you to decide, but for many the completion of something known as Rites (essentially the Gym Challenge from Pokemon) is the main goal.
The world is fairly modern and set a few years after a major war between the East and the West of Atren over political representation.
We utilize a custom set of creatures, moves, and abilities which can be found in our database links. We use a dice system to determine encounters with wild Natrelmon, ensuring fairness for everyone and to make rares truly be rares. Trainers do have access to magic, as well as weapons if they are so bold. As a world with magic, there is a deep, rich lore that can be uncovered through various small subplots.
Name:
Age:
Gender:
Appearance:
Hometown: See Here
Personality:
Relic Description Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove.
Starting Natrelmon: See here
Starting Spell Schools: See here
History: We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs. An example can be found here.
Professions: See here - Select two professions
Noteworthy Skills: Examples of this would be having some kind of survival training, skill with computers, etc.
You would take the role of a trainer. Your purpose in the world is for you to decide, but for many the completion of something known as Rites (essentially the Gym Challenge from Pokemon) is the main goal.
The world is fairly modern and set a few years after a major war between the East and the West of Atren over political representation.
We utilize a custom set of creatures, moves, and abilities which can be found in our database links. We use a dice system to determine encounters with wild Natrelmon, ensuring fairness for everyone and to make rares truly be rares. Trainers do have access to magic, as well as weapons if they are so bold. As a world with magic, there is a deep, rich lore that can be uncovered through various small subplots.
Name:
Age:
Gender:
Appearance:
Hometown: See Here
Personality:
Relic Description Relics convert to the style of the trainer. Some use bracelets, some use keys on a chain around their neck, some use stones embedded into a glove.
Starting Natrelmon: See here
Starting Spell Schools: See here
History: We aren't really looking for anything too astounding. Natrelmon is very much about development as you go. The few that have trainers that are returning from last incarnation have changed a lot over the course of the thread. The history can be simple one to two paragraphs. An example can be found here.
Professions: See here - Select two professions
Noteworthy Skills: Examples of this would be having some kind of survival training, skill with computers, etc.