In the year 2665, a meta-dimensional pulse known as the Scream erupted from the Veil Nebula. In seconds, it washed over all of human space, killing or maddening every psychic. Modern technology, operated by psychics, was rendered useless, and frontier worlds were cut off from the rest of humanity. Lacking support or trade from other planets, many planets slid into chaos or simply died off. Others, possessing old spike drive ships, managed to remain in contact with their neighboring planets and survive. The year is 3200. Over the past 600 years, humanity has slowly rebuilt from the “Silence”, re-establishing trade routes and exploring with newly built spike drive vessels.
However, ancient nav charts are relatively useless and much of human space is a mystery, lost in the Silence.
You are the crew an old Free Merchant ship in the Themis Lambda Sector. Vast riches, glory, and dangers fill the galaxy around you.
Stars without number await you.
Current PlayersPilot/Navigator: Clyde Idle-Wind
Comms/Gunner: "E"
Quartermaster: Senth Pallamanca
The PDF is available for free
here.
You will need to download the html file and open it to use it properly. Sorry.
Sector Info
-Your character must be a human. If you can give me a good reason, I may let you play an alien.
-Follow the Character Creation rules in the rule book.
-Be honest in your stat rolls for character creation.
Name: What is your character known by?
Class: Warrior, psychic, or expert.
Homeworld: The planet your character was born on.
Background (Gameplay): Your character’s background package.
Class Training: The character’s training.
Level: Starting at level 1.
Experience: Starts at 0.
Credits: 400+((1d6)100)
Hit points: Your class’s max level 1 hitpoints + Con modifier
AC: 9-(Dex mod) when not wearing armor. (Armor AC)-(Dex mod) when wearing armor.
Psychic Power Points: Psychics only, begins at 2.
Attributes(3d6 rolled in order)
Strength: How physically strong and athletic your character is.
Intelligence: How smart you character is.
Constitution: Your character’s toughness and endurance.
Dexterity: How agile and coordinated the character is.
Wisdom: The character’s “street smarts”.
Charisma: How social the character is. It could be looks, a way with words, or just a natural presence that draws people to him/her.
Skills: What skills does your character have from his/her training and background?
Psychic Disciplines: Psychics only, what disciplines are you skilled in? Choose one primary and one secondary
Equipment: List any gear you purchased using your starting credits
Background (Fluff): Why is your character a part of the ship’s crew?
Personality: What is your character like?
Appearance: What do they look like?
Languages: English, your homeworld's language, and one other for each point of INT modifier.
Name: The Nightingale
Hull: Free Merchant (Frigate-class)
Hit Points: 20
Crew: 1-6
Speed: 3
Armor: 2
AC: 6
Weaponry:
Multifocal Laser (+1 to hit, 1d4 damage, AP 20)
Sandthrower (+1 to hit, 2d4 damage, Flak)
Fittings:
Spike Drive-1
Fuel Scoops: Allows gathering and refining spike drive fuel by skimming gas giants. However, this process takes 4 days, so it is generally for emergencies only.
Fuel Bunker: Most ships must refuel after each spike drive drill. This allows the ship to carry an additional fuel for a second drill before refuelling.
Atmospheric Configuration: Like most frigate-class vessels, the ship is capable of atmospheric flight and landing.
Pressurized Cargo Space (100 tons): Cargo space. Self-explanatory.
Life Support: 84 man days of food and life support. (14 days worth for a full 6 man crew.)
For dice rolling, we will be using orokos.com
Skill checks are made by rolling 2d6+(relevant ability mod)+(Skill value). The number required to succeed varies depending on the task.
Attack rolls are made by rolling 1d20+(relevant ability mod)+(relevant combat skill value)+(target's AC). A result of 20 or higher is a hit.
When you do something that requires a roll, you can either post what you attempt to do and provide a link to your roll result at the bottom of the post, or PM your result. If you simply post it, I will explain what happens in my next post, but if you PM me, I'll tell you what happens and you can just include it in your post. Either way, I would reccomend including a link to the rolls in your post for the benefit of everyone else.
Some rolls won't require my input. Like if you roll less than a 20 on an attack roll or succeed on a navigation roll to plot a spike drive course.
I will likely add to this in the future with things such as NPCs, Sector factions, and other important information.