Hidden 10 yrs ago Post by tatszico
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tatszico The Unseen

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Eight characters are plenty to start us off. :)
Hidden 10 yrs ago Post by OverconfidentMagi
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OverconfidentMagi

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So a MMORPG... RP where the players can make custom classes? Yay, I was looking for an RP where I could make use of my old temporal mage character. He was originally made for pretty much this exact setting, so he should fit in perfectly.
Hidden 10 yrs ago Post by Hebigami Shiho
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Hebigami Shiho Shinoa Squad Leader

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All right, then I'll start on an OOC. I think it'll be up today in the evening due to college and chores, so wait for it a bit, guys!
Hidden 10 yrs ago Post by Geoffrey Silt
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Geoffrey Silt Prince Of All Saiyans

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I. Want. In.
Hidden 10 yrs ago Post by Hebigami Shiho
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Hebigami Shiho Shinoa Squad Leader

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Oh, I'll leave a CS skeleton here for your so you can start working on your characters. You are free to add whatever you want to the CS, as long as its reasonable. Also, If you make a class then you have to fully explain it with a tree of abilities and perks for it, or everyone else will be confused! Of course, our three standard classes are Warrior, Mage and Thief(Or Rogue, however you want to call it). Also, there will be 16 races and among the basic are: Humans, Elves and Dwarfs



Also, the OOC may be delayed until tomorrow.
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Damm, I'd better get to work.
Hidden 10 yrs ago Post by Thundercat
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Count me in! I'll get started on a character, should have he/she ready within a day or two :D

I haven't seen either of these shows you guys are talking about, is that okay? lol
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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MULTI_MEDIA_MAN

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LokiLeo789 said
Damm, I'd better get to work.


Same. I found a nice image to use as my inspiration for some rather unique classes (fire emblem based so there might be some clash with what our GM originally intended.)

Speaking of Hebigami, could you explain tiers and sub-tiers for me? I think I understand the basic principle, but I can't get it down right in my mind. Actually, the magic and weapons systems I could use an explanation on as well. My mind is currently in Fire Emblem mode, and I don't normally do MMO's...
Hidden 10 yrs ago Post by Hebigami Shiho
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Hebigami Shiho Shinoa Squad Leader

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Tiers are like, let's say, you have a mage character, then the tiers would be:

Mage 1 -- Mage 2 -- Mage 3 -- Mage 4 -- Mage 5 -- Mage 6

These tiers have general bonuses like 'Cooldown time down by .6 seconds' or 'Increase of 5 in Willpower' or things like that. Then, sub-tiers are

Mage 2 has the Natural Magic and Necromancy sub-tiers, you select one after reaching said level and you'll be given a new ability, then, as you train said class enough, you can unlock more abilities from that same tier, and so on.

Of course, this is an oversimplified example of what I had in mind, but if you want to add something new to it, then you are free to do so. Always open for suggestions!

AND, @Thundercat, don't worry, don't worry, this ain't got nothing to do with either and those are just used as a referance so you'll be okay. :D
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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MULTI_MEDIA_MAN

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Oversimplified or not, it's helpful. I'm just gonna figure out my class idea here quick if that's alright. I'd just like to run it by you once I've got it figured out.
Hidden 10 yrs ago Post by LokiLeo789
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MULTI_MEDIA_MAN said
Same. I found a nice image to use as my inspiration for some rather unique classes (fire emblem based so there might be some clash with what our GM originally intended.)Speaking of Hebigami, could you explain tiers and sub-tiers for me? I think I understand the basic principle, but I can't get it down right in my mind. Actually, the magic and weapons systems I could use an explanation on. My mind is currently in Fire Emblem mode, and I don't normally do MMO's...


Well I'm not GM or CO.Gm, but if you looking for an explanation on what subclasses are and what you can use if you want to, you can look here.

Edit: Or you could use that either way :P
Hidden 10 yrs ago Post by Rinion
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Rinion

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im deffo up for this, is the ooc up yet? x
Hidden 10 yrs ago Post by Rinion
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Rinion

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sorry i just thought of another question... is the environment changeable eg.. if we bought a plot of land in the woods could we build a small cabin on it? x
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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Appearance:

Online ID: Graven

Real Name: Lee Caspian

Sex: Male

Age: 19

Nationality: American

Race: Human

Level: 63
Class: Remote Pet Support Class - Magic Version: General/Deity - Tech Version: Commander/Director
This class is a pet class that works at ridiculous range. This player is able to summon pets or robots and send them with other players, and command them remotely, so that the actual character is, eventually, never actually in the field of danger. They still suffer the consequences of death whenver their squad is killed, though, and they run the risk of their 'home' being compromised, in which case, they have no attacks to defend themselves with. Perhaps they spend their energy/mana/resources sending out one powerful operative to tank for their teammates. Perhaps they spend it fielding a few dozen mobs to battle their enemies' mobs. Perhaps they use their resources to drop supplies/power ups to teammates. Perhaps they go personally to the battle so that they can carry more troops with them than they can send. Perhaps they choose targets on the map and these 'commands' give anyone who attacks them bonuses to their attack. Perhaps they choose defensive positions, and anyone who stays there gets bonuses to defense. This relies on pure strategy in order to take limited resources and win in various conditions and circumstances.

Abilities/Magic:

Sub-Class(es):
Alchemist
Mechanic
Strategist

Stats: [You gain 10 points for every level gained. Simple maths, 10*Your Level to get this and distribute it through your stats.]

Strength: 10 - 1000 [Increases Melee attack damage]

Agility: 10 - 1000 [Increases Ability to dodge attacks and speed.]

Vitality: 10 - 1000 [Increases Max HP]

Dexterity: 10 - 1000 [Increases damage with long range weapons and/or casting speed]

Resistance: 10 - 1000 [Increases defense in general]

Intelligence: 10 - 1000 [Increases speed to learn new abilities from zero and increases magic attack power]

Stamina/Willpower: 10 - 1000 [One or the other, depending on whether you are a mage or not. Gauge used for using special attacks/casting magic]

Max HP: [Multiply your total Vitality by 280 to obtain this.]

Max Stamina/Mana: [Multiply your total Stamina/Willpower by 120 to obtain this]

Personality: Lee is a comedian, he loves to make people laugh. Even if it makes him look like a fool, he will not care. But Lee is not a fool, he is clever and determined. He is also a kind person, but he is not without flaws, he is sometimes overconfident in his abilities to to things. This can hinder him when working with others in battle.
Lee works very well with others, not even struggling in the least bit to help increase the.moral of his group. He tends to attract people, good or bad to him, mostly because of his funny, cheerful nature. Lee is also very optimistic, but also a realist, he does not like giving up, but he can see when something is not going to work out in his of his friends favor.

History:

Like/Dislikes:
Likes- Girls, sweets, teamwork, helping others, laughing, making other people laugh, food.
Dislikes- Loners, depressing people, negative people, sour things, frowns, burley men.

Other: :P

(This is a WIP, I would still like feedback, advice or suggestions form everyone)
Hidden 10 yrs ago Post by LokiLeo789
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LokiLeo789 OGUNEATSFIRST

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And I would just like to know, if I'm level 63, won't that mean I will have 630 stat points to distribute to strength, or vitality. Right?
Hidden 10 yrs ago Post by MULTI_MEDIA_MAN
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MULTI_MEDIA_MAN

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Okay, I've got my class idea:

Spellblade. The simple combination of a warrior's martial prowess and a mage's magical abilities. Special attacks are replaced with magic. The tiers would be simple:

Spellblade 1: simple Spellblade. Can use weapons and basic magic.

At Spellblade 2, the offensive and defensive sub-tiers are unlocked. Magical abilities cooldown more quickly and the Spellblade can now imbue their weapon with the magic of choice, to harm enemies or protect themselves or allies.

Spellblade 3: The Spellblade is more dexterous, receiving a bonus of 20 points to the stat.

At Spellblade ,4 the Specializations appear. For an offensive Spellblade, the Sageblade and Dark Knight specializations appear. Dark Knights specialize in pure damage-dealing, even sacrificing their own lifepower to fuel vile, destructive magics. The Sageblade focuses on the combination of magic and weaponry, and is able to create weapons out of pure magical power.
For a defensive Spellblade, the Paladin and War Cleric specializations appear. The Paladin is your typical Paladin, specializing in being a tank. They use magic to heal themselves and their allies, but also have a small array of attack abilities. The War Cleric focuses purely on defense, being able to heal, revive and buff their allies.
In addition, Tier 4 Spellblades gain a bonus of 30 to their intelligence, to help them learn their new skills more easily.

Tier 5 Spellblades gain a bonus of 40 points dependent upon their specialization: A Sageblade gains Intelligence, a Dark Knight Strength, a Paladin Resistance, and a War Cleric Willpower.

Tier 6 Spellblades receive the Damn the Jack, I'm the King Title, gain a bonus of 20 to Intelligence, Strength, Resistance and Willpower, and finally, gain access to their specialization's Mastery Ability:

The Sageblade's Arcana Weapon: The equipped weapon is infused with pure magic, doubling its damage-dealing potential for a period of time.

The Dark Knight's Soul Drain: The Dark Knight steals life equal to the amount of damage they have taken, restoring them to full health and dealing double that amount in damage.

The Paladin's Stone Temple: For 30 seconds, the Paladin and every creature, friend or foe, within 50 feet is immune to damage from any source.

The War Cleric's Grand Heal: All allies are healed by the War Cleric's maximum HP, and cured of any status ailment or debuff they may have, excluding death.

Abilities unlocked as the Spellblade:

Tier One:
Fire/Thunder/Blizzard: Your typical elemental magic attack
Cure: Your typical healing magic
Agile Blade: the Spellblade channels magic into a temporary boost of agility.

Tier Two: Sub-tiers.
Imbue: Imbues the weapon with one of five elements of magic: Holy, Dark, Fire, Ice, Lightning.

Offensive Sub-tier
Dark: a basic Dark-elemental magic attack.
Air Slash: a short-ranged attack that blasts a razor-sharp air current at an enemy when the Spellblade swings their sword after activating the attack.
Poison: Poisons an enemy

Defensive Sub-tier
Poisona/Blindna: Heals the stated affliction
Protect: Offers minor resistance to physical damage to a single target

Tier Three
Offensive
Fira/Blizzara/Thundara: A more powerful elemental-based attack
Great blade: The Spellblade channels magic into an attack power boost.

Defensive
Cura: A more powerful cure
Shell: Offers minor resistance to magical damage for one target
Esuna: Heals most common status ailments of one target

Tier Four: Specializations
Sageblade
Greater imbue: Imbues the equipped weapon with a powerful enchantment of Fire, Ice, or Lightning
Blink: Passive increase to the Sageblade's agility.

Dark Knight:
Dark Imbue: Imbues the equipped weapon with a powerful dark enchantment
Life Drain: Steals a small amount of life from an enemy, healing the Dark Knight for half the damage dealt.
Miasma: Poisons the target with a virulent, contagious toxin that slowly deals increased damage over time

Paladin:
Stalwart: Protects an ally from attack, taking the hit for them.
Dispel: Cancels any support/debuff effects (not status ailments) on a target
Holy Imbue: Imbues the equipped weapon with a powerful holy enchantment

War Cleric:
Raise: Can resurrect a recently defeated ally.
Curada: An even more powerful curing spell.
Cloister: Offers some resistance to all incoming damage for a single target

Tier 5
Sageblade
Firaga/Thundaga/Blizzaga: The most powerful of these elemental magics.
Combo Attack: The Sageblade's great speed now allows them to chain multiple attacks together, dealing rapid damage at the cost of willpower.

Dark Knight:
Darkra: A more powerful Dark magic
Sacrifice: At the cost of their own Vitality, the Dark Knight drains life out of enemies in a small radius.
Greatslash: A single, extremely powerful but slow slash with the sword. Can deal up to five times the damage of a normal attack.

Paladin:
Holy Guard: Passive Immunity to negative status effects
Stand Ground: Increases defense at the cost of movement, turning the Paladin into a tower of safety for allies or themselves when overwhelmed.
Holy: A powerful holy magic attack

War Cleric:
Neutralize: Completely remove any negative debuff or status effect on a target
Esunaga: Removes all status effects from allies in a moderate radius
Regen: A single target slowly regains health over time
Reflect: Sends an enemy's magic back at them

Tier Six: Mastery
Sageblade
Archsage: Temporarily sacrifice dexterity and speed to greatly boost magic damage
Chaincaster: Temporarily sacrifice magic damage to greatly boost dexterity and speed

Dark Knight
Fury: With each hit taken in battle, the Dark Knight grows slightly stronger. Resets after each battle ends.
Magicbane: Deal damage proportional to the target's maximum Willpower: the higher the Willpower, the higher the damage

Paladin:
Shelter: Absorb a quarter of the damage taken by allies in a moderate radius.
Convert: Deal massive holy damage to undead and demonic creatures

War Cleric:
Curaga: The most powerful healing magic
Insulation: Halve elemental damage to allies in a small radius for a duration of time.

These abilities are in addition to the ones already listed. I'll be editing this later to clean it up.
Hidden 10 yrs ago Post by LokiLeo789
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MULTI_MEDIA_MAN said
Okay, I've got my class idea: Spellblade. The simple combination of a warrior's martial prowess and a mage's magical abilities. Special attacks are replaced with magic. The tiers would be simple:Spellblade 1: simple Spellblade. Can use weapons and basic magic.At Spellblade 2, the offensive and defensive sub-tiers are unlocked. Magical abilities cooldown more quickly and the Spellblade can now imbue their weapon with the magic of choice, to harm enemies or protect themselves or allies.Spellblade 3: The Spellblade is more dexterous, receiving a bonus of 20 points to the stat.At Spellblade ,4 the Specializations appear. For an offensive Spellblade, the Sageblade and Dark Knight specializations appear. Dark Knights specialize in pure damage-dealing, even sacrificing their own lifepower to fuel vile, destructive magics. The Sageblade focuses on the combination of magic and weaponry, and is able to create weapons out of pure magical power. For a defensive Spellblade, the Paladin and War Cleric specializations appear. The Paladin is your typical Paladin, specializing in being a tank. They use magic to heal themselves and their allies, but also have a small array of attack abilities. The War Cleric focuses purely on defense, being able to heal, revive and buff their allies. In addition, Tier 4 Spellblades gain a bonus of 30 to their intelligence, to help them learn their new skills more easily. Tier 5 Spellblades gain a bonus of 40 points dependent upon their specialization: A Sageblade gains Intelligence, a Dark Knight Strength, a Paladin Resistance, and A War Cleric Willpower.Tier 6 Spellblades receive the Title, gain a bonus of 20 to Intelligence, Strength, Resistance and Willpower, and finally, gain access to their specialization's Mastery Ability: The Sageblade's : The equipped weapon is infused with pure magic, doubling its damage-dealing potential for a period of time. The Dark Knight's : The Dark Knight steals life equal to the amount of damage they have taken, restoring them to full health and dealing double that amount in damage.The Paladin's : For 30 seconds, the Paladin and every creature, friend or foe, within 50 feet is immune to damage from any source. The War Cleric's : All allies are healed by the War Cleric's maximum HP, and cured of any status ailment they may have, excluding death.


I like it
Hidden 10 yrs ago Post by Rinion
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Rinion

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sorry i just thought of another question... is the environment changeable eg.. if we bought a plot of land in the woods could we build a small cabin on it? x
Hidden 10 yrs ago Post by Rinion
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Rinion

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nearly finished my summoner class =)
Hidden 10 yrs ago Post by Hebigami Shiho
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Hebigami Shiho Shinoa Squad Leader

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My, I leave for a bit and find some of you people already going at it. Great! While I was out, I thought some things up that I overlooked when making the CS skeleton, so I'll add them now.

@Rinion, Yeah, you'll be able to buy things, thanks for bringing it up. I'll also add that to the chart concerning monsters drops, etc....

@Multi, going over your idea, wait a bit and I'll get back atcha!

Also, since these seems to have grown more than I thought, somebody wanna be my co-GM? Could use one for when I am out.
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