Appearance:
Online ID: Nuruhine
Real Name: Lilyana Kabal
Sex: Female
Age: 20
Nationality: England
Race: Elf
Level: 40
Class: Cronomancer is a supporting magical class, able to manipulate time for their own desires. This class mostly focuses on healing and curing, with some defensive support abilities as well. Obtains some offensive attacks at a higher tier.
Class Mastery Level: 300
Basic supporting time magic
Revert, active. 0 second CD, 1 second Cast time: the damage gained by the last thing to attack it is restored (so if the target was hit for 150, he would be healed for 150).
Remove, Active, 3 second CD: The target is returned to a period before they gained the status ailment they currently possess.
Splice, active, 10 second CD: Gives the target 20% additional health for 20 seconds.
Weak Distortion, active, 15 second CD: A weak version of the 'Distortion' spell, distorts time around the target, and grants 10% evasion for 10 seconds.
Supporting time magic, has some passives.
Restore, active. 2 second CD, 1 second Cast time: Restores 10% of the target's total health.
Crono-sensitivity, passive: increases the effectiveness of all Time-related spells on any target in a medium area.
Slow Reverse, active, 10 second CD: Grants 20% hp over 10 seconds.
Strong Support, with some debuffs
Distortion, active, 15 second CD: replaces 'Weak Distortion'. Grants 15% evasion for 10 seconds.
Future Revert, active, 20 second CD: Gives 'Future Heal' buff, Heals the target for any damage done, as the damage is done.
Greater Remove, active, 20 second CD, 1 second cast time: Removes all status ailments in a sort area around the healer.
Slow, active, 20 second CD, 1 second Cast Time: The enemy target moves and attacks at half the speed for 10 seconds.
Advent of offensive techniques, powerful support
Loop, active, 30 second CD, 2 second cast time: traps the target in a loop of the past five seconds, for 15 seconds. Damage breaks the loop.
Greater Restore, active, 10 second CD, 2 second Cast time: Restore 15% of all allies health in a medium range.
Time's Frost, active, 20 second CD, 2 second Cast Time: The enemy target moves and attacks at half speed for 10 seconds, while taking freezing DoT every second.
Powerful Distortion, active, 30 second CD: Replaces Distortion'. Grants 20% evasion for 10 seconds, and gives 'distorted' Debuff on any enemy that hits, taking 20% accuracy from them for 10 seconds.
Time Field, passive: grants 5% attack and movement speed in a small area to allies, while taking 5% attack and movement speed from enemies.
Powerful Supports for allies. Strong offensive skill.
Mass Splice, active, 40 seconds CD, 3 second Cast Time: adds 25% hp to every ally in a small area, lasts for 25 seconds
Kronos' Distortion, active, 1 minute CD, 3 second Cast Time: Grants 25% evasion to all party members for 20 seconds. Any enemy that hits during this time receives 'Kronos' Rage' debuff, and takes pure damage DoT while being slowed for 20 seconds.
Strong Time Field, passive: Grants 10% attack and movment speed in a small area to allies, while taking 10% attack and movement speed from enemies.
Kronos' Blessing, active, 1 minute CD, 4 seconds Cast Time: Heals the target for 40% of health and mana, finishes all Cooldowns, and grants a free use for all skills that have cooled down.
Chrono-Blizzard, active, 2 minute CD: deals potent freezing DoT every 0.33 seconds for 5 seconds in a medium-large area, while slowing their movement by 50% and attack speed by 20% for 10 seconds.
One Spell. Total Devestation.
Twilight's Eve, active, 24 hour cooldown, 10 second Cast time: Uses all remaining mana to expose a target to the Time Void, causing 50% of the total health (not health remaining) and if the monster is killed from this effect, healling 1% health on everyone it has attacked for every 800 mana consumed.
Abilities/Magic: Restore
Crono-sensitivity
Slow Reverse
Sub-Class(es): Seduction
Basically influences sexual desires upon the mind of those nearby. It can affect anyone, and its effectiveness depends on resistance, intelligence, and will power. He cannot force a control over someone, but the victim may not actually realize what’s happening until it’s over. The victim may hallucinate during this term.
Sub-Class(es) Mastery Level: 179
Stats: [You gain 10 points for every level gained. Simple maths, 10*Your Level to get this and distribute it through your stats.]
Strength: 10
Agility: 10
Vitality: 10
Dexterity: 100
Resistance: 10
Intelligence: 150
Stamina/Willpower: 120
Max HP: 2800
Max Stamina/Mana: 14,400
Equipment: Robes of being sorta helpful. Staff of Wibbly Wobbly Timey Wimey stuff. Necklace of being pretty smart.
Miscellanous Items: Several potions, a ton of sundry items, and some crafting bits.
Faction: Neither. Nuruhine's healing is open to everyone.
Personality: Emily has a great deal of experience with most MMOs, and so knows exactly what to do in most situations. She is overtly friendly to everyone, and can sometimes make people a bit uncomfortable with the way she is so open-armed. She is always a nerd, and makes dated references all the time, challenging people to kill the mightiest monster in the forest with a herring, and the like. It is hard to be cold to Emily, since she doesn't really notice it, and carries on as if the cold-shouldered person is the friendliest person in the world. However, she doesn't like people who think, just because they are a higher level, they are better than her. Because they aren't. Having such skill with MMOs has hampered her ability with social outings, and has convinced herself she is allergic to sunlight.
Getting trapped in a game-world obviously is very detrimental to getting any sort of sunlight, and so she has taken to the six months of imprisonment with no way out of the game has sat very well with her, since she has a cast iron reason not to go out and leave the game as it is. As a supporting character, she has made it her duty to assist everyone in the game, regardless of what kind of fish they like, or how many coins they tease beggars with. Also, the ideologies do not stop her from healing everyone who is injured, since she doesn't want anyone to die on her. The only real thing that would be able to make Emily not want to heal a wounded person, would be the fact that that wounded person was a grade-A asshole.
History: Emily was an avid gamer - a very polite way of saying she was a nerd that never really saw the sun and didn't get along with it when she did - having played most game that where out, and either completed them. or nearly completed them. So when New Terra Online was announced, Emily had a small Nerd-gasm and built up enough money to buy it. It was a proper virtual MMORPG and would let you control your character in a way no other game could offer. She liked games offering things no other game could offer, it made her feel special when playing it, and she could look at her collection of other games and smile sweetly in that way that made them all jealous of the new game's abilities.
Once inside the game, she decided to be a her best ever MMO-class Mage. The Chronomancer was a lovely little twist on the usual support class, and Emily liked it. She also had a cool Elvish name. One thing that did intrigue her was the weaponry, in particular the curved sword. Curved. Sword. That is Mind-boggling! She liked her Chronomancer. The magic was cool, and the combat was decent, but what was best was that it was a new MMO to hold her interest for...well however long it was that it interested her. And then it got all possessive and trapped her in the game with no way out, and laughed softly at her stupidity. So Emily - loving the ability have a solid reason on why she wasn't going out into the real world - adapted into the world and trained her healer, healing everything she could and bashing with a stick what she couldn't.
Like/Dislikes:
Likes: herself.
Healing.
Dislikes:
Herself.
Big-headed people.
Other: Tough but....has to be Elfen Lied.