You can probably take out all the combat info, I doubt we'll be needing them.
Also, putting this here.
Name: Dan Halen
Age: Looks in his 20s, but could be any age for all anyone knows.
Gender: Male
Race: Human, but some wonder from time to time...
Cooking Skill: Grilled.
Backstory: There is a place in the world of Foruumia that belongs to no sovereign nation. It does not belong to Batotia, nor to On'Eman'Ga, or even to Quatrechan. It is a vast chain of islands, filled with dark, foreboding jungles that hide a multitude of creatures, strange locales, and artifacts within their leaves. Most know this place as Kaiga Mori- the picture forest. And for those with enough bravery to challenge its daunting expanse, enough cunning to navigate its winding paths, and enough strength to fend off the monster within, this place where none rule but nature can yield treasures and specimens aplenty. Enough so, that some have chosen to make their living off of doing this. Dan Halen is one such man. Nobody quite knows where he came from or what he used to do. Many would be sworn he used to be a hitman or Special Forces Commander, but they don't have anything concrete to use with it. Others would declare that Dan was once the messenger of a goddess, the go-between for his deity and the people under her care... and the angel of death for those that earned her wrath. However, many find this laughable; after all, if he was a servant of a goddess once, why is he not now? If she had "died" her killers would've surely slain him first, and if he had angered her somehow he wouldn't be standing there for them to discuss, now would he? Still more will hold fast that he is little more than a hired gun who would do anything for money, even slaying his own sister, but they don't dare say that in front of him. All that is really known is that Dan Halen is an incredible fighter and marksman who walks into and out of the Kaiga Mori on a daily basis nearly unscathed, usually on a hunt for someone else's benefit, after some picture or theme song or another, and that he's always more than happy to share a particularly good bounty with those he calls friends. And if you pay him enough- or have him on standing commission, like the Blades of Fealty do- he'll happily hunt down something (or very possibly someONE) for you.
Relationships:
Drexal Maxie ("You're adorable, kid.") [Lv 1] A guy with the air of a street rat who fancies himself a ninja assassin, Drexal started off as "An annoying little puke that the employer wanted me partnered with for heaven knows what reason and who I'd love to shoot", but following through on that would have been unprofessional. So he tolerated the little shinobi and his loud mouth. Eventually, through who knows what reason, tolerance turned into something that could be called proper regard for the guy. Life is weird.
Remy Antoinette Charlevoix ("What is it about her...?") [Lv 1]: On the rare occasion that the two cross paths, Dan acts a bit strange around the Sin'dorei magus. He tends to act very reserved around her, more so than usual, almost as if he's not sure he can trust her. And yet, when the two of them are thrown into the fray together, they seem to instinctively move in unison, building off one another as if they'd fought together a thousand times...
Kaal Ratri ("Well, this is new...") [Lv 1]: Probably the single oddest case Dan's ever taken, Kaal was painted up by his client to be some sort of world-ending terror that needed to die before her evil plans came to fruition and all that jazz. But after a bit of investigating, he came to determine that unless those plans involved drowning the world in chocolate cream pies, it wasn't gonna happen. Truth be told, she's one of the nicer people he's ever met, so he gave her an offer; if she ever wants to pull her death and resurrection act, she could ask him to provide the cause of death and he would happily agree. Plus side, her pies are delicious. Now, if he could only figure out why the ice cream tasted so familiar...
COMBAT
Tier: 1
Stats
P.ATK: 7
P.DEF: 5
M.ATK: 1
M.DEF: 2
SPD: 5
SKL: 12
RES: 3
Equipment:
-Hunter's Arsenal: A myriad of firearms that Dan can seem to call to his hands from thin air. Nobody is quite sure how he does that...
-Chishio Bara: A specially engraved revolver with a red lacquered rosewood handle, this weapon is a sentimental keepsake for Dan that he carries on him at all times and is only used for his most powerful attacks (ie Burst & Mystic). Trying to take it from him is colloquially listed as the 3rd most surefire method of suicide.
-Trusty Machete: Exactly what it sounds like. Never leave home without it.
Style Name: "The Hunt is On"
Style Description:
"A poor hunter is doomed the moment his prey escapes his ideal range. A skilled hunter can herd his prey into the range he wants. But the greatest hunter does not need such things. For the greatest hunters, there is no such thing as a range that isn't ideal."
Dan's style of combat is one that revolves around the use of firearms, as most would suspect by his arsenal. What they would not expect, however, is the fact that he does not fight like a normal gunman. He doesn't seek a place of cover from which to fire at long range, he stands out in the open, almost as if he is daring his opponent to try and close the gap into melee with him. Once they do, they are often surprised to find that not only is Dan able to use his guns effectively at close range, he is arguably all the more deadly when he does. He seems to specialize in a form of Close Quarters Combat that combines martial arts strikes with rapid pistol shots to ruin any opponent foolish enough to get in close. In addition, this style allows Dan to channel his willpower into his guns to serve in the place of bullets, instead firing blasts of force that he can redirect to varying degrees while in mid-flight. This combination serves to make him an incredibly lethal opponent at any range.
Style Bonuses:
Gun Kata Artes - The special form of combat with guns, rather than standard marksmanship.
Trick Shot - Gives access to Will Bullets, which allow 1-3TP Artes to change direction once after firing.
Dual Wield - Allows Dan to wield two guns, allowing him to aim two targets simultaneously, while he can only use one Arte even then, he can use his free hand (depending on Arte used) to fire a basic attack at the 2nd target. He cannot basic attack the same target in this instance.
Overlimit: ????? (Nobody knows what it is or what it looks like, and Dan's not talking)
All attacks now use the Chishio Bara, which fires shots that deal 10% additional damage. In addition, all Non-Burst/Mystic Artes gain the same priority as 1 TP Artes
Artes
0 TP
-Quickdraw: Draws a gun and fires with inhumanly fast reflexes. Meant for speed over damage. Range, Physical.
-Step Off: Quickly fires a shot at an opponent's legs in melee. Meant to quickly stagger a target and dissuade them from further melee antics. Melee, Physical.
-Clear a Path: Strikes a frontal target with a swift attack from either a hand chop or the Trusty Machete, intending to cut them out of the way like a piece of foliage in the jungle. Melee, Physical.
-Minor Difficulties, Please Hold: Fires a shot aimed at an opponent's weapon in an attempt to disarm or disable it. If their weapon is their arm, well... Range, Physical.
1 TP
-Steady Shot: A simple technique taught to any gunman, Dan levels his weapon, takes aim, and fires once at his target. Range, Physical.
-Have a Seat: A sweep kick intended to take an opponent off of their legs and onto their asses. Melee, Physical.
-Pistol Whip: Exactly what it sounds like, Dan bashes his opponent in the face or stomach with his gun. Melee, Physical.
-Ricochet: A confusing shot that, when fired, misses a target intentionally because it's aimed at another surface so it bounces off and strikes the target from an angle they can't possibly predict. Range, Physical.
2 TP
-Five Rounds Rapid: Dan fires multiple shots in rapid succession to pin down or eviscerate a target. Range, Physical.
-Double Barrel: Dan pairs up two weapons, one in each hand, and combines their shots into a larger attack that hits harder. Range, Physical.
-Reap My Boot: Dan delivers a brutal roundhouse kick aimed at his opponent's neck. Melee, Physical.
-Die Standing: Dan dashes inside an opponent's guard and presses his gun right up against their body, then fires several rounds into them at point blank range. Melee, Physical.
3 TP
-Raining Chaos: Dan fires a series of shots into the air, which then alter direction at and come down on top of a target area in a hail of pain. Range, Physical.
-One Shot...: Dan braces his shooting arm before firing a shot that is much stronger than the normal Steady Shot. Range, Physical.
-Trophy Taker: A brutal swipe with the Trusty Machete or a hand chop that hits with enough force to take a target's head off. Melee, Physical.
4 TP
-...One Kill: A shot even stronger than One Shot..., this one usually requires Dan to either put a solid object behind his back or get ready for the knock-back that comes from the recoil. Needless to say, if he decides to shoot this, his target had best make the same arrangements. Range, Physical.
-Shooting Stars: Dan fires multiple shots in every direction, which then fan out and then reverse themselves to all pierce a target from every conceivable direction. Range, Physical.
-Collateral Damage: Dan surges his Willpower bullets, not into a gun's chamber, but into the gun itself. Once filled to bursting, he hurls the gun toward a target before shooting it with the Chishio Bara, causing the thrown gun to violently erupt in a massive explosion. Range, Physical.
Support
-Weapon Swap, Shotgun [0 TP]: Dan draws a shotgun as his weapon, which give his Basic Attacks a knockback effect, multi-target damage at mid-range, and 150% damage at close range
-Weapon Swap, SMG [0 TP]: Dan draws a submachine gun as his weapon, which causes his Basic Attacks to fire 3 shots that deal 50% damage instead of one (for a total of 150% between the three)
-Weapon Swap, Sniper Rifle [0 TP]: Dan draws a sniper rifle as his weapon, which gives his Basic Attacks 200% damage, but also a high miss chance on targets in mid and close range.
-Weapon Swap, Pistol [0 TP]: Dan draws a pistol as his weapon. He gains no benefits or penalties when using a pistol.
-Charge Shot [1 TP]: If Dan takes a turn to do so, he can push extra Willpower into his shots in order to deal 1.5x damage on his next Ranged Arte. This charge lasts until fired, and are only consumed by Dan's Ranged Artes.
-Devil's Draw [1 TP]: Dan rapidly switches his weapon in the heat of battle, providing an additional effect based on the switched weapon;
Shotgun- Instantly knocks back all targets within melee range.
SMG- Allows Dan to use his next Ranged Arte twice in the same turn, provided he can afford the double TP Cost.
Sniper Rifle- Instantly arms and activates Will Bullets, regardless of the normal cooldown. Cooldown then resets as normal.
Pistol- Removes 1 status ailment from Dan automatically.
-Blade Barricade [1 TP]: Dan can, if the need is pressing, use his arm or a bladed weapon as a defensive measure against an opponent's attacks, parrying them away and negating the damage. Melee only, Defensive.
Passive
-Hunter's Thrill: The hunt is at its peak when the prey is trying to run for it, and Dan lives for that moment. Deals 25% extra damage against targets attempting to run away or dodge his attacks.