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Coven
Book One: Shattered


"I remember when times were different. Times when we were one, united. When the D'Cerf were of one house, one coven, one family. In our communion with the occult, regardless of the form and expression, all spirits were in harmony. We lived alone and together, finding company in our isolation. Times now are not the same. The D'Cerf stands in pieces, separate, in civil war, disfigured. Each poor, incomplete sliver vies to become victorious over the other, have power over its own, lost in thinking that a house divided can stand, against itself and against the others."

••••••••••••••••••••••••••••

The Introduction
Homed in Castle Moonshearth, the coven of witches known as the D'Cerf was once well-reputed, known for their magic, resources, wealth, prestige and kinship. In their power, they ruled among the other covens, acting as the informal, political leader; they were the kings of the occult, ambassadors to magic, nobles of the witches. Exclusive yet still rather large in number—in comparison to the other covens—, diversity and conflict was to be expected among them, but they always stayed true to themselves and one another. However, the community began to drift apart when they were challenged by another coven, aligned under the family name of Vilicus.

Under the pressure of being usurped of their power, the mighty house began to crumble. The veil beginning to tear, many voiced their convictions and advice, some even suggesting to voluntarily give up their position to the Vilicus in order to stave off a detrimental war. However, before the two heads of the coven—a political leader and an occult leader—could arrive to a course of action, the very foundation of the coven was shaken!

In an event some considered impossible, the two leaders of the coven, High Priestess Olwyn and her husband Lord Bayard were found dead in their bedroom, faces unusually expressionless and hands clasped together in what otherwise would've been a sign of affection. Some speculated it was suicide caused by the sudden stress brought by the presence of the Vilicus, other speculated murder, but all were flooded with shock and made distraught.

Moreover, a power vacuum was created; the death of the two had been untimely, and the lovers had yet to make children for heirs. Suddenly, friend turned against friend, family against family, witch against witch. A coven once known for its solidarity and close community was split, as many fought their way up to claim the position as leader of the D'Cerf, each for their own reason. Deceit became as common as magic; traitors and alliances were both many; friends were no longer trusted, family no longer together. Even the common laborers and servants had their hand at moving up the ladder. It seemed as if, in one fell swoop, the D'Cerf had been all but destroyed by its own people. That is, until the Vilicus made their appearance at the door of Moonshearth.

It was a small battalion of warriors, witches from the Vilicus—the emblazoned, crimson 'v' was unmistakable. Their presence was a herald, an omen. Armed with weapons, they did not fight. Their appearance was a an act of offence enough, in itself. Marching into the throne room, all of the D'Cerf following them in, the captain of the battalion addressed the majority of the coven.

The general talked of a revolution in the world of the witches. Pointing to the empty thrones, he voiced how the old ways were no longer. How the times were progressing, and no longer could each separate coven continue on its own. He talked of a new system of politics, of government, of witchcraft and coven life. Yet for all this supposed talk of unification and peace, his eyes were red with fire, his tongue blazing with destruction. Despite his words, what he spoke was a threat, obvious to all. His message was hollow; his face bore no care for the world or the good of the witches. No, this was a warning against the D'Cerf, the ones who long had been those seated on the thrones, above the others, holding sway over all; but it seemed like this time would be no longer. Slithering snakes and crouched lions were waiting to strike and remove the D'Cerf from power. And with that, the Vilicus marched out, faces stoic like stone but a smug aura pervading still.

The people of the D'Cerf were pale, their faces drained of color, their eyes flung wide like open doors. Not a breath made its way into the open space as they all pondered. Was it a joke? A foolish move? A lie? The truth?

Whispers began, faint voices watering the seed of doubt, of defeat, of discord, of destruction. Something would have to be done, but none were courageous or wise or kind enough to give up their chance at the D'Cerf throne, to mold the coven into what they deemed best, to write the future. It seemed now more than ever, the fate of the D'Cerf and of all the witches rested among the D'Cerf coven themselves. What was needed was for decisions to be made, for the restoration of the shattered coven to begin, but a midst selfish hearts, pointed tongues and honeyed words, it would seem the D'Cerf were doomed to shatter, fall to pieces as a mirror, no longer reflecting itself, no longer true, no longer whole.


The Overview
Welcome to Coven: Shattered, the first book in this RP series. I'm overjoyed that you are reading this right now and are interested in the RP. Below, I've provided a basic overview of what to expect. I hope you find this RP to be something that you can find yourself involved and immersed in. In the RP, magic may by a persistent element, but together, it is the writing and the roleplaying that really make the magic.

Anyways, to begin, this RP is one of politics, war, magic, ambition and the unknown. Expect to see times of battle and adventure, versus sinister moments of deceit and the game of kings. Overall, this RP is planned to allow the players to experience a fantastical plot wherein their characters choices shape the development of not only themselves, but of a political system and ultimately the whole realm. Regarding the nature of the RP, it is too be a darker one, nearing gothic, although probably not crossing the line into it for the most part. It will definitely have twisted moments though that will hopefully challenge the morals (or goals) of the character as well as the ingenuity of the player. On a related note, it is expected for 'mature' themes to make their occasional appearances in the RP, if the players allow and steer the RP in that direction. Don't worry about anything overly sensual or overwhelming however, it won't ever get too terrible; I'll make sure of it, but considering how the RP is planned to go, it had to be mentioned that some dark themes were expected.

Well, going on, major conflicts in the main plot will involve various dilemmas involving: the importance of the few or the many, personal morality versus personal goals, and obviously, the D'Cerf versus the Vilicus. Various minor and major conflicts and plot points have been planned in advance, but considering this RP is a collaborative effort, things may change as we work together and find ourselves immersed in the world.

Ultimately, this RP will give the player a chance to collaboratively write a story about a broken coven, in a fantasy land, that is under siege, and its path to redemption or destruction.


The Magic
So my original intention was to explain how I originally envisioned magic, but if you've seen the Interest Check (see here), debate took off in the most wondrous way, which is something that as a GM and for an RP is nothing short of the best thing I could ever want. Thus, I've decided to change course a bit. Rather than explain magic in such a concrete, structured way, I encourage all people to look through the FAQ that follows this post. In it, you can see how magic has developed and collaboratively become complex and alive. I hope you don't find it too overwhelming (candidly, it's a bit intimidating), but reading it will really help you out, although one could feasibly RP with a very basic understanding of magic. Still, if you have questions, ask them. I would rather have you understand the system (as best as it could be understood), then not. As a GM, I am here to help.


The Rules
• Usual Guild Rules apply; to put it bluntly, don't be stupid, foolish or overly rebellious.

• Be kind, courteous and respectable, in all things, even in debate. If you are unsure if something is 'crossing the line', a good rule of thumb is to just not say it.

• Write at the standard expected of an Advanced Roleplay.

• Enjoy yourself, the others and the RP. Involve yourself, and let this become an immersive, collaborative, living experience.


Questions and Debate
Have questions or want to discuss something? First, check the FAQ below, it may be the case that the question has already been answered or the debate discussed. If you still desire to pose the question or discussion though, feel free to and I'll do my best to keep everything going.
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The FAQ

{The FAQ, as it stands now, is rough; it is literally just a compilation of previous posts. I will be making it easier to read over time.}

The FAQ is the compendium wherein all questions, answers and discussions thus far have been recorded. It is highly encouraged that all players read the FAQ. I apologize for how difficult of a task this really is. I will be doing my best in subsequent days to organize the FAQ.








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The Characters


Jocasta Garnet, "The Bladesinger Mercenary" - Played by lydyn

Vexia Velis, "The Soul Trapper" - Played by Raptorman

Atlas, "The Blind Warrior" - Played by Milieu

Ivallyn Hasguard, "The Raven Huntress" - Played by Enix

Flowryde D'Cerf, "The Glyph Witch" - Played by Castor

Vincent D'Cerf, "The Scholarly Scrivener" - Played by Schradinger

Tanis Blackheart, "The Lonely Apparition" - Played by Reaper

Giovanni D'Ario, "The Biomancer Alchemist" - Played by Dead Cruiser
Hidden 10 yrs ago Post by Tatsua Aiisen
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In a combat scenario, how does one protect themselves against a direct magical assault? I'm talking snapping somebody's neck with telekinesis, rather than shooting fire at their face.
Hidden 10 yrs ago Post by Ichthys
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I would say, in respect to how I've explained magic (I will be posting this explanation concurrently), those applications of magic are rather too difficult to do because of a couple of variables that, to the people in the realm are not properly known.

For one, magic is heavily restricted by understanding and knowledge, in both the processes involved and the actual execution of said magic. Earlier (as will be posted in the FAQ), I explained that magic needs to be a deliberate choice and also have a clear intent in order to be properly used in spellcasting. Now, it's easily arguable that telekinesis is simple, but that's considering that fact that we know about the existence of gravity and its basic function. Unfortunately for the people in the RP, they do not. I mean, we didn't get (that is have the beginnings of proper comprehension of) gravity until the late 16th century in our very world, anything prior to that was primitive or incorrect. And this RP takes place in a time closer to the dark ages. Thus, telekinesis, although possible, is really severely limited. Telekinesis will only take form in the lifting of some lighter objects and the like, when done by an individual (see Mage Hand for a nice reference point).
Hidden 10 yrs ago Post by Milieu
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Tatsua Aiisen said
In a combat scenario, how does one protect themselves against a direct magical assault? I'm talking snapping somebody's neck with telekinesis, rather than shooting fire at their face.


I'm sure you could get inventive. Magical objects imbued with protective charms that would make one immune to something like telekinesis, but at the same time be powerless to ward against incoming fire.
But check out the FAQ for more info, once its put up.
I guess I'll just make that a question while I'm at it.
What about the existence of runes and magical charms for protection or augmentations?
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Inscribed forms of magic and the enchantment of objects are entirely possible. :) Like anything else, it's probably possible but not exactly to the same degree as first imagined. Enchantments, charms and runes are bit of obscure territory though because the question is still unanswered concerning if it is the spell that is most important, the ingredients/items/writing, or if both are equally necessary for a proper "magic item" or rune.

In other words, for the sake of protection or augmentation, one could use such a thing, and as you seem to assume correctly with your "protected against telekinesis, vulnerable to fire" illustration, it wouldn't be perfect.
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What about wards? If one knew what form an attack might take, one could conceivably create a lingering counter-spell that once cast remains active for a time. The coven leader, for instance, might use a ward against poison every time he eats or drinks, or a ward against arrows every time he makes a public speech.
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That seems right. In making a ward against something specific, the ward could work out well enough, as a sort of 'nullifier'. Of course, the ward, as charms and enchantments, would be imperfect; this imperfection would likely be characterized in the ward only protecting against the specific thing it is meant to protect from, having a short duration or only being able to ward off so much of what it was meant to.

Yes, it can be a good defense, but also it has its chinks. :)
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Especially if the thing you were warding against has an opposite. A ward against cold, for instance, would be very likely to acually enhance the effectiveness of an attack using heat (such as a fireball), and casting both those wards at the same time would just cancel them both out.
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Using the premise of a counterspell as a ward, that assumption is completely accurate. :)
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Greetings. You may recall me as the one who asked the question about Phylacteries. Would you be open to perhaps allowing such things for a particular character concept if I can sell it well enough to you?
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Age: 27
Gender: Female

Role: Mercenary
Renown: Very Famous

Interests: Naturally speaking, she is quite the book worm and enjoys learning new things for the sake of learning. She is also drawn towards ancient and mythical artifacts and ruins when the chances present themselves to her. However these days, when not doing her job, she finds herself just trying to get away from people and reflecting on the past - perhaps a bit too much.

Skills: Her repertoire includes many survivability and ranger-like skills such as hunting, basic cooking, tracking, herbology, and making basic shelters. This is mostly due to her nomad-like living within the last eight years. Beyond this, she is a master swordsman and an expert martial artist (not of any particular style, just the art of using your body in a fight) and has some knowledge of small unit tactics. Essentially her skillset being of a warrior.

Magical Skills: Jocasta practices (or more accurately has) a nearly mythical type of magic that a few rare can fully grasp well enough to actually use it. It has been called many things; Bladesong, Sword Magic, and Edge Hymn, but it is all the same. It is a potentially powerful and crippling magic that revolves around the use of a sword or blade of some sort. Accounts have spoken of users being able to shoot waves of cutting air from their blade, engulf blades with fire, blast away opponents with flashes of light, deflect elemental attacks, and call swords to hand, but the most obvious glaring weakness of this type is that the user requires a blade to be in hand to cast the speechless spells.

Personality: Jocasta is a well known enigma that many do not understand. She is a mercenary and requires payment, but while her demands among the royalty of covens is a high price to pay, she will often turn around and fulfill contracts for commoners for nothing but an apple. Her attitude can easily be called cold or distant, but she also has a reputation for refusing - even those among higher social classes - anything that she deems immoral or evil. Despite her fame, she is rarely seen outside the duties of her self-proclaimed job and therefore, little know who she is, why she does what she does, or what her main goal in life is. Also interesting tadbit that is rumored is the fact that she often avoids drawing her sword unless absolutely necessary and sometimes, she can finish entire contracts with only her fists.

Biography
Born of a commoner class, Jocasta had a myserty about her the moment she was born. Some believe the moon has unknown magical powers and that those born under the full moon are born with luck in their veins. Luck was far from her life, but she came into the world with something mythical though she would not find out until later in her life. Her father was a blacksmith and her mother a simply flower saleswoman, though Jocasta's luck turn fouled at the age of only three, when her mother passed away from a nighly incurable disease. Having to raise a daughter on his own, he did the only thing a man could do with a child in such a dark world - teach her to defend herself. So among the duties of helping her father take care of the shop, she often practiced the art of swordsmanship and using her body as a defensive weapon, which served to her benefit in the coming years.

As she bloomed into a young woman, it was not uncommon for men to try and snatch her away either by deception, genuine interest, or force. Through this, she gained some understanding of being cautious with silver tongues and showed her skills to those who came at her with force ... but even those with genuine interest were spurred away. Jocasta could not explain it at first, why she had no interest in the young handsome men, until she felt blushes on her cheek from stealing glances at some of the more noble women. It wasn't until years later that she finally gathered the courage to tell her father, whom did neither to accept or reject her standing in romance - it was more of a compassionate confusion that held until his death.

It's such a wonder though, to find someone who is so strong in spirit, with a pure heart and determination to have made it through what she had to bare. During her late teens she had, by what she concerned amazing luck, found another woman to confide her affection in and for them to be returned. They grew very close together, so much so that Jocasta swore that she had fallen in love with Chastna, but when Jocasta discovered her ability to manipulate magics through her blade during a practice, is when everything seemed to tumble down hill. She hadn't realized at first, but what she did by cutting a dummy's head off from a distance, had sparked a rumor mill within the more criminal-inclined. Soon, men were coming to her father's door demanding her service, even until the point where they threatened his life right in front of her.

Whether by bribery or corruption, none of the guards seemed all too interested in their plight. However Jocasta's resolve to righteousness proved to be the most painful time in her life. Her refusal sparked anger in the men and instead of just killing her father like promised, they also took it upon themselves to drag Chastna in chains to the forest and wait for her. As she arrived, with no warning, no threats, and no time to react - they slit the lover's throat and let her choke on her own blood. With shock and tears, Jocasta marched forward with blade in hand only to see herself surrounded. "You will accept our proposal, or we'll kill you too," they demanded. At first, she stood in silence and when her reply came, "fine," they were all too happy. However scowls soon followed as she added, "a life for a life. Yours will end today too." With a lift of her sword, she channeled all her sadness and anger into a spell that blew them all away in a bright flash of light, tears streaming down her cheeks.

Since that day, she has kept everyone at a distance from her, pushing those that dared get close to her. That day left a scar that even now throbs with pain, but left her with a determination that cannot be shaken. She has sworn to life her life for good, in the memories of her father and her lover, and refuses to fail as to never taint their deaths. However it has left her somewhat cold as well and unsympathetic to nobles that demands high prices from. If someone could ever break that barrier, perhaps one day she could become a true hero, but for now, she works on her own terms as she feels like.
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@Raptorman: If you can convince me well enough, then perhaps yes. I just don't want to have an power-unbalanced character, considering most phylactery methods are saved for the main antagonist or someone who is supposed to be difficult to get rid of.
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Well there are flavor reasons for it and a character who is difficult to get rid of is not necessarily an overpowered character. You know? For example the regenerating man who can't really be killed by wounds or what not is easily locked up. Having life preservation magic doesn't necessary make you broken. :)
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Before I begin making my CS, is there any limit to the number of characters we can make? Also, are there any limits on equipment/magical abilities?
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@Raptorman: I guess its just a matter of actually seeing it, I guess. I think the most practical course would be to make the character, where I can finally judge whether to allow it or now. In the case that I find it too overpowered, we will work together to keep the original intent and vision of character while adjusting it a bit.

@Milieu: Althiugh I didn't really expect multiple chatacters per players, I don't see why not to allow it, although it would definitely make the RP more difficult for the player, but if you are up on the challenge, then I can only be here to help. As for limits on magic/equipment, it really depends on the characters role, age, experience, etc., and I can't make a final decision on whether it is too much or just fine until actually seeing the character.

@lydyn: I will be properly reviewing your character soon.
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One more question: Do the D'Cerf coven have a standing army? If so, do they have a name? Such as the Legion of the White Rhino or some shit like that?

Edit: For clarification I'm writing a CS around the premise that my character is the Raiding Commander for the D'Cerf's raiding company which I assume would be in charge of forcibly collecting those "taxes" we discussed if diplomatic attempts were unsuccessful.
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I never really considered a name for the army, since the formal army would only have a few hundred members (maximum) standing, if you recall that size of the D'Cerf. I just figured, it would be "the D'Cerf's army" so to speak, if they ever would need a name. That said, just for the sake of it, I'll allow you to name the army. :)
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@lydyn:
  • Can you extrapolate more on this "Bladesong" magic? Why is it that only she can use it? If you've read some of the stuff in the interest check, you'd understand that magic is inherently available to all; all have equal capacity and potential for all form of magic. Plus, it seems she uses her emotions to channel her magic, from the last bit of her biography. Why is this? Or a I guess how it this? Does the "Bladesong" magic actually count of spellcasting (meaning is it actually controllable). The requirement for spellcasting is: the potential to do magic (which all already have), the choice to use it (a spell is hardly done on accident; well, a spell with the desired effect), some sort of intent (that is a desired effect), and the understanding/knowledge required to both prepare and execute the spell.

    If it doesn't meet the criteria than it is technically not a spell but rather mere magic, which ultimately means it can't really be done "on purpose" at all.

  • What is Jocasta's connection to the D'Cerf? My original intention was for all characters to be a part of the D'Cerf to some degree, especially considering some of the conflicts. I should have made it clearer, although I thought it would be assumed considering everything I've said so far. Sorry for it not being clear enough, obviously. I did directly mention this in the interest check, but I can't expect everyone to read it, I know.
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