If there are already 8 Players, excluding myself, please ask if slots are available prior to submitting a CS for approval.
Kirah is the designated Mod for this RP.
A Player named AnnaBeth introduced me to Chatzy. Click on the link to access our very own chat room. I will try to be on as much as possible, even while doing my homework and studying for my test, to answer any questions you may have.
Interest Check
In a large quiet space station, people of all types and ages awake in strange rooms with no memory of how they got there - or who they are. A strange voice, a cross between a man and a machine, addresses the lost souls aboard the station. The hallways are empty, there are rooms with nothing in them, and through the many large windows and the atrium, where one can stroll through a makeshift park, a planet that might or might not be Earth is visible. There are no ships docking or making passes. The space around them is completely devoid of life or movement other than the celestial motions of the universe. Everyone and then, bright lights come into existence on the planet, like explosions on a mass scale, only to fade away.
Survive the "games" or die, is the voice's decree. Each and everyday, the Sleepless, as the voice calls them, must participate in a different game designed by the voice. Each game is different, from political intrigue, to post-apocalyptic nightmares. Die in the game. Die in real life.
Beat the never-ending games, or find a way out before you run out of lives.
Your character's name can be found on a teddy bear in their room. The bear can be creepy or cute to incorporate horror elements.
Aprox Age Range: As you likely do not know your exact age because of lack of memories, please include an approximate age range that your character thinks they are.
Describe up to 5 items in your room and the histories that they suggest. These are vague histories, not fully fleshed out. As we learn more about ourselves we can fill out the Personal Profile. Things that happen during the story will trigger your memories, but the triggers have to make sense. For example: buttered toast might trigger a memory of your mom making you toast and a conversation you had with her at the table which will reveal more things about you. Our histories will be dynamic, and your character might assume something from a memory, only to have it corrected in a later memory that clarifies things.
Self Assessment: This are the traits that your character notices about themselves. Prone to anger? Calm and level headed?
Journal: Your character may keep a journal, which everyone can find in their respective rooms. It is up to you whether your character will update this journal with their thoughts and feelings and observations about other characters. Try to indent any journal entries if you can in order to make the entries easier to spot.
Approval: All Character Sheets must receive approval prior to posting in the IC, to be created after we have enough players.
Please do not hesitate to ask me any questions or to make suggestions as they are always welcome. Also, let me know if you would like me to post more backstory or description. I want to leave it as open as possible for you to develop your own theories for your character.
Posting Requirement: I can be very scatter brained and so ask you to please include your characters name in each of your posts to make it easy to remember who's story we are reading. It might be an odd request, but it really does help me to stay focused and know who I'm reading about.
Character Sheet:
Name:
Apox Age Range:
Room Items: (Up to 5)
Self Assessment:
Personal Profile (Under Development):
Bear:
Journel:
Appearance: (Photograph Strongly Preferred - No Anime)
My Character Sheet
Name:
Milo Heartworth
Apox Age Range:
17-19
Room Items: (Up to 5)
- A photograph of Milo and another boy that looks exactly like him, both smiling at the camera.
- A worn and bent birthday card that reads: Forgive me, Mom.
- An acceptance letter addressed to him from a French university welcoming him as a Freshmen.
- There is a mirror with cracked glass. There are some barely visible scars on his knuckles.
- A pair of dark rimmed glasses. The prescription doesn't seem to work for him.
Self Assessment:
Milo feels very calm, but he can feel a hidden anger inside him. He has barely visible scars on his knuckles, suggesting that he is the one who cracked the mirror. Thus, he believes that he isn't superstitious. He feels strong, suggesting that he works out a lot, or did at least. He thinks long before acting, as evidenced by his analysis of his room before even getting out of the bed he found himself in. He also notes that he tends to get too focused on small details and it's hard to tear himself away from a thought.
Personal Profile (Under Development):
If the photograph is anything to go on, Milo strongly believes that he has a twin brother, unless the photo was manipulated in some fashion. He's not sure if he'd be happy to find that his brother is also in this place. Where is he? The cracked glass and the scars on his knuckles suggest that, while he is calm most of the time, he can have dangerous quick bursts of anger and maybe hatred. Maybe it was due to the note his mother left on his birthday card. He isn't sure, but perhaps the first day that he finds himself in this place is his birthday, but it could be an old card. He was likely going to attend a French University, farther emphasized by his ability to speak French. He isn't sure what the glasses represent, but they are not his since they don't work for him and he can see just fine without them and in fact has really good vision.
Bear:
A soft blue bear with a round on its face. It is placed inside an open casket made of mahogany.
Journel:
A brown leather book with a black ribbon and thick paper with no lines.
Appearance: