Hidden 10 yrs ago Post by Prince
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Prince

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[IC | OOC | Character Sheets]


Setting Overview
Useful Links: Wikipedia: 1920's, World War I, World War II, Prohibition; History.com, 1920-30.com, Slang, America 1918-1939
The year is 1923. The era is known as the Roaring Twenties, and for most is a time of excitement. New journalism techniques have brought forth a surge of attention to sports, with famous athletes like Babe Ruth being heralded throughout the states. Jazz music has swept through most of the nation, eating at fundamentalist ideals while simultaneously giving birth to a whole new generation of swingers and parties. The invention of the radio, although a slow integration for America, has even allowed the spread of news and culture to diffuse from coast to coast faster than ever. Many claim there will never be a better time to be alive. Many ignore the obvious faults of the generation as well. Crime and poor work environments are often covered up or gone entirely unattended. Prohibition brought forth a whole new insurgence of gang activity, with new mobsters such as Al Capone leading the forefront in bootlegging, prostitution, murder and even drug trafficking. Child workers still fill the labor force, although efforts are slowly being made to improve those situations, and the entire nation allows its Rose Colored Glasses to keep it from seeing the faults within it. Without a doubt, this era is roaring. Not just with loud music, but with gunshots and sirens as well.



Roleplay Status: Introductions and Initiation
Recruitment Status: Open
Preferred Group Size: 4
Preferred Posting Cycles: 4 days (variable to group)
Preferred Post Length: 2-4 paragraphs
Preferred Collaboration Site: titanpad.com

Currently Looking For Group/Squad leaders that will act as sub-mods in the sense of leading their groups through their introduction and initiation while fleshing out the world and the struggles against mutants.




Plot Overview
The Roaring Twenties gave birth to far more than regular criminal syndicates. On the horizon was a whole new national threat: mutants. Almost every major city was slowly becoming infested with them, and there was no pinpoint reason. Federal scientists from city to city found area-isolated leaks, traces in tapwater and even drug distribution of a substance known as BZ014, also called Bolt. The substances gave the user a euphoric high in large enough doses, but its true purpose was significantly different. Synthesized near the end of World War I in attempts to create a super-soldier serum, the substances was mass produced to be mixed with amphetamines and shipped to European countries to aid the war, but its long-term side effects halted that project and furthermore forced the United States to enter the war. Bolt, as it became called, worked by altering the DNA of homo sapien to a superior construct, eliminating defects such as asthma, cardiac disease and other often-genetic issues. The problem became that genes often didn't 'stop' mutating and often became unstable. Mutations included deformities and death, but more notably, some included what could only be called magic. Abilities ranging from telepathy to self-multiplication to the manipulation of fire, water or air and even the ability to almost instantly heal from injury. These alone were the side effects of Bolt, the most common variation. Test subjects for later substances, proven stable, such as BZ015, 16 and 18 all mutated even further. The project was put on hold, shipments were stalled and a new plan had to come into action. Several of these shipments and samples were stolen, leading authorities to believing that is the cause of many of the outbreaks we see today. Several were disposed of improperly. Some are even picked up genetically from carriers. All of these cases gave birth to a secret, new branch of the military...

H.A.N.D. (Homeland Armament and Neutralization Division) was created as a result of the mutant outbreaks. It is a secret organization within the United States with connections in almost every major branch of the government and every other department. Its purpose is to keep the mutant outbreaks hidden from the public and preserve the image of the Roaring Twenties. Prohibition itself is claimed to have been passed by the request of H.A.N.D. as to create a criminal diversion to cover up these outbreaks. H.A.N.D. is now in charge of all mutant-related research and activity. H.A.N.D. has even successfully stabilized the formula into the new CA04, known as the Cat serum, which is now administered to its agent. Their goal is to perfect the super soldier serum while also hunting down and controlling the mutant outbreaks, using media manipulation via the radio and tabloid prints as well as dubious methods of eliminating threats to public welfare in the case recruiting targets or neutralizing them peacefully is not an option. The Agents of H.A.N.D. are some of the most well-trained and capable in the world while others have been outsourced or recruited and/or requested for personal reasons or interest in the mutants. The ultimate goal of H.A.N.D. is to uncover those who stole the BZ014 and eliminate any and all causes of mutant outbreaks.


Mutants


Overview
Mutants have existed all throughout recorded history, but have either been referred to by different titles or weren't recognized as humanoid. A mutant is not merely a result of a mutated series of DNA, but the result of a dormant, recessive genes. Unlike genes that would later be labeled, the three primary genes related to these mutations were given proper names: the Instabelis Magna, Stabilis Magna and and Superior Magna. Not only were these genes recessive, but the incredible traits and abilities they could grant were impossible to replicate without pairing them. Mutants with abilities were the result of either dual Instabelis Magna and Stabilis Magna genes or a perfect Superior Magna gene; without the perfect gene or a perfect pair, the traits still remained dormant. Geneticists have failed in replicating or even further identifying the Superior Magna gene as the only natural pre-mutants that carry it are either too illusive or too powerful to capture. That said, all current known, captured or cooperative pre-mutants carry a balanced set of IM and SM Genes, which proves important. There exists a dualistic relationship between the two:

Balance of Genes refers to the ratio a mutant has been Instabelis Magna and Stabilis Magna genes. A ratio must remain relatively balanced for an organism to even live; if either gene manages to be prevalent without the other to counterbalance it, death normally occurs in-utero. This balance also dictates the possible skillset of a mutant. If the balance is in favor of Stabilis Magna, then the traits for that gene will be stronger; vice versa for Instabiles Magna. No living mutant has a complete favor towards one side.

Instabiles Magna is the more difficult to control of the two genes and is the one responsible for the "super-powers" agents and mutants often have. The greater in favor this gene presents, the more powerful a superpower will be and the more genetic potential a mutant will have in that field. Instabelis Magna gains its name as this gene is the one responsible for further mutation as an organism ages, which results in the Balance of Genes being tilted so greatly a mutant becomes unstable, ie the reason for its name.

Stabilis Magna is the gene responsible for the "super-soldier" capaibilites H.A.N.D. is capable of now. Once this gene is set, it rarely changes its value, thus rarely results in genetic instability. This gene is responsible for the self-repair of others as well as the enhanced physical capabilities. This gene, however, has no relation to the "super powers", "abstract abilities" or other traits associated with Instabelis Magna, resulting in no known science being able to control super powers beyond luck.


Pre-Mutants
These particular mutants are found in nature and have evolved over time. It is believed that many of the mythological creatures throughout time, such as the Fae, Witches, Nymphs, etc. were actually pre-Mutants. These mutants often are the result of intense inbreeding or highly specific environment influences resulting in a repeated or single-occurrence balance of the Instabelis and Stabilis Magna genes. Pre-Mutants are also the only known mutants to have the Superior Magna gene, found only in minor traces while hunting down powerful mutants. Pre-Mutants are often more genetically stable and unlike synthetic mutants are often capable of reproducing effectively, often giving their children their same genes. Unlike science, which has little to no power in influencing the Instabiles Magna gene, selective breeding of pre-mutants or simply following their genetic lineage can be used to attain the desired result of certain mutations and abilities. Geneticists presently have found a less-invasive technique of activating dormant genes in those with Pre-Mutant ancestors instead of altering existing DNA, often resulting in a higher genetic potential than synthetic mutants.

Bolt Mutants
Bolt mutants are the result of the experimental drug BZ012, which alters homosapien DNA to create a forced balance between Instabelis andd Stabilis Magna genes. In large enough doses, BZ012 also acts a euphoric drug as it rapids the brain's neuro-structure, releasing endorphin as it does. Bolt mutants do not stop mutating, which often results in genetic instability due to their Instabelis Magna Gene eventually tilting their Balance of Genes too greatly. This can cause mental and physical instability as well as the suppression of the Stabilis Magna Gene, which then can result in organ failure, internal hemorrhaging and ultimately dead. Due to the nature of Bolt mutations, they often have stronger "super powers" as their Instabelis Magna Gene is greater, resulting in more of their genetic potential being allocated there. Bolt mutants often become aggressive and highly defensive. Due to their nature as synthetic mutants, Bolt mutants often cannot reproduce.

Cat Mutants
Cat mutants are the present agents of H.A.N.D. and are the later results of a drug known as CA04. CA04 was made more stable and diminished if not entirely eliminated the factor of the ever-growing Instabelis Magna Gene by primarily focusing on the Stabilis Magna Gene. Cat Mutants have inhibitors on their genes that slow their aging and cap off their Instabelis Gene, resulting in it being as low as possible in the Balance of Genes. This results in Cat mutants often being the physically strongest and best fit of all mutants at the cost of almost negligible or weak "abilities." Certain mutants, however, push their inhibitors to the maximum in an unexplained reaction to CA04, resulting in a higher-but-still stable Stabilis Magna gene. Called CA04a Mutants, or Cata-mutants, these mutants are often considered the "elite" of the Agents and have more potent abilities at a detriment to their physical fitness. Although rarely documented, it is still possible for Cat or Cata mutants to become degenerate. Due to their nature as synthetic mutants, Cat and Cata-mutants still cannot reproduce.

Genetic Potential
Genetic potential is how we will bridge the IC relationship of genes to powers to the OOC necessity to label and understand them. Within the four types of mutants, traits will be as shown:

Pre-Mutants Most versatile in both genetic potential and balance of genes. Requires a back story and explanation as to how became an Agent of H.A.N.D. Basically, you can analyze the syntehtic mutants to understand how their genetic traits work, and apply them as you see fit. The idea is that pre-Mutants are MEANT to be more versatile and at this time incapable of being consistently replicated, thus they have an advantage in both stability and potential over synthetic mutants.

Bolt Mutants Highest Genetic Potential on average at the cost of long-term stability and sanity. Often having the strongest and most notable superpowers, but less durable. Bolt Mutants often cannot successfully "train" their superpowers as doing so can dangerously tilt their Balance of Genes, resulting in stability and death. This does not immediately mean that training and honing abilities in either other synthetic mutant can reach the potential of a Bolt Mutant.

Cat Mutants An almost standard genetic potential, but technically the lowest. Cat mutants are the most stable mutants and are often the physically strongest and best fit, but with weaker superpowers. Cat mutants have the best muscle memory and can often, with training, complete superhuman tasks and push their own limits, resulting in "trained" or "learned" powers over time. (Example: a marksmen or shield thrower could eventually become adept at inhuman trickshots and geometric calculations instantaneously, without realizing what they're actually doing.) [The latter muscle memory addition is to balance out their often-lack of superpowers by giving them a badass, physical skillset alternatively.]

Cata Mutants Have a slightly higher genetic potential than regular Cat mutants, but only due to their natural acceptance of the CA04 formula. It is speculated that Cata mutants have extremely distant, pre-Mutant ancestors, but don't show the gene markers substantially. Cata-mutants have a higher Instabelis Magna Gene, which results in their genetic potential being allocated to a superpower and cut out of their physical traits. The balance is in fact in favor of their superpower, but they are still above average humans. Each case is unique, but these agents will be the ones with superpowers. Cata mutants, like Cat mutants, can safely train their abilities and enhance them due to the inhibitors placed on their genes.


As you can see, these are rough outlines. I considered making a "stat system" and in fact will make a stat system if you, the roleplayers, request. I would prefer not; as at least one of you have advocated trusting my roleplayers and their literary competence, I can say I agree. I tried to allow flexibility, understanding and some options. I also tried to make it more clear why Bolt mutants are a threat: their ever-growing instability. I also created Cata mutants essentially to provide some plot elements (due to speculation), but also to provide an alternative to those whom do want more super-power oriented characters instead of the just the physical traits. Additionally, I altered the physical traits of Cat mutants to allow some development and personalization through training. As with everything, this isn't quite set in stone, but it's getting etched in their pretty deep. Please provide feedback and suggestions.
Hidden 10 yrs ago Post by Napoleon
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Napoleon

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unfinished
Hidden 10 yrs ago Post by Erebos
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Napoleon, why do you keep posting an almost blank (I see a gender and age) CS?
Hidden 10 yrs ago Post by Mixtape Ghost N
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Sent a PM, Prince. I'm going to look up on those links in the meantime.
Hidden 10 yrs ago Post by eyesonlyhacker
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eyesonlyhacker

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moved to CS thread.
Hidden 10 yrs ago Post by Napoleon
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Erebos said
Napoleon, why do you keep posting an almost blank (I see a gender and age) CS?


As a placeholder so I can edit it later.
Hidden 10 yrs ago Post by Master Crim
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Master Crim Hunter of the Paleblood Moon

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I just got back from work, I have some college stuff to do then I will get to making a character.
Hidden 10 yrs ago Post by Prince
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I made a character sheet thread solely for sheets. Simplifies my life a lot. Please use it.
Hidden 10 yrs ago Post by eyesonlyhacker
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When I posted my CS the link wasn't clickable and I didnt see the thread in the cs forum. I will be moving it over here soon.
Hidden 10 yrs ago Post by Prince
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Prince

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I intended on fleshing out my character a bit more, but I did just go through a TON of PM's for potential members and handed out a lot of different advice. Some praise, some advice, sometimes I just don't think ideas work out. In any case, I tried to treat every person with an individual touch and consideration. I'm somewhat mentally exhausted due to it, so I'm delaying my own character a bit more.
Hidden 10 yrs ago Post by Mixtape Ghost N
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... Now I feel bad. lol
Hidden 10 yrs ago Post by Prince
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No real reason to. When I started this, I intended on it being a service to a group of like-minded individuals that wanted to see their characters and ideas come together collaboratively instead of just fitting them into the ideas of a GM. I may have had the 'most' influence on this, put in the details, hammered it out, but I asked question after question and went over all the major points before reaching this one. I knew what I was getting into with this design and in doing this. It's just a lot and a lot of people took interest. A lot of people still are.

What I really, really need are the people willing to step up, lead groups and basically be sub-mods to plot for the RP. Small plots, the beginnings, people I can work and collaborate with. Due to the size and scope of this RP, it won't work if I try to lead and direct everything. I can't possibly write the filler for everyone, and fact is, a lot of this would be the "filler" if you were to make this into a comic or animated television show. All this work, the introductions and initiations, it's the filler and opening sequences to the greater orchestrations, but that is only possible with build-up and dedication.
Hidden 10 yrs ago Post by Mixtape Ghost N
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I'll be a sub-mod if you think I'm cut out for it.
Hidden 10 yrs ago Post by Prince
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I'll review it later and look over your character. Hopefully, format them into a squad leader. As for now, I'm tired.
Hidden 10 yrs ago Post by eyesonlyhacker
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eyesonlyhacker

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finally finished my CS and posted it.
Hidden 10 yrs ago Post by Mixtape Ghost N
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Posted my CS. Sorry it's not that good. I lost it a few times and ran out of motivated so I just halfassed it from memory. lol
Hidden 10 yrs ago Post by Prince
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I'm finishing classwork today and tomorrow so that I can provide a quality level of responses this weekend. I would suggest everyone (even if I haven't replied to your PM's or made much a response to you) start fleshing out ideas. I believe the themes of this roleplay place it closer to X-Men than anything else, so draw off the X-Men (preferably not he god awful cinematic universe) story lines for inspiration.
Hidden 10 yrs ago Post by Sparx
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CS ready for critiquing.

Psst...everyone else's CS's look awesome in my humble opinion.
Hidden 10 yrs ago Post by Mixtape Ghost N
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Sparx said
CS ready for critiquing. Psst...everyone else's CS's look awesome in my humble opinion.


Personally, I've written better sheets. Probably because they weren't written out of sheer rage. lol

But, yeah, I like the characters we have so far.
Hidden 10 yrs ago Post by eyesonlyhacker
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eyesonlyhacker

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So I did have a bit of an idea for a enemy character. I was reading some more of old Tuatha De Danann lore to get some ideas to help round my character out a little more when I came across another figure of the same era I found interesting, Nuada Airgetlám the first king of the Tuatha De. In lore he is actually as one of the good guys, having lost his hand in battle and lost his kingship because of it, but loved so much that he received a silver hand and was allowed to return as king.

But there are some elements to his story that make me think he would be someone that would oppose HA.N.D. and try to turn the mutants into an army. Seeing as how every character created thus far has some sort of alligence to H.A.N.D. I thought maybe we could get someone on the other side. That being said I only suggested that character cause I would be good in generating some side story with my character. But in truth an enemy of H.A.N.D. could be anyone.

If anyone is interested in this character, in any capacity that best fits within the RP, feel free to PM me.
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