Hidden 10 yrs ago Post by drallinix
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OK again you didn't specify how exactly you can see when you phase out of the material realm, and I had misunderstood the power when you used it against Piroda you seemed to just not get hit for a second not teleport. Also as schradinger put it with mifune moving at the speed he is your character would if he phased out and back in within half a second end up in front of Mifune. you only charged for ONE post the one where you pulled back to strike you didn't say you were charging energies, which in most arena environments means you should have LOST the previous charge. Where I believe you to be godmodding is where you think that character with no superhuman senses(thought processes) or speed can register Mifune's sword even being drawn. Laido is drawing cutting and sheathing a sword a normal human proficient with it can make the blade seem to disappear to a trained opponent. Mifune moving at the speed he is now your character shouldn't be able to even SEE the blade much less predict when to phase away from it.
Hidden 10 yrs ago Post by Schradinger
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Drall has a point Dag. It doesn't matter how fast your eyes can track if the neural signal can't make it to the brain in enough time for the brain to translate the signal into visual data before the sword hits. Unless you also altered his entire nervous system and brain structure, the eyes wouldn't help.

Grnmachine: I love that character. Being a fan of archery, I've considered making my own based on the ability several times. A couple things that stand out as potentially needing some clarification though are his arrow abilities. Specifically the fact that they're absolutes. In a traditional arena environment, you'd need to phrase them so that they aren't auto-effects when they strike. If you're fighting someone with ice powers, for instance, and you use the freeze arrow, they probably won't get immobilized if it hits them, even though you say that it absolutely will do that. I'm not sure if Light will require any clarification, but in my experience the more detail the better, as it allows your opponent to respond properly to the attacks.
Hidden 10 yrs ago Post by Daglobster
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(I must have missed Schadinger's post, The Guild went down right when I posted. i'll address it now, along with yours.)

Regarding the initial fade-out and avoiding the counter: I again refer to Herriman being an ageless veteran of combat. On top of that, one could easily estimate the length of a sword, and know more or less when to expect a strike. Also, Herriman does have supernatural senses (The eyes, remember?). My arguement hasn't changed. Even then, Godmodding is the wrong word. You forget that Herriman was planning to be struck. He knew the strike was coming, he was expecting a certain direction of swing, he knew how close he'd be when the strike would come. You seem to keep forgetting that Herriman had this planned out even before he started charging. I know it's mostly on me that I didn't give every single damn detail of said plan, but I didn't think it'd be necessary.

regarding the "unclearness" of Herriman's previous use of a phase-out: Well, when Herriman used the power, he phased out and immediately reappeared coming at Priroda from the side. I don't really know what else to say about this other than you did indeed misread.

In regards to the teleportation: I feel that an explanation of the phasing spell would help ease this. The way Herriman's phasing works, is that since one of his god's domains is the multiverse, Herriman (if he focuses enough) can pull himself out of the material world, essentially removing himself from existence for a small amount of time by placing himself in the veil that surrounds all creation, and immediately reappearing somewhere else. Inside that Where Herriman goes, he can see others as silhouettes, those with more raw power being more easily defined. Time is also slowed. In Priroda's case, Herriman merely "blinked", not really seeing where he was going, and he didn't build up enough energy to do anything but think about where he wanted to go and be there. Since he had energy building up for three rounds (the beginning of the charge, the delay of Mifune forcing him to slow down, and the round where he actually closed the distance) He was able to remain in this other plane for longer, allowing him to coordinate a bit more and actually aim himself.

I thought a half-second (mostly really to emphasize the quickness of the disappearance, but I can see where the problem comes from) would be reasonable enough, but I'm going to have to edit the post, since Herriman did aim himself (so it actually doesn't make sense that he missed Mifune in that way). I might just take that out altogether.

In regards to the energy build-up: In the turn where Herriman started building up energy, I never said he stopped at any point after that. I said that he was building energy for a more substantial fade-out, and I assumed I wouldn't have to mention it much more beyond that. Also, I'd like to know how an arena environment affects what I say at all. Are you trying to say that since this in an Arena thread, I have to baby you with my writing?
Hidden 10 yrs ago Post by Schradinger
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In an arena setting such as this, where the writing is inherently competitive in nature, writers are generally held to a higher standard of detail than they would be in non-competitive writing. Imagine how much more smoothly this entire exchange would be going if he details of his phasing ability had been outlined previously? Using details in your character sheets and posts is not a way of babying your opponents, it's a way of avoiding unnecessary OOC debates like the one we're engaged in right now. Not only did you fail to specify how the power worked, you also failed to give it even a single specific mention in your CS, apparently expecting us to infer that because your diety is a god of the multiverse his champion automatically possesses the ability to shift himself into a shadow universe of the one this RP takes place in. The only information we had was that Herriman "ceased", then un-ceased half a second later at the mid-point of mifune's leap. That's all. Everything else has to be assumed because you never once even outlined how the ability worked.

To put it another way, how would you take it if you had an opponent who came in (and this opponent is already a good deal more powerful than your character) and started using a power that was never even mentioned in his CS? Then, when he doesn't like the way you countered his attack, he proceeds to elaborate on the details of his power, many of which remove your only advantages. Not only is he completely undetectable in this transition state, but he can still see you perfectly! And that's not all, because he's also now even faster than you are in this shadow world (rendering your only advantage completely moot) and can set up completely undodgeable attacks on a whim!

Do you see where I'm coming from with this? Teleporting through alternate dimensions is one thing, but being able to shift there and remain completely untouchable and undetectable while taking your time to set up a perfect attack against an opponent who can never see it coming (especially when said opponent is normally a couple dozen times faster than you are) is quite another.
Hidden 10 yrs ago Post by Grnmachine
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Grnmachine That guy who takes things a bit too seriously

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Im going with Schradinger on this. Phasing in and out of reality at lightning speed without any penalty and knowing where you are exactly going to be seems entirely overpowered. But the specifics were already mentioned by Schradinger, so im not going to go into any detail.
Hidden 10 yrs ago Post by Daglobster
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*sigh*

Yeah, I suppose I do have to admit to my faults. I'd say that this is my first arena RP ever and that I'm not used to competitive writing, but that was something I should've addressed from the get-go. Sorry, Dral. I'll concede to you and just go off of your original post. I was still a little hot-blooded from Shradinger just jumping in and calling Herriman out as OP, so I've just been feeling arguementative lately, I suppose.

Might as well surrender, while I'm at it. Call Herriman as overpowered as you want, but Mifune's just as overpowered. So far, he's dodged everything with pretty much no effort, and according to Dral (and Schradinger), he strikes so quickly that it's literally impossible to do anything about, he can run at 500 mph, and sense any attack coming. All I'm doing is adding length to the fight, there's literally no point. Can't hit him, can't dodge his attacks, can't surprise him.
Hidden 10 yrs ago Post by Vordak
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Lol, why are you arguing if this ability wasn't even mentioned in his CS?

It'd be as if i suddenly gave my demon character the ability to possess a killed opponent during combat if his initial body is destroyed. Sure, i did mention in his history that he can possess dead bodies, but i did not specify it as an ability that can be used within the roleplay, so it is forbidden for me to use it, ESPECIALY within combat.
Hidden 10 yrs ago Post by Vordak
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Dag, don't give up tho. Just because your opponent is faster dosn't mean that he is more powerful! Im currently fighting against an opponent nearly twice as fast as my charcter, yet i have already managed force my opponent use up their last resort defensive ability while remaining completely unscathed myself.

Heriman has a lot of potency with his energy blasts and mutation ability, able to both change himself and the battlefield as well. To top that, your current opponent has absolutely no ranged ability, relying only on his speed.
Hidden 10 yrs ago Post by Daglobster
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No, you don't understand, random person from out of nowhere. According to Dal and Schrad, Mifune is a couple dozen (AS IN AROUND TWENTY FOUR) times faster than anybody else. and yet everybody seems to be ganging up on the guy who's whole shtick is having an endless variety of ways to deal damage, for being too vague. That's the whole goddamn point of Herriman. It's in his name! Herriman The Ever-Changing. He's supposed to keep his opponents on their toes by never fighting the same way twice in a row, keep them wondering what kind of random magic he's going to throw at them.
Hidden 10 yrs ago Post by Vordak
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Pbfffffft. Sure, he is ever-changing, but only within the limits of his specified abilities. You can't teleport just because your body mutates, KK? And Drall has been accepted with his current speed limit, and so far, has not broken it once.
Hidden 10 yrs ago Post by Vordak
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As i have mentioned before, Mifune is a one trick pony. Think of a good way to negate his speed, and the guy's good as dead.
Hidden 10 yrs ago Post by Daglobster
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No, he can teleport because he can use magic. Who the hell are you to just come in here and start up on me like this? Are you trying to piss me off? because it's working. of course Mifune hasn't broken his speed limit. I'm pretty sure if he were to go at his full speed of at least twenty four times faster than Herriman (keeping in mind that Herriman isn't exactly a slow dude, either), he'd break every bone in his body against the wind resistance. You obviously don't understand how ludicrous going twenty four times faster than someone is. You could cut their head off, sow it back on, and they'd survive.
Hidden 10 yrs ago Post by Daglobster
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He is literally too fast to negate his speed. What am I going to do, teleport? No, he'd somehow hear me coming and dodge it (which is exactly what he did). Can't lay a finger on him, because he'd dodge it no problem. If i come up with a spell that slows things down around Herriman, Schrade's probably going to jump on my back and start hollering. There's nothing I can do without it being completely futile or being called out as overpowered.
Hidden 10 yrs ago Post by Vordak
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Using magic doesn't mean you can do ANYTHING. Can i materialize an atomic bomb up my opponent's rectum just because i can UES MAHGEKZZZZ? Of course not, unless i have such a spell. Can i teleport because i can use magic? Of course not, unless i have such a spell. Do you have it? I think not.

As for negating Mifune's speed, or turning it against him, i can personally think of a great number of uses for Herimans body manipulation. He can secrete slippery oils, create a smokescreen, trip Mifune with a tentacle, warp his arm to form a muscle cannon that shoots bones, alter his vocal cords to create a high frequency sonic blast, or simple wait until Mifune generates a lot of momentum, and then erect a spiked wall out of his chest, impaling him without even having to move.
Hidden 10 yrs ago Post by Vordak
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You should've placed some limits on his Chaos Magic beforehand, but sonce you haven't done that, lets put it like this: teleportation is a spell powerful enough to have a mention of its own. IMHO, any power that goes farther than shooting moderately fast and powerful stuff at your foe has to be described.

Morever, you only mentioned him being able to sling magic out of his axe, which most likely implies offensive use of magic.
Hidden 10 yrs ago Post by Daglobster
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I didn't know teleportation was such a magnificient goddamn feat of magical prowess. Surely, if I can transpose myself from one place to another over a short distance, I can immediatey destroy universes, create atomic bombs, and create a good Shyamalan movie. I'm just going to ignore that.

You forget the simple fact that Mifune would just dodge pretty much all of these. The spiked wall is the only idea that can work, but so far, Mifune's just stood there and waited for Herriman.

Although, I suppose you bring up a good point, random person. I think I've been focusing too much on the magic...come to think of it, I might just remove it altogether. All it does is get me yelled at...
Hidden 10 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Don't remove your magic. As you said this is your first arena go. Just adhere to your cs. If in doubt ask its the only way to learn. Also first rule of arena...we all lurk.
Hidden 10 yrs ago Post by Daglobster
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No, i think doing away with the magic would be a nice step forwards. I really shouldn't be trying to spread my focus between a giant variety of magical powers and a giant variety of mutations. It's for the best.
Hidden 10 yrs ago Post by Vordak
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Duh, get creative, Dag. Mifune cannot dodge well without steady footing, as the more he accelerates, the more force is exerted by him, and thus, the more friction he need to retain balance. If you cover the arena in oil, this will significantly slow him down, while Herima himself can simply adapt by grwing spikes from his feet. A smokescreen created by vaporising some sort of liquid through a chemical reaction occuring within his body is feasible to offset Mifune's attacks, as he cannot clear it. If you use either the bone cannon or tentacle at point blank range, his chances to dodge are exceedingly low, as he doesn't know what exactly he will run into. You cannot really dodge if all you expected was a punch, but suddenly the arm bursts apart and showers you with shard of bone?

And regarding your use of magic, i'd still say it would be better if you specified what he can and cannot do. As of now, i have no doubt in Heriman's ability to destroy a planet with his magic, as there isn't even a specified upper limit. The atomic bomb also remains as a possibility, as does creating a good shalesomething movie.
Hidden 10 yrs ago Post by Vordak
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If i had a character with a power like that, every other arena participant would be REKT, that's how powerful it is. You can easily exploit your opponent's weakness while making yourself resistant to their strongest attacks - the only zone of risk is baiting an opponent so your charcter could have IC knowledge of their abilities. Not that you can always perfectly adapt, since even this ability has its limits - but there still is a lot of potential.
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