I’m sorry you had to wake up like this, sleeping on the cold ground isn’t very comfortable. You’re probably wondering where you are though and why you’re here. Well that’s simple; you’re in my mansion which will probably be your home sooner or later. It doesn’t have to be though. If you can escape you’re free to go, don’t just try to break out through brute force though. My house doesn’t take that kindly and I don’t want damaged collectibles. Oh that reminds me, if you can’t escape you become mine, that is why I chose you. I wanted another special thing to add to my collection.
Well good luck, I look forward to spending the rest of eternity here with you all.
Signed,
The Collector.
A group of special individuals, people or creatures with unique abilities, all find themselves trapped in the basement. They have no idea where they are or why they are there. On the door at the top of the basement stairs they find this letter and their confusion and worry spreads. The door is surprisingly unlocked.
A key out of the mansion is hidden somewhere, guarded by dangers and fierce creatures/monsters. They aren’t the only monsters there however, seeing as a few of the kidnapped individuals are not human themselves. No-one can just jump out a broken window either, the house is enchanted to repair itself quick enough that trying to escape from said window would result in losing a limb or more. These individuals have to team up to face the challenges of the mansion and find the key to freedom, seeing as the front door is locked from the outside.
In this we’ll all mostly be playing the individuals who were taken, but they aren’t average people either. Each one of them have an ability, though some are inhuman, that caused this Collector to become interested in them. If anyone wants to play a previous collection though please ask, these are the creatures/ people around the mansion who now unwillingly work for The collector.
Do not hesitate to ask questions or ask for help.
If you do have questions contact my Co-Gm TheWindel or myself.
-If anyone shows interest in being someone who was previously collected I’ll put up a separate CS.
-For now just ONE character each please.
-I’m looking for 5-7 characters. I tried this before with more people on the oldguild and it became hard to follow due to our large numbers.
Need to Know Information
Well good luck, I look forward to spending the rest of eternity here with you all.
Signed,
The Collector.
A group of special individuals, people or creatures with unique abilities, all find themselves trapped in the basement. They have no idea where they are or why they are there. On the door at the top of the basement stairs they find this letter and their confusion and worry spreads. The door is surprisingly unlocked.
A key out of the mansion is hidden somewhere, guarded by dangers and fierce creatures/monsters. They aren’t the only monsters there however, seeing as a few of the kidnapped individuals are not human themselves. No-one can just jump out a broken window either, the house is enchanted to repair itself quick enough that trying to escape from said window would result in losing a limb or more. These individuals have to team up to face the challenges of the mansion and find the key to freedom, seeing as the front door is locked from the outside.
In this we’ll all mostly be playing the individuals who were taken, but they aren’t average people either. Each one of them have an ability, though some are inhuman, that caused this Collector to become interested in them. If anyone wants to play a previous collection though please ask, these are the creatures/ people around the mansion who now unwillingly work for The collector.
Do not hesitate to ask questions or ask for help.
If you do have questions contact my Co-Gm TheWindel or myself.
-If anyone shows interest in being someone who was previously collected I’ll put up a separate CS.
-For now just ONE character each please.
-I’m looking for 5-7 characters. I tried this before with more people on the oldguild and it became hard to follow due to our large numbers.
Need to Know Information