To End All Wars will be a role-playing game taking place during WW1, and exclusively on the European theatre. Players play as soldiers fighting as either Axis or Allies in the war everyone wanted to be in, but no one wanted to fight in.
Each player character has he fights for, meaning that the game will simultaneously be played out on different fronts. PCs fighting for the same nation will fight together, and each side can kill soldiers on the other side. You don't know who you're shooting at, but it is possible to wound another PC, or someone wounding you. While battles start out as history remembers them, this campaign adapts to the players. Creative moves, teamwork and good RP can change history...
When you fire at a certain location, you don't instantly hit. You must state the direction you wish to shoot at, the number of rounds you wish to shoot, and the weapon you're shooting with. The GM (me) will roll a random number generator to decide if you hit anything. The chance to hit your designated target will change according to weather, your wounds, and if you're under fire.
The game is focused on personal stories, more specifically on small PC groups called "Platoons", consisting of 6 PCs each. A collection of 4 or less Platoons is a Company. Company members can interact with each other however they want (granted they're close enough to interact with) - and that practice is even recommended for strategies.
Tell me if you're interested.
Each player character has he fights for, meaning that the game will simultaneously be played out on different fronts. PCs fighting for the same nation will fight together, and each side can kill soldiers on the other side. You don't know who you're shooting at, but it is possible to wound another PC, or someone wounding you. While battles start out as history remembers them, this campaign adapts to the players. Creative moves, teamwork and good RP can change history...
When you fire at a certain location, you don't instantly hit. You must state the direction you wish to shoot at, the number of rounds you wish to shoot, and the weapon you're shooting with. The GM (me) will roll a random number generator to decide if you hit anything. The chance to hit your designated target will change according to weather, your wounds, and if you're under fire.
The game is focused on personal stories, more specifically on small PC groups called "Platoons", consisting of 6 PCs each. A collection of 4 or less Platoons is a Company. Company members can interact with each other however they want (granted they're close enough to interact with) - and that practice is even recommended for strategies.
Tell me if you're interested.