Name: Delsin Rowe
Game: InFamous Second Son
Short description of abilities: sorry, I cant do short with this:
-Delsin is a conduit, meaning he has a specific gene that once awakened grants him special powers.
all conduits can fall from even sky scrappers without getting hurt and have an increase in strength (able to break open a metal fence door or lifting a person with one hand, but that is pretty much it), enhanced stamina (were all game chars so I guess no one even gets tired anyway), they also possess and increase in healing factor, especially when draining their afflicted element which increases their healing much faster.
also Delsin has Parkour Skills and is a graffiti artist.
Delsin in general uses a chain as melee weapon, its attribute changes on the element used.
-Delsin's original power is: Power Absorption: Delsin has the natural ability to absorb the abilities of other conduits.
Delsin's power absorption does come with a few drawbacks:
--Firstly, when he acquires a new power, he is unable to switch to his other powers until he develops his proficiency with said new power.
--When absorbing powers from another Conduit, it's possible for both him and the Conduit to pass out. Theoretically, this would leave them both vulnerable in dangerous situations.
--he can only absorb powers from a prime conduit (one who has the powers naturally and not gotten someway (these are weaker versions of the one who's powers was transferred from)
--Delsin cannot switch powers on a whim; he must switch powers by absorbing energy from a different power source. For example, if Delsin currently has Smoke but wants to use Neon, he must absorb Neon to replace it.
---For this same reason he can't use multiple powers at once
-most conduits can drain their element in order to use it for their powers.
(I will use the buttons to list it all, do note I fixed up some stuff to mix the 3 games a little in case someone will play and notice the difference)
- Touchpad
Drain (drain an element source to recover and charge up)
- Triangle
subdue an subdue-able target/ Heal others using current element/ interactions in general.
Electric
- Square
Melee - The chain is charged with static electricity to hurt due to shocks on top of the chain
- Square+airborn
Drop - Jumping from a large height a elemental conduit can slam hard on the ground creating a small shockwave, however the higher the drop the bigger the shock.
- X
Jump - Magnetic jump <LOCKED (core repay3)> - Static trusters <LOCKED (core repay2)>
- O
Electric Dash (covering his body with static electricity Delsin can move near instantly into one direction for a short range) - Bolt Dash <UPGRADE LOCKED (karma lvl 2)> - Shock Dash <UPGRADE LOCKED (good karma 3)> - Dash Blast <UPGRADE LOCKED (evil karma 2)>
- R2
Lightning bolt (fire simple shots of electricity, low power cost but also the weakest of all his attacks) - Rapid Bolt <UPGRADE LOCKED (karma lvl 1)> - Skull Bolt <UPGRADE LOCKED (evil karma lvl 2)> - Chain Bolt <UPGRADE LOCKED (good karma lvl 3)>
- R1
electromagnetic Blast <LOCKED (core relay1)> - Anti-magnetic blast <UPGRADE LOCKED (good karma 1)> - Heavy Blast <UPGRADE LOCKED (evil karma lvl 1)>
- R3
Polarity wall <LOCKED (core repay4)> - Wall enhancement <UPGRADE LOCKED> - Wall absorption <UPGRADE LOCKED (karma lvl 2)
- D-pad ->
Grenade types:
-Alpha grenade <LOCKED (core repay5)> - Save grenade <UPGRADE LOCKED (good karma 1)> - Spark grenade <UPGRADE LOCKED (evil karma 1)>
-Shock grenade <LOCKED ALPHA> - Stalker Grenade <UPGRADE LOCKED (good karma 2)> - Restraining Grenade <UPGRADE LOCKED (good karma 2)>
-Electrocution grenade <LOCKED ALPHA> - Triple Grenade <UPGRADE LOCKED (Evil karma 2)> - Cluster Grenade <UPGRADE LOCKED (evil karma 4)>
- L2+Triangle
Missile types:
-Alpha Missile <LOCKED (core relay6)> - Implosion explosion <UPGRADE LOCKED (Good karma 2)> - Heavy explosion <UPGRADE LOCKED (Evil karma 2)>
-Tripwire Missile <LOCKED ALPHA> - Splitter Missile <UPGRADE LOCKED (Evil karma 2)> - Cluster Missile <UPGRADE LOCKED (Evil karma 4)>
-Anti-magnet Missile <LOCKED ALPHA> - Redirect Missile <UPGRADE LOCKED (good karma 2)> - Subdue blast <UPGRADE LOCKED (good karma 4)>
- Passive
Induction Grind (Stepping on or grabbing on electric wires and metal tracks (like train tracks) will begin Propelling Delsin across the wire/ track at a high speed endlessly (as long as the wire/ tracks go on) - Speed Grind <UPGRADE_ABLE (Cost 1 Shard)-(Pressing L2 During a Grind will increase speed to double its normal ability)> - Drain Grind <UPGRADE LOCKED (karma lvl 3)>
- D-pad ^
Precision <LOCKED (core relay7)>
- L1
Abilities:
-Kinetic Pulse <LOCKED (core relay1)>
-Bio-Leech <LOCKED (Evil Karma 1 (once unlocked it stays unlocked even during Good Karma levels))>
-Lightning Hook <LOCKED (karma lvl2)>
I will keep a section of Delsin's Karma level during play and his energy level.
If Delsin is good he cannot reach the unlocked evil upgrades and such, same for if he is Evil, when switching between the karma type, the other one gets locked again but remains bought for when Delsin returns to that type)
Appearance (Preferably picture):