#Not Currently Accepting any more characters
![enter image description here](http://i.imgur.com/rUt6mB9.png "enter image title here")
![enter image description here](http://i.imgur.com/81HN9qJ.jpg?4 "enter image title here")
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[Some music for those who want it.](https://www.youtube.com/watch?v=SBrqaUaShOc)
Everybody knows what a Nobody is. Well, technically they can not be something seeing as they never truly exist. What? You don't know what a nobody is!? Well, ehm, we will explain that later. I bet you are wondering how you got here an where here is. By all sort of logic, this world does not exist and by association you don't exist. This is the World That Never Was. It is home to all sort of nobodies and you, yes you, are a new arrival. It is rare to find nobodies like myself who, out of all the others, are capable of a higher level of sentience.
You, unlike a dusk, have a actual appearance and can speak for yourself. Why are you here you ask? I am not entirely sure. I'm not even sure how you came in to existence. Or, is it non-existence, I've never been sure which it could be. Oh well,, it is a complex paradox of our existence/non-existence. To the point, you are here for a reason. I don't know it and neither do you but you might figure it out sooner or later. In the mean time, you might want to prepare yourself. It seems that a group of heartless are coming to attack us.
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###The World of Kingdom Hearts:
This section will describe the important things one needs to know about the world of Kingdom Hearts including information on Nobodies, Heartless, Wholes and the Worlds the characters visit through out this roleplay. Entries will be listed in two ways; Important and Non-Important. It is not required to read any of the entries but it is highly suggested to do so. So, let's get to business.
**Nobodies** *Important*
>![enter image description here](http://i.imgur.com/afBEeVZ.jpg?1 "enter image title here")
>Nobodies are a paradox. They are beings which both exist and don't exist. A Nobody is formed when a being's heart gives in to the darkness or is eaten by a heartless. This leaves behind the body and thus a Nobody is created if the body has a strong enough will. In most cases, this creates the beings known as Dusks. Yet, if the will is even stronger than that, the Nobody can take a human form quite like one would expect to see in Organization XIII. Often times, a Nobody will keep memories from their past life but the occasional Nobody will indeed have memory loss(though it comes back over time). Most Nobodies have no emotions and instead use their memories from their past life to learn how to react, though some Nobodies such has Roxas have actual emotions.
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>Nobodies are, as I like to say, a part of a Whole. Nobodies are what's left behind when a heart is eaten by a heartless, but this does not mean that they can't become a Whole again. For a Nobody to become a Whole, one must find their heart by killing the Heartless which has it. The released heart would then join with the Nobody and form a Whole once more. Though, this act is rare to find considering how many heartless there are.
**Heartless** *Important*
>![enter image description here](http://th09.deviantart.net/fs71/PRE/f/2012/024/3/e/kingdom_hearts_heartless_wallpaper_by_wingedwarrior7-d4ni7xk.jpg "enter image title here")
>Heartless are beings created from darkness. A Heartless is created when a person's heart gives in to the darkness. When a Heartless consumes the heart of a being it leaves behind the body which can then become a Nobody. Heartless act and pure instinct, the instinct to consume more hearts. As a Heartless consumes more hearts, it becomes more powerful. Heartless are found in two forms; Pureblood and Emblem. A pureblood heartless is formed from the darkness itself while an Emblem heartless is created. Heartless aren't known to attack Nobodies unless directed by a singular entity. Yet, Heartless are hard to control and thus any being controlling them would have to powerful, quite like maleficent or Heartless Ansem.
**Wholes** *Non-important*
>A whole is any being that exists in the Realms of Light. Unlike a Nobody, a Whole has emotions and actually exists. Also, unlike a Heartless, a Whole is capable of thinking on their own. A Whole exists when a Nobody gets its heart back but also exists normally. A Whole becomes a Heartless when they give in to the darkness or a Nobody when their heart is taken by a Heartless. Heartless will seek out any and all Wholes they can find so that they could consume more Hearts.
**Nobody Weapons** *Important*
>Nobodies are capable of forming weapons from completely nothing. Their weapons can take any form but often relate to something about the Nobody's past life. A Nobody weapon can damage a Heartless despite following the same paradox a Nobody does. Often times a Nobody's weapon will represent an Aspect. These Aspects can add special effects to the weapons of a Nobody, quite like how Axel's chakrams were capable of forming fire. The characters in our story will be capable to **earn** one of twelve aspects through out the story.
**Memories** *Important*
>The characters of our story lack any memory of their past life other than that of their Weapons. This lack of memory should be startling to the characters considering this would feel as if one had woken up with amnesia after a car wreck to face an unfamiliar life. Yet, the characters can regain their memory over time. As I said **can**, does not mean your characters will regain all their memories. It is your decisions which will lead to regaining your memories and I will set up situations where you can regain your memories.
**The World That Never Was** *Important*
>The World That Never Was has existed for as long the End of the World has. They are opposites but both are required to exist. For as long Heartless have existed so has the End of the World and for as long Nobodies have existed(?) so has the World That Never Was. This World runs parallel to Nobodies and represents them in all their existence(?). Just like how a Nobody is capable of sentient thought, the World That Never Was is displayed as a city sort of like one would find in our world.
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>The Nobodies who live in this world are often dusks who simply move about the city while those who have human bodies seem to gather in a singular apartment building known as the End. This apartment building's first floor is completely empty except for a black desk and stairs which contrast the pure white background. When a tenant moves into a room, the room will fit itself to the tenant. The room will form into what the tenant wants it to be and will be as large as the tenant wants.
###Character Decisions and Outcomes
This section list character choices and their outcomes. Some of the choices can be good other could be bad. The same goes for the outcomes. Some outcomes might lead the acquisition of memory piece for the character no matter if the Outcome is good or bad. Now then, to business
**Choice 1:**This choice is made by the character Ellis. She has decided to run from the battle with the Heartless and the group in order to try and find the Mysterious Figure. Outcome currently unknown.
###Character Sheet
>**Appearance:** *(Written or a picture.)*
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>**Name:**
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>**Gender:**
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>**Personality:** *(Yes, some Nobodies have actual feelings like Roxas.)*
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>**Memories:** *(This section is for memories that come back to your character over time. You will have one current memory and it should be of the first time your character picked up their weapon.)*
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>**Weapon:** *(A picture or description of what your weapon looks like, keep it logical.)*
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>**Aspect:** *(To be discussed later. For now, leave this empty.)*
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>**Gil:** *(How much Gil does your character have on him/her? There shouldn't be much more than 100 here.)*
###Rules
>1.No Godmodding.
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>2.If you are going to be unable to post shoot me a PM. I will hold your character's position until your return.
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>3.If you do not return after an absence and I have been told you would be absent I will hold the position for a week afterwards. If the player has not returned after that I will wait three days before reopening the position for others.
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>4.It is possible for your character to die and you do, a player can chose to remake a new character.
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>5.Your weapons are not keyblades, you can't instantly kill a heartless.
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>6.Freedom. This is a very central idea. You are free to decide what to do. If your character decides to go solo then you can. But remember, your decisions will determine how act 1 ends.