_On the day of the children's birth five shards were removed from the main crystal, meant as tokens, reminders of the mission they had before them. However, not a single person could alter the appearance of the shards, as if compelled to leave them be. There were many times when the village elders attempted to give the children the shards, but every time they were put neatly back in their box leaving behind a sense that they were not ready to be distributed. It wasn't until a month before the children's 17th birthdays that the elders had a dream where the shards spoke to them, giving their permission to finally hand them over to each of the five children. It was this dream that told the elders it was finally time for the kids to set off on their new mission and a plan was made, to present the shards before sending them to observe the crystal._
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Most magical boys and girls have something that 'transforms' them, the assumed source or amplifier of their gifts. Ladies and gentleman I present to you, the shards. When they are first handed off to the children, they merely hum with a power meant to draw them back to the main crystal. Once at said crystal the spirits of the deceased sorcerers will enter the shards where they will become beautiful stones that unlock the specialized magic within them. You will then get to decide how the stones stay close; necklace, cuff, ring... Usually something that can stay very close to its person. The kind of stone also depends on your element: [Aventurine](http://www.hiddenitegems.com/images/gem-id/cabochons/aventurine-green-cab.JPG)(Earth), [Lapis Lazuli](http://images-of-elements.com/lapis-lazuli.jpg)(Water), [Vanadinite](http://4.bp.blogspot.com/-FhKi8537TnQ/UZkFJAw55wI/AAAAAAAAHWY/4YwjgjNRNyA/s1600/Vanadinite5.jpg)(Fire), [Moonstone](http://images3.wikia.nocookie.net/__cb20130225182737/greenrider/images/b/bc/Moonstone.jpg)(Air), [Citrine](http://www.rubysapphiregemstone.com/images/NB2249.JPG)(Aether). As for the powers they unlock, they are as follows:
**Earth:** The element of strength and focus, a force that needs a steady hand to control it. Mastery of the element allows for manipulation of wood as well as stone, the ability to find the lost or hidden and a second sight is given through vibrations travelling through the ground. A very handy tool to see around the next bend. This element also gives its users a little extra muscle to back their punches.
**Water: _(Masaki Haruna)_** Not as gentle as it is often made out to be. One moment a calm and tranquil element, the next a frigid foe. Understanding this allows for the sorcerer to heal as well as willing minor changes to ones own appearance through the reflection of a water source. It's more dangerous side allows the user to drastically change the temperature of the element, helpful when getting someone to talk. Water also likes to instill knowledge upon sorcers who draw strength from it, a small boost in the intelligence department.
**Fire:** Violent and angry, this element longs for destruction. It is the spark of life, the only physical element that creates its own existence. While it consumes much, it also gives back its warmth and loyalty to its users but promises no such things to allies. What it lacks in physical strength and intellect, it makes up for in speed. Those of the fire alignment are gifted with faster than average reflexes.
**Air:** Light and full of laughter, can be much more mischievous than it lets on. It can carry sounds over greater distance than one might normally be able hear from, a nosy body who likes to have a good time. Manipulation of scents is also a talent in addition with the naturally lighter body that, with enough practice, can jump greater heights/distances and even float along the air currents.
**Aether: _(c3p-0h)_** While fire is the spark of life, aether is life. Where other magics use physical attacks, aether users are compellers. Using the positive energy to influence the mind in different ways. Their power grows from the light and connections to sacred sights, diminishing where corruption is high. They are also dream walkers, sometimes able to speak to the dead or dying, and are granted just the slightest bit of good luck.
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Those are your elements, so for those of you who haven't chosen: choose wisely. ^.^ And if you wish to change, it's first come first serve.
### RULES:
-Play nicely with others. I will not tolerate any disrespect towards anyone here.
-No Power Playing, God-modding and other such rude things.
-This is a mid-to-high casual RP. That means proper grammar, punctuation use, and a good quality post. Length is usually not the issue. I would rather have 1 really good paragraph than 3 sub par paragraphs.
-And in the case that interest fades or something pops up, don't leave us hanging please. Just type a little goodbye and what you'd prefer done with your character. It's no big deal, happens all the time... I'd just like to know when someone doesn't plan on posting again.
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So without further ado, your CS skeletons:
{Picture}
**Name:**
**Nickname:**
**Gender:**
**Element:**
**Personality:**
**Other:** {Things like preferred weapon, fun facts, or anything I may have forgotten go here}