Thunderbolt Black:
Aerial Combat, Intrigue and Adventure in a post- World War 3 alternate world.
In Thunderbolt Black, the PC's assume the role of tactical combat aircraft pilots in a large mercenary company of the same name. They are part of a world, alternative to ours, that was ravaged by a decade-long Third World War beginning in the late 1990's and ending in 2008.
The world has since begun to rebuild itself by the year 2015, but things have changed greatly, resulting in the rise of large mega-corporations, and private military contractors of great power and resources alongside conventional militaries and governments.
The pilots of Thunderbolt Black are engaged in a shadowy secret war against the largest of the corporations, MultiCorp, which has designs and ideas on how the post-war world should be run.
As part of the 101st Tactical Air Squadron, the 'Black Knights', the player characters engage in numerous operations as part of their mercenary contracts, in an attempt to halt and hinder MultiCorps' operations, and to gather more intelligence and information about their long-term goal, and how it will affect the world at large.
This RP is a reboot of one originally run off-site on a Yahoo mailing list. That game lasted almost ten years, but sadly never reached its' fruition. I am hoping to run a new version on the Guild, and that it will be almost as successful. The key things in keeping the previous version of the game running were a close-knit group of characters with good interpersonal relationships, and backgrounds that were woven into the ongoing events of the game. I hope to re-create this here, and keep the interest of players alive for the long term.
If all of this is interesting enough to you, then perhaps you'd like to create a character. Rules for the game are below, along with the skeletons for character and aircraft sheets.
Game Rules
Character & Aircraft Sheet- Post these in the Characters tab when you're ready, and notify the OOC thread for approval or editing.
If you would like some more information about 'pilot lingo', then the following link is a good reference:
Tactical Brevity Codes
Don't feel like you need to refer to all of them though - they're just there for flavour.
The game is currently open for another player. Eight is the maximum I will allow, and three the minimum. I will be adapting a lot of elements and ideas from the previous plot I ran off-site, but there will be significant changes - so even if you're industrious enough to find the old group and wiki, you won't know exactly what to expect...