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Hidden 10 yrs ago Post by gamer5910
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gamer5910 The Son of Death

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{Name} Riku. {Age} 16. {Species} He is mostly demon but has a mortal mother so he is also human. {Gender} Male. {Appearance} You can use a picture and give a extra details you want to add, or just give a description I'm fine with either of them. {Power/Ability/Other} He has a demonic purple flame he inherited from his father which allows him to summon his scythe and the demonic flame also helps him in many other ways. {Weaknesses} Riku's weakness comes from holy items and weapons. He can be killed by only a few holy items but any blessed weapons can definitely kill him, and he can go into holy areas since he is part human but he can't use his demonic flames while in that area. Riku's human side is also a weakness and since he is part demon he can be killed by non holy weapons, but it is a bit harder to do so without one. {Personality} Riku is friendly and nice to people who try to actually be friends with him and not run and scream "satan spawn everyone run!" He is also very secretive and does not socialize much for the same reason of a whole city trying to kill him. {History} Riku named after his father is the son of death his father the grim reaper was killed by priests before he was actually born his mother a princess named Alice raised him in her own kingdom. Riku for the most part looked normal as a baby but as time passed some unique features started showing up. Around his 10th birthday Riku started growing his demon horns which stopped growing only months later and they stayed the same size ever since. Later on in his life Riku returned to the demon world after his mother was murdered by member of a cult called "the fallen angels" he spent a long time there was watching the world go by only aging little by little at the dawn of the futuristic generation where people and other life forms lived in many different planets Riku made his return to the mortal realm. Shortly after he made three new friends which right now their names are disclosed. The three of them made many journeys to far off places one of them separating them all together. Riku had heard that someone was paying big money on whoever is brave enough to go through this mysterious fog. When Riku and his friends arrived they all went through the fog but on the other side Riku didn't see any of his friends. It was him all alone on a grassy field unaware he was now that in the "clash of the realms."
Hidden 10 yrs ago Post by Teknonick
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Teknonick The Dance!

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Hidden 10 yrs ago Post by GingerBoi123
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GingerBoi123

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{Name} Udyr {Age} Unknown {Species} Human (Spirit walker) {Gender} Male {Appearance} {Power/Ability/Other} Udyr possesses the power to change "stance" giving him the characteristics of four different animals- Tiger stance- Ferocious and quick. His defence becomes lack lustre but he can deal high amounts of damage quickly. Orange claws begin to form over his fists from energy. Bear stance- Udyr hits harder but slower. Blue bear claws form around his fists from energy. Turtle stance- Udyr's most defensive stance. He rarely attacks but his defence is very nearly unbreakable. He only uses this when he is weak or tired. Green energy from around his fists like scales. Phoenix stance- Udyr is able to hit with fire in this stance. Red energy forms round like wings (he cannot fly) {Weaknesses} Every stance has a weakness. Tiger stance loses defence, he becomes incredibly slow in bear and even slower in turtle stance and the phoenix stance means he loses a bit of defence too. {Personality} Once a wild catalyst of destruction, Udyr is now a calm, and calculated being. Mostly. Sometimes his personality is based on the stance he is using but mostly he looks out for others and tracks the ones who threaten him and his friends. If you can get on his good side, he becomes a loyal protector and friendly enough. However his animalistic urges will kick in if you anger him as he becomes overly aggressive, and persistent. {History} For years, the tribes of the north learned to avoid the wildman and his domain. Then one day, Udyr caught the scent of a fearless trespasser. Determined to chase the intruder from his territory, he attacked, only to be deflected with ease. The wildman launched himself at the stranger again and again, only to be effortlessly cast aside each time. Exhausted and defeated, Udyr felt his animosity ebb and croaked a clumsy “"who"” to the stranger. LeeSinSquare.png Lee Sin had come seeking the Spirit Walker’'s guidance and instead found a man who had also lost his way. The monk promised he would right Udyr’'s path and guided him to a monastery said to be protected by four eternal spirits of great power and wisdom. There, Udyr would find harmony. Lee Sin brought Udyr to a land that was a stark contrast to his birthplace. Survival was not the only law that governed the lives of Ionians or creatures of the land. For the first time, Udyr felt at peace with the spirits surrounding him and found comfort in human companionship. His time among the monks taught him to temper his instincts, while his meditations with the ancient temple spirits taught him wisdom. Through them both, Udyr learned to truly embrace his life as the next Spirit Walker. Udyr owed much to the Ionians. It was a debt he was never asked to honor, but one he would ultimately repay many times over. When the armies of Noxus invaded, Udyr did not stand idle as the brutal soldiers oppressed the peaceful Ionians - he had not forgotten how to bare his teeth. Udyr leapt at their armies with all the ferocity of a cornered beast and gave the invaders good reason to fear the wilderness. From the trees, his claws tore the Noxians down in scores; on the river banks, he threw them back with the falling tides, and in the fields, he consumed them with searing wildfire. Only when the Noxians fled with their tails between their legs did Udyr quell his rage.
Hidden 10 yrs ago 10 yrs ago Post by Izuriel
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Izuriel

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Withrdawn.
Hidden 10 yrs ago Post by Sessamaru
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Sessamaru The Grumpy Hermit

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{Name} Sessamaru {Age} 23 {Species} Dearmadta/Spirit Fox
{Gender} Male {Appearance} Though of average height and weight, Sessamaru is plenty agile. Slender, yet toned, and a natural acrobat, he appears as a traditional swordsman. His hair, long and milky white, is held in a high horsetail with the front free flowing, the bangs brushing his high cheekbones whilst the sides grace his collarbone. He possesses fox ears, the same color as his thick mane, which are sensitive to sound and twitch quite often. His eyes are almond-shape and pupil-less, with only glowing green irises. Like the rest of his race, he is clean shaven by nature, incapable of growing facial hair and body hair. He has smooth, alabaster skin, giving him a marble-like appearance. In the end, he appears prominently as what one could equate to an "angel" with a bestial deformity (his ears). Body build: Slender/Athletic Hair: Long Hair color: White Skin color: Alabaster Eye/Iris color: Green, pupil-less Height/Weight: 5'7"; 135lbs Notable Features: He possesses fox ears instead of the typical ears of most humanoids. Sessamaru wears an amalgamation of traditional clothing from Japan and China, giving him the appearance of an expert martial artist. Arms/hands: Yellow Kote Torso: Green Changshan Waist: Yellow Obi (a sash/belt used for kimonos) Legs: Yellow Changshan pants Feet: White Tabi (socks), waraji {Power/Ability/Other} Basic Illusions Capable of using harmless visual illusions, Sess can employ this tactic to trick his foes into thinking he has a larger repertoire of magic and abilities. He can use this to summon a ball of flame that does not burn which produces a realistic light, for example. However, the illusions he conjures are incapable of any tactile or psychological influence (which greatly differs from a fox spirit's ability to produce illusions). Enhanced Speed and Reflexes A trait he inherited from both parents, he is naturally swift as a Dearmadta from the Halcyon Tribe, as well as the offspring of a kitsune. He is faster than even the most practiced martial artist. With the aid of Aeromancy, his speed is well above superhuman and is his greatest strength (coincidentally, he is not physically stronger than a physically peaked human). Abilities Longevity Sess's Dearmadta ancestry allows him a long life and eternal youth. Old age to a Dearmadta is similar to humans, in which the body starts to shut down after long use (age). However, Dearmadta never age physically and are prone to disease and poison much like any normal mortal. However, mortals who are familiar with the Dearmadta assume they are god-like simply because of their vast lifespans and their inability to show wrinkles. Heightened Senses Sessamaru's Kitsune ancestry gives him enhanced senses, such as sight, hearing, taste, smell, and touch. His instincts are also heightened, allowing him to be much more aware of his surroundings. Though strengths, they are also a weakness. High pitched whines harm him and his sense of touch makes him far more vulnerable to pain. He can hear full conversations from a fair distance and can even select a particular conversation from a room full of crowded people. He can easily differentiate people simply by smell and can tell the difference between fabrics and subtle changes in weight. His sense of taste is heightened to degrees where he can enjoy foods more and even tell the chef if he used too much salt. Resiliency (Will Power) Unlike most martial artists who are resilient due to constant training, Sessamaru derives his resilience through sheer will power. Due to his strong character, he refuses to give up even if he is in immense pain. His bones can be easily broken like a normal humans, but his will power alone keeps him from giving into pain. Despite his stubbornness, too much physical damage can surpass his pain tolerance and force him into submission via unconsciousness. Metamorphosis Sessamaru's appearance changes slightly. He becomes taller (6'4") and becomes more slender, all of his muscles tightened around the bones. His hair takes a silvery sheen and his fox-like ears vanish as pointed humanoid ears appear in their place at either side of his skull (where they should have been all along). His eyes glow cyan rather than green and possess slitted pupils. Sage-like markings appear around his eyes, the color of the void and his lips and fingernails (now reminiscent of claws) become the same color. He possesses seven silver-white tails (something he did not have before) and his voice is a deep baritone. The metamorphosis is temporary and is stress-induced. Though a powerful buff to his magical talents and already-enhanced speed, reflexes, and senses, it has a devastating strain on the body and uses up large quantities of life energy (instead of magic energy), only accessible for two minutes (though accessible for longer, it is unwise as it can potentially destroy the body from the inside out). His illusions and plant magic become far more powerful due to the dominance of his Spirit; the illusions are capable of inflicting psychological pain and he is able to access the more dangerous plants of the spirit world with his chloromancy. He is far more fragile in this form and is thus forced to evade his enemies. Unlike the Dearmadta, Sessamaru is a half-breed and is thus not gifted to remain in the form due to the spiritual nature of his existence. As such, the conflicting blood refuse synchronization and limits his abilities as both a Dearmadta and a Kitsune. Talents Master Swordsman Expert Tactician Acrobat Basic Hand-to-Hand Combat Magic Aeromancy Wind/Air Magic, Aeromancy is a multifaceted school of magic capable of both offensive and defensive strategies. Aeromancy allows the user to manipulate wind and air currents, as well as being able to increase their own speed by decreasing air resistance and capable of flight. Wind can be focused into a concentrated blade and can pierce steel as though it were paper, and perhaps through harder substances depending on the amount of energy and concentration used. Cyclones and whirlwinds can be conjured to deflect thrown objects or energy. Ultimately, lightning can be generated and focused, though only to a single spot, by simply causing enough friction with the air currents. However, Aeromancers are unable to manipulate the lightning due to the intricacy of electromancy (meaning it's a whole different school of magic). The use for Aeromancy is versatile, though the elements are quite fickle; especially when used to summon the fickle elementals. Chloromancy Plant Magic, Chloromancy is a school of magic that uses plants as a means of misdirection, despite being used for both offensive and defensive strategies. Due to Sessamaru's unique nature as a half-spirit, he can tap into this magic far easier than the most practiced sorcerer, able to use his own magical energies to conjure otherworldly plants, becoming a metaphorical "seed" to spawn plants that do not exist in this plane of existence. He's able to create realistic clones of himself out of rose petals (for example), as well as use a flower of any sort to conjure a spirit-made weapon for a short amount of time. Bindings and Seals Sessamaru knows the fundamentals of magic and how it works, the intricacy involved and how to crack it. No matter the school of magic, the principles of binding and seals follow the basic rules of magic, no matter how complex. The key is to find the "key" component of the seal/binding. Sess is able to dispel barriers by finding the overall formula that "binds" the spell together. However, he himself is not skilled in creating powerful barriers, bindings, and seals, and is thus only able to make "adequate" suppression spells to hold off an untrained opponent/ally (untrained meaning "someone with little to no experience in magic"). {Weaknesses} Due to his hit-and-run nature, he is immensely weak in direct confrontation, despite having the strength equal to a human farmhand. He's also his own worst enemy due to his very nature, constantly burning away his own magical energy (though this also gave birth to his strength of being a tactician). His anti-thesis in combat is flame magic and abilities, for his winds make them stronger and his plants are simply fuel. Though a strength, his patience is a weakness, due to his need to bide for time in order to find (or make) an opening. In the end, it is ultimately his fragile nature that gives birth to his weaknesses, even his compassion, kindness, and mercy. {Personality} Sessamaru is a kind and compassionate youth, revering all forms of life with a sense of joy. Comfortable as a wanderer, he does not let his own personal baggage weigh down his steps and he never looks back on the pain brought upon him. The swordsman tends to be polite and well-mannered, despite being an easily distracted goof. Sess, by his very nature, prefers his own personal freedom and despises oppression, whether it's directed at him or at someone else. Easy-going and lax, it is difficult to anger the young man and even more difficult to coax into a fight. He is quite clever and intelligent, which he uses to his advantage in order to avoid harming or killing those who happen to force him into a fight. He hates the idea of killing others, though he is quick to protect anyone in need of help. Sess is notorious for his modesty and lacks pride, though he has a realistic view of his own power when up against an opponent who either underestimates or overestimates his abilities. He is unwilling to take credit for anything that he has done or in things others believed that he has done, and is quick to give credit to someone else, especially if it gets him out of an unwanted bind. However, in serious matters, he will not allow anyone to be judged or punished for crimes that they have committed, never once speaking out about it, giving his opponents a chance to atone for their sins. Sympathetic, the half-breed is ruled by his own emotions, whether for a goofy act or for serious matters. He refrains from acting on his anger, keeping a cool-head in the heat of battle. Regardless of all his upcomings, his greatest downfall is his appetite and curiosity. He tends to eat multiple meals in a single sitting, as though his stomach was a black hole. In truth, he eats, not only out of pleasure and the scarceness of food in his travels, but because of the amount of energy he tends to expend during his "meditations" and "training" in the wee hours of the morning and the coming of twilight. His curiosity, too, tends to get him into trouble, often entering disputes and forced to resolve them, and then some. He tends to be an amateur philosopher as well. Though he's like a soaring bird, he lives by his own code. A highly moral person, Sessamaru possesses a sort of honor that differentiates right from wrong. He is unwilling to partake in a two-on-one battle, unless it is only him against two other people. He refuses to let anyone be harmed on his behalf and prefers to protect others, even if it isn't his affair. Though he dislikes people getting hurt, he is willing to hold himself back as an ally or friend is willing to fight a losing battle out of respect for their pride; though once his ally falls in battle, he will intervene before a deathblow can be dealt. {History} History
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