Name: Silus Cross
Gender: Male
Age: 32
Nationality: Alvina
Appearance:
Standing at 5'9" Silas is a man of average height, he has an athletic build and short black hair. He has a scar running across his chin and various other scars under his armor.
Bio: Silus was born into the Cross family of Alvina, A family revered as Dragon Hunters and as such he was trained from an early age to become a Dragon Hunter in his own right. The training was harsh and unforgiving but the young Silus endured wanting to prove his worth to the family. And although the process was long Silus slowly grew into a promising hunter. And by the age of 16 he was allowed on his first real hunt.
Silus' early hunts into the Takari Wilds were very successful and even at a young age his score began to grow. And at the age of 18 he slew his first Drake and was bestowed with his very own Dragonsbane Dagger to prove himself a full member of the Cross family. Silus' score continued to rise and he was a shining example of what the Cross family was about, and by the age of 25 he received the great honor of being chosen to represent the Cross family in a Shadowlands Hunt.
The journey to the Shadowlands was difficult enough, a three month boat ride across the Great Sea and waters plagued with all manor of beasts. Before they had even reached land Silus had had his fill of these new lands and strange creatures. But that was only the start of his journey through the Shadowlands. The group spent a month hunting a Green Wyvern and in the hunt had to fight off many other beasts. Unfortunately Silus was apart of the Scouting group the day the Wyvern was killed. The unfortunate part was that the scout team didn't find the Wyvern the Wyvern found them. The beast was upon the group in a flash and the fight was over quickly. The scout team was massacred and Silus was left for dead by the beast.
Reinforcements soon arrived and Silus was given medical care, but his role in the hunt was over. And worse than that he had been bested by a beast and therefore his score was forfeit. The other members of the group did not leave Silus to die, but he was an outcast for the entire trip home. Upon his return to Alvina Silus was publicly disowned by the Cross family and exiled from their estate. With no where else to go Silus turned to the Black Order in attempt to rebuild his score and regain what he lost at the Shadowlands. It has been Six years since Silus joined the Black Order and in that time he has regained much of his lost Score, and even moved his way to becoming Captain of a squad. But it will take something truly impressive if he is ever to be acknowledged by his family again.
Fighting Style: Silus uses his families Sword style that has been passed down through the ages. In a normal fight it isn't to flashy or impressive, but most of the styles "signature" moves come when fighting large opponents such as Dragons.
Equipment: Hand and a Half Sword, Dragonsbane Dagger, Fire Enchanted Armor (Shown in Pic), Bedroll, Basic rations and survival gear, Pouch of herbs and Spices for cooking.
Skills/Abilities:
Tracking - After a life of hunting it comes naturally
Cooking - How says that you can't eat well while traveling
Dragonology - Knowledge of Dragons inside and out
Other Information:
Name: Gerhard Bergfalk
Gender: Male
Age: 37
Nationality: Silverfang (Silverfanginite? Silverfangian? Silvin?)
Appearance:
Gerhard is quite a muscular man of Silverfang descent, he stands at a sizable 6'4" and appears as a quite imposing man due to such however, the large man's face always has a kind gesture a heart smile and a warm and welcoming demeanor, a dark brown mustache that is kept rather long is the only bit of hair to be found upon his head. It is easy to tell that the man had never worked an easy day in his life, for his body seems sculpted magnificently.
Bio: Gerhard Bergfalk, a man of raw physical might and staunch personality. For as long as he could remember Gerhard has been a laborer, working one menial job to the next essentially picking things up and putting them somewhere else. In time he became quite good at such physical labor. For years Gerhard lived like a dog, barely able to scrap enough money together to survive. A great being, Silverfang, though a beast still lived a life of plenty. This gave the man the very will to pull together, for if something as hated as a great beast by those who do not understand it can eek out a living, then by the powers that be so could Gerhard!
The mighty dragon known as Silverfang took a liking to the somewhat down on his luck man, just as she has done so many times before for her people. For years in the mountain homes Gerhard was taught of many things by the rather omniscient dragon, or perhaps she had manipulated his malleable heart. There he had learned the very basis for the morality that he employs today. Not all humans are good for the fact that they are human, there are people that are fiercer, more deadly, and most of all, even more treacherous than many of the beasts of the Shadowlands. And on the flip side, there do exist beasts that are slaughtered for the sole fact that they are beasts, some are just like Silverfang, not wishing harm among those who wish harm to herself. Gerhard's heart was soft, kind, forgiving, perhaps he had the ability to change the opinions of those around him, and yet he knew that many beasts must be slain if his way of life were to continue. With Silverfang's blessing Gerhard knew that he must place himself within the ranks of the Black Order if he truly wanted to fulfill his dreams, a life where beasts and men are brothers, not enemies.
Gerhard is a man among men, who often lets his demeanor and muscular fortitude do the talking for him, he has the capabilities for fine arts and strives to help everyone around him reach a certain perfection in at least one trait. A softhearted and kind soul he does not hesitate to place himself in danger's way if it means the protection of someone close to him.
Fighting Style: Gerhard is somewhat skilled in hand to hand combat, although he hasn't had much practice for he is a man of spirit and soul, contrary to his appearance. Heavy strikes and versatile grapples are what line the style of brawling that he employs.
Equipment: Two heavy iron gauntlets that cover a portion of his knuckles, yet leaving enough open space for him to have mobility with his hands, these are the catalysts for his fighting style. And a supply of normal everyday shirts in abundance. (He tends to tear them often)
Skills/Abilities: Gerhard is often considered a mountain of thought for his outward physical appearance and wisdom that he contains within. Unknown to him the large birthmark that resides at the sole on his right foot is in fact divine in nature. Gerhard never thinks to much about it, other than when he is in contact with earth it makes effect on his life. Although when there is dirt between the large man's toes, he feels at peace, perhaps even one with nature. The large man also boasts great strength.
This mark is completely unactivated and untapped into, it is unlikely that Gerhard ever will posses the knowledge or skill to activate it.
Other Information: Gerhard speaks with a heavy Scandinavian sounding accent!
-=Rules=-
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
As an aside, I really like the setting and think that many wonders shall be had!
Count Salezenathor of Hesse, Vassal of Talos, Sworn to the Black Order
Bio
Count Salezenathor was born as the younger brother of the current Duke Ironclast of Hannover. Ironclast and Salezenathor were opposite in some ways: Ironclast preferred to fight close and be comfortable with the masses, while Salezenathor preferred to fight from a distance and only open up around smaller groups. For the reign of their sickly father however, they complemented each other in maintaining the house. They became better friends as they became worked more closely.
Their father, realizing his death was approaching, wrote in various gifts to each of his children. This included an Shardbow for Salezenathor and a magical sword for Ironclast.
When illness finally killed their father, the duchy went to Ironclast and some ducal lands went to Salezenathor as a county. For a while they remained friends, but then Ironclast got married and had a child, and then another one the next year. Realizing that while his brother remained, his second born would have no lands to inherit. Sal's brother, wanting to maintain his line as noble, started trying to get rid of Sal. After a few minor skirmishes within the duchy the Count left, naming Ironclasts second son regent and heir.
Salezenathor signed up with the Black Order, maintaining his title but losing the lands as a requirement. Ironclast's murderous intentions remained however as he thought Salezenathor was just being clever.
While accomplishing nothing extremely note-worthy, Sal has started building a reputation as an excellent marksman and a skilled politician. He has hunted in the evil woods for monsters of small to mid size as practice though, waiting to jump on the big game for when he as accurate with his bow as with his eye.
Age: 40Fighting Style
Sal prefers to maintain a distance, shooting his arrows with great skill. If he has to he will use a simple knife on them.
Skills
Marksman: Salezenathor can shoot far and accurately, or mid distance and quickly depending on his bow.
Horseman: Salezenathor can ride like a knight, as comfortable on horseback as on foot.
Politician: While not able to speak to crowds, Sal is clever and in a conversation involving less than five people will get the better of the others.
Singer: Every camp needs a bard.
Sneaky: Although not a tracker, Sal can hide in the shadows.
Equipment
Icon. Rankoric Horses are bred for speed and intellect, moving faster and longer. Small in stature yet strong, they have one defining characteristic: they choose a person and stick with them. They will only obey commands from that person, will fight to defend them, and die for them if necessary. They also live to be as old as the person who rides them, usually dying no later than a year after they do (although sometimes they change to a close friend, making some live for stupidly long lengths of time). Icon chose Sal when Sal first left for the Order, in a way a sign from God that this was the right choice for him.
Boots of Silence: Make no noise as he walks.
Cloak of Weather Resistance: Anything natural has no effect on the wearer: a strong storm will not hit them, rain will not touch them, and ants will not bother them. Monsters and magic will still hit the wearer though.
Folding bow: A bow that folds at the middle in a unique manner, allowing Sal to carry it discretely in his cloak if necessary. Made to shoot quickly and at a mid range.
Shardbow: A bow of massive strength and size, it is theorized that from the Age of Gods this was a weapon that brought down deities. When drawn, it will never snap no matter the tension, and it seems to shoot exponentially harder the stronger it is pulled, meaning if something tugged the string REALLY hard...
(Note: For a human this will only be maybe twice to three times as strong as normal, so he won't be shooting a railgun)
Jester: A magical flute. Salezenathor is still trying to figure the damn thing out.
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it. 2. Romance and Gore allowed, But keep it in good taste and in site rules 3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC 4. Be civilized and polite please 5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed. 6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in. 7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Name: Recca HeartSeeker
Gender: Male
Age: 28
Nationality: Kingdom of Talos
Appearance
Bio: Recca was born in Talos, Half pure blood and Half native. He was Raised in the church and is a loyal to it. He father is pure blood and his mother was just a servant of the house Ryugal. When she became pregnant with the lords son, they were thrown out because the lords son said that she seduced him. Being only a servant, and he being the lords son, no one would've believed her anyway. When Recca was born, he bared the birthmark of magic on his back right shoulder. He had been chosen, and that's when the church took them in.
When he was old enough his mother told him of who his father was. Even though she had great distaste for his father and house Ryugal, she didn't want him to not know who he was. People often talked about him as the bastard son of house Ryugal, He never let any of the whispers in the dark get to him. he had a loving mother and a place to belong too. With the mark of the gods on his body he started training within the church at a young age. Honing his skills with magic and also swordsmanship. It was not long before he started to incorporate his own fighting technique. He called it Bararaku Inkeradosaika which means Lightning Sword of Extinction.
As he grew older and his magic grew stronger, he finally had risen to the rank of priest in the church. He took his vows of celibacy and was committed to the cause. Soon people around Talos started to call him the Lighting Priest. Serving as a ambassador in the Talos army, he would often join them on their patrols near the border to keep the stay monster at bay. Its not normal for one of the church to go out and fight but even their pope knew that Recca had a higher calling. He knew that Recca was no ordinary child when he first arrived at their church with his mother. He as something more.
Years have passed and Recca is now 28, he had made a name for himself. Training hard and working hard everyday to get out of the shadow of house Ryugal, and he obtained the rank of Monsignor. He service to the church was very committed and preaching the ways of Ristoth. His last meeting with the pope, he told him he would reach out to the Black Order. He felt like everything he did up until now was calling him to the Order. With the popes blessing he reminded him that he represents Talos and the church of Ristoth. And to remember the teachings will always guide him.
Fighting Style: Bararaku Inkeradosaika is a duel wield fighting style the focus on offense but also have some defense capabilities. With the help of magic one imbues its weapons with whatever element he is more proficient with. In Recca case Lighting is is main but he has other suppose spell to help him.
Equipment: Two Long swords fit in to a holster on his back in a cross shape manor. He keeps a bible with him where ever he goes. His clothes is like in the picture but on outside of his shoulder you can see a Cross on both arms (or whatever they use for Ristoth symbol.)
Lighting weapon: One imbues weapon with the power of crackling lighting cutting and stunning or shocking ones enemy by sending jolt of lighting in to the muscle.
Lighting shield. Recca summons a shield of magical lighting in front of him by crossing his swords blocking most magic or projectiles. only protects the front not the back.
Electric Shock: Recca summons a small ball of lighting throw it aw an opponent.
Other Information:
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
NameTy'ura KurastienGenderFemaleAge18NationalityTalosYura is a very intelligent woman. She is very strategic with her movement in combat and tends to overuse her energy of which tiring her, and doing this multiple times she gains a very athletic body, though due to her height (4.11) she seems very feeble and delicate. Yura has a calm and cute look to her appearance, most people around her treat her like a child or simply a weakling of who can barely do anything. Yura also is very clumsy and due to that she has received almost 4 cuts in her lifetime. One appearing on her arm and most of them are, and the other is on her leg. Yura's hair is fairly long, though she tends to keep it up in a bow, the length of her hair ends from her head to her shoulders, and her hair color is also black. Yura is very clean, due to her intelligence she has studied that, when burning water it kills various bacteria, thus she does not gain that dirty look to her skin. Yura is a very kind-hearted person, though mostly to animals but that doesn't mean she is rude. She relies on animals more than humans due to her stronger bind with animals that serve as companions listen to her more than humans. Around 'people' she has a very bubbly personality, casually talkative and very hyper, but she tends to show more of her friendship and love to animals and gives more thought to animals as well.
Biography
Ty'yura was abonanded at a young age, only seeing her mothers face of which that memory begins to become more scarce. Yura could feel the wet and cold ground as many ran to there homes, but a young barmaiden, only at the age of 23 lived by herself and took notice of Yura. The barmaiden, Asthian take care of Yura, without the knowledge of Yura and her parents. She gained the love of a mother, though with having Yura around her life became harder, Asthian didn't let the sadness or depression come over here. When she was at work she tried not to worry as she asked the neighbors nearby to watch her house, it was a mistake. As she let those 'supposed' friends into her house stuff began dissapearing and thus...making her even poor. Asthian couldn't handle the money of which she needed in the city for her house and so she had to move. Asthian barely had any money for her and Yura, she carried the weight and the weight of her heart out of talos, attempting to find work, but there was none. Asthian's love never went done, she cared and protected for Yura and never gave up, though she was at the end of the chapter. Asthian was infected with a sickness of whichh was highly dangerous, the 'flu'. She didn't have money for the medicine nor did she have the components to heal her from the flu. Asthian cried and cried, hugging her daughter around the campfire, weither it rained or snowed she would still love Yura at a her full extent. Soon after..her book was closed, Asthian couldn't stop the tears as she knew it was her finally night alive, and so she tried to call for help in the nearest town, but soon died. Yura was alone, crying out for Asthian, tears slowly sliding down her face as she ventures every inch of the area they both had camped out, but nothing. Soon after a guard had found her alone, crying with the only remnants of her mother, a sword and a book filled with stories that Asthian took the time to create and read to Yura. The guard had took her to the village, only 21 miles away from Talos. The guard tended to Yura's need, he was a single man with no family memembers in his household. Yura grew, without knowing the mans name as he was to be only called 'Pa' (or any other names that reffered to as Dad. ) The man would buy books from the library and at times take her to training to watch the guards train and clash swords. Pa wasn't the nicest man in the world as he was very stern and serious, yet he had the smile of a child and the voice that was soothing. Pa gave Yura all the advice he could about 'defense' he would casually teach her how to use a sword in different ways and creating diverse fighting styles. Pa knew that the sword Yura always held with her was the only remnant of her mom, as he had saw her drop down and die his heart tightened everytime he saw the sword, keeping a secret that he did not aid her Asthian. The sword become less heavier as she grew older, she became more fit, having the knowledge of a guard, though she had developed her own style of combat, many thought it was a bad idea and a waster of energy, though in reality it protected her more. Yura was a smart and intelliegent girl, her father provided her with multiple essays, questions, and books, they had practiced writing, the father gained the knowledge from a mage, as he too was slightly a mage, though very low as he ranked as an apprentice, the magic of the father didn't rub on her, though his knowledge from the mage did. Yura, had no memory of many people in her life but only the merchants and her Pa. People seemed to be very scarce as many didn't seem to have free time, they were busy or lazy. Most of the citizens in the village were only young adults and elders. (<--extra) Yura was an adult, at the age of 18 she felt ready to go outside and thus she did, she moved to Alvina, soon creating a house. Her life was going into a next chapter, feeling adventurous and eager to explore, she joined..The Black Order.
Fighting Style
Yura uses both her blade and sheath. The blade is simply for impaling multiple targets or target. While they sheath is used to block and stun opponents, by hitting with the sheath. The blade can be used as a stunning mechanic as well, though it would most likely break the decoration on Yura's blade and which she would cry if she lost or broke it. So Yura uses her agile movement and her ability to do acrobatics while in combat. Yura moves around her opponent with wind magic, gaining the ability to slide on the grass to move swiftly away and towards the opponent. Up close she tends to be a strike then move type of girl so she uses fast hand movements to get her way. The sheath casually comes in from time to time, when she is wanting to impale the target quickly she will use her sheath to dodge until she is able to finally strike the opponent.EquipmentLight Robes
The Beast Tamer is a light clothed piece of armor, used for fast sword strikes and agile movements. Not much to it, though the shoes that cover her legs are a light piece of metal, mostly used for kicks to stun the opponent if needed, under the metal piece is two layers of cloth of which protects the user from scratches by the metal-piece. The weapon on the back is a sharp sword, its hilt is made out of wood and in the inside of it is metal. The blade itself is only 4ft tall, it is triangular at the tip and the rest is a long rectangle until it gets to the hilt. The hilt itself is thin and round, but not the sheath. The sheath is also wood,having a sticky substance go along the end of the sheath (the flat part) so that it does not need latches or a thing to remove the sheath. The sticky substance is also easy to remove and is also resistant to the natural weather.
Remnant
Made by her mother, made by the protection of herself and Yura when she was a baby. It wasn't often she would use a blade, but instead a bow. She practiced archery as a child, though soon rejected that and turned into a barmaiden, though sadly, Asthian had died and the sword was past on to Yura.
Sayoi's Bow
She bought this bow from a merchant named, Sayoi thus gaining the name 'Sayoi's Bow'. She orginally bought this bow to remind her of Asthian, though she soon realized that she wanted to do archery, though mostly she would practice her blade-work but at times, when she felt like it she would practice archery.
<<Skills/Abilities>>Survival, the user has increased sense in the natural world, as they feel a bond, a connection towards the animals and trees in the forest, almost as if it were voices. Yura is able to bond with animals, gaining them as companions to aid her in battle, of which is rare and normal daily tasks. Yura also has a sense of direction, having the ties of nature in her hands she can easily navigate through the forest without a problem. As if it was magic Yura can also sense poison, smelling the poisoned substance when she is close.<<Other Information>>( During the time Yura was outside of Talos she had become more fit, due to the constant walking and running. At a time she used her sword to fend herself off hostile creatures such as bears as they were too hostile to tame. She had gained fleixbility, naturally and was able to run fast. She even developed her own fighting style from a book she had read, thus she practiced running and stretching. Yura gained a house, a self made house as she was able to gain help from Talos's acrchitects and gain a house from the money her mother left her and as well getting furniture. Her house had a unique 'touch' to it as there were a bathroom that was sanded constant times by Yura. It was made to be clean and clean only and would be immidentantly if there was mold or some kind of germ upon it. She used the techinque most brewers used to clean the water, burning it. The fire itself would be surrounded by stones to keep the ash away from the floor. A wooden tub would be set in the room, filling it with the burned water and thus she would gain cleaned water. She also made custom soaps, using fresh herbs from around her home, though that would take up an absurdly large amount of my bio.)]
This is a picture of when Asthian used to be an archer
The interior will be explained in RP.
-=Rules=-
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them. 8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts. 9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC
Name:
Caleb Brèvedent
Gender:
Male
Age:
24
Nationality:
Unknown origin- brought up in Alvina.
--
-BACKGROUND AND BIO-
"Abandoned" by their parents at an unknown age in the roughest parts of Alvina, Caleb and Llynn were lost children from the start. As a result, Caleb brought it upon himself to learn how to take good care of his younger brother, Llynn. Shouldering the responsibilities of both a brother and a father, he carried the burden of holding his brother's hand along their entire journey, even when he himself had no clue where they were to go. The pair traveled aplenty- to here, there and far, far away; their home was never in one place. Their feet scabbed, heads ached and hearts faltered. They grew up as vagabonds, stretching themselves to the limit as they struggled to make ends meet in the pitiful, measly villages they ended up in.
They continued to live like this until Caleb reached 5 summers, and Llynn: 2. At this point they were barely even alive, lying on the streets of an unknown town on disease-ridden sheets, as villagers paid them no heed. Time and time again had they been put in a situation where one of them almost gave out, both physically and mentally. Due to living life as far as they did with the lack of basic human resources, one could tell that their end was near- and with things the way they were, the brothers would have been extremely thankful for it.
...up until one fateful meeting with a mysterious, aged man who looked shadier than anything, offered a helping hand. Whether they were in for anything, they had no idea; and they soon found out.
The brothers were brought by the man and his men to a ghost town, located in the furthest south region of Alvina- Caleb guessed. Llynn casually clung to Caleb in an attempt to shake off the feeling that something terribly wrong was about to take place that day... and that it did. On that very day, they signed a contract with the man who took them in as their "children", or rather, assassins. Llynn, at a young age had the intuition of the ancients. Being less impulsive than his brother, he hesitated as he watched Caleb sign both their contracts in his blood. The deal was made, and thus their shackles were locked.
The duo spent the rest of their days filing out and hunting down people that ranged from citizens to official authorities. Trained to be the best, the pair simply would walk through a crowd, clad in cloaks- and that would already mean one less soul around the block. They were trained by their 'Master' in the most gruesome ways possible, in order to rise within the ranks of their organization, "The Gray Hand". Caleb and his brother were top-notch in hand-to-hand combat, with scars and bruises that will never fade to prove that. However, when they hunted out in pairs, especially during stealth missions, Caleb honored his nation's soldiers by using their weapon of choice and got better at it: the saber. Quick, easy and painless. Years passed ever since their first assassination, and at this point Caleb had grown jaded to his unlawful killings. He had never known the people personally, so in turn he never found out whether his targets, or victims, were innocent or not. This thought nagged at him, ate away at him for years on end. Llynn had made it even worse for him, by pressuring him to stop what they're doing every now and then- just pack up and leave. The thought resided in his mind too, Caleb realized. But how could they ever leave? The elder brother prioritized his beloved sibling's life the most, even if that meant he'd have to become a cold, heartless killer in order to keep Llynn well and standing.
Caleb's heart hardened when his Master assigned them the duo's final "task" to prove their loyalty and dedication, to stand with the guild through thick and thin. One look at Llynn had Caleb sure that he was thinking the exact same thing. They were told to "get rid" of a family of 5. The parents, three children- two boys and one girl. Caleb shuddered as he looked at his Master in disgust, but only for a moment to not get caught.
"...we can't do this." Llynn sounded defeated.
"I know. My heart aches for them, but we have to. You know that." Caleb thought a bit longer. "...or we could escape."
The plan took several days until the time they had to head out to seek the family and secure their demise. They would run across the forests in separate directions, to confuse the armed soldiers- but their well-thought out plan had gone terribly, terribly wrong. Caleb had managed to make it out alive, however, the fate of his dear brother now lay in the hands of The Gray Hand.
---
Up until now, Caleb Brèvedent is a fierce, hot-headed young man who values his pride and Llynn more than anything. He prefers to think of the situation first, prioritizing logic over morals at times. A year after he turned 23 and escaped the haunting grips of The Gray Hand, he made a name for himself at a local Alvinian bakery, to keep his past under wraps. However, his plan was in vain as his original identity was scouted out and in the end, recruited to serve The Black Order to "repent". He gladly accepted and trained with all his might; to hunt predators- both beasts and those from his organization alike and to seek out his brother. Caleb wanted to wash the dirt off his hands, to rid himself off his past misdeeds and redeem himself for serial murder. The blood would never wash off, he knew- but he also knew now, that at least he would be doing the community some good and freeing them of their worries.
All was well until he was graced by a familiar presence in the halls of The Black Order.
"Brother~" I called out.
Although having been previously taught brutal ways of taking out targets with hand-to-hand combat, he preferred dual-wielding épées. Light and agile on his feet, Caleb waltzes around the battlegrounds with a bounce in his step and allows the flow of his swords to do his work for him, quick and effortless. Before finishing off his targets, Caleb likes to play around with his opponents. There's nothing more satisfying than to have your targets panic and beg for their lives.
Cloak of Hiding - Self explanatory. Given by The Gray Hand as a commemorative token, it should've been burned as soon as he escaped but figured it would be put to good use.
Body Armour - A combination of leather and cloth to allow flexibility at the joints, and iron-steel at his most vulnerable areas- namely his chest, legs, etc.
Dual Sabers
Having grown up his entire life within the confines of The Gray Hand's headquarters and traversing through the forests to seek out his victims, he had managed to learn a thing or two. From conditioning his feet during his early years to managing his stamina and flexibility, Caleb was trained for the acrobatics and endurance. He is able to run for hours without getting tired, and is gifted at slinking in and out of a given area at will, making him a great scout- and well, assassin.
Caleb possesses a faint birthmark on his right wrist, which channels his powers that had "accidentally" manifested during one of his early scouting missions when he blinded his target, leaving him dazed and his eyes bleeding. The light magic is used very rarely whenever Caleb panics, unaware of its full potential.
-Light - Apprentice
-Acrobatics
-Swordsmanship
-Baking (best buns in town yo)
-Herb gathering, self-taught during his early years travelling with his brother.
-Reconnaissance
Well known in The Black Order for his above-average looks, THEN his skills. As a result of this, he's developed a "superiority" complex and can be a little arrogant. Just a little.
1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC.
Name:
Llynn Brèvedent
Gender:
Male
Age:
21
Nationality:
Unknown but was previously living in Alvina as an orphan.
Appearance:
Standing at about 5’8ft, he is a bit on the tall side.
Always found wearing a glare, his azure blue eyes always pierced people deeply. Hair always in disorder, he never really cared much for his looks, and thus has always kept it unkempt. Has a Darkness symbol under his left wrist.
Bio:
Not remembering much of his childhood, only that he’s been with his brother for as long as he can remember. Growing up as orphans in Alvina, and barely being able to live day after day by barely scraping up enough money for a meager piece of bread that was shared between the brothers. This would eventually fall short one day, and almost close to death due to hunger, a mysterious, old and haggard man came and offered them housing and food, under the pretense that they join his organization, “The Gray Hand.” Being unable to refuse, they accepted and were taken under his wing.
The man taught and trained both the brothers in the way of assassination, seeing them as pawns that would be useful to the organization in the future. Growing up in a ragged and tough life, Llynn has become Sharp-Tongued, Cold and a tad bit Irritable but still having some compassion.
Finally coming of age to take on his first assassination mission with his brother.
Easily overpowering the man he was assigned to kill, even without the help of his brother, all he had to do was finish the job, but he had mixed thoughts, while he did not care for the man, he didn’t want to outright murder him without good reason.
“Hey, what are you doing, kill him.” said Caleb, under the shadow of a tree.
“Bu- But he could be innocent for all we know.” Llynn replies.
“No, he's not. You can't be sure, not now, not ever- if you want to live, that is. Follow the Master's orders, we can't bite the hand that feeds us, Llynn.” retorted Caleb with a look of indifference on his face.
With eyes of regret, he finally musters up the resolve to finish off the man, he kept telling himself that the reason he was killing this person was because he needed too, for all he knows this person was probably a low-life who was asked to be assassinated.
Repeating these reasons in his head, no matter how foolish they were, he finally managed to deliver the final blow. Offering a small prayer, Llynn left his body to rot. Being patted on the back by his brother after finishing off the man.
After each and every mission he had, he grew ever colder. Always telling himself that they deserved to be killed and it wasn’t ‘his’ fault. This put a great mental burden on Llynn. Whenever he came back, his brother would always shoot that same smirk on his face and say “Good work.”
In time, the brothers both reached their limits by being tasked to murder an innocent family to ‘test’ their loyalty to the organization, this mission would happen in a few weeks, the brothers were awestruck. They nodded meekly, but they both knew that they would not be able to do that, both of them planned their escape.
When the brothers set off their escape plan, it was going rather smoothly until at the last moment, they were spotted by one of the tower guards. Racing the alarm, they panicked to get to the last exit, almost making it out, Llynn gets caught by one of the traps set down for intruders. Getting instantly knocked out, the next thing he knew is that he was strapped on to a table, getting tortured for ‘betraying’ the organization.
After a long and gruesome torture, perhaps because of all the pain, he finally fell unconscious with one last with a blunt plank.
Llynn waking up with Retrograde amnesia, he forgot almost everything he knew only that he was part of the order and, the order taking advantage of this, continue to send him out for missions. Unable to remember his purpose, he continued to execute his missions, but eventually his memories started to come back after each mission, with his hate for the order growing ever stronger. Honing his skill before trying to escape, he also found out that he had been able to use lightning that was siphoned from the symbol that was under his left wrist. Training every single day, with contempt and malice towards the order, he had manage to get, through rigorous training, ‘Apprentice’ level with Darkness and improved his combat experience. He finally made his escape, killing a sizable number of the order before his way out.
Now he seeks Redemption for his wrongdoings and also seeks out members of “The Gray Hand”, he sought out the ‘Black Order’, in an attempt to try and undo his wrongdoings. It is said that this order was formed during the ‘Age of the Beasts’ whose main purpose was to free men from the servitude of beasts. Finally finding this rather, elusive order, he finally managed to join them,
Walking in the halls of the black order he was rather amazed at the grandeur size of the building.
Then seeing a man leaning back on a pillar, he clutches his head in pain and recollects the smirk he saw on his face.
“Brother~” called the voice under the shadow of the pillar.
---
Fighting Style:
Llynn fights with a sabre in the right hand and a small dagger on the left. He prefers speed over power as he believes that if you can’t be hit, you ultimately win.
Equipment:
Light armor, helps augment his speed.
Cloak of Hiding - This cloak helps the user hide his presence even easier, through vigilance, he can get spotted.
Crossbow
Being trained in the way of assassination from an early age, his skill has been honed since then. Staying longer in the order, he has been taught of more deadly ways to end his target's life. Choosing Speed over Strength, he always thought that if the opponent cannot manage to land a single hit, you, theoretically, win. Despite this he still has a respectable amount of strength.
A faint symbol on his left wrist that he's never really noticed until in one particular mission, he was cornered in a room after a failed assassination attempt, right before the final blow was struck, out of desperation, managed to harness the power of his 'mark', he could feel power seeping out of him and before he knew it the whole room was plunged in darkness, opening his eyes he, for some unbeknownst reason, could 'feel' where his enemies were. Not being aware why this was happening, this gave him an edge, and he, one by one, started to kill his assailants. After this mission, he always tried to harness his new powers, but much to his annoyance, he only ever managed to use 1/10th of the power he used back then on will.
Darkness - Apprentice.
Stealth - Being trained under an assassin organization.
Reconnaissance - Gather information about about targets or locations.
Little First Aid Knowledge - Taught by the organization to self-heal during missions.
Decent Marksmanship - Sometimes targets can't be killed with blades.
Reading - Favored past-time he did when he was part of the Order.
Other Information: Demeanor changes around women rather than be sharp tongued and cold, he becomes submissive, becoming uncharacteristically shy and blushing a deep red.
.
-=Rules=- 1. Listen to the GM, If you have a complaint tell me. I am not an evil dictator and if I am wrong I will admit it.
2. Romance and Gore allowed, But keep it in good taste and in site rules
3. Now not all characters will play nice with each other I understand that, but keep the disputes in the RP not in OOC
4. Be civilized and polite please
5. All basic RP rules apply to this roleplay: Power playing, Meta gaming, and others are not allowed.
6. The story isn't exactly set, If you have an idea for a hunt feel free to pm me the details and I'll try to work it in.
7. Copy the rules into a Hider in the "other" of your cs so I know you read them.
8. Get into your character's skin become him or her as you are playing have fun and give us insight into their thoughts.
9. Try to keep active, in both the IC and OOC pages please. And even if you don't have anything to say, at least read the OOC