Hidden 10 yrs ago 10 yrs ago Post by Rosette Christopher
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Rosette Christopher Smug Militant Nun

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Strings of Fate: A Magical Girl Roleplay
Rome, Italy- The City to which all roads lead. With nearly three millennia of history and the heart of the worlds largest religion hosted within its boundaries, calling it the Eternal City is not an overestimate of its importance. Even in the modern era, a desperate battle is going on in the city of Rome between secret protectors and horrible monsters. W-what's that? I'm a Magical Girl now? Magical Girls are those charged with fighting things that defy normal logic with skills and abilities that defy normal logic. They are fire versus fire; magic versus magic. Their enemy of course, are Errors. Sometimes, events don't happen as they originally should've. This can be both a natural and artificial occurrence, and has an unwanted byproduct- the production of Errors. Monstrosities of varying size and power, Errors are living natural disasters. It is the job of magical girls to fight and contain such beings when they pop up, ensuring their destruction is not to wide spread. After their destruction Errors fade away, as they are merely leftover remnants. Of course, Magical Girls have to come from somewhere. They are created when a magical girl saves a young girl locked into an absolute fate of death- though how this unlocks their magical potential is unknown. Magical Girls are capable of detecting proper candidates, as well as Errors with their sensory abilities. Magic Magic is an important thing to any Magical Girl. It is the source of their abilities, and by default a Magical Girl has physical abilities, durability, and healing far beyond even the greatest athletes. They further have extra sensory abilities, capable of detecting other Magical Girls(Only if they are at close range or are transformed), Errors, and Magical Girl candidates. Special abilities are present in each magical girl, unique to her personality and creativity. Training and experience unlock new wells of power and help them control their abilities with precision. Focal seeds are an important object for magical girls, though what exact form they take is dependent on the girl. Regardless, they must be kept on the girls person at all times. Without one, it is impossible to transform into a magical girl, meaning they are incapable of using magic. Without it Magical Girls are not completely defenseless- their physical abilities are still boosted far beyond that of a little girls, but that will mean little in the face of monsters like Errors. The use of any sort of magic requires a transformation, though it is said that Expert level Magical Girls are capable of using magic without transformation. Groups Usually, girls work with a group of three to four others and defend a city. For large or heavily populated cities, multiple groups work independently of each other. Generally, each group has their own beliefs on if they should intervene with the affairs of normal people(For example, stopping criminals), what sort of morality they hold, how they interact with other magical girl groups, what magic is and where it comes from and so on. In this roleplay, all characters will be in groups of 3-4, to be worked out by the RPers under the GM. Experience Level Greenhorn(Prologue) Exactly what it sounds like; a brand new magical girl. They lack use of a special ability, and only have partial control over their basic magical girl skills. Magical Girl(First Act) A magical girl who understands the basics and has control over their special ability. The First Act abilities of a magical girl are the basis from which every other ability stems. Veteran(Second Act) Veteran magical girls have the knowledge and expertise to add extra umph to their special abilities, allowing them to do do things beyond that of the average magical girl. This will be the highest you can go at the start of this RP. I'd prefer we only have a few veterans, at most one veteran a group outside of certain circumstances. Expert(Finale) The top class of a magical girl, those at this level are capable of using finale moves, special abilities that are trump cards. A rare bracket that takes a combination of talent, experience, and luck to reach. ???(???)
Chatzy Co GM: LaXnyd
Hidden 10 yrs ago 10 yrs ago Post by JSwiftTehPwnlordXD
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JSwiftTehPwnlordXD Self-declared Democratic President of North Korea

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Name: Caligetta Cavallerizzo Age: 14 Appearance: See above Nationality: Italian (Pizzone) Personality: Somewhat brash but incredibly full of bravado and a vital energy, perhaps to a flaw, Caligetta enjoys the company of close friends but disdains crowds and overly friendly strangers, but at the same time is often willing to defend someone she's never met if they're in a lick of trouble. She's very unused to the idea of tresspassing being more then an empty threat and lacks certain mental inhibtions about not ignoring signs telling her not to pass, and is suprsingly good at jumping fences. Has a strong disdain for overly feminine frilly dress-types, but secretly admires the style, though she'd rather spit on her own mother before admitting it. Having lived in a relatively isolated lifestyle for most of her life, she lacks expierence in romance but is quite interested in the concept. Raised in a rural agricultural lifestyle, her only real hobbies being shooting guns and racing horses, she has a general disdain for the certain complexities of a more urban lifestyle, and is often annoyed at not being able to get to a destination as fast as possible or having to wait on cars and traffic. Biography: (Their life as a normal human, and their time as a magical girl) The House (or more accurately barn) of the Cavallerizzo of Pizzone stretches back millenia, family tales suggesting that they had occupied their ranch since Rome fell. Of course, this is highly unlikely, but one must draw their pride from somewhere. In any case, Caligetta grew up in a town seemingly isolated from the metal fingers of time, and despite the TV and telephone she lived a life few in this modern age could. The Cavallerizzo, for at least as long as records traced back, had been horse ranchers, known for their excellent quality horses that had brought the occasional Venetian merchant or Turkish trader to their farm in search of their coursers. While they had diversified into cattle as the market for horses gradually fell, they still were a family known for their equestrian lineage, their family believed to have the last pure bred Neapolitan herd in Italy. Caligetta grew up among these animals and gained a connection to them only a few in our modern world have, racing among the fields, herding cattle, and chasing off local predators with a family revolver, all of which the near constant practice made her incredibly skilled at for her age. Growing up a robust young woman, she won her first horse race on her pony Slow Dancer at age 9, and managed to win a junior shooting competition at 10. Things seemed up for her, until one day, on a ride through the forest, she found herself confronted by some monster, a giant lump of growling fur and wooden spikes and blood, that tore through her beloved Slow Dancer like paper. The beast had begun to approach her until a girl, maybe a few years younger then her, shot an arrow through the creature, rending it in two. The girl helped her up, introduced herself, told her about who she was and what she did, and that by saving her life she was conscripted into this group, that she sadly had no choice in the matter. Putting on a brave face, while mourning her horse, Caligetta agreed, wanting revenge for whatever had taken away Slow Dancer from her. While her savior eventually disappeared, she eventually resolved to move to Rome in order to strike at the heart of the errors, and to join with other magical girls. However, she is also here to step up her horse racing, with her new mount "Trans-Europe Express," and keep on the legacy of Slow Dancer. She has begun her career and has managed to survive sucessfully and gain some degree of power, at least until now. Her focal seed is a metal amulet with hair from Slow Dancer's mane, taken after their first race together. She considers him to have saved her from death at the error's hand, despite the actions of the magical girl who saved her. Experience Level: Magical Girl (First Act) Skills: (Both combat and non combat skills, tend to be relatively intertwined with their normal abilities) Master Equestrian, Skilled Sharpshooter, Good Eyes, Cattle Whisperer, Can Tie a Good Knot, Decent Cook, Deft Survivalist, Quite Agile, Has Literally Been Through This Rodeo Before, Cannot Drive At All, (JK)11/10 Lesbian(/JK?) Magical Power: (First Act) Page of Wands: She has the ability to manifest (and demanifest) two large revolvers at will. These revolvers come fully loaded and are in themselves magical, and can presumably block attacks, though less so then any physical weapon. Bullets shot from these weapons are not fixed in their trajectory, which can be altered or stopped by Caligetta to a significant degree, though they cannot switch directions without turning (they also are much less affected by friction). (First Act) Knight of Wands: She may manifest a mystical sable horse of unknown origins, apparently named Incitatus by what's inscribed into it's bridle, which has an incredible speed, agility, and reflexes, being able to leap between rooftops and gallop at the speed equivalent to a Formula One racecar without suffering negative effects, with only minor losses to turning. This horse can only manifest briefly outside of the near vicinity of it's rider, and attempts by Caligetta to get it to stud have failed, the horse apparently having no interest in other animals for reproductive purposes.
Hidden 10 yrs ago 10 yrs ago Post by Art of Fun
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Art of Fun oh dear

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Name: Tsukimon Arata Age: 16 Appearance: Tsukimon has a very 'intense' bearing, her eyes staring through most people rather than at them. Nationality: Japan Personality: Warrior-like to the core, but with the cover of a yamato nadeshiko. Tsukimon was raised to be both the perfect daughter and the ideal son, unquestioning, strong and loyal with a softness to them. This contradiction of an upbringing has created a girl who projects the air of someone important, the odd but functional combination of a charismatic princess and a warlord. Biography: The Arata, a once powerful family of warrior-nobility who turned to the underworld in the late 1700s. To this day, they enjoy vast amounts of wealth off of the debts and blood of others, although much of it is now money simply because they had money. The business world, local governments, the police, the yakuza – the Arata have their influence and power through out Japan. Their ways are still very much steeped in the 1700s, following a strict 'code' under which they operate. The son of the Arata oyabun would be the heir, and the daughter would be used to further the spread of influence. The son would be the 'warrior', and the daughter the 'politician'. This was not the case with Tsukimon. A rare single child of the Arata, and a daughter at that, left Tsukimon to fulfil both roles for her father, but she was far more attracted to the 'warrior' aspect of her upbringing than anything else. She took to the teachings of justice and order with no problem, all the while shunning any attempts to make her more 'princess' like beyond the purely aesthetic. Tsukimon is not a dumb girl. It did not take long for her to notice that the unsavoury actions of her family were far from the 'justice' she had been raised with, but kept her comments to herself. Rather than voice her troubles, she attempted to fix the wrongs she perceived – by challenging her father to a duel to decide who would lead the family. She was talented, but she was not an adult, nor did she have the experience of her father. An incredibly one sided match nearly lead to the death of Tsukimon, and it was as much guranteed...until that was not the case. Her first transformation lasted for no longer than two seconds, enough time for her body to react and win the duel, killing her father. He was not the only one to die that day, at least not from Tsukimon's perspective. She had, for all intents and purposes, lost. It was only the intervention of power beyond her own which saved her. She left her home in search of penance, all the while taking up the mantle of 'Magical Girl'. Experience Level: Veteran Skills: Swordsman – Tsukimon's ability would be nothing without her considerable talent with a sword. The Arata were a family of swordsmen prior to their business in the underworld, but they never ceased to refine their art. Even at the age of 11, Tsukimon could have been called a warrior of the blade, but her technique has reached new levels in her battles against the Errors. It follows that she is athletic. Calligraphy - One of the hobbies pushed upon her. Cooking - One of the hobbies pushed upon her. Magical Power: Izanagi, the Godspeed – The sole power of Tsukimon is her great speed, surpassing even the enhanced agility of a standard magical girl by several leagues. She can, in turn, process at these speeds. Many Armed Kannon - A development on Izanagi, Tsukimon pushes her abilities to the limit for a brief moment, creating the heavenly illusion of having multiple arms, each swinging a blade in sync with one another. In total, there are 10 blows, occurring at a near-simultaneous speed. Divine Wind - If Many Armed Kannon is the limit of Tsukimon's speed, then Divine Wind is the limit of her power. Tsukimon makes use of an Iado form, sheathing her blade, and after a moment of focus, unsheathes her the blade with all her might. In combination with Izanagi, this creates a gust of wind comparable to a small, localized typhoon, easily devastating an entire street. Izanami, Eyes of Life and Death - Tsukimon has developed a form of battle precognition over her years as a Magical Girl, allowing her to accurately guess the next movement of an enemy up to two seconds prior to the action taking place, a long time for her.
Hidden 10 yrs ago Post by whiteprophet
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I had a character to submit and then my phone ate it. I will try again tomorrow, but essentially is based on Card Captors, using a magic deck of cards to perform spells and attacks. But instead of capturing loose cards, the character gains more cards by drawing and mastering its abilities based on a book given to her in a convenient plot hook. I'm thinking she will be fromNew York, NY but will have reason to travel to wherever she needs to for the game for, you guessed it, another convenient plot twist! :-)
Hidden 10 yrs ago 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Name: Lindsey Helena Well Age: 11 Nationality: English Personality: Lindsey is the classic example of a selfish, fight-happy magical girl who cares more about her own personal wants and whims than protecting the world from impending doom. However, she has a knack for finding herself on the right side of the law, and enjoys fighting Errors too much to let herself fall to badness. When she's not fightan', her Littleness can be found drinking grown-up tea, eating cakes and generally just doing as she pleases. She's used to a pampered life, and doesn't make nice if she isn't treated with the proper respect she so clearly deserves. More than anything else, she wants to be the "Absolute and ultimate, strongest and most awesome Magical Girl there is." This is her dream. Doesn't care much for ordinary life, and prefers to live almost entirely as a Magical Girl. Because of this, her "Mundane Life" skills are very lacking, as are her basic interpersonal skills required for making a living in a conventional friendship setting. Her combat-oriented mindset makes her a good pair with anybody else who likes fighting, but she also makes a good Protector-type when the time calls for it. She likes to ignore others and focus on herself, but she isn't cruel, and will rarely outright abuse somebody outside of a very specific personality archetype. While she's a good girl at her core, she is easily influenced by her ambition and selfishness, making it surprisingly easy to influence how she acts with well-thought out words or impressive actions. She makes decisions almost entirely based on herself, and sometimes doesn't take others into consideration, although she is definitely not without her ordinary share of feelings, and often comes to regret when she makes problematic decisions afterwards. Oh, and while she adores action and hot-blooded awesome magic battles, "Kicking back is fine too." Biography: Lindsey's tale is not a happy one, a trait she shares with many of those who have defied death... Once, she was the daughter of a lovely, well-off family living in modern London. Together, they forged a wonderful, peaceful family life the likes of which the world has never seen. Lindsey loved her parents, and they certainly loved her back. They pampered her with all the wants in the world, sending her to expensive classes and spending many a long, pleasant summer afternoon with her. However, no peace can last forever, and in a wicked twist of fate- They were attacked. A man, gangster type by the look of him, broke into their home late in the evening, and went after the wealth they kept hidden away in a bedroom safe. Hearing the commotion, Little Lindsey went to her parent's room, only to find them being held at knifepoint by a strange man. Without thinking about it, she lunged at the man, attempting to protect her parents from the person threatening her. Both her mother and father were slain, after she was tossed away uselessly by the much stronger, fully-grown man she had attacked. After that, the man moved on to her. She cursed her helplessness, despairing aloud at the cruelty of it all just when she thought her life was to be at an end. But then- She was saved. Ever since then, she's tried to make the most of her newly found life. She never forgot the helplessness she felt that day, and strives to become stronger so that she never has to feel that way again. Now that she knows of the threat, of the Errors being fought in the shadows of human society, she knows for sure. In order to create the happiness she seeks, she will have to do it; She'll have to become the absolute, strongest and most ultimate Magical Girl of them all. And nobody can stop her, because that is her wish. Experience Level: Magical Girl Skills: Dance - Back when she was ordinary, Lindsey was in a dance class for young girls. She incorporates this into pretty much everything she does, although she isn't conscious of it even when she pulls off a cute spin mid-fight. Naming Sense - Lindsey is a natural prodigy at the art, and often assists others by helping make up for their lack of skill with clever, and often extremely awesome names. Not Listening to Others - A skill which she has perfected to the max, allowing her to completely disregard what you have to say. You gotta problem with that? Being an Antagonist - While not a skill which she actively trains, she nonetheless shows a great deal of talent in this and is easily able to serve as a foil to any justice-spouting or obnoxiously cheerful magical girl. Oh, but she isn't actually that bad of a girl, she just likes to have fun is all... Magical Power: POWER UP - Lin's rather underdeveloped special ability, which draws upon her own base power and concentrates it into a single or multiple points. Even at this very basic, seemingly useless level, her destructive power is "Abnormally ridiculous", and a direct hit from a POWER UPPED attack would put all but the most durable foes out of commission. Her description for this technique is that she just "Moves all of her stat points into POWER", but in reality, she is drawing upon her bodily and magical energies, combining all of it into a single point and releasing it in an explosive discharge of power. She usually uses her power through a medium, specifically her hammer "Break Nuclear". While this makes her ability much more practical, as she doesn't suffer as much slowness while using it this way, it also greatly decreases her attack's destructive power, changing it from an "A+" to a "B+". The true nature of her ability is to draw upon the power of everything and to concentrate it all into herself to increase her destructive output to an unlimited degree. Until she realizes this, and learns to control it, she can never truly realize her potential as a Magical Girl.
Hidden 10 yrs ago 10 yrs ago Post by Rosette Christopher
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Rosette Christopher Smug Militant Nun

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Excellent applications, everyone. Swift, Fun, and Aiisen are approved! After we get more applications, we'll start to form teams. I'll put my sheet up today, they'll be a martial artist.
Hidden 10 yrs ago Post by TheHangedMan
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TheHangedMan One Week Wizard

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Name: Seren Athena Belvedere Age: 12 Appearance: Blonde hair tied into a ponytail with a white bow-tie. She has clear blue eyes and a heart shaped face and large eyes. Her Magical Girl attire is a white and blue-trimmed tunic with a thin golden heart emblazoned on the center. Her outfit is sleeveless and she wears white arm-length gloves with golden bracers, silver hand guards, and a ring on each middle finger. She has a short golden cape that covers her shoulders and comes with a hood and with her personal 'coat-of-arms' emblazoned on it: two hands crossing together to form a pair of blue wings with a white shield at their center; wears white pants covered at the sides and back by a plain long skirt. The skirt itself parts in the middle, opening up space for her legs to move. Her Focus is embedded into the outfits chest area. Nationality: Welsh Personality: She's usually timid and shy and rarely likes to bring attention to herself. Often times, people even forget that she's there - not that she minds. Her belief is that she's most useful being in support, and as such it's not her job to be noticed. She's a hard worker in everything that she does. Very mature for her age, she always tries to think things through before acting - although this trait is hampered by inexperience and childish temperaments. Once, however, you do something that greatly displeases her, expect a stern scolding and a lecture. Even adults are subject to this, much to their bemusement. She rarely gets angry, and if she does she does not stay that way for long. Seren when it comes to other people is shy, but genuinely cares for their well-being, even those of people that she doesn't know. If you need a shoulder to cry on or person to listen to, then Seren would gladly show up. Biography: Seren is a bit more fortunate than other Magical Girls. Her family is complete and her daily life is relatively happy. What pushed her into becoming a Magical Girl was her death. In hindsight, perhaps she was not that fortunate. Her encounter with an Error happened little more than three years ago. She was separated from her parents, lost and tired. That was when the Error appeared. It was impossible for a Magical Girl to fight one without transforming, and they had enhanced capabilities beyond normal, so what more could a regular 9 year old do? Nothing much except to roll over and die. The error obliterated one whole side of her body, and she was definitely dead . . . except, she did not die. It was a team of Magical Girls, who upheld ideals of the most classic vein: fighting to protect people, treasuring smiles, and giving it their all. One of them possessed healing abilities that reached the pinnacle of a Magical Girls abilities. Seren woke up to the sight of them fighting the Error and her healer looking down at her with a smile as she explained the situation. As a girl that was already a firm lover of fairy tale ideals, the sight of these girls drew unrivaled admiration. When she was told that she had the same potential as them, she of course asked to become one immediately. It was a quick decision, aided by her hero worship at the time and her innate sense or responsibility. Since then, Seren has done her best to uphold her ideals of protecting people and being a defender of everyone's smiles. It's a slow process, and she was noted to be absolutely terrible at offense, but she tries anyway. To her, it's not so much as power but more on what you can do with it. Experience Level: Upper Greenhorn Skills: Finding good choke points, kiting, excellent at crowd control and over all is very good at defensive and retreating strategies. Her skill set is all tailored to defense. Personal skills involve cooking, cleaning, studying and singing. She can play the piano too. Seren's good at budgeting as well. Magical Power: Shields! Currently, she is only able to summon a set number of shields. The number grows or lessens depending on the size and strength of the shields she summons. They have no special attributes other than taking a lot of damage before breaking. Her summoning speed is of note though, as they appear as soon as she thinks of them and apparently have little drain on her. She has no abilities yet.
Hidden 10 yrs ago Post by MercuryHg34
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MercuryHg34 Likes long walks on the beach

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I'm interested, later today I'll edit this post with my CS.
Hidden 10 yrs ago 10 yrs ago Post by whiteprophet
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Name: Annie Marie Jones Age: 14 Experience Level: Magical Girl (First Act) Appearance: [working on image] Nationality: New York, NY, USA Personality: Annie is a nice girl, but a product of her time. She usually has music playing in her ear and a text message at her finger tips. She keeps her grades up and has a good relationship with her family, recently strained by the secret of using the magic cards, which her mother had not inherited. Though not particularly popular, Annie does have a serious and strong group of friends at school. Biography: Annie grew up with two parents, a baby brother, and a cat. On her twelfth birthday she was attacked by an Error that would have killed her if not for Mary Beth, a magical girl who Annie later discovered had been trained by her own grandmother. After the attack, Annie's grandma also revealed that she too had been a Magical Girl and had hoped her daughter, Annie's Mother, would be the next to learn. Instead, the talent did did not pass down through the generations and instead, fate chose another. Now it is Annie's turn to learn the magic and power of being a Magical Girl. Her grandmother and Mary Beth have brought her an old book with the key to her magical powers, which are only to be used against the Errors. Skills: Art - Annie has always had an affinity for drawing and painting what she sees, her hand and eye coordination being part of that skill. She uses this skill a lot as she masters and creates her own magic deck of cards. Mathematics - logic and numbers comes natural to Annie, though she may have a hard time explaining how she arrived at the correct answer. Public Transportation - growing up in Manhattan has given Annie a knack for figuring out railways, taxis, and even bus systems. It may not seem like an important skill until it's late, you're lost, and you just need to get home. Magical Power: Annie's magic comes from a book with magic drawn in it. These images represent powerful spells that can take a lot to master, which is represented by drawing your own set of cards. So far, Annie has successfully drawn four cards which include: "Hunter" - manifesting as a bow or gun, this spell is usually offensive but can also be used to track and observe a target "Gravity" - the gravity card can apply pressure as well as allow Annie to leap great distances and lighten heavy objects "Stone" - both petrification and sturdy protection, the stone spell can turn user or target into durable, immovable stone. "Wood" - a growth spell for plant and vegetation,this spell can bring renewed life as well.
Hidden 10 yrs ago Post by LaXnyd
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LaXnyd

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PwnLord: Accepted Art: Accepted Tatsua: Accepted TheHangedMan: Accepted whiteprophet: Everything looks good, but you need to include a near-death experience in which your character was rescued by a magical girl in your character's backstory. Once that's done you're good to go~
Hidden 10 yrs ago Post by Minder
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Minder

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I am also interested, I'll get a post up with a CS when I can ^^
Hidden 10 yrs ago Post by Tatsua Aiisen
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Tatsua Aiisen The Lewd Maid

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Are we all going to be different Nationalities? If so, that's pretty cool. Oh right, if anybody else ends up making a Magical Girl from the London area, it might be neat to possibly talk about prior history. Feel free to PM me about it~
Hidden 10 yrs ago Post by whiteprophet
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Alright, I've added Mary Beth to the story, who will have saved Annie from the Errors on her 12th birthday. I'm thinking Mary Beth will be about the fourth MG since Annie's grandmother, but the older woman still acts as mentor and teacher to the girls. I really want to keep the family tie and the strain of generations and inheritance in Annie's story. I think there's some good story telling in her grandmas pride and passing down the title as well as her mother missing out. And a rivalry to be had between Annie and Mary.
Hidden 10 yrs ago Post by Yuki Nagato
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Yuki Nagato Humanoid Interface

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Name: Jessica Sullivan Age: 16 Appearance: (Words work, as does a picture. If you use a picture, place it at the top of the sheet) Nationality: America Personality: Enjoys caring for others and is always ready to make you a warm meal, quick to comfort others, but at the same time she will scold those she feels out of line and can come across as domineering. She does not like admitting she is wrong. Her take on protecting people is just that, invisible defenders, they should do their best to avoid revealing themselves but the protection of others comes first. Biography: Born into a well off family, her parents raised her to be a well-mannered young lady. When they would go out to parties and donate large amounts of money to charities, she would give her spare money to strangers and cook for her friends. Sure she could have had others to cook it for her, but she enjoyed the act of cooking herself. She was also well educated. Her parents could easily afford to send her to a private school and supplement her education with tutors. This left her with an education far exceeding that of a public school, but at the same time, so certain of her knowledge that she often refuses to admit she is wrong until shown solid evidence that she is wrong. Adding to her education and upbringing her parents forced fencing and violin onto her, claiming hobbies would make her more "well rounded," well, one of these would make her experience as a magical girl easier, the other would just be good for entertaining. She also practiced gymnastics of her own volition, helping increase her flexibility and agility and keeps her own portion of the garden as her own, declaring that she would care for it herself When she was twelve, she had left her house to spend time with her friends. One of them, Olivia, wandered off from the group and Jessica left the others to go find her. In an alley, she was attacked by a large creature. It looked more metal than flesh with rending metal claws and gnashing jaws of half metal and half teeth. Her rescuer swooped down and killed the beast. It was over in an instant. She barely even recalled looking at her savior, having no real recollection of the events or her appearance. She recalls the girl touching her and feeling a light, then she was gone. Jessica and her friends never found Olivia. The police investigation never turned up any leads and so Olivia vanished from their lives. Jessica decided to try and fight back against those creatures that had attacked her and most likely killed her friend, in order to protect others. She somehow knew about her new abilities, perhaps something her savior had said that she couldn't quite remember. Despite herself, she had trouble finding more of the monsters to fight, and the few she did, she couldn't quite defeat being forced to retreat, her fencing skills and sword proving inadequate to defeat them. In time she was taken under the wing of another, Claudette. During her time under Claudette, Jessica learned how to use her newfound power to defeat the errors, and eventually discovered her ability to control the growth and form of plants. Claudette told to try and fashion the plants into a weapon, but it proved difficult and inefficient as a sword, a club was unwieldy and barbaric, so she settled on a whip made from a rose. After a lot of trial and error and just as many bandages, Jessica had a weapon fit to use against the errors. When Jessica was 15, Claudette moved on, mostly because of the smaller number of errors appearing in the city. In that time, however, Jessica had learned how to strengthen her rose whip, so that it wouldn't break or be cut when striking metal or struck by something sharp, as well as enhancing her plant growth powers so that she could greatly enhance the speed with which a plant would sprout to full size, as well as grow just about anywhere, digging through concrete and metal to reach soil, even as a seed. Now, she's managed to talk her parents into letting her attend her final years of school, overseas, in Italy. Even in Europe, she her parents will send her money whenever she needs(but surely even this will have limits if she presses too hard). Experience Level: Veteran Skills: Fencing, gardening, cooking, athletic/gymnast, a plethora of useless trivia about various fictional series(including some magical girl anime), Exotic Weapons(Whips) Magical Power: Plant Manipulation(First Act): Allows Jessica to control the growth speed and pose plants, to an extent. This skill has almost no combat use without a little creativity. Rose Whip(First Act): Expanding on her Plant Manipulation, Jessica is able to craft certain melee weapons from plants, her favorite being the rose whip, which is basically and elongated and flexible rose stem, covered in thorns and enhanced by her magic, it causes deep cuts. It can be retracted back into a normal rose. Plant Manipulation Mk2(Second Act): Through use of her powers and practice, Jessica has unlocked further power and control over it, allowing her to almost instantly sprout a tree from a seed or use a vine as a weapon with which to grab and bind her opponent(as just a couple examples). She now carries seeds with her to use to sprout her plants, that can now grow in any terrain, provided they can still reach the soil below it, sometimes quite difficult in cities. This also allows her to redirect her rose whip, mid attack, however it causes a loss in momentum, and thus attack damage.
Hidden 10 yrs ago Post by Rosette Christopher
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Rosette Christopher Smug Militant Nun

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Alright! I think tomorrow is the day groups will be formed and a character list will be put up. From what I gather from private messages/expresed interests/current applications, we'll have around enough magical girls for 2-3 groups. I'll be making a chatzy for us tomorrow, if that's fine with everyone. Yuki, you're approved!
Hidden 10 yrs ago 10 yrs ago Post by LaXnyd
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LaXnyd

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Name: Catherine Krause Age: 14 Nationality: Canada Personality: Catherine is someone who likes to appreciate the smaller joys of life - peace, quiet and a night sky unspoiled by city lights - or, alternatively the splendour of the bright lights of a nighttime city work perfectly well for her too. While she is normally a kind, helpful girl willing to help out people in need, she can occasionally fall too deep into focus when listening to or composing her own music and may be temporarily irritable if she is forcefully snapped out of it. Biography: Born in Germany, Catherine's family immigrated to Canada when Catherine was young. She spent her life there, eventually earning a citizenship when she was nine. She spent her days in school, had friends and lived a happy life. The traditional Canadian tale of an immigrant family achieving their dreams in the land of new beginnings that was Canada. Although her family had no particular history in the musical world, Catherine found herself attracted to the musical arts from a young age. Begging her parents, they began her with violin lessons, not discouraging her although they were not fully confident that her interest was genuine instead of a mere childish curiosity. However, when her instructor began speaking to her parents about Catherine's talent and enthusiastically suggested broadening her musical activities, her parents relented. Although their apartment was small, her parents still squeezed in a piano for her to practice with, and soon Catherine was performing songs far beyond what was expected of her age at recitals and concerts. It was her interest in music which dragged her into the entire mess, as it all began with a scholarship. Impressed with her musical talents, Catherine was invited to an exchange trip to Italy for a year to attend a school with a prestigious musical program. Agreeing, Catherine boarded a plane and headed for Italy. The plane never made it to Italy. From causes still yet unknown, the plane was forced to make a crash landing near the Appeline mountains. During the landing Catherine sustained massive burns which left her in an extremely dangerous state. Even as the other passengers called for help, Catherine lay on the wreckage of the plane, her life trickling away. That was when a Magical girl saved her. There was no great battle, no enemy to be saved from. It was just a simple question and an answer, and the girl took Catherine away and healed her injuries. Managing to contact her parents, Catherine assured them that she was alright and that she had indeed survived the crash. Expressing her desire to continue her time in Italy, she also now had a secret, second reason to stay in Italy - to discover the nature of her new abilities, responsibilities and duties as a magical girl. Experience Level: Magical Girl (First Act) Skills: Music: Aside from having experience on a wide variety of musical instruments, Catherine composes her own music. Although she will never admit it, she composed her own magical girl theme song. First Aid - when she first got her abilities as a magical girl, Catherine thought she could use it to heal her allies. While that turned out to not be the case yet, that did not stop her and she learned to heal the mundane, human way, enrolling herself in a first aid course. Voice Acting - Catherine is able to drastically change her voice to suit and imitate a variety of people, from six year old kids to mature women. She developed this skill as a hobby, and as such it is nowhere near a professional's skill. Magical Power: Time Manipulation - Catherine's magic manifests as the ability to interfere with her target's place with the flow of time. Abilities: First Act: Riavvolgere - The ability to rewind; by focusing her magic Catherine is (supposed to be) able to continually rewind someone or something such as wounds, theoretically being able to heal wounds and injuries by "reversing the state" to a point prior to the actual infliction of the wound, or she may be able to rewind an enemy's movements. Theoretically. In reality, this ability is, in terms of both net damage done to the opponent and in net healing capabilities for herself or her allies completely useless. While she is able to reverse the flow of time, she is unable to also stop the flow of time towards the future - as such, while she is able to force the state of her target to go back five seconds, for example, she is unable to keep the same target from moving five seconds into the future, resulting in a net gain of 0 seconds. In actual, practical combat she is only able to use this ability to keep things in statis, whether they be wounded comrades or enemies. She is unable to help them further, only able to keep them in place. While this ability may be useful in a team situation it had rendered her completely useless independently and as a result has made her much more reliant on allies than other magical girls.
Hidden 10 yrs ago 10 yrs ago Post by BoundToPlay
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BoundToPlay Should have figured out gender before my handle

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Name: Oxana Golova Age: 13 Nationality: Russian Personality: A good brief description of Oxana's thoughts and feelings on life as well as being a magical girl is simple thus; 'All obstetrical are meant to be over come'. Oxana is a rather serious little girl, even before she was called to the rather serious work of facing monsters for the greater good of the universe. She was described as a '80 year old codger in a child's body' by members of her family. That not to say she is with out humor, it is just very rare. If anything her often to serious and straight forward attitude is the source of humor to others as she is left confused as to why people are laughing at what she had just said or done. She is stupidly courageous and dedicated to any task she under takes. Just as she us unlikely to turn her back on a half finished job, she is unlikely to turn or flee from a battle unless urged to do so by others. Her world is black and white, Do or Die, Wind or lose, Success or failure . There is no try in her vocabulary. Biography: Anna's Parents died in an major car crash when she was still not even a year old. She never knew her father or mother and has only ever seen them in pictures or old videos. She was Raised primarily by her grand father which likely explains a lot about her. Abram Golova, a former Spetsnaz operative. He has since retired from the military and runs his own Sambo establishment, teaching unarmed combat when he wasn't taking care of his dear grand child. A ridged and grizzled bear of a man who's military life styles has definitely rubbed off on his grand daughter. She spent much of her child hood following his advice and example of working her very hardest at everything she was tasked with. Diligent in school and at home, she even took to the rather rigors Sambo Training her grandfather offered her. Albeit a far watered down version compared to the classes her father gave to train young men looking to get work as body guards or when he was breaking in a troup of local military or police rookies, but training none the less) she even took to playing with a sort of ridged focus and calculation that made it seem more like a chore to some of her friends than actual fun and games. One day while while she was playing hide and seek with her friend ( she was the seeker and was systematically combing the near by woods for signs of anyone hiding ) she was suddenly attacked by a monster, a beast of metal and ice. She ran from it, driven by a deep fear that only surfaces when one is faced with the horrifyingly unknown of the world. When she could no longer continue to run and it seemed all hope was lost as Mysterious girl came from seemingly know where and engaged the Error in combat. A fierce battle ensued, a chunk of wood from a tree decimated by a swing of the beasts power limbs destroyed her left eye. But despite the grievous injury the monster was defeated and she was saved. She passed out shortly after and then woke to the sight of her grandfather as she lay in a hospital bed. When visiting hours were over and all others had left the Mysterious woman returned, apologized from not arriving sooner or being ably to save her eye. She also explained what her saving Oxana's life meant for her and how her life would never be the same. Oxana took to the calling with pride and fierce determination. The world had become black and white for her. There was evil out there, she had been saved by good and given the power to do good, and it was now her job to save the world from similar evil that once threatened her life. Experience Level:Magical girl, though still fairly green Skills: Sambo Style Hand to Hand. Think of Sambo as militarized Judo with Krav Maga Sprinkles; while there is sports Sambo, what Oxana's learned from her grandfather was military Sambo. With this understanding of martial arts even before she developed the greater strength and speed of the Magical girl she could have pushed around kids that were a head taller than her and thirty pounds heavier. Great diligances and focus: Oxana takes to tasks with all the intensity of croc attacking its prey. Once she got her teeth into a project, job, or goal she is almost impossible to shake loose from it. Resliant: Oxana, perhaps due to the virtues of her strict military up bringing, perhaps from practicing martial arts from a very young age, or maybe simple because she is from one of the colder corners of Russia, but she is a rather durable young woman. She Is rarely found complaining about unpleasant conditions of any sort or likewise put off or deterred by such things. Similarly she isn't all that intimidated by out and out pain either. Having a big jagged bit of wood crushing your eye and half fracturing your ocular socket will make most pain seem rather trivial to you to. Magical Power: "Shadow" Oxana has the ability to manipulate her Shadow. At first all she could do as make it larger or smaller despite the presence of or lack of light. When transformed to magical girl, when in complete darkness, or stretched to overlap natural shadows, her shadow appears as a white rather than a black one. She found with practice that she could manipulate it further into what she callas her three basic 'constructs'. The general strength and power of each various on how large she has stretched out her shadow. The more she spread and grows her shadow the less mobile she is able to be and the more of her stamina it drains. Construct Arms From her shadow a pair of great ghastly arms rise up to grip or strike at her foes. She can normalcy get two or three good solid movements out of them before they retreat back into her shadow. They aren't particularly fast or graceful but they are fairly strong. Best used for slowing down or restraining monsters or delivering a blow or two to stun unsuspecting errors. Construct pillar A swift and singular attack, unlike the more complicated arms. She raises a circular pillar up from her shadow like a dark column. Given it is blunt in nature its unlikely to really kill anything, but it shoots up with significant force, greater than what the arms constructs can produce. She has used this to sucker punch larger foes or launch smaller ones away. She has even used it to launch her self when she needs to get to or away someplace at a good speed. Construct Cloak. Her shadow wraps about her or up to 3 others and renders them one with the darkness, unable to be seen in what ever darkness they are blending into. A purely stealth skill, she personally cannot use her shadow to attack from this construct but can conceal others for the to prepare for an attack. If anyone makes a movement as significant as a step the concealment will be broken from the entire party. Best used for stake outs, sneak attacks, or disappearing when one doesn't wish to be found.
Hidden 10 yrs ago Post by Minder
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Minder

Member Seen 8 yrs ago

Sorry, but I'm going to back out of this game for now. I still really like the idea, but I realised I don't really have the time for another RP ^^; If you still intend to keep signups open, I may join later on, though.
Hidden 10 yrs ago Post by Card Captor
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Card Captor The passing through Kamen Rider

Member Seen 13 hrs ago

Excuse me, Rosette. I sent you a PM about a character idea I have. I'm just posting in the thread in case you didn't see it (I've PM'd people recently and haven't had them respond, so I'm not sure if the guild's PM system is working right)
Hidden 10 yrs ago Post by XxFellsingxX
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XxFellsingxX Your Own Portable Ninja Friend

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Is this still open? Because I'm so interested. Been trying to join a Magical Girl RP for ages now but those I try and sign up for usually die pretty quickly.
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