Hidden 10 yrs ago Post by FacePunch
Raw
Avatar of FacePunch

FacePunch Death Comes

Member Seen 4 yrs ago

Name: Vires Decius Race: Turian Position: Captain Appearance: 6'2, approx. 230 lbs, blue eyes. Vires has a long slash across his forehead, as well as numerous whip scares on his back. Vires' colony tattoo consists of white paint that looks like this. Allegiance: Turian Blackwatch (22nd Lightning Psychos) Abilities: None Bio: Vires was born on the planet Invictus, in the Caestus systems, located in the Minos Wasteland quadrant of the Milky Way galaxy. Vires father was a career military man, who, at Vires birth, was a high ranking general charged with the defense of the Minos Wasteland colonies, alongside a handful of admirals and generals. Because of his father's status, Vires was expected to grow up to be of equal importance. While most would consider it a daunting task to live in the shadow of a military giant, Vires took it upon himself to live up to those expectations. At a young age, Vires' mother, Taeya, enlisted the greatest personal teachers for Vires, to give him the best chance at success. The greatest scholars, mathematicians and historians worked with Vires all day, for seven days a (human) week, to give him the knowledge he would require to grow up and be somebody. As soon as he was physically able, Vires began training in the use of firearms with the local frontiersmen. When it was apparent that Vires had learned all he could from non-military firearms experts, General Decius had an ex-training sergeant hired and sent to his family on the Invictus colony. This man, Cassus, became Vires's inspiration. Cassus was able to bring Vires training regime to new heights, not only teaching him how to properly use firearms but also hand to hand martial arts, knife fighting, and the use of explosives. While most species would not allow such extremes to be taken when preparing a non-adult, the Turians couldn't care less: in fact, such devotion was expected. The children of greats were expected to be great as well. Vires, while excelling in his training, was considered a socially awkward introvert. He had very little informal contact with anyone outside of his family gene. This inadvertently led to Vires no longer relying on interaction with other sentient beings, a skill pivotal for the special operations soldier he was to become. The birthday Vires was old enough to enlist, his gift consisted of being transported to the recruitment office as soon as it opened. He signed up as a marine, and after a tear-less goodbye to his mother, was off to boot camp. For most Turians, boot camp is a grueling, torturous thing that most despise the moment they arrive. But not Turians like Vires. Turians who had lived their whole lives to prove that they were as good as their parents. Boot camp was just another chance to improve, nothing more. Vires met his lifelong friends at boot camp, in fact. The ten of them would become the original 22nd Lightning Psychos. At graduation, the temporary squads that had been established during training were given their official names and assigned to their posts. The 22nd found itself serving onboard a Turian cruiser on the edge of Terminus space, where they protected major trading posts and trade lanes from pirates. Vires saw considerable action during his four tours of duty aboard this cruiser, and this is where the majority of his squad's recommendations for Blackwatch status came from. The nail on the head, however, was when the cruiser crash landed on a planet in the Faryar system, located in the Hourglass Nebula. Most of the crew died on impact, including one member of the Lightning Psychos. While the Turians awaited rescue, the Lightning Psychos led the defense of the makeshift Turian camp, alongside one other surviving combat squad. Numerous attacks from a pirate base on a nearby moon failed to penetrate the defenses manned by the Psychos, and Vires himself claimed hundreds of kills during the months of near constant attacks. Vires later learned that the pirates were after the cruiser's secret cargo of experimental weapons of mass destruction. When the squad was rescued, only seven had survived. Those seven were bestowed the highest honors, and their squad was given the chance to train further and become a special operations Blackwatch squad. They accepted. For the past twelve years, Vires has served alongside the 22nd Lightning Psychos in the most dangerous missions Blackwatch has ever sent their teams on. Vires has watched countless men die, and only he and two other of the original Lightning Psychos remain. This has earned the three of them the nickname 'The Immortal Trio.' Some of the more religious members of the Lightning Psychos believe their unit's spirit has some special plan for the three warriors. In recent years, two years ago, percisely, Vires became the squad's leader. He leads them with the discipline and honor expected of a Turian; yet Vires is not satisfied. He will never be satisfied with being a mere soldier. Vires still dreams of becoming a general, much like his aging father. Gear: Firearms - Phaeston assault rifle; Krysae anti-material sniper rifle; M-6 Carnifex Hand Cannon Explosives - ML-77 Missile Launcher; Flashbangs; Inferno grenades; high explosive grenades; proximity mines Other - Makhaira knife; Omni-tool Armor - Light Crisis/Hazard Armor Mk X Vehicles - Turian Corvette 'Relentless' acts as Decius' Blackwarch squad's transport and combat vehicle. Small, maneuverable, capable of carrying a crew of ten.
Hidden 10 yrs ago Post by DELETED324324
Raw

DELETED324324

Banned Seen 2 yrs ago

Name:Elyias Tempestas Race:Human Position:Imperial guard Storm Trooper member of the 122nd "Stormbringers" and a low ranked stormtrooper in the 3rd stormtrooper Regiment. Appearance:
Underneath the helmet is a man with sandy blonde hair that is cut to regulation lengths, his face has a few scars but the one that stands out is the long jagged one that goes from his left cheek down to the right side of his chin and towards his throat, his hazel eyes are devoid of any emotion but burn with a fanatical fire one that shows his true and utter devotion to the emperor, he shaves often but still his stubble clings to his face with a stubbornness that does not relent giving him a more rugged look. Allegiance: 122nd Stormbringers Abilities: Elyias has a recessive pariah gene meaning he is what the Imperium call "Blanks" they are people with no presence in the warp and so they aren't effected by psykers people in the general vicinity of a blank also aren't effected by psychic powers, unlike people with a dominant pariah gene "Blanks" aura of otherness isn't as strong so they aren't generally killed off at birth, but it's strong enough for people to feel unnerved around him and see him as somebody who is truly odd but otherwise leave him alone. Elyias was lucky enough to make it this far with the pariah gene and even luckier that an inquisitor saw no use in him. For psykers being in the same general vicinity of Elyias is more uncomfortable than non-psykers. Bio:Elyias' homeworld was a polluted hiveworld called Thebes, it was so polluted that it often rained acid and the surface of what little water was left on the planet was covered in a layer of toxic sludge, during the Horus Hersey the imperial army group "The Breakers" turned traitor (due to their attachment to a space marine chapter that went traitor) and joined with the forces of chaos. For a majority of the war the Breakers controlled the planet with an iron fist, with only a few regiments actually going out and fighting on the frontlines. Eventually as the war turned in the favor of the Imperium thebes fell under siege and brutal fighting ensued it was during this the first of what would eventually be the "Stormbringers" fough with the imperium at the moment they were a group of resistance fighters who aided imperial forces in retaking the planet. With that done, the resistance fighters who aided the Imperium were the first to join the newly formed Imperial guard they declared themselves "The Stormbringers" They were fanatical to the emperor even without the commissars at their backs. Like the Breakers before them the early days of the Stormbringers prided themselves on their ability to lay siege to fortifications with massive amounts of artillery. (And still to this day there are two or three artillery regiments within the group.) But things changed when their enemy changed, they didn't experience much trouble from heretics or xenos with the exception of the Dark Eldar, who often raided Thebes and her moons for slaves and prisoners. The Stormbringers were ill-prepared for a fast attacking enemy that could shrink into the shadows before they could even prepare their guns, so under the command of Commander Galanos they changed their tactics instead relying heavily upon fast attack vehicles like sentinels and dropping in with Valkyries, this single handily brought the dark Eldar under heel and kicked them out of the system. Shortly after their victories after the Dark Eldar the Stormbringers achieved the notice of a group of Adeptas Sororitas, named "The soldiers of the Golden throne." This group of sisters invoked their rights over the Stormbringers and brought them into battle against the enemies of the Imperium once again. It was during this time that the future stormtrooper named Elyias was born. The pariah gene was passed onto him by his mother and was made recessive so he was born with that aura of "Otherness" like his mother but it wasn't as strong as someone with a dominant gene. So the doctors just shrugged off that fact and gave the child back to his mother. As Elyias grew up he knew he was different from the others who didn't want to play with the. "Weird kid." But he was unaware of his pariah gene, he just thought it was something else. In his teenage years Elyias grew up watching the parades of Stormbringers before they set off into battle. He saw them as heroes and saw the fact that no matter what they weren't ignored or bullied. So when he grew older he joined them, his aura was so wrong to the recruiter that he assigned Elyias to general infantry and shipped him off. Elyias' first battle scarred him, it was a battle against a ork Waagh that was attacking a nearby system. The battle was so intense that it lasted months, and by the end of it the blood of Elyias' comrades had soaked into his boots and the trench system he fought in had a permanent puddle of blood about 2 inches deep. But eventually the battle ended in an imperial victory and Elyias lived to die another day. Elyias' second engagement was more brutal than the first. It was here where he tasted his first action against the heretical forces of chaos, it was here where the breakers, the Stormbringers predecessors, fought those who took their place. And nothing prepared them for the macabre group of traitors wearing skulls and other things on their armor and vehicles. But still with almost an insane amount of fervor the group fought and eventually proved themselves better, Elyias even went above and beyond getting on a heavy bolter and mowing down at least 40 traitors before running out of ammo. This gained him recognition and even though they didn't want to they brought Elyias into the ranks of The Stormtroopers. Where he fights engagement after engagement in the name of the emperor and The Stormbringers.
Elyias' Gear: Weapons:Hotshot Las-gun and pistol, frag grenades, combat knife Apparel/Armor:carapace armor, respirator, Microbead comms system Misc equipment: The Imperial infantryman's uplifting primer, 6 charges for his Las-gun and pistol, and chewing tobacco.
Hidden 10 yrs ago Post by agentmanatee
Raw
Avatar of agentmanatee

agentmanatee Servant of chaos

Member Seen 5 mos ago

Name:Domenico Di Giamberadino "The speed freak" Race:Human Position:Regimental commander Appearance: Allegiance:1523rd Ferian "Psycho drivers" penal legion Abilities:None Bio:Domenico was not born on Feria. Virtually no one in the Psycho drivers was born on Feria, nearly 100% of the regiment was born and raised on Feria's huge moon, Carceri. Feria is an industrial world possessed of such great mineral wealth that the entire world is one, great factory in which all but the richest citizens toil, making only two products, chimera armored transports and a cheap style of the m36 lasgun. However, unlike world's such as Armageddon there is very little quality control, commonly only 30% of chimera forged by tithe collection are actually suitable for the guard, this however is made up for by the sheer quantity of chimera's made (30% is approximately 2 billion chimera armored transports) many of the non collected chimera's are scrapped and reforged. However, a large number are kept, as the tithe of chimera is often supplemented with a second resource, warm bodies. When Feria was founded, the huge industrial complex suffered from literally millions of worker uprisings due to the awful conditions. The world's solution? Turn there moon (almost as large as Feria) into a giant prison complex for dissidents. Upon its completion the grand prison was able to hold approximately 12 billion prisoners, it exceeded this amount within less than a century. However, the far worse conditions on Carceri have dramatically dropped crime on Feria by 94%. Carceri became the ultimate scum hole of gangers, murderers, thieves and every other type of scum in existence.This is from where all Ferian regiments are recruited. Domenico was born and raised on Carceri, cell block T. From day one he had a spark, he was born with the umbilical cord around his neck, and he bit through it to survive. As the boy grew he drew quite a few others to him. These children would follow Domenico anywhere, he commanded there respect through his magnetism and schemes from a young age. Upon becoming teenagers Domenico officially formed them into a gang, the Psycho wheels. They were a biker gang (after they stole, scavenged, and repaired enough bikes) who were feared in there cellblock. As they branched out they came into contact with many other gangs. Sometimes Domenico assimilated them into the psychos, but mostly they engaged in brutal gang warfare. Everything from fast paced bike on bike death races to slow, grueling gurreila warfare from block to block. Into adulthood Domenico led his gang through hell again and again, and he always ended up on top. Not long after his 20th birthday, Domenico and his entire gang, along with thousands of others were drafted into the 1523rd Ferian penal legion. As the penal legion traveled for awhile they fought in a number of theatres, none of which made any real impact, until Meritan primus. A hive world with thousands of hives connected by one huge highway system, Meritan primus had been besieged by ork Waaaagh! Flamewheel, an entire Waaaagh! of ork speedfreaks. They had effortlessly repelled every attempt to even effectively engage them, then the 1523rd landed. They were decimated due to their chimera's inability to keep speed with the speedfreaks supercharged bikes and truks. Once they were about to half their initial strength, Domenico made his move. He, his gang, and a vast majority of the regiment turned on their leadership and savagely killed them. Before disorder could brake Domenico seized control. He then ordered all remaining chimera's brought to him and his gang. Using tools and skills earned as a biker gang back on Carceri, Domenico and his gang field stripped all the remaining chimera's in less than 5 hours. They then replaced the treads with large, sturdy grip wheels, supercharged their engines and vastly improved their speed and maneuverability. When the sun rose the irks met not the slow tread carriers they had known previously, but large chimera "Super trucks" (as dubbed by Domenico) that could easily keep, and even outpace anything they had. Within a year the Waaaagh! was crushed, and Domenico was officially named commander of the regiment. They received a huge reinforcement of chimera's and men from Feria and Carceri respectively. After doing what had been done to every other chimera and making sure everyman in his regiment could maintain their chimera the legion was again shipped out, to a recently rediscovered forge world. Gear:Imperial guard flak armor, evicerator, m36 lasgun, Hand flamer, Nitro-Chem inhaler, 6 shots of frenzon (charged into mask with a button), Chimera "Super truck" the Road rage Regimental information -Penal legion -Mechanized infantry -"Aquired gear":Much of the Psycho's gear is stolen from other regiments or scavenged from the field -Shaky carriers:The Psycho's chimera have sacrificed much of their armor for speed and maneuverability -"Artificial courage":Every one needs help sometimes, the Psycho's get theirs from frenzon and their Nitro-Chem inhalers Numbers 4,500 guardsmen (6,000 at start of occupation) 200 Chimera "Super trucks"
Hidden 10 yrs ago 10 yrs ago Post by SillyGoy
Raw
Avatar of SillyGoy

SillyGoy Goius Sillius

Member Seen 2 yrs ago

Note: This is ceremonial dress
#R4100273T Aelric Tancred Colonel, 133rd Krieg Tank Regiment
Race: Human Position: Imperial Guard Officer Allegiance: 133rd Krieg Tank Regiment Abilities: In Death, Atonement: Aelric is from Krieg, and thusly shares this detached and grim outlook along with those who come from the scarred world. He has memorized the litanies about how there is nothing but shame in life even as a boy, repeated as they were ad nauseam during bayonet drill. Indeed, there is no boasting when it is said that Aelric is fearless, because it is a simple fact for most, if not all members of the Death Korps. Backbone of the Guard: Aelric's service has revolved around the Leman Russ and other armored vehicles, and his skills regarding them and the tactics suited for such vehicles are elite. From sponson gunner, to main gunner, to tank commander, to platoon commander, then company, battalion, and finally regiment commander, he is a very competent armored warfare tactician. As it was Done by the Ancients: Aelric attended war college after being recommended by Lord General Guiscard of the 4,229th Army for a higher command. Getting perfect marks in almost every test, he has seen through the limitations of words from the ancient tactics tomes written by the ancients, and his effective application of this knowledge on the battlefield is something to behold. Bio: "For the Emperor, we go ever onwards." Aelric was born amongst untold billions, yet he was one of the few who would become stars that decided the fate of many. Granted, his was a star that would not burn for long, but it was a star nonetheless. His story began on Krieg, born naturally to a mother and father who, by luck or by the Emperor's hand, were not drafted into the service, as the former was sub-administrator for one of the Vitae Womb facilities, and the latter was the foreman of a munitions factory. They raised him well - from a Kriegan's point of view. For when he cried as a baby, Aelric's mother would hold him close, and her words of comfort spoke of peace and atonement beyond Death's gate. And when the drillmaster punished him for misbehavior during afternoon bayonet drill, his father added a second beating when he came home. Aelric henceforth knew nothing but a future full of war, and the death it promised which would bring peace to his soul. So it was, that after reaching 18 years of age and the Kriegan Administratum deeming his destiny not in the arcane technomancy of the Vitae Womb plants or the intense labour of the munitions factories, that he was thrilled to be one of those who would form the 128th Krieg Tank Regiment. His friends and family congratulated and cheered him on as he went up the ramp and into the maw of the transport ship that would take him to the stars, that he could enter that promised world of strife and death, of blood and iron, as a sponson heavy bolter gunner for one of his regiment's venerable Leman Russes, one named Mericful Justice. Viscar, Yngriff, Gloria Secundus - three worlds, nine campaigns. On the first two, he fought the dreaded Orks, felling a great many of the xenos with his heavy bolter, most of his rounds striking true and killing in just one or two hits. Junior Lieutenant Hoffman, commander of his tank, praised him particularly for downing a squad of Tankbustas before they could accurately let loose their rockets, which would surely have brought much hurt had they struck. But there were times when disasters were well and truly out of Aelric's power to prevent, and he still remembers well how Sergeant Goldstein's voice screamed for an instant before falling deathly silent on the intercom from a penetrating hit to the side of the turret by a beamy deffgun. But he did not mourn for his comrade's violent passing. Rather, he welcomed it, and wished his soul well as Goldstein began his pilgrimage beyond death to the Emperor's Palace, where all those who fought and died for the God-Emperor would be welcomed with open arms and know peace. He received gunnery retraining for the standard Leman Russ battle cannon to replace Goldstein while his regiment was put in reserve to resupply, reorganize and reinforce after receiving horrible casualties during the failed push towards the Varangian Mountain Range, where heavy artillery and gargants temporarily halted the advance of the penitent. It was about two months into the Grand Campaign for Viscar, and Aelric kept this position as main gun operator beyond the massive plains of Viscar and the icy tundras of Yngriff. But it was on the Hive World of Gloria Secundus where he would first assume his own command. His regiment had been stationed there to discourage any uprising by Tau sympathizers, but they were met with a devastating stab in the back as the local PDF was part of the xenos conspiracy and fired upon their own comrades-in-arms. As it is written in the ancient texts, the armored nature of the 128th Tank Regiment predictably performed poorly in the brutal urban warfare of the Hives, as such was the domain of infantry. Losses were high as lascannons, missile launchers and railguns seemingly lurked behind every high window. When relief came and his regiment was once more put into reserve to reorganize and reinforce, Aelric found himself receiving a battlefield commission from Sergeant to Junior Lieutenant in order to replace Hoffman as tank commander for the Merciful Justice as Hoffman himself got a promotion that elevated him to platoon commander. The 128th, crippled to near-death early during the Grand Campaign for the planet, could fight only in the later stages of the conflict, during which Hoffman's platoon of four Leman Russes, of which the Merciful Justice was part of, proved itself able under new leadership, destroying many Tau battlesuits and local-pattern AFV's manned by the traitor PDF. Viscar, Yngriff and Gloria Secundus saw Aelric go from a lowly enlisted crewman to a respected tank commander and officer, but Tartar and Dymphna's Damnation would elevate his status further. Merciful Justice, by this point, had a prestigious kill tally sporting a quite a number and variety of foes: from Ork stompaz and dreads, Tau battlesuits and hover-tanks, to the crude self-propelled guns of the traitor Gloria Secundus PDF. However, its outward appearance was undecorated, and its crew, even veteran Aelric, wore the same uniforms as each other without any ornamentation. This is because of the Death Korps mentality of brutal humility, a philosophy of shame unique to Krieg and its people that dictates aggrandizement or praise of oneself as not only vain but a sin. In any case, the desert mining world of Tartar introduced to him new alien races to fight: the Eldar and the Necrons, from both of which he took lives (or unlives, for the latter's case). Elements from WAAAGH! Skullkrakka had landed on the world and intended to utilize the powerful mining engines of the Adeptus Mechanicus to further bolster their crude horde. Hoffman's platoon of the standard-pattern Leman Russes Holy Ghost, Merciful Justice, Xenos' Doom and Unbiased Judgment were first into the fray, felling scores of Orks every heartbeat with sponson-mounted heavy bolters and the deadly high-explosive ordnance delivered by their battle cannons. Indeed, the first thrusts against the Ork horde drew much blood, but the WAAAGH! began to hold as reinforcements arrived from their crude ships hurling roks onto the planet's surface, even during the naval battle that made spectacular lightshows that one night as blossoming explosions violated the sea of stars when ships tore each other into junk and debris. Thus, Tartar became a war of attrition, and for many weeks, Aelric followed Hoffman as the front line shifted ever so slightly with each passing hour and day. What broke this grinding stalemate was the emergence of the Necrons, who wreaked havoc on both sides. When a flash of green light killed Sergeant Tyran, the Merciful Justice's main gunner, Aelric had to descend from the cupola to man the battle cannon and personally destroy, ironically, the Necron Destroyer that had unleashed the blast. Indeed, the new foe had come with great furor, and Hoffman's platoon saw the loss of the Holy Ghost, whose crew went up in flames along with it. Making matters more complicated than what was tolerable was the equally sudden appearance of the Eldar of Craftworld Biel-tan. Though this race of witches and pirates focused primarily on the Necron threat, they were unrelenting in their attacks against the Imperial Guard. Hoffman's platoon, reduced to 75% of its main strength, lost a quarter more when a Falcon Grav Tank speared a brightlance through the promethium tanks of the Xenos' Doom. However, there was swift retribution as the Unbiased Judgment, Hoffman's tank, mirrored the Falcon and destroyed it with a lascannon beam guided by the hand of the Emperor. Hoffman's battered platoon was forced to retreat to battalion HQ when the planetary order to evacuate the planet forthwith was sounded. Inquisitorial agents working parallel to Astra Militarum forces whispered of a daemonic artifact of Tzeentchian origin sealed there on the planet during the Horus Heresy. Considering all at hand, Imperial High Command decided that backwater desert mining world was not worth the effort of prolonged total war, and that it would burn to deny the foes of the His Majesty's Imperium the chance to use its facilities against them. Therefore, Imperial ground forces ascended to the starships orbiting the planet; and at the same time, the Eldar withdrew, vanishing as quickly as they appeared. Ork hordes met the undead legions of the Necrons as they were vomited out forth from obsidian gates. Then the death warrant of Tartar was signed by the local Lord General and Inquisitor, and Aelric, nursing his bloodied, bandaged arm, watched from the energy-shielded hangar of an Imperial Cruiser as Tartar was torn apart by the mighty guns of the Imperial Navy. He had been fighting for twelve years now. Twelve bloody years of traveling to distant stars, stars he wasn't familiar to, and slaying the foes of the Emperor. He hadn't died yet, and he decided that it was because the God-Emperor, praise be His Name, had a plan for him. Thus it was with this unwavering fatalism that he entered the Grand Campaign for Dymphna's Damnation, already well underway before he had arrived, and making a fiery maelstrom of carnage of the Hateful Goliaths' Chapter Homeworld. The Space Marines native there were experiencing a schism: half of their chapter had fallen to Chaos, while the other half stayed loyal. A feudal world of forests and hills, it was quickly blackened when traitor Librarians opened up warp portals, using the souls of their captured loyalist battle-brothers as power sources for the ritual. Stepping out forth from the foul tears in reality were none other than the hatred World Bearers, lead by a Daemon Prince named Rabindranath. To say that it was awful is an understatement. How many men can say that they fought, slept, ate and lived on a world whose clouds were black as soot and rained blood, where the sky was a malevolent red and the enemy was seemingly inexhaustible? Three chapters of Adeptus Astartes devoted entire companies to the defense of Dymphna's Damnation, and dozens of Imperial Guard regiments dug in and held the line. Two orders militant of the Adepta Sororitas gave their aid, and there was a rare sight in that a cohort of Legio Cybernetica from a nearby forge world also made landfall on the planet. The Death Korps of Krieg proved itself admirably against the Chaos Space Marines as they either held resolutely or died standing honorably. The 128th found itself once again at death's door as it was withered hour by hour, day by day, by warp energies or conventional weapons from either cultist slave gangs or their traitor astartes masters. Hoffman met his end screaming praises to the Emperor as a bloodletter drove its daemonblade through the top of Unbiased Judgment's turret, cleaving apart his head, and it was only a heartbeat too late that one of Merciful Justice's sponson-mounted heavy bolters gored the daemon to banishment. To fill the void of command, Aelric was hastily promoted to First Lieutenant and made to replace Hoffman. He lead his new charges as ably as Hoffman did. Joining the Rhinos and Predators of the Star Giants and Vengeful Angels chapters of space marines, the 128th Tank, 555th, 452nd and 379th Siege Regiments of the Death Korps, along with the 6th Colombian Infantry and 78th Vanith Guard, began to lay siege on the desecrated Fortress-Monastery of the fallen Hateful Goliaths, who had been declared Excommunicate Traitoris and what few remained of its loyalists were eyed with suspicion by other Imperial forces. When a breach was opened, the Emperor's Angels of Death were the ones to fight with the most furor, and the ones to take the highest kill tallies. Within an hour of the opening of the breach, the Fortress-Monastery was secure. When the sanctioned psykers and librarians had finished the counter-spell to close the warp gates, the sky returned to its normal, bluish tinge, obscured somewhat by the lingering smog of battle. Before regiments had the chance to regroup and reoganize, Inquisitorial and Ecclesiarchal agents sifted through each man and woman to root out those whose souls had been corrupted. Many were summarily executed, and pyres lit up the darkness some nights, but thankfully, Aelric checked out as pure, although he was subject to a minor mind-wipe like everyone else. When all was said and done and reorganization could take place, it was found that Aelric was the highest ranking officer of his tank company -- because he was the only one left. As the Death Korps abided by meritocracy, it was only fitting that he be promoted to Captain and be made its commander. And like all officers who call Krieg their homeworld, Aelric was not lax or cowardly in his command in that he lead from the middle or the back -- he lead from the front, as true warriors of the Emperor should, meeting death head-on and meeting it with acceptance, yet also with the full intentions of meting it out. He chose Merciful Justice as his command tank, as it was what he first rode on through the ghostly ruins of what once defined his homeworld, and he intended it to be what he would ride when the Emperor decided that Aelric no longer had a place in His plans. Yet death always avoided Aelric, although it kept on reminding him of its presence through the passing of his comrades-in-arms, and the wounds he would sustain in combat. And it was through more war that he became a Major, becoming commanding officer of the 128th's 1st Battalion, and through even more war that he found himself being dragged out by a techpriest enginseer from the slowly-burning carcass of his beloved Merciful Justice, with all but two of its crew, including Aelric, surviving the effects of a busta bomb from an Ork Kommando who had come to assassinate him. Evacuated off-world, he spent months in a medical bay of the Imperial Cruiser Godhammer, before finally recovering to find that the 128th's 1st battalion's leadership had been taken over. As much as he wanted to return to service, however, it was deemed by the chief biologis of Godhammer that he was not in any shape to fight, and that he must recover first, lest he fail and collapse on the battlefield. Aelric had lost both of his legs from the Kommando attack, and was now struggling to learn how to walk on bionics. To keep him occupied during his recovery, Lord General Robert Guiscard of the 4,229th Army and on-board Godhammer basically ordered him to enroll in war college, as it was becoming a pain to keep him from trying to storm out of the medbay to return to his regiment, and he had yet no noble pedigree nor academic papers to justify his being an officer for the regiments outside of Krieg, so it would be a good investment for him. Reluctantly, the Krieg Major was offloaded at the civilized world of Ankara, which boasted a university dedicated solely to war, where the spoiled and ambitious nobles of of nearby realms, all under the banner of Ultramar, could learn to wage war. Yet Aelric was disgusted by the academic setting, how very clean it was, and how incredibly detached it was from real war. He found his youthful classmates and schoolmates to be brats, chasing skirts instead of completing their education for death, and he made friends only with the former military officers that formed the bulk of the teaching staff. And even then, they were not from Krieg, so he could not truly understand them, and they not truly understand him. At the same time receiving bionics therapy from the local techpriests, he completed this hell of four years with flying colors. Such was his disgust that he refused the artificer power sword presented to him at the graduation ceremony, although he was polite with his refusal. Four years away from war distressed Aelric's warrior heart, though thankfully, when he had returned to Krieg, he was amongst the top of the list to immediately be organized and assigned to new regiments. The 133rd Tank Regiment had been destroyed in the firestorm that was the Orkish Green Kroosade, and was being reformed on Krieg. With its survivors, a small group of hardened veterans at its core, they welcomed Aelric as their new commanding officer and did their best to impart their knowledge upon the fresh-faced youths who would make the bulk of the regiment. During his fleeting visit home, he visited his parents -- something almost unheard of for those in the Imperial Guard, since most never make it back home -- and thanked them for raising what had become a good warrior. When the time came for Aelric to depart, wrinkles and smiles creased alike the faces of Gertrud and Frank Tancred as they watched their son ascend up the ramp and into the maw of a waiting starship once more, not as a faceless grunt, but as a leader of men. His destination? A Forge World beset by Orks and Chaos. Just another day in His glorious service. Gear: -Standard Krieg Officer's Battledress -Carapace Armor -Krieg Mark IX Helmet with Officer's Ornamentation -Laspistol -Power Sabre -Fragmentation Grenades -Command Tank, Leman Russ Mars-Alpha Vanquisher 'Vengeful Justice' Regimental Information: -133rd Tank Regiment, Death Korps of Krieg -Inexperienced -Only just recently made landfall on the Forge World -2,744 Combat Personnel -122 Leman Russ Battle Tanks -156 Chimera Transports -51 Basilisk Self-propelled Artillery
Hidden 10 yrs ago Post by Apollosarcher
Raw
GM
Avatar of Apollosarcher

Apollosarcher Knight with the Rowan Shield

Member Seen 7 days ago

Name: Jacob Abner Race: Mankind Position: Space Marine Captain Appearance: Allegiance: Dark Angels Chapter, 7th Company Abilities: None Bio: One of the most capable and youngest Captains the Dark Angels have ever seen, spending much of his younger life being on the streets he whisked away when the Dark came recruiting. After years of hard training and physical augmentation he found himself serving in the 10th company of the Dark Angels as a scout. Yet in one human he rose to Captain. It began when on a regular recon mission ahead of the Ravenwing he felt a strange power drawing him towards a long abandoned Church, his order were to locate a fallen angel. His squad moved onward forgetting him as he entered the building he noticed his Chapter symbol painted below the statue of the Emperor. Below he discovered something truly incredible dozens of suits of artificer power armor, painted in the chapters old colors, each one preserved perfectly, with a Master work bolter to match each. They were no doubt from the era of the Great Crusade, such a find was incredible and the young Scout age 40 found himself serving in the Seventh company. His next achievement would the capture of three Fallen, after the destruction of most of the company the the hands of cultists and a unknown chaos war band. The former captain, had ordered him to take command, he had been the standard bearer for the command squad. Thus after long debates they decided he would take command permanently as they did have time to reorganize forces, the hunt for Cypher and the crimson Slaughters attacks had grown worse. Now this Captain has brought his force's here to reinforce those making land fall and more importantly, to hunt Cypher who has appeared to be fighting alongside guardsmen on the planet below. However a Inquisitor is attempting to force them to aid in the capture of forge worlds and possible titans. Nothing takes priority over the hunt. Gear: Artificer Power Armor Master Crafted Bolter Master Crafted Plasma pistol Mk II Mars Pattern Power Sword Iron Halo 7th company ground forces: Chaplain Apothecary Standard Bearer 10 Tactical Squads Dreadnoughts Rhinos 7th Company Fleet: Battle Barge: Ultimate Vengeance Strike Cruiser: Repentance Strike Cruiser: Damnation Hunter Destroyer: Sorrow Hunter Destroyer: Scorned Savior Hunter Destroyer: Dying Light Hunter Destroyer: Lions Knight 12 Thunderhawk gunships 36 Nephilim Jetfighter 15 Dark Talons 100 Drop pods 25 Space Marine Landing Craft
Hidden 10 yrs ago Post by Eisenhorn
Raw
Avatar of Eisenhorn

Eisenhorn Inquisitor of some Note

Member Seen 2 hrs ago

Name: Alexander Atreides Race: Human Position: Imperial Guard Master Sergeant Appearance: Allegiance: 122nd Astryan Airborne Abilities: Upon Wings of Vengeance: As head of the small, elite infantry taskforce maintained by the 122nd, Atreides has dozens of years experience leaping out of just about anything that flies in the Imperial Guard, and Navy, arsenals, and making it to the ground with the rest of his squad and their supporting gear, and making the most of this sudden assault from an unforeseen angle. Fire for Effect: As the platoon leader, it is expected of Master Sergeant Atreides to be able to analyze a situation, pick out the most effective form of ordinance to solve the situation, and call it in. From airstrikes, artillery, and even man portable weapons, Atreides has an eye for picking out what will hurt the most, where, and when to hit with it. From the Frozen Void, to the Hells Below: Stemming from his homeworlds close relationship with the Imperial Navy, all standing soldiers of the 122nd are trained to fight in just about any environment, from void combat and boarding actions, to the vicious street fighting and combat along open plains. For obvious reasons, Atreides is also highly competent in most fields of battle. Bio: To know Master Sergeant Alexander Atreides, one must know his homeworld, his regiment, his upbringing and training. The Astryan system has only one habitable world, and habitable is being stretched in definition. Classified a Death World, Astryan VI orbits a supermassive star, the gravitational forces acting on the planet meaning that it spiraled far faster then a normal Terran day. With far more rapid day/night cycles, generally inhospitable atmosphere and nightmare climate shifts, scarce solid ground to settle on, and ruthless aerial predators make the world lethal to all but a select breed of man. Each Astryan born on the planet learns fast how to fly various vehicles, sometimes before how to walk, from the home built flyers to decommissioned Imperial aircraft, always armed with at least several different automatic weapons. Dogfighting with aerial predators, traitors and criminals, and the odd invasion, every man, woman, and child that survives is already a natural pilot. The Imperial Navy favors drawing upon these natural aces to act as pilots, and much of their tithe to the Imperium is paid in bodies, the best and brightest of each of the plateau cities pilots originally enlisting with the Imperial Navy. But a Guard Regiment was needed with the invasion of nearby systems, and the Imperial Navy had to learn to deal with a reduced number of pilots. To raise such a regiment, the Astryan were equipped with a high number of aerial craft. Vultures and Valkyries were by far the most popular, but they got access to craft normally reserved for Naval use, such as Marauder Bombers and Thunderbolt Heavy Fighters. One suspects their close working relationship with Imperial Navy forces as a reason why, as Astryan work as often as auxiliary marines for the Navy as they do ground forces for the Guard. But as impressive as the firepower and flexibility of the 122nd Airborne was in their air superiority, they still needed boots to put on an objective, as was their purpose to being raised. The core of the 122nd infantry were well trained, equipped, and motivated men and women who normally wouldn't have made the taxing standards required of the Aces assigned to the fliers. Numbering barely 2,000 total troopers, the organizational structure of the infantry aspect of the is odd in the fact that no commissioned officers run the infantry aspect, their highest rank usually being a Master Sergeant. The infantry are split into four divisions, and subdivided from there as necessary, numbers and squads formed as needed rather than formally before hand, promoting flexibility in the field and not relying on command. Normally, the 122nd have to commit three to all four divisions to meet manning requirements in a theater of combat, though, so often times, the four divisions are only used as designators for where they are dropping and objectives. Troopers are issued carapace armor and a choice of either las carbine, shotgun, or auto gun, depending on personal preference. Auto guns and shotguns are more popular, due to many simpler worlds being able to supply the ammo far easier than any sort of las weapon. Any heavy weapons must be man portable, either by a crew or individually, and for the same reason as before when it came to autoguns and shotguns, heavy stubbers and mortars are more popular than their more modern counterparts. Specialist weapons have to be drop friendly, so flamers, grenade launchers (And accompanying specialty payloads, krak being by far the most popular), and high powered hunting rifles from their home world are by far most popular, as they are durable enough to withstand a beating in a hard landing. All troopers are issued grav chutes, and further specialty gear is on an as needed basis prior to deployments. Generally, though, light loads are preferable to being ready for anything, as its expected that a trooper can improvise what he or she needs on the field. Advancement is on merit of survival, as cowards are weeded out at the jump into combat, and survivors are either lucky, talented, or both. Promotion to Master Sergeant requires a board of senior officers of the 122nd Airborne's approval, but otherwise, promotion is left to the judgement of the Master Sergeant. Alexander Atreides is not an uncommon story within the ranks of the 122nd Astryan Airborne's infantry ranks, although his carried on farther than most. A natural flier and hunter back on his homeworld, his practical experience with small craft and man portable gear was not helpful for a pilots life, but made him a natural fit for the infantry aspect. Recruited as part of the founding tithe of the 122nd Astryan Airborne, he was deployed on numerous fronts, and like many raw troopers, expected to either die or do great things. Luckily for the then young man, the latter occurred. Deployed against a chaos held hive world, his first drop was into a heavily held Hive, where it had been reported no other assaults had gotten any footholds. The objectives were deceptively simple. Open the gates, and keep them open for reinforcements to relieve them. Marauder Bomber, and its Colossus variant, bombed much of the outside of the hive into oblivion, days of ceaseless bombings and raids from the massive bombers pounding the hive into supposed submission. The drop still went badly, the green regiment suffering heavy causalities as Chaos AA weapons, hidden from the bombers wrath, opened up on the descending men. Then Corporal Atreides took charge of a group of survivors, fighting to the gates and holding them open long enough to get relieved, only several hundred of the original 2,000 surviving the suicide drop. The 122nd Airborne learned from their mistakes, however, and replenished their numbers before deployment to other theaters of war, the core veterans teaching the rookies how to survive their first drop, and Atreides made a name for always making it out alive, a core group of veterans forming the future for his command squad once he made Master Sergeant. Lacking formal schooling in warfare, tactics, or formality, he often came across as uncultured and brash when dealing with the officers of other infantry regiments in the field. But one look at the results often convinced them to overlook the Master Sergeant's demeanor, and he got along rather well with most enlisted men. The 122nd Astryan Airborne were just finishing restocking when word came for their deployment to a new front. A Forge World, held by Chaos and having an Ork incursion occurring at the same time, and all available help was requested. The 122nd Astryan Airborne were mustered for duty, attached to a Naval patrol heading to support the already entrenched forces, the whole Guard Regiment based out of an old Ironclad, Undaunted Spirit, which had long ferried the flyboys around and was well liked by the Guard serving on it, despite the odd looks it got arriving in a system. So, with the arrival of the Undaunted Spirit and the accompanying Naval Patrol marked the beginning of the 122nd Astryan Airborne, and Master Sergeant Atreides, involvement in the battle for the Forge World. Gear: Combat Shotgun Stub Revolver Combat Knife x1 Fragmentation Grenade x2 Krak Grenades Grav Chute Carapace Armor Rebreather Mask with Self Contained O2 Unit Regimental Information 2,000 Drop Troopers 6,000 Airmen Experienced Due to Arrive in the Theater of Operations within 24 standard hours Based out of Ironclad Class Vessel, the Undaunted Spirit 40 Marauder Bombers 10 Marauder Colossus Variants 30 Thunderbolt Heavy Fighters 120 Valkyrie Transports 40 Vulture Gunships 50 Tauros Venators 15 Drop Sentinels
↑ Top
© 2007-2024
BBCode Cheatsheet