Age:
24
Powers/Abilities:
- Peak human physical conditioning; Due to intense physical training and a strict diet he has achieved near superhuman levels of strength, endurance, speed, agility and reflexes.
- Genius Intellect; Has spent over two decades studying at the feet of some of the days greatest minds. Nigh unparalleled skills in deductive reasoning. Has in-depth knowledge in criminology, psychology, medicine, anatomy, computer and natural sciences, economics, botany and forensics.
- Master martial artist; Trained in over a dozen martial arts, with some basic understanding of forms and sets that make up many more, Bruce may well be one of the most skilled combatants of modern times. He employs a very grounded, pragmatic style which economises movement and momentum to maximise the damage he inflicts on foes for limited stamina expenditure. Though his training was cut short due to the need to return Gotham he has still found time to learn a great many of the pressure points, and the nerve strikes needed to incapacitate them, in the human body.
- Stealth, disguise, infiltration and escapology; Has had training in all of the above, and considered a master in each.
- Large supply of resources; Wayne is a multi billionaire, more than able to fund his campaign against crime. Many of his gadgets come from Wayne Industry prototypes.
- High-tech gadgetry; Due to his wealth, money is no obstacle to the development of various gadgets and paraphernalia he uses in fighting crime. In fact the only obstacle is Wayne's own imagination and the time he can spend developing these tools. He begins the RP with
- Wayne-tech stealth-ops body suit armour with attached mask. The suit itself is made of several interweaving layers of nomex, kevlar and micro-ballistic mesh. The mask allows for night or thermal vision, while also providing a gas mask and limited use re-breather.
- Grapple gun
- Plastique explosives
- Flashbang pellets
- Smoke Pellets
- Wrist mounted propulsion system for tranquilizer darts
- Throwing knives
- Basic first aid kit
- Lockpicks
- Zip ties
- Forensic kit
- Penlight
The suit will lack its typical iconography at the beginning of the RP, namely the bat-eared cowl, the cape, the bat-insignia and the scalloped gloves. There will be in character reasons for him adding these parts. His arsenal will similarly be increased during the course of the RP, as he slowly builds it up to help him deal with the situations he is presented with.
Weaknesses:
Batman's main weakness, and the one he tries hardest to keep from his foes and friends alike, is that he is just a man, no more and no less. Even despite all his training, resources, gadgets and wiles something as humble as fall from height or a badly blocked lunge from potato knife could prove his undoing.
Another fault is his belief that to rely on others is a weakness. He has been let down by people in the past and has decided that the easiest way to avoid being burned again is to work alone. This even extends to his mission in Gotham. He absolutely refuses to let other vigilantes work in his home city, unless they have proved themselves above reproach.
His dedication to wage war on crime could easily be described as am obsession, one that interferes with all other aspects of his life.
Finally this is a new, untested and unpolished Batman. While the groundwork has been laid for the uber-capable Dark Knight that we all know he is currently far from being there yet. Overconfident in his abilities, he is liable to make mistakes, missteps and assumptions that will lead to his ruin.
Back-story/origins:
Bruce Wayne was the first born son of Dr. Thomas and Martha Wayne, wealthy philanthropists in the high society of Gotham City. Their family was eventually completed by the addition of another son, Bruce's younger brother Thomas Jr. The brothers were brought up in the stately Wayne manor, enjoying happy and privileged lives until one fateful night, when Bruce was eight and Thomas Jr was six, their parents are shot and killed by a small-time crook.
Responsibility for Bruce and Thomas Jr was willed to an old friend to the family, Alfred Pennyworth, son of Thomas' Sr deceased butler Jarvis Pennyworth. Secretly the Wayne boys swear an oath to avenge their parent's death and to save their city from itself. Enlisting the help of Pennyworth, himself a former royal marine, they begin to train body and mind to ready themselves for the day that they initiate their war on crime. At first Alfred merely thought the training was a good way to help the boys work off their emotions after the loss of their parents, but their conviction was unwavering and eventually their guardian was forced to admit that this was no passing fancy. He worried for them, but could not dissuade them from their path. Realizing that they would go through with their plans with his blessings or without he resolved to support them as fully as he was able, even hiring experts in several different disciplines of science and combat to teach them.
The time eventually came when the boys could learn nothing more from Alfred or the teachers willing to travel to Wayne Manor. Instead Bruce and Thomas Jr, eighteen and sixteen respectively at the time, realised that if they were to continue their training then they would need to travel to the teachers themselves. The official line was that the two were taking some time to tour Europe and Asia while Alfred looked after their interests in Gotham. They rarely contacted Alfred, other than to give him a progress review every six months or so.
While they were away the city continued to fall into ruin, with established mob families like the Bertinelli's and the Falcone's strengthening their hold on the city while hungry up and comers like the Maronis, Sionis and the Dimitrovs eager to carve themselves a piece of Gotham. Things seemed to come to a ill balanced head when Carmine Falcone united the families in an uneasy truce under his banner, promising each group would get their fare share of Gotham if they followed him and helped make him mayor.
It is to this volatile atmosphere that Bruce returns, alone. Despite Alfred's pressing Bruce refuses to explain his brothers absence, instead fixing all his attentions upon the Roman, and breaking his vice like grip on Gotham.
Arc ideas:
The Roman Empire
Bruce Wayne has been travelling around the world for nigh on seven years, training his mind and body for the day he can finally return to Gotham and fight the corruption that took his parents from him. Gotham criminals have not waited patiently though, chief among them being Carmine 'The Roman' Falcone. Carmine, tired of merely ruling the cities underworld now desires more tangible power, and has made a bid for the mayoral office. Bruce hears about this new turn of events and realizes that if he doesn't intervene now then the potential damage Falcone could do as mayor will be irreversible. Training's over whether he likes it or not.
That Thin Crooked Line
The Roman has been taken care of for now, but there's still a lot of work to be done for the Batman. Before he can deal with the rampant crime plaguing the city though there is the small matter of an almost entirely corrupt police force to deal with, headed by the cunning Commissioner Loeb who seems to have made it his mission to rid Gotham of its latest flying pest problem. Batman's first encounter with Jim Gordon.
The Mad Monk
Organised crime and a corrupt police force has been dealt with, only to be replaced by a new problem, one that Batman may be indirectly responsible for. There's whispers on the street, whispers of a new face to watch out for in the Gotham Underworld. His name's the Monk, and he's coming for Batman.