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Hidden 11 yrs ago Post by Light
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Freeshooter92 said
Can I sell the Void seal?


Yes but not during battle. However you wont get the full 10K for it.
Hidden 11 yrs ago Post by Light
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Just to let you all know, I'm instating a Player Rank system. It will be very much like player ranking in other games, you'll gain exp towards raising your PR by completing battles, you'll earn more if you win. PR will also be used as a prerequisite to buy certain items/weapons, and also dictate how many units you're allowed to own in your army. It's a fair way to moderate what players of certain skill levels have access to and can prevent people from breaking the market. Also differences in PR should come into account when determining if it would be fair to allow certain players fight each other, but this can be overruled by the Gentlemen's Clause (if all parties agree in spite of the situation, then fuck it, idrc).
Hidden 11 yrs ago Post by PlatinumSkink
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Um... *raises hand* I don't really mind such a system if you want it, but...

Takaho's attack is 9, and Isaac's Resistance is 4 right now, right? Shouldn't that mean she'll do 5 damage, not 6? Or did I miss some bonus?
Hidden 11 yrs ago Post by Light
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There was a glitch on my formula. Fixed though.
Hidden 11 yrs ago Post by Light
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Oh geez

Freeshooter92 said
Verhn: move (-0,+1) Trade Eve Bronze lance For Hammer, Hammer for Hand-Axe, Hand-Axe for Bronze lance End turn(Note: Eve should be equipped with a Hand-Axe when all that nonsense is over)


Should this even be legal in a game with pvp? It was so overpowered on console.
Hidden 11 yrs ago Post by Freeshooter92
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As long as my rank get's to be Pimp.
Hidden 11 yrs ago Post by Freeshooter92
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Light said
Oh geezShould this even be legal in a game with pvp? It was so overpowered on console.


I don't see why not, I still have to spend another units turn to do it, and with the pair system I'm effectively using two whole characters to give her her Hand-Axe.
Plus he can do it too.
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Freeshooter92 said
I don't see why not, I still have to spend another units turn to do it, and with the pair system I'm effectively using two whole characters to give her her Hand-Axe.


You can still engage afterwards with the unit that started the trade. Eh screw it. It would be dumb to make situational rules for it.
Hidden 11 yrs ago Post by Freeshooter92
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But can I be Pimp though.
Hidden 11 yrs ago Post by Light
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No PR is measured in whole numbers. I'll put "Pimp" next to your username on the army sheet.
Hidden 11 yrs ago Post by Freeshooter92
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TECHNICALLY I WIN! IN YOUR FACE LESSER NON-PIMPS!
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I appear to be the only one with a sarcastic player sheet.
Hidden 11 yrs ago Post by Freeshooter92
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Well, Imma go play fallout. I'll add some fluff later.
Hidden 11 yrs ago Post by Light
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Dat 25dmg tho.
Hidden 11 yrs ago Post by Freeshooter92
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I know! I ONE SHOTTED THE TANK. HA! EAT IT SPEEDY BUILDS, I HAVE RAW POWAH.
Hidden 11 yrs ago Post by Light
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>take that speed buids
>hit a knight with a base speed of 2
Hidden 11 yrs ago Post by Freeshooter92
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Dem speedy folks wouldn't have even been able to hurt it!
Hidden 11 yrs ago Post by PlatinumSkink
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On a completely different note, Takaho is the Dual Striker. Evidently.

... So, in what way did you fix the glitch?
Hidden 11 yrs ago Post by Light
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PlatinumSkink said
On a completely different note, Takaho is the Dual Striker.

I choose one of the possible units at random. It's just been out of 2 and she got lucky I guess.

PlatinumSkink said
Evidently.... So, in what way did you fix the glitch?

I had entered the wrong letter variables for applying the defending unit's Res.
Hidden 11 yrs ago Post by MercuryHg34
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Light said
Oh geez
[stuff]
Should this even be legal in a game with pvp? It was so overpowered on console.


It's not THAT big an issue considering it takes another unit to do the whole thing, but if you really wanted to you could just make it so neither unit can trade their currently equipped weapon while in battle. That doesn't really matter for the active unit, but it makes it so the other unit can't be wielding a different weapon after already ending their turn.
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