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Hidden 11 yrs ago Post by Olsted
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I believe you missed the entire point of the second entry. I was saying con should be implemented, not to remove weight. We all know how unbalanced no weight made awakening.

And you didn't really address the first point of "I don't think something that weighs 3 should slow someone down by 2 because it makes odd weight completely pointless and confusing."

I am also well aware of the fact that you are using awakening doubling instead of gba doubling. You didn't need to point that out. It was the entire reason for my contesting of odd weight.
Hidden 11 yrs ago Post by Freeshooter92
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Olsted said
I believe you missed the entire point of the second entry. I was saying con should be implemented, not to remove weight. We all know how unbalanced no weight made awakening.And you didn't really address the first point of "I don't think something that weighs 3 should slow someone down by 2 because it makes odd weight completely pointless and confusing."I am also well aware of the fact that you are using awakening doubling instead of gba doubling. You didn't need to point that out. It was the entire reason for my contesting of odd weight.


How would you possibly implement Con? how would it be chosen for the units, how would it work? wouldn't it obliterate the pairing system? it would also once again put axes and higher tier (steel, silver) weapons at a huge disadvantage to iron ones.
Hidden 11 yrs ago Post by Olsted
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Freeshooter92 said
How would you possibly implement Con? how would it be chosen for the units, how would it work? wouldn't it obliterate the pairing system? it would also once again put axes and higher tier (steel, silver) weapons at a huge disadvantage to iron ones.


The exact same way any other stat was chosen for the classes. What do you mean how would it work? How would it obliterate the pairing system?

No one said axe weights or higher tier weapon weights had to remain the same. Axes are stupid heavy anyway and should probably weigh at least two less than they do in gba games. I fail to see this "huge disadvantage" you claim is there regarding steel and silver vs, iron. They're stronger for a reason and assuming every single unit does not have 5 con there is no "huge disadvantage". Do not forget that in the gba games enemies were weaker than the player's units whereas in this RP the units should be about the same.
Hidden 11 yrs ago Post by Freeshooter92
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Olsted said
The exact same way any other stat was chosen for the classes. What do you mean how would it work? How would it obliterate the pairing system? No one said axe weights or higher tier weapon rates had to remain the same. Axes are stupid heavy anyway and should probably weigh at least two less than they do in gba games. I fail to see this "huge disadvantage" you claim is there regarding steel and silver vs, iron. They're stronger for a reason and assuming there is no "huge disadvantage". Do not forget that in the gba games enemies were than the player's units whereas in this RP the units should be about the same.


Con determines who can carry who, which is incompatible with the current system. And axes are already inaccurate, we don't need wight problems on top of it.
Hidden 11 yrs ago Post by Olsted
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No one said rescuing had to be implemented. "we don't need wight problems on top of it." Excuse me? You do realize that you already have weight problems right? If anything, axe users suffer the most under this system because of how heavy axes are + axe units aren't renown for being on the high end of the speed spectrum.
Hidden 11 yrs ago Post by PlatinumSkink
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... What would adding constitution change, speed-wise? How does it work? I understand that it apparently somehow counter-acts weight, or something, but... How, exactly?
Hidden 11 yrs ago Post by Light
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Olsted I don't know what you're talking about, Fighters are probably the slowest axe-users, and their speed is only slightly less than Mercenaries. Barbarians and Wyvern Riders are pretty fast.
Hidden 11 yrs ago Post by Olsted
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PlatinumSkink said
... What would adding constitution change, speed-wise? How does it work? I understand that it apparently somehow counter-acts weight, or something, but... How, exactly?


Assuming reasonable con is assigned there would be higher AS for most units. Your con stat is how heavy a weapon you can use with no AS loss. Say someone has 10 con and 7 AS. A weapon weighs 11 so they lose one AS so their AS is now 6.

Light said
Olsted I don't know what you're talking about, Fighters are probably the slowest axe-users, and their speed is only slightly less than Mercenaries. Barbarians and Wyvern Riders are pretty fast.


Are you talking bases or caps? I can't really argue this because I have no idea what the actual growths or caps are but +15 speed growth is still slower than most of the other classes' speed gains. I also wasn't really referring to this RP when I said axe users aren't renown for being fast but whatever.
Hidden 11 yrs ago Post by Light
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Overall growth is Personal + Class, usually ends up between 60-100 for HP and 30-70 for other stats.

15 is the average for non HP Class growths, and I was talking about base/caps because classes that have the same Class growth values will probably have different caps, which is what really matters in the long run.
Hidden 11 yrs ago Post by PlatinumSkink
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So, um, should I continue posting commands, or should I wait for this discussion to subside, Olsted?

Or do you want to switch to having used Flux instead?
Hidden 11 yrs ago Post by Olsted
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Light said
Overall growth is Personal + Class, usually ends up between 60-100 for HP and 30-70 for other stats.15 is the average for non HP Class growths, and I was talking about base/caps because classes that have the same Class growth values will probably have different caps, which is what really matters in the long run.


Wait so does every unit use the lord's Asset/Flaw for growth and cap modifers or am I misunderstanding it?

PlatinumSkink said
So, um, should I continue posting commands, or should I wait for this discussion to subside, Olsted? Or do you want to switch to having used Flux instead?


I'd prefer if you'd wait but I can't really stop you.

Am I allowed to switch to flux, Light? Or in the very least could you answer the thing about 3 weight slowing a unit down by 2?
Hidden 11 yrs ago Post by Light
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No only lords use the system you described. Other units have a different (and secret ) way of determining personal growths, but otherwise follow the same mechanics when applying class growths.

The weight problem is something I have to look at my personal formulas for which I can't right now because of the following.
On another note, my laptop is having serious technological issues, so please expect delays (more so than normal) in updates for the near-future at least.
Hidden 11 yrs ago Post by Freeshooter92
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Well, I'd like a new match!
Risen on temple please.
Hidden 11 yrs ago Post by MercuryHg34
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Freeshooter92 said
Well, I'd like a new match!Risen on temple please.


Care to make it co-op?
Hidden 11 yrs ago Post by Freeshooter92
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MercuryHg34 said
Care to make it co-op?


TRAINING MONTAGE.
Hidden 11 yrs ago Post by MercuryHg34
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So yes or no? I'm fine either way.
Hidden 11 yrs ago Post by Freeshooter92
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YES.
Hidden 11 yrs ago Post by PlatinumSkink
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I'll... wait, then.
Hidden 11 yrs ago Post by MercuryHg34
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Cool, so I guess that's that then. First though I should optimize my army with my winnings if possible.
Hidden 11 yrs ago Post by Freeshooter92
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Ugh, I am not in a good mood right now.

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