Tick. Tick. Tick. Tick.
Creaking wood. The shuffle of feet above. A murmur of whispers. The rush of the ocean. The woven rope of a hammock biting into your skin. This is not where you fell asleep.
Tick. Tick. Tick. Tick.
A lamp burns nailed to a table; it casts shadows like monsters on the raw bark walls. A few sprigs of green grow out of the twisted fissures in the wood. Did that wall just move? No, a trick of the lamplight, surely.
Tick. Tick. Tick. Tick.
The Premise
This is a whimsical, hyper-fantasy, folklore-inspired roleplay about exploration, creativity and character development. Your character will begin without knowledge, without skills, without weapons, without supplies. All they know is they fell asleep in their own bed and woke up in the belly of a ship woven out of living wood. All they have are the clothes on their backs and their own wit. Your woefully unprepared character will be presented with the opportunity to interact with the ship, with each other, and with the inhabitants of the islands along the way: only through these interactions -- and the resulting domino-effect of events -- will the true nature of the nameless vessel reveal itself.