I'm wanting to start a Digimon RP, but I don't know exactly what I want to run. So, I thought instead of putting one idea to an interest check and have it flop, I'd have the viewers say in which idea they're most interested.
So, here are the general options.
Plot driven- I would have a specific plot as the GM, and would set up events and guide the player towards them. This doesn't mean the players lack choices.
Player driven- I only supply situations, and while I would have a small story idea, how it unfolds is almost completely up to the players, as long as I deem that it makes sense with the themes/tone and doesn't cut anyone out or treat someone unfairly.
Open- Basically a sandbox- I give a setup and certain events that the players have the choice of partaking in or not.
There are also some smaller choices, like-
What kind of tone would you like? Bold and adventurous? Daring and perilous? Dark and/or gritty? I'm not against humor but I don't feel like running a goofy RP at the moment, fyi.
I'd also take ideas/suggestions/judgements on the plot that's involved. I don't think it'd be fun if I picked one that not everyone could accept.
While I don't usually tip my hand, I have two ideas for the Open/Sandbox type idea. Both involve players teaming up with various Digimon, but one would be a lighter Tournament Style RP taking place in the Real World, where Digimon have crossed over and have lived for a while, and the other would involve humans living in a Digital World where they have colonized for a relatively short time (20 years or so- not to the point where Digimon are that well understood and there are generations and generations born in the Digital World), where Digimon are more wild, and would be necessary for survival when traveling between the sparse human settlements.
Also, another option is whether or not any mechanics would be applied, and to what extent. I do have a bit of a tabletop rulebook that needs testing, but I'm not sure if that's what I want now. I could apply minimal mechanics to the CS's, which would effect things like Digivolving or how well a human partners with any given type of Digimon, or just have stats on Digimon for emergencies, like if someone can't seem to decide how to resolve a PvP event.
As always, questions, comments, and suggestions are welcome. If anyone has a certain non-conventional idea that they'd like to suggest, go for it.
So, here are the general options.
Plot driven- I would have a specific plot as the GM, and would set up events and guide the player towards them. This doesn't mean the players lack choices.
Player driven- I only supply situations, and while I would have a small story idea, how it unfolds is almost completely up to the players, as long as I deem that it makes sense with the themes/tone and doesn't cut anyone out or treat someone unfairly.
Open- Basically a sandbox- I give a setup and certain events that the players have the choice of partaking in or not.
There are also some smaller choices, like-
What kind of tone would you like? Bold and adventurous? Daring and perilous? Dark and/or gritty? I'm not against humor but I don't feel like running a goofy RP at the moment, fyi.
I'd also take ideas/suggestions/judgements on the plot that's involved. I don't think it'd be fun if I picked one that not everyone could accept.
While I don't usually tip my hand, I have two ideas for the Open/Sandbox type idea. Both involve players teaming up with various Digimon, but one would be a lighter Tournament Style RP taking place in the Real World, where Digimon have crossed over and have lived for a while, and the other would involve humans living in a Digital World where they have colonized for a relatively short time (20 years or so- not to the point where Digimon are that well understood and there are generations and generations born in the Digital World), where Digimon are more wild, and would be necessary for survival when traveling between the sparse human settlements.
Also, another option is whether or not any mechanics would be applied, and to what extent. I do have a bit of a tabletop rulebook that needs testing, but I'm not sure if that's what I want now. I could apply minimal mechanics to the CS's, which would effect things like Digivolving or how well a human partners with any given type of Digimon, or just have stats on Digimon for emergencies, like if someone can't seem to decide how to resolve a PvP event.
As always, questions, comments, and suggestions are welcome. If anyone has a certain non-conventional idea that they'd like to suggest, go for it.