Gonna add some smaller ships now- perhaps another Light Cruiser, perhaps a regular Cruiser, and an Attack Corvette. Maybe a Carrier, too.
I'm thinking of joining. My basic idea is to only have fighters, stations, and carriers. All fighters are either fragile anti-fighter cheap-o ships or lightly armored Kamikazes. Carriers are slow, lumbering things with lots of shields and armor, and stations are basically carriers with a large kinetic energy weapon. Basically, I'd just "warp" into an area, and send in waves of kamikaze ships at larger ships and bases, then send in the fighters as cleanup.
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Thanks for the tips. :P
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Thanks for telling you how every hard target and most of your fleet will be torn to shreds if you are in a system when I get there? Ok. You're welcome.
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Can't tell if you're miffed pr not. If you are, I was just jibing at the fact that usually people don't post their tactics for others to see so no offence meant.
So essentially, you're saying you have next to no defense against energy weapons of any kind, besides hard armor? Anti-grav shields?
Also, even 10g's ain't much when it comes to ships that are flying at even 10% sublight. And gravshields won't be that great to begin with against high-velocity weapons- one can take a pistol a fire a round into the air, and it'll take quite a while for it to come back down. Multiply that speed by a greeaaaattt deal, and it'll still hit your ships. HG Turrets won't be quite as useful, of course, but you'd take a beating nonetheless. That, and sublight missiles will still impact your hull- and shields are MUCH safer when it comes to Devastators.
Swarms won't be quite as effective as you may think- just you watch. I've already got tactics ready.
Gravity makes things fall at, what, under 10 meters a second? Even ten times Earth normal is like saying you can accelerate things in your gravguns to up to a 1000m/s. Lightspeed is 3.00E8, or 300,000,000 m/s. A ship moving at 10% sublight means that it'd be moving at 30,000,000 m/s. And 10% sublight is not the slowest my ships will be going- a Cirrus will be able to reach 70% sublight, which would be extreme fast. Any more than that and a Cirrus's structure will start to break apart. A Dreadnought, given a long enough time, could reach the same, but it'd even be likely to reach 20% sublight without too terribly much trouble. A cruiser, too, would be able to reach 20% sublight without much trouble.
So
Lightspeed:
3.00x10^8 or 3.00E8 or 300,000,000 m/s.
The max acceleration of your swarms:
78.4m/s
If you have an anti-grav shield that extends up to 1km away from your ship, then your rounds will have so many seconds before it clears the well and doesn't accelerate anymore. Basic math says that at 78.4m/s acceleration + 1 km or 1000m, then you'll be able to reach 784,000m/s
In other words...
Your swarms will be moving so slow that one of my fleets could pick off the majority of them before you even get in range to start scanning for weakspots. By the time you reach my shields, you will be dead. Might want to revise your math- and your weaponry/acceleration. Having a field that generates heavy, heavy antigravity for a very large area would not be cost-efficient, or energy-efficient.
That and I have nuclear weapons. If you're ramming, you're GOING to clump. Firing one missile could mean taking out an ungodly amount of yours in one shot. Combined with disrupter cannons and railgun/missile turrets, you're not going to do too well.
I mean not to offend- this is some math.
The distance from Earth-> the Moon (which is well within Earth's gravitational pull) is 384,400 km. Going at 784km/s, you'd make it in about... oh, I'd say a good deal over 384 hours? But then you'd smash into it with the force of a powerful cruise missile, if PD didn't already pick you off when you were way out.
You have next to no true adaptivity for your fleet. I can choose to hammer a fleet, to try and disable them, board them, stay just outside of range while Cirruses sneak in and blow out your engines/reactors/somethingvital of your command ships.
Weapons will not be restricted to a few hundred kilometers. Sensors and weapons will reach a LONG ways. That's space. Gunspam don't work too well when they're small, easily destroyed, and might take out their brothers in their splodiness.
I'll go ahead and propose something:
FTL is possible, but the energy requirements for a pure system-to-system jump over a long distance would bleed a ship's reactors dry, and then tear itself apart as the ship slowly exits the warp across several lightyears. 100 lightyears? Never. However, it'd be much more likely that, say, if solar systems are an average of five to twelve lightyears apart, the maximum distance a regular spaceship can go is, say, 20 lightyears, max, and then they have to wait, let the drives cool down, and go again. Micro-jumping is obviously much less demanding, as is sublight.
FTL weapons I would not recommend. It's one thing to load a cargo ship up with water [which would both serve as the fuel and the mass], and then RC it to hit something really far away at the max sublight its drives can go, and to have cannons spitting out FTL weapons. Energy weapons might be feasible for that, simply because a laser going at sublight or FTL won't demolish half a moon.
Limited FTL will allow tactical jumps and all that, but would prevent someone from simply going from one's homeworld to another, regardless of any defenses or occupied systems in the way.
And also- FTL shreds a ship if in a gravity well. Say, the acceleration within the affecting force of gravity screws up the drive while it powers up, and turns the ship into a lightyear-long debris field.
This is combat and tactics in space- well, what use are tactics when you go anywhere and everywhere in an instant without penalty, and where there is very little need for 'tactics' when you can simply appear elsewhere? You won't be able to bombard the surface accurately at all from outside the gravity well- and a gravity well for a planet is MASSIVE, when you actually think about it. The area of the gravity well is so much more than the size of the planet itself. Look at the above image as an example.
That way, 'trapping' people between orbital satellite defenses or asteroid fortresses between a fleet above, on the edge of the gravity well, with the trapped fleet stuck in between, unable to FTL, well, that's incentive for a desperate battle for freedom or to conquer. Would be much better for the story, anyways, since you guys like using that to say no to something.
Having characters sweat from being trapped between two powerful forces, individually weaker but more powerful combined, after being confident that they'd easily break the defenses, well, that'd be pretty cool to write, I think.
I'd call it OP if OP wasn't allowed. Most of your ships seem to be armed with an insta-kill if things go wrong.
Good thing I specialize in sublight missiles. You get close, and BOOOOOOOOM
Your point-defense won't have time to even recognize the missiles before they impact.
Also, if we're NOT going with tramlines, you guys are pooped fo sure.