Name: Monarch-class Dreadnought
Dimensions: 1500m length, 400m width, 250m height
Crew: 5,600
Battle Points: Unassigned
Spacecraft Attributes- Hull: 95
- Powerplant: 80
- Shields: 60
- Speed: 20
- Maneuverability: 20
- Sensors: 50
WeaponsMain Gun {Plasma Charge}
Count: 1
Power: 65/45/25/5 (based on range, with the power being danger close/ really close/ somewhat close/ medium ish range, a bit under medium.)
Description: A containment field in the very front of the ship begins receiving large amounts of plasma. When within a close enough range to an enemy ship that's within a certain cone in front of the Dreadnought, the Dreadnought can release the burst of plasma as a very powerful blast that decays very quickly. It's used more of a ship-to-ship plasma shotgun, and can be worked against them because an EMP can disrupt the field and destroy the forward hull.
Secondary Gun {HG Turrets}
Count: 80
Power: 10
Description: HG, or Heavy Gun, was the next step up from railgun turrets. While railgun turrets are still used, HG are the bigger brother for them and are easily more powerful. Using a single large barrel on a large base, they fire meter-in-diameter shells at velocities rivaling a railgun, to deliver a powerful blast with every hit. Compared to any high-power missile or gun, it's still weak, but it's much more powerful than your basic railguns or MACs, when taking size into proportion.
Tertiary {Missiles of Variety}
Count: (Devastator 2) 16
Count: (Devastator 1) 32
Count: (Nuclear- Tactical) 64
Count: (Nuclear- WMD) 64
Count: (Shrike- S2S) 256
Count: (Missile Silo) 128
Power: (Devastator 2) 57
Power: (Devastator 1) 52
Power: (Nuclear- Tactical) 45
Power: (Nuclear- WMD) 50
Power: (Shrike- S2S) 35
Description: Tactical Nuclear missiles are the kind that are used against precise targets, such as a town, army, or military base, while WMDs are used on cities, warships, etc. Devastators are sublight-capable missiles.
Point-Defenses {Railgun Turret}
Count: 160
Power: 5
Description: Simple double-barreled rail turrets, firing 100mm HEBC (High-explosive Ballistic-capped) rounds to intercept fighters, missiles, or mines. Works best against soft-medium targets. (Meaning, something small with some amount of armor)
Point-Defenses {Missile Turret}
Count: 100
Power: 10
Description: Simple missile turrets that fire bursts of Swarmer missiles that work on a hivemind network to intercept and destroy incoming fighters, missiles, or mines. Works best against soft-light targets. (Meaning, something small without much armor)
Other/SpecialCenter of communications and command- Dreadnoughts are the flagships of the fleet and is at the top of the command chain. Disrespecting a Dreadnought's Admiral is likely to receive "The Command Chain is the chain I'm going to beat you with" line.
Each Dreadnought is in command of a fleet, or if there are multiple Dreadnoughts, are likely in command of multiple Battle Groups within the fleet. Dreadnoughts are one thing that are not set-in-stone for each fleet- there can be no Dreadnought, or half a dozen.
Oftentimes, a Dreadnought is usually the sign that the battle is being taken very seriously.
They also have weapons specifically for ground bombardment, including their missiles.
General DescriptionIt's big, it's flat, and it's hard to kill.