Hidden 10 yrs ago 10 yrs ago Post by Draconfound
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Draconfound Bringer of Pun

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Important NPCs




Hidden 10 yrs ago 10 yrs ago Post by Hawlin
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Hawlin The Jaded

Member Seen 2 mos ago

Name: 'Nori' Motluma
Species: Slime Mother

Role: 'Watchman, Scavenger'
Skills: Nori naturally functions on a form of protosynthesis which consists of building onto their mass with the assimilated mass of what it consumes*.
Boneless dexterity- Beyond the limitations of consumed materials, Nori's and her brood's mass can fit through most cracks and crevices. This also allows them to form multiple appendages of various shapes and sizes
Eyes of slime- In a room of minions, how noteworthy would a single pink slime be? Translucent and toting a single human skull floating in its mass, Nori holds an empathetic link over the slow-moving entities. Their defense is mainly sharpening appendages to slash at things that may get too close, but they serve to relay the presence of anomalous activity back to the mother. Details are hazy, mostly detailing strenuous activity.
Greater Brood- Numerous slimes under Nori's control can condense into a greater foe, their power increasing if any adventurers had died in the room, as weapons and other chunks of metal are usually swept into its mass. This is usually in response to increased activity, an automatic defense mechanism wherever a good quantity of her slimes inhabit (usually around treasure caches due to the skeletons yet to be picked clean and broken down before returning to feed Nori). The greater brood will break down most metals deemed to be useless and separate after combat, individually bringing nutrients back to Nori.
Crystalline Shell- When faced with threats, the material Nori is made of, as well as controlled slimes, can condense and harden. The hardened consistency makes it difficult to damage the slimes' nucleus, although limits its damage because of its size and lack of flexibility. Nori, herself, can draw in residual slime to harden herself for combat, although this is a gradual process. However, while hardening, Nori's defense rises as they heal with every passing moment from reconstituting material. Fire can bypass this defense and any wise attack on this miniboss should be done as quickly as possible. Depending on how long the fight takes, dispersing 'feeler' slimes might take a few minutes to an hour.
= The shell can be used in conjunction with basic melee attacks, quickly turning a brawl into a knife-fight. Also, this armor has its own health which temporarily builds onto Nori's.

Personality: Bubbly and playful, often coming off naive. They aspire to build up their own treasure pile, though have found content in protecting others'. Nori is actually quite violent under the surface, disassociated with pain and how organics feel it. Not many adventurers make it to her lair, most of them were forced to regret the decision; The Slime Queen isn't one to toy with trespassers only until after victory is assured.

Background: Fed on the bones of a powerful sorceress, the blood and filth of the room gave way to magic sentience which forced impurities out in order to become its own form. Other than that, existence and co-existence is a daily exercise. Memories of the old sorceress still linger, although they are strained, at best, and often come as dreams.
Other: (To maybe be added)
Hidden 10 yrs ago 10 yrs ago Post by HHShetland
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HHShetland

Member Seen 8 yrs ago

Name: Frango Bloodfeathers
Species: Chicken-Man
Appearance:

Role: Guard, Swordsmanship Instructor
Skills: While Frango has no innate magical power, both his sword and shield (dubbed 'Pulli Vindictae' and 'Pulli Sanctuarium', respectively) are enchanted. On top of this, he is a very skilled and agile swordsman, who relies more on technique and speed than raw power. Some of his more 'unique' techniques include:
V-Shine: When held with both hands and focus is applied, Frango can channel his sword's magical energy into a diamond-hard coating, enabling it to cut flawlessly for brief moments. For some reason, he always cuts in a 'V' shape when this happens, hence the name.
Sword Wind: When Frango's sword is spun in the air rapidly, it can whip up enough of its magical energy to shoot projectiles, in the form of razor-sharp blades of wind.
Charge Targe: With similar focus applied, Frango activates this ability by crowing to the air. He then raises his shield and propels himself magically across the room, effortlessly knocking away smaller enemies in his path, or stunning larger enemies.
Reflect: If he raises his shield and stays perfectly still, Frango can apply similar coating properties as V-Shine to his shield. It does more than that, however; for a few seconds, anything that hits his shield will prompt a sudden burst of force, knocking the enemy back; effectively reflecting their attack back at them.
Head Slash/Back Slash: These abilities are purely physical, relying entirely on Frango's own agility. With averagely human-sized enemies, he is capable of jumping right over them, spinning in mid air to slash at the top of their head. He can also roll around them to slash at their back. Useful for dealing with heavily-armoured enemies.
Multi-Strike (AKA Chicken Legion): Of all his abilities, this one takes the longest to charge up, especially when combined with other abilities, and leaves him exhausted afterwards. However, it can also be said to be his most lethal technique; the harnessed magical energy of both his weapons enables him to create solid after-images of himself whenever he moves. This effectively enables him to strike enemies multiple times with only a single slash.
NOTE: All of the magically-derived abilities require time to charge, and there is a cooldown period afterwards before they can be used again.
Personality: Frango is a diligent and humourless fellow, who always stays focused on the task at hand. Considering himself the embodiment of the vengeance of all chicken-kind, he has vowed to always fight fairly and with honour, to contrast with the sneaky, underhanded methods of Human butchers. As such, he is generally rather humble, but will not hesitate to lecture a defeated opponent on their failures, or take the initiative when the situation is dire.
Background: Originally an ordinary Rooster that escaped from a nearby town and wandered into the dungeons above the tomb by accident, the Rooster was captured by the local monsters who desired to eat him. Before they could, however, he was rescued by a monstrous Mage, who also happened to be a Vegetarian. The Mage, looking for a bodyguard, transformed the Rooster into a humanoid Warrior, instilling him with the virtues and skills of a Knight of Human legend. After the Mage was killed in an early surprise attack by an adventurer, he dedicated his life to defending his new home from the 'real monsters' who slaughter hundreds of his own kind for food.
Other: He has a weakness to fire magic. Feathers don't go out easily, you know.
Hidden 10 yrs ago Post by agentmanatee
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agentmanatee Servant of chaos

Member Seen 5 mos ago

Name:Ubel

Species:Faerie/slime

Appearance


Out of the armor a formless jelly the size of a troll, fluctuates to different colors of the rainbow. A small Faerie skeleton where the mask of the helmet would be

Role:Illusionist and summoner
Skills:Has a good number of both spells and magical abilities, but mainly focuses on illusions and summoning His most used spells and magical abilities are below

Spells

Summon ooze:Summons anywhere from 3 to 10 "oozes". These forms of slime vary in size, and the bigger the slime he summons the less he can summon, his largest being 3 human sized ooozes. Can guard areas or attack targets
Illusory walls:self explanatory
Shock sphere:summons a soccer ball sized sphere of electricity, can order it to attack enemies or guard areas
Feign death:Can disappear in a cloud of purple smoke, appearing to have exploded to the un-learned.(this doubles as an ordinary short range teleport)
Phantasmal killer:Most powerful illusion, create a half real phantasm that can kill those not strong of will (hard to use)
Most illusions are pretty standard, sound misdirection, image conjuring and such.
He also has a fair number of other standard summon spells (spiders, snakes that kinda deal)

Magical slime/Faerie powers

Rainbow spray:A cone of colors that can blind enemies
Faerie fire:A spray of purple flame
Slime shape:Can shape and harden or soften slimes, jellies, and oozes

Personality:Ubel is a mysterious individual, who often shuts himself in his study for very long periods of time. When dealing with others he is sometimes considered eccentric, though he is friendly enough. He has a pretty bad case of ego, even though he is actually an incredible coward (and most people know it despite his efforts to hide it)
Background:Not very many inhabitants of Lessavo's tomb even know what Ubel is, the two most popular theories are a Faerie or slime... which are both almost right. In truth Ubel was a Faerie that lived near Lessavo's tomb that was eaten by a small slime. However, the Faerie was not digested, for some strange reason it had become merged with the slime, though it's memories and personality were virtually gone. In its place was a new form of proto-sentience, which only increased as time wore on. The slime began to grow larger and larger as it found its way into Lessavo's tomb, growing smarter and more sentient as well. Eventually, it named itself Ubel, and searched for some substance. Ubel became more and more infatuated with magic, but without a body with limbs the somatic components of spells were beyond his capabilities, even with his magical slime abilities. Then, he stumbled upon the armor of some old spellcaster, and it was dripping with magic. The slime climbed it's way into the armor, expanding and warping it to better fit his shape(as he had grown to the size of a small troll) and then it was done. Ubel the Illusionist was ready to learn magic to defend his home, and hide it

Other
Outside of armor is weak to cold
If the Faerie skeleton is destroyed he loses all magic and sentience
Often asks scavengers to find strange and obscure books to study magical theory and learn new spells

Lair (I added dis part)
Lives in an old library on b1 floor (not sure where exactly) where he can often be found
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