Hidden 10 yrs ago 10 yrs ago Post by TomeBinder
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TomeBinder Volumes Untold

Member Seen 10 yrs ago

Character Sheet



No custom races!


Instructions
  • Post your character sheet here using the template provided below.
  • Please do not post anything else here, all questions and comments should go to the OOC thread.

Character Sheet (Template Here)

Name:
Age:
Gender:
Race:


Physical Description:
It's probably best to actually describe the character if you are going to rely on a picture, or you can do without the picture if you like, but definitely describe.

Skillset: See here.
You can choose multiple skills, however I request you categorise them as Expert, Adept and Novice. This will give me an idea of your character's strengths - and their weaknesses. No characters are to be considered "masters" of any skill, though they may eventually become so if the GM thinks it logical. See the example below:

Expert Skills

Heavy Armour
Two Handed

Adept Skills

Restoration Magic
One Handed
Block

Novice Skills

Archery
Sneak

Avoid creating a master of all trades, for I will not take kindly to them.

History:
Explain how your character got there -- no 'the story will come out in RP' lines, please -- I want a feel for where your character is coming from. Feel free to work up names and places and so forth. Be sure to mention arrests or feuds and debts and the such.

Equipment:


Known Spells:


Party Control: Yes or No
Hidden 10 yrs ago 10 yrs ago Post by Thrashy
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Thrashy smashy-splashy

Member Seen 8 yrs ago

Name: Arielle Lylvieve
Age: 30
Gender: Female
Race: Breton

Physical Description
Short and wiry, with pale skin and a sunburned face. Her hair is brown and curly and her eyes are green. She has the high cheekbones common for her people but looks otherwise like any other Nede.


Skillset

Adept Skills

Alteration
Conjuration
Enchanting

Apprentice Skills

Illusion
Restoration

Novice Skills

Alchemy
Two-Handed (or whatever staves are classified as)


History
Arielle was born to noble parents of low station in the rural areas outside of Wayrest. Although her family was neither rich nor influential they were by no means poor and managed to secure a proper education and relatively happy childhood for her. Arielle, being the only child, was always told how special she was and how she was destined for more in this world. As such it was no surprise that she, fueled by her parents words and the lust for questing typical to Breton culture, decided to leave home at the tender age of 16 to seek her fate elsewhere.

If there was one thing that fascinated the young Breton woman it was the great mage-crafters of the Dwemer. Being a magician herself, and with a penchant for enchanting, she always jumped at the oppertunity to learn more about them wherever she came. She turned out to be a real sponge when it came to information on the Dwemer and had within a few years become more learned on them than many a scholar.

It was this desire for knowledge that eventually led her into the service of The Collector. She had never heard of him until his agents approached her, but she did her homework before accepting, and what she found made her certain of her decision. If anyone could get her in contact with Dwemer artifacts it was him.


Equipment
  • Sturdy clothes for travelling (Underwear, woolen hose and tunic, thick woolen robe and a pair of leather boots)
  • A steel-shod wooden staff
  • A combined spell- and notebook
  • A backpack with extra clothes, food, water, a blanket and a length of rope
  • An enchanted amulet that makes people more likely to agree with her (+Speech)
  • An enchanted ring containing extra magicka (+Magicka)

Known spells
  • Magelight (Alt)
  • Levitation (Alt)
  • Banish Daedra (Con)
  • Summon Fire Atronach (Con)
  • Calm (Ill)
  • Healing Hands (Res)

Party Control: Yes
Hidden 10 yrs ago 10 yrs ago Post by Elvenoff
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Elvenoff

Member Seen 5 yrs ago

Name: Aristobus Shanara
Age: 22
Gender: Male
Race: Imperial
Class: Mage

Physical Description: Aristobus dawns the cloths of his profession to your inquiring gawk. The long black robe covers the medium build of the man that stands before you. His dark blue eyes have a piercing effect as he gazes at you through the long, wiry strands of charcoal colored hair. A well-kept beard and mustache matching the color of his hair partially covered his angular face. Upon his body can be seen three gold rings, one necklace and an aging oak staff clutched in his left hand.

Skillset:

Expert:
Alchemy

Adept:
Destruction
Conjuration
Alteration
Two handed weapon (Staff)

Novice:
Restoration
Enchantment
Illusion

Known spells:
(Des) fireball
(Con) soul trap
(Alt) Paralyze
(Alt) Magelight
(Res) Healing
(Ill) Fury

History: Riften, That was the city that Aristobus was born and the city where he began his young childhood misdeeds. Being a toss away child from one of the local women of the night and a lonely adventurer, Aristobus found himself in the hands of an extremely, young teenager named Triona; she was a member of the thieves guild and the most important person in Aristobus’s life. She was only thirteen when she found Aristobus tossed in the back, high grass of the Riften cemetery. Suffering from the same fate, Triona took him in as one of her own and worked harder than she ever did to raise him.

At the young age of three, Aristobus loved looking at books, this was his favorite past time, in which Triona ensured that there were many books for him to look at. Most of her workings always consisted of grabbing books of all types along with that object that she was told to snare. Rim, her boss had no qualms with her taking of the books, but when asked why she took them she just shrugged her shoulders and made off as it was just her mark. She never told anyone of the little baby she was raising in fear that the guild would bring him into the dark life she was living and she did not want that for him.

At the age of five Aristobus began playing around the small catches in the sewers, in which Triona began to fear that he would be detected decided to move them from the sewers to an abandoned home just outside of Riften. Her ways of thievery for the guild slumped and this brought hardship to Triona as she could not leave Aristobus alone so she made a contract with Rim that she would do the harder jobs that brought more gold then what she used to do. Rim agreed to this.

At the age of eight, Aristobus was understanding the life that he and his mother was living. His desire of books was stronger now that he was beginning to understand what he was reading. He wanted to help his mother in bringing home money to ease the hardship that his mother was going through. Everything she brought home was for him, and now it was his turn to give back. On the nights that his mother went out thinking that he was asleep, he himself went into town and watched how she moved about and entered homes of men that was wanting her attention but the only thing they got was drugged and items taken from their home.

Then one night his following and watching his mother work backfired when she caught him spying. Her pleas of him not to follow her reached his heart and he agreed but requested that she teach him how to make the potions she was using on the men. She agreed and this started his path to the ways of Alchemy. Using this skill brought more money in as he was selling this to many of the lower life citizens of the surrounding areas.

At the age of twelve, Aristobus and Triona were doing well with their ways; however, Aristobus began reading and becoming interested in the use of magic along with his alchemy skills. Figuring that using both arts together would increase their profits and would end his mother’s midnight activities. This desire to free his mother drove him to learn more about magic and experiment with the more deadly potions of alchemy.

At the age of 16, Aristobus was working more and more for the darker side of the citizenship, which brought fears to his mother. She seen how he has took a fancy with the arcane arts and decided to push him to go to Winterhold and attempt to get into the college of winterhold. Aristobus refused for not wanting to leave his mother to the foulness of Riften, but she would not have it. One night his mother left him a note saying her good byes and that his destiny lies with the mages of the north, broken hearted, Aristobus done as his mother requested and headed for the college in Winterhold.

At the age of 22, Aristobus left the college on a good note. He had a personal quest that he had to do. He had to find his mother. Packing up what he could carry, he traveled back to Riften, but what he went looking for was not there. His mother was gone; Rim informed him that she was on an extremely difficult quest for a man that pays a lifetime’s worth of gold items. Rim informed him that his mother was going to finish this quest and move to winterhold to be with him, but she has not returned yet. Rim gave him the name of this man so in doing so Aristobus went looking for this man known as the Collector…

Party Control: Yes
Hidden 10 yrs ago Post by MonkeyBusiness
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MonkeyBusiness

Member Seen 1 yr ago

Name:
Age: 26
Gender: Male
Race:
Khajiit

Physical Description:
It's probably best to actually describe the character if you are going to rely on a picture, or you can do without the picture if you like, but definitely describe.

Skillset: See here.
You can choose multiple skills, however I request you categorise them as Expert, Adept and Novice. See the example below:

Expert Skills

Sneak
One-Handed

Adept Skills

Lockpicking
Light Armor
Pickpocketing
Archery

Novice Skills

Illusion

Avoid creating a master of all trades, for I will not take kindly to them.

History:
Explain how your character got there -- no 'the story will come out in RP' lines, please -- I want a feel for where your character is coming from. Feel free to work up names and places and so forth. Be sure to mention arrests or feuds and debts and the such.

Equipment:


Known Spells:

  • Muffle


Party Control: Yes

WIP
Hidden 10 yrs ago Post by Draconfound
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Draconfound Bringer of Pun

Member Seen 10 yrs ago

Name: Jo'Resfo
Age: 26
Gender: Male
Race: Khajiit
Physical Description: Jo'Resfo is short and wiry for a Khajiit, with sand-colored fur on his entire body except for his face, paws, and a few stripe-like markings, which are white.
Expert Skills: Speech, Alteration
Adept Skills: Sneak, Lockpicking, One-handed
Novice Skills: Light Armor, Restoration
History: Jo'Resfo is a Bard by trade, trained at the Bard's College in Solitude. He is very naieve, quite gullible, and possibly severely lacking in wisdom and common sense, but is friendly and charming towards all, a constant ray of sunshine. Because of this, he is the last person that anyone would suspect to be a thief and a powerful mage, but he is indeed both of these things, and his employers know it well. Because of his charming demeanor and clueless nature, he can talk his way into or out of any situation, and will probably never suspect any of his employers' true intentions, and that is why so many seek to employ him for tasks of espionage.
Equipment: Fur armor, leather boots, leather bracers, iron sword
Other Items: Steel dagger, woodcutter's axe, three loaves of bread, six wedges of goat cheese, four baked potatoes, two flasks of wine, a cast-iron pot, a tankard, a clothes iron, a quill, an inkwell, seven rolls of paper, miscellaneous books, and two lutes.
Known Spells:
-Restoration: Healing, Lesser Ward, Healing Hands, Turn Lesser Undead, Greater Ward
-Alteration: Equilibrium, Oakflesh, Magelight, Stoneflesh, Detect Life, Telekinesis, Detect Dead, Ebony Flesh, Mass Paralysis
Party Control: Yes
Hidden 10 yrs ago Post by DJAtomika
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DJAtomika Second to Most

Member Seen 5 mos ago

Name: Deejaza "Jaza" Mereetus

Age: 33

Gender: Female

Race: Argonian

Class: Archer



Physical Description:

Jaza is a female Argonian, standing at roughly 5' 9", with a tail that's average length for her species. Her scales are a dark green in colour, and her little feathery extensions on her head are long and coloured tan. She wears leather armour as her norm, minus the helmet cause she doesn't like the helmet. Her quiver sits on her waist on the right, full of arrows, and her bow is normally slung across her chest. The sheathes of her daggers lay slung on her belt, criss-crossed against the small of her back.


Skillset:

Expert Skills
- Archery
- Sneak
- Light Armour
- Lockpicking

Adept Skills
- One-Handed

Novice Skills
- Medium Armour

Racial Skills
- Waterbreathing
- Histskin
- Resist Disease


History:

Jaza was an archer. Most Argonians didn't normally go into that line of work but the field of Archery, marksmanship and hunting seemed to call out to her. Due to her exceptionally green scales, she found that she had less trouble hiding in vegetation than most other hunters, and owing to her practiced hand at archery, she soon became a very good hunter and marksman in the Black Marsh. Jaza was a curious one though, and soon took her bow, arrows and daggers out of the Marsh and into the wilds of Skyrim, selling her services as an expert marksman for coins to live by. Of course that soon led to a life of crime, as most people she was employed by had need of her bow in the ending of someone else's life, and eventually that led her to the Collector, or rather, the Collector was led to her. Now she was late to the party of their group's latest assignment, and she needed to catch up.


Equipment:


  • A quiver of Iron Arrows
  • A Long Bow
  • Two Iron Daggers
  • Leather Armour (minus the helmet cause those helmets never fit Argonian heads)


Known Spells:
- Novice-level Healing

Party Control: Yes
Hidden 10 yrs ago 10 yrs ago Post by Charter
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Charter Exploring Unknown Territories

Member Seen 7 yrs ago

Name: Reesh Mecles
Age: 32
Gender: Male
Race: Argonian

Physical Description:
Primarily dark grey scales over the entirety of his body, his chest, stomache and face having a lighter grey set of scales. A noticeable scar located at the lower right side of his abdomen surrounded by slightly misshapened scales. Two prominent horns that point directly backwards on the crown of his head, along with six more horns, three on either side of his head where the jaw meets the skull.

Skillset:
Expert Skills
  • Heavy Armour
  • Blocking

Adept Skills
  • One Handed

Novice Skills
  • Alchemy

History:
Reesh was born in the wilderness of the Black Marsh near the Cyrodiil border. He was born into a family of bandits, and as a result, learnt to be vicious and harsh. After an attack from another bandit group, Reesh was orphaned at the age of 12 and sold into slavery over the border. During this time, he was sold to a few necromancers to carry their potions and ingredients. One of the necromancers took a liking to Reesh and treated him like a son, though she was a cruel mother. Through her, Reesh learned a tiny bit about alchemy and various ways one can make healing potions or poisons.

He was finally liberated by a group of mercenaries who were hired to deal with the necromancers as they made themselves home in a cave in Cyrodiil. The mercenaries, calling themselves the 'Dragon Shields', took Reesh in after the fight, mostly an attempt to replenish their casualties. They trained Reesh, now at the age of 16, to be a combatant and taught him they're form of honour and mercenary ethics. They paid him a fair sum of their missions and treated him like one of their own.

At the age of 25, Reesh was heavily wounded in his lower-right abdomen by the blade of a bandit. This caused him to lose a few scales in the spot of the wound. While he was recovering, one of his mercenary buddies offered him some skooma to help take his mind off of the pain. Reesh accepted and has been addicted ever since. A year later, Reesh would leave his mercenary guild and start off solo, primarily due to wanting to start off on his own.

Many years later, after many successful jobs, either working solo or with others, he would receive the job of his life, a mission for The Collector. He immediately accepted the job and grabbed provisions to head for Skyrim. While he questioned the possible danger of this task, as it was an oddly high price for a bottle of mead, he knew the price made it worthwhile anyway.

Equipment:
  • Steel Plate Armour (helmet is custom made. It's an opened-face helm, with two holes in the back for his horns. It also lacks the goofy wings on the sides.)
  • Steel Shield
  • Steel Mace
  • A black cowl
  • Various furs worn over his armour to deal with the cold.
  • A small bag containing his skooma gear.
  • A bag that he carries both his potions and skooma bottles in.
  • A large pouch for ingredients
  • 13 skooma bottles (all full)


Known Spells:
  • None


Party Control: Yes
Hidden 10 yrs ago 10 yrs ago Post by The Slenderman
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The Slenderman Meme King.

Banned Seen 7 yrs ago


Name: Davina " Alena " Carthenwald
Age: 18
Gender: Female
Race: Imperial

Physical Description:
Davina is a very beautiful young woman in her late teens. She has blue eyes, full lips, rosy cheeks, lightly tanned skin and long, dark brown hair worn in loose waves. She stands at 5'3" and her frame is slim and petite.

After receiving the note, she is usually seen wearing white or pale colored dresses with some type of distinct patterns and stripes, although as the story progresses, has begun to wear darker shades such as grey and black. At the beginning of the story., she rarely was seen wearing shoes considering she was always inside. She was also absent of jewelery and didn't wear make-up.

Skillset:

Expert Skills
Alchemy
Smithing
Enchanting

Adept Skills

Lockpicking
Light Armor
Pickpocketing
Archery
Speechcraft

Novice Skills

Illusion

Mysticysm
Avoid creating a master of all trades, for I will not take kindly to them.

History: House-Carthenwald was once the most prominent of families who were part of the aristocracy of Karstberg, a small island nation of the Mercarian Sea. Alena's father, Magnus, was the head of an illustrious trading company that operated in the Market District, selling and trading rare goods that were gathered from all across the globe. He shared the business with his half brother and Alena's uncle, Venius, yet rebuked Venius' idea that the company should be dealing arms and armaments instead of rare spices and such, as he did not wish to be a merchant of blood. Little did he know this would have consequences. Magnus fell in love later on with Marianne, a beautiful and famous actress and opera singer, and married, where upon later they had a daughter, Alena. Twas thanks to her mother that Alena was raised in an environment steeped in music and the arts. She loved to hear her mother sing and enjoyed watching her plays and her concerts with her father. When she turned thirteen, Magnus entrusted his business to her, along with all of his riches. It was an action that further angered Venius, and soon he retaliated in violence. One night, a band of mercenaries hired by Venius stormed the Carthenwald Manor. Magnus was slain trying to defend his home and his family and Marianne was later murdered by the men. Alena survived the attack, unaware that Venius was the orchestrator of this vile action. As she watched her family's illustrious and elegant manor erupt in flames, she fled from the city and towards the forest in fear of her own life still being forfeit. She was attacked there upon by a gang of ruthless bandits, but rescued by a man in a dark cloak and form-fitting armor. He was Matthias Grimm, the head of a secret and illegal guild of assassins known simply as the Coven of Thorns, not to mention a worshiper of the God of Death. Matthias saw great potential in Alena more or less as a whipped pup that lacked training, judging by the pain she harbored for the loss of her beloved family and noted upon her desire to punish those responsible. So he inducted her into the Coven. It was a baptism in blood for Alena. For the next thirteen years, she endured the Coven's brutal and often fatal training regiment, shattering away the innocence of an aristocratic young girl and shaping her down into a weapon of cold lethality. She took upon herself the most daunting of assignments, often times placing her in the thick of peril, yet she would return successful and unscathed. Yet, after all these years serving the Coven, she still clung to her main goal, revenge.... It wasn't till later upon investigating the ruins of her family home for her own that she discovered the perpetrator of those vile crimes years ago, Venius Carthenwald, now head of her father's company, usurper of her family legacy. And as though fate could not be cruel enough, Venius became one of her clients. Though seething with rage behind clenched teeth, Alena met with her loathsome uncle and a contract was arranged, Venius now seeking to forego business and aspire to higher...more political ambitions. It would be the most prolific assassination ever carried out by the Coven, the murder of Karstberg's High Emperor. Months went into planning the attack, Alena and Matthias working tirelessly to make the perfect arrangements for the Emperor's death. Soon came the day destined, but though the assassination went smoothly....everything after...fell into Oblivion. Once Alena met with Venius to confirm the kill, she was caught by his mercenaries and stripped of her cloak, revealing her identity to him, yet in fact he knew all along. He tried to have her killed, but without much effort she slew his sellswords and him as well. Upon his dying breath however, he snickered, Now I've slain BOTH your families. These words, they struck fear into her heart. She raced from the city back to the forest, again that damning smell of smoke looming about the air and the ghastly vermillion glow emanating through the trees. It was just as Venius proclaimed so wicked and arrogantly even in death....the Coven had been put to the sword. Amidst the burning rubble of the Coven Sanctuary, Alena searched for survivors, sustaining a few scathing wounds as a wooden beam graced her shoulder. Neither she could find, all around her the assassins lying dead. But then she heard a cough, ragged and filled with smoke. It was Matthias, impaled by a blade into the wall, yet still breathing barely. In his last waking hours upon the realm of the living, he had but one last request for Alena, his protege.......live, go and seek life elsewhere but Karstberg, fly upon the Raven's wings to sanctuary. Alena honored his request and with tears in her eyes she granted the suffering old man eternal rest. From that day on, Alena has traveled from continent to continent, never giving up the life of an assassin. She has still kept with the old traditions as well, taking contracts and fulfilling them at her own discretion. She's made a hefty sum of gold, though she resumes to live a meager existence, hidden beyond the veil of shadows. She was sitting in a tavern when a courier approached her and handed a note to her signed only by the name of The Collector

Equipment:
Ebony sword (shock enchantmen)
Iron Dagger
Thieves guild Armor( i don't know the enchantments)

Known Spells:

Muffle

Open Hard Lock

FireBall
Party Control: Yes
Hidden 10 yrs ago 10 yrs ago Post by HHShetland
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HHShetland

Member Seen 8 yrs ago

Name: Gherken Grumar (It's actually 'Gra-Umar', but everyone says 'Grumar' because it's easier to pronounce)

Age: 45 (Born 4E 156)

Gender: Female

Race: Orc

Physical Description:
Being an Orc, Gherken isn't what you'd call conventionally pretty; her face, covered in dark and dull green skin, has a rough, worn quality to it; a wide, upturned nose, an even wider square jaw and eyes that seem to be stuck in a permanent scowl. Her blue-black hair is shaved down the sides of her head, with the wide strip down the middle tied into a tight ponytail.
You can tell just from looking at her that she is A) a war veteran, and B) not particularly ladylike. Her face has five scars crisscrossing across it, with even more scars to be found around her large, muscular body. Standing at seven feet tall, she tends to tower over most people she meets, even her fellow Orcs. The only people taller than her are most Altmer.

Skillset:

Expert Skills:
Heavy Armour
Two-Handed

Adept Skills:
One-Handed
Block
Light Armour

Novice Skills:
Enchanting
Sneak

History:
Unlike a lot of Orcs, Gherken didn't grow up in Orsinium or in a Stronghold in the middle of Gods-know-where, but in the cosmopolitan Imperial City of Cyrodiil, back before the place had been ransacked by the Thalmor. Her ancestors had fled to the Imperial Province from Hammerfell over a religious disagreement with the chief of their Stronghold, and since then her family had renounced Malacath worship and instead embraced an unusual secular lifestyle; or as secular as one can get. They know damn well that the Gods, Aedra and Daedra, exist, but chose not to get involved with all the silly praying and grovelling business. After all, they're powerful enough on their own, right?

At heart, though, despite this unusual background, Gherken was still raised as an Orc, and while better-educated than a lot of her compatriots, she spent a lot of her early years getting into scuffles on the streets and even flirted with local protection rackets when she really wanted money.

Eventually, at the encouragement of her disapproving parents, she chose to join the Imperial Legions in their fight against the Thalmor, who had just begun their invasion of Cyrodiil, her kind being prized for their Berserker abilities. Despite her young age, she managed to join the ranks of the Empire's Orcish shock troops. She fought in many battles, primarily in the Cyrodiil Campaign, killed dozens, if not hundreds, of Thalmor, and was with the Legions during the bloody Battle Of The Red Ring, which ended with the Imperial re-taking of the Imperial City. Unfortunately, not only did the Thalmor eventually force the Empire to capitulate anyway, Gherken later discovered that most of her family in the city had been killed while fighting as part of a civilian resistance.

Deciding that there was nothing left for her in the 'civilised' province, she soon quit the Legions and decided to travel Tamriel as an Express Courier. For you see, a being an Express Courier involves taking the fastest route possible, which usually requires travelling in a straight line through dangerous, uninhabited backwaters infested with rabid beasts and monsters. Thus, Gherken was well-qualified for the job due to her accumulated physical strength and military experience. During her travels, she came to meet a lot of diverse people, learnt about different cultures and, perhaps most strangely, began to teach herself how to do enchanting. She didn't see herself as some kind of grand adventurer, though; just a heavily-armed (and well-paid) postwoman. She sends a fraction of her gold to one of her last surviving cousins in north Elsweyr, as a sort of 'retirement fund' for when the time comes, and spends the rest on travel expenses and boatloads of alcohol.

Unfortunately, things took a turn for the worst during her most recent job; while in Northern Black Marsh, she was hired to deliver a package to a Daedra researcher in Skyrim, and was promised a lot of gold as long as she didn't look inside. While this was not the first time such a stipulation had been made, her curiosity got the better of her and she discovered she was carrying a Great Sigil Stone, a relic of the Oblivion war several centuries ago. She had hoped to re-seal the container, deliver it anyway, and get away scot-free, but unfortunately the Daedra Researcher (who was under no obligation to actually fulfil his end of the bargain, Express Couriers not being part of a wider organisation) found her out and decided to sic some Dremora minions on her. Without paying her.

A trip to a dive bar later, she discovered that there weren't any local Courier jobs available for some time, and she was running short on cash thanks to all the travelling and the whole getting screwed out of her pay thing, even if that was admittedly her own fault. But it seemed she had added some points to her Luck stat that night, as some agents of a fellow called 'The Collector' approached her for a special job...

Equipment:
  • Customised, stripped-down Orcish Armour. Essentially a sleeveless chainmail shirt with a high collar and what is essentially an armoured Orcish corset over the top, along with that armoured skirt thing that I don't know what it's called. She also wears fingerless gauntlets and boots which leave her toes exposed. Her arms and legs are also exposed, supposedly to help with mobility, but mostly so she can show off her muscles.
  • Orcish Battleaxe with an Absorb Health enchantment; i.e., damage to her opponents will heal her own wounds.
  • Orcish Dagger, for utility purposes mostly.
  • A large Courier bag, in which she usually carries packages. It can carry other things, too, like Beer, food, Beer, Stamina Potions, Beer, her prized Journal, and Beer. Also, Beer.
  • As a corollary to her Armour, her boots are enchanted to grant her extra stamina, allowing her to run faster and for longer, swing her weapon at full power, and perform other physically demanding activities without getting exhausted.


Known Spells:
  • Berserker Rage (Racial Power)

Party Control: Yes

NOTE: Regarding her history, I checked the timeline and Skyrim does indeed take place in 4E 201; the Great War began in 4E 171, and she enlisted with the Legion while the war was underway, in 4E 172. She would have been 16 years old at the time, which seems reasonable for a medieval state in the middle of a vast war. Just saying because I suspected you'd ask about it.
Hidden 10 yrs ago Post by Butch
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Butch

Member Seen 8 yrs ago

Name: Seryn Drath
Age: 35
Gender: Male
Race: Dunmer

Physical Description:
About 1.78m (5'10'') tall, athleticly slim with the dark skin and red eyes which are typical for his race. He shaves his head, which leaves him bald and the tip of his right ear is missing. He rarely gets out of his armor and due to the cold conditions he wears a furry cloak.

Skillset:
Expert Skills
One Handed
Light Armor
Adept Skills
Archery
Block
Novice Skills
Destruction
Sneak
Smithing (Enough to take care of his equipement and craft a bow and arrows)

History:
Seryn was born on a farm near Whiterun as the second child of an already poor family. His father worked on the fields while his mother served several nobles in the town itself. He spent his childhood helping out his parents with their duties. He worked on the field, served noble ladies, chased chickens and cleaned the floor. After he finished helping he would play with his brother, often chasing him across Whiterun rarely catching him. He grew up already learning what a good day of hard, manual labour and a honest, loving family is worth.

However when he got older and his childish ignorance and naivity wore off, he realized why his family was serving others, why no other children would play with him and his brother and why everyone seemed to look down on him. His mother called it the "unfortunate fate" of their kind, his father - a hard life, but one worth living. It didn't really matter for Seryn, it was not fair and he was angry about it. He started troubeling nobles, guards anyone who looked nord enough to be responsible for his fate. After an unfortunate encounter with a particularly witty nobel, who managed to aggravate Seryn enough to give up control over his already loose tongue, which lead to Seryn yelling, in front of the whole marketplace, about a fitting place for the jarl and the whole nobility of whiterun - one that rarely gets to see the sunlight, he got escorted into another place, for which the same could be said.

After a few days in prison Seryn returned to his family. His father sat him down and started talking about the exodus of the dunmer, the generosity of the nords, he asked Seryn if their life was all that bad. Seryn, whilst still not completely agreeing, had however learned a lesson or two. He became stoic, calm - quiet. If he had learned something it was that he was better off keeping his mouth shut and that if he wanted to change anything about his life, he had to do it himself. His brother, not quite the troublemaker, agreed at least with the latter.

When Seryn became 16 his father got sick and died shortly after. Seryn and his brother took over his work on the farms outside Whiteruns walls, but only half a year later - their mother followed her husband into the grave. The two boys, now left behind alone, realized there was no longer anything holding them in Whiterun. So they gathered every septim their family saved, each one took one half of their family "fortune", they hugged each other goodbye and left Whiterun in two parted ways.

Seryn became a mercenary, he traveld all across Tamriel and managed to survive this line of work long enough to become good at it. He learned how to fight with sword, dagger, axe and bow. He even picked up a few "tricks" from several temporary companions. A spell or two, how to throw a knive and how to fight with two weapons at once. He has already been through several adventures, leaving him with a few battlescars. After one particular job, which lead to him loosing part of his ear, he decided it to be best to never leave his armor unless necessary. He therefor wears it quite naturally and knows how to use it effectively.

Seryn very much considers himself a lone wolf, although he teamed up for jobs in the past. He barley speaks, says only what needs to be said, combined with the harsh looks of a dunmer he seems often cold. But despite all this he actually enjoys working with others and can still find a warm word or two. The fact that he barely speaks may keep others listening when he opens his mouth, however he has gotten pretty bad with words over the years.

Equipment:

  • A sword made of nordic steel
  • 2 steel daggers
  • Scaled armor plus furry cloak
  • A backpack with a few clothes, a blanket, some bread and cheese.
  • A waterbottle
  • A small dwemer gear (a souvenir from an old job)
  • Some septims, just in case

Known Spells:

  • Spark
  • Magelight

Party Control: Yes
Hidden 10 yrs ago 6 yrs ago Post by McHaggis
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McHaggis

Member Seen 4 yrs ago

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