This thread is for accepted characters only. Do not post your sheet here unless you are accepted. Just don't. You're only going to waste space. Please place all sheets in a hider
Mexican, Colombian, Dominican, Spanish, Greek, & French
Physical Appearance:
Diego has the looks of a thug, or tough guy, but his personality betrays that. A rather fit boy that is of average height for his age at 5'9 and weighing an approximate 166 pounds. Diego has a light muscle tone on his body. No where near bodybuilder, but he looks like the time who does work. It widens his body a little bit. . Diego is a teenager that appears to be Hispanic, but isn't exactly. Because of an interracial relationship between his great-grandparents, he has Caucasian in his roots. But because their children primarily got married to Hispanic people, those Caucasian roots got rather overshadowed. To be exact, Diego is Mexican, Colombian, Dominican, Spanish, Greek, & French. One thing that has become a trait among his family is their large, pronounced, square noses with thick, nose bridges. The whole nose is triangle shaped from the side. I wouldn't say that it's their most attractive feature, but yeah. Diego has one of his own naturally. It looks disproportionate with the rest of his sharp facial features, and therefore, sticks out much more. In contrast to his thin, rather pokey, lips, medium sized ears that stick out somewhat, and small, squared (with a cleft), chin, and a sharp jawline, with a rather dull and unnoticeable jaw. All topped off with medium-sized amber eyes, that usually convey Diego's sense of regret, and more. One thing about Diego is that he doesn't do a good job at hiding his emotions. Usually his facial expression gives it away, but his overall body language also conveys his emotions. He constantly appears as if he's someone who always has a little something on his mind. His eyes are a little dark, which gives away that he doesn't sleep too often as well.
He has a head of straight deep-black hair, cut short, and styled into a choppy, messy, hairstyle. Along with a faint, growing, mustache on his upper-lip. But enough about the boy's face, time to describe his body. He's very thin, and doesn't have too much fat or muscles packed on him. However, he's kept thin from his physical activities such as playing basketball and running, so he doesn't so much as sits on his ass all day. Diego's skin is a off-white, somewhat tan, color, and is clear that he isn't exactly white if someone examines him. Like everyone, he has scars on his body, all of which have stories of their own. From scarred knuckles, to various knife wounds on his arms (From apparently small blades), and various other brutal scars. He doesn't like talking about them, and usually changes the subject. However, Diego has symbols and markings on his body that resemble tattoos. They aren't true tattoos, when he got his power, these markings appeared on his body. Starting at his wrists, he has a network of fire symbols that appear very similar to tribal tattoos that go up his body, and encompass his chest, and go down to his ankles. Whenever he activates his power, these symbols start glowing, and combust into flames. Just to keep people from getting suspicious about his body, he tells them that they're tattoos.
Attire:
Diego dresses quite formally, not really for flash, more of for comfort and appearing presentable. He wears jackets, and coats quite often, even in the summertime. Since he can pretty much wear whatever he wants to, whenever, because heat doesn't bother him, and he's so hot that he can shrug off the cold. He prefers that his attire is a black color, or merely a darker shade of an existing color. One of his favorite things to wear is a black sweater, with a jean jacket over that. Usually he wears a basketball/baseball or a beanie cap on his head. Always hanging off his neck is a necklace with a large silver cross at the end.
Personality
Innate & Outward Personality:
An atoner. Someone who has committed a crime like no other, and has to live with it, trying to make up for that one mistake. He spends a bit of time thinking about it, and naturally has a lot of guilt associated with it. It's something that changed him, that haunts him. The kind of thing that keeps him up at night because he can't go to sleep, and when he can, he wakes up because of the dreams. It used to be different a while back, when he was angry, proud and confident. The kind of kid that would bully kids and push them around just because it made him feel tough. But he left that attitude behind. That said, Diego is a bit of a recluse. He doesn't exactly talk to people anymore like the way he used to, he's quiet, and only speaks when he has something to say. However, he does keep a conversation going to the best of his ability. He's well-spoken, and very kind. He treats people with respect until they prove they deserve otherwise. He's humble, and leaves his ego at the door, and that's something that people can tell. While Diego isn't super charismatic, he can be a great shoulder to cry on because he's quite empathetic. People sometimes get the impression that he is aromantic/asexual due to how little concern he shows for romance. He isn't truly either of those, but he doesn't exactly do well with the ladies anymore. It's almost like his sexuality is nonexistent, and as if he never talked to a gal. He is, sexuality-wise, straight as an arrow. He still likes the taco underneath it all. Diego has a strong desire to help those around him, and heavily believes in taking responsibility for one's actions. It's that strong, driven, sense of morality that signifies that he's a changed man. One could call him idealistic, but Diego is in it to help other people. Even if the (main) reason is that he wants to redeem himself in his own mind.
Diego is noticeably uncomfortable around the male gender. He doesn't interact with them that well, and tends to act rather defensive towards a male, especially the more aggressive looking ones. He treats women, and children much better. But one thing that sets him off is a male touching him. He's paranoid, wondering who will attack him first. Which is why he tends to keep his guard up at all times. Diego fears prisons, and jails, he'd do anything to stay out of one. Diego isn't exactly leadership material, he merely doesn't have the mindset to lead others. But what he lacks in leadership, he makes up for in sheer usefulness and determination. One thing he can't stand is a bully, no matter what size or shape they are - merely because that was a reflection of what he used to be. He doesn't believe that he should let anyone go through the same things he put on other people, so he's quick to stand up to a bully. Even if it puts himself at risk. Whenever people bully/prank him, he rarely retaliates or tells on anyone. Because that's what he feels as if he deserves it for what he did to other people, and what he's brought onto his own family.
Diego is a Christian, his family is heavily Christian, but he had ignored their teachings in the past. He has changed his ways and now follows the Bible and it's teaching to help redeem himself. His faith in God and his kindness is unwavering, and will forgive others of their wrongdoings. His religious beliefs aren't as extreme as some standout examples. Diego treats people with respect no matter of their sexuality, gender-identity, or religion. He doesn't believe in certain things, but that's no reason to look down on others. Everyone is only human. However, deep inside of him, that innate cruelty and anger remains. In fact, one could say that he's gotten even angrier. The shit he's seen, it made him cruel, it hardened him. All the emotions he felt have been bottled up, and have been eating away at him for years. He barely talks to anyone about what he feels because he doesn't feel as if he has the right to anymore. It's something he got himself into, and something he has to deal with himself. But his involuntary manslaughter charge... his time in prison... If the boy is pushed hard enough, he could lose it and inch closer to a breakdown. Or, alternatively, he's finally going to snap and release all of those emotions on the fool unfortunate enough to test him.
On the other side, there is Agni... The voice in Diego's head. The demon on his shoulder - when he has no angel. Agni is a being in Diego's mind that was created by his power. Whom Diego's calls the representation of his guilt and sins. Agni is a cruel being that is much less pleasant than Diego. He's constantly whispering into the boy's ear, attempting to get him to do his bidding. Whether it be good or bad is the question. Arrogant, and more concerned with flexing his strength, Agni is quick to suggest violence and pushes Diego to fight. When the boy would rather passively take what is dealt to him. Agni is proud of his immense strength and fire-power, and wants to prove it to the world. Through Diego of course. Agni is constantly at war with Diego for their quite different ideals. Differing ways to go about things. Where Diego employs diplomacy, Agni would use intimidating. While Agni cannot physically take control of Diego, he has quite the way to bargain. While Agni and Diego don't get along, Agni does care about the boy. They are one and the same, and if one falls, the other will to. Which is why he'll go out of his way to preserve Diego. As it's impossible for Agni to truly be killed. The one thing that Agni fears is being made a slave, to Diego, or anyone for that matter. Which is why he's so aggressive and angry. He wants the world to know that he will be anyone's slave.
Skills/Talents:
Diego is quite versed in the musical area. He was taught by his grandmother, who was a musical prodigy, to play the guitar and it's something that stuck with him from his youth. While he hasn't had the opportunity to practice/play it in two years, it's something that he falls back on, to convey his emotions. Being a native Mexican, Diego is great at speaking Spanish, but he has also spent a majority of his life in America. Therefore he nearly has the entire language down. The last skill is that, while Diego has no martial arts training, he is a pretty good fighter. He put plenty of people on their asses, and has fought on his own terms with martial artists. One of Diego's favorite things to do is play Basketball. He's quite talented for his age, and he believes he could have gone pro.
Prized Possession:
His Alvarez Artist Series ABT60 Baritone Guitar. Which was a gift from his grandmother a few years before she died to death.
Quotes:
"I'd give anything to keep my conscious clean."
"I don't know everything, but I know everything burns...."
History/Bio:
Diego J. Bellasquez was technically born in Mexico alongside his twin brother Alejandro, but moved to America shortly after - with their older sister, Lupe coming along too. His father was a talented Engineer that worked in Mexico before he got a job in America. They lived in the city of San Francisco. Unlike the rest of his family, who grew up out of the states, Diego and his brother had grown up in America. So there wasn't so much adjusting as there was developing in the states. Though, he and his family visited Mexico plenty of times. So he managed to experience plenty his supposed homeland for himself. During all of his visits, he was given impromptu guitar lessons from his Grandmother, who used to play in a band and was incredibly talented. Diego and all his siblings were naturals when it came to the guitar. To the point where their Grandmother gave each of them guitars that she used in her past. Which became a hobby that Diego resorted to whenever he couldn't go outside, or engage in other activities. That said, Diego and Alejandro's life was rather... eventful. He and his brother were given a bit too much freedom because their father spent too much time at work to be a role-model, and when he was home, he didn't bother. His mother wasn't strict enough to be a good mother either, she gave them too much freedom. Which caused some problems for them later on, once they attended school. They found themselves getting mingled with the bad crowd, the ghetto kids. The kind of kids that caused trouble for everyone and misbehaved. Because of the media glorifying their activities, and peer pressure, Diego and Alejandro were interested in becoming part of them. That's where it all went wrong for the two.
Sure, as they moved along with their classes, they became the "popular" kids, but they also viciously bullied other kids for no reason other than the fact that it made them feel powerful, feared, and that they can do whatever they want to. They targeted kids that were weird and strange, or outcasts, and were truly merciless. They pranked them, they insulted them, and when they could go away with it, they physically beat them. This continued for what had to be years, except they changed targets since their victims tended to skip school. They rarely got punishments other than spending a bit of time in detention. They didn't really focus on their academics, they got enough to pass, and that's what kept them out of the eyes of their parents. One peculiar thing that happened to his family was his twin brother and sister developing powers. His sister gained the power to create an energy, and Alejandro gained a icy-minion he could summon at will. Diego didn't have any powers, but he felt as if he meant he was normal, and his siblings were freaks. Which caused a bit of a drift between the three siblings. As Diego didn't feel anymore different from them than the moment they got their powers. He continued with his previous activities of bullying nerds without his brother - who did the same without Diego. It didn't matter, long as the boy could remain a top-dog. As he progressed through school, he felt unstoppable. Like he was the king of the school. Merely because he kept the uglies of the school down where they belonged.
Diego had continued through middle school with his activities. Using his bullying and his basketball talents to get himself in with the popular kids. He was living large. But all that changed one schooldays, so did his entire life. During the tail-end of his middle-school run, when he was almost fifteen, he had taken it too far. He was currently bullying a boy who had a severe case of claustrophobia. One particular prank he had thought was funny involved throwing this kid into the supply closet and not letting him out. The boy had screamed in terror and banged on the door begging Diego to let him out, when the boy had a heart attack and sadly died. When the boy's cries for help stopped, so did Diego's laughter, he opened the door and saw the boy's dead body flop onto the floor. Diego was hysterical, and desperately shook the boy to try to get him to wake up, but it was far too late. It was all a joke! Nobody should have gotten killed. Diego was taken by school staff, where he was left in the principal's office until the police came and taken him to the station. It was an incident that spread fast through his neighborhood, even gotten a mention on the news. It was a massive scandal among the Bellasquez family. Diego could face jail time for what he did. His family argued for ages, shifting blame to one person to another, while he rotted in a cell. He contemplated what he did over and over again. To say the least, what happened fucked him up big time. He lied in that cell, near catatonic, letting whatever happened to him happen. That was when it happened, the flames of Agni being sparked for the first time. In the cell, the boy combusted into a wreath of flames, and every movement Diego took spread more of the flames around. He created so many flames, which would have burned down the jail if the sprinkles hadn't come on. The fires were extinguished, but symbols of flames had burned themselves into Diego (Which were obvious since he burned his clothes off). Diego himself had fallen unconscious, and was past out until he woke up in the hospital (Handcuffed and duct taped to the table). That was where they had determined he was a Meta-human, and delegated the boy to the local Meta-human enforcement Agency. But Agni loomed over his mind. Taunting him, and communicating with him. Haunting him....
The fated day of trial had come, and it was the worst day of his life. Diego was charged with involuntary manslaughter, and sentenced to two years in prison. He nearly broke down on the spot. As they dragged him away, he felt as if it would be the last time he would ever see his family. He was sent to a special Supah-human prison for youths that abused their powers. Kids that killed, stole, and abused the powerless, with their powers. Diego tried to bide his time, but he was always fighting. People thought that he was weak, and with the help of Agni, he quickly ended those sentiments. On the side, he was receiving proper training with his power under the careful instructions of the staff. Training him to use his powers properly, and what will happen if he loses control. They didn't need to teach him what would happen if he abused it - he would come right back here. The prison was hell, almost everyone was their own kind of vicious. While Diego only wanted redemption. All Diego wanted to do was find a way out, any way. He considered suicide, but the first attempt was quickly stopped by Agni. Whom vowed never to let Diego threaten their combined existence. The two years that passed in there were the hardest of Diego's life, but the only relief he received was the visiting hours when his family came to see him. It was hard talking to them, but they were his hope, his optimism. What kept him going. However, a year into his sentence, his father and brother stopped visiting. With his mother telling him that they wanted nothing more to do with Diego. That hurt him, but he knew that someone was still rooting for him in the form of Lupe and his own mother. He fought, he learned, he worked, he grew - with his demon constantly over his shoulder. Diego didn't let everything get to him. He promised himself that he would change for the better. He would change the world for the better.
But, a few months before the current events of the story, Diego was finally released from prison. A changed man. He went home and expected to see his entire family, however, he was told the truth a few weeks later. It was salt in the wounds. Alejandro, his twin brother, had become a violent child and gotten himself involved in a gang. During one gang battle, his father got in the middle of it in an attempt to save Alejandro. However, an electricity manipulating meta fried the two of them. Sending his father into a coma, and killing Alejandro. His twin brother... dead? This forced Diego into hiding for a few weeks. Thinking about what happened, and pondering it over with Agni. He thought about it, and finally decided to keep moving. More dedication towards his goal of getting better. He wished he could have saved Alejandro, but he knew that his brother had spiraled out of control. Alejandro choose that life, and he suffered the consequences. Even if he did survive, it would have been likely Diego would have had to put him down himself. Diego began attending church again, helping in soup kitchens, and being a help to his community. He felt like he was on the path to redemption. Though, it was difficult with Agni taunting him constantly. However, he was sent an invitation to the Pavilion Academy. He didn't want to go, since he rejected the demon on his shoulder... but his mother simply wanted to get him, and his sister, out of their house. Because both of them had brought a great deal of shame and stress upon the family. So they were enrolled against their will and sent to Academy 218.
Ready for a new adventure.
Family:
Father - Joseph Bellasquez Jr. (Comatose) Mother - Juliet Bellasquez Grandmother - Cecilia Bellasquez (Deceased) Grandfather - Joseph Bellasquez Sr. (Deceased) Older Sister - Lupe Bellasquez (Meta-human. Has an energy.) Twin Brother - Alejandro Bellasquez (Meta-human. Had a Cyrokinetic-Entity. Deceased.)
Relationships
Lupe Bellasquez | Mixed | Sister | "I... sometimes don't know what to think of Lupe anymore. She changed, I changed. We're two different people now. She would rather act like a fool than give me any attention." |
Casper Hayat | Good | Room-mate | "He looks pretty young... He's strange, introverted even. Still, above all else, he is kind. I'd rather have him as my room-mate than anyone else." |
Creed Boggs | Bad | Douche | "I shouldn't have picked a fight with him like that... I don't know about him, but whatever I give him - I'm certain he has it coming." |
Cassidy Daniels | Good? | Friend? | "I don't know what to think of her. I first got the idea that she was some trickster that was ready to play me. She... changed my perception of her when she fought the monster alongside me." |
Titus MacArthur | Neutral | Strong-Man | "Don't know what to think of him, really. He rushed in to fight a monster and nearly got his leg ripped before we had to help him. He's headstrong, and doesn't think things through." |
Beth Carson | Good | Little Girl | "I don't know her all that well, but she helped us in the fight against the monster. Which means she's good in my book." |
Abilities
Power Class:
Elemental & Cerebral
Power: Pyrokinetic-Entity.
Little Diego here is the next inheritor of a powerful flame entity known as Agni, named after the Hindu God of flames. He is invisible to all forms of detection except for mental powers, and maybe thermal senses (Diego has an abnormally high body heat), until he chooses to manifest outside - but more on that later. To someone who isn't too versed on Superpowers, it is vague what Agni is. They interpret him as a demon, or a spirit. In actuality, Agni is the manifestation of Diego's power that is capable of being transferred to the next suitable body (In this case, the first male born of the Bellamonte family). Agni is a cruel being that feeds off of Diego's negative emotions to gain power. He is extremely stubborn, and refuses to be made subservient. It will be hard to get him to loan his power, as Agni can only be bargained with. However, can be convinced to cooperate, making himself equal with Diego. Getting onto his capabilities, has an array of pyrokinetic abilities:
Agni can manifest in the real world at will. Agni is a massive being that appears to truly demonic. Massive, at ten feet tall, has a humanoid appearance with a very similar anatomy to humans. Appearing to be made out of jet-black magma rock and obsidian. That takes the shape of thick, bulging, muscles in his arms, with washboard abs. Agni has wide cracks all over his body that let out an orange light. He is surrounded in a wreath of flames that makes Agni appear to be much thicker. Agni does not possess legs, everything below his waist is merely a swirling mass of flames much like a Dijinn. Agni's arms are massive, they are three-feet thick, and are topped off with five enormous claws that are much like eagle-talons. To top off his intimidating frame, Agni's head is the shape of a cow-skull, with a mouth full of razor-sharp teeth, glowing red eyes, and two massive horns. Yeah, Agni looks pretty fucking scary. What are his capabilities? Agni more or less has the usual firebending techniques. Manipulation of fire, creating fire with a thought, and minor-heat manipulating abilities. Now, this might be a given, but Diego and Agni are immune to all forms of heat-based damage. They can use a fucking volcano like a hot tub. Agni can summon powerful fire-storms that stretch far and wide, create flames of a hotter and more intense variety, and shape his fire. The usual. It's possible for Agni to propel Diego by shooting off enough flames like a jet. Agni also has minor-heat manipulation techniques, such the ability to absorb heat from his environment. Which can be useful for extinguishing his flames, cooling down an area, or putting a little extra heat behind his flames. He can also simply produce heat without the flames. He can turn an area boiling hot if he's given enough time. Agni also posses immense physical strength, which means getting close to him is not a good idea.
However, Agni can gift Deigo with these pyromancer abilities if the boy bargains with him. Allowing the boy to use his power without manifesting and revealing himself. Basically, Diego can everything Agni can do. When Diego's using the pyromancery, he's a typical fire-bender, however, how much strength he has depends on how much Agni chooses to give him. He can have rather powerful pyromancery if he convinces Agni, but if Agni doesn't feel like it, he won't be able to make anything bigger than a spark. As a side effect of this, Diego has limited healing abilities, as Diego's body is so hot that bacteria simply gets vaporized. Even when contained, Agni can somewhat control flames. He won't be creating fire-storms, but he can do a neat-trick. He can project himself into a flame, creating a talking image of himself that can communicate with others. Only used if he wants to speak to other people. Diego/Agni can also change their flames to any color. Useless, but a neat side ability.
Future Abilities...
Heat-Radar.
Once manisfested, Agni has the ability to transform into a ball-like shape. With his upper body being turned into a large ball of fire (He'll have no arms/head, only his sexy ABS). This form trades Agni's firebending for the ability to detect heat. It doesn't work the way you think it does. It acts a bit more like a compass. A flame will flicker off Agni towards a large enough source of heat. Directing both him and Diego towards it.
Merged-Form.
The very apex of their power, Diego and Agni can merge once they reconcile and agree on something. This form is, naturally, a combination of both their appearances. It has Diego's general shape, but he'll look like he's made of red magma-rocks. Magma rocks that are burning hot. His fingers will be replaced with sharp claws. His chest will have a glowing hot orb of fire, surrounded by his open ribs. Along with his head taking a more skull-like, with Agni's massive horns on the side of his head. The capabilities of this form are simple: trading control for raw fire-power. Diego's fire-generation will increase by a tenfold, but he'll lose the ability to directly control them. These flames are much much hotter than normal. Along with Agni's brute-strength, Diego will be quite powerful. In this state, Diego will also be able to resist biological-based powers.
Limits:
The most obvious limit is that Diego's power more or less has a mind of his own. He has no control over it, but it has control over him. He has to bargain with Agni to help him (Either directly, or by giving him fire powers). If he doesn't appease Agni, he could go powerless. Agni's a bit of a dick, and always wants something in return of giving Diego his power, so it'll be hard to reason with him at times. Agni can only move a radius of two meters around Diego, and his reach is around twelve feet. Heat-Radar mode removes Agni's fire-bending until he reverts back into his normal form. In terms of their combination-form, their ability to manipulate fire will be much weaker. They'll really only be able to shoot it off from themselves, and create flames. Diego and Agni can only be merged for so long, and afterwards they'll both be unable to do it for awhile.
Weaknesses/Drawbacks:
There's also the ostracism that may come with people knowing that Diego has what amounts to be a demon inside of him, giving him power. Now, onto the other weaknesses. While the pair are immune to heat, they aren't immune to the byproducts of the fire they create, such as smoke and burning up the oxygen. In fact, Agni manifesting in closed off areas is not recommended because his firey body burns up air so much that he can suffocate. If there's no air, Agni will immediately be destroyed, forced back into Diego to recover. Water is also a big weakness... obviously, but allow me to go in depth a bit here. If Diego is drenched in water, he is cut off from his powers until he is dry. If Agni gets drenched in water, Diego will be fine, but the water will drastically weaken Agni. Not destroy him, he's simply too hot to be destroyed unless submerged in water. If someone so much as splashes a cup of water on him, all of his abilities will be weaker (Not that weaker, but you get the point). Other fire-suppressing agents do the same thing.
Agni's flame will also burn off Diego's "natural resources" such as the food and water he consumes, forcing him to eat more after a fight ends. Neither of them possess any defensive techniques, only offensive moves really. They can't really stop attacks. Now, Agni, while powerful in close and medium range, cannot take too much damage before he goes down - he'll be even squisher if he's wet. He takes damage normally, and cannot heal while manifested, so he has to retreat into Diego in order to heal. If he's destroyed, then Diego will be powerless until he recovers, which is usually a few hours. Any damage that Agni receives will also be reflected onto Diego in the form of a phantom pain. Mixed with his sheer-size and limited range, Agni is a big target that has a hard time dodging. So he'll have to rely on Diego for mobility. Agni using his Heat-Radar form deprives him of his pyromancery (But not Diego). He'll be extremely vulnerable in this state, one strong enough blow and he'll be destroyed. Water will also be extra damaging.
Now, their combined form has a few weaknesses of it's own. Once merged, their mentality becomes single-minded, and angry. They'll throw tactics out of the window and just go crazy. Of course, a clever opponent could just take advantage of that. The orb in their chest is a weakpoint. One strong enough blow to it will immediately take them out of their combination (However, they'll be able to merge again after they recover). The combination is extremely powerful... too powerful. If they stay in it too long, then they will begin the ashing process and die a slow and awful death. After they separate, both of them will be vulnerable. As Agni will be effectively destroyed, so Diego won't be able to use his fire powers for awhile until Agni recovers. They'll also be pretty drained (Diego will need to eat and drink a lot). Of course, submerging them in water will revert them out of it. Splashing them with enough water will do the same thing.
Other:
Despite being underaged, Diego is quite the smoker. He'll find private places to light up a cigarette and get that nicotine rush. It's pretty easy with fire powers.
Mexican, Colombian, Dominican, Spanish, Greek, & French
Physical Appearance:
Lupe has the makings of a diva. The way she carries herself and acts just screams superstar. Lupe walks with confidence, and takes large steps. Having such confidence that she is unafraid of tripping or making a fool of herself. One thing Lupe prides herself on is her looks, she does plenty to keep herself looking like the best. Working out, eating fresh, makeup, and most importantly hygiene! Lupe looks incredibly clean and well-maintained, and she loves it. Fortunately, puberty for her was fairly generous, and her body has filled out nicely, she has the feminine curvature. Her own height and weight is pretty modest. Standing an inch above the average at 5'6, and weighing 127 pounds. Lupe is Hispanic, but has Caucasian in her roots from a interracial relationship between her great-grandparents. To be exact, Lupe is Mexican, Colombian, Dominican, Spanish, Greek, & French. Her skin is off white, and pretty light compared to her brother's. For those who spend time around Spanish people, she definitely appears to be Spanish. She looks Spanish in the face too, but a few facial features appear to be more Caucasian. For example, her nose. Like everyone else in her family, she has a large, pronounced, triangle-shaped nose. It's easily the most notable part of her face. But it doesn't exactly look freakishly large. It's just big, somewhat disproportionate compared her other facial features. Whether or not it's her most attractive feature is up to conjecture. But the rest of Lupe's facial features are sharp, and squared. She has thin lips that she tends to poke out a lot. Medium, rounded ears, that point inwards. Small, somewhat pointy chin, with a sharp jawline. Lupe's eyes are medium-sized and have a amber look to them. With her head being rectangle shaped, she isn't too shabby.
Lupe is thin, swimming and other physical activities has kept the weight off. But her limbs are tight and relatively free from noticeable body fat. Her thighs and biceps, however, have a little bit of body fat on them. Once again, nothing she can't hide underneath some outfits. Her breasts are a solid B cup. While her skin has an off white color, it has plenty of scars from her youth and recent times. Scars on her knees from playing. And an ugly slashing scar right across her cheek towards her mouth. Along with a scar on her lip, going down to the bottom of her chin. These are from several hilarious incidents where Lupe was trying to learn to fly. There are a mass of ugly slashing scars on her right wrist after one bad... incident. Other than that, she tries to keep herself free from blemishes and pimples. But she has a few that she keeps covered up with some makeup. Next of, Lupe has gotten a tattoos, not too many since she isn't a fan of them. But the one she has is quite symbolic. That tattoo is a few inches down from her shoulder that says "Joseph & Alejandro - I'll miss you" inside of a cross. When asked about this tattoo, she usually doesn't say anything. Lupe has straight, deep black (Which has a few strands that have been dyed a sandy blonde blonde - mostly on the right side of her hairstyle) hair that is well maintained. She keeps it in a short, slicked back, pompadour. A fabulous pompadour, conditioned to look the best with the finest hair products Lupe can find. Yeah, she keeps a comb in her pocket for it all the time. Lupe has a thick Spanish accent, giving out a Spanish fling as she speaks.
Attire:
Lupe feels as if she is stylish. But her style largely varies. One day she could be rocking a hip-hop themed outfit. Other times she could be dressed up like a clubber, rapper, or a rave girl. Due to her power, she can wear whatever outfit she wants, more or less. But Lupe goes for the more standout outfits. She rarely wears things like skirts or dresses, in favor of her themed attire. One thing Lupe has plenty of is jewelry. Often enough, she'll be wearing hoop ear rings, or have a few bracelets. She's not too big of a fan of excessive piercings, so she keeps it limited it to her ears. Lupe's absolute favorite piece of attire is a particular jacket that she got years ago. It's a white denim jacket that is covered in patches of flags from various South American countries. With Lupe placing a sticker of an American Flag over her heart. Symbolizing her love for America, being a Mexican foreigner.
Personality
Innate & Outward Personality:
A party-girl that lives life to it's fullest. Tragedy struck her bloodline and it has convinced her that the only thing that matters is fulfilling her hedonistic needs and getting cheap thrills. Despite this, Lupe has made sure to never cross the line and remain a nice person, and treat people right. That said, Lupe is an extrovert to her core, she lives to hang around with other people. She certainly isn't afraid to walk up and start a conversation someone (Unless they're a nerd, creepy, or really, really phat). But on the flipside, she isn't afraid to walk away from someone she dislikes. She's calm, cool, and friendly, but she has a bit of spice and flair to all of her actions. She tends to joke around a lot, and act with a fire behind all of her actions. She's loud, and likes to be the center of attention - the true life of the party. Because one of her favorite things to do is walk up to a group of friends being bored and make it exciting! Because she is a good people's person. She just has charms that can win over people. Lupe is pretty flirty too, but unlike some girls, she handles it subtly (Because like hell she's going to become the town bicycle). She hints, and uses body language to get her point across to the boy of the day. How tall of a glass of water she considers them, the harder she'll try - and even if that doesn't work, she'll label them a lost cost and walk away. Though, that's rare. She's good looking and has such a way with words that it's easy for her to win over any guy. While she prefers guys, she is open to a relationship to someone of the same sex. But she rarely considers them real relationships, and only quick bangs. Because of her looks, Lupe especially knows how to use them to her advantage. Because, after all, the world favors a pretty face!
That said, Lupe is incredibly open minded. Willing to try anything. She can be protective of her friends, and stand up to a bully, male, female, or in authority, because she hates it when someone bullies others because they have a taste of power. More importantly, she can't let people think that they can step all over her undeterred. Which is why she's a bit more fighty than most people. Lupe is spicy, and has a short-fused temper that lead many to learn that it's best not to set her off. She retaliates fists with fists, and words with words. Though, it rarely comes to fists. Mostly, she gets into arguments with people because she is a legendary shit talker. Always ready to deliver a nasty burn or diss. However, it leads her into making impulsive actions when she loses her temper. Touching her guitar, or favorite jacket, is a sure-fire way to piss her off. Fucking with her hair is a quick way to get punched in the face. However, despite her short-fuse, Lupe won't remain angry for long. After it's over, she'll be back to her usual self. Neither is she the type to hold on to grudges. Because in her eyes, she got bigger things to do than worry about some loser that pissed her off!
Lupe is certainly vain, egotistical. One could even say she's narcissistic. She holds a high opinion of herself and her accomplishments. However, it's a trait that isn't super pronounced. It's one of the things that people catch on as they spend time around Lupe. She isn't the type to actively put people down either, unless they're annoying, or her opponents. Certainly having a flair for the dramatics, Lupe goes for flash and style above all else. Because hot damn, she knows she's got the goods, and everyone else should too. She especially favors the people who have similar good tastes to herself. Nice clothes and style are what Lupe looks for in people. She's waaay more likely to approach a person with a great taste in clothes, over someone who dresses blandly. Shallow? Yes, because Lupe doesn't have time for losers (Or worse! Surrounding herself with them!). Yeah, she's a huge show-off. Lupe tends to strike fabulous poses. Constantly. Especially if she gets into a fight. Because that pisses people off more than her shit talk. To Lupe, it's all about the looks. How she looks, how her friends look, that stuff. Then again, Lupe knows exactly what to do to get everyone's attention. She's loud, she flaunts what she has, and she shows off. Lupe has a knack for destruction.
Her allegiance lies with no one, truthfully. No politician, no boss, no man, no woman. She is in it for herself. But, if Lupe had to choose a political philosophy, she would choose liberal, for it is the most open minded out of all of them. Because she values her freedom and independence above all else. She cannot have either if she is tied down by a single organization. Because, to her, they are obstructions of freedom. And it shows in her political views. Immigration, Religion, and LGBTQ, she believes that they should be free to do as they please, fuck whoever says they shouldn't. The one thing she hates is someone on their high-horse dictating who should do what because of "values" or "traditions" (I.E. The people who say how the world should be ran). Especially the people who speak out against immigration because she is an immigrant herself. She spits in the face of authority, and steps all over the rules. However, Lupe has a massive grudge against gangs and organized crime. They took something away from her that she'll never get back, and she shows an immense anger towards them. If anyone says they're in a gang, she'll immediately cut ties with them. If someone so much as glamorizes the gangster lifestyle, they'll get a sharp look from Lupe. That said, she believes that people should be free to do as they please long as they don't hurt people. Long as people stay out of her way, she will leave them be lest they set her off. That isn't to say that she'll stand by as someone gets raped. Or won't beat a mugger's face in. Her sense of morality is still there, just that she ignores it more often than not in order to please herself. However, she will play along with organizations and rules if it benefits her. Because she isn't stupid, she knows who's in charge. She wouldn't blatantly break rules, but if she could get away with it then hell yeah she'd do. That said, her morality should be obvious. Lupe is, in D&D terms, a Chaotic Neutral with shades of Chaotic Good.
Though, emotional situations is where Lupe really falls apart. She's bad at giving advice, or counseling a crying friend - thus, she is a bad motivator. When these touchy-feely moments begin, Lupe usually becomes closed off until the fun starts again. It's because of her mentality to have fun and live life to it's fullest no matter what - she doesn't view such moments as "fun". Though, people also find out that Lupe isn't that open about certain things, as well. Such as her family, and where she came from. To her, it's the same as emotional moments; an obstruction of her fun. Whenever she's feeling down, she keeps it bottled to herself, and rarely tells anyone about them. Because, to her, her emotions are her business, and hers alone. Not everyone else's. Nobody has the right to go prying into her life just because they want to know about her. Going off of that, she feels that what she outwardly presents to people is all they need to know. What Lupe wants them to know is that she's fun, and everything they aren't. Nothing more, nothing less. She goes into recluse mode until she feels better. It might be days before she's back to her vibrant and spicy self. Lupe finds it hard to really empathize with people, but she tries to be nice as possible.
Once they get to a party, they find another side of her: the hedonistic maniac that lives to fulfill her thrills at a reasonable price. No matter how self-destructive they are. Sex, alcohol, and violence, it doesn't matter to her. It's mostly stems from her desperation to live an exciting life, and her belief that she wishes to avoid living a normal, boring life. So she does everything she can to make sure that it's interesting, not just for herself, but the troupe she associates herself with. Because hey, what's the fun in doing this alone? Lupe doesn't just go to parties to sate her thrill-seeking nature. She has taken to fights with various people, and putting herself in unsafe situations, just to get her blood rushing All because she's an adrenaline junkie. Ultimately, in the end, she's a woman that's lost something that she could never get back. So she relies on these vices to mask her grief. Because the one thing she fears the most now is feeling as if she's wasted her life, and thus, she has no choice but to . But, she dug herself a hole, the kind of hole that will never be filled. So the more she worries about it, the bigger it gets. A vicious cycle that will never end until she realizes it, or meets her end.
Hobbies/Interests:
Music, movies friends, partying, food, good looking people, swimming, drinking, and fun.
Skills/Talents:
Lupe has gotten a few skills under her belt from over the years. First and foremost, she's extremely fluent in the Spanish language, to be true to her roots. She's just as good at English, due to living in the country for a great chunk of her life and knowing the language being a necessity. She merely practices Spanish as something on the side just to brag about to her family. Lupe has always had a knack for the musical arts. Taught by her grandmother, whom known a few instruments of her own, Lupe is an avid guitarist. Bass, acoustic, electric, it doesn't matter, she's good with all of them. She's often seen playing Acoustic guitars. She's been playing the guitar in her spare time for years, and it's simply a passion for the woman. A talent from her youth she will surely pass down to her children, and their children. Ahem, that isn't the extent of Lupe's talents in the music business. Lupe is a DJ for a cheap club, and therefore, she knows how to operate the turntable, and has enough of a knack for music to make up a wicked beat. Dancing is also another skill she had to pick up at the strip joint, and man, Lupe certainly knows how to work the pole! Dancing was something that always came naturally to Lupe. On the athletic side of things, Lupe is a swimmer. She signed up for the high school's swim team and used that as a great way to stay in shape. She was also taught how to play Basketball by her little brother, but she never played it officially (I.E. for any teams). Finally, Lupe has gotten a few brawls under her belt, and knows how to streetfight (HADOUKEN!). She doesn't have any martial arts or formal training, but she doesn't need any! You don't need any to punch the fuck out of someone.
Prized Possession:
Her Guitar, her jacket, and her hair. Fuck with any of them and you will regret it!
Quote(s):
"The world's almost over, loco, gotta live it up or you'll regret it when it's all over!"
History/Bio:
Lupe E. Bellasquez was born in Mexico, Lupe lived the early years of her life in relative comfort, since she was fortunate enough to have a somewhat good living condition. Her father was a very talented engineer, and her mother worked as a surgeon. They lived good, so her early life wasn't anything special. She went to school, met people, and had fun as she should. Quickly growing up to be a social butterfly without too much adversity to alter the course of her life. Her parents had another child when she was around five, her mother got pregnant with another child, and nine months later, she was introduced to her new twin brothers: Alejandro and Diego. She welcomed her younger brother with open arms, and looked forward to when they could play together. The big change in her life was once she was ten, when Lupe's father got a job for a big American company, and had to move to San Francisco. She was blindsided by the change, but was nonetheless open about it. Though, she had a feeling of insecurity as she rode the plane to America. Once there, she had to get over a bit of... culture shock to say the least. Learning English, differing social customs, and so on, was a bit of a problem for Lupe. She had a bit of a problem getting over it - until she had ran into the Hispanic crowd. Some of them were from out of country themselves, and they helped her adjust, and in the process, Lupe had made herself some friends and refined those social skills a bit. After she got used the country, she came to like the place. Having a nice house helped.
Life continued for Lupe. She didn't go without her home country as she visited there plenty of times. Sometimes staying for months on end. While she was there, she spent plenty of time with her Grandparents, especially her grandmother, whom was a legend when it came to the guitar. A woman that played in professional bands, before retiring. Since the old lady didn't have much else to do, she spent her quality time with her granddaughter teaching her how to play the guitar. Even gifting her with one of her old guitars. At first, Lupe didn't really get it, but as she played more and more, it stuck to her, and it became a hobby that she perfected into her adulthood. Life from there was great, she became a social butterfly in school. One that made friends with all the cooler girls, and became what is called a "popular" girl. She hung out with her friends through her middle-school years. Once she hit high school, she hit a whole new level. Things got more intense. Sex, drugs, drinking... they were tempting, but Lupe stays away from them. As she was taught not to give into those vices. It was hard, given that some of her nastier friends called her a prude and cut ties. It didn't matter, but Lupe stuck around with the friends that mattered to her. That said, Lupe never excelled in academics, as those weren't her focus. She got passing grades and that was just about it.
Once powers entered the mix, things got a bit more interesting. Lupe discovered her powers while visiting a friend's house. While she was gussing herself up in a mirror, she had accidentally fired off a beam that cracked a hole in her friend's mirror. Obviously, Lupe was freaked out. As she was trying to figure out what happened, her arm began glowing a vibrant pink color. She covered up the glowing arms, and ran home (Leaving her friend without an explanation as to why she now has a burnt mirror). A scary experience, but Lupe quickly realized that she was a superhuman. One that could manifest a gaseous energy, something she vowed to learn everything about this power. It was something she did on the side, in secret. When she had nothing else to do. It took a while (and plenty of destroyed furniture) for her to figure out this ability, and that was when she was comfortable with sharing it with her family. They were shocked, but were still loving of their daughter. They knew she wasn't a freak or a monster, long as she didn't use that power to hurt people. Though, she kept this a secret from her friends. What was most notable was that her younger brother, Alejandro, had manifested a power at the same time. A cyrokinetic minion that could snap freeze anything with a touch, along with Alejandro having a control over ice itself. Lupe and Alejandro teamed up to practice together, to do some play fights. There was something off about him during their spars, Alejandro was far too aggressive. However, he mellowed out after Lupe called him out. They got closer, and improved with their powers greatly. However, Diego, who hadn't manifested (Yet), resented them for their powers, and choose to distance himself from them. Lupe didn't exactly know where Diego was coming from. Was it a jealousy because he wasn't special? Any attempts to connect to her brother only earned her the cold shoulder. Eventually, Lupe gave up. Diego, and Alejandro too, became very cruel children, bullying whoever they could. Contrasting with Lupe's kind heart. Lupe wondered if she would have to put down Alejandro should he go too far with his power.
The twins bullying ways caught up to them very fast after Diego caused a kid to have a heart attack in school, resulting in the child's death. Giving Diego an involuntary manslaughter charge - he was sentenced to two years in prison (Barely dodging being tried as an adult). At the same time, his power had manifested, which meant he had to be sent to a Meta-human prison. That... bothered Lupe, but she kept going on to the best of her ability. Visiting Diego was the first step. However, Alejandro got out of control. He got much more violent. Hanging out with the wrong crowds, even slipping into a gang. Lupe wanted to say something, but the two had long drifted apart from each other. She just played along. A year since Diego's imprisonment, and her life changed a few months before her graduation... for the worse. While she was hanging out at a friend's house, Alejandro had joined a particularly violent gang of Hispanics. Putting his power to good use freezing people to the point of near-death. He had gotten a good reputation for himself. A good enough to get the attention of their father had to get involved. During one gang fight, their father had went there in an attempt to get Alejandro out of there before he gets killed, arrested, or worse. However, the first outcome came true once another Meta-human entered the fight. A young electrokinetic gang member had fired off the mother of all lightning bolts at Alejandro, with their father right behind him. The boy had taken most of the bolt, getting killed instantly, with their father getting injured badly enough that he was sent into a coma with no signs of ever waking up. By the time Lupe got home, she was greeted by her crying mother, who explained what happened. This news had devastated Lupe. She immediately burst into tears and ran into her bathroom. She... didn't know what she was thinking when she grabbed a razor blade and carved up her wrist, before slumping in the corner, in a pool of her own blood, and waiting to bleed out. Her mother had opened the door, and immediately called the ambulance. From there, Lupe was sent to the hospital where she was patched up. It was a few days before she got out (After dodging suicide watch)... a changed woman. Where her mother went to alcohol, Lupe went to the seven deadly sins in over to recover. That moment was when she realized that her life could end in the flash of an eye. So, why should she live with all these rules she had composed on herself?
Lupe's family still had saved up a college fund for her so she can go off to the San Francisco College and have a chance at success, Lupe only saw it as a new opportunity to indulge herself. She went to every party out that would take a Hispanic girl like her. There were plenty, actually. She met new people, from far and wide, that had the same interests as her: to live life as if every day was their last. She integrated into this new crew to the best of her ability, and became a sort of team leader for them. Along the way, she was getting into fights with people for cheap thrills. Picking fights with believed rapists, drug dealers, and other thugs. She even used her power in order to put that gift to good use for once. While she did have fun, she was rather strapped for funds, so she needed a job or two that had flexible work schedules. Fortunately, she had two options actually. First, her DJ friend had referred her to a club that was hiring. Lupe has DJ'd for a few parties in the past, and her DJ friend taught her even more, enough to hired. She was sent forth and got hired at the club... Another more risque job she was suggested was becoming a stripper. Her friend was also a stripper and told her that Lupe was everything they wanted, and could ace the job. Lupe considered it... but at this point, she was open for anything. She took the job and it was uncomfortable dancing for all these strange and sweaty men. But she had to get use to it. The money was good, too good to pass up, so she had no choice. Both jobs got her enough money to continue her lifestyle. So, while it was work, the reward was too good. Plus, she was able to balance her job, schoolwork, and her social and party life quite well, so it didn't matter. But the problem was that she found it was getting harder and harder to go home and look her mother in the eye.
A few months before the current events of the story, and Diego was finally released from prison... a changed kid, Lupe didn't know how to go about it, really. Their mother had told him what happened to his brother and father (After hiding it for at least a year). She long lost her ability to truly empathize with people, so she left him alone. Gave him space as he suffered. Lupe continued with her usual hedonistic routine, until another variable entered the mix. She had received an invitation to Academy 218. The woman had no interest in going, preferring to keep her power a secret. However, her mother had caught on to Lupe's habits - because of a coworker of hers had visited the strip joint she works at - and forced her to head to the Academy.
Along with Diego, she was going to have a dandy time there.
Family:
Father - Joseph Bellasquez Jr. (Comatose) Mother - Juliet Bellasquez Grandmother - Cecilia Bellasquez (Deceased) Grandfather - Joseph Bellasquez Sr. (Deceased) Younger Brother - Diego Bellasquez Younger Brother - Alejandro Bellasquez (Meta-human. Had a Cyrokinetic-Entity. Deceased.)
Relationships
Diego Bellasquez | Avoided | Younger Brother | "Look, I love Diego and all that, but he has some problems. Problems I can't help him with. And I have dreams here. So, I'll leave him alone to work them out himself." |
Cassidy Daniels | Neutral | Diego's "Friend" | "Dunno about her, she's a friend of Diego's. She seems like fun." |
Titus MacArthur | Amusing | Dumbass | "Haha... this jackass rushed to fight a monster and got his ass kicked in the process. Believe me, despite his boasts, that thing would have killed him if we hadn't jumped in." |
Beth Carson | Eh | Little Girl | "Dunno about the kid. Wouldn't hang out with her - I'm too old for that. But that lightning strike was pretty siiiiiiick." |
Abilities
Power Class:
Elemental
Power: Neon-Energy Heart.
Lupe has an unknown anomaly within her chest, taking the appearance of a tiny pink star. Known as the Neon-Energy Heart. Whether it's an organ or something else is unknown. But, the Heart serves a vital function to Lupe's ability. It constantly creates a strange gaseous energy that is very similar to plasma, an almost charged gas. Which is unique to her, and unlike any other energy to exist. At will, Lupe can manifest this as a hot-pink-purple-blue energy that has an appearance that is like a mixture of a glowing gas, with electricity and light flowing through it. And it glows brightly, fluctuation between pink, purple, and blue, colors. Once it's created, Lupe can manipulate and shape it freely, much like other elemental types. As it cuts through the air, it leaves behind a trail. This energy is fairly hot, enough to give someone a burn. Depending on the intensity, it could give someone a mild, or third-degree, burn. Once it comes in contact with something (Or someone), the energy will disperse a few seconds later. Lupe can fire it out as a concentrated shot that will do some damage, along with being able to fire it out in other forms (Beams, waves, lasers, etc, etc). She's capable of larger feats, but she keeps it small not to expend too much ammo. Just to note, the energy Lupe creates doesn't travel at light speed, merely travels as fast as she can will it. Lupe has discovered that she could fly by firing of the energy in an concentrated thrust. It isn't a perfect flight, as she has to maintain balance among other things, but she could certainly fly. In addition, Lupe has a high-resistance to heat (but not immunity). She can shrug off even the hottest heats before taking negative effects. Whenever she activates her power, her body starts to light up. An aura of multicolored light will surround her, and her hair will turn into a gassy plasma. This power as a whole is basically a less powerful version of Plasma manipulation, so think of it as that.
Future abilities...
Neon-Energy Mimicry
It's within Lupe's potential to partially-transform into the Energy itself. In this state, Lupe will have her shape, except made of the Neon Energy. She'll be extremely hot to the touch. As for what she can do in this state, it's simple. She'll be able to do a sort of "dash". She'll turn into a formless shape (but somewhat round) and will be able to move great distances. Since this energy is weightless, she'll be able to move quite far and flight is in her potential. At the moment, how far she can go is limited by how long she can remain transformed. She can only maintain a transformation for around five seconds (Longer if she tries really hard). Lupe also has a healing ability while in this state. For starters, toxins will be immediately vaporized, she'll be immune to biological powers, and she won't feel any pain. While transformed, Lupe may shape herself slightly. Obviously, she can shape herself to fix wounds, so that once she changes back, it will be all better. Again, it's limited by how long she's transformed.
Limits:
Now, there's only so much the Heart can do. Lupe using it will cause it (and herself) to get hotter and hotter, until it "overheats" and shuts off. When it shuts off wholly depends on rate, intensity, duration, and quantity, of use. These are the four factors that Lupe must keep in mind as she uses her power. After her power has shut off, however, her body heat will be extremely high. To the point where her skin will burn, and her organs will slowly cook. She'll need a quick way to cool down before she burns to death. There's also a limit to how much the Heart can produce. If Lupe doesn't already overheat, then she'll run the Heart dry and will be powerless. Lupe will have to wait a few hours to replenish it. Lupe can only stay transformed into the Neon Energy for about five seconds. Which means she can do too much. However, how long she can remain transformed can and will expand later. Though, Lupe will be unable to manipulate the Neon Energy while transformed.
Weaknesses/Drawbacks:
Strong emotions (Even happiness) will make her power unstable and harder to control. Or it might go out of control and she'll have an accidental use. The Neon-Energy is also bright as hell. Enough to inhibit Lupe's vision a bit, depending on the size and intensity of the blast. If it's a large use, then she's going to be blind for a few seconds until it fades away. Though, this could be considered a double-edged sword. While transformed into the Neon Energy, Lupe is not intangible. In fact, she's far more fragile in that state (Even though she can heal and resist pain). One strong blow and she'll be out. If something is heat resistant enough to pierce her, that is. After transforming back from the Neon-Energy, she will be powerless for a few seconds while the Heart powers back up.
Technically... Fiona has the United Kingdom in her roots - Irish, Scottish, and some Spanish. Except, Fiona doesn't identify with any nationality or ethnicity.
Physical Appearance:
Now, Fiona has a very distinct appearance to her, indeed. She looks like a hybrid of a human being and an insect - with her appearing leaning on human so that she doesn't appear as monstrous as a hybrid would imply. She is covered, from head to toe, in a thin, olive-green, exoskeleton that makes up a light armoring around her being. With segments here and there, and less armor in the joints, she can move around like a human would. To put it simply, Fiona is anatomically the same as a human being, except with an exoskeleton - No extra limbs. Fiona has the traits of a grasshopper, if one was versed in the insectoid realm. On the top of her head are two antennas that are thin and look much like long strands of hair - they are nearly her body height in length. She has two, very large, black, almond-shaped, grasshopper eyes - that appear close to humans somewhat. They're very humanoid in terms of function and vision. On the sides of her mouth are two mandibles. Finally, her legs are much thicker, and capable of preforming powerful jumps (Or a kick in a fight). Moving on, Fiona's build is pretty slim, she's slender. Almost petite. I doubt she could even biologically gain visible body fat, or muscles. Her body-shape is roughly rectangle-shaped. Naturally, her legs are much longer than the rest of her body - disproportionately adding on a few inches to a girl that would be naturally be the average female height. Her arms are pretty standard length and proportionate to the rest of her body. Body is relatively scar free (Try scaring chitin!). A few marks here and there from some recent injuries, that would fade once she molts.
Face still humanoid, Fiona has an oval-shaped head, and vaguely European facial-features. Facial features blend neatly together, only having one exposed creek in order for her to move her jaw. She has a very small button nose with small nostrils right above her mouse. With her mouth being small and having very thin lips - along with human teeth. Her cheeks are smooth... I mean not in the texture way, in how they are. I should note that Fiona doesn't have ears - merely two dark holes where her ears should be. These holes are obscured by her hair. Fiona has a head of very curly orange hair (If you're asking how and why; yes). It's very well cleaned, and has a neat texture to it. Lets it flow, it hangs off her head onto her shoulders in a very messy hairstyle. Usually flying around as she moves (Especially when she jumps).
Attire:
Fiona dresses very lightly... not in the slutty way, but dresses in such a manner that she doesn't get too restricted. With a body like hers, she has to wear clothes a few sizes extra, or else it'd get torn. The legs area is the biggest problem, since she can't properly move without using her legs. Sweat shorts and skirts tend to do the trick. Stuff that leave her legs free. As for style, Fiona has no style. She wears whatever she has access to, really. Colors, and decals, are completely irrelevant - only size are relevant. She'd wear nothing if it wasn't immodest. Fiona always has a large red bow on the top of her head.
Personality
Innate & Outward Personality:
Certainly a chipper. Despite Fiona's past and the state of her physical appearance, she puts on an outward face of extrovertedness. Just being the kind of person that isn't afraid of anyone. Her altruism and caring attitude are what Fiona holds above all else. She seemingly has a child-like persona of innocence. Around other people, she is certainly open, and willing to share her feelings - long as it doesn't cause conflict. She's gentle, and when problems arise, she prefers to dance around the problem rather than take it directly. Try to find another way. She's a pacifist that'll avoid fighting whenever possible. When she has no choice, Fiona will always fight lightly, attempting to avoid causing damage. Preferring to scare someone off, rather than cause serious damage. Some may find some of her other behaviors... certainly eccentric. Some people find her chipper than preferred, and some of her other activities are strange. She's also certainly a talker. Fiona is extremely curious, and adventurous. True to insects, she likes to explore, find new places, and claim them for herself. She also wishes to become one with the experiences she missed out on. Such as romance, and having fun with friends.
At least, that's the face that Fiona puts on for everyone. Deep down, she isn't the most emotionally secure. She fears that she has no place among humans - or normal people. What doesn't help is her phobia when it comes to humans - sometimes even Metahumans. She believes that people would disregard her for being, for a lack of a better term, an abomination of chitin and man. She hides this fear underneath the mask she puts on. She hopes to overcome this fear by finding her place in the school, and finding people that'd accept her. What leads into this is her. Another internal gripe of her is that she just isn't strong enough. She's seen some of the powerhouses that the Academy has, and she's in awe of their power. Fiona simply has no choice but to rely on others for help. She is intimidated by Metahumans that are stronger than her.
This is a very detailed personality section. I will write more later, when I feel like it.
Skills/Talents:
Fiona doesn't have too much in terms of skills. She knows how to maneuver in most environments very well (Especially the woods). If she needs to, she can be quick - whether it be running or chasing. Hiding is also a great skill of hers.
History/Bio:
Her origins are very curious. Curious indeed. She was born with her powers, she came straight out the womb with an exoskeleton. Unfortunately, she didn't have subtlety on her side as she was one of the many victims of the Changeling Unit. When she was a mere baby, she was snatched up by the villainous organization and put on auction - with the Hands of Science winning. At a young age, the organization experimented on her remorselessly. They pumped her with experimental drugs that they believed would alter the outcome of the development of powers. When those failed, they tried different drugs. It was a vicious cycle, one that seemingly would never end for the infant. It continued for years, into her toddler days. However, change came when NEST raided the lab and liberated the test subjects. Along with having a kickass battle.
The insectoid child fell into NEST's hands. They had a program for orphaned Metahumans, and she was placed in a NEST-approved foster home. Though, the Hands of Science never gave her a name, merely a number. Two Agents figured that they would call her Fiona. From there, young Fiona was shifted from home to home - never staying in one place for too long, and never getting too close to one family. From New York, to Verthaven. to Stadium City... she never got too attached to one particular location. In school, Fiona was, naturally, an outcast. Being a bug-hybrid does that. When they did pay attention to her, they merely picked on her. This caused Fiona to become a very lonely youth. She didn't have anyone to truly latch onto, and call a friend. While Fiona simply felt like a freak.
However, her life changed once she reached Black Fall (When she was ten). While she was exploring the woods... she encountered an abomination of a Metahuman. While it was scary (It had tons of screaming [from both ends!]), both of them calmed down, and had a discussion. The man said that he was from the Ivory Deer Community, a mansion full of Metahumans freaks. The prospect of this place intrigued Fiona... she agreed to go to the place with the man, just to see for herself. Once she stepped through the gates, she felt more at home here than anywhere else. She spent the rest of the day exploring the estate, or playing with the other children. Never wanting to go home again. However, her absence caused a bit of a scare (NEST feared she was captured by the Pure or the Hands of Science). NEST tracked her down to the estate, and Fiona refused to leave. They simply left her in the hands of the Ivory Deer Community - she was clearly more at home there than any other foster family. From there, Fiona realized what a paradise the community was for someone like her. No longer should she live in shame here. The child spent her time here learning, playing, and exploring the world. More importantly, she explored her powers.
An important piece of her past was placed once she discovered her biological parents, Hopper and Tracer. Both Insect Metahumans - one had the powers of a Bee, and another had the powers of an Ant. You see, Fiona was one of their many children they had. When The Changeling Unit struck the Ivory Deer Community, Fiona was one of the children they napped - while killing a few other people in the process. Fiona happily welcomed her parents, and they became a family. They affectionately gave her their intended name: Cricket Barrett. Though, Fiona still liked the name NEST gave her - she still took on their last name, however. Then they introduced her to her many brothers and sisters - each embodying a singular insect. Fiona practiced her powers with them, with it quickly becoming clear that she was more advanced than them. She could take the form of different insects, while they were stuck with one. It was something curious indeed.
The next seven years progressed naturally, and very uneventfully. However, there was another shift. While Fiona was exploring the woods with her friends, they were attacked by a group of the Pure. Who thought that they could easily kill some Metahuman children. Everyone scattered, and the Pure was right behind them. Fiona was capable of getting the greatest distance due to her power. She managed to retreat back to the Estate and warn someone - who then got in contact with NEST and the police. The Pure were arrested... not before they could injure Fiona's friends, however. It became local news, however. The Pure attacking children was used as an angle to attack and shed light on the Anti-Meta extremism.
More importantly, Fiona being the sole survivor caught the attention of the Academy. A certain Power Instructor extended his hand and managed to invite Fiona to the Academy. Which she gladly accepted, and in a few days, she was on her way there.
Family:
Mother - Hopper Barrett (Has Bee Physiology) Father - Tracer Barrett (Has Ant Physiology) Foster Mother - Amanda Porliare (Abandoned) Foster Father - Daniel Porliare (Abandoned) A variety of brothers and Sisters with insect forms.
Relationships
Reagan Beliakoff | ... | Acquaintance | "I met her in the cafe with her boyfriend... she seems... scary...." |
Maurice Hendricks | Neutral | Acquaintance | "When we met, we didn't talk too much. I don't have an opinion of him." |
Michelle Gallus | Neutral | Acquaintance | "She's really big and strong... I don't know if I want to get on her bad side... Though, she did come to my defense...." |
Abilities
Power Class:
Super-System
Power: Adjustable Insect-Physiology
Fiona has power of the chitinous arthropods known as the insects! Fiona has the power to shift her body in order to adapt traits from these creatures. Which is a very versatile ability in and of itself. Since there a ton of insects, each with their own purposes. For example, Fiona can transform into an ant and gain strength proportionate to her size. Adapting features of a Bee in order to gain wings and a stinger. And so on - the possibilities are endless. However, I should note that she can't completely transform into an insect. She'd always be half-human, or have some humanoid features. Generally, insects have chitin armor, enhanced senses of some form, and extra limbs. Now, if Fiona adapts an insect, her body will transform - however, there are different levels of transformations. The more she transforms, the more monstrous and inhuman she will become, and in the process, gain strength. If she were to devolve deeper into her Grasshopper form, she will lose her humanoid shape, gain extra limbs, and become much more threatening and monstrous. At the same time, her senses, jumping ability, and more, will be enhanced by a great degree. The same with her other forms. I could sit here and go on and on listing variables, but there's just too many. One thing I should note about Fiona is her way of transforming. Once she triggers a transformation, she will molt her original shell, and in the process, gain a new one. Also, Fiona can force a molt in order to repair damage to her shell - in order to accommodate to her poor healing. However, it is possible for Fiona to regrow a lost-limb using a transformation.
Cricket-Physiology
Fiona's base/default form. It gives her abilities consistent with the mighty grasshopper! The most obvious advantage is the boost to her jumping ability. She'll be able to jump high and far, in a single jump sometimes! It also comes with plenty of leg-strength so she can deliver one hell of a kick. Crickets have pretty good senses, in fact. More than they're given credit for. Thus, Fiona's several senses are keen. Her vision is pretty good, and she's able to pick up movement much easier than humans are. It gives her a sort of enhanced reflexes, as she can see things faster and, thus, react to them quicker. Plus, she has night vision and can overall see better in the dark. Fiona has a great sense of hearing - she can hear from quite a distance away... using her legs (Really, look it up). Her sense of smell is also enhanced through her antennas. They are very sensitive, enough so that she may feel around in her environment. It also allows her to pick up scents, so it counts as enhanced smell. Finally, Fiona has special hairs on her body that allows her to sense air movements and pressure changes. Which can allow her to detect if something is coming. Transforming increases these abilities, along with giving her some appearance changes. At her transformation's extreme, she would lose her humanoid shape and take up one similar to a centaur. Lower body of a cricket, with a humanoid upper body. Her mouth would be mandibles, and her face would be insectoid. In this state, she'd be able to cover great distances with a single leap - using her wings to help her maneuver.
Future Abilities....
Arachnid-Physiology
A future ability Fiona has access to is the ability to take on the traits of Arachnids. It works almost the same way as her ability to adapt insects. She sheds her current exoskeleton, and her next form is underneath. Except there are a few key differences between Arachnids and Insects. Most arachnids have the ability to sense vibrations, and have a poison of some sort. So, if Fiona adapts Spiders, then she'll sprout four extra legs, and will be able to spin webs, wallcrawl, and sense vibrations. Ticks would allow her to suck blood. Yadda, yadda, yadda. Like Insects, she may undergo a more drastic transformation.
Adjustable Crustacean-Physiology
The last group of Arthropods Fiona has access to are Crustaceans - beasts of the deep ocean. By transforming into one of these forms, Fiona will gain an extra tough armor, aquatic adaptation, and extra appendages (Depends on the Chrustacean). There isn't really anything to go over I haven't already, so I'll leave it at this.
Limits:
Fiona can only adapt one insect at a time, in order to transform into another insect, she must lose the traits of the current form. It takes her a little while in order to transform - depending on the form. A minor transformation should take no more than a minute, while an extreme transformation, at most, would take several minutes. Her Grasshopper form is her technical default form, she can't spend too much time outside of it, or she'll get tired and revert back. If she drastically transformed, she'll get tired even faster. Fiona cannot transform too often, she can do five minor transformations in a day. After one drastic transformation, she'll be stuck in her base form for a bit - even after her body recovers.
Weaknesses/Drawbacks:
The weaknesses Fiona have should be fairly obvious. Extreme heats and colds are deadly to her - she simply can't handle them like other people can. Her shell heats up quickly so that could cause burns. While she'll freeze very easily. So, fire and ice benders are her bane. Fiona can't swim, her shell is too heavy and inefficient for swimming, she'll simply sink to the bottom of the body of water. Fiona's senses (In her Cricket form) can also be taken advantage of. Her sense of smell is fine, but her vision and hearing is vulnerable. Mostly her vision. A bright flash of light can really mess up her vision for awhile. She also operates much better in the darkness. I should note that insects regenerate very slowly (if not at all). Internal damage can be a problem (However, damage to her exoskeleton can be fixed). She's going to be in trouble unless there's a healer on hand. Transforming will drain Fiona of her nutrients, and she'll be required to consume in order to recover. Her exoskeleton will always have a few exposed areas, mostly in the joints area - a swift blow can cause Fiona some trouble. After a transformation (Any transformation, even molting), she will be vulnerable as her new shell hardens. A blade or a strong blow would cause her some problems. Finally, more drastic transformations will cause Fiona to lose sentience - to the point where she becomes a wild animal. Fiona's Grasshopper form isn't too good for running... only leaping. Crustaceans are also very damn slow, and so will Fiona if she adapts these forms.
A true giantess for a 18 year old. Michelle practically breaths confidence and flaunts her strength with practically every step. Michelle doesn't exactly fit the ideal image of a female girl. She leans a bit on male than proper female. Tall, has broad shoulders, thick bones that accentuate her feminine figures. That isn't to say that she isn't devoid of any feminine grace, it's more of the fact that she hasn't exactly embraced it. What swings her back the other way is her rather large breasts, and her blatantly feminine face. Michelle is kept in shape from physical activity. She does have some muscle-tone on her flesh, not enough to call her a body builder, but enough to accentuate her figure. However, she's not exactly one to show it. She's built strong, and appears far from fragile. Amazon-like would be the more accurate term since she's 6'11ft, towering over even males, weighing at least 299 pounds. She towers above other girls and some boys too. Most of this height comes from her power, not genetics or anything like that. Generally intimidating to most males with her size. Her frame has to be rectangle-shaped, lacking the idealized hour-glass figure. She doesn't have the idealized long legs, her legs are quite proportionate to the rest of her body. She has rather large feet, and strong earth-hands, that lack that delicacy.
Michelle is African-American, with roots coming from Uganda, and her skin is a brown color. Her skull shape and facial features also do much to tell about her ethnicity. Her skin is a very dark shade of brown, for a comparison you could say that her skin is a chocolate color. Coated with plenty of scars due to sports, fights, and other things. There are also plenty of signs Michelle has been fighting animals of various types. On her arms and legs there are bite marks. Michelle has a hideous three-point claw scar on her face starting under her right eye, and going down her neck to her chest. There's a large birthmark on her right cheek, that takes a round shape. Another birthmark is on the side of her forehead. Michelle possesses a large, diamond-shaped head, with sharp and pronounced facial features. She has a square, rather strong, jaw that looks more on place on a boy. It comes with a large square chin that blends into her jawline quite well, giving Michelle a bit of a "lantern jaw". She has a large, droopy-shaped, nose that is generally round, and as the name suggests, droops downward somewhat. It's also quite wide with large nostrils. It's far from disproportionate compared to her rather large lips. Michelle has narrow, large, crescent-shaped ears. Michelle's eyes are round, and have an almond-ish shape to them. They are a dark-brown color. Michelle's hair is straight, and has an afro-texture to it. Her hair is dark brown, and is styled in a long bobcut.
Attire:
Michelle prefers to dress up in loose clothes that don't stick to her form too much. She generally tends to wear clothing a few sizes larger than her actual size. It's mostly for comfort, and to keep herself covered up. Since Michelle is a girl more used to the warmer parts of America, Michelle tends to wear clothes appropriate for such an environment. The kinds of clothes that don't have layers, and show enough skin that she doesn't overheat. Compared with how loose her clothes are, she tends to show a little bit of skin. Michelle isn't exactly in touch with style. Her style is a very modest, could even be called prudish, style. Ankle-length skirts, sweaters, jackets, and so on. However, that's pretty much it. Michelle doesn't wear clothes with decals and other decorations on it. Her outfits are pretty plain. Michelle is also not one to wear jewelry.
Personality
Outward & Innate Personality:
Lacking somewhat in social graces and etiquette, Michelle makes up for it in confidence and pride. Certainly the eccentric type. Michelle is strong, confident, prideful, and often called strange. She uses her seemingly limitless confidence to carry her through her tasks. A directness that seems to be a bit more on place with males. She prides herself on her accomplishments, and is certainly one to show it. On the other hand, those could also be called her social weaknesses. Direct when subtly could work, lets her pride and confidence get the best of her, and prefers to do it her way. Social nuances and subtleties go over her head at times. When around others, Michelle's aforementioned traits become more pronounced. She can handle herself around others, though, she isn't exactly the type to lead a conversation. She tends to stumble when it comes to conversation topics. Extended conversations tend to make her very uncomfortable. Meeting new people, Michelle treats everyone as an equal. She tries her best, and sometimes it's enough to befriend people. Even though she doesn't exactly make too many friends. One thing that people are quick to note is that she doesn't have any close friends. She always seems to keep them at arm's length. Never letting them know too much about her, or get too comfy. However, she also tends to keep her amount of friends to a minimal.
Michelle's a realist. Her grip on reality is firm and she sees things for what they are. She's certainly a girl that knows what must really be done to make the world a better place. A trait that puts her at odds with idealists. She's quick to put an idealist, even if it causes unnecessary conflict, or puts her at odds with other people. Another problem she has is that she's brutally honest. She'll say the whole truth, and outrights avoids sugarcoating anything. Michelle could be called a wild-woman. She likes to spend a great deal of her free time in the woods and exploring other dark places. It's a crutch for when stress starts getting to her. Spending some time in a dark forest alone certainly is refreshing. Sometimes she never leaves for hours before reverting back to her usual self. Michelle has a very strong sense of justice and honor. She doesn't approve of hurting people weaker than her or innocents. However, she is also a strong believer of "an eye for an eye". She's quick to try to get revenge on other people that have wronged her, or her friends. Going off of that, Michelle is quick to retaliate. She'll always fight back. Because in her eyes, if she let herself get stepped on once, she'll be stepped on forever. So she'll be quick to stand off against someone. Even if backing off would be the more sensible option. She never takes anyone's shit. Period. Michelle is ambitious, and is constantly on the move. One thing she hates is stagnation. Whenever things get slow, or she gets the feeling as if she's not progressing, she gets rather gloomy. Michelle is quite playful, and sarcastic. She'll always take jabs at people at the first opportunity.
To Michelle, actions and instinct come to her quicker than thinking. She'd rush in to help a friend that seems to be under attack rather than analyzing the situation for all possibilities (Or coming up with a plan). Her thought process is simply short term, and her planning is rare. As she's always believed in following her heart rather than her mind. Thus, when it comes to the leadership hierarchy, Michelle is better lead than followed. Unfortunately Michelle lacks some academic graces because her education stopped before high school. It's not saying she's completely dumb, she doesn't know a few things due to circumstance. It's one thing that she's really insecure about. Insulting her intelligence in anyway is a sure-fire way to get her angry. Michelle also has a deep seated anger within herself that stems from being rejected by her family at the drop of a hat. It's a mass of emotions that she managed to keep contained for a few years. That she sometimes takes out on the world, or alternatively, whoever chooses to pick on her. Michelle won't hesitate to beat someone to an inch of their life and call it "therapeutic". Which tends to get her in trouble. Another problem she has is that she's fierce. She will not hesitate to back up her talk with her fists. Though, she doesn't shit-talk or throw insults back and forth because those skills are rather lackluster.
Through all the confidence and pride she is known for, Michelle has become quite sullen and withdrawn. Choosing to seclude herself at times rather than facing her emotions. That's the one thing Michelle fears, facing herself and seeing how ugly she's become. She blames it on her power, her family, everything but herself. Dodging it is far more feasible than facing it. Anything is. When alone, the question comes up more often than she'd like. Michelle also has a few fears. A crippling (and generic) Claustrophobia, a crippling fear of tight spaces. It's linked to her power, but Michelle also has Frigophobia, a fear of getting too cold.
Skills/Talents:
In her youth, Michelle played plenty of soccer, and was in the swimming team. She wasn't exemplary at it, but damn, she was good enough to get a name for herself in school. She hasn't really done either officially in years, however, so she's pretty rusty. The footwork and swimming abilities are more or less innate, so she still puts those to good use to this day. What is something that she's great at is her acrobatic training. You see, she spent a few years at a circus, preforming some of the best shows of her life for others. Assisted by her power, Michelle is proud of how limber she has gotten. She can't, say, preform flips (Too big and heavy for that), but she can jump through flaming hoops and do the Cloud Swing. Depending on what form she has dictates what tricks she can do really, but she has plenty practiced. Though, she's not one for performances. It's something that assists her when she does her other activities. Wrestling is another skill Michelle has, taught to her by carnies. She uses her sheer size and weight alone to bring people down. Though, it hasn't exactly been a skill that she used in action. Yet. Michelle is also very familiar with the woods. With the help of her powers, she can navigate dense forests with ease. Along with hunting animals like a true apex predator. That said, she's also great at tracking. Assisted by her power again, her attention to detail is high.
Prized Possession:
Michelle prizes nothing, save for her freedom.
Quote(s):
"Damn you're whiny... mind talking less?"
"If you don't move now, I'm going to seriously mess up that face of yours..."
History/Bio:
Born as an only child in the nigh-tropical Floridan city of Key West, Michelle's early life up to her teen years were uneventful. She was a simple little girl living her life. Her parents were hard working people who slaved away in the offices to support her. Heat was something Michelle got used to as she grew up in what had to be a tropical paradise. She was pushed towards sports by her parents, whom truly wanted a son, but were willing to settle for a girl. It didn't matter to Michelle, since it was . Soccer, Baseball, and Swimming, were three sports that she had grown to love doing, and became pretty good at too. That skill was something that netted her plenty of friends. But it also made her fiercely competitive. Michelle was constantly finding her way into trouble, to her parent's dismay. Picking fights with people, or causing general mischief, Michelle found her situations to be quite amusing. Which meant she kept doing it because she thought it'd be fun. Again, causing problems that her parents had to solve. They disciplined Michelle, but they were simply too lax with their punishments to make any difference in her behavior. So there wasn't anyone to really stop her from exploring her growing masculine-side either. As her mother wasn't too solid of a strong female role model either.
Things took a quick turn once she turned fifteen, in the middle of an incredibly awkward stage of her life (The dreaded puberty). Her power had awakened. Subtly at that. There was no traumatic event attached, it was merely developing all her life until it reached the point where it could be activated. It first manifested in a freak growth spurt that shot her height up from 5'3 to 5'8 in a short amount of time. Then it made her harder, better, faster, stronger, in... noticeable ways. The sports she played, the fights she won, she realized that she could do it much better now. Michelle was quickly realizing that she might be becoming a superhuman - and her parents caught on too. However, they were wrong in what they theorized Michelle had. What they thought was simple peak-human capabilities turned out to be something much more... beastly. And it awakened in one of the worst moments. Michelle was showering after a big basketball game with her team, and she felt a pain like no other. Her vision changed, and she quickly fell and curled up onto the ground. Scales had covered her skin, as her body visibly changed to that of a velociraptor. Everyone absolutely freaked out, and hauled ass before the dinosaur girl could eat them! Michelle herself didn't have any idea what was going on, but she desperately shambled around, almost fooling herself into thinking it was a bad dream. Trained professionals were called to deal with her and Michelle was captured. On the way there, Michelle had curled up and accidentally transformed back into her human form. They had realized that it wasn't a raptor rampaging through the school, but it was Michelle's Meta-human ability manifesting. After (very awkwardly) clearing it up with NEST, Michelle was released. But, by then, the damage was already done. The world had known Michelle for the creature she had turned into. Her friends rejected her, no one would help her. Even her own family had turned her back on Michelle and cast her out on the streets with her clothes and some supplies. They didn't want anything to do with their monstrous child anymore.
Cast out on the streets, Michelle literally had nothing to her name. Michelle left Key West and headed towards, well, anywhere that wasn't there. She was so broken by being forced to live on her own. Michelle stuck to the swamps and wooded areas. Living off the land to the best of her ability. This is where she experimented with the very power that got her in this situation in the first place. She tried to learn her limits and capabilities. She learned that she had the ability to transform into Dinosaurs. She practiced this ability often as she could (there was a period afterwards where she had to take a break) and realized how strong she was. She stopped scrounging for foods and learned to hunt it herself. She became a wild-child, and honestly, she wouldn't have it any other way. Michelle stayed away from humanity, except for the few times she had to come back to get some new clothes. Michelle drifted from place to place for what had to be a year. Sticking close to the warmer parts of Florida. She drifted a little closely to a circus. She snuck in using her power to help and decided to watch the show. From there, she learned that the performers were certainly superhuman. Preforming tricks for the thrills of themselves and others. However, Michelle didn't expect for one of the performers to be a telepath on the look out for people trying to steal a show like her. She was lectured by the woman, who threatened to call the police. Michelle dropped her entire story in some hope that the popo wouldn't get involved. The story had moved the woman, and Michelle's life was going to take another turn.
The woman had offered to take Michelle under her wing at the local circus (Which was mostly comprised of superhumans), as the woman was looking for someone like her. Michelle would get food and a place to stay, but she had to learn how to preform acrobatics like the rest of them. She accepted the deal in a heartbeat, truly wanting a place where she belonged. From there, Michelle's training began. It wasn't exactly easy, the girl had to work hard. But as the months went by, it came to her. As a plus, Michelle got in plenty of practice with her power. As Michelle learned, she often went out into the woods for awhile to be the beast that felt so natural to her. Or when she was annoyed, angry, or depressed. It became her sanctuary, as nobody would go anywhere near there. In her spare time, Michelle had received some some Wrestling matches with the other carnies. It was strange, but Michelle learned how to use that strength of hers for some brutal takedowns. Along with relieving plenty of stress. In less than a year, Michelle had learned about acrobatics and became a regular performer in their acts. Life felt great.
However, Michelle's 18th birthday came, and she was no longer allowed to use her power. Which meant she couldn't perform without the feds coming down on her. She received an invitation to Academy 218 that all the cool kids are talking about, and was unceremoniously enrolled. While it did piss her off that she worked her ass off just to get sent away again, Michelle saw new opportunities.
Family:
Father - Micheal Gallus (Disowned) Mother - Brittney Gallus (Disowned)
Relationships
Beth Carson | Good? | Little Girl | "Heh, opposites attract, huh? I kinda like Beth, she's cute. I'll make sure to beat anyone's ass that gets the bright idea of picking on her." |
Lucy Parker | Eh | Roomie | "I can tell that me and the roomie ain't gonna get along. I dunno why the school pairs me with the annoyin' ones. Hopefully her silence can be bought with a punch to the face!" |
Joey Shepard | Good? | Fellow Student | "We played a bit of pool in the lounge before I fucked that up. He seems cool." |
Fiona Barrett | Neutral | Fellow Animal Meta | "She's a Cricket-gal, I guess. I had to help her against some bitchy girl." |
Reagan Beliakoff | Nah | Competition | "I can see the look in her eyes and I can tell she is going to be a pain in my ass." |
Maurice Hendricks | Who? | Stranger | "Who is he?" |
Abilities
Power Class:
Super-System
Power: Dinosaur-Transformation.
Michelle Gallus has the power to transform into the Scary Monsters that ruled the planet long before man had it's chance. That said, Michelle has the power to fully, or selectively, transform into a variety of dinosaurs, gaining their natural abilities. However, she can only properly transform into Dinosaurs, with similar mass - bigger ones are out of her range. Dinosaurs are physical powerhouses. Strong, fast, tough as nails, and have enhanced senses (With some having night vision)... well, it depends on the type of Dinosaur, but yeah. One thing I should note is that Dinosaurs have an impressive healing factor. They can bounce back from wounds that would kill a human being, and other animals. That might just be their toughness, though. Along with sharp teeth/claws, strong jaws, and other scary traits, Michelle isn't one to fuck with one she transforms. These Dinosaurs have fabulous feathers (Yes, that is important). Now, Michelle usually transforms into a Raptor. Because Raptors are even more fabulous. And pretty practical. Michelle's power also defies the laws of mass conversation (Very blatantly at that). It is possible for her to transform into a T-Rex... but, the process is so hard and taxing that she hasn't been able to successfully transform (Usually she passes out) yet. Now, Michelle can also selectively shape shift parts of her body into dinosaur appendages. She can give herself large raptor claws, or change her arms into pterodactyl wings. Or simply partially transform into a hybrid of man and Dino. Now, I should note that some of her Dinosaur abilities transfer back to her human form. She's stronger, tougher, faster, heals quickly, and her senses are heightened (Her night vision is apex) - with Michelle's sheer size, the first two are the most improved aspects. They're simply better when she's in Dino form, or if she goes hybrid.
Limits:
Michelle can't transform into larger dinosaurs without overexerting herself.
Weaknesses/Drawbacks:
While Michelle can transform into Dinosaurs, she can't do it cleanly. The process is painful, time consuming, and taxing. The bigger the Dino, the worst it is. But once she does transform it doesn't take too much energy to maintain, until she transforms back. The process of transformation will slow, or even paralyze, her until the transformation is complete. Michelle needs plenty of time and preparation to transform into something like a T-Rex, which she hasn't successfully done yet. However, it wreaks hell on her metabolism. If she receives too many injuries before a transformation, then she'll be unable to change. After a transformation, she's going to need plenty of time to rest and acquire sustenance in order to recover. Her apatite is much, much, higher. She requires much more food to keep going, and has a bit of a blood lust to accompany it. However, I should note that these weaknesses aren't as severe if she selectively transforms. Though, once she reverts back to human-form, she goes through bouts of fatigue, pain, nausea, and such and such. Michelle has plenty of feral, predatory instincts that affect her even in the most casual situations. The more she gives into her beast (I.E transform into a Dino), the more and more she slips until she abandons all sentience and becomes a wild animal. Lashing out at the world. Which can be a problem. Because of her enhanced senses, intense stimulation would cause a sensory overload and make her fall to her knees. Dinosaurs also have their own set of weaknesses. Dinosaurs of the therapod class don't have the most developed arms. Simply putting it, they lack the arms that humans do. They can't grab things well, or even use them to the same extent as humans. So don't expect her to open a door, or text, without a helping hand. Smaller Dinosaurs, being closer to birds, weren't exactly stables of durability. They're more in line with glass cannons, quick as hell, can dish out the pain, but can't take too much of a punch. While in Dinosaur-form, she can't talk. Only grunt and roar and shizz. Transforming also tends to leave her naked because the transformation tends to destroy her outfits.
Other:
The reason why Michelle is so big is to work with her power so she doesn't disobey the laws of mass conservation too badly. Not to have a giant ass character. Michelle has a severe latex allergy.
Mika is a girl that has a bit of thickness to her body. Mika has a few extra pounds on her, she's a little chubby. Her limbs have fat packed on them, and she has a bit of a gut. Not morbidly obese, one could put her in the chubby category. Her body is thicker than most girls. Of course, this extra body weight gives ways to some curves. Her thighs and calves are thick, and her behind is quite big and round. Surprisingly, Mika's arms have a bit of body fat on them, but either way aren't too notable. They're more thin than anything, though her upper arms are a bit fat. Plenty of this fat appears in her breast size, as they're quite large. All in all, Mika has an apple-frame. Though, if you're into that, Mika's body could be quite attractive. Continuing, Mika stands an inch above the female average at 5'6ft, and weighs 173lb, not too shabby. Mika's next defining feature is that, if the name didn't tip you off, she obviously has Asian roots in her. Her skin color is a whitish color with a heavy golden undertone. Her facial features give away clearly that she is Asian. To be exact, Mika is part Chinese, part Thai, and part Japanese. Not that one would be able to easily tell her heritage without having spent a lot of time around Asian people. At first impression, all people note is that she's Asian and that's it. Mika's skin, surprisingly, doesn't have too many stretch marks, and is rather clear at a first glance. There's a few stretch marks on her upper legs and arms, but, of course, nothing that can't be covered with some clothes.
As for scars, fortunately, Mika has been able to keep herself free of them. Not completely free, like everyone, she has a few small scars here and there. Most interesting is that Mika has a mass of small, thin, slashing scars on her forearms and upper body. Like someone cut her with a small knife. However, these scars are fading. Mika does have some blemishes and moles here and there. Mika's hair is a very dark color, and is quite straight. Most of all, her hair is long, styled into a ponytail that reaches down past her back. With bangs brushed over her forehead, right above her eyebrow. Due to how well maintained it is, it's pretty clean. She keeps a flower braided into her hair (Usually a pink flower). Mika's facial features are round, aren't very pronounced, and are distinctly Asian. Her entire head has an even oval shape. Her cheeks are very round and somewhat big, but they blend into the rest of her facial features perfectly. They've been described as baby cheeks. Her jaw is rounded, and her jawline is somewhat, and it gives way to her square chin that blends into her jawline seamlessly. Mika's mouth is rather narrow, and her lips have their own size. She has a thin upper lip, with a much thicker bottom lip. Above her mouth is her large, upturned-shaped, nose, that has a bit of width due to it's large nostrils. It doesn't point out too much. Mika's brown eyes are almond shaped, and, consistent with her Asian roots, slanted. Above them are thin eyelashes that get bigger as they go inwards. Usually behind her round glasses. Mika speaks slowly, with a thick Chinese accent.
Attire:
One thing Mika has is that she has a sense of style. She has access to a variety of clothes that accentuate her figure. None of her outfits are really overtly expensive or Fancy, since Mika doesn't like to "overdo" it. Nice clothes are nice and all, but there's little point in walking around in wearing nothing but an expensive dress other than stroking her own ego. Otherwise, Mika's style is reminiscent of a "schoolgirl". A long, modest (Sometimes short), skirt, and a variety of dress shirts. Often she wears a jacket over the dress shirt. She'd wear other outfits, her style could be casual, or professional. Though never punk, tough, or rave. She hates those styles. Of course, Mika has very expensive, round, thin, metal rimmed glasses, that she never takes off.
Personality
Outward & Innate Personality:
Vain, competitive, some might even call her spoiled. Mika is a girl that was known to put on a facade of elegance above all else. It shows in the way she dresses, the way she acts. She tries to appear as composed and in control of her emotions as possible. After all, she wants everyone to know that she's a woman of stature. It's a facade because it slips quite often. Often when she's pushed, or angered, she drops it in favor of a more "Uncivilized" persona she has deep down. Throwing hissy fits like a child, swearing, and insulting people. Mika walks around as if she is the queen of the castle, and top class. Looking down on the unsophisticated people in the world. To say the least, Mika would proudly avoid contact with anyone she deems "uncivilized". The people who fight, do drugs/drink, and act as if they have no sense. This trait often shows in the few, rare, instances that she interacts with them. A few offhand comments about them being "rednecks" (Or something along the lines of that), or she'd ignore them altogether. As to Mika, she's on a whole different level than them. Obviously, Mika is very haughty and egotistical. The one thing she'd hates more than interacting with them is being upstaged by one. That's where her competitive attitude comes in. Mika simply hates defeat and would go to stupid/petty lengths to avoid admitting defeat. A trait that has gotten her in trouble more than once. Given the few fights she has gotten herself into. For all Mika wants to be is great. Mika rarely backs down from a confrontation, nor is she the type to quietly stand by and take abuse. For she is fierce when she is pushed. Whenever someone dishes out something, she gives it right back. Because like hell she would give someone the pleasure of "making her run away".
Mika judges people based on their attire, demeanor, and actions. If they meet her criteria of an interesting person, then Mika probably wouldn't mind having a talk with them. She isn't anti-social in the slightest, just judgmental and vain. People who are rich are the kind of people who Mika would prefer talking to above all else. That isn't to say that she isn't willing to talk to someone who's middle-class, long as they aren't annoying. Well, people might say that she's annoying as hell. When in social situations, some people may mistake Mika for a wall-flower. She's quiet, and only talks when she has something to say. It is because she chooses her words very carefully, and always takes the time to consider what she has to say. People could say that she's very polite. A politeness she only demonstrates to her friends, rather than everybody. Because to her, politeness is what she should give only to the people who have earned it. Otherwise, she keeps quiet and absorbs information. However, if someone were to spark her interests, it'd be hard as hell to get her to shut up about it. Clothes, music, tennis, boys, and a variety of subjects are enough to set her off. A trait of hers that people find annoying as hell. She tries not to be annoying. Mika also has a problem connecting with people - her time at the Academy has showed her that more than anything. She feels that she's too different, and that is the trouble. She tries to connect to people to the best of her ability, but ends up pushing them away. Which is why her own group of "true" friends is small.
Mika is also a girl that is very slow to trust. Because of her wealthy past, she's always on guard. Even around people she may call her "friends". She always keeps one eye on people, and relies on herself more than anything. She always has a fear that people only want anything to do with her because she has money. Which is kinda why she has taken a liking to keeping her wealthy backstory a secret to the best of her ability. Though, it slips in her attire, and the way she carries herself. Mika reveals little about herself. The walls she has built up around herself let very little slip. To her, her emotions, past, and what goes on deep down are strictly off limits to others. When asked about them, she'll either dismiss them with one line, keeps quiet, or changes the subject. Not to say that she won't brag about her accomplishments or what she's done. Mika is proud to talk about those things. She'll gladly talk about the things that are within her interests. Just in case you got the idea that she's closed off about everything. Nor is she completely sociopathic, she will give people a shoulder to cry on whenever she can. Other things she keeps a secret is the true nature of her power. To the world, she is a Telekinetic, not a telepath or even a Power Replicator. Mika knows that some people don't take too kindly to those types of Meta-humans. However, keeping her telepathy a secret allows her to be much nosier.
Naturally curious, Mika goes out and seeks new information and experiences. Especially the kind of things that people keep behind closed-doors. She's a mystery-solver. Whatever interesting mysteries present themselves to her, she goes out of her way to solve them. She could be called nosy, curious about what people try the hardest to hide, and willing to snoop around. Her telepathy makes this much easier. She wishes to be a journalist, so she believes this curiosity and investigative knowledge is crucial for. Mika also loves herself some gossip. Sharing and receiving, Mika loves talking about people's dirty rumours. In fact, she's the type of person who'd spread it herself! She sometimes peeks into people's heads and casually spread them as rumours. Mika is fully aware that it's a massive invasion of privacy and abuse of her powers. But, long as people don't know about it, then it's okay.
Mika is very in touch with her sexuality, and is secure about it. Mika loves guys, and isn't willing to engage in activities with the same-sex. She is flirty, and isn't afraid to walk up to the first hunky guy and present herself to him. If he's in her interests enough, then she's wholly willing to put aside her contempt for uncivilized people. She's gotten plenty of boyfriends and has experience with boys. However, she tends to degrade herself a bit with them. When she's stressed, she often throws herself in the arms of a boy for solace. Doing things that she would ultimately come to regret later. Mika has a strange fascination with hands. She stares at beautiful hands like a pervert would stare at breasts. It's often the one thing that she stares at when she's nervous about people. Speaking of which, Mika has a nervous tick. Whenever the gal gets nervous, she starts rubbing her hands. Often rubbing things on her hands such as lotion, water, or just anything she could get her hands on. She'd also flip if her hands are dirty, or greasy in anyway. Yes, hands are somewhat of a fetish for Mika. Actions with hands, and pretty hands, are a major turn-on for her.
Skills/Talents:
Skills? Well, Mika herself has said that she's remarkably talentless, and because she didn't have too many hobbies that would build them, she doesn't have too many skills. She hasn't exactly played too many sports, but she does play plenty of tennis has a hobby. And doing it for a few years has made her pretty kickass at it. Not that she would be going pro anytime soon, but she'll kick any beginner's ass. Mika is also quite intelligent, and observant. Mika is also learning how to speak Chinese. Spending a few years around a largely Chinese family has helped, and she can keep a conversation going. Though, she hasn't exactly mastered the language, there's a few errors she'd speak here and there. Other than that, yes, she's unremarkable.
History/Bio:
Mika's story begins long before she was even born. Mika is the daughter of a rich Chinese businessman known as Jiao-Long Baozai, owner of a big Pharmaceutical company that works very closely with the Savior Foundation. His bastard daughter! She was the result of an affair between him and her mother, Akira Shen. Who was merely a Secretary for the company. After she was born, her father kept Mika's existence a secret. Because if word got out that he got a bastard, it would bring great shame to his family and company. He gave money to them on a regular to keep her quiet about his child. Which was enough for them to live in relative comfort. They had a nice house, and all Akira had to say was that she was an only mother - which was a lie she told even her daughter. Akira kept working for the company just to keep the guise up. That said, there isn't too much to say about Mika's early childhood, she was like all other Asian children. She went to school, she played, she lived. However, she was a bit chunky as a kid. Which was great reason for the other childruns to bully her.
For the next couple of years, Mika's life went smoothly. There isn't much to note. Mika didn't exactly have too many hobbies or skills to develop other than playing with toys. When she was eight, however... that was when her life took a bit of a turn. Her mother had developed lung cancer, easily one of the most dangerous forms of cancer for women. Likely caused by her smoking habit she never dropped. The whole ordeal was expensive, and very stressful for Mika and her mother. However, it was an uphill battle, Akira didn't exactly drop a few habits, and the cancer cells spread to other places in her body. Which, unfortunately, caused the woman's demise. Akira died, and it left Mika without a family. This was the single saddest moment in her life. Every night she cried herself to sleep, knowing that her mother was dead and she's alone. She prepared for a life of foster care... however, her father had stepped in. While he wanted to keep a secret, he wasn't that heartless. Obviously, he took her under his wing, and revealed her as his daughter. From there, Mika's life took a turn for the better. She was integrated into the Baozai family. She moved into their mansions in Black Fall, Pennsylvania, got their clothes, and more. Most of all, Mika got to meet her new lovely sisters. The older two were Lin and Jia-li (With Lin being the oldest), and Mika's younger sister was Kura. They didn't mesh well at first, and had their conflicts, but in the end, they were an inseparable group.
Mika didn't exactly get to interact with her father as much as she thought she would. He was a very busy man, always working. Who mostly raised Mika and her sisters was the team of maids and butlers. Which always left Mika wanting something more. However, Mika was sent to a high-tier school, and told to excel. Which she did. She was also pushed into a sport... Well, she didn't really like sports or anything physical. However, she did take a liking to Tennis once she got it. But as the girls grew older, they grew to be quite the adventurous sort. They had money, and the time. With very little supervision, they could go out and do as they please. Fortunately, the daughters weren't exactly well known. All they had to do was dressed a little more locally, and they were all set. However, during one of their adventures, Lin had manifested her power. Suddenly, her older sister can read thoughts. Which was convenient, as it allowed them to avoid getting assaulted by some unsavory individuals. After getting home, they had a long discussion with each other about it. There, they decided to keep Lin's power their secret. Eventually, Lin realized that she could shape-shift to reflect the thoughts of others. However, like dice falling over, each of their powers activated one at a time. Next to get their power was Kura, followed by Jia-Li. Kura had the ability to manipulate bolts of lightning to her whims. While Jia-li could alter a mixture of light and darkness she calls "twilight". For awhile, it appeared as if Mika didn't even have a power at all, but she tagged along in their adventures.
Like many of Black Fall's youth, they got into a variety of superhuman shenanigans. They solved mysteries, fought people, and most of all, they encountered Black Fall's many superhuman youth. They got entangled with them, making unlikely friends out of them. Most of all, they met the Valos family's group of children, Jake, Gabriela, Camille, Veronica, Joshua and Jaska. After a great misunderstanding, which involved lasers and explosions, of course. The Valos kids were much like them. Rich, bored, adventurous, and most of all, Metahumans. This was where the Baozai and Valos families intertwined. They met up plenty of times and had fun. Even going on adventures together. However, the girls got the closet to Jake Valos, who was the boy of their attentions. He was everything they wanted in a guy. Nice, good looking, charismatic. They got the hots for him and didn't want to share. That is where a little divide began between the sisters. They all wanted Jake, but they all couldn't have him. Competitions broke out between the sisters as they tried to win Jake's heart. Which got increasingly hilarious.
But, in the end, Lin ended up getting with Jake. Which caused them all to simply give up. Still, the drift between them didn't disappear. It merely got greater. Mika merely went about her own business she continued growing up, as they stopped going out on group outs. She still interacted with the friends she got on those encounters. However, eventually, Mika discovered that she had developed a power. One day, she tried talking to Lin, but an argument broke out between the sisters. Up until things got a little physical. Mika had pounced her much smaller sister and began wailing on her, but everyone (Sisters, Butlers, Maids, you know) broke it up before anyone got hurt. Mika stormed off, but she realize she had copied something from her. Her telepathy! During the fight, Mika could read the minds of the people that were at the sign. Unconsciously. She didn't waste any time in practicing it on the people around her until she got it down. This was her power manifesting, and she now knew she was on the same level as her sisters. However, Mika didn't know that she could actually copy powers. She just thought that she had telepathy. She felt that she was going to get over their whole fight, and get her own man. She can get love.
However, their father caught wind of their superhuman antics and pulled a few strings to arrange for them to go to the Academy 218 for Ballin Pimps. They needed their license... and they were quite frankly causing too much trouble for him back home. It was better to get them out of the house before they cause anymore trouble for him. Though sending them all to the same Academy, with their current grudges, could only end hilariously. Naturally, the sisters got into a fight on the boatride there. Getting thrown in the detention center right off the bat was a great first impression. Fortunately, after they were let out, they mostly avoided each other to prevent any further incidents. Mika in particular decided to make the most of the situation. She went around and tried to meet as many people as possible. Hoping to find a group of friends that'd accept her. That ended hilariously after realizing the gaps between herself and them. Mika's adventures in the Pavilion were something else. This school is where she copied her second power, which went on to become her mainstay power. Telekinesis. She accidentally copied it while flirting with a rather hunky boy. She touched him and copied his power of telekinesis. Though, she got a different version of it where she has to touch it first. Nonetheless, she learned that she actually copies powers, and learned that she can only copy mental powers. Mika made good use of this power. She got into a few arena fights. Met people. Explored the camp grounds. And fought a tentacle monster. Though, she was never as popular as she hoped she was.
Unfortunately, Mika didn't exactly get her grades high enough to graduate. Where her sisters did. Mika didn't care, she wanted to come back to this fabulous academy. And possibly get some new powers. Mika waited patiently for the next semester... and it was here before she even knew it.
Family:
Mother - Akira Shen (Deceased) Father - Jiao-Long Baozai Step-Mother - Chunhua Baozai Sister - Lin Baozai (Has a combination of Shape-Shifting and Telepathy) Sister - Jia-Li Baozai (Can manipulate a mixture of light and darkness) Sister - Kura Baozai (Has Electrokinesis)
Relationships
Zoe Gambino | Bad | Redneck | "We are two sides of the same coin, yes. The difference comes when you realize that her side is a dirty one. So she can continue parading herself around as if she has something to prove. While I quietly bide my time." |
Adam Blackmore | Good | Instructor | "Only the Rednecks get on his badside" |
Kayla Kirby | Good | Acquaintance | "We had a brief chat. She seems to be interesting enough for me." |
Abilities
Power Class:
Cerebral/Power
Power: Cerebral-Based Power-Replication.
All the powers work on a similar level to each other, work on a similar frequency. Which is why they're placed into categories. Body, Mind, and so on. However, Mental-type Metahumans have an energy focused in their mind, which has been called "Psychic Energy". Without rambling, Mika can absorb a bit of this energy and replicate the power by extended contact. So basically, this power is a form of Power Replication that can only copy mental powers. Now, unlike other forms of Power Replication, Mika doesn't exactly get an exact copy of the power. During the replication process, the power mutates a bit. It may differ from the original in terms of function. For example, the telekinesis ability Mika copied. She has to touch the object first, where the owner didn't. Sometimes the difference is big, sometimes it's small. Mika can freely discard powers, but it takes a lot of concentration (She'll also have to overcome a certain weakness first). It's also possible for Mika to copy powers from full Power Replicators long as they're currently using a mind power. Just in the case Mika copies two very similar powers, they will combine and Mika will gain a boost to said power. Below are the powers that Mika currently has copied (In case you didn't get that from her backstory you Scrublet):
Telekinesis
Mika has the power to move objects with her mind. However, she can't simply just think and move it. Mika has to touch the object first to attune to it. After she touches it, she is free to move the object however she pleases. Mika has a surprisingly high telekinetic strength, capable of lifting multiple heavy objects, and throw them. Other than that, it's typical telekinesis. She can move objects, not alter things at a molecular level or anything silly. It's very possible for Mika to fly if she stands on an object she is controlling. It requires balance, though. The kind of balance she doesn't have.
Telepathy
Copied from her older sister, Mika has Telepathy. Like her sister, Mika's telepathy is very basic. She can read the thoughts of other people, and send any thought to people. At the moment, Mika can read surface and innate thoughts, with memories being currently out of her potential. Mika can also has a "people sense" by sensing psychic signatures, and she can tap into those signatures to read thoughts. It has a limited range, but with a little bit of focus, Mika can extend that range. An offensive technique Mika has thought of is relatively simple actually. She can flood peoples heads with a bunch of random thoughts.
Limits:
Obviously, Mika can only copy mind powers. Mika can't use two powers at once, she can only switch between them. She has to stop using one power in order to use another. Mika can only retain six powers at a time. Once she reaches her limit, she must discard one before she absorbs another. The Telekinetic attunements wear off after awhile. After ten minutes, her telekinetic control over the object begins to weaken until she can touch it again. Mika can only control a few tons overall. The more/larger objects she controls, the main strain will be put on her. Thus, the harder it will be for her to control everything. Mika cannot move people at all, nor herself. The most she can do is move them with objects. Mika can only read one mind at a time. Mika has a range of ten meters, only capable of extending it with focus (Possibly overexerting herself).
Weaknesses/Drawbacks:
First and foremost, Mika doesn't know how to use the powers right from the start. She'll have to learn how to use them herself. Coupled with the fact that her powers are different from the original, Mika will always be far behind the owner (Unless they were to have an accident...). Another weakness she has is that, once she copies a power, she will be stuck with it until she becomes proficient in it. Meaning she won't be able to swap it out for another power until she gets good at using it. She can't really discard the power either, because that would require her to be good at using it. So she may get stuck with a bad power. Mika's telekinesis requires concentration, and the bigger the use, the more concentration she needs to put in. Breaking her concentration, naturally, cancels all current uses of telekinesis. It's also linked to her emotional state. In times of heavy emotion, her powers are harder to control. Naturally, moving objects causes a backlash on Mika. A bit of pain depending on what she's moving. For the smaller objects, it's virtually harmless. But for the larger/heavier objects, it will translate into physical damage. Headaches, nose bleeds, you know, the usual. And the more she does it, the worse it will get. It's hard to maintain concentration with a monster headache, after all. There's only so much her telepathy can take. If someone were to think a lot of thoughts, Mika would receive a severe psychic shock. One hell of a headache and will be jolted for a few moments. Mika will also have to shift through people's minds in order to get to the thoughts she wants to. The random, intrusive, and sexual, thoughts that nobody will want to see. The more intense thoughts tend to overwhelm all the other thoughts - making it harder to read what she wants.
Other:
Mika's father is one of the Saviors. His company works on creating a cure for Metahumans known as the Baozai Pharmaceutical Company.
Up until Zoe began transitioning, she was growing like any other boy. Right before she hit puberty, her parents placed her on testosterone blockers to keep her from developing male features. The estrogen she starting taking really did her justice. Zoe began transitioning into a beautiful woman as if she was a biological female. She developed curves, fair skin, long silky blonde hair, and full breasts which to her surprise were a perfect size (Since then, she's gone up a cup size after she turned 18.) Her voice sounds like a biological female, unlike some male to female transwomen who decide to transition later in life and have a slight deepness when they speak. Despite the doctors telling her that the process could stunt her growth, she is now a whopping 5’9 bombshell. Both sides of her family are tall so it was only natural she acquired those genes regardless of her transition. Her most notable features are her crisp blue eyes where one could get lost in for days. And to address the elephant in the room: yes, she still has her ‘boy parts’ which she has learned to tuck while in dresses or tight pants. She is due to have her sex reassignment surgery next year.
Attire:
Zoë usually wears top of the line designer clothing like Versace, Ralph Lauren, Christian Dior, Louboutin, and many more. Zoe is always up to date with her fashion and wouldn’t be caught dead wearing something out of date. Pink and black are her favorite colors so most of her wardrobe consists of such. The type of clothes she normally wears range between cocktail dresses to a simple short-short and a blouse.
Personality
Innate & Outward Personality:
Zoë can be quite the introvert sometimes. This may be hard to believe due to her expensive looking appearance. After her parents decided to let her transition, Zoë was subjected to nonstop bullying transforming her into a very depressed individual. Often times she had thought about killing herself just to make it stop. These feelings lead her to become very anti-social and awkward. Zoë always had the urge to just hide when she was in a crowd of people, especially if they were looking directly at her. After gaining a special friend, she was taught to stand up for herself and not allow bigotry to ruin her self-worth.
Zoë began to dress to impress and garnered a fuck all attitude about most things. She started to carry herself with more confidence and completely change her personality. Zoë has the tendency to be very vain at times and stare into her makeup mirror too often. Zoë also has a very addictive personality, mostly with makeup and shopping. Also due to the hormone treatment, her emotions are in a start of constant flux. She can go from sweet to bitch in a few seconds without thinking about it. There are times where she does flaunt her money around in people’s faces, making it known that she was born with a silver spoon in her mouth. When not acting arrogant, stuck up, and rude, she can be quite the sweetest person. It all depends on her hormone levels that day.
So basically, if there’s something you need to know about Zoë is that she ain’t no basic bitch. Believe me; you don’t want to cross her. She is a leader, someone you’d rather have as your ally than your enemy. She can be very compassionate and nice, but won’t kneel down for anyone. Wherever she goes, she makes heads turn with her dashing looks and strong personality. She doesn’t have to ‘look’ for attention; it always seems to find her.
Hobbies/Interests:
There isn’t a time that goes by where she does not want to buy something whether it is in a store or online. Her addictive personality is always tugging at her very being to buy something she doesn’t need or to have the latest things. Zoë is also a stickler to working out and staying healthy. She’s a full blown vegetarian and doesn’t like the taste of meat. With her workout regimen, she’s kept the perfect body. The fashion industry is a huge part of her life, especially in makeup artistry, fashion designing, and modeling.
Skills/Talents:
Zoë has artistic ability and loves arts and crafts. She is a talented designer and loves sketching new outfits as well as makeup artistry. She strives to be a model, designer, or a makeup artist one day. Also with her new ability she acquired, she’s developed the talent of being stealthy and undetectable. She can get around anywhere or infiltrate just about any place without getting caught.
Prized Possession:
Her makeup bag and sketch pad.
Quote(s):
History/Bio:
Zoë was born Zachary Gambino in the heart of Los Angeles, California. Born of Italian decent, family was everything and everyone stuck together. At an early age of only two, Zachary found a fascination with women’s clothing and all toys that were marketed towards girls. Every time his parents were to take them away, he would scream and throw a fit until he was allowed to play with them. Of course his parents just passed this as a phase that he would grow out of. This persisted into elementary school where he preferred to be called by female pronouns and to be referred to as Zoë named after his favorite Sesame Street character. After taking Zoë to a doctor that specialized in gender identity disorder, it was concluded that their son was indeed transgender. Loving their now daughter very much, they went through with her transition. They began buying her female clothes, changing her documents, and calling her by her correct names. Through this, Zoë’s parents were scrutinized by young kids and even teachers, saying that allowing their son to do this was a type of abuse. However, being in a relatively liberal city, they were supported for the most part.
Before Zoë hit puberty, she was taken to a doctor to start her testosterone blockers and estrogen. Coming from a wealthy family, most of her transition steps were affordable. After beginning her hormone treatment, Zoë began blossoming into a beautiful female, and not a “nasty hairy boy” like she feared of becoming. Going into junior high school, she was picked on relentlessly. Even though she was enrolled as a female, word got out of her transsexualism and it went downhill from them. There were times Zoë had to lock herself in the bathroom to stop the bullying. This caused her to go into a deep depression, even having thoughts of suicide. Teachers did nothing to stop the torment. Her personality became to change, causing her to be very anti-social and quiet. After meeting a dear friend that summer after finishing junior high, she began changing her outlook on this. With a fresh start into high school, she began wearing all of her favorite brands and having flawless makeup. All the men she spoke to never knew she was born male mostly due to the fact she never started male puberty. One boy in particular she took an extreme liking to, even to the point of stalking him. This is how her ability manifested.
When trying to sneak out of her house, she suddenly turned invisible out of panic when her parents almost caught her downstairs. With this ability, she used it to stalk to boy she liked. She began to master it and use it for her own bidding. She used it to get back at all of the people who did her wrong. She took the role of Queen Bee and carried herself with upmost confidence. Soon after, Zoë received an invitation to join the Academy to further her abilities. Initially she thought the Academy was hell and wanted to leave home immediately. Sooner or later she got used to it and decided to continue her education instead of quit. She eventually received her certification and decided to stay to receive college credit that she could use to transfer to a major university. Zoe still goes home to visit her family and friends often, as well as take small modeling gigs whenever they are willing to have her.
Family:
Maria Gambino – Mother Hector Gambino – Father Alexander Gambino – Younger Brother Ashley Gambino – Older Sister
Relationships - Abilities
Power Class:
Super-System & Elemental
Power:
Invisible Energy Manipulation
Applications:
Invisibility – Zoë can render herself unseen by the naked eye and become invisible in visible spectrum. She also directs enough undistorted light to her eyes to retain their full range of vision while invisible. She can move about an environment unseen by others and act without being observed and can do so without causing any visible distortion effects. Sometimes Zoë can be seen by others by choosing to while the people around the user can't also known as selective invisibility. This also applies to technological systems like motion sensors, thermal detectors, and monitoring devices like cameras. She can render parts of their body invisible while leaving the rest visible as well, known as partial invisibility. Zoë is able to turn others and other objects invisible by touching them or mentally willing it.
Cloaking Shield Generation – Zoë is able to project her invisible energy away from her body to create invisible shields and cloaks. She can construct shields (invisible force-fields) and shield-like objects to defend herself, as well as use them to cloak everything inside making them totally invisible/imperceptible, and as such can in no way be detected or communicated with by external forces such as technological systems and psychic powers. The user is able to render other people and objects unseen by the naked eye affecting up to a few thousand cubic feet; roughly the size of an average swimming pool. Her shields can only be shaped as domes, walls, or barriers. She is able to use this ability offensively by throwing her walls towards someone to knock them back. Her invisible shields can protect herself and others from most attacks, but requires active concentration to keep them up.
Limits:
Invisible energy can only stay active for as long as the user can concentrate. While her invisibility can stay active for quite a while before having to revert back, her shields take more energy to create. Her shields limits can take more physical attacks, but are weakened when hit by bullets. Zoe’s shields are limited to so many bullets before they disperse and she’s vulnerable for attack.
Weaknesses/Drawbacks:
Rain and other liquids, solids, fire, etc. can show the user's shape while invisible as well as smoke. In extremely cold temperatures, Zoe’s invisibility may become distorted to wear you can possibly see her. Although she can remain undetected by most Cerebral’s, she can’t remain hidden by all of them. Powerful clairvoyants in particular are able to sense her when she’s around. People with optical powers have a higher chance of detecting her as well. The power also takes concentration. If it is broken, she becomes visible again. Zoe is unable to stay invisible for a long time due to the amount of energy it takes.
Other:
Zoe has a dog named Princess. Her favorite makeup brand is MAC. Her favorite food is cheese pizza. Her favorite color is pink. Her major is Fashion Designing & Marketing. Her father is the CEO of a major computer software company catering to Metahumans and their allies.
Sample Post:
Zoe cut through the dewy grass of Christopher Hansen’s house, seeing the dim light in his room that seemed to always be on. She knew this because she came to his house every day for the past month. She loved him. She needed to see him at all costs. After arriving on the front porch, she quickly rendered herself transparent as Chris’ mother suddenly left the house. Zoe used this time to slip through the door while it was open before it was closed. The sudden scent of cinnamon invaded her nose as she stood in the foyer of the house. The house had nice interior designing with a very old school vibe.
Setting her sights on her love, she made her way upstairs until she saw his room at the end of the hall. With great stealth, she crept to his bedroom door which had been open slightly ajar. She gently pushed the door open and walked in, finally in the same space as him. There laid a teenage boy with chocolate brown hair, big green eyes, a perfect straight nose, and pouty lips. He had the body of an Olympic athlete which Zoe dreamed of ravishing one day. Chris was on his bed reading a book that had been assigned by his English class. It only took a second for the teenage boy for his door to open slightly. Staring at it for a moment, he walked up to the door and shut it, merely passing it off as the air condition vent in the hall.
By the time Chris came back to the bed, Zoe had taken the liberty of sitting on the end, watching his every move; studying everything about it. She wanted him so bad, it hurt. Chris knew of her and her condition, merely brushing her off every time he saw her. Zoe just took it as him playing hard to get. She knew he wanted her. He had to want her. She took the next ten minutes to just watch him quietly as Chris continued to read his novel.
Much to Ruben’s ire, he has adopted nicknames along the lines of “Metalhead” and “Meatfucker” from some of those he has met and mentored.
Gender:
Androgynous (formerly male)
Age:
45
Height:
6’7 (on average)
Weight:
344.5 lbs (on average)
Type:
Teacher
Appearance
Hair Color:
N/A (no hair, formerly brown)
Eye Color:
N/A (no eyes, formerly green)
Ethnicity:
N/A (formerly Caucasian)
Physical Appearance:
Ruben’s “head” is hidden from view by his Brainvault. The rest of him is nothing but a disgusting slurry of raw meat, organs, sinewy bones, and muscles. He often shapes himself into the closest thing to a human body he can muster.
Attire:
The closest thing Ruben has to clothes is his Brainvault Type 2, a cranial device designed by his colleagues and modified by Ruben himself. It resembles a metal sphere with several ports and antennae protruding from it, an oscilloscope that fluctuates with his speech patterns, a small optic lens to see with, and other such necessary devices.
Personality
Innate & Outward Personality:
Ruben’s immediate impression on most people is often marred by his appearance. Manage to overcome that hurdle, however, and you will find nothing but an intellectual. On the outside, Ruben makes it a constant objective of his to display a certain level of civility. He is polite, well mannered, and straightforward with his words. Return such pleasantries to him and he will prove to be a trustworthy acquaintance with a knack for getting folks what they need – mainly, information. Not on anyone in particular, but on a variety of obscure subjects. Never know when such might prove useful.
Ruben is a much different person on the inside, however. Constantly thinking, analyzing the people and places surrounding him, saving the knowledge he accrues for later. In truth, Ruben is a very opinionated, judgmental person, but he’s very good at hiding it. Logic and rationale dictate many of his feelings and decisions, and the subject of meta-humans is a definitely a vast, differentiated issue with him. He’s a very different person now than before, when he was human. There are many cases of powers that he is opposed to the very existence of. Most replicators, for one. Anything that seems like it could cause widespread destruction by any variety of means. And the worst; anything with “omni” attached to it. Ruben is a firm believer in the notion that a problem should be quelled before it has the chance to even become a problem. However, given his current status and occupation, he’s in no position to act on these notions, much as he’d like to.
Hobbies/Interests:
Ruben spends a great deal of his time working on his Brainvault Type 3, which he has taken to calling “Cranial Eclipse”. The surface of the Brainvault is actually made of his assistant Harmon Rottlage’s plucked head shards, giving it an innate shield against most foreign telepathic elements. Besides the Brainvault, Ruben mainly spends his time working on school matters, preparing class experiments, all the sort.
Skills/Talents:
Ruben is well versed in most every aspect of biology there is, especially that of meta-humans, having studied the topic since his earliest years. He also, being the studious and analytical sludge monster he is, has a knack for mind games and puzzles, able to solve them relatively quickly compared to most others.
Prized Possession:
Ruben doesn’t necessarily hold any one object in great sentimental regard, but he does take extensive care of his Brainvaults, both the one he wears currently and the one he’s working on upgrading. He used to keep his original Brainvault as a reminder of the kindness his colleagues showed him, but he left it with them after he left for Academy 218. They considered it something to remember him by.
Quote(s):
“What. Unseen. Forces. Brew. This subtle. Chaos. Among. The myriad. Gifted.”
“Code. Lock. Cauterize.”
History/Bio:
Ruben Geraltes Tarblatt was born in rural England, on the outer side of the country. He was raised by two loving parents along with his older sister Marietta, eleven at the time of his conception. Originally a mere farm boy, his youth was flooded with the ideas and intrigues of science and engineering, brought upon by rudimentary textbooks and posters he had beheld at his elementary school. His father, despite having no interest in any scientific fields, supported his son’s eagerness to do whatever he wished, confident he’d make a successful career out of it. Ruben soon devoted himself to the broad study of biology, at first simply intending to study human physicality. That changed, however, when he learned of meta-humans.
At such a young age, Ruben was bewildered by the stories he heard of people capable of bending reality, changing form, and mastering control over the elements. He studied meta-human energy, ashing, everything that was readily available to him. While this wasn’t really what his school was versed in teaching its students, he pursued it nonetheless. His family was less than keen on this, but they allowed it to continue. In his later teenage years, he applied for a scholarship to a university in the United States. He told his family that it would give him the chance to learn much, much more, and potentially enact the foundation of a career, perhaps as a doctor or some other form of medical researcher. In truth, he had heard of a program going on in the university that focused on understanding meta-humans, their abilities, origins, everything. It was the next best thing to the illustrious Academy 218, which he had absolutely no chance of attending thanks to his mundane genetics, much to his displeasure. It took some convincing, but the family eventually agreed, and off they went to live in America.
A time later, when Ruben was 22, he ended up as a junior researcher in the MHS (Meta-Human Studies) Program on the eastern coast of the US. His father got a job in a steel mill, and his mother stayed at home. By this time, his older sister had become rather distant from the family, claiming Ruben had taken control and didn’t care about their wellbeing. There was some truth to her words, but her parents didn’t enjoy hearing it. She came back to the house less and less often and, eventually, left off on her own completely. Ruben, in all his blind eagerness to learn and progress, wasn’t made aware of his sister’s departure until after his mother passed away from old age. Ruben slowed down some at this point, returning to his home and comforting his grieving father. Hugo, however, didn’t seem to acknowledge his company like he used to. During this time, Ruben was offered a spot in an experimental trial as a lab assistant. The project was geared towards the creation of raw meta-energy and studying its uses and applications. Ruben was torn between accepting the offer or remaining with his father and caring for him in his declining health and mental state.
Ultimately, Ruben took the offer and abandoned his father. Hugo died soon after, early one morning, alone and in his bed, having not eaten anything since his son left him. Ruben refused to dwell on the issue and completely devoted himself to the project.
Several years passed. Progress on the meta-energy project was slow and had reached a low point, almost on the verge of losing its funding and meta-human volunteers, most of which weren’t confident in the project in the first place. One night, Ruben had decided to stay in the lab late while his colleagues left. His spirits were already low, but that night, he got the kicker. While he was peering through dead-end data readings over a vat of residual meta-energy combined with other experimental chemicals, he received an email from his sister. Hesitant, he opened the message.
Ruben,
I came back to the house last night. I thought I’d make amends with Dad after you left him. Try and patch things up. I came back and he’s not there. A neighbor who worked with him at the mill told me he’s dead and buried in the cemetery downtown. I ran to my car and I cried. I was so sad and angry at you, and I still am. I know I left Mom and Dad but I thought about it every day. You didn’t. I thought if I came back, nothing would happen. They’d be happy to see me but nothing would have changed for them. I’d still end up leaving, they’d still be together. But I at least wanted to do something for them after feeling so terrible about myself for so long. I don’t know if I should be angrier at myself for not going back sooner, or absolutely furious at you for not even caring. But there are so many other reasons. You pushed us to move to America for your own education, not mine, and not for Mom or Dad’s interests. You made them spend all their money on a dead-end project. And you abandoned them both in the end. Everything that happened was your fault. I thought I could forgive you years ago somehow, but because of all this, that will never happen. You’re horrible. You’re inhuman. You left Mom and Dad to die and you never even cared.
You’re not my brother. Don’t you dare respond to this.
That did it. Ruben normally would have just tried to shake it off but, this time, it pushed him over the edge. After a fit of hysteric crying and shouting, plus some minor equipment damage, Ruben pulled a gun meant for protection from the station drawer. He screamed at himself and fought between going through with suicide or backing out and remaining as miserable as he was. In the end, he weighed in favor of the former. Standing over the vat, thinking it would dissolve his body if he were to fall in, he put the gun in his mouth and fired.
And down he went, into the concoction.
The laboratory alarms sounded across the facility grounds. The project team were all alerted while they were asleep or out on the town for the night. When a few of them made it to the facility as quickly as they were capable of, they immediately found the vat and the… thing that was inside. One of the researchers immediately activated the emergency bottom valve, no pipe present. They beheld the organism inside; a sopping mess of meat, flesh and bone, all somehow connected to a brain that seemed perfectly intact. Almost instinctively, they set up a crude but stable life support station and connected the brain to it. That same night, they learned that it was Ruben; they found his encased ID tag lodged inside the flesh, the protective cover able to withstand whatever turned him into… what he became. The next day, they set up a neural interface terminal and connected it to Ruben’s brain. When they questioned Ruben about what happened… he didn’t tell them. He just kept begging them to find a way to “stabilize” him. He was in pain.
The project team then turned their efforts towards figuring out what happened to Ruben and how to stabilize him. They laid him out on a table and scanned him, discovering the neural tendrils reaching out from his brain stem. Ruben attempted to move them but was incapable of doing so. The team spent the next week gathering the appropriate materials to create the prototype “Brainvault”, or so they dubbed it. It was designed to sense Ruben’s thoughts and stimulate the tendrils through sheer brainpower alone, in order to perform action and movement. It took time, but they constructed the prototype and placed Ruben’s brain inside of it.
Miraculously, it worked.
Ruben was then capable of controlling the tendrils and, in sequence, controlling the slurry that surrounded them. He practiced over time, shifting and reworking his new “neural stem” in order to replicate a functioning, mobile body. After months of practice, he was able to create his own system of muscles, bones, nerves, everything. He couldn’t do it without the Brainvault, however, so he was forced to survive through use of a liquid nutrient which, thankfully, was easy to brew. The team eventually forgot about the night the incident occurred, more focused on helping Ruben adapt. As expected, however, the team’s efforts made public news.
People were bewildered at first, but in the wake of developing matters regarding meta-humans, Ruben’s condition didn’t seem so strange to them. They simply assumed he was another meta-human which, in a way, he had become. The residual meta-energy detected within his neural stem had given him the ability to “meld” with any organic material the stem touched. He discovered this when he managed to “peel back” the meat and flesh to reveal a tendril, and touched an amputated arm (which had originally come from a regenerating meta-human) on a sheer whim. He watched it connect to the tendril, and afterwards, assimilate with the rest of his form. Now, that was what scared the team at first, but Ruben assured them he wasn’t going to end up power-hungry, assimilating with everything left and right. He was too rational for that, or so he claimed. In truth, Ruben became a much different person during that time. He wasn’t the depressed, distant lab monkey he was before. Now, he practically thrived on knowledge and experimentation. Everything fell under a sense of logic and reason to him. The old Ruben was very much gone, in favor of this new, meta-organism.
In the years that passed, Ruben became a figure of note on the topic of meta-human and meta-energy studies. Using his ability to connect to other people’s minds through neural contact, an action his colleagues theorized and asked him to test, he pooled together enough collective knowledge to advance his team’s research into residual meta-energy manipulation. This led to a relative breakthrough in regenerative medical technology and programs capable of assisting super-system and cerebral class meta-humans in controlling, and even advancing, their abilities. This eventually caught the ear of the staff at Academy 218, and they invited him to visit the grounds and consider an opportunity as a professor. In the end, he took the job and left his remaining work up to his colleagues. He has been with the Academy two years since, offering courses to cerebral and super-system class students. And it was at the academy that he eventually met his current assistant and companion, Harmon Rottlage.
Family:
Amelia Tarblatt – Mother (deceased) Hugo Tarblatt – Father (deceased) Marietta Tarblatt – Older sister, 56
Relationships
Harmon Rottlage | Good | Assistant | “Harmon. Has proven. Time. And time. Again. To be. A respectable. Assistant. And companion. I value. Him. Immensely.”
Adam Leo Blackmore | Neutral | Fellow Teacher | “I know. Of the Blackmore. Family. And their latent. Abilities. Adam. Is no. Stranger. To the trend. And I. Suppose. It makes him. A capable. Instructor.”
Abilities
Power Class:
Cerebral, Super-System
Power:
Ruben’s body is made up of a slurry comprised of both his meat, bone and flesh, and that of several bovines which he assimilated with years ago for utility purposes. Buried inside this slurry is a series of red stems that provide a neural link between Ruben’s brain and any organic matter he comes into contact with. This link, when not conflicted over by a separate consciousness, allows Ruben to control the slurry to almost no limit of extent, at least physically. He can mold the slurry into a pseudo-human body, or anything animalistic or otherwise that he is capable of perceiving, but is restricted to a finite mass. He can form muscles, joints, tendons, tendrils, bones, tissues, membranes, proboscises and many more, all with an accompanying gnashing, retching sound that can only be described as absolutely disgusting.
Ruben’s secondary ability, cerebral in nature, is more “intuitive”. The neural stems originating from his brain are capable of linking to other brains via physical contact. He can access other people’s thoughts, memories, dreams, nightmares, etc, most often using the ability to help with mental recollection and psyche repair. This, of course, is seen as terrible violation of one’s privacy. Ruben never uses this ability unless he absolutely must, and only if he has the explicit permission of whoever is involved.
Limits:
Ruben’s Brainvault is constructed in a way that it is capable of condensing the slurry inside to a smaller but equal-in-mass portion (with the help of a chemical that only he knows how to brew), though this space is not unlimited. It expands when it exits the Brainvault, which Ruben has to shape into something quickly or else it will randomize its own physical outcome. As of current, the amount of slurry inside the Brainvault is at maximum capacity (around three-hundred pounds of organic material), meaning Ruben cannot assimilate with anything else without being forced to make it an extension of his exterior body.
Weaknesses/Drawbacks:
Being comprised of nothing but a slurry of organic materials, Ruben is, of course, susceptible to open flames and very high temperatures. As well, being frozen solid is something he doesn’t enjoy in particular, despite the fact that he prefers cooler temperatures to keep his organic form comfortable. He is just as susceptible to psychokinetic assaults as most others, but he hopes to remedy this with the eventual donning of the Cranial Eclipse.
Other:
Ruben's NEST registration number is #5926817.
Ruben is not necessarily a fan of Shakespeare, but he does find some sense of relation to an excerpt from Hamlet, Act I Scene II.
O, that this too, too solid flesh would melt, Thaw and resolve itself into a dew! Or that the Everlasting had not fix’d His canon ‘gainst self-slaughter! O God! God!
Sample Post:
“Oh yeah, Meatfucker? What are you gonna do?”
Ruben despised that moniker. The inappropriate and audacious nomenclature behind it made him writhe in disgust and disappointment. He stood before the three students, who were sitting on a bench and tossing rude remarks and insults to passersby. “Cease this activity. Or punishment. Will be. Administered.” He said to them, his speech jointed by the operations of his voice box. The supposed leader of the trio sneered and turned his head.
That did it.
Ruben’s Brainvault began to rise above the students. His arms split and extended outward, unraveling the gauze tape wrapped around his body. He peered downward at them, the lights on his Brainvault turning red. “T͠h͢e g̨rea͜t͟n͝e̶s̨s͢ o̴f ̛co̧arsé ̵kin̸g͞s҉ i̕s͠ ͠wro̴ught͡ ̛by̸ t́h̸e̛ ͢t͜re̡m͟bl̵i͞n̢g̶ ̧o҉f͠ ̸ung̡ra̷t́e͡ful̸ i̛n̴s̛e͢c͟t̡s͟.” He said to them. They began to rear back in terror as the professors’ spindly meat tendrils crept towards them. “A͢Ļ͞L̴ ̶̛W͢͠ILL̷̛ ͟͠B̷̧͞E͘ ̷̵C̴O͘N̨̢Ś̷U̡M͢ÉD̷ ̕B̷Y̵̧ Ţ̨̕H͢E ̴̶̡FÁ̴͡TH̷̴ER-҉̢F̢́L͠E͞͡Ś̶H̷ ̡S͘P̧͡AẀ́͟ŅE̷̕D O͏F̢ ̧T̕͟H͞͞E͜ ̕C̶͢Ǫ̵E̵͞R̕CI͘͟͞O҉N̴͝ ҉Ǫ̶̡F̡͡ ͟͏M҉̵A̡Ĺ̡I̶G͠NA̵҉N͡T҉̸͜ ̶̡̀T̛͟͜E͟M͡P͏T҉̧R̸͡͠Ę͟Ś̢̕S͞͏E̢S.̶͠” He inched closer and closer to their faces until he was mere inches away.
The three of them stood and ran from him. They were far gone as he began to recede back into his normal form. His bandages were still unraveled, however. He’d have to fix them momentarily. Several students around the area watched as he turned and trudged on over to… wherever.
“Punishment. Administered.” He said quietly to himself.
Basic Information
Name:
Harmon Rottlage
Nickname/Alias/Etc:
"Harm-O", as coined by his old friend Leonard Boggs.
Gender:
Male
Age:
19
Height:
5’11" (without accounting for shards)
Weight:
134.7 lbs (without accounting for shards)
Type:
Full Time Student, Staff Assistant
Appearance
Hair Color:
N/A (no hair)
Eye Color:
N/A (no eyes)
Ethnicity:
Unidentifiable
Physical Appearance:
As far as meta-humans go in terms of physical appearance, Harmon ended up on the wrong side of the gene pool. He possesses a gaunt, pale frame as a result of many years of malnourishment which he has failed or neglected to remedy. His skin is a sickly gray, covered in splits and cracks from birth defects. He possesses no extraneous facial features such as eyes, ears, or a nose. However, in place of the latter two, he has vacant cavities that function much the same as the appropriate appendages would. His lips are surrounded by cracks that extend as his shards develop, capable of reaching up to the shards themselves. Harmon’s skin changes as well, becoming more translucent and adopting a red pigmentation as he enters later growth stages, though this has rarely occurred in the past.
Attire:
Harmon is always seen wearing long, white, hooded coat which was left to him by his father back when he lived with the Ivory Deer Community. Besides that, his attire changes from day to day. He’s commonly seen wearing a gray undershirt, beige cargo shorts, and a pair of brown sandals.
Personality
Innate & Outward Personality:
In the past, Harmon was a socially inept wallflower, mostly incapable of coherent speech and horrified at the idea of approaching people, let alone talking to them. Over the recent years, however, he has overcome a lot of his old inhibitions, mostly due to his experience with his two old friends in Black Fall, and partway due to Ruben’s tutelage. Harmon today is still quite socially awkward, but no longer to the point where he will cower in fear from someone harmlessly approaching him. He never initiates a conversation with anyone out of the blue unless he has a reason to, but he won’t shy away from anyone who wants to strike one up with him.
Hobbies/Interests:
Harmon used to obsessively collect batteries, electronics, and other such things. And he still keeps a supply in his room, but he doesn’t go around taking whatever he can find from wherever he can get into. Nowadays, he’s solely interested in keeping his current stock intact and operational, should he ever need a backup for anything. When he’s not doing that, he’s helping Ruben keep his own equipment in working condition.
Skills/Talents:
Harmon is skilled with the construction, repair, and proper maintenance of a large variety of electronic devices. If your phone or your computer are acting weird, he can definitely fix them if you ask him to.
Prized Possession:
Harmon holds his coat in dear regard, seeing as it’s all he has left of his estranged father, even though he has never met the man and has no idea what he’s like.
Quote(s):
“I know what to see… when what you see… isn’t quite… enough…”
History/Bio:
Harmon Rottlage was born in 1995 in the secluded Ivory Deer Community Estate, a place where meta-humans of a less… physically human nature, often congregate and spend most of their days. The Ivory Deer Community has taken in many folks who are seen as walking abominations and freaks of nature, keeping its doors closed to meta-humans who aren’t like them. In the opinion of Wallace Melbrondt, the Ivory Deer himself, those such meta-humans are more deserving of NEST’s own direct attention rather than the seclusion he and his associates offer. Melbrondt kept in contact with NEST only because the law demanded it. Otherwise, he would never bother with them.
Harmon himself was the product of a rather surreal relationship between two very, very strange individuals – a spindly man with horribly malformed (and potent) genitalia, and a blind, hulking dog-woman with shards of metal running down her spine. As a result of an act of artificial insemination, Harmon’s conception was one of tragedy. The metal shards in his head tore through his mother’s womb, causing her to bleed to death from the inside. His father was promptly blamed for this outcome and cast out of the Ivory Deer Community, and to this day, his status and whereabouts are unknown. Harmon was taken in by the other residents of the estate, and they raised him to the best of their abilities. Unfortunately, things didn’t turn out very well in the end.
Harmon was a troubled child. Straight from birth, his abilities were evident. Indirectly fiddling with televisions and phones. Teleporting through halls randomly. Melbrondt spent years attempting to help the boy but, in the end, he could do nothing. Only Harmon’s father knew what to do, and he was well and gone by then. Harmon ended up learning through painful experiences and late-night convulsions what he had to do to keep his powers in check. He plucked shard after shard from his head and tossed them away like scrap paper. This went on for over a decade. Once Harmon had gained a somewhat stable hold over his abilities, he was able to live among the residents in relative peace and comfort. His mental state, however, was still something of a problem. When he was fifteen, he left the estate one night in a state of delusion, and he ended up in the city of Black Fall.
Harmon’s life for the next few years was an arduous trod through a day-to-day routine involving scrounging for food and supplies to stay alive, finding a place to lie down every night, the works. His mental condition and physical deformities brought upon him many hardships. A certain NEST agent operating in the city was especially hard on him, often beating the poor boy into submission whenever he brought him in for his annual power checkup. There were points in this time when he thought about allowing the shards in his head to grow unhindered, rendering him immobile and sending him further down the path of madness. That time, however, never came. Harmon was saved by two people; another NEST agent, and a young man living in the slums just like him. Both are now old and dear friends of his. With their help, he managed to improve both his mental health and his level of control over his abilities. After a while, he decided that he had been gone from the Ivory Deer Community for too long, and returned to them one afternoon in the month of May, 2014. They welcomed him with open arms.
Harmon did not stay for long, however. During his time in Black Fall, he had heard a great many things about Academy 218, and in an attempt to further overcome his inhibitions, and possibly make something out of his life, he asked for Melbrondt’s assistance in applying. The Ivory Deer accepted and had a letter sent to the staff working there, with an overview of Harmon’s abilities included. His profile caught the attention of one of the professors there, and he was invited to attend the Academy’s classes. The next day, Harmon bid the residents of the estate farewell, and he was off.
Since then, Harmon has remained a student at the Academy for over a year, and what’s more, an assistant to Professor Tarblatt. His experience with technology and interactions with a variety of meta-humans have made him a both a respected peer and good friend to Ruben. To this day, he grows more and more confident in himself, and it shows in both his work, and his speech. Most other students have avoided him due to his appearance, but there are exceptions. All in all, Harmon is happy. And that’s all that need be, isn’t it?
Family:
Marnine Rottlage – Mother (deceased) Harris Rottlage – Father (missing)
Relationships
Ruben Geraltes Tarblatt | Good | Mentor | “Good man… good man… love, love to work with him… helps me… helps me make myself… better…”
Leonard Boggs | Good | Old Friend | "Friend! Friend... missed, missed him much... h-happy, he's, he's here..."
Mason Crawford | Neutral | Roommate | "He, uh... he, he's not... the worst I could've been, uh... paired with... he, he seems nice..."
Kayla Kirby | Neutral | New Acquaintance | "She... she seems friendly..."
Mika Baozai | Neutral | Passerby | "Nnnnggg..."
Michelle Gallus | Bad | Classmate | "D̡isg͏u҉s̨t͟in̷g̢ c̶r̵ȩa̡t́u͏r͝e."
Abilities
Power Class:
Cerebral, Super-System
Power:
Harmon possesses two distinct powers, both playing into his biological makeup – specifically, the metal shards in his head. He can interact with any electronically powered devices by melding his consciousness with the electric current inside, and he can teleport varying distances through sheer perception and will.
Harmon’s first ability, in further detail, varies in strength and capability depending on the collective stage of growth the shards are in. He can sense the electric current in any appropriate device – cameras, phones, televisions, speakers, and many more – and manipulate the current to alter the mechanisms inside, allowing him to interact with the device in a variety of ways depending on its base functions. Anything with a monitor can act as a point of visual perspective for him, his most common usage of this power. He can also will any degree of imagery on a monitor system for others to see, though this also comes as an unwarranted occurrence sometimes, giving away his presence within the device if he is trying to remain covert. With enough concentration, he can cause certain devices to malfunction or break down permanently. In the later stages of his growth cycle, he can even cause them to explode, or manipulate them to operate beyond their intended functions – monitors emitting blinding flashes of light, speakers blasting out static at over a hundred decibels, and other such potentially harmful happenings.
Harmon’s secondary ability is being able to teleport himself, and anything or anyone he is in physical contact with at the time, across varying distances. This level of teleportation in particular does not involve travel through a separate dimension – meaning it’s instantaneous. Any direction Harmon can visually perceive, he can teleport to. The visual indicator of the act of teleporting is heralded by an array of static ripples and distortions across his body, and others’ as well if he’s bringing them with him.
Limits:
As stated before, both of these abilities vary in effectiveness depending on the growth stage of the metal shards embedded in Harmon’s scalp. A fresh grooming means he is essentially powerless, incapable of doing more than seeing through a camera in his hands. The shards also carry with them a severe level of influence over Harmon’s mental stability and level of cognitive recollection. During the shards’ early stages, Harmon’s thought processes are disjointed and his memories are all blurred and unrecognizable. As the stages advance, Harmon passes through a period of relative stability and awareness, and then gradually shifts into a psychological down-state, becoming unresponsive to social stimuli and wandering aimlessly, losing control of his abilities. If this continues for much longer, he enters a comatose state, and the sheer force of the shards’ channeling causes his memories and psyche to further deteriorate permanently.
Weaknesses/Drawbacks:
Harmon holds a deep fear of lightning and magnetism, both being very, very capable of killing him on the spot. Being that he has metal shards in his head, any electrical current that comes into contact with them will go straight to his brain, resulting in instant death. Heavy levels of magnetism will also cause a very painful tugging sensation in Harmon’s head, easily incapacitating (if not killing) him.
Other:
Harmon’s NEST identification number is #7431285.
White noise has a calming effect on Harmon when he is in his late stages of shard growth. Such is useful for keeping him under control so that the shards can be properly removed.
Sample Post:
Harmon watched the screen flicker, alternating between static and brief images of anatomical scans of his own cranium.
“Are you. Seeing it. Clearly.” Ruben said to him.
“Not quite…” Harmon responded. He was seated on a stool before a computer monitor, attempting to produce an accurate visual depiction of his own brain based on some scans that Ruben had taken just prior. Thinking up random, disturbing images was easy. Constructing something from monochromatic images into a full, three-dimensional display? Not quite. He cradled his head as the static on the screen began to recede back into an image, and slowly but surely, his brain etched itself across the screen.
Swollen. Sickly yellow. Infused with strands of metal, rising like roots up to the shards in his head.
“Is it. Accurate.” Ruben said.
A few more faint flashes of static, and the screen was finally stable. Harmon raised his hand, holding a camera towards the monitor. He observed the image intently, analyzing it. He slowly nodded his head and replied, “Yes… yes, it’s, it’s accurate…”
“Good.” Ruben replied, “I will study. The feed. And prepare. An operation. Later.” He raised one of his tendrils and placed it upon Harmon’s shoulder. “Everything. Will be fine. Harmon.” He said to him.
Harmon nodded in agreement, and the monitor switched to black.
A physically adept younger man, Mark Tybalt is best described as athletic, with a build erring more on animal leanness and musculature; neither hulking nor abnormally thin, but displaying a sense of both solid, reliable agility and strength. While not immediately calling to mind any meta-human qualities, he appears outwardly predominantly human erring on the taller side and made most distinct by his closely cropped hair, clean shaven face and strong jaw. Perhaps most notable of his unusuality made manifest are the remnants of blue still present on the outer rims of his iris, leaving the rest of Mark's iris to sit uncomfortably in the realm of gold to amber - qualities quite rare in the normal population.
A general stance of indifference keeps with him, neither admitting and giving into his meta-human nature, but sure enough of his new found place in life to prove to mope. Subsequently, Mark rarely slouches or makes his stance readily approachable, often crossing his arms or keeping them anywhere that would prove inopportune, such as his pockets.
Attire:
Dressing for functionality in the academy's Alaskan environment, Mark prefers earthy tones and inexpensive, oft bargain brand clothing. Most often preferring the functionality of cargo pants, hiking shoes, a tee shirt accompanied by at most a coat and ball-cap style hat, he rarely ventures outside of such choices, barring the opportunity to wear shorts and sandals - having become increasingly less fond of clothing since discovering his meta-human abilities and the destructive impact they often have upon it.
Carrying an olive backpack, neither for books nor study material, Mark instead brings spare clothes and not just for the weather, but for instances where he might prove to have the other set damaged or destroyed.
Personality
Innate & Outward Personality:
Owing to his age among his effective peers at the academy, Mark Tybalt has a sense of experience beyond most of them. In a way viewing the majority of students as "kids", he skirts the notion that it necessarily makes them inferior and instead treats them and what they say by taking a grain of salt with it; they lack experience and many are shining optimists compared to Mark's more down to earth perspective where while there's plenty of good to be known, there's also a lot of bad - maybe more. Not dwelling on the bad, the worst Mark has to offer is his suspicion of anyone involved in the academy, predominantly the staff but more so NEST's influence and role in the entire project. While willing to obey what he's told, begrudgingly, he's partial to slacking off or refusing to take part in an activity he's aware has no real impact on his status as a student as well as on occasion toward those that do; after all, to Mark, he's here for the certification to go back to living life, not for the prestige.
Emotionally, Mark Tybalt's feelings themselves have been tampered with on a basic level; his exposure to drift, even so moderately, has altered who he is at a fundamental level. Slightly paranoid, as aforementioned toward the academy itself, Mark isn't fond of people who he has remote reason to dislike - he avoids them, but remains watchful, motivated by a persistent underlying drive to not present them opportunity to close the gap. Moreover, Mark finds it problematic to deal with most strong emotions, instead deferring to instinctual reactions; much more so while maintaining the active use of any of his meta-human capabilities.
Mark however, does have a strong sense of self and a fairly pronounced distaste for schoolyard quarrels and the talk that often circulates among the school. Mostly taken from his father, a former service member, Mark comes across at times as having zero tolerance for bull; while not having gained in-human levels of insight, Mark's drift gives him subtle advantage in such situations. Exploiting this, it isn't uncommon for him to "correct" the problem in question with a verbal thrashing... or as much as he knows he can get away with without the academy's involvement.
Hobbies/Interests:
When Mark was a child his father had trained him in the basic principals of firearms and archery - although not a marksman, the general ideas and concepts kept with him from his youth on. Having no such practice in years, little remains but the fundamentals, despite his renewed interest in the matter given the change of direction he has in life. Thus, given the environment of Alaska and the academy itself, Mark is not an uncommon archer - certainly good by human standards, but utterly paling in comparison to even the most mildly talented meta-human bowman.
Previously, prior to attending the academy, much of Mark's time was spent either drinking with friends or working; he had little time or money to invest in much else. Given that he's been distanced from his now former life and friends, as well as being barred from alcohol, Mark has begun to try scouting about for newer hobbies short of those prior - hoping entirely that the academy presents something to do that will catch his interest.
Skills/Talents:
Short of his recently manifest feline affinity, Mark Tybalt's talents weren't plentiful - neither were his skills. At best a decent unarmed combatant, Mark has developed through drift an increasing understanding of his physical capabilities as well as those much more animal. Though unpracticed, he does show potential to learn if mentored in this realm.
What does require little honing is his rapidly evolving understanding of the predatory mindset; Mark Tybalt is becoming more and more the hunter, the apex predator simply through reaching out to the minds of those that are. Between his telepathic interaction with such powerful large cats, as well as ventures of his own whilst in feline form, Mark is a competent tracker and outdoorsman. Attempting to take heed of what he learns from the greatest source - those that use it to survive daily - Mark has made a few successful hunts without man made tools... as well as many, many more failed expeditions where his lack of experience has proven itself.
Prized Possession:
Of most value to Mark is a simple, unadorned silver ring along a silver chain necklace - an obscure family heirloom which his mother bestowed upon him.
Quote(s):
"I was told 'He who makes a beast of himself gets rid of the pain of being a man.' and they couldn't have been more damned right - now I have new ones."
History/Bio:
Born to Arthur and Tiffany Tybalt, Mark Tybalt lived the vast majority of his youth as most any other child; he failed to readily excel in school, but did well enough to pass with successful marks where needed. Much of his early life, when his father was alive and quite active in his career, was spent moving from one location to another, leaving him mildly distanced from any long term friendships; the majority of his time spent with his mother, who attempted to tutor him where she could to make up for his lack of successful grades.
When arriving into the period just before adulthood he was presented with the option of attending college or joining into military service; taking the former, preferring not to follow down the same path of continuous work his father did, Mark preferred to live his life with a sense of freedom. While not oppressed by his father, just the environment of directness and order along with few recurring outlets pressed him into the notion that he needed an escape of sorts.
Sadly, during the first year of college, his father was killed in a car accident; the driver, not found at fault, left Mark with a sense of distrust toward any element or aspect of the life he had grown up around - that his father's inadvertent killer was not held more accountable.
Despite this, having taken a year off from school in response, Mark returned to his classes, but proved just as aimless and wandering as ever... even more so now that he lacked the pressure of his father. Drifting from major to major in school, nothing seemed to catch his attention or interest; what few "hobbies" he had short of spending time with friends, drinking or working all just filled a void that appeared to have no immediate or obvious end in sight. It had, more than he anticipated, dulled his expectations of life...
... until he manifest his powers.
Whether his father was a meta-human or not was unknown, but no indicators were ever given or noted, thus Mark's sudden departure into the realm of the beyond human was unexpected and abrupt. Startling, Mark had attempted to kill time as he oft did when all else failed by sleeping; in so doing, Mark's mind reached out abroad, tapping into an animal in distress. A cat, tormented by students on the campus, caught down a window well was whipped into a panicked frenzy. Blurred between dreams and reality, Mark's body reacted in his place.
He destroyed his dorm.
The sheer devastation of a force of nature such as tiger in a confined environment was obvious; everything and anything had been thrown over, clawed, rammed and otherwise damaged. The disturbance summoned the authorities, having heard of reports of some sort of incident or altercation in the wing, along with what was believed to be a wild animal - a large cat no less - there as well. By the time the responders had arrived, Mark's rampage had ended and it was clear the situation was far from the standard.
Directed by the Academy Program, Mark Tybalt was redirected to their detachment in Alaska to not only explore his ability, but to complete an education despite his age, as he requested the option to retain and utilize his meta-human qualities in the outside world.
Family: Major Arthur Evan Tybalt
(Retired, United States Air Force) (Father/Deceased)
Tiffany Andrea Tybalt
(Mother)
Abilities
Power Class:
Cerebral, Super-System
Power:
Feline Empath Gifted with a sense of impossible knowing towards this family of carnivores, Mark Tybalt's empathy ranges from a mile long sense of location and gleaning of rudimentary understanding as to the animal's thoughts and physical condition, to complete psychic influence and communication. When permitted, his empathy even allows him to not only control the feline in question, but to find himself capable of even living vicariously through the animal outside of his own body. Moreover, not just a mental or emotional empath towards felids, Mark is perfectly capable of employing empathetic healing - through concentration and physical contact, he can restore wellness to the animal, mending even serious wounds through mental power alone. While many of his empathic abilities sap his vigor, leaving his more and more fatigue with added use, the most humble of his talents make him an innate friend to felids of all forms; a man quite literally capable of walking into the lion's den.
Feline Shape Perhaps as staggering in human concept as the ability to live through the cat itself, Mark is capable of assuming feline forms. While limited to those at least roughly as large as he is, he is able to assume even larger cats such as the tiger with little initial effort. Consequently, Mark's shapeshifting powers are not friendly to many aspects of humanity, given that it represents a physical and even psychological change; over the course of up to a minute if not hurried, Mark can become the predator itself, specifying any detail of the feline form he desires during the transformation. The process, uncomfortable but not agonizing also recovers minor injuries and dampens trauma he's sustained, but draws from his endurance in the same manner that his empathic powers do.
Drift "Drift", as it is informally coined, is the consequence of a human psyche being exposed to an inhuman, animal psyche over an extended period. It too has physical impacts as well as those mental, which are the most pronounced explicitly. In the case of Mark, his drift manifests as highly keened senses, physical conditions, and regenerative qualities; while not effectively super human, they closely borderline the absolute limits of what would be considered the norm for most human beings.
Limits:
Both Mark Tybalt's empathic and shapechanging abilities draw from his endurance as a whole; tapping into them siphons mental, physical and emotional energy. Exhaustion and weakness are great dangers, as by pushing the animal to its very limits, he easily surpasses those of his human limits. Heightening them, such as living through an animal itself, leaves his human self in a suspended, temporarily comatose state - the same can be said for rapid shapeshifting, wherein hastily assumed feline forms in a short time can render him incapable of functioning normally upon returning to his normal self.
Mark's ability to heal or manipulate felines is limited to the animals themselves; he is neither capable of influencing persons such as himself or those with a feline calling. Although capable of sensing them, he gains no indication of their thoughts, let alone even the capacity to contact them through telepathic means. Just so, his ability to greatly increase recovery and heal cats of all sizes is limited to just how severe the injury is; Mark's extent of wonder working cannot return the dead to the world of the living.
As one can assume, Mark is incapable of speech when either controlling a felid and acting through it, just as he is unable to speak while in the form of the animal himself. Moreover, Mark's ability to control the animal or live through it is at the permission of the beast itself - it is a matter of relinquishing control and made up of the cat's trust.
Weaknesses/Drawbacks:
Drift is as much a detractor as it is a benefit; its prolonged exposure can severely alter and change the individual both physically and psychologically, causing them to become further distanced from their humanity. While Mark Tybalt only suffers mild to moderate drift, it has jaded him and his personality, inspiring mild aspects of paranoia and suspicion, a sense of superiority over human beings owing from a predatory mindset, but most of all moderate amplification of standardized emotions; hostility when pressured or confronted abruptly is not unusual, as is the "fight or flight" behavior.
Whereas Mark's drift only poses minimal dangers to himself or those around him by comparison, the very nature of his abilities as an empath and shapeshifter rely upon his human endurance. He, as otherwise just a human in near optimal condition, neither has the strength nor endurance of a tiger, thus pushing that form to its physical breaking point greatly punishes his human aspect should he return to it without first resting as the cat itself. More often than not, such extreme exhaustion results in total, crippling weakness for hours if not days.
The background nature of his empathic sense - the ability to simply "know" a feline's location and condition out to a mile - makes strong emotions potentially overwhelming should he be directly "touching" the mind of the animal through telepathy or control. What it feels, knows, experiences and does he too can tap into - the sole sensation of the separation being a dullness to this mental input. Subsequently, Mark Tybalt could suffer psychic backlash; injury to the animal so severe that it causes violent death undoubtedly would, at least, incapacitate him, if not outright render him briefly unconscious.
Other:
NEST ID: #1225-C/SS-US-M
Sample Post:
You are too certain of what it is you are doing. Be more certain of what it is doing.
"How?"
Watch as it moves, when it lends itself vulnerable. Anticipate where it will go - where it feels safe.
The conversation between mentor and student went. One, honed through age and innate understanding, with the other naive and lacking in application. It was without words, mere thoughts that drifted across the wind in absolute silence. It stirred, not for a moment, what both had set their eyes upon... an elder boar, whose health had becoming failing with age. Neither observer moved as its head bent low to the ground, their breathing quite steady, just as their footing.
No, I doubt that.
The response followed the urge that the student had, the notion that the animal in their sight would travel between the thicker foliage when it had the opportunity to bolt into a small divide among the trees. The mentor, without pause, had subsequently noted wherein the animal was far more likely to travel.
It was because of this they moved, only so long as its large round eyes remained away from their direction - each step perfectly silent, planned, methodical. It failed to notice their approach, rooting the damp earth with its large, curved tusks.
"Is this close enough?"
Closer. Be certain.
Steadying in breath, they moved again - so close did the student feel, that it was as if he could reach out and touch the mark. Its head lifted, snorting and scenting the air, aware that danger drew close, but not knowing as to where or what. Each of its dark eyes close as it prove to stomp and turn about - it was then the student was spurred to strike, when its back proved exposed. It was a blur from there, as if he no longer held control; he knew what it was he did, but as he eased his mind, the mentor finished the effort.
In its mouth, the jaguar tightly clutched the throat of the prey, with paws splayed wide and claws sunk into flesh.
Mark watched down the cat's muzzle - his muzzle - as the mentor tightened his jaw. It was both a fascinating and terrifying experience, for from two angles did the young man now watch what is was he had put into motion; one upon a boat, drifting along the river, filled with tourists to include himself, the other, the jaguar whom he had lived through just now. Even as a human he could taste the boar and feel its struggle wane; the sound of its breath in his mind alongside the clicks of cameras and the awing of mouths.
The cat across the shore? It held low over its prey, maintaining its grasp and tightening its bite by the moment.
My trust was not misplaced.
With its comment, the jaguar proved to disappear into the brush again - this time with a meal in tow.
Maurice is of european decent, and it's very obvious from his accent.
Physical Appearance:
Maurice is an incredibly fit individual, almost ridiculously so. Not in a large, beefy kind of way, but if you want an idea of how he's built, look up Chad Byers. His body is literally just built and stacked. Coupled with his broad shoulders gives him a very masculine figure. He has a fairly rectangular face with a fairly large forehead, which takes up about 1/3 of his whole face. His nose and ears are regular in shape, and his eyes are positioned ever so slightly (1-2mm) closer together than that of a normal person. He has hooded eyes and brown irises. He has a strong razor blade jawline which has stubble that lines it, running along the chin and along the upper lip. He has thick, dense brown hair that he has styled upwards like that of Andrew Garfield's. He is missing his right pointer finger. Being British, he didn't have the dental healthcare as a teenager that most American children had and therefor has been paying for braces recently and still has them.
Attire:
Maurice dresses to conceal and hide skin. The first world equivalent of a Arabian woman, per say. Because it's summer and it's Alaska, the temperature is in the eighties range and he's been dressing accordingly. Dark blue jeans, hiking shoes, a light blue short sleeve button up tee shirt, and then a brown leather jacket on top that runs up to his wrists. Kinda like this. On his hands he has a pair of black leather gloves. His face is the only skin he shows.
Personality
Innate & Outward Personality:
Maurice is an averagely intelligent male and uses it to the maximum ability he can. He's not an aggressive or overly sarcastic individual as Reagan can be at times and more often than not is the voice of reason in the two, rather than the other way around. He was raised to be more of a pacifist in that respect. He is what most people would define as popular because by nature, he is ESFJ, or a consul. He tends to put everyone before himself, often making a doormat out of himself because of it. He is altruistic and holds himself closely to the rules set for him to follow. Thus often gives him the name of teachers pet or do-gooder. His body is a testament to his drive for success and internal drive, which is one of the reasons he was not a B and C student but an A and B student. He puts in the extra time and will almost constantly feel like he's slacking despite running not only the extra mile but two more over. He worries, a lot, about a lot of things and people. He's the kind of person who sends cards to his friends from primary school on their birthdays despite the fact that they probably don't even remember who he is.
When alone, Maurice has taken to one of two things, which is either running or eating. A a very social person he desperately hates to be alone and will often go out of his way in an attempt to keep loneliness at bay. Some would say this could be proto-depression. He thinks otherwise. He can be a very stubborn individual at times, usually in desperate situations he will carry you if you're injured even if you are hitting his back begging him to leave you behind, and he will not let you carry him the same way if the roles were reversed. In almost every situation he can come across as a very selfless individual who puts everyone he meets before himself. Even strangers. This often leads to people walking all over him and leeching off of his kindness. He is the worlds easiest doormat, after all.
Hobbies/Interests:
If there's anything Maurice loves to to, it's build model sets and fish.
Skills/Talents:
Being an exercise freak, Maurice is big into that. He's taught himself to learn fast at things and will be the guy who constantly pushes himself and others despite everyone around him giving up. He's normally pretty creative and will other use this talent to find uses for things that no one else will think of. His work ethic is legendary.
Prized Possession:
Gloves and jacket.
Quote(s):
"When you learn something new, you start out with a full bag of luck and an empty bag of skill. The aim is to fill that bag of skill before you empty the bag of luck."
"I'm not interested in what it was designed for. I'm interested in what it can do."
History/Bio:
Basically he was born twenty years ago, shit and vomited everywhere for a year before he was taught that’s not a good thing. Spent a few years in school until his power started showing up and since then he’s been wearing gloves. He met Reagan in ninth grade and they have been on of those special couples that seem to have a shot at lasting. He has never dated anyone other than her. When he was in tenth grade he started doing crossfit, weightlifting, and swimming. He then took a few jobs to pay for these exercise regimes. Mainly being a pizza boy, waiter, grocery bagger, stuff like that.
Because he’s a rare power class and of high grades, he’s been invited on a scholarship to the academy. Reagan came with him, since she’s from a very well off background. Now that’s where she is. Blah. Uninteresting jazz. Hey, at least it’s not a sob story about dead parents and fighting on the street.
Family:
Why is this even here? Two parents and a younger brother.
Relationships
Reagan Beliakoff | Very Good | Girlfriend | ( ͡° ͜ʖ ͡°) |
Abilities
Power Class:
Power
Power:
Power Replication Maurice was told at a young age that with great power comes great responsibility. He’s learned that over the years. At it’s base, his power is relatively simple and in itself harmless. He is a power replicator. Unlike some of the luckier power replicators out there (coughAdamcough) Maurice has the ability to copy a power from another meta human from physical, skin on skin contact. This contact will instantly copy the power of the host and takes only a second (if that) to do. The power can be copied multiple times from the user should Maurice lose the power. He can hold a maximum of three powers at any given time and can switch between the two at will. The catch being that he can’t use two at once, and that if he absorbs more than three powers one will be replaced without his control as to which is removed to make room for another. Powers that he copies will manifest themselves in the same way they did in the original user (If he copies a pyromancer who shoots fireballs but cant light their whole body on fire he can shoot fireballs but cant light his body on fire, if he copies a pyromancer who can light their body on fire but cant shoot fireballs, well, he can do just that). However, powers with similar attributes or bases can can compound onto one another. If that aforementioned fireball shooting pyromancer and another pyromancer that can light themselves on fire both allowed their powers to be copied, Maurice would be able to do both of those things (along with the other things they are capable of), but still only take up one slot. If he met another person who used smoke, he would be able to shoot fireballs, light himself on fire, and use smoke all for one slot. However, if he met a waterbender and copied his or her power, the water manipulation would take up a new slot. If he met a guy who could turn into a lizard and copied that power, it’d take up a new slot. Stuff like that. This stacking aspect only works on nonphysical abilities and if he met another reptilian person that was like a tortoise he would not suddenly grow a shell when in lizard form. He would keep his base and the turtle power would replace either the water or fire power. Make sense? If he re-copies a power from someone, any stacked powers he acquired would be lost.
Limits:
Well, take a look at that block of text again. He can only have a few powers at one given time, and has no real control of what powers he loses if he absorbs more than three powers at once. Like everyone, it takes time and practice for him to become actually good at using any power he absorbs.
Weaknesses/Drawbacks:
This really depends on the ability he has at his disposal. Currently, because he is a physiology user, he has the same weaknesses and drawbacks that Reagan has. The replication itself
Other:
Reagan and Maurice’s relationship is in a fairly rough patch at the moment, to the point where they’re getting into arguments fairly often. He fears that she’s going to break it off soon and as someone who’s been with the same girl for so long, he has no idea how to flirt and doesn’t have much experience dating. He’s scared of what will happen if she does, because he’s never experienced a breakup before, especially not one with this much potential impact behind it.
Mason is tall and slim, with a face that is quite angular; a hooded brow, pointed nose and a sharp pair of cheeks. He is not exceptionally attractive by media standards, nor does he stand out in a crowd as being particularly ugly. His confidence and the way he carries himself work in his favour. His hair is shorter on the sides and much longer on the top, and he likes to tie the top portion into a bun atop his head. His eyes are dark and usually cast in shadow by his prominent brow, which can make him look quite intimidating, however his friendly smile can usually dispel these feelings swiftly. Mason's teeth are near-perfect in alignment, the result of over two years wearing an orthodontic brace, however they are off-white due to cigarettes, coffee and other unhealthy lifestyle choices. His skin is relatively pale, a nod to his upbringing in England. His nails are often longer than what is traditionally considered acceptable for men, as he prefers them this way; however he doesn't like to paint them. He has a mole (he calls it a 'beauty mark') on his upper lip, which he claims is the result of French ancestry - but obviously, it isn't. Mason's shoulders are particularly broad and this is exaggerated unkindly by his very slender physique; however, he is able to conceal these disproportions through his clothing. He wears a silver screw through his earlobe as an earring. He has two scars on his head: one small horizontal line on his forehead, and a larger crescent-shaped scar towards the back of his head. Both were sustained through falls as a child. His thighs are also home to a collection of horizontal scars, but these are largely faded and concealed by leg-hair. His feet are quite small for a man of his height, at a US size 8.
Attire:
Mason's style is somewhat eclectic, a nod to his background in the art scenes of London and Berlin. He wardrobe consists largely of vintage clothing acquired from thrift shops and boutiques he has encountered on his travels. His staple is his dungarees, which he wears often and owns several different pairs. He has a penchant for old, worn denim and likes to wear several denim items at once; considered a fashion faux-pas, which is largely why he enjoys it. His clothes are often very baggy and consist of washed jeans and oversized band merchandise or sporting regalia (despite the fact he plays no sports). He values style and comfort in equal measures, and his clothing reflects this. His feet are almost always found within one of his battered pairs of Converse. His hair is kept in a top-knot by dark hair-ties which are near invisible amongst his deep brown locks. His left ear is pierced and is currently home to a screw that Mason is using as a make-shift gauge. He has two tattoos: a quote in German on his right arm, and an Icelandic sigil on his shoulder, called a vegvísir. In ancient times it was given as a magical blessing to allow sailors to "see the way" and get them safely where they need to be. Mason hopes it will do the same for him.
Personality
Innate & Outward Personality:
Outwardly, Mason comes across as confident; sometimes to a fault. He enjoys being a little arrogant and pretentious, but this is wholly as a response to his belief that people take life too seriously. He does a relatively good job at making sure people can tell that his sarcasm and blunt comments are made in jest, always delivering them with a twinkle in his eye and a mischievous smirk. He developed this sense of humour from the drag scene (he spent two years living with drag queens in Berlin), and people who are familiar with this form of entertainment will find him easy to get along with. However, those who don't understand that he is trying to be funny may find him mean and unnecessarily hurtful. Fortunately, Mason is very honest and is a big fan of 'talking it out', so if he is made aware of a misunderstanding he will do his best to rectify it. Like most of Mason's personality traits, this can be very polarising: some people will appreciate his willingness to talk about problems in order to resolve them, whilst some may find it confrontational and over-the-top. Ultimately, Mason is comfortable enough in himself and his identity that he won't change who he is to please someone else, but this creates a dilemma for him. Mason has a deep need to be liked, and whilst he's very good at concealing extreme emotions and pretending he's fine, he has a lot of issues regarding rejection and feeling disliked. These plague him internally and every day he faces a battle between being true to himself and his art, and wanting to be loved. In situations where he feels like someone has an issue with him that he can't resolve, Mason is known to become manipulative and passive-aggressive. His intelligence allows this to be done with such an ease and subtlety that more naïve students should be weary of. He is confident, charismatic and socially competent, but this has largely been built as a wall to protect himself over the years. At the core, he has a lot of subconscious issues and negative mentalities that he has never fully addressed, choosing to ignore them and continue functioning rather than attempting to conquer them. He has gone through phases of various coping mechanisms behind closed doors, none of them particularly healthy, but he is good at keeping up a pleasant façade. He does not like to seem (or even feel) vulnerable.
Hobbies/Interests:
All of Mason's hobbies lie in the creative fields. Children can be cruel and Mason was never really allowed to join the other boys in playing sports, nor was he invited to play video games. As a result, he had to find ways to entertain himself. He finds solace in painting, which has always been his primary source of self-expression from a very young age - and he's gotten very good at it. In more recent years, he has expanded his artistry towards photography and film work, as he feels there is more 'life' in these images. He is rarely seen without his DSLR camera, which shoots still images and video. He loves music, especially listening to it and creating his own synthesiser-based songs. His favourite musicians are Kate Bush and Björk. He also loves reading; he doesn't read many 'stories', but is an avid fan of classical poetry, particularly Lord Alfred Tennyson and Robert Browning. He also likes to read old non-fiction books about subjects that interest him; primarily art history but also more niche works on occultism and freemasonry. He practices yoga every morning.
Skills/Talents:
Whilst his proficiency in the creative arts may lead some to believe Mason is not particularly intelligent, he is actually very bright. Certainly, subjects like mathematics and the sciences have never been his strong point, but he believes that everyone is good at different things and considers his artistic skills to be of equal worth to his more academic contemporaries. He is a skilled writer and his intelligence exists very much in philosophy and sociology; he has a natural understanding for the way things 'are' in life. In that respect, he is very 'switched on' and logical. His combination of charisma and common sense make him a good leader, as he is able to communicate his ideas well. He is good at staying calm in stressful situations, and his refusal to panic often works to his advantage. He adjusts well to new environments and trusts people easily; the latter can sometimes be a disadvantage and get him hurt, but he believes everyone should be trusted until they give him a reason to think otherwise. He speaks fluent German.
Prized Possession:
Canon 700D DSLR camera
Quote(s):
"Somewhere in the dark, there is a light" - his mantra. He has it written in German on the inside of his right arm.
History/Bio:
Mason was born to a relatively wealthy family in Kensington, London. His father was away on business for most of his childhood, but he and his mother had a close bond. He went to an all-boys private school, but there was always something different about him - and the other boys picked up on this. He was not explicitly bullied during his childhood years, but there was a definite exclusion that meant he forged few friendships. This became the foundation of his strong independence in later life.
As he got older, his father became disappointed by his only son. They shared no interests, and try as Thomas could he simply could not persuade Mason to develop an interest in sports, business or politics. As Mason was also underperforming in maths and science, it was decided by aged thirteen that he would attend a boarding school in the country. But whilst his father was convinced this would change the direction of his son's life, the supposed problem only became worse.
Mason was mercilessly bullied at the all-boy's residential academy, and he longed for the days when he was simply ignored and all bad-mouthing was done behind his back. Here, the boys were ruthless and cruel, calling him names like "faggot" and "gayboy". It was the first time Mason had been confronted with ideas like this, and it both confused and rattled him in equal measures. Away from his family and surrounded by hatred, Mason became hopelessly unhappy with himself. In the isolation of his dormitory or the bathroom, he would harm himself as punishment for being so dislikable. And outside of these sanctuaries he would simply soldier on with the bravest of faces.
It was painting that finally distracted him from his depression. Re-discovering the art form gave him a healthier way to express his feelings, and it was upon this discovery that his identity really started to manifest. He leapt into the art world without a second thought, dedicating his every spare moment to improving his skill and understanding of artistry.
Realising that his money was wasted trying to mould his son through private education, Mason was eventually withdrawn from the boarding school on his sixteenth birthday. It had taken many years, but his father was finally becoming supportive of his son's artistic leanings. A scholarship for an art school in East London was earned, and soon he found himself surrounded by his people. People who understood him and loved him for who he was, people who appreciated his talents. His confidence and charismatic charm grew in leaps and bounds, and whilst inside he knew he would always struggle with self-acceptance, he developed social skills that made life fun and enriching. He found that the only way to enjoy art more than he already did, was by sharing it with friends.
It was around this age that Mason realised the boys at school had been right. Mason was gay, and he had strong feelings for a classmate named Curt, who was already 'out'. The pair were good friends, and as they spent more time together that friendship grew into something else. It was a high school romance, but it meant something to the both of them. Mason's friends already knew he was gay, but it was time to tell his parents.
It was a Saturday afternoon when Mason decided to break the news. He was nervous, but ultimately he felt confident that they would accept it. They loved him, after all... Right? Apparently, not as much as he would have liked to think. By 7:00pm he was dragging a suitcase out of the front door, on his father's orders. By 10:00pm, he was pulling a blanket tightly around him, crying gently as he tried to get to sleep on his boyfriend's sofa.
He didn't stay in England for very long after that. His parents cut his funding for art school, and living with his boyfriend soon proved that they were not meant-to-be. Within three or four months, he was on a plane to Berlin. His family had always holidayed in Germany, and so he was already able to speak the language; this was a fresh start for him, a chance to do it all over again. He had tried to let his parents know where he was going, but they still refused to make any sort of contact with him and so he left them in ignorance.
He used what savings he had gathered over the years to rent a room in a three-bed flat in central Berlin. The area was run-down and a far cry from his home, but it was all he could afford. Scarred from the reaction of his parents, he had ensured the flat was listed as "Gay-friendly" before enquiring. When he arrived, his housemates were two middle-aged drag queens: Helga Holla and Raja Fantaja. The two were a couple who argued furiously but ultimately loved each other, and when they heard Mason's story they took him under their wing.
He was given a job at Raja's club, mainly bar and promotional work, and Mason loved it. The hours were convenient in that they gave him a lot of time to work on his art, and the money meant he could pay his rent without going into his savings. For two years, life was good. If Mason had felt at home with his classmates in London, then Berlin was like heaven. The people he was interacting with were older than him, being friends of Helga and Raja. Artists, writers, filmmakers, drag queens, fashion designers, poets, actors... He was exposed to things he would never normally have encountered, and it was enlightening and invigorating. He felt alive.
Discovering he was a metahuman was the last thing Mason expected to happen. He had been through a lot of trials and been judged unfairly. Did he really need to add something else to his belt of weirdness? He began waking up in the night, cold and surrounded by blackness for what seemed like infinity. He saw a tall window before him, that he could look through and see his bedroom on the other side. He eventually realised that he was seeing his room from within his mirror. Whenever he found himself in this situation he would simply wait until he fell asleep again; when he woke up, he would be on his bedroom floor. He finally realised that what was happening wasn't a dream when he tried to touch the window and his hand went straight through it, followed by the rest of his body as he stepped out into the bedroom.
He left the next day as though everything was normal. He told Helga and Raja he would see them that evening at the club, and took off into the city. Within hours, he was on a plane to Black Fall, USA. He had never been to this part of America, but the city was infamous for his meta-human population. He needed somewhere like art school, like the club scene in Berlin... But that suited his current predicament. He needed somewhere he could fit in. He applied to Academy 218 as soon as he arrived. If he was going to live with this thing, he had to at least find out what it was and learn to control it.
Family:
Thomas Crawford, estranged Natasha Crawford, estranged Otto "Helga Holla" Warmann, estranged Anthony "Raja Fantaja" Bruce, estranged
Relationships
Casper Hayat
Casper is the first friend Mason made at 218. The boy's timid shell has enough cracks to reveal a vibrant soul just waiting to break out, but not quite having the confidence; it's a trait that a younger Mason identified with, and he finds it wholly endearing. Mason is quickly finding Casper to be the person he can most trust at the academy and they are starting to become good friends. Casper was the first person Mason ever showed his powers to.
Kanala Wabae
Mason met Kanala on the boat to the 218. He is weary of her telepathic abilities, but in general she seems pleasant enough.
Mark Tybalt
Mason met Mark on the boat to the 218. Mark came off as arrogant and they didn't get off on the right foot.
Trevor Lockhart
Mason briefly met Trevor in the academy canteen. Trevor came across as both friendly and intelligent; with a face to boot. Mason recalls fondly the way Trevor showed interest in his photography.
Harmon Rottlage
Mason is sharing a dormitory with Harmon. Whilst he was initially confused by Harmon's strange appearance, Mason quickly learned that his roommate was highly intelligent, if a little shy. He is sure that living with the man will not be as difficult as others may believe. Harmon offered to introduce Mason to Mr. Tarblatt, for which Mason is grateful. He likes Harmon.
Adam Blackmore
Mason's first class at the academy was held by Adam Blackmore. He doesn't doubt Blackmore's power for a second, but Adam's aggressive and combative approach to power training is too much for Mason. Both Adam and his class terrify him.
Diego Bellasquez
Mason made a mental note to avoid Diego after seeing him brawling with another student. However, Diego tried to help him out on the course and was apologetic on his sister's behalf. Diego is definitely the more likeable sibling.
Lupe Bellasquez
Mason's first introduction to Lupe was when she landed on top of him. She was completely unapologetic and then proceeded to push Mason from a great height, which she found funny. Mason did not. He doesn't like her one bit.
Rosaline Marsh
Mason first encountered Rosaline in her office, in search of Mr. Tarblatt. She is perhaps the warmest and friendliest woman he has met, and he feels compelled to take her up on her offer of tea one day.
Ruben Tarblatt
Mason first met Ruben in Rosaline's office. Whilst his appearance and blunt nature are quite intimidating, there is a general aura of calm around the reserved teacher which implies he means no harm. Mason is excited to learn from him.
Abilities
Power Class:
Other
Power: Speculomancy
Mason has a power he refers to as 'speculomancy'. His power revolves around mirrors and reflections. At present, he is only aware of his ability to pass through mirrors and enter a parallel plane of infinite blackness. When in this world he is completely safe from anyone in the 'real world', and he does not age (though he is not aware of this). In the future, his abilities will prove far more useful, as he will learn to teleport between location via mirrors; entering through one mirror and emerging from one in a remote location. He will also be able to view any location with a mirror remotely, by looking into a mirror and searching for it. The peak of his power will allow him to change his physical features to resemble any human he wishes by looking into a mirror.
Limits:
Mason's powers are useless if there are no mirrors present. His powers only work for actual mirrors; reflections in windows, water, metals etc are useless to him. When he is remote viewing, his viewpoint is always from the POV of the mirror; as such, if an object is blocking the view or the mirror is dirty or covered with a sheet, his view will be impaired. The further he teleports or views, the more energy he is drained of; teleportation requires more energy than remote viewing. Furthermore, Mason can only enter the mirror world through a mirror that is big enough for him to climb through. He can remote view through any size mirror. Whilst he is the only one known to be able to enter the mirror realm, anyone is able to leave it; as such, if he ever learns to transport others with him, they will be free to leave whenever they please. When he changes his appearance in a mirror, his reflection will still be himself. Whilst ever he is in the mirror realm, he feels a physical, mental and emotional taxation. This only increases the longer he remains there.
Weaknesses & Drawbacks
Mason has a very low athletic ability, and as such is largely vulnerable in combat situations. If a mirror he is connected to* is broken, he feels a degree of pain equivalent to that of the damage. A crack causes a small amount of pain while a complete shatter will cause enough pain that he becomes unconscious. Due to the fragile nature of his tools, this makes him vulnerable when using his powers. If he is in the mirror world when the mirror is broken, he is not only dragged back to the real world but also suffers physical damage to accompany the pain. These injuries manifest as cuts and scratches, the severity and depth of which are determined by the level of damage caused to a mirror. If a mirror he has used to shapeshift is broken, the illusion vanishes instantly and Mason is returned to his normal appearance. If a bright light is shone into a mirror Mason is connected to, he is dazzled. This is especially prominent when he is remote viewing; whilst anyone can see the image in the mirror, only Mason will be affected by the light. This effects of this vary from dizzying to temporary blindness, depending on the harshness of the light.
*'Connected to' definition: [1] The mirror Mason has used to enter the mirror world. [2] The mirror Mason is using to view somewhere remotely. [3] The mirror Mason is trying to view remotely.
CHINK. The red bottlecap soared through the air and landed tinnily on the hard, sticky floor of the bar. The music was loud and decidedly campy as Mason handed the bottle of lemony-looking liquid to a young, blonde female. She thanked him and left, vanishing into the crowd of buff gay men and their entourages of liberal women. The crowd tonight was largely German - tourist season didn't properly kick off for another month or so, when the city held its annual "Internationale Filmfestspiele Berlin". The lights dimmed, interrupting his trail of thought. As the music trailed off, a spotlight illuminated the stage, and out tottered a tall, chunky lady to all the whooping and wolf whistles the inebriated crowd could muster at this late hour.
Of course, the word "lady" was used in the most metaphoric sense of the word; this lady had plastic breasts, a strong jaw and a mountain of neon green hair atop her aged but immaculately made-up face. Helga Holla, one of Berlin's finest drag queens and a regular fixture in the gay and art scenes here in the German capital. Mason grinned bemusedly as he watched his housemate work the stage and maintained it as he spotted Raja observing from the sidelines, just as she did every night; eyes wide in the admiration only a devoted lover can possess. Raja and Helga were each other's number one fans, and it was - quite frankly - adorable.
"E-excu, I mean uh... Entschuldigung?" came a male's voice, attracting Mason's attention from the glass he was absent-mindedly wiping. It was not common for customers to visit the bar whilst Helga or Raja were performing, but also not entirely unheard of. Mason chuckled at the man's poor attempt at the language, but it was always endearing when people tried to make the effort.
"Hallo," Mason began, a mischievous glint in his eye. "Was soll ich Ihnen bringen? Ein Cocktail, vielleicht? Ein Glas Wein?" He spun the words rapidly and with precision, as a spider spins her web. The young man's face was flooded with panic as he began to rummage around in his pocket for his smartphone. Mason laughed. "No need, my friend. Just joking with you." He smiled warmly at the man, who looked relieved. "What can I get you?"
The man chuckled; he was embarrassed but clearly saw the funny side, and Mason appreciated his smile as he ordered a vodka with Redbull. He was quite attractive, his light blonde curls pulled back with a traditional bandana, revealing his angular face and smooth complexion. He adjusted his glasses as Mason handed him the drink. "Are you here alone?" Mason asked. The man nodded apprehensively, taking a sip of his beverage. "May I ask why?", Mason pushed.
"I, uh... I actually just moved here. I don't have that many friend back home, you know..." the man mumbled. It wasn't hard to tell he had confidence issues, but he had a lot of accidental charm. He was endearing. "I kind of just wanted to--"
"To get a fresh start?" Mason interrupted, smiling as the man nodded once more.
"Yeah, exactly that." he replied.
Mason smiled in return. "What's your name?" he asked.
"Ben." he replied.
"Well, Ben. I know exactly what that's like. I just moved here a year and a half ago, actually." As he spoke, he scanned the crowd for people he knew. He eventually made eye contact with a friend of his, Monika. She was German but she spoke good English, and she was here with other people Mason knew. He shouted her over.
"Was geht, artfag?" she laughed, slightly drunk as she and her friends approached. Mason laughed too.
"Monika, this is Ben." he said, gesturing towards the new arrival. "He just got here from England. Doesn't really know anyone, if you get what I mean." He and Monika exchanged knowing looks, and the whole group smiled at Ben warmly.
"Do you like art, Ben?" Monika purred, wrapping her arm around the alarmed man's shoulders.
"Y-yeah, I... I love art. I just graduated from Central St. Martin's in London." he said, seeming a little overwhelmed by the warm welcome.
"Well, Ben. You're gonna love it here," he smiled, before winking platonically the man whom Monika was now draped over. "I'm Mason, by the way. That one's on the house."
Piper is a beautiful girl and she loves to hear it. With a European nose and sharp face structure, most think she is from Russia or Poland...well, they’re not wrong. Her blonde hair is of medium-length and not thick, it is naturally wavy but she straightens it most of the time. Her skin is very pale and is the result of an overprotective mother and loads of sunscreen. She is medium height and is a healthy weight for her age. Her lips are semi-full and her eyes are an almond shape.
Attire:
Piper describes herself as a “bad girl” and as such she wears tight skinny jeans, low cropped tops, and is always seen with her favorite leather jacket. When not wearing jeans, she is usually wearing a pencil skirt with stockings or something as equally daring.
Personality
Innate & Outward Personality:
There could be so many ways to describe Piper, but if she were to be simplified into one word, her friends would simply say “sweet.” If her sister, the closest friend she has ever had, were to say this word, it would be “bitch.”
Piper is outwardly the nicest person to meet. She treats everybody fairly and is always helping people wherever she can. Piper never judges and never doubts, she is always there for people when they need her, and she never says anything bad about anyone ever. Or that’s what people might say about her. In truth, Piper has many flaws and the worst of them all is her lust for entertainment. When Piper is bored, she has the nasty habit of manipulating her friends in order to create drama. While this may be harmless in a small scale, Piper takes it to another level. Instead of causing small rifts between friends, Piper breaks up relationships and tears apart best friends for the sake of being able to watch it. She manipulates every aspect of drama and pretends to be support for her friends when they are going through these rough patches she has drawn up. It is a guilty pleasure that doesn’t even keep Piper up at night, because she has the notion that high school is meaningless and that they will move past it. And, authentically, Piper believes that she isn’t causing any harm.
Piper is a selfish girl, which can be obviously seen by her past times, and loves to get what she wants. While not a total moral nihilist, Piper believes some things are okay such as sleeping around and, therefore, is very fond of sex. She is also a strong feminist and believes in the rights to one’s body, and wants equal rights for everybody. When Piper orchestrates a friend’s dramatic pain, Piper genuinely attempts to cheer her friends up even when she is secretly happy for the chaos that she has created.
Hobbies/Interests:
Likes to read the Grimm Fairytales, loves to manipulate friends and create drama, writes
Skills/Talents:
Piper is a horrible writer, but is amazing at creating drama amongst people and manipulating something to her advantage
“It’s okay to be hurt and angry. Matter of fact, it’s healthy.” “I’m not really hurting anybody, just having a little bit of fun.”
History/Bio:
Piper Babinski and her twin sister, Sawyer Babinski, were to born, essentially, to a seventeen-year-old whore. Nicole Babinski was an illegal prostitute who obviously couldn’t afford well-working condoms considering the fact that she got pregnant. Because of Piper’s mother’s sleeping around, Piper never knew her father and sincerely doubted that her mother even knew who her father was, it didn’t bother her though. Well, once Nicole figured out that she was pregnant, she figured she could give her kids to someone who’d pay a hefty price. Turns out, nobody really wanted to pay for a fatherless bastard child from a Highroller Heights whore. Nicole figured the best thing to do next was to give up her kid for adoption. Her bad luck doubled when the nurse discovered that she was having twins. Long story short, after giving birth, Nicole instantly grew attached and decided to keep the little buggers.
Now, being a low-end prostitute wasn’t the best job to raise kids on, and Nicole figured she would have to make some sacrifices; meaning, Nicole would have to get a second job. Piper’s mother decided that drug dealing was the best next thing she, a woman with a bad education and no college degree, could do. A year or so later, Nicole rose in ranks amongst the prostitutes due to her pleasure inducing Metahuman power and began ranking in a fair amount of money.
Nicole finally was stable, got out of the drug dealing business, and focused on her prostitution and the raising of her children. She raised her daughters to be proud and confident and to believe in her feministic ideals. She raised them to treat others how they would like to be treated – though one daughter didn’t quite get the memo – and to always give tips.
However, some of Nicole’s lessons didn’t work very well on Piper, and at the age of seven, Nicole knew something was off about her child. Piper constantly got in trouble for instigating fights between the kids at her school and often caused trouble to happen between her friends. Nicole was worried about her daughter and attempted to discourage the behavior as much as she could, but eventually gave up when it didn’t work. Nicole giving up led to Piper concluding that it was okay to do it and she grew up with the potential of causing more harm than she did before. When Piper went into middle school, she was a master manipulator and had escalated simple fight instigations to ruining relationships and causing disaster within friendships.
Piper was firm in her belief that she wasn’t causing any real harm until she grew into her powers at the age of fifteen.
Piper was in the bathroom, cheering up her friend, Amani, after she had manipulated her boyfriend to cheat on her with Amani’s best friend. Her hand was soothingly rubbing her back when all of the sudden Amani began to screaming and rolling around in pain, shuddering and shaking. Piper was traumatized by the event and scared by the power she had over Amani, by the pain she had inflicted. A week later, after Saywer’s powers had also appeared, Nicole decided to send the two to the Academy in hopes that they would learn self-control.
Pain Inducement: Piper creates an irritable, pterodactyl like scream inside of the mind of a person she touches. This sound starts in the brain, which is the center of the nervous system, and then goes down the spinal cord and branch out through the body. The vibration of the noise creates pain in the nervous system and causes agony for the person. The person will feel as if her skin is on fire and gives a headache so powerful it feels like someone is drilling a hole in their forehead. She can pinpoint a certain area for pain as well, focusing the sound at one focal point throughout the nerves. Pain Suppressant: Piper can also administer a soothing whisper inside of the mind. Just like the Pain Inducement, it travels down the nervous system and down the spinal cord, running through the nerves. However, this time, it numbs the nerves and naturally relaxes the body.
Limits:
Piper, in order to create or numb pain, must be touching the victim. Afterwards, Piper will gain a headache that could be minor or major, depending on the effort used on the nervous system.
Weaknesses/Drawbacks:
Piper can suffer psychological damage from using it to much considering that watching is traumatic and terrifying. Piper can suffer psychological damage from using it to much considering that watching is traumatic and terrifying. The pain is also reflected back at her.
The light flickered in the nasty bathroom. Piper had to curl her lip in disgust as she walked into the place, squinting her eyes at the graffiti on the walls and snarling her nose at the urinal smell. She wanted to gag – high school bathrooms are the worst things to exist, ever. But she needed to be here, and she knew that. So, she forced herself to walk further into the bathroom and forced herself to kneel next to Amani.
Amani sat there, crying against the wall, cornered by the sink and the bathroom stalls, and Piper distantly wondered how she could stand the smell. Maybe she didn’t smell anything over the salt of her tears?
“Hey, hey, don’t cry.” Piper cooed, falling onto her ass next to Amani and wrapping a hand around her. “What’s the matter?”
“B-Brendan was sl-sleeping with Jess-.” Amani couldn’t complete her sentence and burst into a fresh new wave of tears.
“Oh, Amani.” Piper muttered, letting her hand rub her back. What could she say to make it better? Piper bit her lip, containing a grin. After this bout of crying, drama would certainly ensue. Think of Amani, strong-willed and out-spoken, she will of course start something! Maybe even a fight. Piper shivered at the thought and readjusted herself against the wall in case Amani noticed.
Amani leaned her head against Piper’s arm and Piper continued to rub her back. Then, out of nowhere, she heard this sharp sound that echoed in her head, hissing against her skin. Piper’s hand stung and she withdrew slightly, right before Amani started screaming. Amani slumped into Piper’s lamp and began to convulse violently and scream and cry for it to stop. Piper didn’t know what was supposed to stop, she couldn’t think over the stinging in her palm and in her skin and that dreadful noise in her brain. Piper clenched her teeth, a pounding migraine possessing her forehead and slammed a fist into the ground, a new spurt of agony washing over her fist. But it was nowhere as painful as Amani’s.
Amani felt her skin searing and her nails blistering; her head felt as if someone were taking a sledgehammer to it and breaking into it, over and over again.
“What is going on in here?” A teacher asked before seeing the two girls shudder and shake. He immediately ran out, calling for help. Then the pain stopped and Amani slumbered. And, deep down, Piper knew she did it.
Basic Information
Name:
Sawyer Babinski
Nickname/Alias/Etc:
Babs, Beast,
Gender:
Female
Age:
16
Height:
5’5”
Weight:
132 lbs.
Type:
New Student
Appearance
Hair Color:
Naturally brown, but dyed red
Eye Color:
Green
Ethnicity:
American with Polish and Russian ancestry
Physical Appearance:
Sawyer is considered the “ugly twin.” Every set of twins has it, the less attractive twin. While it may not be noticeable, Sawyer has a bigger nose and her skin is slightly more tanned despite her mother also forcing her to wear just as much sunscreen as her sister. Her eyes are a tad bit smaller and the color a little bit lighter than her sister’s, as well.
Attire:
To say Sawyer has one set style would be an inaccurate statement. Sawyer likes to jump from clothes to clothes, but generally wears jeans – though the if they were shorts, long shorts, or pants depends on the weather – and a t-shirt of some kind. If she is feeling up to looking good, she will wear a nice sleeveless dress, but don’t expect her to wear heels. She is always wearing her lucky converse.
Personality
Innate & Outward Personality:
Sawyer has always been the dependable one in a family of a chaos. With her twin sister and mother having a tango of right and wrong, occasionally getting into fights, Sawyer is always there to pick up the pieces. On days that her mother has had a bad day at work or isn’t going to be able to come home in time to make dinner, Sawyer is quick to pick up the family duties. That’s just how it’s always been. Sawyer was the rock of the family, sturdy and strong, but she doesn’t want to be the rock.
Ever since Sawyer’s escapade to find her dad, Sawyer has had a thirst for adventure, a thirst she has never been able to fill because of her dependability. She doesn’t want to let anyone down and strives to fill everyone’s expectations of her, but she wants to climb Mount Everest and swim with sharks. Sawyer wants to have an epic romance that ends with her heart being broken and commit crimes with a best friend. But she can’t. Because she’s dependable. A part of Sawyer resents her family for containing this part of her, but Sawyer is constantly lying to herself and saying that she doesn’t, that she loves them and cares for them. This built up tension often causes her to lash out at her family.
Ever since gaining her powers, an aggressiveness and possessiveness has been more present than usual. Sawyer has always been a sarcastic girl, but now she is more animalistic, unpredictable, and mean. She hates it when people touch her things and will start a fight over the smallest thing. Her temper has turned hot and, with her newfound powers and no longer having to be the dependable one, Sawyer has begun to embrace her adventurous side. Of course, Sawyer is still dependable, but sometimes she forgets things. Sometimes, Sawyer isn’t as dependable as she used to be.
But things aren’t all bad with Sawyer. Sawyer, despite being a little tightly wound, can still be a laidback person who enjoys relaxing and laughing as much as the next person. She loves to make puns and jokes, though they aren’t always good, and adores people who make her laugh.
Hobbies/Interests:
Rock climbing, reading adventure stories, swimming, learning about animals, collecting dried flowers,
Skills/Talents:
Fast runner, good at drawing animals, but sucks at drawing anything else,
“A man just assualted me with milk, cream and butter. How dairy.”
History/Bio:
Sawyer Babinski and her twin sister, Piper Babinski, were to born, essentially, to a seventeen-year-old whore. Nicole Babinski was an illegal prostitute who obviously couldn’t afford well-working condoms considering the fact that she got pregnant. While Piper was okay with not knowing her father, Sawyer was insanely bothered by it. Well, once Nicole figured out that she was pregnant, she figured she could give her kids to someone who’d pay a hefty price. Turns out, nobody really wanted to pay for a fatherless bastard child from a Highroller Heights whore. Nicole figured the best thing to do next was to give up her kid for adoption. Her bad luck doubled when the nurse discovered that she was having twins. Long story short, after giving birth, Nicole instantly grew attached and decided to keep the little buggers.
Now, being a low-end prostitute wasn’t the best job to raise kids on, and Nicole figured she would have to make some sacrifices; meaning, Nicole would have to get a second job. Sawyer’s mother decided that drug dealing was the best next thing she, a woman with a bad education and no college degree, could do. A year or so later, Nicole rose in ranks amongst the prostitutes due to her pleasure inducing Metahuman power and began ranking in a fair amount of money.
Nicole finally was stable, got out of the drug dealing business, and focused on her prostitution and the raising of her children. She raised her daughters to be proud and confident and to believe in her feministic ideals. She raised them to treat others how they would like to be treated – though one daughter didn’t quite get the memo – and to always give tips.
Growing up, Sawyer was constantly questioning her mother about her father, convinced that Nicole knew something about her father’s whereabouts. Nicole adamantly denied not knowing anything about their father, but when Sawyer was twelve, admitted to believing it was a man named Stanley Devin. Immediately, without even a lick of a plan, Sawyer ran off to find him in the middle of the night.
Sawyer looked all over Highroller Heights and met several Stanley Devins over a week until she met a particular one; he was a little bit older than her mother with brown hair and a mustache, he was heavily built and had the same colored eyes as she did. Sawyer was convinced that he was her dad and questioned him nonstop about what he does and who he is. Well, once she revealed that she might be his daughter, he laughed and told her he knew he was gay since the age of fifteen and that she was no daughter of his. Disheartened, Sawyer nearly screamed in frustration. This Stanley Devins must have noticed because he gave her a few sweet words that filled her heart and convinced Sawyer to go back home to her mother.
Once she was home, Nicole nearly bashed Sawyer’s head in, but was thankful that she was back. That night, Sawyer had decided that Nicole had lied to her in order to get her off her back and figures that Nicole doesn’t really know who her father is. While Sawyer continued to grow, Nicole didn’t worry much about her and was more focused on Piper due to her strange and detrimental habits, leaving Sawyer to be alone most of the time. She didn’t quite mind it, per se, but she enjoyed the times that Nicole did spend time with her. However, around the age of fifteen, Sawyer began having bouts of possessiveness and anger issues that led her to getting into fights and beating people up all through high school. At this point, Nicole didn’t know what to do, and when Sawyer discovered that she was a Metahuman, Nicole resolved to send them both to an Academy.
Animal Attributes: Sawyer has the ability to choose an animal that she has touched and gain specific attributes from the animal, such as speed from a cheetah or flexibility from a snake. Her appearance will take on certain looks as well, though she is not growing cat ears or cat tails, but she might gain claws or tan stripes on her skin. However, she also gains certain personality attributes of it as well. There is a power form called Berserker where she gains a more beastial appearance and is in the mind of an animal and gaining the knowledge that animal naturally attains through living. Her voice box can change in order for her to be able to speak to animals, as well.I
Limits:
Sawyer can only gain the ability of an animal she has touched and must have an attribute chosen at every moment. She does not have a “human” attribute and is always experiencing her power, which can make her exhausted quickly. Energy is only used when her attributes are active or she changes from one animal to another. Sawyer can only use the attributes of one animal at a time. At the moment, she has only touched a cat, a dog, and a gorilla – a funny story actually.
Weaknesses/Drawbacks:
She gains the temperament and weaknesses of said animal, as well. Example: If she has the attribute of a snake, someone holding her neck will prevent her from doing anything. When in full bestial mode, she actually thinks she is the animal whose attribute she has possessed. She does not have full control and has gained a hot-headed nature and unpredictability because of her power.
Other:
Registration Number: 04848
Sample Post:
“I heard about your sister.”
Sawyer sighed and leant her head back, glancing into the cloudless sky and feeling the heat wash over her and the gallons of sunscreen on her face. “Yeah. Everyone’s heard.”
Sawyer’s friend, Melissa, placed her weight on the railing, glancing down at the gorilla encasement far below her and biting her lip. “Think you’ll be a Metahuman?”
“Dunno.” Sawyer answered monosyllabically. “I’m bored. Let’s do something.”
Melissa sighed in exasperation. “You were bored at my house and so we went to the bowling alley, you were bored at the bowling alley, so we came to the zoo. Where do you want to go next, princess?”
Sawyer scrunched her face in irritation, but the aggravation left her body swiftly, replaced with a small smile. “What do you get if you cross a gorilla and a prisoner?”
“Pray tell, what?”
“A Kong-vict!” Sawyer chuckled, looking over at Melissa, her green eyes squinting at the sun. When Melissa didn’t laugh, Sawyer said, “Get it? King Kong?”
“I got it. It just wasn’t funny.” But Melissa smiled anyways.
“It was funny to me.” Sawyer replied defensively, looking down into the gorilla cage. “Hey, I dare you to go down there and touch the gorilla.”
“What? No! You do it.” Melissa scowled jokingly. Imagine her surprise when Sawyer swung a foot over the railing and began to scale down the wall, into the gorilla encagement.
“Sawyer, what the hell do you think you’re doing?” Melissa whisper-shouted, her blonde hair falling into her face.
“You told me to do it.” Sawyer answered, her voice tinged with tiredness as she landed onto her feet.
Almost immediately, the gorilla approached her, sniffing her curiously. Sawyer smiled and laid a gentle hand onto the gorilla’s back, petting it softly before moving away. The gorilla followed her, nudging her with his hand.
“Stop it.” Sawyer demanded, swatting his hand away. The gorilla only nudged harder until she fell onto her butt.
“I said stop it.” Sawyer said louder.
The gorilla pulled on her arm harshly and yanked on her clothes, irritating Sawyer immeasurably. And then the gorilla grabbed a chunk of hair and tugged painfully. Sawyer exploded. She grabbed his arm and wrestled him to the ground and he fought back with all his might, attempting to pin her down, but they were at equal strength.
“Hey! What the hell are you doing?” A zookeeper screamed from above and Sawyer felt her face go even paler than it already is.
Kana is mildly short. She has small hands and feet with a broad nose. Her hair is long falling down to her mid back. She has been growing it out for years. Her lips are full and her eyes are small. Kana has thin eyebrows, but makes up for it with her long eyelashes.Her face is regularly clear though every now and again she will get a rather red pimple that won't go away for weeks. She is a bit heavier then most girls her age, because of this she has large thighs and a pudgy stomach. Kana has some muscle tone. At most 1/4th in her upper arms and 3/4th in her legs. Kana's chest matches her body being a bit larger then most and her rump while not the largest of the bunch is not flat either.
Kana's skin tone is what could be described as sun kissed mocha. It's a warm brown with red undertones. Her hair is straight and so dark brown that you might as well call it black. On a completely different note Kana's fingernails always have dirt under them due to her working with clay almost constantly. Along with the clay under her nails you can probably also find clay on her face either in dust or a small splatter. Kana rarely wears makeup, but she does find it fun to dress up every now and again. In the past Kana had serious problems with her weight and the way she looked, but now a days Kana loves her body, and sometimes can't get enough of herself.
Attire:
Kana likes to dress in neutral colors.
Personality
Innate & Outward Personality:
Around anyone Kana is friendly. She reads body language and situations with perfect accuracy.Kana does her best to be witty and cute. She exudes positivity. While she understands a serious situation when it happens in almost any other circumstance Kana is looking for the joke or the comment to make others smile. She is charismatic and confident. Kana never stops talking she is an open book anything you wanted to know she would tell you in an instant. In many respects Kana is naive. She is much to trusting of people, and always wishes to give people a second chance. Because of this she is easily hurt. She is used to being told that she is too emotional. The people that say this aren't entirely wrong though. Kana knows that she lets things hurt her too much, but she doesn't take the pain personally. Kana is very forgiving. She understands that many people don't take as much care to what they say as she does. Most people don't think about it so much so they don't see how the things they say could be an insult.
While Kana is forgiving and friendly and charismatic she is also incredibly impatient. She doesn't like to be kept waiting and God forbid she can't see a clock with the time. She will ask you for the time over and over again. Almost every two minutes she'll say "what time is it now" in a whiny voice. She has so much energy she's not good with sitting still. She fidgets with things like a bracelet or her hair. Most often she will braid her hair then unbraid again. Her attention span and memory can be a bit faulty. Kana would forget what someone told her only a day before, and you can forget about her remembering names (she already has).
When Kana is alone most of the time she holds the same sort of energy and light. Though lately Kana has found herself feeling very alone. She feels very different and like she may never find a place where she feels she belongs. She tries not to let it get to her, but it's becoming harder and harder. When by herself Kana can be very hard on herself. She will be looking at her room and decide it's too dirty give herself a small reprimanding on how she really should clean more, but then do nothing about the fact that things are dirty. Speaking of things being dirty Kana is not the most organized person. She losses important documents and leaves her clothes all over the floor. She has a bit of an organization system, but nothing anyone else can understand Kana talks to herself when she is alone and treats being alone as though people were still watching her. Kana's not sure why she does this, but doesn't see anything to crazy about it so she hasn't tried to curb the habit. In the end one thing you can say about Kana that is constantly true is that she is just trying to figure everything out.
Skills/Talents:
Kana is very skilled in ceramics. She is a good singer and dabbles in writing. Lastly Kana knows how to keep tempo and is a fairly good dancer
Prized Possession:
A small stuffed animal she has had since she was very small that her mother made for her. It is a bunny.
Quote(s):
"never give your happiness to the goat"
History/Bio:
Kana was born as the middle child in a middle class Native American family. Kana was always the performer of the children. As a small child she would crave attention from everyone. Kana grew up in a fairly normal town in Florida. She can still remember when she was very young loving going to the beach. Her home was right on the beach so she spent a lot of her time playing in the sand and swimming in the ocean. For the longest time Kana's favorite color was the one the sky created right before the sun sets. Kana has vague child hood memories. One of which being the nights her family spent on the beach around a fire the warm ocean breeze on her face in the summer months.
At school Kana was well liked. She wasn't the most popular girl, but she wasn't bullied or picked on. That all changed when she got to middle school. Kana had many acquaintances, but only a handful of real friends. Inside this handful were the boys that bullied her the most. They often made jokes at her expense. They would say that she was fat and disgusting joking about how she would never get a boyfriend. Kana would normally laugh with them. Looking back on it Kana never understood why she didn't tell them how they made her really feel. She never told them all the times she had to tell herself that she was beautiful no matter what they say. She just laughed and smiled and made a few jokes about herself as well.
The bullying continued through out middle school. By her 8th grade year Kana was almost completely convinced that she was the scum of the human race. That her life would always be the butt of every joke. Then over the course of her 9nth grade year Kana stopped hanging out with those boys. She stayed close to a few of her old friends but made a lot of new ones. Slowly but surely Kana started to realize that there was nothing wrong with her. She decided that she would never let anyone steal her happiness again.
Around this time Kana started to notice that she was hearing voices. It started out very small. She would hear her name before her friends would call out her name, or in a familiar voice she would simply hear a few words. At first Kana thought she was going crazy. She kept thinking 'Really of all the things that could happen to me I'm gonna be a crazy lady like really'. Day in and day out the voices became more frequent. Eventually Kana was able to ignore them. Kana decided to tell her parents once the voices didn't scare her so much and through many talks her parents were rather sure that she had inherited a lesser form of what her grandmother had. Turns out Kana's grandmother had not only telepathy, but also telekinesis
Kana was incredibly excited she felt some kind of superhero. She knew other had been developing powers too but she never thought she could be one of them. She felt as though she had been given the greatest gift. As time passed through the year Kana changed her mind. She didn't have a fun power or something useful. People just screamed their thought at her sometimes. It became increasingly annoying to hear. Kana wanted to yell at the people who thought so loudly "would you just shut up already". Kana went through a. Period of being very angry. No matter how hard she tried she couldn't control anything. The worst thing about her new gift is that she couldn't tell a soul. She couldn't even imagine what people would do if they knew all the things she knew about them.
Kana thought her sophomore year calmed down a lot. She learned to accept the things she cannot change. Unfortunately this was the year her older brother moved away. They had been incredibly close. Always joking around with each other and talking through their problems. While Kana sometimes felt that her older brother could be over protective she loved him. Kana held is together during her brothers graduation ceremony and the days after, but when the day came around that Kana's brother went off to college Kana locked herself in her room for hours. Kana worked through her pain alone and soon realized that while her big brother was gone she still had her little sister and that her big brother wouldn't be gone forever just most of the time. She decided it gave her more time to be independent and learn to take care of herself.
Kana can remember getting her first pet the next year. She named him Gary and he was the most beautiful lizard ever. The only downside to having this pet Kana decided was style fact that you have to feed them crickets. It was not a very fun task for Kana. Kana spent many hours curled close to her pet. Her mother always told her not to take him out of his cage because he would run away, but Gary always stayed where he needed to be. Kana realized animals sort of listen to her a lot. She wondered if this could be coincidence or if this could be part of her powers as well. Kana decided she would run a few tests. The only problem with this decision is that she decided to test them at the local zoo. Whilst attempting to control an elephant Kana completely fainted. She could see herself from the elephants eyes. A crowd had formed around her with various people shaking her and asking if she was okay. Kana quickly returned to her body. She waved the people off saying things like "oh no I'm okay just locked my knees".
After telling her parents who reprimanded her on many things involving her test Kana started controlling animals more and more. She would go down to the ocean and force periwinkles to all rise up from Beneath the ground. Once while going for a swim Kana came across some fish and had them swim with her for a little ways. Kana quickly noticed that the more animals she controlled the less control she had over her own body. Kana found this very tedious and annoying. She wanted to do better so she continued to practice all the time. Unlike her previous power Kana found she could actually get better at this one.
After two years of working on her own Kanas parents finally decided it was time now that she was out of high school to send her off to a school that could help her with her powers. When they told her where she was going Kana was scared to go so far away. At the same time she was excited. The mixed emotions cultivated one Saturday night where she cried in her mothers lap. Her mother sat her up and said "Kana you better buck up. This is a big opportunity for you. We will miss you, but we won't be gone don't worry sweetie everything will be fine. Don't give your happiness to the goat".A few days later Kana was off to her new life.
Family:
Kana has both a mother and a father along with that she has two siblings a little sister and an older brother.
Relationships
None Yet
Abilities
Power Class:
Cerebral
Power:
-Animal manipulation This means that Kana can communicate what she would want an animal to do and it will do as it is told. This doesn't mean she can make it change form or anything outside of its natural abilities, but it does mean that let say if Kana wanted a bird to attack someone it would. The strange thing is that sometimes the animals are very easy to control. Almost as if the animals simply want to do what Kana wants, instead of Kana making them.
Kana can control any type of animal, though the closer it gets to being human the hard it is to control. The smarter the animal and the bigger the animal the harder it is for Kana to enter its mind. Even if Kana can't see the animal directly she can sense when animals are near generally what type of animal they are and what direction their in. Its hard to tell the difference between this and humans. She feels human presence as well but it is slightly different from the animals.
-Telepathy Kana can read others thoughts. She hears them at the moment, with no will. She does not wish to have the information she has and she's not sure how to turn it on and off. Sometimes the thoughts come in very muffled and other times they are completely clear and so loud it hurts to hear them.
Limits:
At the moment Kana cannot control many animals at once the most she got to was ten small fish. The bigger the animal the harder for her to control it. Apes are next to impossible to control while things like goldfish are the easiest. For now Kana has to be in line of sight with the animal she wants to control. Kana cannot sense animals in a large range. About as far away as one can read a sign she can sense animals.
Once that animal leaves her vision Kana can't make a connection to it. In the dark without sight Kana can still make a connection to the animal if she notices its presence. Though it is much harder to make connection with animals she can't see. It's possible, but much much harder then normal.Kana can hear more the one persons thoughts, but it can become very painful the more people she hears.
Weaknesses/Drawbacks:
The thoughts that Kana hears can be very loud and hurt her. Like when you hear a very high pitched sound. The more animals Kana controls the less of her consciousness remains in her body. It becomes very hard to think and move. To use her powers at the highest ability Kana loses control of her own body and falls into a vegetative state until she releases control on the animals.In the dark It is much much harder for Kana to make connections to animals.
Other:
Theme Song- Clairvoyant by The Story So Far Nest Registration Number- 186482-GSKU
Sample Post:
Kana rubbed on the hard clay getting it smooth dent inward a bit. She stared at it for a minuet tilting her head from one side to the other. She quickly exhaled in a frustrated tone. Kana ripped a knew piece of clay and smoothed it over the debt she had previously made. Her friends sat on the other side of her table. "I don't know what to you guys think" Kana asked them turning the large clay cat to face them.
A boy her same age with sandy blonde hair shrugged "I don't know looks like a cat to me" he said with a slightly confused voice. "It looks fine" added a girl from across the table. Their names were Alex and Claire, and they had been close friends of Kana for a long time. Both of them agreed that Kana was paying to much attention to the little things instead of focusing on the fact that over all the sculpture looked very good.
"Your fusing over nothing Kana" Claire added. "But it's not nothing" Kana groaned. She turned the sculpture back towards her. "The leg is curved to much to the left and it doesn't make any sense like, it looks like the leg is broken" Kana explained flinging her hands in the direction of the sculpture but never touching it. "So.......yeah nothing" Alex added to the end of her sentence not even looking up from his crudely done heart shaped box. Kana bit her lip still frustrated with the thing she had created.
"Okay I think I can fix it" Kana sighed "but that will have to be tomorrow because we only have three minuets left in class" she added staring up at the clock. Kana quickly covered her work in plastic and cleaned up her table. She noticed that Alex hadn't even slightly cleaned up after himself and picked up his slack. She did this often it wasn't a big deal. She didn't mind cleaning up after him since it was so easy to do.
Kana grabbed her bag and sat waiting for the bell to ring. "I can't believe your leaving at the end of this year" Claire told Kana. "I know....I'm gonna miss you guys so much" Kana gave a pity smile and her shoulders dropped down. "You can't forget to write us okay" Alex nudged Kana. Kana smiled "how could I ever forget" she said In a sing-songs voice.
All-Father, Head Power Instructor, The A-Train, Mr. Blackmore
Gender:
Male
Age:
49
Height:
5'11
Weight:
194
Type:
Head Power Instructor
Appearance
Hair Color:
Prematurely Grey, formerly black - with a few strands of black here here and there
Eye Color:
Amber
Ethnicity:
British
Physical Appearance:
Adam certainly has the wise mentor look down. He is an average heighted man of sharp facial features that is accentuated by how well maintained he is and his round glasses. Adam certainly looks like an intellectual man, definitely the kind of person who would be a teacher. Starting off, Adam is finely aged fruit. His face is lined with wrinkles, and his hair is grey - quite prematurely. He moves slow and steady, every step is taken cautiously. He has a great posture, he's constantly standing straight up. A stern and serious facial expression is on Adam's face, one that is omnipresent. Never changing. Which ties his serious and no nonsense personality. Moving on, Adam is a Caucasian Man, of British descents that actually grew. He has a slight British accent. His skin is a weathered dark-biege skin color, one that doesn't have too much of a tan. His skin isn't clear. Adam is scarred man, with a scarred past. Underneath the suits he wears, is a part of his past. Starting off, Adam has small and simple scars that come from mishaps and other minor injuries such as clumsiness, and childhood injuries. More devious injuries include bite scars on his shoulder, apparently coming from a shark-like creature. There's also a slashing scar going up from his chest, down to his waist. There's also a burn scar on his foot. Finally, there's a large scar on his back, behind his shoulder, as if someone impaled/ran-through him. Some of these scars are fading, others are not. Another injury Adam has is that he's missing the tips of his index and middle fingers on his right hand. It was lost in a rather hilarious incident. It's actually amazing he's still able to stand up straight. But superpowers/it just works.
Adam, while not flawless/perfect as some people idealize, is in great shape for a man about to enter his fifties. Pudgy around the midsection, but otherwise thin. He has a high stamina and has the sharp looks of a mature man. Adam has wide shoulders, not in the muscular sense, but his shoulders look great underneath a suit. Adam stands an inch above the average male standard. Like it was stated before, he's a bit pudgy, so naturally he's going to weight a little extra. 194, in fact. Adam has a very mature and weathered face. Adam has squared, and pronounced facial features. He didn't age badly, but in his youth, he was much better looking. He's not hard to look at, or overwhelmingly beautiful, would be putting it in better words. Adam has a inverted-rectangle shaped head. He has a very strong, thick, jawline. With a medium-sized chin, that sticks out a bit away from his face, and a subtle cleft. He has a very large forehead, and it is very, very big. With wrinkles and everything. Adam's cheekbones stick out a bit, and are quite noticeable once one examines his facial features. His nose is a little larger than average, his nose-bridge is thick, and his nostrils are very wide, with the tip of his nose being dull. Adam's ears are very round, medium-sized, and point outward. Adam's eyes are a amber color, and are a little small. They're thin, but they're fairly round. Adam's hair is prematurely graying, most of his hair now is grey, but there are some notable strands of black hair if one is observant enough. It adds to that mature man vibe people get from him. Adam has short, well-groomed, straight hair. He keeps his hair combed over his head in a fancy manner. Adam also has a thick manly beard, it's styled like a van dyke beard.
Attire:
Adam dresses very fancily, when out on the Academy. He usually is seen wearing any kind of suit (Usually a black pinstriped suit), and a fedora. Sometimes he'll wear a coat. Dressing professionally as possible. When he's alone in his room, he usually dresses causally and remarkably as anyone else. More than often enough, Adam is seen walking around with a heavy book in his hand. Adam is near-sighted. Thus he needs glasses to see. So he wears round, wire-y frame, glasses. On his finger, he keeps his golden wedding ring.
Personality
Innate & Outward Personality:
A hardened man strictly bound by his temperance. The shit Adam has seen has certainly mellowed him out from being a hotblooded youth, to a much more calm and loyal man. Known for how logical and reasonable he is. Adam is known as the Head Power instructor for a reason. It's his strict and unforgiving nature that's earned him the ire of the students. Adam is strict with his students, and does not tolerate foolishness. He's extremely quick to put down any unruly or disrespectful students. Adam enforces the rules of the Academy upon everyone. When teaching, his hand is strict, and he doesn't accept fooling around. Because, in his eyes, if you're not taking it seriously, then you need a little push in order to come to your senses. However, deep down, he legitimately cares about most of the students. He merely wants to see the ones with potential succeed. However, when it comes to the Students that he knows are trouble, he's known to be unhelpful as possible. Keeping them from advancing their abilities will be blessing on the world. To say Adam has a bit of a bias is an understatement. That said, Adam isn't known to place too much faith in the students. No matter how strong or experienced they are, they're all merely children. Children that make mistakes. Children that are idealistic. Children that are green. That said, Adam doesn't believe that the students of the Academy are old enough to get anything meaningful done. Merely indulge themselves in their various vices and pleasures. He doesn't let them take charge, and when they do, Adam will certainly put them in their place. Adam sometimes take what they say with a grain of salt. Because he's been pranked and lied to a lot. It's sometimes that can cost him. There are a few, and I mean few, students he'll trust and treat with uttermost respect, but they're hard to come across. Another plus of working at the Academy is that he knows exactly how to deal with the students. With a firm hand to the behind.
In conversation, Adam is very polite and calm, albeit easy to annoy. Adam talks to everyone with a very professional demeanor, and treats everyone with respect - no matter how annoyed he is. It's because of how disciplined and restrained he is - age helps plenty with that. Adam rarely slips and swears (However, he does do minor swears). Adam keeps this professionalism up even in casual conversations. He's certainly not one for humor, he never jokes. However, he can be seen laughing at a joke or two. This constant professionalism is something that keeps him from really connecting with people. They just can't see him as a friend, more of a boss or co-worker. Adam himself is aware of this, and fully understands. It's merely something that's become apart of him, it's innate. However, underneath it all, Adam is quite a ruthless man. Driven too. He'll do whatever is necessary to preserve the peace, just like he's done in the past. If there's a serial killer threatening the students, then Adam will certainly do everything possible to stop it. In the end, he won't regret a thing. He's long passed that point. Adam lives as a paragon. Lawful Good best describes Adam's morality. Adam believes in order and following rules above all else. Which is why he's quick to smack down a rule-breaker.
Innately, Adam is quite sullen. The years haven't been kind to him, and he's been having doubts. Doubts whether or not he could (or should) make a difference anymore. He certainly knows he's exiting his golden days, and that eventually someone is going to need to replace him. Adam's an old-dog that has seen shit that nobody could make up. Murder, death, and the uttermost peak of human depravity. It's the kind of stuff that keeps him up awake at night. The last thing he wants to see is it all happen again. Adam has also seen the person he has become. Going from a passionate youth full of energy and vigor, to a cold and calculated man. Deprived of what made him so happy before. To say the least, Adam doesn't exactly like the change. More importantly, he . These bottled up emotions keep him up at night.
Skills/Talents:
What Adam has over most of the cast is experience. He went from a teen, to a battle hardened man. Adam has served with NEST for several decades, and taught at the Academy for more than one. Both of those fields gave him combat experience that no one else has. Of course, Adam is also a great teacher. He plans on teaching this generation of Metahumans how to use their powers responsibly even if he has to do it one at a time. He's quite experienced at teaching students, and he knows a great deal about Superpowers and how they work. He's intelligent, and always thinks things through. He has that level head that people strive for. Which makes him perfect for being a leader. He can give orders, and lead in a time of crisis. He is organized and efficient, and it shows in his teaching. Adam has basic, and advance Military training under the NEST organization. He knows his way around a gun, and knows hand to hand. Not that he's spectacular (Especially the latter, old age is a bitch). He's also badass at chess.
Prized Possession:
His wedding ring.
Quote(s):
"Power corrupts, but only if you let it..."
"Great strength leads to arrogance."
"The world is in shambles, and who's to blame? God, or man...?"
"I present order in the face of chaos..."
"I, Adam Blackmore, have far more experience than you."
History/Bio:
Gather round kids, I'm going to tell the story of Adam Blackmore, the Bravest Man in the Universe.
But, a bit of background here before I start. Adam is a descendant of the Blackmore family, a very special bloodline of Metahumans. You see, they've descended from one of the first Metahumans ever. A man who gained the power to Replicate the powers of other Metahumans, an ability which he passed down to all his descendants. In different forms, each generation of the Blackmores saw the ugly world of Metahumans. Blessed with what was considered to be one of the strongest abilities out there.
Adam was born in the late sixties, to Logan and Rose Blackmore, being their second, and youngest child. Adam's other brother was Douglas, who's power had already manifested. They were British-folk who had the displeasure of living after Metahumans were outsed to the world by the President. The world had reacted to the news in different ways, and Adam was oh so young, so he couldn't possibly understand it. Adam's grandfather was a soldier that fought in World War I. Yes, that is important. Anywho, Britain particularly wasn't exactly a good place to live during that era. Metahumans were hated, hunted, yadda, yadda, yadda. Naturally, that put the Blackmore Family, and their one young child, at risk. They did the natural thing; stayed out of sight. However, that didn't last long, as the Black Fall Effect drew Metahumans towards them. It all ended with a short confrontation between Adam's father, and a hostile Metahuman. Which outsed all of them. Their house was burned down before the sun was down. Fortunately, they all escaped with SUPERPOWERS! Seeing that they were now missing a house, and Britain was pretty pissed off at them, they left the country. They went to a place where people could understand them, accept them: America! All before lil' baby Adam could walk.
They all arrived in America, the city of Black Fall, the only place that was known for harboring Metahumans. The Blackmore family fit right in. They had to start at the bottom, but they eventually got themselves an apartment. Now, enough about those fuckbois, time to describe Adam's life! Well, that paragraph above just sums up the first three years of Adam's life. Growing up, Adam was a lonely youth. He never had any friends, he was the one kid who everyone had ignored. Every attempt to connect anyone was dashed aside. He was also picked on plenty of times. He certainly couldn't find solace in his family, as they were incredibly busy. Working multiple jobs in order to move up the social ladder. And it showed, they started from the bottom, and worked their way up into buying a nice house on the outskirts of town, towards the woods, which was going to be known as the Blackmore Manor. Other than that, his childhood wasn't anything remarkable. Up until he was twelve, he met a strange girl that was snooping around his house. Adam fearlessly confronted the girl, quickly realizing that she was around the same age as him. Despite a brief misunderstanding, Adam learned who the girl was; Lisa Biyung. A young Korean immigrant that was wandering the woods of Black Fall, and found their house. The two children played for a moment, simply tossing a ball back and forth. A curious incident occurred when Lisa decided to get a bit more playful. She used her power, a control over wind, to shoot the ball at Adam at high speeds. Adam innately knew what her power was, and accidentally copied it. Of course, Adam was knocked on his ass, and Lisa panicked, so she ran off.
Adam rose back to his feet, angry. He slammed his foot onto the ground, and summoned a powerful wind. He was confused, but he did a similar move, and created the wind again. That was the manifestation of his power. He copied his power from Lisa Biyung. However, he didn't quite understand that he had replicated her power, he believed that he somehow had the same power as her. With a bit of practice... it didn't produce too many results. Because, all in all, Adam had only copied a small fraction of her power, rather than the whole deal. Adam naturally set out to find this girl. Which was difficult, since he only knew her name. Not where she lived, or anything like that. This was long before the age where Internet ruled. However, right when Adam was about to give up and call it quits, he found her while he was in school. He immediately confronted her, and in his over-zealousness, nearly drove her to tears - as her power was supposed to be the family secret. However, Adam comforted her by telling her that he had the same power.
In that moment, they agreed to train their powers together. They met in the woods of Black Fall after school, and they trained together. Training montage after training montage, Adam and Lisa improved. Adam in particular improved as he copied more of her power, and got a feel for it. That wasn't all they did, Adam and Lisa became extremely close friends. They talked a lot, and shared experiences with each other. One could say that they were falling in love. Adam felt great, he told his family about his strange new gift. Finally feeling confident. However, he was then told about the Blackmore family power. He was told of everything about it, and how he didn't have the same power as her, he merely had the power to copy it. He felt a little betrayed knowing that they withheld the family secret from him for so long, but he felt far more confident in himself knowing the true nature of his power. Adam vowed to become the best Metahuman there is. Gaining the best powers there are. Adam didn't stop his training with Lisa, however. He needed a start if he was going to be the best, and he really liked Lisa.
Life progressed uneventfully. Yes, Adam did well in school, practiced and grew closer to Lisa. He was adept with his wind by the time he was 17, Lisa was always a few steps ahead of him. However, by then, he had encountered several Metahumans, and seen what Black Fall had to offer. Before that, he had long gotten bored of idly training with Lisa, he wanted to put his training and power to good use. So Adam took it upon himself to go out and battle other Metahumans, and fight crime. Amateur vigilante work. Adam fought many Metahumans, battle after battle, he gotten more and more arrogant, and he loved every second of it. Fighting for the hell of it was fun. However, he wanted to do more. He learned of NEST, and their exploits in keeping Black Fall, and by an extent, America, safe. Adam thought it'd be exciting to join their organization. He had plenty of talks with his family, and NEST, and they all agreed on Adam becoming a NEST Agent. NEST in particular wanted him because he was an offer they just couldn't refuse. A Power Replicator that had a large amount of versatility. Allowing them to study powers, fight in multiple situations, and more. So, once he was eighteen, and finished with High-school, he had enlisted himself with the NEST faction.
The training regime was hard, but Adam dedicated himself to it, and passed through it with flying colors. Shortly after, he was deployed on the field as one of Black Fall's many NEST Agents. To say it wasn't pretty is an understatement. NEST has to deal with the worst Metahumans have to offer, which Adam saw with his own two eyes. The shit he's seen, you couldn't even make it up. Metahuman serial killers, rapists, and monsters going on the rampage. Adam saw people killed in the worst ways (Or subjugated to a fate worse than death). It was far from his expectations, however, it was just the reality check he needed. It made him far more driven to put an end to it. Though the years, Adam worked his ass off to ascend the ranks, until he reached the rank of sergeant. Adam was considered to be one of NEST's best Agents at that point. No matter how high he rose. Adam's NEST adventures include, being sent into another dimension full of killer rabbits, being turned into a woman, being saved a little Irish girl from a Pedo Lizardman, and saving young Japanese women from a Japanese tentacle monster. He got better.
He never neglected his childhood sweetheart, Lisa, for a second. They grew closer together, especially with Adam's noble cause. When Adam was twenty-five, the two of them got married. It wasn't just any marriage, it was one of the best marriages of all time. On-par with Disney shit. They lived quite happily, as their jobs netted them plenty of money. Adam worked in NEST as a hardened soldier, fighting for justice, while Lisa worked as a chef. In their spare time, they spent plenty of time together. However, the question quickly came of whether or not they should have kids. To that, Adam creepily said yes. When he was twenty-eight (His first decade with NEST too), the lovers had their first child, Victoria Blackmore! Holding his daughter in his hands filled Adam with hope. Hope for the future. It also filled him with love, because when he was thirty, he had his second child, Drake Blackmore (The greatest Blackmore). A year later, he had his second daughter, Amanda. He gave both his wife's uterus, and his penis, a break. However that break only lasted two years. He had his second son, Charles, and a year after that, his third and last son, Daniel Blackmore. With that, Adam quite adeptly filled out his family tree. He had to, his penis was going to stop working soon. However, what he never told his wife was that he had gotten into an affair with a NEST nurse known as Maria Obott, who was temporarily transferred from Highroller Heights NEST Branch in order to help. The wife of a man who owned a resort too. He had fathered a child with her known as Scarlet Obott. This all happened between the birth of Charles and Daniel. After the birth of Scarlet, Maria moved away to Highroller Heights with Scarlet.
When he was thirty-eight, Adam's dedication to NEST never faltered. Through the years, Adam worked more and more towards helping the people of Black Fall. However, he had to choose. He was working with NEST, and recently, things have been getting more and more dangerous. Lisa wanted Adam to stop, and find a safer job - and help his family in another way. Adam said no. A family matter of the different kind had drawn Adam away. It was his brother, Douglas. His brother had become a madman, killing people in order to gain their powers. Adam only heard about it then, and he immediately set off to solve the problem himself. He worked day and night to track down his brother, until he finally found him in the woods of the city. Adam tried to talk him down, but Douglas was too high on power to listen. Adam tried more and more, until Douglas attacked him. Adam was forced to fight his brother to the end, and killed him in the resulting battle. Adam stood over his brother's body, whispering, "Power corrupts, but only if you let it...". Adam reported in the incident, and signed in his official resignation. That fight changed him. Lisa was right, it was best if he quit while he was ahead.
Adam took a break after he stopped NESTing. He searched for another job was raising his band of children, reflecting on his life. The person he became. After a few months, one of his old NEST buddies told him about Academy 218, and the positions that were opening up. So Adam worked on getting the position as a Power Instructor - it was the only decision that made sense to him, he had plenty of talents and other skills that must be shared with today's youth! Once he got the position, he learned what a mistake that was. He was stuck teaching some of the most annoying and arrogant children on the planet. He tried being nice, that failed horribly. So he put his angry eyes and shouted orders at them. That was the Adam Blackmore the children listened to. Which earned results, Adam, despite how annoying he found most of the kids, taught many people the ropes how to use their powers responsibly. Even though he earned the ire of many of the students as well. This, of course, netted Adam many promotions. Until he reached the title of Head Power Instructor (He totally didn't murder the last one). Teaching the school for a total of eleven years.
This year was no different. It was just going to have new and old faces.
Family:
Wife - Lisa Blackmore (Has wind manipulation) Grandfather - James Blackmore (Long deceased) Father - Logan Blackmore (Deceased) Mother- Rose Blackmore (Deceased) Brother - Douglas Blackmore (Deceased) Son - Drake Blackmore Son - Charles Blackmore Son - Daniel Blackmore Daughter - Victoria Blackmore Daughter - Amanda Blackmore Illegitimate Daughter - Scarlet Obott
Relationships
Ruben Tarblatt | Neutral | Fellow Teacher | "Everything about Ruben is certainly strange. His appearance, his method of teaching... the way he thinks. I'm certain there is more to him." |
Rosaline Marsh | Neutral | Fellow Teacher | "She is cheery as some of the students. Annoying, but I can tolerate her. I respect her teachings." |
Mika Baozai | Neutral | Student | "Her father does good work - and she certainly shows respect towards his family name. She is certainly arrogant, but tempered, and composed. She uses her head and keeps to herself - which I can respect." |
Zoe Gambino | Bad | Student | "One of my more annoying students. Like Mika, her father does work for Metahumans and is quite wealthy. Except she believes that money gives her an elevated status here. I often have to put her down in her place." |
Casper Hayat | Neutral | Student | "He is certainly timid - he also keeps to himself, fortunately. He is one of my least troublesome students, as his morality is on the right path. Even though he has an easily abusable power." |
Trevor Lockhart | Good | Student/Nurse | "In this world, the power to heal is easily the most gentle power in the world. Trevor is kindhearted, and dedicates himself to fixing others. That is why I respect him." |
Abilities
Power Class:
Power
Power: Observational Power-Replication
Adam is the all Father, and the inheritor of the Blackmore Hereditary Power to copy other powers. Adam's specific form of the power is that he copies a power by observing it in action. Instead of getting the whole power, he merely copies what he sees. The more he observes, the stronger the ability will get - Until it matches the original in terms of strength. For example: if he watches a firebender shoot a fireball, he'll gain a small amount of the ability, until he sees more. The more advance the use is, the more of the power Adam will example. If the Firebender created a massive fire-storm, then he would have copied a large chunk of the power. Adam would also have to watch side-abilities in action to copy them, though. In the case of passive abilities, Adam could simply watch the person for a while in order to copy their ability. Adam also has the power to instinctively and innately understand powers by watching them in action. Possibly, he can understand a power on a level they don't.
Air Manipulation
Copied from his wife, from their youth, Adam has the power over the mighty winds. Pretty simple if you watched Avatar the Last Airbender. He can throw air in a variety of forms; a gust to knock someone down, tornadoes. But he can do plenty of out of the box things too. Such as telekinesis by bending the air around an object, use it to shoot objects off with more force, and minor sound manipulation. It also gives him the ability to flyyyy like an eagle. Because he's been fiddling with this power since his youth (And always had the power readily available in case he loses it), he's very skilled with the power. If you're asking how all this works: it just works.
Limits:
Adam's power, while strong, is quite limited. Adam can only hold three powers at a time, and can only use one at a time - he needs to stop to switch between them. Adam's biggest limit is the fact that he won't know how to use the power right off the bat. He'll have to train and practice with the power to become proficient with it. He'll never match the original in terms of skill. The most obvious limit is that he needs to see the power in order to do anything. Possibly blinding him would be a good idea. When Adam first copies a power, it will start out very weak. Up until he copies more of it. And no, even if someone has a very similar power, Adam can't build up on another person using the power (Which would copy another power). Adam's wind manipulation has an effective range of around ten meters, he'll have trouble manipulating wind outside of that. Adam cannot create air... which isn't limiting at all!
Weaknesses/Drawbacks:
Adam inherent the weaknesses of the user. Therefore, he doesn't have too many weaknesses of his own. However, if Adam is injured badly enough, then he will lose all powers that he copied. Virtually becoming powerless until he copies another power. Adam's Air Manipulation has quite a few weaknesses. First off, using it makes it harder for Adam to breath, as it disrupts the flow of air to his lungs. More he uses it, the worse it gets, until he begins to choke to death. Even at the start, he can break out into a fit of coughs. Using it also makes him pretty dizzy and light-headed. It also requires intense amounts of concentration. Fire can also be a problem since fire eats air. A big enough fire can provide a bit of trouble (Since Adam can't crate vacuums).
Other:
Adam has been working in the Academy for eleven years.
Due to her body’s inability to effectively produce or use certain hormones that are necessary for physical development, Beth appears as if she has never aged beyond 5 or 6 years old, as she stands at only 3’8” and weighs around 52 lbs. A round face, tiny ears, and a button nose further cement her youthful appearance, as does her body’s lack of curves or lean muscles. If one looks closely enough, it’s also clear that she still has all of her baby teeth, and that she has several scars along her collarbone, shoulders, and arms. Though Beth does detest exactly how young she looks, her short stature works well for her, as it allows her to kind of slip away from the center of attention.
Perhaps the part of her appearance that Beth is most happy with would be her hair, as it isn’t overly childish. Though it can be a pain to manage, she really enjoys the bright, coppery mess of curls that rest on her head and extend down to about her shoulders. Her vivid green eyes, which are a little difficult to notice from a distance, contrast strikingly against her red hair and the freckles spattered over her face, arms, and shoulders. It is worth noting that Beth usually doesn’t take the time to style her hair, as attempting to do so is quite the chore. Not to mention the fact that she doesn’t really put that much stock into her appearance anyway.
Attire:
The best word for describing Beth’s typical attire would be plain. Because she doesn’t like to draw too much attention to herself, she tends to avoid fancy or flashy clothing of any kind, usually wearing simple flannel t-shirts, as they are easily one of the least-childish and most comfortable things that she can get from the local supermarket, along with a pair of shorts or jeans. The most common colors for her flannel shirts are green, yellow, brown, or black, all of varying shades. Much like the rest of her attire, Beth’s shoes are rather plain, if a little childish, with a simple black and green color scheme and Velcro fasteners.
One thing that is interesting to note about Beth is that she virtually never accessorizes or puts any make-up on. Apart from feeling like people will think that she’s just playing dress-up, she finds it rather unnecessary for most situations, though she will, reluctantly, don a headband or put on some lip gloss for a special occasion. The only “accessory” that she does wear constantly is a simple metal bracelet on her right wrist that allows her to help mitigate her power so that she doesn’t accidentally hurt someone with it.
Personality
Innate & Outward Personality:
The casual observer, Beth isn’t the kind of person that you would probably want to get to know better. She’s quiet, introverted, and cold, a real tough customer type, despite her small size. It honestly appears that she’s more trouble than she’s worth, and that is exactly what she’s hoping for. See, Beth’s tough, unfeeling demeanor is really just a façade that she’s spent a lot of time perfecting so that she wouldn’t have to make herself vulnerable to being hurt by people when they inevitably abandon her.
If you can get her to take off the mask that she so carefully put up, however, it turns out that she’s really quite loyal and enthusiastic. She still doesn’t say much and tends to avoid being the center of attention, but it’s painfully clear that the most visible aspects of her personality have changed completely. It’s also pretty apparent that she’s wiser than her years, or at least that she thinks a lot about what she says before she says it, because she always seems to have some sort of applicable advice or words of comfort to give a friend that needs them.
Unfortunately, Beth does have a tendency to run away, at least in her own mind if not in reality. She feels that, at the core of her being, she’s nothing more than a coward and a weakling. It’s easier to put on a mask and pretend to be someone she’s not than it is to deal with the harm people in her past have done to her and her feelings about them. This is the primary aspect of herself that she positively loathes, and it has resulted in her having far less self-esteem than she appears to have to strangers.
Stepping away from some of the deeper aspects of Beth’s personality, it is interesting to note that she is incredibly disorganized. Her room is in a constant state of disarray, with clothes, papers, and parts to various appliances or machines strewn about seemingly at random. While Beth doesn’t see the problem with her room appearing as if a tornado had touched down and done a little jig, she gets that people tend to disagree with her. As such, her room is quite the source of embarrassment to her, and she rarely lets anyone into it without a very good reason. Surprisingly enough given her lack of organizational skills, Beth is actually not prone to procrastination. She prefers to get things over with right away instead of prolonging the work by putting it off to the side, which works very well with her methodical way of thinking things through. One of the things she absolutely hates is having to rush to finish an assignment on time, as she feels that she’s doing something completely and utterly wrong with no time to fix it. It can be quite a stressor for her to be unable to finish an assignment until the deadline is near, which can make her uncharacteristically irritable.
Beth also has a lot of trouble accepting the aid of other people, which is another, albeit relatively minor, part of why she tends to try and pass herself off as being a tough individual. The reason it is so hard for her to just accept the help of other people is that she’s used to it being offered because of her condition. She feels that people tend to think of her as helpless, and that that’s why they offer their assistance, usually without asking her first. It also reinforces her view of herself as weak or inept because it seems like that’s what others think of her. Of course, you would probably never actually know that any of this is going through her mind when you do offer to help, as she more than likely say anything about it and simply utter a quick word of gratitude.
It’s also important to note that this is not meant to be an indication that Beth doesn’t feel emotions like other people. She most certainly does have the same emotional range and intensity as other people. She’s just better at concealing those feelings because she spent most of her life living in a household where open displays of emotion were generally frowned upon, even from small children. It also helps her avoid attracting the attention of other people, as a blank expression usually gets glanced over pretty quickly.
Hobbies/Interests:
In her spare time, Beth enjoys partaking in do-it-yourself projects, which involve building, modifying, or repairing things without professional assistance. This has also led Beth to develop an interest in woodworking and metalworking in order to acquire the parts that she would need for her various projects. Apart from working on her numerous projects, Beth also spends her free time participating in gymnastics or playing video games of various genres.
Skills/Talents:
Due to having been a part of gymnastics since she was about four years old, Beth is exceptionally limber compared to most other people, and she has a pretty good reaction time. Nowadays, she doesn’t participate competitively, but she’s still good enough to get more than a few ooh’s and ah’s out of anyone who happens to be watching.
Beth also has a lot of knowledge when it comes to identifying different types materials that she could make use of in her projects, from the various types of woods to ceramics, plastics, and the numerous types of metal. She’s also quite handy when it comes to using tools or machines, as she’s made a lot of use of the supplies her uncle had in his garage when they were working on their projects.
Prized Possession:
Though she’s rather embarrassed to admit it, her prized possession would have to be the sparkly, pink stuffed unicorn that her uncle won for her at a carnival a few years ago. It has its own permanent spot at the head of her bed, and she sleeps with it every night.
Quote(s):
”I know I had that sketch somewhere around here…”
“I feel that what other people think of us doesn’t matter in the long run. What matters is what we think of ourselves and how we choose to think of others. But what do I know? I’m probably just spouting out nonsense.”
“People always seem to be leaving, especially when it comes to relationships. So, the way I see it, if you get close to people, you’re only going to get hurt when they leave. And they will, because that’s what they do.”
History/Bio:
Born to two, middle-class parents of primarily Irish descent, it might appear at first glance that the only strange feature about Beth’s childhood would be the fact that she was born a little more than five years after her older sister, Anastasia. By the time she was two years old, however, it became clear that something about her was off, as she had barely grown at all. The family doctor, after administering several tests, was able to conclude that she was suffering from growth hormone deficiency, which is a condition where the pituitary gland produces too little growth hormone. The treatments for this condition are, unfortunately, quite expensive, and her parents were unable to afford it.
Unbeknownst to the two year old Beth, the diagnosis of her condition brought back the tension that had existed between her parents while they were trying to have another child and increased it significantly. As is far too often the case when confronted with circumstances for which people have no explanation, they blamed each other for their struggle in having a child and then for the condition that Beth was born with. Somehow, they managed to make their marriage last for another three years, though it was far from a pleasant environment. By some unspoken agreement, Beth’s mother, Susan, retained custody of the children while the father, Anthony, just, for all intents and purposes, vanished. Because her husband was no longer around to take the brunt of her anger and resentment and because Beth was, in a way, the symbol of her woes, Susan began to place the blame for her misfortunes upon her youngest daughter. While the bitterness that her mother directed towards her never lead to actual physical abuse, it did result in plenty of psychological and emotional abuse. The most common form of this abuse was the direct and harsh comparisons to Annie, who was essentially a genius. No matter what she did, Beth couldn’t reach the metaphorical bar that her older sister had set.
Unfortunately, Annie picked up on the way that their mother treated Beth and began to follow suit, though there was never really any malice behind it in her case. Still, this treatment from her mother and sister, in addition to being picked on in school for her diminutive size, seriously crippled her self-esteem and made her afraid of branching out and trying new things.
In fourth grade, however, a new girl named Mary moved into the area and seemed to take a shine to Beth for some unknown reason. Though Beth was shy and distant, Mary was persistent in talking with her and hanging out. For someone who felt that they were the scum of the earth, it was surprising that someone would care so much, and Beth found herself opening up a little more and growing a tiny bit more confident. Mary also managed to convince her to try out for gymnastics, with her mother offering to pick Beth up from practice and drop her off at home when it was clear that Beth’s mother wouldn’t.
Even though Beth was only really open with Mary, it was certainly true that their friendship had a remarkable impact on Beth’s life, especially after Mary stood up to Beth’s older sister when she began picking on Beth again, as it helped Annie realize that the way she had been treating her sister was wrong. Of course, this transition took quite a while to come to fruition, as habits forged over years become quite hard to break.
During the summer before seventh grade, however, Mary’s father was transferred to a different branch of the company he worked for, which meant that Mary had to move away. Due to the fact that Mary was Beth’s only close friend, it isn’t surprising that her leaving had a profound effect on Beth’s growth as a person, although not in a good way. Despite the fact that most of the other students in her school had become friendlier to her, she seemed to become more distant and depressed, not saying much to anyone and seeming to desire nothing but solitude.
To make matters worse, Beth was beginning to develop her powers. It began with simple little events that were out of the ordinary, though unnoticed by pretty much anyone other than Beth, like a pen rolling towards her finger even when it would mean going up the slope of the desk or a sense of other people around her even when she couldn’t see or hear them. Knowing very well what her mother thought of Metahumans, Beth made sure to keep these strange feelings she had a secret. She didn’t, after all, need to give her mother another reason to resent her.
She wasn’t quite as good at hiding her abilities as she thought, at least not from someone who actually paid a decent amount of attention to her, and it wasn’t long before her sister put the pieces together and figured it all out and confronted her. Unlike their mother, Annie understood that Metahumans were people just like anyone else, having known several in high school that were also afraid of their parents finding out, so her reason for confronting Beth was to give her some advice for keeping her abilities a secret and offer her support.
With her older sister’s help, Beth was able to keep the development of her abilities, and therefore her status as a Metahuman, a secret from their mother and everyone else. The next year, however, Annie had completed her senior year of high school and was leaving for Princeton University on a full ride because of her grades and performance in track and field as a sprinter, all while Beth was just entering eighth grade. Needless to say, the first few months alone in the house with her mother were quite difficult. It seemed that, in addition to being abandoned again, her mother was even more hateful in comparing her to Annie.
Although Beth was despondent for quite a while after her older sister went off to college, it wasn’t quite as severe as it had been when Mary had moved away, as her self-esteem was a little better than it had been back then. Beth was even able to make a few friends throughout eight grade. Of course, it wasn’t perfect, as Beth still had a nagging feeling that they were only hanging out with her to be nice to her. Her mother was also very good at picking out these insecurities and exploiting them. All in all, nothing really changed from before.
Everything was essentially static for the rest of eighth grade and even most of ninth grade, though Beth was beginning to feel more pressure and anxiety at school due to moving up to the high school where all the teachers clearly remembered Annie and expected Beth to match up to her. This delicate equilibrium was shaken up at the end of the school year, however, when Ben, her best friend, stood up to a bully that had been harassing their group recently. Though brave, it was a really stupid move, as he was a well-known Metahuman with toxic powers. Ben figured that the bully wouldn’t use his powers to harm him, but was sorely mistaken.
In a fit of rage at being embarrassed in front of his crew, the bully kicked Ben down and released some of his toxic mist. Unable to keep from breathing, Ben inhaled the mist and began entering cardiac arrest. The bully, realizing what he had done, dispersed the mist and fled, his group following after. Beth, who had been frozen in panic during the actual conflict, rushed to her friend’s side as he lay on the ground. Because she had been taught first aid in health class, she was able to begin checking for what was wrong, discovering rather quickly that he had no heartbeat. As she was far too weak to perform CPR, she decided that, maybe, she could use her powers to help him by shocking his heart to get it working again, like an AED.
Placing her hands where the pads of the AED would go, Beth summoned as much energy as she could and pushed it into her friend’s body. Unfortunately, Beth immediately passed out due to over-exertion, as such use of her power was beyond her at the time. When she came too, she was being lifted off of her friend’s lifeless body by a paramedic and placed onto a stretcher. Immediately, she tried to get up and go to Ben, but she was restrained by the paramedic, and, when she refused to settle down, sedated.
The next time she woke up, she was alone in a hospital room, the uncomfortable, sterilized scent of the air tickling her nose. A nurse happened to be walking by when she sat up and promptly called the doctor. The doctor explained that there was nothing wrong with her, and that she had probably just passed out from anxiety or something along those lines. Apparently, the police had originally suspected her of being the killer, as there were hand-shaped burns on Ben’s body. They found out after the autopsy that he had died by poisoning. That, in combination with the surveillance camera, exonerated her.
Despite being perfectly healthy, at least physically, Beth wasn’t allowed to leave the hospital because she was a minor and her mother hadn’t arrived to sign the paperwork and whatnot. After several hours, they had managed to track down her uncle, who agreed to hurry over, though it would be several hours before he arrived. In the meantime, Beth was given a hot meal and monitored by the staff “just in case.” Really, Beth didn’t mind all that much, as she was more focused on the fact that her friend had just died and that her mother had completely abandoned her. Their reunion when her uncle did finally show up was short-lived, as he had to fill out the paperwork that would allow him to take her home quite quickly so that he could get home and get some sleep before he had to go to work the next morning. The car ride on the way to his house was also quiet, neither of them wanting to speak all that much, if for different reasons. After they arrived at his house several hours later, Beth collapsed in the guest bed that her uncle told her she could sleep in while he fell asleep in his bed.
Over the course of the next few weeks, Beth mostly just moped around, finding a nook or cranny here or there to settle into and play games on the tablet her uncle let her use, though she was always careful to wear rubber gloves when she did so. In the meantime, her uncle tried his hardest to get her mother to take her back in before realizing that it was futile and switching his focus to obtaining custody so that he could enroll her in the local school and whatnot.
Because it was already almost the end of the year, Beth’s uncle didn’t see much of a point in sending her to school as soon as he had full custody over her. So instead, he tried to spend that time, as well as the rest of the summer, making up for his sister’s failure to treat her daughter right. This involved everything from going to an amusement park to visiting the zoo and aquarium, though they also did things around the house together, like making a big breakfast together or working on one of her uncle’s numerous do-it-yourself projects.
Though the fun times they had together slowed down once the summer was over and her tenth year began, they never really stopped completely, as Beth and her uncle would continue to take part in a variety of activities during the weekends, which usually involved working on completing several projects around the house or some instruction in controlling her powers from her uncle. In short, her uncle became a replacement for her missing father, providing her with the love and encouragement that a parental figure should give their children.
As Beth’s tenth grade year drew to a close, an invitation to Academy 218 arrived in the mail for Beth. According to the letter, the people in charge of the Academy had seen the story concerning Ben’s death several years ago and had tracked her down to offer her an invitation to attend the Academy and better learn to control her powers. Though reluctant to go, her uncle urged her to, as he knew that it was quite the prestigious facility and that they would be able to teach her how to use her abilities better than he would. On top of all of that, they were also able to certify her to use her powers in public. All in all, it would have been stupid to say no.
Eventually, Beth did agree to attend the Academy in place of eleventh grade in the high school that she had been attending. She just hoped that she wouldn’t regret it, while her uncle hoped that it would help her overcome a lot of the problems growing up with his sister had caused her.
Family:
Mother – Susan Gabriella Carson (Disowned) Father – Anthony Paul Carson (Disappeared) Sister – Anastasia Marie Carson (Off at college) Uncle – Robert Gregory O’Reilly (Meta-human with earth manipulation)
Relationships
Abilities
Power Class:
Elemental
Power:
Electricity Manipulation
Beth’s power is, to put it simply, the ability to generate and manipulate electricity. Though she can leech electricity from nearby power lines, electronics, or other current-carrying objects, she usually uses the electricity that her body constantly generates on its surface, as it’s more instinctive and easier to acquire. While the most obvious application of her power is blasting targets with large bolts of electricity (with a maximum safe voltage of around 5 million volts, or enough to get an arc to extend 1.67 meters through air), it should be noted that her control over electricity is a bit more refined. For example, she can alter the general shape or thinness of electrical arcs, as well as being able to change their speed freely. She can even hold the electricity in place to form semi-solid constructs of varying shapes and sizes or generate an omni-directional blast of electricity.
Because of her ability to manipulate charged particles, Beth can also manipulate the electrostatic forces between two objects, which allows her to walk on walls or ceilings or make other people or objects stick to things like the ground or a wall they happen to be touching. Her power allows her to deliver electrical shocks through contact as well, which can be used to fry or charge electronic devices, incapacitate an opponent, or, if she generates a large enough current, heat an object, particularly conductive metals, up significantly. Because she can sense these electrical fields from a distance of up to two meters away, it is almost impossible to sneak up on her, as every living thing has their own electric field.
Future Abilities
Eventually, Beth will be able to interface with electronics like phones or computers directly by utilizing the electricity within, though this is a very time-consuming task that will require a lot of focus. It will also take her a while to learn how to interface with each unique model of electronic, as they all work differently, even when performing the exact same task. She’ll also eventually develop the ability to guess what a person may be feeling with about 60-65% accuracy by deciphering the electrical signals in their brain.
Limits:
The amount of energy it takes for Beth to launch blasts of electricity is dependent on the voltage of the blast. Higher voltages can do more damage, but also require a lot more energy to create and maintain. It also takes more energy to control electricity the further away it is, with a range of about 10 or so meters. It should be noted that she can’t extend a single arc of electricity that far; she can just move it up to that distance away. Any further than that and the electricity is prone to slip free of her control and hit whatever object it’s most attracted to.
It is important to note that it is impossible for Beth to affect the nervous system of a person using her powers without shocking them, as the electricity in their body is too well-insulated for her to manipulate. All she can do is sense that there is electrical activity in a body. As such, once she shocks someone, the electricity introduced into the targets body becomes free from her control and does what it will. This means that, unless she hits a person very close to the heart with her electricity, they will very often only suffer a severe burn and some muscle spasms under her average arc strength of about 100 volts.
Her electrical arcs also have to be formed near her, with a maximum range of about a third of a meter. This is because, as mentioned before, she most commonly manipulates the electricity that accumulates on the outer surface of her body. These individual charges don’t commonly want to leave her body because it becomes polarized, so she has to force a few of them off in order to generate a potential difference to pull more off. This becomes impossibly difficult if she were to try and do this at a distance greater than a third of a meter.
Despite what may be assumed about electricity, its motion is not instant, as it takes time for the charges to move towards the intended location. While this happens quite quickly with something like a circuit or lightning, maintaining control over an arc of electricity makes it take extraordinarily slower. This is because it is impossible to maintain control over something moving across kilometers in a matter of milliseconds. As such, it is quite possible to dodge any long-ranged attack that she lets off.
Holding electricity, as one might imagine, is quite taxing, as electricity wants to do anything but sit still. As such, it requires a lot of energy to maintain even a simple shape like a round screen, which means that Beth can only do so for about a minute at most. Higher voltages are harder to control of course, and lower the amount of time that she can hold it. Letting off an omni-directional blast of electricity is also quite exhausting and almost completely depletes the electricity that she’s stored up since her last discharge.
Electrostatic force is inversely proportional to the square of the distance between the two objects, so her ability to make something, or someone, stick to something like the ground or a wall is effective only whenever they are already almost touching it. It is also not strongest force in the world, so it is really useful only as a slight delay tactic in combat.
Electricity is a very offensively oriented ability. As such, it is rather hard to defend oneself with, even when creating semi-solid structures. Sure, whatever gets thrown through the little lightning barrier she put up will be shocked and burned, but if it’s big enough, it’ll still go through relatively unscathed. They can also be shorted out by covering the surface with water or throwing a lot of particulate matter, like sand, through it.
Beth’s body is able to store around 20 Coulombs or so of charge before it starts to arc off to nearby objects. Considering the vast amount of electricity she uses comes from this charge deposit, it’s her “gas tank.” Once she’s out of that charge, she is unable to use her powers unless she can leech the power off of a live wire or some other source of electricity that she can touch. As a scale, running a current large enough to ensure that the target is killed through their body requires about 5 Coulombs per second for 3.5 seconds, with the excess accounting for the need to force the current to penetrate the flesh and reach the heart and the fact that it’s direct current and not alternating current. This number increases with distance (ie. anything over a meter is impossible to kill with), and, ironically, if she’s touching the person, as it’s harder to force the charge to penetrate when it’s not shaped into a point like it is in an arc.
Weaknesses/Drawbacks:
Water is essentially Beth’s Kryptonite in large enough quantities, as getting completely and unequivocally drenched is able to short her out, which means that, in addition to becoming disoriented, she would have to manipulate external sources of electricity until she dries off and stores up enough charge to use again. Because she’s always generating electricity, she kind of has to stay away from bodies of water large enough to submerge herself in, especially if other people are in that same body of water.
Her constant production of electricity is also a problem in her day-to-day activities, as she can end up frying electronics or hurting people through shocks if she isn’t careful to discharge most of the excess charge periodically. Her typical target for receiving this electricity is the ground, or, at the Academy, a generator. Typically, it takes several hours for her to build up enough charge that arcs begin jumping off her to nearby objects, but the time it takes can decrease if she’s overly excited or something along those lines.
Using her powers more than normal (i.e. simple, mundane uses like walking on walls or charging an I-pod) causes her body to burn glucose for energy at a rate similar to what she would experience after working out at a moderate pace. As such, she needs to be sure to get food and water after any extensive use of her powers to keep her body from starving itself or suffering the effects of dehydration. Extreme uses of her power exacerbate this aspect and can result in symptoms akin to extreme exertion sustained for a long period of time, from muscle spasms due to electrolyte deficiency and dehydration to arrhythmia and scarring of the heart. Going above her safe limit also has a very good chance of sparking the Ashing process in her body, which is obviously something to be avoided.
It’s also harder to affect objects that have a higher resistance to electrical flow, for obvious reasons. This includes things like Plexiglas, rubber, wood, and more. It’s important to note that it isn’t impossible for these objects to be affected by her powers, just that it involves a lot more energy than normal. Ironically, electricity is also incapable of going through metal because they are really good at spreading the charge over the surface. As such, anyone covered in metal is immune to being electrocuted by her powers, though the metal can be melted if given enough time. This also means that it is quite easy to trap her if you can get her surrounded by metal.
Beth also has to be careful when creating bolts of electricity with high voltages, as the heat they give off can result in the creation of thunder. Because her power grants her no protection against sound waves, she could very easily damage her ears permanently if she doesn’t watch what she’s doing with her electricity. These same blasts can also burn her if she’s too close or if the superheated air washes over her, which means that she has to pay attention to how close they are to her body. They can also be incredibly bright, which means that she could very easily render herself incapable of seeing clearly for a few moments if she’s not careful to avoid looking directly at them.
Finally, all of the bolts of electricity Beth creates cause the oxygen in the atmosphere to turn into ozone, though at different rates depending on their energy, though this effect is only present up to two meters away from the arc of electricity. Ozone, with its characteristic smell, is toxic to humans at concentrations above 100 parts per billion because of its powerful oxidizing ability. At her strongest, her arcs will convert 5 moles of oxygen into ozone per second. In a volume of 5 cubic meters, that grants her 8 seconds before all of the oxygen is used up, although the first 5 moles are already far above the toxicity limit. Unfortunately, Beth is no more immune to these effects than anyone else, and so constant, rapid-fire use of her power in this manner has to be carefully monitored or she could succumb to the toxin. Usually, she’ll move around to prevent the concentration from getting too high, as ozone readily decomposes back into oxygen when removed from the presence of the electricity that Beth generates. Because this occurs even when she’s pulling the electricity off her body for use in electrical arcs, she has to keep moving even while preparing them.
The radius around these arcs of electricity in which ozone is formed from oxygen is about 2 meters, which means that, when she’s creating the electricity, there’s a dome of about 4 meters in which oxygen undergoes this conversion process around her. As such, she needs to move even while making her bolts of electricity or else she could begin to damage the membranes in her nose or mouth by inhaling air with an unsafe concentration of ozone.
Other:
NEST Registration Number: 4L3GSK
Beth is severely dyslexic, so reading and writing are quite hard for her.
Her favorite food is chicken parmesan and her favorite drink is root beer.
Beth suffers from tritanopia, or blue-yellow colorblindness, which means that she has a hard timed distinguishing blue from green and red from yellow.
Due to the presence of charges on her body, Beth pretty much always smells like a brewing thunderstorm.
Sample Post:
”Do you see it yet?” her uncle Rob called out from below and, what sounded like, to her left. He was currently in the basement of the house trying to run wires from the speakers in the corners of the room to the spot where the surround sound system would actually go. By going into the basement, he was able to avoid making the wires potential tripping hazards for guests. Beth, on the other hand, was underneath her uncle’s massive television stand waiting for him to push the wires up through the little hole in the floor he had had her drill so that she could then hook them up to the system.
“Not yet!” she replied, shining the light on the little hole and peering in to try and see if she could spot the glint of the light of the metal of the wires. “It sounds like you might be a little too far to my left!” Almost as soon as she had finished, the wires poked up through the hole, startling her a bit and causing her to bump her head on the television stand above. Grumbling softly at herself for being stupid, she grabbed the wires and pulled them up further before wriggling forward and beginning to hook them up.
By the time she was done hooking them up, her uncle was back upstairs, though certainly a lot dustier than he had been before going downstairs. “We good?” he asked, a twinkle of excitement in his eye. When Beth nodded, he grabbed the remote and turned the television to the classic rock music channel before turning the surround sound system on. Unfortunately for the both of them, the volume was up quite a bit higher than was strictly necessary, causing the speakers to blare out the chorus from Kansas’ “Carry on Wayward Son.”
The two of them immediately covered their ears with their hands before her uncle managed to turn the surround sound system off completely, breaking into huge grins once silence prevailed. “I guess it works, huh?” her uncle asked as he walked over to turn the volume down a good bit so that they wouldn’t be deafened when they tried to turn it on again later.
“What!?” Beth exclaimed, making a joke on how loud it had been. Her uncle merely responded by rolling his eyes at how corny the joke was and mussing her hair affectionately, though inadvertently spreading the dust that had gathered on her head while she was under the television stand and the dust that he had gotten on his hand while in the basement through her hair.
“Whoops, sorry about that, Squirt,” he said in response to her mock glower, a smile still on his face. If she had thought that it might have been on purpose before, she was certain once she saw that smile. It was his go-to smile after he did some kind of prank or made a silly joke. Before she could come up with a witty retort, however, he continued. “Why don’t you go wash up while I order the pizza, okay?”
Nodding, Beth made her way to the bathroom so that she could get a shower and get some fresh clothes on. “Don’t forget to have them add bacon and pepperoni, please!” Beth called out right before she entered the spacious bathroom. He was pretty good about remembering to get her favorite toppings, though it wasn’t impossible for him to forget every once in a while, blaming it on having lived alone for so long every time it did happen.
Once Beth was in the bathroom, she quickly stripped off her dirty clothes and threw them in the hamper near the door, though she was forced to wait for the water in the shower to warm up a bit before she could step in and start getting clean. Though it would have been easier for her to reach everything had she taken a bath, her powers prevented her from doing so, as getting submerged in that much water would leave her nauseous and disoriented. She also wanted to hurry so that her uncle could get washed up before the pizza was delivered too. As such, she finished her shower in record-time, quickly grabbing a large, fluffy towel to dry herself off with.
Fortunately for her, the bathroom was attached to the laundry room, which meant that she didn’t have to dart all the way to her room to grab a fresh set of clothes to change into; she could just slip into the laundry room and grab some clean clothes, which she did, selecting a pair of white pajama pants with pink polka dots covering them and a matching pink long-sleeved shirt with a white bunny design on the front. Although they were quite childish, Beth didn’t mind wearing them because it was in private and they were super comfortable.
After she was fully dressed, she went back out into the living room while her uncle went into the bathroom to wash up as well. To kill time, Beth grabbed her uncle’s tablet from the walnut coffee table in the center of the room and opened it, although only after donning rubber gloves to keep the device safe. As usual, she opened a random game and sat back to play it until the pizza arrived.
About a half-hour later, her uncle had gotten out of the shower and the pizza guy had dropped off their meal, which meant that they were now ready to watch the movie, some sort of comedy, and begin eating their food. Like always, Beth only managed to eat one piece and a part of a second before she was full, though her uncle seemed like a bottomless pit with how many pieces of pizza he was eating.
Once they were done eating dinner, they paused the movie and journeyed out to the kitchen where her uncle got two mugs that they had frosted in the freezer earlier, dropped some vanilla ice cream into them, and added root beer, creating root beer floats for dessert. From there it was back into the living room to finish the movie.
As the movie was about to end, however, Rob noticed that Beth, who had been leaning into him the entire movie, had begun to breathe rhythmically. If that wasn’t enough evidence that she had fallen asleep while watching the movie, the fact that she was no longer drinking what remained of her root beer float was. Smiling softly, he carefully removed the mug from her hands and set it down on the coffee table before carrying her up to her room and tucking her into her bed, grateful that he could at least do something to reverse the damage his sister had done in raising her.
Standing at around 5’11”, Trevor is slightly above average height for a male with a very slim and athletic physique. His chocolate brown hair is kept in a quiff hairstyle or down while the rest of his face seems to lack any facial hair whatsoever. Whether it is genes or some strange trait, he can never grow anything past scruff which tends to look messy on his face which normally prompts him to keep a smooth face. His eyes are a bright blue that seems almost unnatural for a human to possess. Trevor’s eyes are always the first thing that people notice about him at first glance. Resting below his eyes is a button nose with a septum piercing that seems perfect for his face. Below his nose rests plump and very pink that most people mistake him for wearing lipstick. When he smiles, he tends to smile with his front teeth while his bottom lip covers the rest of his teeth that tend to create dimples in his cheeks.
Attire:
As for outfits, if he’s not in his usual scrubs, then he normally goes for the black or blue skinny jean with black boots look. His shirts range from preppy button ups to t-shirts with the sleeves rolled up. Most of his shirts are black.
Personality
Innate & Outward Personality:
Trevor is a very kind and calm individual who takes his work very seriously. He has dedicated his life to helping others and being the best nurse he can be. Although he is a very friendly person, he is rather reserved and prefers to keep to himself. It’s not that he’s an introvert, but he just likes to be alone with his thoughts when he’s not with the people he’s caring for. Just so he won’t be the awkward one out, he will participate in parties and social gatherings to prevent people from thinking he’s rude or above it all.
There isn't really a reason why he's the way he is. Most people had something traumatic happen to them that makes them so anti-social. To him, it's just a part of his personality that seems almost innate. Some would argue later down the road that his dad being an alcoholic is what made him this way when in fact he only became addicted to alcohol only recently. From his childhood all the way into adulthood, he was just the type to sit in his room and read books or watch TV. He had a few friends but was never the popular kid. He was just your average hermit kid of the 21st century. With the induction of the internet, it didn't make things any better. He just became another kid of the internet, spending most of his life online when he wasn't in school.
He tends to have other people start a conversation with him instead of initiating it. Trevor doesn’t really know what to talk about so he just stays quiet until someone talks to him. Even though he’s shy, his kindness shouldn’t be taken for granted. He’s highly opinionated and isn’t afraid to speak his mind if you ask him his take on a certain situation. He tries not to get too angry in fear that the negative aspect of his ability will manifest. Trevor is fiercely loyal and defends those he cares about.
While being a nurse aid, he is the kind of person you could confide in with anything despite his awkwardness. He tries to listen to what you have to say and answer your problems to the best of his abilities. He's made quite a few friends since attending the academy, most of them being patients he's graciously healed. Most of the time, he finds himself doing most of the work while the actual nurse does god what else. He enjoys it however because it gives him the chance to interact with the student body and those of the staff. He's kind of taken the adult path rather early and doesn't really see himself as a student anymore even though he is taking college courses. Those that speak to him would say he is wise beyond his years and no doubt he is an old soul.
Hobbies/Interests:
Skills/Talents:
Trevor is knowledgeable in biological sciences and medicine allowing him to spot symptoms and diseases almost instantaneously. He knows how to treat and sterilize wounds without the use of his abilities, as well as perform tasks that an average nurse knows how to perform. Since he’s not the brute type, his strengths normally lie in his brain making him very intellectual and cunning. Trevor is very book smart and has great deductive skills that can probably rival even Sherlock Holmes (or at least he likes to think so).
Prized Possession:
A bracelet his mother gave him before he left.
Quote(s):
“I’ll stitch you up in a jiffy.”
History/Bio:
Trevor was born during the final times of the procreation of Extras. Growing up, he lived a relatively normal childhood. Even though he had friends, he was always the type to be by himself instead of being around large group of people which made him slightly nervous. At the age of 9 is when his powers began to manifest. While walking home from school, Trevor noticed a wounded bird on the sidewalk that had hurt its wing. Feeling sympathetic, he cupped the bird in his hand and before he knew it, the bird flew away like nothing was wrong with it at all. From that point on, Trevor knew that his calling was to help people.
Over the course of a few years, his healing ability started to grow rapidly. At first he could only heal minor injuries, but soon began to heal major wounds, fractures, and even diseases. He tried his best to hide his abilities from his friends and families. Even those he helped, he would lie to them and say it was just therapeutic touch. One day, his father decided to get drunk and come home, acting a mess. He put his hands on Trevor violently in which he retaliated by places his hands on his face. Angrily, the second portion of his power manifested, causing his father to collapse in pain and agony that his son was inflicting on him. The next morning, his father tried to confront Trevor and his mother about what happened, but was dismissed as him being drunk and hallucinating.
Scared of what he could do, Trevor graduated high school and moved out of his house to live on his own. That was when the Academy contacted him to get his certificate. He wanted to start over and build new friendships and trust among other people. He had never known anyone who had powers like him, so out of curiosity he fled to the school. Once there for a few months, he was awarded his certificate and then appointed nurse assistant where he would treat the sick metahumans that resided there. Trevor believes that his whole life lead him until this point. This was his calling to help those like him and start a new life.
Trevor currently has been living at the Academy for almost a year and a half now being a nurse aid. He is taking classes to get his associates then bachelors in nursing. When he's not in the nurses office, its not odd to find him roaming the halls or joining students in their classes just to see what they are learning. Even though he technically takes higher level classes than most of the students attending, he still finds himself trying to be a part of the average student body. Even if he is quiet most of the time. Being both a student and a staff member. Most students don't know whether to make friends with him or just respect him for being staff. Either way, he's friends with several full time students and teachers and plans to make an impression on the new kids.
Family:
Gloria Lockhart – Mother (Secret Clairvoyant) Gregory Lockhart – Father
Relationships -
Abilities
Power Class:
Cerebral & Super-System
Power:
Healing – Trevor can restore biotic organisms to their optimal health, curing damaged or withered organisms, wounds, broken bones, low vitality, and diseases/poisoning. Though he may potentially heal any form of bodily damage, the patient must be alive, even if hanging by a thin thread, in order to be healed; once the patient has died, it would transcend healing and would require resurrection instead. This power is activated through touch along with positive thoughts.
Hurting – Trevor can also take away optimal health in biotic organisms, causing the body to shut down, organs to fail, and eventually induce necrosis to the point of low vitality. This causes extreme pain and if not stopped, could be potentially fatal to the organism. Although the ability can’t cause death (yet), it would bring them to the brink of it if held for too long. This ability can also be used to “unheal” a person that’s been restored to health by causing bones to become broken again or any damage inflicted to restore; including diseases. This power is activated through touch along with angry/negative thoughts.
Limits:
Trevor’s abilities lie within his hands making it so that physical contact is the only way to use his power. Concentration on certain emotions is what drives what aspect of his power he’s using. After concentration and contact is broken, the ability stops immediately leaving the living organism in the state it’s currently in. He cannot heal himself (yet). Even though Trevor can heal someone on the brink of death, he cannot resurrect the dead (yet). His hurting power can only be potentially fatal for as long as he’s touching the person/organism. It usually takes a while for it to become deadly which is usually why he normally uses it to incapacitate or stun an individual.
Weaknesses/Drawbacks:
Probably one of the biggest weaknesses he has is that when he heals/hurts someone, it takes a lot out of him. It’s as if his own life force is being used which prevents him from doing any miraculous or fatal doings. Too much energy can cause Trevor to produce nose bleeds or even pass out for long periods of time.
Physical Appearance: Lucy’s in fairly good psychical condition. She skateboards and spends a fair amount of time moving around the city. Her skin is smooth and relatively tan. Her figure doesn’t exactly stand out but it’s well defined. She’s overall pretty average. Her hair is long and cocoa colored. Her eyes are a startling green but this isn’t exactly seen often because when her power is in full blown use her eyes turn a brilliant shade of violet. Since her powers are in a constant state of active at one level or another her eye color transitions between green and purple depending on the level to which her power is acting up. Sometime both colors are present at once without mixing.
Attire: Lucy always wears her father’s old military jacket as well as some sort of dark colored shirt. She’s rather ashamed of the way her eyes constantly change colors so she wears aviator glasses to cover them. She usually wears either jeans, or black legging with short shorts. Her skateboard is always on hand and she has an iPod with noise cancelling headphones on her head at all times. She has diamond studded earrings. Lucy has both red and black Converse that she swaps between depending on her mood on any given day. She also has leather fingerless gloves that are padded so she can do tricks on her skateboard but she also uses them to hide a number of white scars on her hands.
Personality
Innate & Outward Personality: Lucy is a bit of an adrenaline junkie. She likes to do things that make her feel alive. Contrary to what most people tend to think this isn't usually about her being the center of attention though she’s not above showing off. Lucy does these sort of stunts to remind herself that she’s free to go where she wants and do what feels right. What happened to her mother left Lucy with a fear that she would eventually follow in her footsteps and an even deeper fear of being trapped somewhere for the rest of her life. It’s not like she’s scared of small spaces or anything but lock her on a balcony and she’ll sooner scale the wall down to the ground than stay stuck there.
When Lucy’s in a good mood she actually likes the company of others. This is mainly because her emotions have a huge effect on the activity of her powers, when she’s happy they drop to almost unnoticeable, at times like these she likes basking in the company of others were conversations is enough to drown out the noise. When someone’s upset Lucy looks at whatever the problem is as a logical problem rather than an emotional one so a lot of the time her friends don’t consider her a very good person to talk to when there upset however despite not being very good with advice Lucy is good at listening and most of the friends go to her simply for a shoulder to cry on.
At heart Lucy regards herself as a good person. Her code about what makes her good though is entirely her own and more than likely others would not share her view about it The basis of it says that as long as no one gets hurt it doesn't matter what she does. She’ll stick up for someone getting bullied but she doesn't have much of a problem breaking into somewhere she’s not supposed to be or pocketing a couple of items from a shop. She’ll steal from people too as long as she can be sure it won’t affect them that much. Lucy wouldn't have a problem stealing a phone from a rich girl but she wouldn't steal a purse from an old lady. As long as it’s just her that Lucy’s endangering she has no problem crossing the line.
When Lucy is with people she doesn't know as well she tries to be funny and interesting though a lot of the time it’s at someone else’s expense. Not that she’d mean or anything grinding the other kids into the ground but she’d not afraid to poke fun at some people’s quirks. When she’s with her own friends however, the ones that have known her for a long time Lucy prefers to listen to their conversations rather than creating her own.
When someone’s upset her Lucy usually responds with verbal abuse and sarcasm rather than getting physical. Lucy has a serious problem with authority and isn't afraid to say or do things to make them look silly and likely land her a detention. Lucy likes to be the most interesting one in the group and because of this often pulls stunts to impress the people she’s with.
Hobbies/Interests:
Skills/Talents: Lucy is skilled on the skateboard, her brother often taking her down to the skate park to show her how to ride.
Lucy is fairly strong. She’d often go hiking with her cousin’s or her family and there was usually some rock climbing involved depending on where they went.
Lucy is a fantastic swimmer. Growing up near the Ocean it was hard not to be. Her father often said she was born part fish.
Though she doesn’t do it very often Lucy has a beautiful singing voice. When Uncle James comes by the house the whole family would gather for music night. James played the guitar. Jackson was on the flute, Beth played the violin and everybody else sang, folks songs mostly.
Prized Possession: IPod & Headphones - Lucy never lets her iPod or her headphones out of her sight. Wedding Band - Lucy carries her mother’s wedding band on a chain. Army Jacket - Lucy always has her father’s army jacket on hand even if she’d not always wearing it.
Quotes: “I don’t have a problem with people… just what’s in their heads.”
“If you want to beat me in a swimming race you better learn to walk on water.”
“The secret to shoplifting is to draw attention to yourself, nobody looks at the girl chatting loudly with her friends.”
History/Bio: Lucy grew up in Vancouver BC in a house overlooking the ocean. Telepathy has been a part of her family’s history. In everyone generation of the females receives it. A good number of their relatives look on it as a curse as it was with Lucy’s mother. Diane’s telepathic ability was unimaginably powerful, it had an enormous range and a vast intake. Because of this Lucy’s mother couldn't control whose thoughts she heard, when she heard them or what they were about. Some people she could hear for miles away. A few she was so in tune with that she assimilated there entire life’s story. All that information was too much for her mind to hand. Diane eventually broke, she would shout about things that either weren't happening or were going on at some distant where she couldn't possibly intervene. Even so Diane’s wife Jason couldn't bear to send her to some institution.
As a child Lucy always enjoyed spending time with her brother who was three years older. As can be expected this didn't exactly go over well with Jackson a lot of the time. At age eleven he thought he was too cool to have his little eight year old sister hanging out with him. This only got worse as they got older. Jackson was the type of brother that always controlled what they watched on television, when they went to the store he got to choose the snacks they were eating. He’d snub Lucy a lot. If he was going to hang out with some friends and absolutely could not get rid of her then Jackson would drive her halfway, stop at some fast food place and tell her to go in and get them something before peeling out of the place once she’d gotten out of the car. In all the ways that counted though he was a good older brother. Sure he was a douche to her sometimes but when Diane was having one of her fits Jackson always protected Lucy. If she needed to come home early from a sleep over he was there to pick her up. If she awoke crying from a nightmare Jackson would come into her room, sit next to her on her bed and stroke her hair till she drifted off to sleep.
When Jackson wanted Lucy around, they did some of the coolest things together. Living in Vancouver there were a large number of natural forests and cave formations if you drove an hour or two out of the city. Sometimes they’d spend a couple of day’s mountain climbing, or hiking up to a tall cliff and building the biggest bonfire imaginable.
These things of course happened later in their lives, after Diane got institutionalized. Despite what the rest of the family said needed to be done Daniel wouldn't have Diane committed, not until something forced his hand. It was a normal day. Diane was mercifully quite, she was gardening, pruning her flower bushes. Lucy was drawing on the sidewalk nearby. With Diane quite Daniel left the two of them alone in the front yard when he went to check on Jackson inside the house. That was when Diane had one of her fits. She brandished the shears threateningly at the bushes before she started to tear at them wildly as though they were the heads of snakes, she was yelling things like “Don’t say that about my family.” As she chopped.
This sudden change in the atmosphere scared Lucy who at seven years was not quite old to understand that her mother was insane. Lucy ran up to Diane tugging on her pant leg. “Mommy what’s wrong?” she asked frightened, looking to her mother for comfort. Diane turned on Lucy with fire in her eyes. She started to yell. “Just like me, always like me, doesn't see it, don’t hear them yet but they’ll come for you. They always come.” At this point Lucy realized that her mother was truly the one she should be scared of. She started to back away her hands out to protect herself. That was when Diane struck. She slashed the shears across Lucy’s palms leaving wounds that bled freely as she muttered “save her the suffering, won’t go through this like I did.”
Lucy fell to the sidewalk, screaming. Then attracted by his daughter’s screams Daniel came out of the house to witness the grisly sight. Daniel called the police and managed to restrain Diane till they arrived. Not long after that Daniel was forced to have Diane committed to a mental institution. Daniel, Jackson, and Lucy visit her every Friday after school. These visits Lucy dreads. Her brother tried to reassure her that it’ll be okay but every time Lucy’s comes out of the hospital wishing she’d never come.
Lucy never had many real friends. Being the freaks whose mother cut her up didn't exactly do much for her reputation. Lucy started doing daring, usually foolish and sometime delinquent acts to get people’s attention. Things like scaling the school to retrieve a ball some kids lost on the roof. Doing more and more dangerous stunts on her skateboard. Making impudent comments at the teachers expense when called or often enough for a couple of girls that Lucy calls friend shoplifting. Lucy’s two real friends were named Maggie and Alice. There’s a convenience store not from both their houses and after Lucy showing off to them by shoplifting they’d send her down there every once in a while for what they called snack runs. Usually it was two chocolate bars each and a pop. They were more than appreciate of the candy they liked to be a good distance from Lucy when she was doing the actual stealing. Other than occasionally getting Lucy to “acquire” items for them Maggie and Alice are actually decent friends. They stick by Lucy when she needs it and usually they get together for movie night on Saturdays. Both girls are very compassionate about Lucy’s mom. Both of them know about her power but given the level of discomfort it causes her the number of times they've asked to use it have been few and far between, though it happens on occasion.
When Lucy hit puberty she started hearing voices. Slow at first and then full on. In public places it was difficult to tell the difference between them, it all blurred into white noise. Sometimes it was completely unbearable. Given her family history Lucy was terrified that she would end up just as crazy and violent as her mother. Knowing Lucy couldn't tell her dad about this she sought solace in her brother who despite not knowing a lot about what Lucy was going through was there for her when she needed someone to talk to or needed someone to yell at. The real help though was her aunt Beth. Having grown up with Diane, Beth seemed to know exactly what Lucy was going through. When Lucy had a particularly bad day with her power she’d give Aunt Beth a call and the older woman knew exactly how to calm her down. For Lucy’s fourteenth birthday Beth bought her a pair of noise cancelling headphones and an iPod to help tune the voices out.
After Lucy graduated High School a woman showed up on their doorstep. She was from an organization called NEST. Apparently as part of a government mandated program Lucy was required to attend a school that would teach her how to handle her powers. This came as a shock to Lucy’s father who up until that moment thought his daughter had dodged a bullet in the telepathy department.
Family: Mother – Diane Parker (insane) – telepathic Father – Daniel Parker Brother – Jackson Parker Aunt – Elizabeth Peterson – never married Aunt – Kiera Knightly – five kids, sometimes judgmental Uncle – James Peterson – eight kids, is a very interesting fellow, his visits always mark a good time for all the kids. Cousin – Katherine “Kathy” – quirky likes fantasy Cousin – Susan “Sue” – adventurous, not as into the fantasy thing but she goes along with Kathy cause it usually means exploring caves or forests or something.
Between Lucy’s two aunts and uncle she has thirteen cousins. She only really knows two of them really well though they don’t visit often.
Relationships
None yet
Abilities
Power Class: Cerebral - The Mind.
Power: Telepathy Lucy's abilities are largely uncontrolled. She tends to absorb the conscious thoughts of everyone around her unless she is constantly making the effort to block them out. In the past when she'd pushed harder Lucy has been able to tap into memories of other people. She doesn't like to do this much because of the level of concentration required and it leaves her with a slimy feeling depending on what she’d delved into.
Future Powers Spatial Sense Lucy already has to ability to sense other minds, it makes it difficult to sneak up on her but with a great deal of training she could expand this to encompass being able to sense her surroundings even through solid objects. Being aware of what's going on on the other side of a door or being able to sense the inside of an object like say a safe. Though this is a good deal of training away for her.
Limits: Unlike her mother and perhaps good for her sanity Lucy is not actually capable of taking in everybody’s thoughts at once. After a certain number of people the shear amount of thoughts she’s hearing tends to fade to a more distracting white noise, where she knows she hearing voices but she can't understand anything specific.
Lucy's spatial sense has a limit on detail directly proportional to the range she is exhibiting. The wider the field and the further she's looking away from herself the less details she is able to discern. If she shrinks the field to perhaps a half foot squared she could tell you the mass of the objects in the space, the pressure there exerting on other surfaces, even the wavelength of light that represents the colors present. Wider fields like say the space of a room will only give her the general impression of everything in the room and any audio taking place there. A lot of the details save the really important ones don't stick with her once Lucy turns her spatial sense off.
Weaknesses/Drawbacks: When Lucy’s powers are active which lets face is most of the time her other senses become like a raw nerve. Bright colors or loud sounds make a huge impact and not in a good way. If she is trying to block out thoughts it will often shake her concentration. Lucy has some coping methods that she uses to tune out the thoughts of others which depending on what she’d doing and the specific thoughts she’s hearing work to some level of accuracy. Her control over her ability tends to go to hell when she’s in any sort of emotional distress.
Lucy's spatial sense tends to supersede her normal senses. When she's using it Lucy could be perfectly aware of something happening in a dorm room across from hers but be completely numb to anything that is going on near her body. This could be very dangerous as Lucy would have no idea what was happening to her body at the time.
Since her father found out about her powers Lucy’s relationship with Daniel has been rather strained.
Sample Post: Lucy cut through the woods behind her house. The high school was through a graduation bonfire down by the beach and Lucy had volunteered to arrive early and lite the flames. There was nothing she loved more than building a towering inferno.
When she got there Tom Miller was already by the water with a pickup full of logs that would be perfectly sized. Lucy pulled the thirty or so newspapers she’d brought out of her backpack and started to construct the perfect fire while trying not think about the fact that Tom who was standing ten feet away was thinking of some blonde girl he was planning on making his latest conquest. Lucy focused on the wood she was building up tuning out as best she could the thoughts that were coming off Tom. Seriously was that all teenage boys thought about, it was disgusting.
Soon enough Lucy had a good looking base of wood stacking tepee style with every available crevasse stuffed with newspaper and kindling. It was time to like this sucker up. Lucy took out a match book and lit several key points around the flames and soon enough the whole thing was ablaze. The fire toward five feet in the air and by the nights end she was hoping to get it up to more like eleven feet. It was rather satisfying when though he didn't say anything Lucy heard an oh shit, look at that burn from Tom. This was certainly going to be a good night.
Caucasian (His ancestry is a mix of several European countries)
Physical Appearance:
At a glance, Lenny can be mistaken for a mop. A pale, lanky youth of 16, Lenny is only recognizable in crowds for his bright red hair -- Other than that, he's very easy to miss. He slouches, smells like cigarettes, and hides most of his thin frame under layers of hoodies and baggy shirts.
Underneath those layers of clothes, however, is a lithe and limber young man. He holds very little fat, and has a body fit for a gymnast or swimmer. His pubescent limbs seem awkwardly too long for his body with thin, narrow fingers and toes. His face is most noticeably affected by this overall thinness, with a jaw that pokes out visibly, accentuated by his pointed cheekbones and thin lips. He holds something of a delicate face, with a rosy nose and ears that seem perpetually red, despite his intensely vacant eyes. All in all, Lenny looks decidedly unimpressive for a teenage boy.
Attire:
Lenny spends most of his time indoors, has spent most of his life homeschooled, and spends most of his money on video games. As a result, his wardrobe is fairly basic. He owns clothes in sevens, assuring that he can be dressed for a week with as little time spent on laundry as possible. He owns seven pairs of the same jeans, seven t-shirts, seven collared shirts, seven hoodies, and so on. Most of them are in soft shades of navy, taupe, or maroon. Lenny does not dress to impress, he dresses because he has to.
Personality
Innate & Outward Personality: Lenny is a geek. He enjoys comic books, video games, anime, cartoons, and most other things you could find at a convention. Being homeschooled, Lenny has had little room to make friends with others, although not all of his loneliness is because of his isolation -- Lenny's lack of social skills do that well enough on their own. Lenny has a habit of blurting out his thoughts, fumbling through sentences, and saying the wrong things at the wrong time. This mixture of isolation and social awkwardness has made Lenny into a recluse of sorts, with an encyclopedic knowledge of The Hobbit, and no friends to speak of.
Although a shy nerd, Lenny is no pushover. He is fully aware of the strength of his powers, but is a pacifist at heart. Although he avoids conflict whenever he can, he shares a competitive streak with his brother, and isn't one to turn down a challenge. Listening to his brother's opinions on humanity growing up, Lenny has formed a different opinion -- Although he believes humans and metahumans can peacefully coexist, he holds a great deal of pride for being a metahuman.
Lenny's experiences growing up have thickened his skin a fair deal. From a psychological viewpoint, having to grow up so quickly has caused Lenny to crave the childhood he feels he missed out on, which he experiences through the countless fantasy-based movies, shows, graphic novels, and action figures he owns. Lenny may be a shy nerd, but he is also a proud, tough teenager from the inner-city.
Hobbies/Interests:
As mentioned, Lenny spends his time alone for the most part. He is an avid comic fan, reading everything from Golden-Age superhero comics, to gritty detective noir stories. His favorite genre is fantasy, or generally "Everything that has swords". He is a fan of Star-Trek, although he dislikes Star Wars. Aside from other geeky interests like shows and online roleplaying, he enjoys taking long bike rides through the city. Although his powers allow him a great capability for violence, he usually only uses his power for practical reasons, or more often, to amuse himself. He enjoys using his power to make lights and fires "dance".
Skills/Talents:
Lenny is a skilled mountain-biker, using his bike to traverse the city as well as the craggy forests and hills. Other than those that, Lenny is self-admittedly talentless, which he has few qualms with. He has high grades in all of his classes, and speaks basic Spanish.
Prized Possession:
Lenny places little value on physical things, having to make do with whatever he had growing up. However, with his bicycle being his key to the outside world, it would probably be his bike (Which is named Na'vi).
History/Bio:
Leonard Skynyrd Boggs was born at home, in a small apartment in Boston.
His parents were blue collar metahumans from Georgia. His father, Harley Boggs, had thick green skin, while his mother, Rhiannon Boggs, was a telepath. Although fearful of Lenny's metahuman abilities that he had displayed since infancy, they registered him with NEST and were generally supportive. They died in a car accident shortly after his sixth birthday, leaving Lenny and his brother Creed in foster care. Luckily for the Boggs Brothers, this was short-lived.
Lenny and Creed spent their short time in foster care with the Dulane family, including a mother, father, pet dog, and a foster brother, Pete. Hoping to see his first metahuman after a young Lenny explained "Creed changes if he gets mad", Pete made it his business to scare and tease Creed at every available opportunity, despite being warned not to many times by his parents. Eventually, he caused Creed to transform, but not without a cost. Creed went on to maul the Dulane family's dog, before turning his attention to Pete. Their new foster brother would live the ordeal, but not without being horribly disfigured, breaking several bones, losing most of an arm and an eye. After the incident, Lenny and Creed spent a short time living at a NEST base, before it was finally decided that custody of the boys would be given to their grandmother, who lived in Black Fall, Pennsylvania.
With his grandmother a doddering old woman, most of Lenny's upbringing, or lack thereof, was from Creed. Creed shared his metahuman status with Lenny, although Creed's powers were much more volatile. It was for this reason that Creed and Lenny were both homeschooled, as their grandmother hoped to protect them from the outside world. While Lenny flourished in the online school setting, Creed unenrolled himself at 18, preferring to devote his time to a metahuman rights group in Black Fall.
Their grandmother was eventually placed in hospice care, causing NEST to search for a new home for the boys. Rather than let the already dangerous Creed have guardianship over his potentially dangerous brother, NEST has placed the two at Academy 218 in the hopes of turning the two into productive citizens.
Family:
Brother - Creed Boggs Grandmother - Susan Boggs
Relationships
Creed Boggs | Mixed | Brother | "Creed’s alright if you get to know him, ‘cept for when he’s not.” |
Harmon Rottlage | Good | Old Friend | "He's my best friend, and I'm glad to have him back." |
Lenny can absorb, redirect, and expel energy. This pertains to all types of energy, although Lenny sticks to mainly three: Kinetic, thermal, and electric. When absorbing energy, Lenny can either siphon it slowly from a distance, or more quickly with direct physical contact.
When expelling it, the combination of whatever he's absorbed takes the form of a blue plasmoid, either as a blast, beam, or wave, dealing concussive force. Redirecting energy is a combination of both, absorbing through one arm and firing it from the other, making himself a conductor. This is usually reserved for large amounts of energy he can't safely absorb.
Aside from this plasma energy, Lenny can also use the energy in its natural form. If he absorbs a large amount of electric energy, this can be used as an equal amount of kinetic energy, or an equal amount of heat energy, and so on. This allows Lenny to start fires, charge batteries, or simply jump further.
Limits:
The amount of energy Lenny can absorb is finite. Although he is unsure of what the set limit is, stopping a speeding train, putting out a house fire, or absorbing a power plant would all definitely kill him. Although he can absorb larger amounts of energy slowly, or redirect large amounts, quickly absorbing any large amount would either cause him to begin ashing, or simply cause him to explode.
Secondly, Lenny's plasma bolts can injure him with the recoil they present. As he's only able to fire them from his hands, a beam too large, or from redirecting too much energy at once, could potentially break his arms, or blow them off entirely. Similarly, expelling large amounts of heat can burn him, and large amounts of electricity can shock him -- He is not completely immune to his absorbed energies.
Weaknesses/Drawbacks:
Lenny has never left the city, and has thus been surrounded by potential batteries his entire life. Being in a forest, cave, or any other natural environment would essentially take him away from all power sources but the sun, and even then, his solar absorption can easily be negated by putting him under a roof. If he was locked in a basement or closet with nothing to absorb, he would have to rely on his below-average strength to get out.
Different types of energy can damage Lenny if he absorbs them too quickly. For example, if he quickly absorbs the energy of a bonfire, he would become severely dehydrated, and possibly burn his hands. Absorbing solar energy too quickly would give him hypersensitive skin, damaged vision, and lowered stamina. Quickly absorbing kinetic energy would topple him with severe vertigo, and quickly absorbing a large amount of electric energy would shock him, giving him nerve jolts, and possibly stop his heart altogether.
Lastly, Lenny has no defense against physical attacks. While things like cars and trains retain enough kinetic energy to be absorbed and stopped, fists, swords, and other melee weapons do not. Lenny's energy absorption has a threshold of sorts, which stops him from being able to absorb body heat, the electricity in the ground, or the kinetic energy of a thrown punch.
Basic Information
Name:
Creedence Clearwater Boggs
Gender:
Male
Age:
21
Height:
6'0
Weight:
180 lbs
Type:
New/Full Time Student
Physical Appearance:
Creed is as attractive as someone with the surname "Boggs" can be. Although his ears stick out like his younger brother, he has a chiseled jaw, pouty lips, and eyes that seem to stare through others. He is tall, at an even six feet, and goes to the gym every other day. He shaves his hair once every three days.
His skin isn't as pale as his younger brother, but far from tan. His face, while attractive, shows signs of violence. His left eyebrow has a scar dividing it where he had once been stabbed, which he hides with an eyebrow pencil. His nose, although fairly straight, is crooked in places it had been broken upon close inspection. These features, even though detrimental to most, have only helped Creed's "Bad Boy" image.
Attire:
Creed is a skinhead. Most of his clothes are black or grey, from his underwear to his jacket. The majority of his tops are t-shirts and polo shirts, whereas all of his bottoms are black slacks or jeans. Nothing he owns is too loose or too tight. As a member of The Immortals, he often wears their uniform of red suspenders coupled with combat boots. However, he has no problem wearing less suspicious clothes if need be. In cold weather he wears his Immortals jacket -- A black bomber jacket with their insignia, a large red skull, on the back.
Personality Innate & Outward Personality:
Creed is ill-mannered, aggressive, and cocky. His favorite genre of music is anything played loudly at night, and his favorite games are the ones he is sure to win. Creed is kind of an asshole. He enjoys picking on people weaker than himself, although his bullying is mostly teasing and flicks on the back of his head. While he isn’t especially violent or quick to anger, his off-putting nature earns him few friends. Underneath this exterior, he is fiercely loyal to the few friends he has, and craves their approval. His yearning for a tight-knit group and sense of solidarity was the driving force for him to join a gang, and stems from the combination of his loss of parents and hatred of humans.
As mentioned, Creed hates humans. He believes his parents were not adequately cared for after their car crash because of their status as metahumans, amplified by living in a decidedly anti-metahuman neighborhood. He believes metahumans are the next stage of evolution, and that metahumans will eventually wipe out or subjugate humanity. Although he believes that there are some “Noble Humans”, for the most part his belief is that as a whole, humanity fears and destroys things they don’t know. His boisterousness and belief in metahuman superiority make most people instantly dislike him, although the few who look past this find a loyal friend in Creed.
Hobbies/Interests:
Creed is a simple man. Aside from frequently working out, he has few hobbies. He enjoys solving math problems, most sports, and playing pool. He enjoys reading, although most of the works he enjoys are written about the metahuman experience, as well as the works of radical metahuman supremacists. Occasionally, he’ll be found reading anti-metahuman writings and papers, believing that it’s important to know your enemy.
Skills/Talents:
Creed holds few talents but violence. Although he forgets all discipline and training after transforming, he is an adept boxer, having been taught by one of the higher-up Immortals. Besides boxing, however, the closest thing he has to a talent is his penchant for spitting very far.
Prized Possession:
Like his younger brother, Creed places very little value on physical things. His prized possession, if any, would be his Immortals jacket.
History/Bio:
Creedence Clearwater Boggs was born at home, in a small apartment in Boston.
His parents were blue collar metahumans from Georgia. His father, Harley Boggs, had thick green skin, while his mother, Rhiannon Boggs, was a telepath. Creed had a fairly happy childhood, doing things most young boys did. He enjoyed swimming, playing with action figures, watching cartoons, and generally, being a boy. However, his childhood was not without upsets. Creed’s neighbors were strongly against metahuman rights, going as far as to frequently vandalize his family car, spraypainting the door to their apartment with slurs, and generally antagonizing the family whenever possible. When Creed was 11, his parents died shortly after a car crash. Creed believes that they could have been saved, but received sub-par care because of their status as metahumans. Shortly after this incident, Creed and Lenny were sent to live in foster care.
The brothers spent their short time in foster care with the Dulane family, including a mother, father, pet dog, and a foster brother, Pete. Hoping to see his first metahuman after a young Lenny explained "Creed changes if he gets mad", Pete made it his business to scare and tease Creed at every available opportunity, despite being warned not to many times by his parents. Eventually, he caused Creed to transform, but not without a cost.
Creed went on to maul the Dulane family's dog, before turning his attention to Pete. Their new foster brother would live the ordeal, but not without being horribly disfigured, breaking several bones, losing most of an arm and an eye. After the incident, Creed and Lenny spent a short time living at a NEST base, before it was finally decided that custody of the boys would be given to their grandmother, who lived in Black Fall, Pennsylvania.
With his grandmother a doddering old woman, Creed grew up with little supervision. His belief in metahuman superiority was fueled after discovering “The Immortals”, a gang of metahumans in Black Fall, who shared the same ideas. He devoted all of his time to The Immortals, going as far as to drop out of school. The Immortals were responsible for Creed earning his second NEST strike, coaxing him to attack and hospitalize the son of a senator with strongly anti-metahuman beliefs as part of his initiation.
Their grandmother was eventually placed in hospice care, causing NEST to search for a new home for the boys. Rather than let the already dangerous Creed have guardianship over his potentially dangerous brother, NEST has placed the two at Academy 218 in the hopes of turning the two into productive citizens.
Family:
Grandmother: Susan Boggs Brother: Lenny Boggs
Relationships Lenny Boggs | Mixed | Brother | "He's a good kid, just needs to go outside more." |
Diego Bellasquez | Dislikes | Classmate | "Fuck that guy." | Abilities
Power Class:
Super-System
Power:
Sudden rushes of adrenaline, be it through fear, anger, shock, or pain, cause Creed to transform into a monster. In this monstrous form, Creed doubles in size and weight, and has a tremendous increase in strength. His muscles swell to accommodate his larger frame, causing his skin to tear and bleed freely near his joints, and his eyes to sink in and disappear under his swollen, tightening skin. His jaw protrudes greatly and his teeth increase in mass, and density, allowing him to bite through wood.
His speed increases as well, doubly so when he is on all fours. His nails grow to harsh points, allowing him to climb rough surfaces like bark or dirt easily. Although he loses sight, his sense of smell is incredibly heightened, allowing him to sense his surroundings by smell, and giving him tracking abilities far beyond that of a trained bloodhound. Lastly, his durability increases significantly. Melee blows fail to even register to him, and low-caliber bullets from pistols are unlikely to reach his organs.
Limits:
The immense strain Creed’s body is put under during transformation takes its toll. Creed can only be brought out by being knocked out, which is very difficult, or collapsing from exhaustion. After a transformation, Creed is unconscious, bleeding, dehydrated, and completely exhausted of all energy.
If Creed manages to avoid exhaustion or injury while transformed, there is still a limit on the amount of time he can spend in this stage. Because of the strain put on his heart to pump blood through an extremely oversized body, after about an hour, Creed’s heart will begin to slow, causing him to becoming extremely lethargic and pass out, ending his transformation. However, if he ignores his slowed heart rate and continues moving around, his heart will stop, killing him.
In his transformed state, Creed loses hearing and sight -- His delicate facial muscles swell up underneath his tightened skin, covering his sunken eyes and forming a seal around his fleshy ears. He makes up for this with his amplified sense of smell, although it has drawbacks.
Creed remembers very little from his time spent transformed, and the same goes for while he is transformed. Creed is unable to discern friend from foe and right from wrong. He retains the intelligence of a wild animal, and can easily fall into traps.
Weaknesses/Drawbacks:
In his monster form, Creed becomes extremely hydrophobic, hissing and roaring at even a small glass of water. Getting wet would either cause him to violently begin shaking the water off of himself, or being so frightened that he is sent into shock, and transforms into his regular human state. Monster-Creed is incapable of crossing water, swimming, or going out in the rain.
Although Creed’s sense of smell is extremely amplified in his transformed state, this also presents a weakness in his overly sensitive nose. While a room that’s been sprayed with large amounts of perfume will mask those in it, being sprayed in the face with perfume or any other strong smelling substance would be intensely painful, and possibly cause him to be rendered “blind”, losing his sense of balance and running wildly.
The first word you would think of if you were to chance upon Kayla, would be small. Everything about her is tiny, from head to toe. She stands at 5 feet, and hasn’t grown much since twelve. Her body type is known as a rectangle, and she has a noticeable lack of breasts. She, as she was rudely informed many times by obnoxious people, looks like a child. Kayla is a little bit pale, as she spends a lot more time indoors than she does out. Nothing vampiric though.
The only thing that really grows is her hair, which she is ever grateful for. Her hair is long, straight, and blonde, and goes down to her upper back if she lets it down. Most of the time, though, she has it tied back in a ponytail. Her bangs are straight-cut, and cover her forehead. Additionally, two long streaks of kayla’s favorite color, pastel pink, run through her hair,starting from behind her ears and continuing the length of her hair. The dye in them has yet to need to be replaced since several years ago when she applied it herself, but she has had to apply some to the roots when it became noticeable. She has been thinking of adding a copper streak as well, though she is undecided on it.
Kayla’s face is ovular, with a tiny, girlish nose and rounded forehead. Her lips are thin, and look bad when makeup is applied to them. When parted, her mouth reveals a perfect set of straight teeth, helped significantly by having her braces removed a month ago. Her eyes are wide, brown, and ovular, but with the distinct slant to them that reveals her heritage. The skin of her face is beautiful, flawless, and smooth, lacking any sort of acne, scars, or similar blemishes. She has a tiny pair of star-shaped golden earrings.
Attire:
Kayla can be found in an ordinary skirt, sweater, and striped socks most of the time, all of varying colors. For formal occasions, she prefers a sundress and wide hat. She can also be found wearing a pointed witch’s hat occasionally, though nobody knows where she keeps it or why she chooses to wear it at seemingly random times.
Personality
Innate & Outward Personality:
Outwardly, Kayla projects happiness, confidence, friendliness, and the air of someone who devotes their life to fun of both their own and that of others. She won’t hesitate to be friendly with anyone she meets, which has landed her in a tricky situation more than once before. Kayla is seen by nearly all of her friends(which is pretty much everyone she meets) as an excellent friend, one you can depend on and one that depends on you. Kayla can occasionally be whiney and stubborn if things aren’t going her way, something she often fails to hide.
Inwardly, however, Kayla is a lot less sunshine and happiness, and a lot more normal, though sometimes even dark. Despite how recklessly she appears to befriend everyone in sight, she will try to keep from becoming too close to anyone she realizes she really shouldn’t. She still, however, tries to give people a chance. Kayla tends to get scared easily in the face of danger, something both her inward and outward self shares.
Additionally, Kayla has a character flaw that nobody except someone closer than her parents would find, something so deeply hidden in layers of half-truths and her own sense of justice that even the fastest telepaths are unable to find. Kayla holds grudges against anyone who hurts or insults her or her closest friends, and she holds them for a long time. More importantly, however, she acts on them, always in the enemy’s moment of weakness. This can take the form of befriending them and abandoning them when they need her most, or tipping a Potion of Intoxicating Truth into someone’s drink and casually forcing them to reveal all of their secrets before a crowd. It can and has been many different ways, but one thing is always in common- Kayla will always, like any proper villain, let the one who wronged her know that it was her that inflicted pain upon them, and nobody else. This is where she gets the nickname only these people use for her, Witch.
Hobbies/Interests:
Kayla enjoys exploring natural areas, though she has a habit of getting lost and having to call in someone to find her. Kayla adores the old stories of witches and wizards, and sees herself as one. She also likes racing games and cheese.
Skills/Talents:
Kayla is an excellent public speaker, and a decent cook.
Prized Possession:
Kayla’s brown, battered, foldable witch’s hat is something she has kept dear to her heart since she was eight and found it in an attic. It contains three little pouches in the pointy bit where long, thin vials can be stored.
Quote(s):
”Good morning!”-Every time of day, not just morning, “Friends, friendly friends, and unfriendly friends! Let us all join together and have fun!”-Serving as announcer for her eighth grade year’s end of the year school festival, the year before she was sent to 218.
History/Bio:Note: I am garbage at histories. Please let me know if there are any issues with this.
Kayla was a lonely child. She grew up as the only child in a household of two businesspeople, both of whom were moderately wealthy, but exceedingly busy. While it could not be denied that both of them loved her very much, neither of them had the time to really be a proper parent and spend time with her, at least not often. Not only this, but they also made the decision to, instead of sending Kayla off to the, well, frankly absolutely awful(in their opinion) elementary schools, keep her at home, and teach her through a combination of homeschooling, virtual classrooms, and tutors. While this certainly kept her safe from the disgusting language and pedophile teachers of the public schools, it also prevented her from having any sort of interaction with fellow students. This was both a blessing and a curse, and as a result, Kayla grew up wishing for, but never having any interaction with, friends.
When it came time for middle school, she got her wish... Kind of. She was, rather than sent to an ordinary public school, enrolled in a private all-girls middle school a ways away from home, in Northern California. It was, fortunately for her parent’s schedules, a boarding school, so she wasn’t able to see them for a lot of the year, something that was originally scary, but later she grew accustomed to. It was there that she met her first friends, and her first enemies. She was originally shy, but thanks to the help of a very friendly 7th grader, she eventually started reaching out to others. By the end of the year, she had gathered a little circle of friends that she could have fun with, and had adopted the optimistic attitude of her 7th grade friend, Anya.
It was over the next summer that her powers manifested, in the form of wanting something that would make her hair turn pink without convincing her mom to let her(Saya was very much against unnatural hair color). When she did, a cold liquid squirted out of her thumb and hit her eyebrows, which became a pale pink color.
After this, she experimented and experimented, but kept her abilities a secret from everyone but herself and her diary. She didn’t know how her parents would react to it, and frankly, she didn’t know how she suddenly gained the ability to make juice shoot out of her hands.
The time came for her seventh year of learning to begin, and she was sent off to boarding school once again. Most of her little circle was there too, and they all shared stories of what happened over the summer. Surprisingly enough, Anya, the girl that had started it all, was apparently sent off to a different school, a special school for magic humans. Nobody was sure why, but they all missed her. Kayla, however, took it upon herself to continue Anya’s mission of spreading as much happiness in the world as she could. She made quite a few more friends this way, and eventually turned out quite popular by the end of the year. However, with all the love from popularity, so there was hate and jealousy. Kayla was attacked in a variety of ways every so often, ranging from pranks, bad rumors, and the betrayal of one of her friends. Every time someone hurt her, Kayla made a mental note of exactly who and what was done. Some of them she eventually got back at, some she did not. Kayla never forgave, and never forgot.
It was the next summer that drastically changed Kayla’s life for the second time. While her family was on vacation at a lake in Southern California, Kayla and her father were standing on a tall bridge over the lake. They had wanted to try bungee jumping, with Kayla going first. However, her father had evidently done one of the knots wrong, because when she went to jump, the rope wrapped itself around- Kayla woke up a while later on the lake shore, with her father and paramedics tending to her. She had very nearly drowned, and it was only the intervention of a nearby wakeboarding party that saved her life. She was in the hospital for several weeks with a broken arm and several broken ribs afterwards. Since that time, Kayla has held an immense fear of heights and of drowning, enough to paralyze her if presented with either. Her next year at school went similarly to the one before, but now, Kayla held something different to her heart. A real love of life, rather than the imitation of another that she had been showing before.
This brought with it real joy in bringing happiness to others, and similarly importantly, real hatred towards those that ruined other’s happiness for their own. Her punishments became stronger, crueler, more meaningful, enough to hospitalize one. A girl that had ruthlessly attacked a friend of Kayla’s for her voice the entire year; She took away that girl’s voice, permanently. It was the last and the most devastating punishment she gave, before the year ended.
That summer, a third drastic change came about. Her parents found her old diary, and found out about her abilities. They were insulted that she had not trusted them with it, but overall they were supportive. However, with the end of Middle school and the need to find a high school, they took her new powers into mind, and eventually decided on Academy 218.
Family:
Saya Kirby, Mother Evan Kirby, Father
Relationships Anya Smith(NPC), Good, Childhood Friend, Misses her even now. Ruben Tarblatt, Neutral, Teacher, Thinks he's really weird, but is giving him the benefit of the doubt. Harmon Rottlage, Neutral, Classmate, Is curious as to why he doesn't have most of his face, but wants to get to know him better. Lenny Boggs, Good, Classmate, Likes him, he's friendly and welcomed her to his party. Michelle Gallus, Bad, Classmate, Oh my god get that snake thing away from me
Abilities
Power Class:
Super-System?
Power:
Kayla can form liquid with her fingertips, though she prefers her right index finger. These liquids are potions, so to speak, of varying effects. The potions will have any effect she wants them to, so long as she focuses on them at the moment of their creation. These effects all depend on three things- The first is, what do they do? Example: A Potion of Green Hair would turn hair green. The second is, What do they do what they do to? Example: A Potion of Green Hair would specifically turn the hair on the head of a human being green. The third, How do they do what they do to what they do it to? Example: A Potion of Green Hair would turn the hair of a person green when they splash it on their head.
The potions themselves are actually created with real compounds, be they known or unknown. Weirder or more complicated potions are very slow to create, as a significant portion of her brain is sucked up by an unconscious, autonomous process that tests thousands of different ideas in simulations. This means that she can actually go unconscious if she tries to make something really complex or potent, though the process will continue until it finds the correct formula and creates the requested amount of it. She is able to remember previously created formulas, and create them on a whim, however. New creations are the only ones with this issue.
Limits:
These effects are always grounded in reality, so there can be no potion of become president, potion of turn gravity inside out, potion of turning a cat into a toad, or potion of cure world hunger.yet Additionally, the more potent a potion, the more of the green magic stuff it takes out of her. Likewise, the more of it she makes, the more dehydrated she becomes.
This is especially true of lethal poisons, for some unknown reason. Anything short of nigh-ashing levels of usage would result in either a potion too weak to kill, or in too little amounts. Poisons must be ingested through the mouth or an IV, or they will be too complex to create and kill her before finishing.
Weaknesses/Drawbacks:
Kayla has a crippling fear of heights and of drowning. It is worth note that despite potions being able to cover many human weaknesses with enough planning, Her fear of heights and drowning are too strong to anesthetize. Kayla is not particularly strong, and won’t withstand a hit if someone really means to hurt her. All potions Kayla creates are highly flammable and dissolve quickly in water.
Other:
4202
Sample Post:
The crowd before her was silent, waiting. Kayla took a deep breath- She just had to remember to do this, just as she had planned. Kayla stepped onto the podium, and exhaled.
“Friends, friendly friends, and unfriendly friends! Let us all join together and have fun!” She spoke into the microphone, trying to look as happy as she could.
“Welcome to the Marvolo Academy’s End of the year festival! The campus is open to students, family, friends, and teachers alike!” She was speaking clearer now, more confidently. This was how it always was, she just had to warm up.
“All of our classes have put up all sorts of attractions for everyone to enjoy, ranging from the Jamaican Haunted House,” she pointed to her left, where a fleshy arrow pointed towards one of the classrooms, “To the sausage-bobbing pool,” she pointed behind the crowd, where an inflatable pool surrounded by uniformed 7th graders stood, “To my class’ very own Romeo and Juliet play,” she gestured to the platform she was standing on, ”we have all sorts of activities for you to enjoy. Now, without further ado, let the festivities commence!” she finished, and bowed. Now, she was going to go down to the Snow Cone factory Rebecca’s class was working on, before they ran out. Wait, she almost forgot-
“Oh, and the Romeo and Juliet play will begin at five-o-clock this evening. Please stay off of the stage in the meantime!” she hurriedly spoke into the microphone, face somewhat red. She wasn’t supposed to forget any of the lines, stupid. Especially not when she was already halfway down the steps. Oh well- That was the end of it until four, when she had to announce the obstacle course race.
Kayla could see her friends waving from off to the side of the crowd, gesturing for her to join them. She looked back in the direction of the snow cones- Not too many people had noticed it yet, she still had time to maybe get over there with all of her friends. This was going to be a great festival.