Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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It's adorable you think I can sticky things.

becauseicant
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Sooooo. . . Yer useless then?
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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When you want a fight ranked, remember my uselessness. :(
Hidden 9 yrs ago Post by Skallagrim
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Skallagrim Walker between Worlds

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Pffft. . . I don't fight. I am an old man just sippin' my gin'n juice watching you get beat up.
Hidden 9 yrs ago Post by Rilla
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Bumping this:

So, as we prepare for the next season of our Arena stuff, I had some stuff I wanted to open up discussions for.

1)There is still no ETA on the upcoming system changes on Mahz' side for the ranking system. So, his current one will suffice as the global system, and I, or another, will handle the season by season rankings. Wagers will be nixed in terms of points, however you can still bet a weapon or item.

2) There has been talk that the current T1 system doesn't work for most, or all, of us. I am wondering why no other system has been proposed, or much talked about. When we wanted a different tier system we got one, though it sort of fell in our laps. Is that what we are also hoping for here?

3) In terms of tournaments, I am an advocate for one of the following:

3a) Either accepting the GM's acceptances
or
3b) Gms offering a discovery phase wherein all tournament participants can chime in on characters before the matches start.

Once matches start then there should be no mention of folks being OP. It really detracts from the actual matches, and in one point, caused one person to drop out. We have to trust that the GM knows what he/she is doing

4) What changes would you like to see in next years ranking system? I am in favor of everyone fighting everyone once, instead of cycling through the same few people. It'll open up people to new fights and keep people from farming points from one person.

5) I am still looking to host the Rookie Tournament, but there are also plans for me to move so my internet access may be dodgy around Thanksgiving and forward. I still want to do a preset character tournament, in terms of powers, but leave physical attributes open to the character creators.

6) What other types of tournaments would you guys like to see. or would you even really like to have the rankings continue?

7) ALso, next month I'll make the thread for the Super Card in December. Has anyone else wanted to join it? I'm confirmed for the show, but not sure who I'll be facing. I think Skally and Melon are set to battle each other there as one of the main events.

-- Possibly more to come ---

Hidden 9 yrs ago Post by Vordak
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I am all hands for including a discovery phase. While in the end, all is in the GM's hands, a discovery phase can provide a bulk of additional information that they may have overlooked, allowing for a higher-quality re-evaluation.

I don't see what problems you guys have with T1 though. I am satisfied with a bare-to-bone T1, where all preps, defenses and ect. are stripped away to be entirely replaced with common sense, information and logic, since i never really did understand them anyways. Pepper it with some kindhearted leeway and scrupulously detailed character sheets, and you're good to go. What's more to ask for?
Hidden 9 yrs ago 9 yrs ago Post by Vordak
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Leeway is fleeting, to be honest. Sometimes its there and sometimes its not. Personally, I'm willing to allow some stuff to happen, if it makes sense, but others may not be so forgiving.

That's why I think fights, competitive or not, have become far too technical to be much fun. Too many numbers, to the point, if you play them straight, you may not be able to do much. Now everything is can you actually do it, blahblahblah.
Rilla


On the topic of balancing out characters - staying true to the number values in their abilities is not top priority. Being a good sport is. A healthy dose of benevolence from both participating sides might be all we need to cure a majority of the problems that arise.
Hidden 9 yrs ago Post by Descartes
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I might run a high-lander style "tournament" to focus on pumping out as many fights as possible and geared towards newbies.
Hidden 9 yrs ago Post by Rilla
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I am all hands for including a discovery phase. While in the end, all is in the GM's hands, a discovery phase can provide a bulk of additional information that they may have overlooked, allowing for a higher-quality re-evaluation.

I don't see what problems you guys have with T1 though. I am satisfied with a bare-to-bone T1, where all preps, defenses and ect. are stripped away to be entirely replaced with common sense, information and logic, since i never really did understand them anyways. Pepper it with some kindhearted leeway and scrupulously detailed character sheets, and you're good to go. What's more to ask for?


The pure and complete answer for every possible scenario, in an easy to read format so I ain't gotta read everything.

I am fine with charges and stuff, because it keeps people from going MAGICSPAMMUTHASUCKER
Hidden 9 yrs ago Post by Skallagrim
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You are okay with change as long as others do the work. I say offer an alternative to T1, and let's evaluate it.
Hidden 9 yrs ago Post by Skallagrim
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@Rilla Go get me sticky.
Hidden 9 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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ask Ruby or Heyseuss. I'm heading into work. hahah. work until 2. bed. work at 9.
Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
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@Rilla I’m also still working on that post for the rp, brain is just a bit mushy now after writing this. >,< And I'm pretty sure I've reiterated some points that others have made and I apologize for that. However in my defense, it's not easy reading through about 2-3 pages worth of conversation and trying to cover it all in under 5 pages on a gdoc which is what that all came out. Also, I tried to keep it polite as possible and it might've came off as rambling because to be honest, these are my thoughts after being a backseat lurker for a bit.

*braces to be chewed out or torn to pieces*
Hidden 9 yrs ago Post by GreivousKhan
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*braces to be chewed out or torn to pieces*


I'm sorry but when did you think we started caring about your opinions noob. :P

Anyway....

1)There is still no ETA on the upcoming system changes on Mahz' side for the ranking system. So, his current one will suffice as the global system, and I, or another, will handle the season by season rankings. Wagers will be nixed in terms of points, however you can still bet a weapon or item.

A)Don't have much to say about this really.

2) There has been talk that the current T1 system doesn't work for most, or all, of us. I am wondering why no other system has been proposed, or much talked about. When we wanted a different tier system we got one, though it sort of fell in our laps. Is that what we are also hoping for here?

A)I think T1 one is perfectly fine, its just that most people have no real understanding of it really. For example, the prep section is what is really confusing people. I mean people seem to think you can charge any thing. When in fact the truth is - as far as the Eden version goes- you only prep abilities that specifically NEED preps. I also think only one ability should be allowed to be prepped at a time. Common sense does not really cover that, as one would believe if they have a separate generator, that system should be able to charge up alongside another ability they have. (Mostly true when you start introducing advanced technology really)

3) In terms of tournaments, I am an advocate for one of the following:

3a) Either accepting the GM's acceptances
or
3b) Gms offering a discovery phase wherein all tournament participants can chime in on characters before the matches start.

Once matches start then there should be no mention of folks being OP. It really detracts from the actual matches, and in one point, caused one person to drop out. We have to trust that the GM knows what he/she is doing

A) I agree with there being no complaining long after characters are accepted and matches start, specially later into the tournament. To this effect, I think we should just ban argumentative British people. :P

4) What changes would you like to see in next years ranking system? I am in favor of everyone fighting everyone once, instead of cycling through the same few people. It'll open up people to new fights and keep people from farming points from one person.

A) A cycling system might be interesting but how would you go about implementing it and what form would it take? Like a cool-down time before you can fight that person in a ranked match again?

5) I am still looking to host the Rookie Tournament, but there are also plans for me to move so my internet access may be dodgy around Thanksgiving and forward. I still want to do a preset character tournament, in terms of powers, but leave physical attributes open to the character creators.

A) I feel a tournament is not the way to go about getting new people in. To ruble with new folks is you have no idea if they can even be reliable. A few dropouts in a tourney can be disastrous.

6) What other types of tournaments would you guys like to see. or would you even really like to have the rankings continue?

A) would need to give this one some thought. I think mid, low, and high tiers have all be done already at some point between new guild and old.

7) ALso, next month I'll make the thread for the Super Card in December. Has anyone else wanted to join it? I'm confirmed for the show, but not sure who I'll be facing. I think Skally and Melon are set to battle each other there as one of the main events.

A) What is this super-card? 0.0
Hidden 9 yrs ago Post by Skallagrim
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The supercard is the end of the year story based fighting to set up next years potential character storylines.
Hidden 9 yrs ago Post by GreivousKhan
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The supercard is the end of the year story based fighting to set up next years potential character storylines.


Is this just one 1v1 fight or a few?

Hidden 9 yrs ago Post by Skallagrim
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Its a lot of one vs one but if you can come up with a brawl scenario it could be worked in.
Hidden 9 yrs ago Post by MelonHead
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A) I agree with there being no complaining long after characters are accepted and matches start, specially later into the tournament. To this effect, I think we should just ban argumentative British people. :P


Never question authority.

Hidden 9 yrs ago 9 yrs ago Post by Fallenreaper
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<Snipped quote by Fallenreaper>

I'm sorry but when did you think we started caring about your opinions noob. :P


No one said you had to care, part of the reason I put the 5 page reply in a hider, though last I checked you all were interested in my thoughts on stuff concerning the arena. :P

I'm only trying to solve issues that I see and keep in mind logic. We aren't exactly simple organisms and while it might be more balanced and easier, it sort feels like Logic is taking a back seat in this regards.

Taking what I've seen in the tourney and other such stuff:

A few questions that come to mind about preps.
  • What usually requires a prep? Just magic or can other abilities that aren't physically defend-able require them?
  • Is only magic that needs it?
  • What sort of things can be considered not needing a prep and why?
  • What sort of descriptions can be classed as preps for magic or an ability?
  • What happens when you do a prep, can you still defend yourself while doing it or when someone goes to attack, in order not to get hit do you have to stop? Would that just cancel out all the preps?
  • Is a prep's time based on the power level of it and if you cast it premature, should it have a penalty? Or just lowered in power that is possible?
  • How do you determine when an interruption is successful?


These are only a few questions off the top of my head that I don't know where or how to find the answers to.
Hidden 9 yrs ago Post by Rilla
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What usually requires a prep? Just magic or can other abilities that aren't physically defend-able require them?


Usually just magic, but anything can be prepped. Any ability you possess, unless stated as passive, and even then, can use a prep to make it stronger. That's what preps, and sometimes interchangably charges, are for. To increase the power, or other stated /thing/ of an ability.

Is only magic that needs it?


No, but primarily it's what its used for. Preps on other things affect different stuff. You can prep a gunshot by making it more accurate, you can prep a sword swing to make it more powerful(often doesn't matter, as some folks will just swing full force anyway).

What sort of things can be considered not needing a prep and why?


Mostly things that normally don't need one. You don't need to prep a gun, but you can. Passive abilities as well. Skills, which I classify as different than magic.

What sort of descriptions can be classed as preps for magic or an ability?


Basically anything, a sharpening focus, a complex movement, anything, so long as you note that it IS specifically being used to prepare an ability. For example:

Kei'taro's preps are noted by his tattoos beginning to glow as specific to the ability. If Alphonse wanted to sharpen the edge of his blades using Chi, then they might glow light blue.

What happens when you do a prep, can you still defend yourself while doing it or when someone goes to attack, in order not to get hit do you have to stop? Would that just cancel out all the preps?


You can, depending on what you need to do for a prep. If your prep requires you to focus intently for x amount of seconds, then you can't defend, or if you do, it cancels it. For me, it only cancels out the most recent of preps. So if I've already prepped twice, going for three, and you manage to stop me - I still have two preps, just not the third. This could, obviously, be different for others.

Is a prep's time based on the power level of it and if you cast it premature, should it have a penalty? Or just lowered in power that is possible?


The longer you prep, the strong your attack will be/the sharper your accuracy(if using a gun), etc., etc. If you use it with one prep, it won't be as strong as someone who casts it with two preps. Now, if you have it written that you can cast your magic without a prep, but it has a cost, be sure to factor that in as well.

How do you determine when an interruption is successful?


An interrupt is successful when it's logical, basically. If someone is trying to do too many actions in a post, you can interrupt between any one of them if possible. If I'm throwing 100 punches(Stated in a post), you can stop me at 2, 5, 43, 78, 99, whichever number you want if possible. If you can successfully do that, without metagaming, godmodding, or otherwise cheating, then you're successful. It basically will cancel out the entirety of my post after the point in which you interrupt me. So if you stop me at 43, then I have 57 punches that just aren't there anymore.

All answers are based on my own interpretation of T1, @Skallagrim, @Melonhead, DJ, even @Vordak may have a different view on each question. @Fallenreaper
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