I have a strong urge to use one of my favorite created races for my scifi setting roleplay, a Fallthrisi, to take place in a sword fight using an ultra light weight sword that's still stronger than steel. Should add for interesting tactics to fight a small, floating being with whip-like arms. Anyone up for the challenge? It won't be for rank.
Hey yall, been a fan of RP battles. I am up for a battle against someone if anyone is up for it and i bet you can see i am new here so i might bring new things to the board. Can't wait for a battle.
Anybody want to have an unranked match against good old Shash the monster? I can adjust its power to any tier, low power or high.
Name: The Magna Pater
Aliases: Salmu Pulhu (Sumerian), Shasheuss-Throth (De Vermis Mysteriis), The Sleeper of the Clandestine
Gender: Male
Species: Elder Horror, Primeval Vampire
Lifespan: As long as it can continue drinking blood. It doesn't age when it sleeps for years in-between large meals.
Age: 1,907
Appearance: A piebald monstrosity with slime slicked flesh and no hind legs. Its only limbs are two long, winged arms and a powerful tail. It has four claws on each forepaw, with the middle one being eight inches long and capable of slicing through muscle like tissue paper. The beast's head is mostly a jagged maw with oily, unseeing eyes on top. It has a sharp, hollow tongue which can extend three feet from its mouth and act as a siphon to suck in blood. From snout to tail base, it is over eight feet long. The tail is fourteen feet. It weighs in at about two-hundred and ninety-five kilos, as much as a siberian tiger.
Abilities
~Limited flight. Due to its wingspan and body weight, it can only fly for a maximum distance of ninety meters and remain aloft for little more than a half minute.
~Ectothermic: It's body temperature adjusts to match its surroundings. It can withstand the hottest or coldest environments.
~Tremendous strength and speed.
~Keen hearing and sonar. It's echolocation has a maximum distance of 6,700 meters and can detect objects moving at half the speed of sound. Anything faster than subsonic it can detect via air pressure gradient.
~Heat pits: Can detect the heat of organisms.
~Tongue: Can draw in blood through a wound like a vaccuum. It can also squirt or spray blood and bile. The bile is not highly acidic.
~Can squeeze into any opening that it can fit its head through.
~Capable of entering a state of metabolic stasis which can last for decades. It retains spatial awareness during this "hibernation" and can awaken at will.
~Sense of smell: It can track down others thousands of kilometers away just by smelling them on the clothing of its prey.
~Intelligence: Is far more clever that it looks. Can grasp (but not speak) all languages.
~Can quickly regenerate from wounds by consuming blood and flesh. The amount of mass healed is proportionate to how much is consumed, I.E one pound of food to replace one pound of damaged tissue.
~The membrane of its wings is tougher than Kevlar.
~Its body mucous and saliva contains anticoagulant, cytotoxic, and bufotoxic properties. Those whom it bites or claws will suffer gradual necrosis, unstoppable bleeding, and fast-acting, nightmarish hallucinations. The speed at which the bufotoxins take effect depends on how close the wound is to the head, ranging from several minutes to several seconds. It is immune to its own toxins. The viscosity of the mucous can be regulated, allowing the Magna Pater to be extremely slippery or adhesive. The mucous functions also to mask its scent. It can convert and excrete up to twenty percent of its body weight in mucous. It becomes significantly faster when empty, and can regain the weight by eating.
~The Alpha:
Though it would never allow its young to live unless driven to desperation by an immense threat to its existence, for it is a selfish thing that dislikes sharing its hunting grounds, it is able to impose its will upon its brood of lesser vampires via shared split-consciousness. By forcefully breeding with another organism, it can produce in one month a litter of four juveniles. The juveniles mature after a single month and become fully capable of killing and breeding, weighing at that time around 100 kilos each. The brood will never grow to more than 200 kilos. Each one can have a litter of four young, and can breed with as many victims as are available. At such a rate the number of mature brood would grow exponentially as follows, assuming the lowest estimate of each one breeding a single time per month.
Month One- The Magna Pater breeds and the young emerge.
Month Two- Five mature brood counting the Magna Pater.
Month Four- Twenty brood.
Month Six- Eighty Brood.
Month Eight- 320 brood.
Month Ten- 1,280 brood.
Year One- 5,120 brood.
Year Two- 26,214,400 brood.
Year Three- Planetary Extinction.
~Malocchio:
It may use its "true eyes" by shutting down its other senses. Before it uses the Malocchio, the intended victim(s) will have a brief premonition of the danger to come. Those who see the true eyes will, each time they go to sleep, enter a trance and begin moving in the direction of the Magna Pater, wherever it may be. They will awaken at the time they normally would, such as a few minutes for a nap and several hours for deep sleep. It also allows the Magna Later to see through the eyes of its prey at any and all times, even at the same time if there are multiple victims. By using the Malocchio on one who is already cursed, the victim's sight will be replaced with that of the Magna Pater's until it deactivates its eyes.
It is a passive curse that has no immediate negative effects unless the victim is entirely under the influence of the Magna Pater's hallucinogens, in which case the victim will immediately lose their mind from fright. If the bufotoxins haven't taken full effect then the victim will feel an intense fear which escalates in accordance to the strength of the already terrifying hallucinations.
Looking into its "true eyes" for too long can result in the victim's body becoming riddled with cancer at a later period in time, I.E developing prostate and skin cancer two years after the encounter. It takes roughly seven seconds of eye-to-eye contact (does not have to be constant) before the dormant cancer cells begin taking root. The Magna Pater can only keep the Malocchio active for at most sixteen seconds, and cannot use it again until the same amount of time has passed. As an example, if it only uses it for ten seconds and then deactivates, then it must rest its eyes for ten seconds.
~Those that are consumed by the Magna Pater whilst cursed by the Malocchio have their consciousness eternally bound to their physical state of matter. They gain a horrific form of immortality, doomed to live on forever in boundless agony as inert particles bequeathed unto the earth, lost to time and memory beneath the weight of the ages.
(A lesser, juvenile vampire)
Behavior: The Magna Pater is what one would first think of when the word "monster" comes to you in the dead of night. It may be called if one completes a forbidden ritual detailed within the ancient tome of black magic known as De Vermis Mysteriis, but nary a being would consider doing such an obscene thing. It makes no noise, has no mercy, cannot be reasoned with, and lives only to drain the blood and devour the flesh of all living things it can bind within its greasy wings. It enjoys all manner of prey and is especially inclined to go out of its way to find children, but it is shy and despises the light. It prefers to remain in damp pitch-blackness, where no eyes can spy it and no light can fall upon it. When outside of its primary lair it lurks around graveyards, occasionally squirming through the wormy soil to feast upon the dead and decaying when no live meat is available. It will frequently impregnate victims with its brood, keeping them alive until its malformed young are birthed. It will eat both the victim and the young, doing these things not for food but to purposefully inflict prolonged torment.
The few who come into contact with it and live may never be the same as they had been before, for above all else it is a creature of persistence. Even if one leaves the Magna Pater, it will never leave them. A variety of lifelong physical complications and psychological ailments can stem from a meeting with it and it never stops pursuing its prey, even if they move far away. It will also track down any living thing that leaves its scent on a victim. This leads to the it consuming the families of those it hunts, along with anyone those families had come into recent physical contact with. Though one may travel often and abroad, once the Magna Pater has chosen a victim their fate is inevitable. It could take days, weeks, months, even years, but eventually on some cold and moonless evening one will awaken to see a sticky face with dead eyes peering through their bedroom window.
History:
Once in a millennium is a creature born, a living horror known as the "Magna Pater". The progenitor of monsters, the true genesis, the harbinger of loss, ancient and terrible. Only one has ever lived at a time, for it is greedy and does not abide its own kind, but always has one lived. It is the alpha of its virtually nonexistant subspecies, devouring its own young at birth. Only when the lone alpha dies is a new alpha conceived. It travels far and with little preference, drawn to whatever realm has foolishly called it via black magic. It has seen and ended countless civilisations. In Sumeria it was worshipped as a cruel deity to which countless sacrifices were made. In this lifetime does a special one exist, the most dreadful of its kind to have ever been. Even the most vile of devils would balk at associating with it. Like each Magna Pater before it, it wields the unique capacity to share the sight and manipulate the will of its subspecies, an apocalyptic power which it does not abuse only for the sake of preserving its food supply.
Though it lingers not permanently in this world, it is anchored here during times of inactivity. It haunts the secret places deep below ground, amidst a lichen hellscape of death and graverot. It slumbers upon a towering mountain of soggy bones, reigning over its decaying empire on a haphazard throne several thousand lives thick. Those who enter this wretched domain, where the blue sky transitions into a black void, do so at the risk of becoming yet another skeleton upon which the Magna Pater may sleep, with their loved ones soon joining them.
I'd fight Shash with Higan in his ASP or the Clockwork Man (first arc or second arc, up to you). I wouldn't fight it with an organic though, few of my organics would stand a chance against a slimy bastard like that except Fury, who is somewhat above its tier level.
I used to be so into p v p roleplays. Im a little interested in doing a battle to warm up. But my only characters are the ones in my current roleplay. Still could be fun to test them out.
I'd fight Shash with Higan in his ASP or the Clockwork Man (first arc or second arc, up to you). I wouldn't fight it with an organic though, few of my organics would stand a chance against a slimy bastard like that except Fury, who is somewhat above its tier level.
Whomever you want to fight Shash with is fine, tier doesn't matter.
Well, I'd prefer to fight with Higan for story reasons, but he'd be a difficult opponent for your character particularly as one could argue walker mechs in a fantasy setting are pretty much designed as a counter to scary organic monsters. If you think you can scale your monster appropriately to face down the ASP then we can go with that, in the current format the Clockwork Man would probably be a fairer fight (In his weaker form, First Arc) but not necessarily one that would make sense, as neither character would have all that much interest in the other.
Also, I'm fucking excellent with the Clockwork Man, which is worth considering. Probably my best character in regards to my preferred play style.
To be fair though, I am a little hazy on what biological properties your bat-snake-xenomorph actually has. Does it have organs, bleed, breathe? Or does it literally just have to be blown to pieces in order to die?
@MelonHead It has organs, it can bleed, and it breathes, though it doesn't need to breath when in full stasis. Any attack that destroys its heart or brain will kill it instantly, hence rendering it unable to heal.
Shash can scale up to any threat by just waiting. A high tier match with it is a war of attrition, not the usual face-to-face scrap that is resolved in minutes. If it decides to hide itself, it can take a very long time to weed it out. The longer it takes, the worse off things get!
Anyways, Higen is fine.
Edit: You might notice that I tend to try and change my O.O.C posts a lot. I'm a perfectionist.
That sounds interesting, a war of attrition would certainly be a good tactic against Higan. In a short paced high intensity firefight he'd come out on top, but a long battle would wear down his incredibly finite ammunition.
Alrighty, you can set the scene if you wish and also because it makes sense, considering your character's habits Higan would be going to it. If you keep its location in a wider geographical sense vague that would be excellent, as it fits into Higan's personal story. He's hunting down anomalies that have entered the world of the Ramor and killing/capturing them. If you plan to make serious adjustments on Shashe let me know so I'm aware I'm fighting roughly the same character.
Haha, I'm sick and somewhat delirious and just spent the best part of two hours going through the NoW Multiverse OOC, that shit was hilarious. Shame most of the people involved have fucked off somewhere. If I wasn't in another tournament (bad decision making) I'd have probably dipped off myself by now. It's a shame we only get together for the weekends these days.
That's the terrifying thing, if me, you Vordak and IN left the Arena would be entirely full of completely new people, most of which joined this month. Now that, would be odd.
New character idea. Instead of Fullmetal Alchemist he's the Halfwood Magician. XD I don't have any nature manipulation specialists so he could fill the void for a good mid to long range fighter. He took "become one with nature" a little too far as the magic itself is devouring him. I'll see if I dont procrastinate and get his sheet done within a couple of days. Would anyone like to fight him when I do? He could fight people on the small village destroying range.
That's the terrifying thing, if me, you Vordak and IN left the Arena would be entirely full of completely new people, most of which joined this month. Now that, would be odd.
It might be scary, yes. Things change and that's impossible to stop, but it's usually what you leave behind that ensures what sort of legacy remains for the future. When and if you leave, make sure it's one worth remembering. (Yes, it's corny as hell but I just had to say it!)
Yaaawwwnnn... That was a long nap! Like three... four months?
Now that I have time on my hands, does anyone want to dance? Gotta' get back in the groove, y'know? Hopefully a ranked one, for all that noish smexual tension involved in arguing and trying to gut tha' fella.
On a side note, to any wondering eyes of old, tis' I! Wind! Drifting in and out of the RPG is my thing. Namesakes. My old username was erased. *Sob.*