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Hidden 10 yrs ago 10 yrs ago Post by Skallagrim
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Whew. Ok. Well since Rilla is not a real-life boxer it is easy to make mistakes. A southpaw or left-hand dominate boxing stance is where the right hand and right foot are lead. The jabs come from the right hand. Rilla stated he was in a southpaw stance.

Different from his normal fights, he immediately adopted an outfighter stance. His left hand extended outward and his right up towards his face, the crowd realized the man was adopting the southpaw style. T'Mass was naturally a right handed boxer, which led to a two piece right-right combo to finish off his opponents. He stepped his left foot out, and dashed towards his opponent, though his movement was cut short.

The sounds of two left handed shots connecting resounded in the stadium! Both men started with jabs. Tre'Yan gazed at his opponent, and nodded. While the jab was an opening gambit, it had some heat behind it and could have very well broken a lesser fighter's hand.

Jake moved to his own right, prompting T'Mass to move to his own. Almost immediately, he sent out a flashing two piece left hand only combo. With his second, he let his lead foot, the left slide forward just a half inch, giving him that much more reach. He didn't expect either to land, but hopefully the power behind each would be enough to knock Jake off balance. Should that succeed, his right foot would slide to accommodate his left, as T'Mass was aiming to get in position to utilize his right hand.


The stance Rilla takes is a normal, orthodox boxing stance. But based on Rilla’s stated stance, southpaw, he could not reasonably jab with his left hand. This is not a knock on Rilla, I have known him a long time and I respect him as a fighter. But when it comes to using realism, in this case boxing stances, without proper knowledge you simply write incorrectly. If I were an elite jackass I could have quickly ended the fight based on what Rilla wrote with little or no chance for him to defend himself.

With the tournament coming up I want everyone entering to be at their best. Something as simple as Rilla’s stance mistake could cost you a match.

Skall
Hidden 10 yrs ago Post by MelonHead
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Huh, I thought the point was it was a trick, but maybe I misunderstood. I don't really know how long it would take to move your arms around.
Hidden 10 yrs ago 10 yrs ago Post by Skallagrim
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Rilla never changed his boxing stance, hence although he was striking as an orthodox boxer he was still in his stated southpaw stance. Rilla is not a boxer, it takes a simple foot shuffle and body shift to change stances. Reading and comprehending your opponent is always the key to understanding the fight you are in.

He does change stances to a peek-a-boo, after I hit him, which has it's merits and weaknesses. He is going to try to keep me at range with the stance (it is what it does, defense with punishing counters).
Hidden 10 yrs ago Post by LeeRoy
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In reply to the Tournament question, about locking in characters.

In single-tier tournaments; You should be locked into a character, unless everyone has multiple characters, then you pick one at the beginning of the round.

In multi-tier tournaments; You should either have a character that transcends multiple tiers, or multiple characters that you pick from at the beginning of the round.
Hidden 10 yrs ago Post by ImportantNobody
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Depends on the tournament but most should be a single character in a single tier. I'm not against a tournament with more then one character involved.

I thought up a good idea for a persistent world. Sort of like sword art online but in real life where a portal opens up in everyone's worlds to a world inhabited only by an insanely large tower (it also has underground dungeons below it) and the monsters inside it. To constantly move the plot forward we have the objective to keep going up the floors to explore more of the tower. Floors can have vastly different terrain and climate with artificial skies on each ceiling to give the illusion of each floor being it's own world. Some characters want to prohibit others from making their way up, possibly so they have all the glory of reaching the top, which nobody knows how high up it goes due to magical cloud cover by the 50th floor up so can only find out by way of going up fro the inside.

Hidden 10 yrs ago Post by LeeRoy
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Like the ONE good thing about sword art online.*
To correct you, Important.
Hidden 10 yrs ago Post by LeeRoy
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Rewriting all of these character sheets is going to be a miserable bitch. I've been writing since earlier today, the first post in my Character Deposit will be full with all of the posted character's sheets later on tonight. But right now, it's barely half done.

SO I'M GONNA PROCRASTINATE!

Raise your hand if you intentionally toss your characters into the Arena without all of their equipment and resources. *Raises hand.*

Also here's my Character Deposit Work in Progress
Hidden 10 yrs ago Post by Skallagrim
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Why are you rewriting them?
Hidden 10 yrs ago Post by LeeRoy
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I noticed a ton of inconsistencies with plotlines, as well, I noticed quite a few of the older ones were fucking boring compared to the newer ones. Some of them were broken, others are totally useless.

So I'm doing three things:
1: Rewriting backstories and storylines to have more consistent connections with other characters.
2: Removing certain characters who are too similar to other characters that I have.
3: Taking concepts from removed characters and adapting them to other characters.

I'll probably lose 20-30 characters, but the characters that I have left will be better off.
Hidden 10 yrs ago Post by Rilla
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I don't really write back stories unless I need to. I remember every history for my characters. As far as big events
Hidden 10 yrs ago Post by MelonHead
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I don't really write back stories unless I need to. I remember every history for my characters. As far as big events


What if you're fighting an opponent who utilizes illusions based off your character's memories :>
Hidden 10 yrs ago Post by Rilla
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That'll be their issue. Trying to fight someone whom they have no idea the history for. Lol
Hidden 10 yrs ago 10 yrs ago Post by Skallagrim
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Rilla, bud I want to make sure I understand your move. I kick at you, you jump back and out of the way the same direction the kick is going, land and run in towards me? I want to make sure that is exactly what you are doing and offer you the opportunity to change your action.
Hidden 10 yrs ago Post by Rilla
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'twas meant to mean, say you are kicking from right to left, I'm jumping in that direction more or less(or rather, I'm jumping to your left). Is guess an apt description would be you throwing a football north and me running in the same direction to catch it.

Though, I wouldn't change it anyway, personally if I do I'll not learn an important lesson. Which is mainly the point of me using Tre'Yan in the first place.
Hidden 10 yrs ago Post by Skallagrim
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Ok, one more question. I had assumed that is what you meant. How far back did you hop?
Hidden 10 yrs ago Post by Rilla
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Rilla SuperNova Generation / The Lazy Storyteller

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Not far. You have three inches on Tre, and he hopped back enough to just have your foot miss. So it would mostly come down to exactly how far we were from each other anyway, before the kick.
Hidden 10 yrs ago Post by MelonHead
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That'll be their issue. Trying to fight someone whom they have no idea the history for. Lol


Well presumably if that's their skill set they can take memories from your head, bit of a crap power otherwise.
Hidden 10 yrs ago Post by Rilla
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To me, its a crap power anyway. Lol
Hidden 10 yrs ago Post by ImportantNobody
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Like the ONE good thing about sword art online.*
To correct you, Important.


The music and some action scenes.
Hidden 10 yrs ago Post by Rilla
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Log Horizon > SAO
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