Born in Liverpool, UK, Jordan always wanted to explore the world and see how other groups of people lived day to day. Now, years after seemingly pointless education and oodles of Japanese animation and video games, he had made his journey across Asia and into the heart of Japan. This was his first stop in his world tour, only planning to stay half a year at most, making it just in time to take part of the beta of a new game that was about to come out.
The beta was a breeze, albeit staying away from the main goal/combat. Jordan was always more interested in the interactions outside the main event in whichever game he played. In StarSabers, he would always dance around the enemies, letting the npcs fight their own battle until running into an invisible barrier. Sword Art Online was no different. The beta for him was a test to see how much he could mess with the game without crossing the line. First he started small by raiding the npcs, to no avail, and forcing himself through windows and walls using ways that would've worked in the real world.
Then his interest moved to people. Fist he just spied silently, watching as they killed boars and hunted for secrets. Some even finding special treasures that appealed to him. Slowly fueling his desire to test player interactions. How easy would it be to mug? Could you invoke others into attacking to where they would be in the wrong? Were there any 'accidental' swinging of the sword? What happens if I throw a rock at somebody? These questions were all in good fun and, as an apology, he would sacrifice himself in front of his victims to show no hard feelings.
About the fifth death or so, it became apparent that if anyone were to make it in this game, they would need a group to progress with. This started the doomed to fail Clan of the Red Dawn. Unfortunately, the fad of the times were that of guilds than clans and his efforts were left unnoticed. This is where the beta ended and the preparations for the real deal began.
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Jordan received his copy about the same time as all the other try-hard gamers, though his journey didn't begin until late that day, a mere hour before the legitimacy announcement created havoc among the players. He knew he would have to find a group, and fast. Although first it was hard. All the guilds were made up of friends and acquaintances that knew each other from before, and wanted nothing to do with people who they didn't trust. Although there was that one group, the Laughing Coffins. If Jordan was being honest with himself, he knew he was a good fit to join. He had already shown his worth by leading a team into trapping a poor unfortunate soul who became another victim of the night. But while the his leadership and planning was top notch, killing those in game that probably didn't wake up in the real world didn't settle well with him. So he left before he even began.
He then went back to his old ways, spying on people and making things. He never was real successful with making his little inventions, dreaming bigger than what the game would go for, but his spying turned into a real hobby of his. He loved watching people scurry on through their doomed life, making it their own while not knowing what tomorrow would bring. Two of his favorites were a couple of treasure hunters, as it were. He recognized spying on one of them before during the beta. It was right before his desire to test player interactions began, when one of them found a special treasure. And sure enough, in time, the pair ran back to that treasure spot and picked up that treasure and then soon another. Eventually he overheard their plans to open up the guild to more people, again establishing the fact none can live through this alone, and he figured this might as well be the group to hang with, should they have him.