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Hidden 10 yrs ago 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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All starting stats are determined by Race # + Class Bonus + 1d6 roll (for example, a Kobold has +3 agility, a Red Mage has +1 agility, and if you roll a 4, you'd have 8 agility). You may roll twice for each stat and pick the highest number to use for your starting stats. Fill out the (roll) area with what number you rolled on your d6.

Elements and resistances: As a general rule of thumb, scale-covered enemies or allies (that aren't fish-based) are weak to ice, and resistant to fire... on contrast, enemies and allies covered in fur are usually weak to fire, and resistant to ice, with fish-based enemies and allies resisting both fire and ice, but due to the highly-conductive minerals they tend to be covered in thanks to them living in sea water, they're vulnerable to electricity. Generally, flying enemies and allies are weak to wind and usually immune to earth, with heavy enemies and allies being weak to earth but resistant (if not immune) to wind. Humans generally don't have any weaknesses or resistances, but may resist Holy if they're paladins... Holy has to have something that's weak to it, right?



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Hidden 9 yrs ago 8 yrs ago Post by KaBling
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KaBling Perpetual Watcher

Member Seen 5 mos ago



"Steal from the rich, give to myself
Steal from the rich, give to myself
Steal from the rich, give to myself
Steal from the rich..."

EXP: 026/100
LVL: 51/100

Name: Miles Hall
Gender: Male
Age: 25
Species: Kobold (NA), Drake
Class: Gambler

Appearance: There's nothing much to differentiate him between his species and himself. He does notably have scars cutting across his stomach, from beatings from his father to those whom he scammed. He has green scales which cover him from head to claw, and yellow scales which covers his belly and chin. He wears clothing that don't seem to fit a homeless person, yet do pass as gentlemanly (just barely). If anything, he looks like a noble that has just lost their land and is down on their luck.

(Lvl 2 - Drake) Current Stats:
Strength - 6
Endurance - 7
Stamina - 6
Agility - 12
Dexterity - 13
Magic - 8
Wisdom - 14
Spirit - 13
Intelligence - 13
Luck - 20

(Lvl 2) Stats:
Strength - 8
Endurance - 8
Stamina - 7
Agility - 12
Dexterity - 13
Magic - 7
Wisdom - 14
Spirit - 12
Intelligence - 12
Luck - 19

(Lvl 1) Starting Stats:
Strength - 6
Endurance - 6
Stamina - 6
Agility - 10
Dexterity - 9
Magic - 6
Wisdom - 10
Spirit - 9
Intelligence - 8
Luck - 13

Bio: Miles was born poor, right onto an alley with parents who's livelihoods were taken away by the monarchy. They wouldn't get very much, with both parents working and one abusive to his family. More often than not, they would have to go without food for days, or luxuries for their entire lives. They were thankful for the fact that this village wasn't yet known to 'humans,' but otherwise their lives were rather miserable.

Miles' father never really did much, apart from gambling away money and the family's heirlooms, dying on the inside every time he did so. He was so convinced that he'd be able to score the jackpot that he ended up betting his own son Miles to pay off debts. Even though he knew it was wrong, he did it regardless, since at that point he had nothing else to lose but his soul.

Tragically, Miles' father lost again, giving up everything at that point and wasting his life away. Miles ended up being a kid lost to gambling, never to see his family again. He ended up being taken away to another village, knowing that his father was a deadbeat and that life had nothing much to offer to him.

Miles grew up in a small yet busy village of Birchvale, away from the village where so much had been lost. He wasn't supposed to go there, but destiny had other ideas; the cart's axle he was riding in broke mysteriously, and the horses pulling the cart broke all their hooves. Miles was able to escape his captors sneakily, running through a dense forest for two days until he ended up at the gates of Birchvale.

Miles wasn't accepted, however. No adults took care of him and he was seen as just another orphan. Yet, he was still able to survive without any sort of income nor housing. His father wasn't a complete deadbeat; he did teach Miles a couple of tricks as a compulsive gambler, enough so that he knew blackjack and many other ways of gambling. His father just wasn't a dealer, nor had his own gambling equipment to successfully con people.

Miles started his life by joining a band of other orphans, living off the street and developing a sense of danger. He knew who would backstab him, how to backstab them, but more importantly he was able to scam people with just a single card - something his father had given to him. He didn't like his gang, however; he had an unusual penchant against violence. He always insisted on threatening people rather than mugging them if they didn't pay up, though his gang wouldn't always listen considering that they could get arrested any time.

Eventually, the gang started shrinking. Most of them grew up to become apprentices and take up jobs, while others pursued an education. The remaining few in his gang ended up being arrested or killed from unfortunate circumstances (such as a known psychotic in his gang being slammed to the floor by a broken sign, while behind Miles). Miles didn't really care, and he was already smarter than most of the other kids; he just wanted to continue scamming people and make a living. He thoroughly enjoyed it, yet at the back of mind, he knew it would eventually kill him one day.

Abilities:
-Dirty Fighting (NA)
-Dark Breath
-Dragon Healing (scales by level, which is 1d6 + SPI-based)
-Lucky Dice

Items:
-'Return' Dragonsteel Throwing Knives (1d10 + 1d3 FIRE, DEX-based): A well-made, well-forged weapon made out of the mystical dragon steel. It's a cut above simple steel, but it's usually more expensive, and takes more time to make. Damage: 1d10 + STATmod + 1d3 fire damage
-'Return' Throwing Knives (1d6, DEX-based)
-'Return' Worn-Darts (1d3, DEX-based)
-Guard's Sword (1d6, STR-based)
-Base clothing
-5 bronze coins
-Bag of Holding
-Pack of cards
-Special heirloom card
Hidden 9 yrs ago 9 yrs ago Post by Lugia
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Lugia Legendary Bird

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Just doing this to keep track of everything where others can see it.


Hidden 9 yrs ago 9 yrs ago Post by Regendorf
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Name: Gobu Rou
Gender: Male
Species: Goblin
Class: Ranger

Starting Stats:
Strength: 1+2+(3) = 6
Endurance: -1+1+(6) = 6
Stamina: 1+3+(5) = 9
Agility: 3+4+(6) = 13
Dexterity: 3+5+(3) = 11
Magic: -1+3+(4) = 6
Wisdom: 0+3+(4) = 7
Spirit: 0+3+(5) = 8
Intelligence: 1+3+(5) = 9
Luck: 3+3+(4) = 10

Battle stats
HP: 11/11
ATK:
7-9 (shortbow)
7-8 (stone dagger)
DEF: 5
MDEF: 4

Bio: Born blind in a dark damp cave, he could feel that those around him smelled as family they felt as enemies. Goblin race being well known for their reproduction speed and precocity at birth, it wasn't out of the ordinary for goblins of young ages to go out hunting.

Morning of day 2 his eyes matured enough for him to see. And next day he was able waddle around the cave and catch small grub to eat. Apparently the rule of thumb was "No work, No eat". After some time his litter were given an option on their life, either work in the cave and help expanding it, or go hunt for food.

Rou took his chances and left hunting. The elders while stingy didn't send him out unarmed. He received a stone dagger and a cloth to wrap around his loins, after all reproduction is the most important.

While walking around the forest looking for easy game, Rou came upon a scuffle. A wannabe adventurer picked a fight with a brown bear. The fight ended quite fast, the bear mauled the young human into a bloody pulp. After feasting on his flesh the bear left satisfied. To scared to move, Rou finally came to his senses and started rummaging through the unlucky adventurers remains.

He found a short bow and some arrows, that he immediately wielded. Goblin nature being as weird as it is, their classes are triggered by genetic memory. The moment Rou grabbed the bow and notched an arrow, his mind was flooded by a series of abilities he could eventually perform. The only problem he currently had was the fact that his body was still too weak to perform most of them. Along with the weapon he also pocketed the leather rags of the adventurer in hope that someone could craft something out of them.

"Me go hunt..." he mumbled at last as he confidently looked at his weapon. He never returned to the cave.

Abilities:
Racial: Freedom Surge : Breaks free from movement restrains and gains movement speed.

Skill: Accurate shot: During attack, reduce the effect of agility of the target by half.

Ability 1: Dual Shot: Hit an enemy with 2 shots, each with their own rolls, doing 75% of a normal arrow damage

Ability 2: Focus. For 3 turns, up dexterity by 4-14 (depending on level) points, but reduce agility by half the amount.

Items:
Beginner's Short Bow
174 Basic Arrows.
Stone Dagger
A pouch of leather rags
Hidden 9 yrs ago 9 yrs ago Post by Regendorf
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Quoted myself instead of editing...@%&#ING Android...
Hidden 9 yrs ago 8 yrs ago Post by Evanist
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Evanist The Mewing Mew

Member Seen 3 yrs ago

Ok, before I go and lose my app again cause of computer reset, as Lugia asked, posting my app here to edit later on.

Black cloak + leather armor( + 1 DEF)
'Kaze' the Katana of wind: A strange-looking, 2-handed of unknown origin that's enchanted with some sort of wind-based
enchantment of similarly unknown origin. It may have been used as some sort of training weapon for some form of knight or warrior.
When used in battle, it allows the user to cast Aero, regardless of their class or level. Damage: 1d12 + DEXmod + 1d3
Damage: 1d12 + 7 + 1d3

Enchanted Steel Dagger: 1d6 + 7 ( 8-13 damage) + 2 fire damage
Steel Dagger: 1d6 + 7 ( 8-13 damage)

Old sword (1d3 str)
Leather armor (+ 1 armor)

Name: Deravan Silverfur
Gender: Male
Species: Troll
Class: Ninja
Level: 2
Exp: 60/100
HP: 17/17

Starting Stats:
Strength - 9 [(5) 3-1 + 2]
Endurance – 12 [(6) 5-1 + 2]
Stamina – 11 [(6) 4-1 + 2]
Agility – 15 [(4) 3+4 + 4]
Dexterity – 14 [(5) 2+4 + 3]
Magic – 9 [(5) 3+0 + 1]
Wisdom – 9 [(4) 2+0 +3]
Spirit – 5 [(2) 2+0 + 1]
Intelligence – 9 [(2) 2+1 + 4]
Luck – 16 [(3) 4+4 + 5]

Bio: Deravan was born in a cave far near a swamp land, full of insects and other things that were dangerous. Because of this humans rarely came to bother his family. Once a while Deravan’s family went out to go see how the other trolls were doing, travelling. That is… until the one day their travels went wrong.

While travelling towards their cousin’s cave far east, Deravan’s family were ambushed by a group of humans, who were hunting in the area. Deravan’s parent’s told their children’s to run, to go and hide. Him and his sister complied and ran as fast as they could, scared, as their parents fought valiantly, striking the murdering humans that only though about getting experience. As Deravan continued to run, his older sister in front of him, he heard his parent’s cries of pain, as fire started to fall down on them. Deravan looked back in horror, crying, before his sister force him to continue to move on, scared of what would happen if they didn’t continue to move on.

Moments passed, silence… no sound, not even a fly flying around. Deravan’s heart was pumping as fast as it could. Himand his sister were hiding… Then… he heard a crack of a branch. His sister looked, scared, seeing the humans walking away… Deravan’s parent’s head in their hands. The humans themselves were weakened right now. Pure anger was felt inside Deravan. He was about to go and attack the humans, only to have his sister stop him, keeping him quiet. Moments passed.

After a while, the 2 continued to move. They knew they had to find a safe place. Rain was falling down over the area. Deravan walked slowly. He wanted vengeance… vengeance for the death of their parents… They didn’t even bother those humans, didn’t even want to attack them. They were beaten down like animals. As they arrived at their cousin’s cave, they explained what happened.

Deravan though had enough of all this. In secret, he started to train up, becoming faster and stronger. Those human’s assassinated his parents… so this is what he would do to them. He started to learn, hiding in the shadows. He was surprised once… he would not be surprised again.

So as time passed, Deravan learned more about how to fight with weapons better, using a rusty sword and dagger that he looted from an old broken down chest. He observed humans that would pass by, listening, learning. He knew… if he wanted to defeat them, he had to know and think like them… One day… one they would pay for what they did.

Abilities:
Regeneration : Steadily regenerates 10% of their max HP... cannot regenerate if you have 0 or less HP. Can be stacked with a single regen spell to double the effect.
Skill - Dual Wield - Can Wield two weapons at the same time.
Ability 1: Throw - Throws Weapons and Throwables (Shuriken, Kunai etc.) at enemies. This allows the ninja to use his blowgun (requires darts)
Skill : Darkness - Slight increase in Pre-Emptive attacks chances.

Wields : Daggers, Swords, Katana.
Hidden 9 yrs ago 9 yrs ago Post by Riddles
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Riddles Cold as Ice

Member Seen 14 hrs ago

Dragon Steel Wand
Enchanted Steel Magic Wand (+5 MP)
Steel Dagger (1d6 + DEXmod)
Leather Armour (+1 DEF)
Ragged Black Robes
Moldy Wooden Staff

Name: Trey
Gender: Male
Species: Aves
Class: Black Mage
Level: 2
EXP: 0

Stats:
HP: 8
MP: 10
Defense: 3 (+1 from Leather Armour)
M. Defense: 7

Strength - 10 [(6)3-1 + 2]
Endurance - 3 [(1)2-1 + 1]
Stamina - 4 [(3)1-2 + 2]
Agility - 15 [(5)5+2 + 3]
Dexterity - 12 [(5)4+1 + 2]
Magic - 14 [(4)3+3 + 4]
Wisdom - 13 [(3)4+3 + 3]
Spirit - 13 [(6)3+1 + 3]
Intelligence - 17 [(6)3+3 + 5]
Luck - 13 [(6)2+1 + 4]

Bio: Trey was born and raised in a village up in the mountains. It was built at the top of one of the highest peaks. This, of course, made it almost impossible to reach for those incapable of flight. Because of this, most of the residents were Aves. Any other species would probably fall to their death trying to get there, including humans. For years, the village remained untouched, and was almost completely safe from human attacks.

Eventually, the village elders started to get wary of the humans passing by below them. If one of them found a way to scale the mountain, it would spell disaster for every single one of them. They decided that they would have to be prepared for these attacks. They began training the young Aves in the village, so one day they would be able to fight back against the humans.

Trey hatched shortly after the elders made this decision. He was taught the basics of black magic at an early age, and as he grew older he began to improve. He was far from a master, but he could hold his own in a fight. He eagerly waited for the day his training would be put to use, thinking he could handle whatever the humans threw at him.

One day, his training was interrupted by the sound of a horn echoing through the village. He instantly stopped, knowing what it meant. Humans were attacking the village. He flew out to the outskirts of the village, along with several others that had been trained to fight humans. It was a small group, so he thought it would be an easy fight.

He severely underestimated how strong they really were. One by one, the humans picked off the Aves that were attacking them, until only a few remained. As soon as Trey realized that the humans were winning, he tried to fly back up to the village to get everyone to evacuate, but it was too late. A human archer spotted him, and shot him out of the sky before he could get there.

He lied on the ground for what felt like hours, barely alive. He only survived because he happened to get lucky. The humans didn't notice that one of the Aves lying at the base of the mountain was still alive. Then, a little while after they left, a group of trolls that were passing by decided to examine the wreckage. Luckily, one of them noticed that Trey was still breathing, and rushed him back to their camp.

As far as he knew, he was the only one who survived the attack. After thanking the trolls who saved his life, he headed for the nearest village. It wasn't nearly as secure than his original home, though. The humans tore it apart within a few months, forcing Trey and many others to re-locate. This cycle was repeated many times. He never tried to fight the humans, since he knew he wouldn't be able to do it on his own. Before he could even think about fighting back, he needed a group.

Abilities:
Phoenix: When at 0hp or less (though, must have more than -10hp), has a 5% chance of revival every three turns. Once revived, remaining health is determined by a d20 roll, with 20 = 20hp. Can be used once every long rest.

Skill : Focus - May randomly increase INT for duration of combat.
Ability 1 : Magic - Cast Medium to High level Back Magic. Cannot cast ultimate magic.
Ability 2 : Bluff - Lower all enemies defense by 5% and Increase Intelligence by 2%. Stacks up to 5 times in battle. Can be used twice per turn.

Wields: Wands, Daggers, Bows/Arrows.

Spells:
Fire: A basic fire spell that starts a fire underneath your opponent's feet, can cast it up to 30 feet away, but must be able to see an opponent you're casting the spell at. Cost: 2MP. level: 1/1. Damage: 1d6 + (stat modifiers)

Thunder: A basic lightning spell that sends sparks at your enemy's location, can cast it up to 30 feet away, but must be able to see an opponent you're casting the spell at. Cost: 2MP. level 1/1. Damage: 1d6 + (stat modifiers)

Fira: An improved fire-based spell that causes a fire within a 10-foot radius from the point where it was cast. Can be cast up to 30 feet away, and doesn't require you to see who or what you're casting the spell at. Cost: 6MP. level 2/4. Damage: 2d6 + (stat modifiers)

Helper Mote: produces a small magical ball of floating energy to assist in fetching or sending objects up to 10 feet away from the caster. Mote lifts up to an object weighing up to 2lbs at maximum range, with up to 5lbs at close distance (1 foot away). Cost: 1MP. level 0. Damage: 0
Hidden 9 yrs ago 9 yrs ago Post by Eklispe
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Eklispe SSP

Member Seen 12 mos ago

Name: Dorisma Rockskull
Gender: Female
Race: Ogre
Class: Monk

Strength - 12(base) + 4(rolls/bonus) = 16
Endurance - 12 + 4 = 16
Stamina - 13 + 4 = 17
Agility - 4 + 4 = 8
Dexterity - 2 + 2 = 4
Magic - 6 + 3 = 9
Wisdom - 3 + 3 = 6
Spirit - 7 + 3 = 10
Intelligence - 4 + 1 = 5
Luck - 6 + 1 = 7



Racial
-Brute Force : When active, increases the power of physical attacks by 50%, reduces physical damage by 50% for a short time.

Skill : Inner Strength - Fists deal a lot more damage than other weaponry. Additionally deals more damage to armored enemies.

Ability 1 : Kick - Deals damage to enemies with flying roundhouse kick. Weaker than normal attack, damages all enemies in line.

Ability 2 : Retaliate - Similar to defend command. Counterattacks when struck.
Wields : Knuckles, Claws

EXP: 6/100

Relevant Stats
HP: 21
Shield blocks 1d6 damage.
Damage is 9-14(8 + 1d6)
+ to dodge = 3
+ to hit = 4
Defense= 17/2(8) + 1(Makeshift Plate Armour) = 9
Hidden 8 yrs ago Post by Speedwagon
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Speedwagon

Member Seen 6 yrs ago

Name: Rudavegas "Rudy" Vegatini
Gender: Male
Species: Goblin
Class: Apprentice



Level 2
HP: 13/13
MP: 10/10
EXP: 0/100

Attack (Str): +4
Attack (Dex): +5
Hit Chance: +2
Defense: 4 (+1)
M.Def: 7 (+2)
Evasion: +6
Healing: +12
M.Atk: +13

Stats:

Strength - 7
Endurance - 8
Stamina - 8
Agility - 4
Dexterity - 11
Magic - 15
Wisdom - 13
Spirit - 12
Intelligence - 13
Luck - 12




Bio:





Abilities:

Skill: Beginner's luck. Increase the chance of getting a crit with a spell by 2 points.

Ability: Magic - has a random array of magical spells that they can use... spells may be of either the black or white magic type.

Ability 2: Rest: Can restore anywhere from 25% to 50% of max MP, but uses a turn.

Wields: Wands, Staves, Daggers.




Silk Robes: Basic, but comfy robes meant for mages... they don't provide much in the way of defense, but they also don't make it any harder to cast magic. DEF: +1, MDEF: +2

Steel Staff: A basic steel rod that was probably not actually meant to be a staff... steel RODS are mass produced for their reliability, and ease of gathering materials, but steel STAVES are a bit harder to come by. Damage: 1d6 + STRmod




Summon Carrier Pidgeon: Summons a small bird that can be used to deliver scrolls, or other paper, as well as anything weighing less than 1lb. These small, magically made birds are often used to deliver invitations to various magical events between humans, and can deliver whatever needs to be delivered to... well, pretty much anywhere within reason. Cost: 1MP. level 0. Damage: 0. Restriction: Must be either a summoner, or an apprentice who will take up summoning to use this spell.

Fire: A basic fire spell that starts a fire underneath your opponent's feet, can cast it up to 30 feet away, but must be able to see an opponent you're casting the spell at. Cost: 2MP. level: 1/1. Damage: 1d6 + (stat modifiers)

Thunder: A basic lightning spell that sends sparks at your enemy's location, can cast it up to 30 feet away, but must be able to see an opponent you're casting the spell at. Cost: 2MP. level 1/1. Damage: 1d6 + (stat modifiers)

Cure: A basic healing spell that will cause the body to regenerate a little bit. It won't heal injuries, but it will being back HP. It can be cast up to 20 feet away, and requires you to see who or what you're healing. Cost: 2MP. level 1/1. Healing: 1d6 + (stat modifiers)
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