Body Character
"What the...the hell's with these sleeves? What sort of fashion genius designed this trash?"
Gender: Female
Alignment: Neutral Evil
Race: Homunculus
Equipment:
Light Armor: "I'm not some kind of barbarian, thank you."
Short Sword+Scabbard: "...a-at least I can lift it."
"I'm not carrying this junk separately in my hands or something. Use your head, clod."
Granola+Fruit: "A healthy snack on the go!"
Torch: "Look, special eyes don't give you night vision, okay? What if there's a cave or something? Dammit."
Well-Insulated Blanket: "No, you're not allowed to share it. This is mine, you pig."
Cloak: "...I don't want to get wet if I don't have to. Stop giggling."
Granola+Fruit: "A healthy snack on the go!"
Torch: "Look, special eyes don't give you night vision, okay? What if there's a cave or something? Dammit."
Well-Insulated Blanket: "No, you're not allowed to share it. This is mine, you pig."
Cloak: "...I don't want to get wet if I don't have to. Stop giggling."
Combat Skills: Nil.
Non-Combat Skills:
Eyesight: Has never and will never need glasses. Short and long-distance vision is exquisite. She has special eyes.
Homunculus: Traits innate to homunculi of her make and model. As a magic-centric design, magical and mental aptitude is immense but physical specs are abysmal. Can consume food and drink, however requires them in far smaller amounts than a natural living being to continue standard functions, to the point that sustenance can largely be ignored; breathing operates similarly. Consumption of food/drink can be used to restore mana, though.
Rhythm: Highly conducive to feeling and picking up "patterns and flows" around her. Basically just a high aptitude for patterns and cohesion; like this, disruptions in established patterns are easier noticed. Would also make her a decent singer, if she could carry a tune. Ah well, there's always percussion instruments.
Mana: An existence built around use of magic; as a homunculus, her mana is appropriately high.
Magical Schools: Elemental- Wind
Magical Abilities:
Wind Magic: Standard wind magic. Not much else to say about this. As a sole specialization of magic, level of understanding and aptitude for use naturally excel.
Techniques: Nada.
Artificial Spirit
Name: Diana
Personality: Abrasive, brash, and a bit of a bully on the whole. Has a propensity to slang in casual conversation. When acting nice, it's generally a sickly sweet chiding mockery that will fade away once she gets bored with it. Is a pure maiden regardless.
Talents:
Truths of Velocity: Base inclination towards an ability to induce effects of "Fast" and "Slow" upon motions, processes, and the like. In theory, can be meshed with magical abilities for amplification, though at its current state its use is primarily as a simple “amplifier”.
Business Tycoon: Propensity for "capitalism, ho!". Stepping over the corpses of others, making money from nothing, manipulating others, spending money to make money, and so on. Even if not explicitly applied to running a business, business sense is nonetheless valuable.
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