I've been roleplaying for quite some time now, 8 years or so on and off. I'm married with two children, working and going to school so you can imagine that I wont be able to post every single day. Perhaps three times a week, maybe more, maybe less.
Casual is my style but I've been known to dabble in advanced.
I'm seeking a female partner preferably close to my own ripe old age of 24, mature themes to follow.
Romance is welcome, encouraged even but not the sole focus.
Fade to black or not, either one is fine with me.
I only play male characters. No exceptions.
Still with me? very well. Now for the interests. I enjoy a broad spectrum of topics for RP, however, I will not do anything realistic (slice of life). I live in reality and I RP to escape that, not live another drama. Oh, and no school environment anime either. Your character should not be a child if you're expecting mature themes.
There will be blood and death. Gruesome combat is just too thrilling to ignore.
I try not to classify my interests by fandoms but Star Wars and DnD are the two most sought after RPs for me. As well as a strong desire to Role Play a Sith Lord. Ideas for the female role include: Apprentice, Rival Jedi Knight/Padawan
Halo is another one. Basically anything Medieval fantasy or scifi. Modern fantasy, IE vampires is meh. I'm game if there is some originality along with it.
(Original characters of course)
RP by Pms. If you have any questions ask away.
You might note that there's no real cohesive organization to my post. There isn't. I'm a go with the flow guy.
I don't have set plots for anything, or premade story lines. I create as it comes to me and with my partner. Together we will create a world, enemies, friendships, romances, battles, adventures, victories, defeats, and so on.
On second thought, there is an idea I've entertained.
I've been throwing around a fantasy idea in my head for a little while now, loosely based off of Warhammer. I don't have a solid plot but the general idea is that in this fantasy setting, Humans are certainly not at the top of the food chain. There exist a multitude of enemies, created by the dark gods with the sole purpose of sewing death and destruction across the world. Knowing that man would need protection from these enemies, the gods of light created the Primordials. In them, the Primal elements of Earth, Fire, Water, wind, life, and death were manifest. The Primordials were demi gods, absolute masters of their elements. As time went on, the sheer numbers of the enemy began to win out against the Primordials god like powers and they each created an order to succeed them.
The Primordials took the strongest of humanity and made them Primals, gifting them with their power.
Primals of Earth are the bulwark, these massive armored knights stand a head taller than the tallest man and favor hammers as their weapon of choice. They command the earth into armor, fortifications, and the mightiest of them may cause earthquakes and tremors.
Primals of fire are mages who's flames burn hotter than any arcane fire. Their destructive power is unrivaled and they wield the flame as if it were an extension of their own bodies.
Primals of wind are light of foot and their blade work is peerless. Archers, swordsmen, assassins, the Primals of wind represent skill in its purest form. They have augmented speed, moving as swiftly and silently as the wind. The greatest of them can summon gale force winds, laying low entire forests.
Primals of water are unique to the oceans, seas, and rivers. Rarely are these seers found inland. The waters of the earth are their domain and they are master. They can manipulate currents to guide ships and commune with the creatures of the deeps.
Primals of life are healers, presiding over great temples and cathedrals, healing the sick and restoring the lame. They may also banish demons and nullify demonic magics.
Primals of Death are a mysterious bunch. They Are necromancers and generally can be found in cemeteries, carrying out funerals and overseeing the burial of the dead. They are unique in that their necromantic abilities are not meant to raise the dead but in fact to counter enemy necromancers and return the dead to their graves.