None taken @Bunnita, and I do know what you mean. In the interest check Prisk has stated that she’d wait for everyone’s submissions before even thinking about final decisions. EVERYONE needs to make a good impression on the CS.
So you know you better work hard on that CS, @Archangel89, my good man! But it’s good to see you mate :D
@Bunnita Nobody gets special treatment. Like @JJ Doe said, everyone has to make a good impression. And I accept characters based on a large number of factors, one of which being diversity. I know a lot of people are attracted to certain types of characters, but if everyone wants to be that kind of character type, it's not going to work.
I can help everyone by saying that I use the Five Man Band as a reference when accepting characters. Of course, it is a massive generalization, but a decent guideline nonetheless.
@Bunnita Nobody gets special treatment. Like @JJ Doe said, everyone has to make a good impression. And I accept characters based on a large number of factors, one of which being diversity. I know a lot of people are attracted to certain types of characters, but if everyone wants to be that kind of character type, it's not going to work.
I can help everyone by saying that I use the Five Man Band as a reference when accepting characters. Of course, it is a massive generalization, but a decent guideline nonetheless.
I think that's a smart way to go about it. Don't want to have too many of the same kind of character.
How many of you are in the process of creating a character or planning to create one? I would like to get an idea of how many people that are actually here.
@Prisk, I am about halfway done with my character. Didn't get a chance to work on him yesterday cause I had to clean help clean the house because our landlord is going to come inspect the house before we sign a year-lease. So, I'll be working more on my character today. Hoping to get him done by Sunday at the latest.
I've been working on it. Sorry it's later than I said it would be, haha; I realized that I wanted to put as much effort and time into it as possible. I should definitely have it up by tomorrow night. If you want, you can go ahead and take a peep at my drawing, since I said I would post it yesterday:
That was actually my first time painting digitally, so if it looks kind of rough, that's why. :P And yes, I made a suit of armor for her! I think this suits her and the setting much better.
@bluejay_gl Nice. I have yet to draw my own character (dude named Eric, I'm having Prisk appraise him in PM), but I do have a full concepts and mechanics sketch page of his weapon. Will post here when I get the opportunity!
To all those who have sent me character sheets: would you be so kind as to post them here, in the out-of-character thread, so that everyone else can take a look at them and plan their relations? Nothing is final until characters are posted in the character depository, and I will let you know, individually, when you can post them there. Edit: exclude whatever you're not comfortable with sharing just yet.
I'd also like to say that, as a GM, I go to great lengths in order to make everyone feel special in the story. All characters are going to have their 'moment' in which they become central. The last Spirits Within roleplay ended just before that was about to happen to a character, so it can take a bit of time as I have to fit everything into the plot, individually. Therefore, I ask your patience.
“Yeah,” she responded, fidgeting in the tiny folding chair. “What are we doing, exactly?”
“It’s an interview for the Elysium Report. You should have been briefed on this already.”
“Listen, I’m not suited for this kind of thing. Just keep the questions short, all right?”
“Yes, ma’am. You’re a respected Guardian of the United Defense Force, correct?” The reporter pointed the boom device toward her.
“Yes,” she said, smirking, “though the ‘respected’ part is up for debate, apparently.”
“Ah, indeed, you’ve had issues with your General-in-Command in the past. Tell me, do these conflicts suggest mutinous feelings?”
“Absolutely not,” Wren said quickly, straightening. “He and I… don’t see eye-to-eye on certain things, that’s all. I suspect I won’t have to deal with him much more, though.”
“Why is that?” the reporter asked, pulling out a notebook and scribbling intensely.
“Well, I’ve been placed in a new battalion with some other recruits, so I won’t be taking orders directly from him anymore.” She crossed her arms contentedly. “I decide my own actions now.”
“About these recruits,” the reporter leaned forward, “is it true you’re personally acquainted with them?”
“Yeah, they’re actually my closest friends. It was a smart decision, pairing me with them, since we already know each other’s battle techniques. Besides, I don’t work well with people I don’t know.”
“…Wouldn’t you say that’s a pretty vital aspect of being a Guardian?”
“Don’t give me that shit!” Wren snapped. “I get enough of it from the General. I’m self-sufficient, all right?”
“Okay, sorry!” the reporter said hastily. “I think we should move on to other questions…”
On the battlefield, Wren is nicknamed "The Blue Fire”, not for her flame abilities but for her fierce attitude and her brilliant blue armor. Her short temper and constant eagerness for a fight combine to form a reckless, hot-headed warrior. When not in battle, however, Wren is capable of keeping her composure, if only for a short time; in these times, she shows her logical and strategy-inclined nature. As great as her fighting abilities are, she is highly overconfident and loses her rationality as soon as she thinks herself capable of achieving victory. Though Wren would call herself proud, those who know her would instead call her narcissistic; she lets her success as a fighter go to her head, and she has trouble seeing from other people’s perspectives. Despite all of this, she has an intense loyalty for her friends and fellow Guardians, and in combat, she makes for a much better soldier and strategist than a leader.
Appearance
Wren’s face, along with many piercings, is scarred and battle-worn, a testament to her love of physical combat. Wren stands tall at 5’9” and weighs 170 pounds; her weight is mainly attributed to her impressive musculature. She has olive skin, short, choppy white hair (as a result of her lightning spirit), and bright, golden eyes. Wren wears heavy armor, with shining cobalt blue, silver, and gold metal plates, and a black, form-fitting rubber and Lycra suit underneath them.
Weapon
Wren wields a golden, extendable stun baton. This unusual weapon was crafted by her specifically for her fighting style and abilities. It does not emit electricity by itself, but is a powerful conductor of spiritual energy, and she directs her Fire and Lightning spirits’ power through it. This energy can be felt through direct contact with the baton for full effect or through a whip-like extension of fire or electricity, which can be “swung” from a larger distance (at the price of doing less damage and being less accurate). Wren has been training with a baton since she was submitted into Oakridge at eight, but crafted this one shortly before being admitted into the United Defense Force.
Biography
Wren has lived on Elysium all her life. Her parents, as esteemed and wealthy merchants, afforded her a comfortable and doting childhood, especially since she had no siblings to compete with for attention. Because of this, she grew up quite self-centered and overly confident of her skills. When her abilities were noticed by local authorities, they submitted her to the Oakridge Military Academy, where she trained and excelled until her admittance into the United Defense Force. Though she was above-average academically, Wren always managed to get herself in trouble of some kind at the school. Her frequent visits to the principal’s office were usually attributed to her defending her friends or starting a fight of her own volition. She was never bullied, however; she was picked on once, on the first day of school, but after she electrified the bully and temporarily paralyzed him, the other students backed off for the rest of her academic life.
In the last few months of her time at the Academy, Wren was one of the few promising students chosen to go on an exclusive tour of the U.D.F. Headquarters, meant to help prepare them for life in the military. The General-in-Command of the Special Warfare and Reconnaissance Group, Joseph Artemis, happened to be assisting with the tour, giving general information about the different divisions of the U.D.F. During the questionnaire section, Wren proudly announced that she planned on being the best Guardian of the S.W.R.G. General Artemis, seeing this as insolence, had her removed from the premises and told her that she would become a soldier “over my dead body”. Regardless, she never lost hope, and when Selene managed to get her into her squadron, Wren promised herself that she would prove herself not only as a valuable asset of her squad, but as a worthy soldier of the U.D.F.
In her spare time, she dabs in metallurgy and technical pursuits, such as building computers and various weapons (her baton being one of them).
Spirits
Electric Frenzy Element: Air - Lightning Ability: Vigilance Status Effect: Weakness Description: This spirit is the most dominant of Wren’s arsenal. It is conducted primarily through Wren’s baton, but it can also be emitted directly through Wren’s skin. It can be extended from her baton in the form of an electric whip, at the price of lower accuracy. This spirit takes the shape of a small yellow orb of electricity, giving anyone who touches or upsets it a tiny zap. It exemplifies ambitiousness and impulsiveness.
Engulfer Element: Fire Ability: Provoke Status Effect: Exposure Description: This spirit takes the form of a blazing flame enveloping Wren’s baton; like Electric Frenzy, it can also be inaccurately extended as a weaker fire-whip. It takes the form of bright orange flames in her eyes that actually hurt to look at, like staring at the sun. It exemplifies ferocity and violence.
Clap of Thunder Element: Air - Lightning Ability: Storm Status Effect: All Description: This spirit Is controlled by Wren’s shouts, and takes the form of a mighty blast of air, physically blowing enemies away but dealing little damage. This spirit takes the form of thin rings of gray clouds around Wren's body that slowly swirl around her. It exemplifies loyalty, integrity, and rationality.
Acid Rain Element: Water/Dark Ability: Trample Status Effect: Zombie Description: This spirit can be utilized from a great range, high over the enemies’ heads. It delivers searing, acidic rain from above, diminishing their physical armor. Though it can be cast from far away, it affects only a small zone. This spirit, unusually, takes the form of sound; when Wren walks, it sounds as though she is constantly stepping in puddles, but there is no water to see. It exemplifies confidence and self-assurance.
Relations
Selene: Wren and Selene have an especially strong friendship; Wren admires Selene’s strength and leadership abilities, and they’ve saved each other’s asses in fights on more than one occasion. However, they are capable of disagreeing on things like battle strategies, who gets to lead the attack, etc., but these minor quarrels are always over quickly, as Wren will always defer to Selene as a faithful soldier. Wren has a fondness for Selene, as she was the first to become her friend at Oakridge; she feels that she is one of the few people who truly understand her. They sparred together many times at the Academy, and Selene was there when Wren was possessed by Acid Rain, her most recent spirit.
Aurelia: Wren and Aurelia are what can best be described as vitriolic friends; though their personalities and preferences clash in almost every way, they share the same intensity and self-assurance. As a result, they frequently argue, but these skirmishes are merely surface-deep. In truth, Wren quite likes Aurelia and admires her direct approach to dealing with others. If anything, their friendship is only strengthened by their ever-present mocking and teasing. Wren typically refers to her as "princess" -- but you would be mistaken in thinking this nickname could be used by anyone else, at least without a swift punch in the nose from Aurelia.
Eric: Eric is the yang to Wren's yin, her counterbalance. He cools her fiery temper and keeps her thinking straight in dangerous situations. They went to the same school pre-Oakridge; not long after befriending each other, they met Aurelia, and the three have been close ever since. Wren and Eric bonded in weapon smithing class and practiced in training simulations together. In combat, their electrical spirits combine to form a super powerful lightning attack with incredible accuracy and range.
Eric, Wren, and Aurelia - the Trio: As they are all natives of Elysium, Wren, Aurelia, and Eric have known each other since before they were accepted into Oakridge, and as such have become a special, if a little bizarre, trio of friends. While Aurelia and Wren tend to kick up a lot of fire, Eric chills them both out and keeps them focused.
Ito: Ito and Wren met during a battle simulation at Oakridge. At first, Wren was wary of Ito's inclination for long range fighting, but ended up appreciating snipers and their support in combat. Selene played a major role in getting them to become friends.
Cass: Out of everyone in the group, Wren and Cass get along the most. They have the same interest in fighting, and their personalities mesh well. Cass's calm attitude and cheerful demeanor brings out Wren's best characteristics. In combat, Wren's Acid Rain attack can be combined with Cass's Tornado Blast to make a small, destructive hurricane; in addition, Cass's Push and Pull techniques can be used on Wren's armor, speeding her up even faster than she can sprint or pulling Cass closer to her. Unfortunately, Cass loves to bring Wren on grand adventures, getting both of them in all sorts of trouble.
Trivia
- People often ask Wren if she’s “stressed” or “old” because of her white hair. It annoys her. - She doesn’t wear makeup, but Aurelia did try to put some on her once. That went about as well as you might expect. - She hates seafood. - She prefers winter to summer. - Wren is straight, but has very little experience when it comes to romance. She once punched a boy she had a crush on in the mouth to show her affection... when she was seventeen.
Blushing? Wha - of course I'm not blushing! You’re looking at the results of a traumatic injury, because these idiots finally broke my brain!”
Were one looking for a truly apt way to describe Aurelia Rosenfeld, especially to the sweet, naive little lamb who hasn’t yet faced her wrath, one might liken her to a faucet. On one hand, her scathing wit and truly incendiary temper will, if triggered too long and by the wrong person, roast you to ashes. On the other, her cold, distant, almost concerted efforts toward maintaining the illusion of detachment can freeze you where you stand. (Toward those with whom she’s managed to establish a vague approximation of a friendship, she can and usually will dial it down, turning from scathing to fondly exasperated.)
Brash, blunt, and catastrophically brazen, there isn’t a force in this universe that could stop Aurelia from giving her opinion - whether or not it’s wanted, needed, or even respected is a matter of heated debate. (This has legitimately ended relationships, platonic or otherwise; the girl’s simply too critically upfront for her own good.)
She’s not one for sugarcoating matters, albeit not out of malicious intent - she’s honestly oblivious to her own bluntness. Having Aurelia around is like having a hammer you could throw with impunity at delicate situations.
Further imbalancing the unstable collection of minefields that can generously be called a personality, most of Aurelia’s frustrations and irate outbursts result from internalization of her own shortcomings. The only reason she’s so skilled at pointing out others’ flaws is because she’s had all that practice picking out her own. However, she refuses to let these flaws govern her entirely, and she’s entirely willing to work hard to overcome them.
While more than happy to congratulate herself - her nickname back at Oakridge was “God Complex” - Aurelia has no idea what to make of an honest compliment. She tends to flounder and stutter and lapse into incohesive, flustered mumbling. Along that vein, she’s extremely susceptible to cajolery and her friends’ wheedling; she has a hard time resisting pouting and pleading.
On rare occasions, she can be incisively funny, especially when she’s trying to call someone out on their bullshit or launch into a hilariously pissy rant. Tragedy is Aurelia happening to you, comedy is Aurelia happening to someone else. She’s also willing to argue with absolutely anyone about absolutely anything.
She’s used to a certain degree of refinery as far as amenities and lifestyle goes; dragging her along camping and presenting her with a few hastily-butchered trees serving as makeshift chairs would earn a priceless look of disgust. She also has absolutely no idea how people without limitless funding live - trying to explain to her concepts such as “frugality” and “not dropping thousands of dollars on jackets alone in one sitting” and “aurelia no we know you have more money than god and could buy out this entire store please stop brandishing your credit card like a club sweet merciful lord” is, unfortunately, futile.
However, despite her eagerness to resort to status and funds to get what she wants, Aurelia is surprisingly reticent in terms of talking about about her family, because daddy issues, daddy issues, daddy issues. If it’s not something you could glean from her family’s company website, it’s not something she’s willing to disclose. Attempts to push the matter will usually garner a frosty glare and the silent treatment.
Appearance
Height: Falls somewhere between 5’3” and 5’5”; not extremely short, but not particularly tall, either.
Weight: Never bothered to keep informed as to the exact number; is, presumably, on the lower side, considering her lithe, slender frame. She’s built more for agility and dexterity than she is brute force; what little muscle tone she has is lean and functional, almost like a dancer’s. As such, in a fight dependent on strength, she'd most certainly lose.
As such, she's not suited towards heavy armor, either. She'd prefer to don something lightweight and comfortable to move in. Possibly with some kind of gaudy coat thrown over top of the whole ensemble. (She's always had a flair for the dramatics.)
From Aurelia’s showy weapon and reckless fighting style, one can surmise she’s attempting to compensate for an otherwise unimposing physique. She fights like wants to die, in a sense; it’s a miracle she’s survived this long. Or graduated the Oakridge to begin with; excellent note-taking and diligent studying can’t save a sloppy combatant.
Vain enough to maintain her appearance almost meticulously. She’s downright pedantic about her eye makeup, and she'd rather show up to a function two hours late than arrive sloppily put-together.
The lip piercing is Aurelia's own special brand of rebellion. She claims it's because she wanted to "explore her options" before judging others' appearances; in reality, she just thought it looked cool.
Pretends her hair color is natural; in reality, she dyes it almost obsessively. An upbringing like hers is certain to engender some variety of peculiarities.
An explosively flashy weapon for an explosively ostentatious fighter, the rifle spear is a testament to the eccentricity of man. Through nothing short of a miracle, humans somehow managed to merge two entirely incongruent weapons to form something of a paradox. In layman’s terms, it is, essentially, nothing more than a gun and a pointy stick fused into one.
The handle near the bottom of the blade can be yanked down, sliding the blade down below the opening of the barrel of the gun, making it easier to fire the damn thing. To return the spear to its original form, all one needs to do is quickly swing it out; the blade slides back up on its own, locking into place with a sharp click.
Has a wide variety of uses, ranging from thrusting attacks to firing off a round to broad, sweeping slashes.
Born in one of Elysium’s most extravagant estates to a father as indifferent as he was affluent and a mother who had opted for a more “hands-off” approach to parenting (except for mooching off benefits, of course), Aurelia spent much of her early childhood learning the intricacies of internecine warfare. Passive-aggressive notes, “accidental” misplacement of vital funds, and deploying threats of dismemberment with cheerful grace were the norm. It gave Aurelia a perverse sort of appreciation for the fine art of war - or at least, revealed to her that it was fully possible to operate on a level of treachery yet unbreached by human influence.
The Rosenfeld Munitions Corporation was one of Elysium’s most powerful organizations; its surplus of quality resources and excellent marketing campaigns essentially secured a monopoly over the armaments industry. For all intents and purposes, Günter Rosenfeld was as much of a threat as he was a tycoon; charisma and a veritable mountain of highly-advanced technology at his disposal had a funny way of striking fear into the hearts of his enemies.
Aurelia, having been enrolled in the Oakridge Military Academy at age 8, because Günter didn’t want to risk his eldest daughter’s status as “company heiress” to some petty power struggle, held little to no interest in the company’s actions, deeming them a massive waste of her time. (Aurelia was a classic example of the “sour grapes” fable. She was blind to the red flags - wounded pride has a funny way of doing that.) When her older sister launched into a tirade about the “injustices” perpetuated by the RMC, such as the lack of accessibility by the people miring in their own misery down on Libra, Aurelia used that time to master the delicate art of rolling one’s eyes.
When Mathilde decided to take matters into her own hands and come into her inheritance early, taking on the role of executive, Aurelia began perfecting the cyanide sneer.
The day the RMC began expanding its horizons, producing several types of household appliances alongside the deadly, unholy abominations it called weaponry, was also the day it opened its doors to the people of Libra. Gone were the days of exclusion, the RMC boldly declared, because now was the time for Libra and Elysium to link arms once more, to bridge the gap between the rich and the poor, to give those trapped on the dying, corrupted planet a chance at redemption, a chance at life.
And so, Günter put out word that the people of Libra were granted the opportunity to stay in Elysium; they needed only to register as one of the RMC’s workers once they were of age, and their quarters and payrolls would be prepared shortly. Mathilde, ever the paragon of naivety, was absolutely euphoric - she almost couldn’t believe her father was supporting her efforts so earnestly!
Quarter - what a funny word with funny meanings. Indeed, every possible definition of the word “quarter” was applied to the conditions in which the people of Libra were expected to live and toil. A quarter of a cot in a quarter of a room, a quarter of a bowl of broth with a quarter of a hunk of bread, a quarter of the pay an 18-hour-workday would normally warrant.
The people were outraged, and the people were suffering, and who was to blame but the neophyte executive who had ordered the changes? Whom else would they demonize, would they overthrow, would they execute? (Not quite in a literal sense, but for all intents and purposes, the being known as Mathilde Rosenfeld ceased to exist. She never died, of course, but the rampant alcoholism and substance abuse wouldn’t look very proper on a family tree.)
A panicked Aurelia, having played witness to her once-beloved sister’s tragic downfall, instantly severed all ties with Mathilde. She didn’t want to risk incurring the ire of the rioting Librans, nor did she want to be forced to take responsibility for something she didn’t do. A cowardly move, but, frankly, a smart one. It was this cowardice that spared her a timely “welcoming” back into the Rosenfeld folds; despite her disdain for the RMC, she was still her father’s daughter, and she was still a pawn in his game. She was the backup, the failsafe, and she wanted no part of it. Even so much as visiting the estate would put her at risk.
She distanced herself from the rest of her family, and invested herself in her academics and training with renewed vigor, even at the cost of some of her personal relationships.
While her end-game goal isn’t clear, popular speculation suggests she’s hoping to use the U.D.F to work her way up through the military. One day, once she’s gathered enough influence of her own, perhaps she plans to expose her father’s scandals, reveal the depths to which his depravity ran, and shatter the manacles binding her to such a toxic situation once and for all.
Spirits
“Firewall” Element: Ice Status Effects: (Shell) Ability: Defender Description: With the aid of this spirit, Aurelia conjures up a solid, spiky wall of glittering ice that will destroy most ranged projectiles. Size varies depending on its intended purpose. Serves as a makeshift shield. The spirit itself takes the form of a hazy, flickering ball of pale violet light; its personality could best be described as fickle, calculating, and exceptionally egocentric.
“Cherry Bomb” Element: Fire Status Effects: (Exposure) Ability: Provoke Description: This spirit manifests as a sizeable volley of small fireballs, with which Aurelia can then pelt her foes. Their large ranks compensate for their small size.
“Hell’s Havoc” Element: Fire/Dark Status Effects: (Zombie) Ability: Lifelink Description: A canticle of veritable desperation, alluding to the inevitability of self-destruction, the abilities lent by this spirit are to be used as an absolute last resort. Serving as an imitation of a berserk mode of sorts, this spirit wrenches free of Aurelia’s body, enveloping her in a writhing, caterwauling aura of unholy fire. She locks on to her enemies with savage precision, lunging at them like a monster possessed. The chorusing wails of unearthly terror radiate from the fire, mingling with the anguished screams of her opponent as the hellflame chars their flesh. In true sadistic fashion, it’s never enough to kill; this spirit prefers toying with its foe, leaving them alive so they can bear the full brunt of the number of unpleasant hells they’ve had rained down upon them. Needless to say, this spirit is malicious, fiendish, vindictive, and well and truly heartless - its cruelty is undiscerning; as such, friendly fire is a real possibility.
“Primal Rapture” Element: Fire/Light Status Effects: (Faith) Ability: Amplify Description: Everyone has within them a hidden vestige of goodness and purity, and Aurelia is no exception. Fueled by hope and passion and a little bit of naive determination, this spirit summons an ancient flame in a gigantic, towering pillar to cremate her enemies.
Relationships (WIP)
Selene - Aurelia views Selene as a trusted confidant - the sort of person with whom she could spend hours doing nothing more than sitting in comfortable silence. She holds a sort of admiration for Selene's leadership skills, although she'd never admit it aloud. Despite not being Aurelia's oldest friend, Selene's masterful leadership has earned her the position of the most trustworthy; Aurelia would admit things to Selene she wouldn't risk telling even her oldest friends. In fact, Selene is probably one of the few people to whom Aurelia would entrust her life. Selene's judgment is the only one to which Aurelia will defer without question, even if she doesn't always agree with Selene's policies. There seems to be something more, though, something dark and something hidden; perhaps she's harboring a bit of resentful envy of Selene's passion?
Wren - Having known each other from the very beginning of their enrollment in Oakridge, Aurelia and Wren have butted heads about any and everything within their power, leaving the third member of their ragtag trio, Eric, to serve as the sole mediator. Without his intervention, the pair surely would have torn each other apart - perhaps not nowadays, necessarily, but back in the day, their scuffles tended to lean more towards "gratuitous and excessive use of violence" as opposed to "playful bickering". Nowadays, Aurelia and Wren are the textbook example of a love-hate dynamic. Most of their interactions have an underlying aura of antagonism, particularly when Wren goads Aurelia into an argument and Aurelia latches on with all the brutal efficiency of a rabid dog. They bicker and they tease - Aurelia even inventing a few derisive nicknames for Wren, such as "brute" or "monkey" - but, at the end of the day, it's mostly all in good fun. Aurelia does admire Wren's strength and resolve, and she privately appreciates knowing someone that powerful has her back. It helps calm her nerves before a battle, because even if the only "sniping" she'll be doing is at Wren during one of their little banter sessions, she supposes it's good to know she's got someone to help her out of a tight spot. They support each other and do have a fairly solid friendship; in the end, their bond is strong, if not a tad unconventional.
Eric - Acquainted from a young age, having met at a celebratory function sponsored by the RMC, Aurelia would consider Eric one of her closest childhood friends. Unlike her interactions with Wren, or even occasionally Selene, Aurelia speaks to Eric without any sort of contempt or derision, displaying a level of gentleness even she didn't think she had within her. Her smiles come more easily - honest smiles, not smirks or sneers. She considers him one of the more sophisticated members of their little entourage of misfits, partially due to his background and partially due to the manner in which he conducts himself. She also legitimately cares about his well-being, and makes a concerted effort to check up on him from time to time, even if only for a quick chat - she's almost lost him once, when his spirit went on a bit of a rampage, ensnaring him in its grip, and it was the first time in her life she was truly, honestly scared. As such, she's made it her personal goal to ensure that never happens again; she's got a bit of a mama bear instinct where he's involved. In combat, the pair of them operate in almost perfect synchronization, making them a terrifying adversary to behold.
Cassie - Aurelia regards Cassie with the same exasperated sort of consternation a haggard caretaker might show a rambunctious child. Rewarding each of Cassie's (usually dangerous) efforts to coax her out of her shell with either a peeved scowl or somewhat pissy lecture on more appropriate uses of Cassie's time, Aurelia has, over time, come to view herself as a sort of foil to the former's boundless enthusiasm. One might assume they, being such polar opposites, would make a formidable battle duo; Aurelia's more strategic, calculating approach balances out and supplements Cassie's propensity for reckless improvisation (and, in Aurelia's opinion, truly baffling lack of foresight). Cassie is also the individual who both perplexes and frustrates Aurelia most; despite Aurelia's constant spurning, Cassie still darts in front of the bull, so to speak, trying to goad Aurelia into lightening up. Aurelia does secretly foster the smallest of soft spots for Cassie and her antics, however - Cassie may be an insufferable dolt, but she's still Aurelia's friend, and perhaps her reproachful looks and rolls of the eyes are her ways of expressing her affection? Besides, she does appreciate someone caring enough about her mental state to try to lighten the mood, so to speak. As far as Cassie is concerned, absolute dunce or complete, utter idiot or recalcitrant child are terms of endearment. Besides, she can always make the excuse that someone's got to ensure Cassie's shenanigans don't get her killed, right?
Trivia
Insofar as sexual and romantic orientations are concerned, Aurelia is entirely undiscerning. Gender doesn't really matter so long as their personalities are compatible.
Has legitimately never so much as touched a cheeseburger or other greasy comfort food in her life. She grew up with personal chefs capable of replicating the things advertised on broadcasts or commercials, and yet they never quite tasted the same. Would probably regard a menu at a casual restaurant with a look of utter soul-crushing bewilderment.
Doesn't particularly like chocolate, but can tolerate it if it's drizzled over strawberries or vanilla ice cream.
Absolutely loathes warm weather and visiting the beach. She doesn't tan, she burns.
Has a hyperactive imagination and an affinity for all things histrionic; as such, she has a rather irrational fear of the dark and the things that might lurk within its midst. Has been known to stay up the entire night, stumble blearily into training the next morning, dark circles ringing her eyes like war paint, and offer, "The windowsill - it creaked" as her sole explanation.
Absolutely not a morning person - she's even more waspish than usual, especially if she was forced to rise in the wee hours of the morning. Don't speak to her before she has her daily dose of coffee.
It's generally a good idea to avoid the topic of her father or older sister. A black cloud of rumors and scandal swirl around the RMC and its affiliates like vultures on roadkill, and it's a sensitive subject.
Appearance: Ito keeps himself at the highest standard of personal upkeep, choosing keep himself well-groomed and manicured at all times. His strong muscular frame and long lithe limbs denotes the many hours of training he has done to hone and perfect the skills that he has chosen to invest his time in. Standing roughly around six feet and weighing one hundred and eighty pounds Ito has been known to tower over others from his region with his most noticeable feature being the cold blue steel eyes that he uses to bore into the souls of friends and enemies alike.
Personality: Ito is a very straight laced individual most likely from his upbringing, but there always seems like there's more just beyond that. Ito has a way of peering into the true thoughts and feelings of those around him which helps him be the best person to talk to when there is trouble, however, despite his excellence in spotting whats wrong with others he is completely oblivious to any real problems that he might have himself dismissing them as "A part of his station". Even among his friends Ito keeps a certain level of detatchment about him believing that the worst might happen at any moment so don't get too attached to anything real. With all of this mulling around in his head, Ito has hope that someday there will be a time when he doesn't have to live within the confinds of the world he has created for himself.
Weapon(s): Ito’s main weapon is a Type 99 Anti-Material Sniper Rifle that was given the code name “The Longbow”(see picture below for more detailed description of the inner workings). Instead of the off board aiming computer however Ito uses a direct interface system by linking his helmet directly into the aiming system of the rifle using a Virtual Aiming Interface or V.A.I for short.
When The Longbow isn’t an option Ito relies on his dual hard light constructed short “swords” mounted on his wrists that he calls Masuro and Suswano.
Biography: Ito was born in the eastern region of Hong Desa to two minor government officials. Although most of his life in his home country is lost on him Ito clearly remembers his life in Centra, and it wasn’t a pleasant one, being mocked because of his nationality was something that will clearly stay in his mind for the rest of his life. For as long as he can remember Ito distanced himself from any and every one that could help him, including his parents. It wasn’t until he met Selene and the rest of his friends that he finally started to attempt to be a part of the world around him. While he remained loyal to his closest friends, the rest of the world became more of a mystery than it was before.
From an early age discipline was drilled into every facet of Ito’s life, and so when it became clear that he was to be a Guardian it too was drilled into his daily life. For many hours of the day he would practice his combat skills and his schooling in an attempt to become the best at everything that he decided to do. On the day that he was accepted into Oakridge it was no surprise to anyone who knew him that he would make the journey to Elysium and in doing so raise his parents station as they accompanied him. Even as his studies progressed into more and more Ito still retained the discipline instilled by his parents rarely going out and having any sort of fun with his peers which made him seem distant and aloof even among his closest friends. As time progressed Ito became more enamored with the ideal of long ranged combat in lieu of the more favored close ranged taking up the sniper rifle as his main form of combat was something else that made him seem…off.
Tradition ruled every aspect of Ito’s life as he was often pulled out of classes on key days for cultural ceremonies meant to remind him of his heritage and keep him focused on the task at hand. Ito’s parents drilled into him the importance of being a Squad Leader and the honor that such a station would bring to his house hold. While this was a dream of parents Ito was never too fond of the idea, his preferred method of fighting always kept him away from such lofty ambitions. As graduation day approached tensions between Ito and his parents reached a final boiling point as he finally announced his intentions to become the long ranges support instead of the leader. Outraged, Ito’s father formally disowned him as his son and told him that he was no longer welcome in his house. It was clear that day that Ito’s parents actually cared little for the actual safety and more for their own station in life. It was from that day one that he dedicated his life to the protection of his friends and little else.
Spirits:
Burst Shot Element-Air Ability-Trample Status Effect-Unsure Desciption-This spirit doesn’t truly manifest itself until it comes into contact with something. As it hits its mark, the spirit manifests itself as a sort of “second bullet” which explodes after initial contact, the pratical upshot being that it can either break through armor or deal additional damage once it breaks armor. This spirits personality is that of the winds fury and unrivaled force.
True Shot Element-Air Ability-Amplify Status Effect-Exposure Description-This spirit manifests itself by shifting the winds around Ito and his target allowing him to have a longer range and a more accurate shot. If given enough time the spirit can actually move the bullets direction in order to have the most effective shot every time. This spirits personality is that of the winds ever changing nature and free flowing nature.
Crow’s Flight Element-Air Ability-Provoke Status Effect-Haste Description-This spirit manifests itself in speed. If Ito is in hand to hand combat he finds the most direct path to his target allowing him to move unhindered as he dispatches his targets. This spirits personality is of the winds speed and its ability to topple anything that stands in its path.
Relations:(WIP)
Selene- Ito holds Selene with the highest regards both as commander and as friend. She has a unique understanding of what it means to be a leader and has the insight to get the job done and it is because of that he often refers to her as "Mottomo meiyo shiki-kan" which means "Most honored commander" in native Hong Desa.
Eric- To say that Eric and Ito are rivals would be the greatest understatement of the century. From marksmanship to more intellectual arguments, Eric and Ito are often at odds about almost anything. Despite all of their arguments however, they both share a common respect and admiration for the others skills with both aiding the other in their respected persuits. He refers to Eric as "Mottomo chōsen-tekina raibaru" or "most challenging rival".
Cassie- Ito sees Cassie's reckless behavior as someone who needs help and guidance and as such he tends to be much more protective of her than the rest of his friends. The two have an odd relationship where they both try to help each other; Cassie tries to get Ito to loosen up and have more fun and Ito, in turn, tries to teach her some of the things he has learned about discipline. He refers to her as "Imōto" or little sister.
Wren- Ito and Wren met during a battle simulation at Oakridge. Ito could sense her initial distrust of long range fighter but after a few times in the simulator they both began to appreciate each other.
Aurelia- Aurelia and Ito are an odd pairing of friends, like most of his other friends she is Elysium born and his planetary birth already make them an oddity. Their friendship, however, is born of a mutual desire to be free of their lives and to have some fun, which generally leads to combat training and things your not supposed to do.