How many of you are in the process of creating a character or planning to create one? I would like to get an idea of how many people that are actually here.
Urms. Having some probs with the spirit things... muh friend keeps making spirits to kill things I gots fed up and now I gots to do it muhself... like I gets it, it's video games millitary bang bang die mine enemies!!! But like i wanna do recon and stealth stuffs more. Soooo... yush. :/ Workin on it!
Eric is an uppity fellow, one of those scholarly types that you see in libraries buried in a book all day. He's prim, proper, intelligent and tidy to a fault, yet he's also quite sociable, if not blunt and impersonal at times. Through his time spent in Oakridge, he picked up many things, one of which is how much the job of being a Guardian entails having the utmost focus and dedication to the craft. As such, his time spent training has honed his focus and willpower solely into being one of the best Guardians ever to be seen, even though this has yet to be proved.
Of course, being fully Elysium-born and bred has had its disadvantages. Not understanding the suffering of those born on Libra, Eric is aloof towards their problems or habits, and as such treats usual displays of their personal habits or traditions as shows of being uncouth or rough-and-tumble. Yet, through all this, the years he's spent next to Libra-born has given them a soft spot in his heart, and though he still does not fully understand them, he tries his best to accommodate them. As such, as much as he is a little blunt or aloof, he knows this and always tries to not be so.
Appearance
Eric stands 6' tall and weights roughly 150 pounds, so he's not exactly a heavyweight. With a head of scruffy brown hair and green eyes behind his brown-framed spectacles, he isn't a looker either. The way he dresses is sharp and distinct, having a penchant of wearing, at the very least, a waistcoat and tie over a shirt and slacks and dress shoes, if he's not wearing a suit jacket or a coat over that. Occasionally he gives in to his more radical urges and wears sleek leather fingerless gloves alongside his sharp ensemble, or switches out the dress shoes for more comfortable sneakers.
Weapon - Fayth
- His weapon is a high powered railgun in a casing in the shape of a lean, thin cross. One side bar is the grip and magazine housing; the other, a collection of various zoom lenses and sights. The rifle barrel itself is the long end of the cross and the other end at the top of it is the shoulder butt. The special thing about the gun is that it's also modular: almost every part on it is able to be moved or shifted around in some manner. When he's not using it as a weapon, he regularly uses Faith as a cane, not like he has a limp or anything, but it looks fancy.
-- Battle Configuration: Fayth's standard and default combat form, it is simply a battle rifle. Ten round magazine.
-- Marksman Configuration: Eric releases the foregrip from its housing within the charging handle on the bottom of the long end of the cross, unclamping it and popping it open into a bipod, after which he unclips the top bar and fits it horizontally onto the top of the long end, slotting it into place where it becomes the zoom scope. The ammunition he uses stays the same, except the rifle's power is amplified for this configuration. Used in conjunction with his spirit Shock.
-- Armour-Piercing Configuration: Eric pushes the charging grip forward and clamps it into place, starting the transformation of the barrel. It lengthens, pushing out a section of the front casing to form an expanded gas release and heat sink, while the barrel itself also widens to accommodate a larger, mass-reactive round that he loads. Used in conjunction with his spirit Awe.
-- Bludgeon Configuration: For close quarters combat, Eric switches his grip from the normal pistol grip to the butt, which lengths and sheds the outer white casing aside to reveal a proper sword handle. The pistol grip and sight bar click back several degrees to form a regular-looking hilt guard and the barrel assembly lengthens. It's not a gunblade, but it's an effective bludgeoning tool to use alongside his spirits.
Biography
Born on Elysium to a pair of scholarly parents, Eric picked up the same interest in books and learning from a very young age, one that followed him into his early youth. However, because he was so impersonal and buried in his books all the time, his folks decided to send him to Oakridge in the hopes that the exposure to people of many different races and nationalities would open up the boy from his pursuit of knowledge, which it did, very slowly. His quest for knowledge and inherent curiosity led him to investigate and learn more about his friends that were born on Libra, like Selene. She was his first real friend in the Academy, and for that he was very grateful. Though he has yet to overcome the hurdles that being Elysium-born present, like being unable to understand the hard times those on Libra went through in life, he still maintains his friendship with her and those others within their squad.
What he was never told about his parents though, specifically his mother, was that she was a weapon designer that worked in the U.D.F. Through a little executive meddling, she was able to give him Fayth as his eighteenth birthday present. Her most experimental creation, Fayth was a handheld, multi-function railgun that surpassed any handheld battle rifle that the UDF possessed, yet it was still experimental so there were bound to be bugs with the magnetic rails that sat within the hard, non-magnetic densplast housing, bugs that, well, bugged Eric through the latter three years of his time in the Academy, time spent ironing out said bugs and earning more than a few black eyes and bruises during his time practicing with it. Eventually he gained a sort of expertise in her use, and although he still has a few more kinks to iron out, Fayth has rapidly become Eric's best piece of equipment in the Academy. Of course, with his mother's help, she was also able to help provide his squadmates and best friends with the unique weapons and equipment they have as well.
Now that they're Guardians and bound together in a squad, Eric keeps his friends close by, quite protective of them as he should be, even though he's not the squad leader. He excels the most in single-target focus and takedowns with his rifle, the spirits within him aiding him in this.
Spirits
Flash Freeze Element: Water Ability: Swiftness Status Effects: Slow Description: Flash Freeze is an Ice spirit that imbues Eric's bullets with the ability to instantly freeze the target it hits. This ability affects all the rounds in Eric's current magazine and does not transfer over to new magazines. When Faith is in Bludgeon mode, the ability transfers to her blade instead, giving him the ability to freeze anything he whacks. The spirit, which he has taken to naming Frost, usually manifests as a spectral feral wolf that appears from within him and follows him around. Flash Freeze represents his patience, intelligence and smarts.
Armour-Piercing Configuration/Shock Element: Air Ability: Shroud Status Effects: Might Description: Shock is a Lightning spirit that imbues Eric's bullets with harder impact force and penetrating strength, way harder than a regular railgun can hit. This ability only affects the currently loaded magazine and nothing else. When Faith is in Bludgeon, the ability is instead translated to an electrified weapon. The spirit normally manifests as a faint electrical field that sparks and arcs around his arms and hands, though occasionally it shows itself as a fuzzy elderly humanoid being made of electricity. Shock represents his more impulsive side, the former half of ingenuity under stress.
Marksman Configuration/Awe Element: Holy Ability: Vigilance Status Effects: Weakness Description: Awe is a Holy spirit that weakens a single enemy target and makes it highly susceptible to physical damage. It changes one magazine's worth of regular rounds into devastating mass-reactive explosive shells. In Bludgeon mode, this ability instead is cast as a single slashing attack that is able to cut the target despite Faith being blunt. The spirit manifests itself typically as a pair of wings on his arms, although he also has seen it as a winged angel every now and again. Awe represents the desire to help by hurting, of protection through harm and safety through slaughter, his desire to help as much as he can.
Bring the Noise Element: Air Ability: Provoke Status Effects: Dispel Description: Bring the Noise is an Air spirit that taunts and provokes a single enemy target to attack Eric, and at the same time it dispels every buff or debuff cast on it, making it an ideal ability to set up a takedown. This spirit likes to manifest itself as an array of small speakers on his chest and sleeves that amplify his voice, though occasionally it does like to also manifest as a goofy-looking clown that Eric has taken to naming as Jester. Bring the Noise represents part of his opportunism borne in combat, the latter half of ingenuity under stress.
Relations Selene Palamecia
Eric has nothing but the utmost respect for Selene; being the first ever Libra-born person he ever talked to, she essentially was the one that opened his mind to the wide, wide world. It began when they were a lot younger, when Eric saw her struggling on academic subjects during the more boring classes in the academy. Fighting past her insistence that she didn't need any help, he helped her out where he could, and in return she helped him out of his shell by talking to him on a regular basis, slowly breaking down the anti-social walls that surrounded the boy. Back then, it didn't seem like much, but when he looks back on it, he has many reasons to be grateful for her help.
The constant get-togethers with the rest of their little gang helped him to grow as a person, and thus his interest in the more sociable, more human citizens of Libra grew. He especially spent several times alone with her when she grew homesick, along the lines of "hey, well, I'm here, if you wanna talk about it". Nothing too close, but where no one else would keep her company, he at least gave her someone to confide in. He, in fact, appreciated the time she spent to organise each and every gathering and meet, even though he hasn't said it to her face just yet.
The dynamic between these two is one of unspoken trust. During the heat of (simulated) battle, Eric regularly supplements Selene's guerilla tactics with fire support; raining down bullets (and trying his best not to hit her) and provocation to distract the enemies from their greatest threat: her gunblade. In return, of course, she prevents anything from reaching him at his usual spot at the back of the fray even though, should anything come to that, he is more than capable of fending for himself with Fayth.
They still bicker and argue sometimes, almost like a married couple would, but there is no doubt that Eric does trust Selene with his life and vice versa. He still struggles to fully understand what goes on in her head, but to say that these two are not best friends and true comrades is a white-faced lie.
Aurelia Rosenfield
Eric has known Aurelia ever since they were children. When his mother began work at Rosenfield Munitions, he had seen the young Aurelia around several times when he'd followed mum to work. Then, at a company-sponsored function, he'd met her for real and made fast friends with her. Their friendship followed them through their enrollment into Oakridge, where he soon discovered her more angry and zealous side in her outbursts and social floundering. Not intent to let their friendship sour because of that, he continued to stick by her while, through the years and the classes, the rest of their ragtag bunch of misfits slowly grew together as friends.
In fact, it was Aurelia that had first encountered a struggling Eric in the throes of his first Spirit possession: freezing cold, badly shivering and in dire need of heat, she'd saved him from being almost killed by the brooding, intelligent Ice spirit he later called Frost. He is slightly indebted to her as a result, of course, and never fails to help her if she does need help. He even has a pet name for her: 'Aurey', just a shortened version of her first name. He's the only one that she allows the use of that name, no one else.
During battle, the two work very, very well in tandem. If he isn't supporting Selene, he's doing the same with Aurelia; drawing enemy attention to himself to let her get the advantage in positioning so she can blow them away with fire or what have you. Where Selene has a gunblade though, Eric knows that Aurelia's spear is a little more unwieldy and opens her up to attacks from her blind spots, so he takes it upon himself to be closer to the action than normal, either supplementing her attacks with gunfire or melee fighting in tandem with he, the sight of which is something else entirely.
Wren Valkyrie
Having known Wren ever since they enrolled and even before that, just like Aurelia, Wren and Eric are pretty much best buddies, and the trio of childhood friends have gone through thick and thin together. Getting used to her temper and her hot-headed nature took quite some doing, but Eric did manage it after several years, even slowly matching fire with his cool-headed demeanor. He also owes his current state of person partly to her, as without her constant peppy nature that regularly got them into trouble or elicited laughs made him open up more to the group as a whole.
With their differing personalities, it's no wonder that Wren and Aurelia argue and bicker often. And it's also no wonder that Eric steps in the resolve these arguments without a cat fight or the two young ladies breaking their friendship. In a way, he is the glue that holds these two wildly different personalities together.
In battle, Wren and Eric share the same dynamic as do Aurelia and Selene; she charges in to deal damage while he supports from afar. What makes them unique is the certain synergy their spirits share: Shock is regularly paired with Electric Frenzy to create a dastardly, wicked and very strong one-two punch of electricity that oftens sends enemies flying, or worse. She also regularly uses Clap of Thunder to help him line up those perfect shots on targets she's engaging.
Ito Ishioka
The rivalry between Ito and Eric was evident from the very first day they met. The two boys argued about almost everything and agreed on next to nothing, but it was the fire of this rivalry that set the foundation of their friendship. For if it were not for Ito, Eric would not be the excellent shot he is today, since is nowhere near as good as Ito in terms of marksmanship. He, in return, helped Ito a little to bring him out of his shell, mostly by just engaging in idle chatter with him.
Eric knew that Ito would be the loner of their group, but that hasn't stopped him from trying to be better friends with him. The rivalry is only one part of their vitriolic friendship, the other being the simple fact that they almost share the same combat role of the long-range support. As such, the two are often competing against each other in tests of accuracy, though these are always friendly duels, never anything too serious.
In combat, their dynamic is one of absolute trust in the other's abilities and is a complete reversal of his usual combat dynamic. Where he normally supports melee-oriented fighters like Selene or Wren with his railgun, he is the one being supported by Ito when it comes to absolute long-range superiority. Eric will readily admit that Ito's sniper rifle is a far better firearm than his own, and knowing that such a competent and accurate marksman wields such a precision instrument of death keeps him at ease in his role nearer the front line.
Cassandra Jurico
Like Wren, Eric is usually the one that keeps Cass calm when she's about to explode or do something stupid, which she's regularly prone to doing. Often, when she gets injured doing another one of her crazy 'live life to the fullest' stunts, he usually just so happens to be nearby when she inevitably gets injured or screws up. Thankfully he's decent enough not to pour sarcasm onto open wounds, instead merely keeping quiet to help her back on her feet. And, just like Wren, he also owes her a fair bit in helping him to not be an anti-social jerk.
Also, Cass is also usually the one that drags him off when she's gonna go do something stupid, mainly because he's also usually the only one who sticks around not to watch her fail, but because he's concerned for her wellbeing. What would happen if she suddenly got mortally wounded doing something silly and no one was around to help her? Eric simply cannot banish the thought.
With her penchant in weaponsmithing and general proficiency in weapon maintainence and modification, Eric regularly goes to her for help if Fayth's having a technical hiccup, or if he needs advice on a certain modification or on how to better keep his weapon in tip top shape. He doesn't share her considerable enthusiasm in the art of making weapons, unlike his mother, but he still has the interest.
In battle, Cassie's spirits in conjunction with his are an extremely deadly combination. Shock combined with Push equals an extremely fast and deadly projectile, and if Push is combined with Shock and Awe, more often than not instead of his explosive shell deonating within his target, it explodes in a shotgun blast after it's punched through said target, hurting anything behind it. Collateral damage at its finest.
Trivia
Eric has a penchant for dressing in suits and ties, no matter the occasion. Some call him a stuck-up, snobby person. He prefers calling himself classy. He even has a set of formal dress for combat, can you believe this guy?!
Eric's very bookish, and spends a fair bunch of his time reading, if not socialising.
He has a very weird taste in music that doesn't suit his image. You'd wouldn't expect such a prim and proper person to enjoy metal, would you? In fact he says that the genre helps him think.
Eric loves a vanilla milkshake any time of day. No questions asked.
People also ask if his spectacles are for show and for style. He legitimately has a vision problem; not a serious one, but his vision is reduced to slightly blurry shapes when he takes them off.
He prefers to roll out of bed on the left side rather than the right.
Eric has had a lifelong dream to visit Libra to better comprehend and understand what people like Selene and Ito have had to live through on the planet as compared to the richer, well-off people like himself, Wren and Aurelia.
I'm working on a my character now and am about... halfway through. It should be up pretty soon. Those spirits take a lot more thought than I initially anticipated, lmao. I'll throw it up here once I'm done.
I'd like all characters submitted by Wednesday the 15th. This does not include the relations section. However, things are looking very good so far! I'm impressed with the effort that is being put into character sheets. Me and JJ will work hard to give you all a nice experience with this roleplay!
Cassandra Jurico Cassie is.. well, she’s crazy. Not the psychopath, serial killer crazy, but the no regard for her own life, adrenaline junkie type of crazy. She’ll do just about anything to get a rush to include running headlong into a large group of enemy combatants as a distraction. Ever see someone try to jump off the top of a building with only a bedsheet and a few lines of rope tied to each corner? Cassie’s done it. Twice. She’s adamant in her belief that life is meant to be lived, not survived. There’s no point of living until you’re a hundred if all you’ve done is sit in your house and stare out the window the whole time. Of course, this tendency to throw herself in dangerous situations for both legitimate or no more discernible reasons than “it looked fun,” means that she requires her ass to be pulled out the fire on a somewhat regular basis.
Cass is extremely extroverted. Generally upbeat and friendly, she has no problem throwing her arm over the shoulders of an out-of-place looking stranger and dragging them into her circle of friends. She would consider herself an enabler, pushing people out of their comfort zones in a bid to “help them experience life.” She lacks the ditzy bubbliness some might expect from her, but instead is filled to the brim with a sort of mischievous, witty sense of humor with a liberal sprinkling of sarcasm. You’d be hard pressed to find a way to make her angry or embarrassed, as she’s prone to laughing off just about anything you throw at her. Unless you call her Cassandra; She hates that. Cassie, Cass, CJ, Jurico, Juri… even “Hey you stupid” would be an improvement over calling her by her full first name.
A lover of everything physical, she has participated in every athletic activity that Oakridge has to offer of both the sport and combat variety... and she excels. It’s not odd to find her working out in one of the gyms or running off some of her boundless energy around campus. She’s the definition of what it is to be a cavalier competitor, however, and she often infuriates her opponents with her nonchalant, smiling attitude coupled with abundant skill.
Not exactly the most attentive student at Oakridge, her grades in most areas are average. She’s smart, she just won’t sit down at a desk to study for countless hours when she could be doing… well, anything else, really. She does have a natural affinity towards math and science, particularly anything dealing with physics and chemistry. You know, the fun stuff. She even built her own weapon from scratch a few years back, and she’s pretty proud of it. Her intelligence largely relies on her intuition, quick wit, and quicker reactions. Sit her down in front of a map and tell her to plan out an intricate operation to steal information from a fortified enemy base and she’ll just stare at it blankly and shrug. But when all that fancy planning has gone to shit in the heat of battle, there is nobody better at winging it and getting things done than Cassie.
Appearance CJ stands at an even 5’8 and weighs in at about 145lbs. Her love of exercise and sports for the fun of it makes her exceedingly fit, and she has a surprising amount of upper body strength. Her hair is about shoulder length and naturally a mousy brown, with a few lighter sunstreaks making an appearance every now and then. Everything about her face are expressive and animated, from her big doe eyes that are a brown so dark that in lower lights they appear black to her mobile mouth, to the interesting set of her nose that looks to have been broken a few times, the crooked lift of her eyebrows, and the dimpled smirk she often employs. Her sense of style is pretty simple, and most would consider her a tomboy. Tee shirts, jeans, and sneakers are her go-to, or sports apparel… anything comfortable and easy to move in, really.
Weapon
Cassie’s weapon is a buster type sword she made with a special little twist to give it a little more umph. Basically two swords fused into one via several support/spacers, this beast of a weapon stands at least 5ft tall from hilt to points. The blades are made from an incredibly strong metal alloy, allowing them to be hollow without fear of breaking. Within the blades are housed electromagnetic coils that run down their lengths.This is so that the pistoning weight located between the two blades can move quickly up and down the weapon, effectively allowing her to change the center of gravity and put far more momentum behind her hits. A little switch on her hilt near the guard changes the direction of the accelerator, and the power cell for the coils are also housed there. Should an enemy’s weapon get trapped between any of the spacers between her blades, she can also activate the switch to smash it with the accelerator or twist it from their grip. Cassie can pack quite the punch with her sword.
Biography Cassie was born in a small village of around three hundred people that exists on the the cusp of the Anatolian wilds and the shores of a large glacial lake. She had three older brothers (Dieter, Felix, and Kurt) and one sister (Minna) at the time of her birth, and while her mother took care of their too tiny house and too many children, her father was a woodsmen and trapper. He’d spend most of his days trapping animals whose pelts would one day end up lining the inside of an aristocrats coat or some such, or chopping wood in preparation of the long, harsh winters. The kids, of course, would help where they could depending on their age at the time. The Jurco family wasn’t rich, or even well off, but what they lacked in material gains they made up for in their closeness.
Being the baby of the family (at least until she was six, when her mother popped out the twins Lucas and Lara), meant that Cassie grew up being the brunt of every joke, teasing, and fights between the children. She didn’t seem to mind, however, and still tailed her older siblings like a puppy as they had misadventures in the town and surrounding areas. As she grew she became somewhat of a staple in the village, the sweet talking little girl with a the crooked smile that caused mostly harmless mischief in the name of fun.
She and her dad have always had a special relationship, and the cheerful giant that he was taught her most of her understanding of the world. Cassie is very much a daddy’s girl, and has always lived in a way she thought her father would approve. And he, in turn, knew that his fifth child was something different from the rest and that she was destined for more than being a fisherman’s wife in their small town. Maybe he could sense the spirits that begun residing within her, or maybe it was just fatherly intuition. So when Cassie turned eight, he wanted to send her off to the city of Juno to be tested at one of their annual exams meant to find the most promising children in Anatolia and offer them scholarships from the many military academies around the world. He scraped together all of the family’s savings just to make the long trip to Juno for her and himself, believing without a doubt that it’d be worth it to see his little girl live the life she was meant for.
She passed the tests; crushed them as much as an eight year old little girl from a backwoods town could. Cassie never understood exactly what it was they were looking for, or what it was that they found in her, but several academies made a bid for her admittance. Her father ultimately chose for her to go to Oakridge as it was the most prestigious of the lot. There, he knew, his daughter could have the world on her fingertips.
Soon she was shot off into space, or at least as far as Elysium, and away from her family for the first time in her young life. She wouldn’t have called herself the wide-eyed country girl when she got there, but there was definitely some gawking going on in those first few days on the station. It didn’t take her long to make an abundance of friends and acquaintances, being friendly and open even at that age, and she became one of those kids everyone at least knew about at the academy if only because she had introduced herself to them out of the blue.
Her life at the academy has always been about excitement. She was on every sports program the school had to offer for at least a short time and her daredevil antics around the academy grounds have often made her the bane of every faculty member’s existence. She’s never really done anything bad enough to get expelled, so at least there’s that, though her exceptional performance with all things physical and combat-oriented probably helped her case. That, and her friends saving her from trying out the dumbest stunts.
She has calmed down a little with age, though her compulsive nature is still evident. Cassie has even shown quite a pension for maturity when the time calls for it, and it often surprises people to hear that the vast majority of the monthly allowance she gets from the academy is actually sent back home to her family in Anatolia and that she keeps in contact with every single member.
Spirits “Push” Element: Earth Ability: Vigilance Status:Vigor Description: This spirit gives Cassie the ability to push metal. If the thing she is pushing at weighs less than her, or is not anchored down to something, if will go flying directly away from her. If the object weighs more or is anchored, she will fly directly from it. For instance, Cassie can toss a coin over a ledge and push on it, causing it to shoot to the ground like a bullet, but if she continues to push said coin while it has the weight of the ground supporting it, Cassie will shoot up into the sky. “Push” along side it’s sibling spirit “Pull” exemplify the qualities of balance, force of will, and focus.
“Pull” Element: Earth Ability: Swiftness Status:Might Description: This spirit gives Cass the ability to pull on metal. It works in the same fashion as “Push,” only opposite. Using these two spirits in tandem can allow her to either throw a metal wearing opponent around like a rag doll, or whip herself around the battlefield with the force of a freight train. “Pull” along with its sibling spirit “Push” exemplifies the qualities of balance, force of will, and focus.
“Tornado Blast” Element: Air Ability: Lifelink Status: Imperil Description:This spirit creates a small, but powerful tornado to rip through the battlefield, picking up anything it can (to include smaller, lightweight enemies) only to be launched at a specified target in a vortex of wind and debris. Depending on what the tornado has picked up it end up being nothing more than a stinging nuisance, to causing decent damage. This spirit exemplifies luck, adaptability, and intuition.
“Flame Aura” Element: Fire Ability: Trample Status: Armor Description: This spirit wreaths the users body completely in fire, creating a shield that can cause damage if in close proximity or even light an enemy on fire upon touch. This spirit exemplifies enthusiasm, rebelliousness, and passion.
Relations
Wren is Cassie’s partner in crime, albeit sometimes a reluctant one. Not only is Wren willing to partake in any shenanigans that may ensue, but she is artfully masterful at reining Cass away from the most idiotic of her ideas. As the two of them are both in-your-face, melee combatants, Cassie knows that she always has a challenging and willing sparring partner. Wren is also usually there to feel affronted for Cassie when she probably should, and Cassie is there to act as the friendly go-between for Wren. On the battlefield the two of them working in tandem are a force to be reckoned with, and Creator be with you when they start combining their spirit abilities in a flurry of physical and magical attacks.
Probably the least likely friendship of the lot, it almost seems like Cassie should not have survived Aurelia’s wrath for as long as she has, let alone be among her circle of friends. Cass has made it a personal vendetta to get Aurelia to lighten up and show a little humor once and awhile, though her progress has shown miniscule improvement at best. What Aurelia probably doesn’t realize is that the two of them have somewhat of a symbiotic relationship. For one, Cassie is fond of throwing herself directly into Aurelia’s path for not only the fun of it, but because the other girl’s brash, condoning attitude towards her reminds Cass of her older siblings’ teasing. Coming from such a tight-knit family as she was, it helps Cassie fight off the homesickness she gets from time to time. And the benefit for Aurelia? Well, Cass is the perfect target for her.. angst. She doesn’t get offended or angry by Aurelia’s insults, and if she’s fuming at Cass, she’s not doing it to the other, more hot-headed members of their circle.
If Cassie were to try to pin down her and Eric’s friendship, she’d probably tell you that he is her mother hen, and she is the one that gets him to loosen that tight collar of his. Or that she’s the jelly to his toast. Whereas Wren can usually be persuaded into joining in on the fun of Cassie’s misadventures, Eric acts more along the lines of her safety net. At the time she never really thinks she’ll need such a thing, as she pretty much always figures her ideas will pan out, but it’s always nice to have someone to lean on when limping her way to the infirmary after a stunt gone wrong.
He also is one of the few people that sees the more intellectual facets of Cassie on a regular basis. Sure, the others love sparring with her as she’s a skilled and unpredictable opponent (and she loves fighting with them too), but rarely do they seek her out for more academic pursuits. Which is understandable, mind you, for her normal behavior and demeanor do a fairly good job of making her seem like she’s not capable of much more than a witty remark. However, her deep understanding of the way things move makes her quite adept at more than just fighting. Eric gets that, it seems, or just realized that if Cassie could build an electromagnetic sword on her own, she could probably help him finagle with his own weapon.
Cassie and Ito are about as close to being siblings that two people from opposite upbringings possibly could be, though if you asked they’d both adamantly claim that they hold the “big” sibling role in the relationship. They’re particularly protective of one another. Cass knows that Ito has her back in all things; her overwatch through and through. In turn, she comes running at his call for help. Hell, she even gave him an weird, trapezoid shaped chunk of metal to keep on him in battle so she could easily Pull herself to him should he need close range support.
They both seem to strive to teach the other a little something about their respective life philosophies and have devised an odd tactic that works in both their favors: the haggle technique. If Cass wants Ito to do an activity of her choice, she’ll have to do one of his choice. Of course, these plans are usually paired with stipulations that they agree upon beforehand as well.
Trivia-
Cassie’s favorite snack is peanut butter, creamy style. It’s not odd to see her walking around eating a glob of it on a spoon.
For a long time at Oakridge, it was Cassie’s goal to become an UDF fighter/test pilot. However, when she was actually old enough to test for aptitude (at 13) she failed the exam miserably.
She keeps a handful of Anatolian coins in her pocket in case of “extreme lack of metal emergencies” so that she can still utilize her 'Push' and 'Pull' spirits.
Once as a kid, her siblings locked her into the firewood storage box outside the house for a prank and forgot to let her out… for six hours. Consequently, Cassie suffers from a moderate case of claustrophobia.
Cassie has gone on a lot of dates with a lot of guys, but never has she had a romantic relationship reach the one month mark. She generally runs them ragged or gets bored too quickly for them to last that long.
Looking good, looking good, guys and gals! Can't wait to get started. We're kind of waiting on some people (remember the deadlines on the 15th), but as soon as we get all the CS, we'll see...
*Dramatic BGM plays*
P.S. These Pikachu shaped (?) steamed buns are abominations.
@JJ Doe Thank you, dear, for those disturbing buns.
I have written some comments about the submitted characters. This is not a ‘you are accepted’ thing, just my thoughts as I have read the character sheets again.
@bluejay_gl I have seen this kind of character introduction before, in which the character itself talks. It adds an unexpected level of depth, as character interaction is mostly left to the actual story. I was quite intrigued about Wren’s relationship with the ‘General-In-Command’ and look forward to reading about that in the future.
I feel that the biography is a bit lacking, even though it is perfectly fine in terms of quality. Perhaps you could revisit it when you feel inspired and add a little to it?
Electric Frenzy: Spirits will never harm their chosen sanctuary, so this one would not damage Wren by being used through other means than her weapon.
Clap of Thunder: I like this one a lot. You have chosen some clever combinations of things here that will prove useful.
Acid Rain: I would like to see this as Water/Dark, considering the harmful connotations of acid and the quite sinister condition that you chose for it.
@clericbeast Very elaborate with lofty language. I like this character for a number of reasons. One being the fact that she is similar to Selene, another being the tiny quirk such as dying her hair and pretending it is natural. I also like that there is a bit of synergy with Atomika’s character.
Your character’s biography has a lot of ground for various sub-plots, not to mention the heavy motivations of revenge and whatnot. I imagine RMC will play a part in the main plot, considering its importance to Elysium and the military. We can discuss this more at a later point in time.
Firewall: I hope you remember what the spirit ability Defender actually does. As long as this spirit is not exhausted, Aurelia cannot attack with her weapon.
@Archangel89 Glad to see you again. I think that Ito is a more clearly defined character than Aaron was. It feels as if you wanted this with Aaron as well, but it ended up being a half-way between many different things. Ito’s background plays well with what one would expect from the people of Hong Desa, and the sense of betrayal from Ito in regards to his parents’ wishes adds interesting tension.
I do want you to write the personality section for Ito, though. I know you are going for the silent, loner sniper type of character, but they still have some kind of soul that displays emotions.
There is no ‘wind’ element, change it to ‘air’.
@DJAtomika Clear character concept and nice synergy with clericbeast’s character. The elaborate focus on his weapon makes sense in regards to the character type, and the cane-like form is a nice touch. Elaborate character relations! However, Eric’s relation to the Holy and Earth elements seem a bit weak considering his personality. I realize that he is trying to understand Libra-born, and that somehow pertains to Holy, but I have trouble finding justifications for Earth.
@Free Faller Nice contrast to the other characters. I have never had any troubles with adrenaline junkie, feisty-type characters, but make sure that you do not fall into the realm of unrealistic recklessness.
It is nice to see another swordswoman! I see that you went with a very Cloud-Advent Children type sword, which is cool. I liked that design a lot.
Very well written biography. I liked the story a lot and there will probably be an opportunity in the main plot of the roleplay to visit Anatolia and Cassie’s hometown.
Since I did not specify in which element ‘metal’ would fit, I will allow it to be listed under Earth, which does not quite fit Cassie’s personality or behavior. So, you can just write ‘Earth’ on the spirits that deal with metal.
@Everyone There seems to be a good set of characters so far. I do not think that there will be any problems after the 15th and accepting. I am very impressed with the effort you guys have put into your characters and the relations that you are constantly updating. I will post Selene’s relations when the cast is set. Also remember that you can and should take care of your character sheet as the roleplay progresses by updating it every now and then, if possible.
If you want to, you can add a ‘Trivia’ section at the very bottom at your character sheet. There you can add any kind of information that is very personal to your character, and that the other characters know. This will give a sense of realistic friendship, that they know these tiny quirks about each other. For example, I could add that Selene loves dark Chocolate cake. It is nothing spectacular, but a stranger would never know.
Thanks for the reminder concerning Firewall's limitations. I'll be sure to keep that in mind, especially as the story progresses. I look forward to seeing how the RMC might interweave itself with the plot, if at all. You've got me on the edge of my seat in anticipation!
@DJAtomika@clericbeast Looking good! I figured Wren and Eric went to the same pre-Oakridge school while Aurelia went to a different, fancier one, since she's got more dough. :P So that's how I arranged the childhood circumstances. Edited my relations section with that in mind. (: