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Hidden 10 yrs ago 10 yrs ago Post by Mokley
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Mokley aka windyfiend

Member Seen 12 mos ago


World and RP Information


Characters



Places

The Drea Rainforest, home of the Dryads
The Arctic North, home of the Iqniq Tribe
Colchetta, an oasis of civilization in the old Kingdom of Airedale
A Jungle Island, home of the Rosario Chus-Cande
The Rune Desert, home of the Roshan Tribe
Moran, in the jungles south of the river Ti-ain, on the continent of Witherings, home of the Madakam Tribe
The Mountain home of the Skeiron Tribe


Languages

Dryadic
Nrupiaq
Cantran
Chus-Cande
Taki Madakam
English, Spanish, Avestan, Persian, Zulu, Gilaki, Luri, Old Persian, Arabic


Gods and Goddesses

Drea, Goddess of the Forest
Lutok, (absent) Creator, and the Great Spirits
Casper, the Creator
The Constellations
Ma-Ruk The Life-Giver, and the Ruse
The Four Winds


Magic and/or Religion

Dryadism and the Witch Mothers
Shamanism of the Iqniq Tribe
Shamanism of the Rosario Chus-Cande
Zoroastrian Astrology
Anemonism of the Four Tribes of the Wind
Magnetism of the Madakam Tribe


Regarding the Ruse

Ayonil, a magical draught brewed by the Witch-Mothers that gives the village protection against Ruses.
Madness of the Ruse-To date, no cure for the madness has been found. While Colians aren’t especially susceptible to it, those found with its symptoms are executed, as it is considered both a “mark of the Ruse” and a threat to society.
The Madakams believe that the Ruse are the living embodiment of pure energy on the planet sent to stand vigil over the plant kingdom and ensure that no one may destabilize the fragile equilibrium of the planet.
The Four Tribes of the Wind believe that the Ruse are past guardians who manage crossing the Dead Winds back to the living realm for the protection of the world against the Oncoming Storm.


Bestiary

Delian retain a very deer-like appearance, but are much larger with thicker legs, long white tails of “horsehair,” and have no antlers.
Reptilian creatures, which are semi-intelligent, use poisons against their prey.
Furry creatures of the north: a cross between a bear and a saber tooth tiger; a bipedal giant that walks at night; leviathans and sharklike man-eaters of the ocean.
The Goo, the Plague of the Jungle


Lore



Natural Disasters

The Big Storm, seven years ago
Hidden 10 yrs ago Post by Incanus
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Incanus

Member Seen 8 yrs ago

Name: Matin Dripwood
Alias: Mat, Little Fox
Age: 19
Apparent Age: 18
Height: 5' 8"
Weight: 50 kg
Eye Color: Brown
Hair Color: Black

Physical Identifiers: Nothing characteristic unless one considers his smile. Over the years, he has perfected it into an art. He has a repository of smiles: the ingratiating one for the older ones who catch him pawing off a sweetmelon; the innocent smile for his master who catches him napping in the middle of class; the mischievous smile for Uncle Tam when they drink and dance; the flirting smile for the girls who are either exasperated or enthralled (usually the former).

Appearance: Matin is a thin, bony young man, always looking like he goes to sleep in his day clothes. He has a shaggy shock of black hair that falls around him in a tangled mess. His face makes him look younger and more innocent than he really is - a feature he constantly uses to his advantage. He has soft brown eyes that he is constantly ashamed of. He knows he will never be a mighty warrior with those eyes! He usually stands slouched or leaning against something, and ambles rather than walks, always chewing something.

Equipment/Personal Possessions: There are three things of which Matin can said to be the owner. A wooden flute given to him by his dear, departed father; an oddly shaped stone with strange markings on it - something he had picked among the ruins; and his trusty catapult
that he made himself.

Pets/Companions: While Matin has no living relatives, he can be often seen hanging out with the eccentric, Tamlin, who he calls 'Uncle Tam'. Known to be an anti-social, Tamlin however has a soft spot for the boy.

Tribe/Village: The Dryad Tribe
Titles/Occupation: Apprentice to the Healer
Languages Spoken: Dryadic, bits of the Common Tongue
Languages Written: Dryadic

Opinion of the Ruse: Fear
Opinion of Outsiders: Matin has rarely met people from other tribes, but he is immensely curious of their ways and tongues. Within the Dryad tribe, no one speaks of the Outsiders or the Ruse.

Hopes and Dreams: Matin secretly wants to be a great warrior, but he knows that he is too small and weak to be one. He wants to see big cities and listen to old tales about old things. He wants to meet someone who can tell him where the ruins came from.

Likes and Desires: Matin really enjoys songs and dancing. Very recently, he has discovered the joys of drinking hugi - a liquor brewed by the Dryads. He loves a good story and a good meal. Also recently, the boy has discovered that he is turning into a man, being a late bloomer. He is beginning to notice girls and wonders what it would be like to kiss one.

Fears and Dislikes: Matin hates being alone. He fears being made into one of those twisted old Healers like his master Thuril.

Secrets and Regrets: Matin, as a young adult of 19, had many secrets after the way of boys of his age. The time he felt a woman's breasts accidentally; that time when he stumbled on that big old ruin and found the stone; the time when he killed a squirrel for fun and wept over it later - they are all secrets he swears to take to the grave. His biggest regret is that once, two years earlier, the Chief's daughter had confessed her love for him. He had been scared by it back then and backed out. The next month, she was married off to her uncle's son. While Matin is absolutely scared of marriage, he often feels that he should have said yes to Lena.

Personality: Matin is usually care-free and full of energy, always dreaming up elaborate stories or getting into trouble because of some antic of his. He firmly believes that he can easily smile his way out of anything. He is quick-witted but is not given to deep thoughts. He enjoys songs and fun more than a quiet time in the forest.

Religion: Dryadism - a pagan belief in the divinity of the Forest.

Relatives: None
Friends: 'Uncle' Tam (Tamlin)
Enemies: None

Defining Moments: Matin still yearns to relive that one glorious day when, during a hunting trip with Uncle Tam, he had gotten lost, fallen down a ravine and had stumbled on an ancient ruin. He had never seen stonework like that. Even in its weed-overgrown state, the ruins held him with their craftsmanship from a forgotten time. With fear beating in his heart, he had somehow walked through them, taking in every carving and arch. Finally, he had taken a small stone from one of the ruined courtyards as a proof that it had not been a dream, and wandered back to the village. Uncle Tam had taken one look at the stone and pronounced it to be a lucky charm. Since that day, Mat has never let the stone leave his person.

A Typical Day: Mat is an apprentice to the Healer, so his typical day begins very early, before sunrise. He rises grumbling, and is prodded and pushed through the forest by his Master as they go on their morning herb hunt. His education starts almost immediately and all through the morning, the pair roam the nearby forest for herbs. By lunchtime, they are back in the village and Matin is taught potion-making and herblore. By sunset, his apprentice duties are done (save those days when night herbs have to be collected) and he heads to Tam's hut. The two sit there and talk and drink and dance till they pass out - an activity that doesn't help the morning after, or his herb-master's mood.

Tribe/Village Detail: The Dryads are a forest-dwelling tribe eking out an existence in the dense rainforest of the south. The large jungle, they call Drea. Drea is also their prime deity - the goddess of the Forest. Drea and her minions form their pantheon and they live in fear and awe. The tribe lives by the counsel and power of the Witch-Mothers - three old women who keep the fury of Drea appeased and protect their dwellings from animals and trees. The Witch-Mothers don't live in the village but live in the deep jungle. Every full moon day, they come to the village to reweave their protection spells. The Dryads are largely hunter-gatherers, but they also grow vegetables, mushrooms and some herbs in their village.

Magic: Magic and religion is intertwined in the life of a Dryad. Drea, the Forest Goddess, is their prime deity. She is the giver and taker of Ka - the life force. Young unmarried women are chosen in their teen to be trained as witches. At any given point of time, the tribe will have three Witch-Mothers giving counsel to the tribe chief. The magic of the witches comes from the herbs and trees and mushrooms. Their profound knowledge of all the magical herbs gives them some measure of control over the forest and its beasts. Some rare Witch-Mothers are born with the ability to sense the weather or talk to beasts. The first full moon day of a year is celebrated as the Night of Souls. On this day, the Witch-Mothers take the entire tribe through an all-night ritual, culminating in the Dance of the Dead. At midnight, with the moon at its zenith, the tribe elders and witches come out wearing gruesome masks and chant and sip Ayonil, a magical draught brewed by the Witch-Mothers that gives the village protection against Ruses.
Hidden 10 yrs ago 10 yrs ago Post by Hexaflexagon
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Hexaflexagon

Member Seen 7 mos ago

Name: Ila
Alias: Brave One
Age: 25
Apparent Age: 24
Height: 179 cm
Weight: 67.13 kg
Eye Color: Brown
Hair Color: Black
Physical Identifiers: Ila bears a long scar that runs from the left corner of her right eye across the bridge of her nose to the right corner of her left eye caused when she was thrown under in the waves during the big storm.
Appearance: Ila is a woman that has been shaped by her endeavors. Spending most of her days upon the ships hunting and rowing, the body forms around such activities. Strong, lithe muscles make up her foundation being able to provide the tremendous amounts of upper body and hand strength needed to contentiously battle the waves of the sea as well as wrestling the catches into the boat. Her legs are in a similar condition if a little less muscular built for long distance running and a lot of it. Not the biggest person in the world but still strong and with the capacity to go the distance at end. Her black hair is straight and long reaching the small of her back, silhouetting an angular face with prominent strong brown eyes and copper skin.

Equipment/Personal Possessions: Ila posses little in the name of possessions except for her hunting spear, traveling pack, a simple whale charm necklace and her clothes made of animal hide. Her clothes consist of a heavy outer hooded jacket made of animal hide with the fur facing outwards, a second jacket goes beneath this with the fur facing inward and a light shirt underneath that. Beneath this are the pants once again in the same two layer formula extend to about knee length. The boots come next and are considered by most to be the most essential item coming in three layers. The first layer is most comparable to leggings in length with the fur facing inward, next comes the second boot which is used as a protective layer with the fur facing outwards and rising to about knee level, finally comes the final layer conditioning of an overshoe that is traditionally worn in the early and late cold seasons to protect the feet on the edge of the ice. Finally Ila's hands are protected by thick long cuffed mitts to protect from the biting cold.
Pets/Companions:
Nukka: A large dog, she is in similar appearance and make to our own wolves. 150 CM in length and close to 34 kg, she is graceful hunter and traveling companion with a white coat pure as snow. Ila received her at a young age as is tradition for the people of his tribe as the wolves are considered to be divine animals of Lutok. These creatures have similar life spans to their human companions and will generally stay with the same human for life.

Tribe/Village: Iqniq
Titles/Occupation: Hunter
Languages Spoken: Nrupiaq
Languages Written: Nrupiaq

Opinion of the Ruse: Uneasy Acceptance: the people of Iqniq believe that the ruse is just another one of Tieaq's great tricks and so is just a facet of life.
Opinion of Outsiders: Watchful: Strangers and outsiders are uncommon so far north and so any that are seen are treated with watchful gazes by all including Ila.

Hopes and Dreams: To Provided for Her Tribe, To Make It Across the Sea, To Please Lutok
Likes and Desires: Cold, Water, Nukka, The Members of Her Tribe, The Hunt, Quiet
Fears and Dislikes: The Future, The Sound of Cracking Ice, Loud Noises, Storms, Big waves,
Secrets and Regrets: Her failure to save her sister from the big storm, Her desire to explore the world rather than provide for his tribe
Personality: Ila is a person of few outward discrepancies. She is strong in her ideals and convictions, Ila likes to maintain her goals and keep them in sight of her. The northern hunter is often brash and doesn't mice her words speaking in short direct sentences. Capable at operating at peak efficiency favoring snap calls and quick judgments over long well thought out plans and tactics. In regards to people Ila is not the most perceptive and does not understand the finer points of empathetic understanding. Yet she still is able to maintain relations and general stability with her hunting partners. With this brash and cool demeanor, the hunter often comes off as intimidating and as a force to be reckoned with.
Religion: The people of Iqniq and by extension Ila believe in a mixture of animistic and polytheistic beliefs revolving around Lutok and The Great Spirits.

As the legend goes Lutok went on the first great whale hunt, but no oceans had been formed. Lutok was alone in his magnificence. So he cut his arm and the ensuing blood formed the oceans from his own. Next he created all the creatures of the sea from the littlest fish to the biggest whale, but after a time they bored Lutok. So Lutok took a drop of the sea and mixed it with clay and he created people. The people amused Lutok but they were not fish and so they could not stay in the water. So Lutok took the first man he had created and flattened him far and wide with his hands creating the land for the rest to dwell upon. Eventually man become lonely on the ground, so Lutok created all the animals of the land to accompany them the first being his dogs who are still our companions today. All was grand for a time and Lutok fascinated the first peoples with his tales.

Eventually man grew bored of Lutok's stories and wanted to write their own, as punishment Lutok created Tieaq The Mother of Death and the first Great Spirit. Tieaq marked the end of man's immortally and the last of their favor among Lutok. Lutok soon became bored of man as he did the rest of his creations and wanted to create a new world. So Lutok created the rest of the Great Spirits and entrusted them with the world of his creation. Afterwords Lutok ascend to the sky where he set off to create the perfect world, and each star in the sky is one attempt such as ours at this perfect creation. While man felt abandoned by the loss of their storyteller and creator they pressed forward knowing that one day if they could prove themselves amusing and worthy ones more Lutok would come back and take them to his perfect world. And this is why Ila's people live by the sea and why they hunt whales. Hoping to feel the gaze of the storyteller on them once more.


Relatives:
Amaguq:
Ila's father and chief hunter of the tribe. He is a giant of man, being composed of a towering wall of muscle from hunting the largest of animals to bring food back to all that needs it and from wrestling the biggest of monsters. Being the man that taught Ila how to hunt and sail he is one of the most important figures shaping her life.
Akna: Akna is Ila's mother, a kind women whose small stature makes her husband look like even more like a giant. While her father taught her the skills that would provided for herself and tribe, her mother taught him how to provide for the spirit. Teaching her the stories of Lutok and the heroes of the past as well as progressing her emotional development.
Kapniq: Ila's older brother by three years and an accomplished hunter in his own regard. He and his younger sister only have found memories together as they spent most of their youth adventuring and getting into trouble together. He and his wife Lyaiq are expecting a child soon.
Arrluk: Ila's younger brother by two whole minutes. Inseparable in their childhood they found less time was able to be spent together as Ila began to train under her father as a hunter and Sesi began his training under Yuralria to become the next tribe Shaman.
Nini: Ila's youngest sister who died in the big storm. Ila's grip wasn't strong enough and she let her get swept away by the waves. Ila still wears her whale totem necklace as a reminder of her failure.

Friends:
Yuralria: The Current Shaman of the tribe and a close friend of Ila's family. She helps lead the charge acting as a co-leader in part with Amaguq. Time and time again Ila has come to the aging women for advice.
Pakak(Brother) and Katti(sister): Ila's two closest friends and normal hunting partners. This brother and sister pair has known Ila since they were all children and used to play together.

Enemies:
Piktaungitok the Bloodied: Leader of a tribe of northern raiders that sail up and down the cost in their giant longboat looking for tribes to raid. The last encounter with Piktaungitok left the tribe almost destroyed as Amaguq was barely able to beat him back.
Oogrooq: Ila's rival and the local hotshot. Talks of him becoming Amaguq successor are abound as his hunting skills are excellent. Never the less he is a bit arrogant and so is disliked by some.

Defining Moments:
Birth: On the coldest day of the freezing times Ila was born into the world crying, screaming and fighting. Yuralria sensed that the girl had a great and courageous spirit about her and so bestowed upon her the name of Ila, being named after the old mother of wolves who lead the tribe across the ice flows to settle upon their new lands.
Nukka: At the age of three Ila's parents selected a fine canine companion for their young daughter to grow up. An excited young pup that would prove to be a good friend and formidable hunting partner as the years progressed.
First Hunt: When Ila was seven years of age she was taken on her first whale hunt with her father and the rest of the hunters. Her father helped her throw a spear into the side of the great beast and from that moment own Ila was always thrilled by the excitement and danger of the hunt. Putting her down the path to become a great hunter himself one day.
Honor of the Spear: At the age of fourteen Ila passed her coming of age ritual by being sent out alone with Nukka into the snow fields and coming back with the hide of a great beast. The whole affair took two whole weeks and the young hunter almost died several times. In the end the experience proved her own resolve and ability to overcome death and danger to herself. She received her first hunting spear soon afterwards and became a novice hunter working under her father.
The Northern Raiders: When Ila was sixteen, Piktaungitok the Bloodied and his northern raiders first attacked the tribe. This was the first time Ila really experienced death and loss. While more importantly it was the first time Ila killed a man, stabbing one of the raiders through the chest with her hunting spear to defend her twin brother.
The Big Storm: Ila had just turned eighteen when disaster had been brought forth. The big storm is only whispered about in the Iqniq tribe for fear it will come again. It is said that something caused the Spirits much harm and distress, as a result the oceans grew angry. Dark clouds blotted out the sun for a week and huge waves crashed against the shore threatening to wash away all that once was. During the events of this storm Ila and Nini were separated from the rest of the tribe and during the middle of a night a tremendous wave smashed into them knocking Ila unconscious and sending her several kilometers down shore from the village . When she finally did wake up her sister was gone.
Honor of the Hunt: At the age of twenty Ila became a full-fledged hunter leading her first whale hunt exhibition and coming back successful. Marking her full transition into adulthood as a efficient and effective member of her tribe.

A Typical Day:
Ila like all hunters of the tribe wakes up before the rising of the sun. She splits a small breakfast usually consisting of preserved fish or seal with Nukka. After that she commences with the morning rites to the Spirits. After the rites are completed she gets dressed for the day in all her outer clothing and proceeds outside. Usually she ends up meeting Pakak and Katti near the gathering area and than they move to their fishing canoe. They gather up their spears, oars and other supplies that will be needed and then wait for the rest of the hunters. Once all are assembled Ila's father will lead the pack of hunters out into the water. On the days of the whale hunts their are several more rituals and processes that must be followed but on normal days they all just follow out ideally looking for signs of life beneath the cold water and ice. The three take turns paddling as one watches the water spear in hand. When a good spot is found the hunters will generally stay there for most of the day taking as much fish as their canoes can carry. This process continues for most of the day until Amaguq declares the hunt to be over. Once they return back to the tribe they bring their canoes ashore and haul the fish back to be stored away. After this their are the evening rites to the Spirits before preparations for dinner occur. The food is the same as breakfast: fish, seal, whale, the occasional caribou like creature and small persistent winter greens. Dinner is held in the big tent among all the families and where laughter, song and talking commences. Once dinner has finished Yuralria begins to tell some of the tales of the tribe and more importantly some of Lutok's own tales he told the first man. This will go long into the night as the stories are the central piece to the tribes heritage and way of life. After Yuralria is done Ila returns to her tent and depending on the night and how she feels Katti may join her. Before sleep the final rites to Lutok are performed and then the whole process starts over again.

Tribe/Village Detail:
In the eyes of its people Iqniq stands upon the edge of the sea that is endless and among the great flows of ice and fields of snow. In reality on the northern edge of the known world among the broken coasts of the sea the tribe wanders along the stretch of coast. Surrounded on one side by a great sea filled with ice and waves and to the south by endless fields of snow and arctic tundra. The place where Ila's people call home is not one that is friendly to gentle life. Temperatures well below freezing are present almost everyday and the bitter unforgiving north wind whips through the snowy fields and shoreline dwellings. Such conditions prevent a traditional agriculture based society to developed and so the people of Iqniq are hunters and gathers always on the move traveling up and down the northern shoreline following the whale pods while allowing for the fish to regrow and prosper in their absence.

The unforgiving north has its fair share of monsters and creatures that would very much enjoy devouring the little hunters. People are spirited away by large furry creatures looking somewhere between a bear and saber tooth tiger. Bipedal walking furry abominations awake at night and leave giant's footsteps in their wake. The sea is no better as large leviathans sleep beneath the waves, easily being able to devour the entire pack of hunter canoes in one bite if they wanted. Other shark like creatures lay beneath the waves waiting for their chances to rise up and prey against those not looking out carefully enough. As a result the hunters are trained almost as heavily in self-defense as they are in actually hunting and survival tactics as they serve as the first line of defense against any of these immediate threats.

Though the most terrible danger present to the tribe were not beast, nor cold. Rather the thing the people of the Iqniq fear the most is the wrath of the sea. Terrible storms appear without any warning and cause the sea to smash against the shore washing away anything in its path. These torrents of aquatic fury tore up the coast line and threw ice and rock alike ashore with speeds close to ballistic weaponry. With waves as high as 25.6 meters crashing against the shore, the tribe its self is often threatened by such storms even when the tribe started to move further inward. The waves wash away handfuls of people a year never to be seen again as the rushing water drags them out to sea where they would most likely drown to death or be devoured by one of the many creatures that live beneath the waves.

The people that live under these harsh conditions are melded by them as a result. The moderately sized Tribe are all in the similar athletic shape and build to Ila. Most are either hunters or craftsmen staying at home to make new clothes, weapons and items made from the hides and sinew that the hunters had captured. While the tribe has no real enemies, Piktaungitok and his northern raiders do occasionally come down from their ships to besiege them but these attacks are a rare occurrence compared to the natural dangers that the tribe faces. The people are religious folk, superstitious and strongly intertwined in their beliefs to the Spirits and Lutok. As a result the acting shaman and her apprentice are highly revered as their close connection to these godly figures.

Magic: Ila herself does not have any inclination towards the magical arts being primarily a warrior and a hunter. They say that Yuralria can channel miracles with the help of sacrifices and great chants. But Ila knows little of what this actually means and Yuralria herself rarely uses these abilities.
Hidden 10 yrs ago Post by Fairess
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Fairess

Member Seen 2 yrs ago

Name: Rosella Burke
Alias: N/A
Age: 25
Apparent Age: 25
Height: 6’1’’
Weight: 160lbs.
Eye Color: Blue
Hair Color: Chestnut
Physical Identifiers: N/A

Appearance: Rosella is barely muscular, her figure built with stubborn fluff that lends her body an hourglass-like shape. It also softens her face, which features a soft, round chin and wide, almond shaped eyes. Her fingers are conversely long and almost spindly, speaking no small amount of grace for handwriting and drawing. Due to her lifestyle, she dons no paint on her face, but she does make use of oils and perfumes to combat the excessive sweat the hot climate wrings out of her.

As far as clothing, Rosella wears light linen blouses with skirts of heavier leathers and cotton. Her hair is long and perpetually braided, and she is known to keep a small knapsack at her side or on her back at all times. She also wears long stockings and knee-high leather boots made to withstand wet and muddy terrain.

Equipment/Personal Possessions:
Knapsack: A plain leather bag with straps that can be worn over the shoulders or across one shoulder. It carries necessities for basic travel, including: vittles, soap, a bag of coins, perfume, an extra change of clothes, a tough woven tarp, and a blanket. Most important of her possessions is her field journal, along with a few quills and two small bottles of ink.

Machete: A curved blade made from iron, about two feet in length. She wears it in a sheathe at her waist, and though she has had no formal training with the blade, it is infinitely useful for cutting away brush, flaying animals, and being the most basic bone of self-defense.

Pets/Companions:
Name: Vixen
Breed: Delian
Age: 5
History: Delian is the name for a strange breed of animal that appeared during the chaos of 300 years ago. As the terrain changed from a deciduous river delta to a mess of jungle, the local deer of the area disappeared, either falling prey to the ferocious predators of the wild or transforming themselves into what would later be called Delian.

Delian retain a very deer-like appearance, but are much larger with thicker legs, long white tails of “horsehair,” and have no antlers. They were largely hunted for food during the retaking of Keithon, but it was later discovered that they could be domesticated. Since that time, they have been bred as labor animals and mounts, though they must undergo intense training to endure the intensity of combat.

Physical Description: Vixen shares all of the features of her race, looking much like a deformed horse. Her legs, however, are quite suited for moving quickly across forest terrain. Her fur is a light brown with white spots along her back, her tail a creamy ivory. Her face and neck has the elongated, graceful form of a deer, and her eyes are black with thin brown irises along their edges.

Temperament: Vixen is a spirited creature and cannot seem to be kept in one place for more than a few hours. She needs at least one good run during the day and pokes around endlessly at humans, usually looking for sugar and other treats.

Tribe/Village: Colchetta
Titles/Occupation: Former Expedition Secretary
Languages Spoken: Common, Cantran, Ancient Cantran
Languages Written: Cantran

Opinion of the Ruse: Utter hatred
Opinion of Outsiders: Survival requires cooperation, and Rosella does have invested interested in the cultures and histories of other tribes, and is thus quite friendly towards most of them.

Hopes and Dreams: Rosella wants to uncover more of Airedale’s history for herself, or honestly any great revelation hidden somewhere in the world. Unlike many of the successful expedition leaders of Colchetta, she has no wish to retire early, wanting to learn as much as she can about the events and people of 300 years ago.

Likes and Desires: Books, tea, leisurely rides, ruins, salted pork, mercenaries, rain
Fears and Dislikes: Wild animals, squash, cold weather, tight or long clothing, grunt work
Secrets and Regrets: Rosella has never been confident in her abilities with leadership and translation; she was made secretary of the expedition only because she was the former secretary’s aide—he was brutally eaten alive during an expedition.

Personality: Rosella is a bold and curious woman, raised in a land where equality between the genders was a norm. She is confident in matters of money and knows enough to be polite around everyone she meets, more often than not keeping irate comments to herself. She's seen a great deal of frightening things but has never been a solider, instead being lead on by unquenchable curiosity. As a daughter, she is loving, as a secretary, she is caring, if a bit overbearing at times, and as a stranger, she is a well-rounded, calm individual eager to learn and please.

Relatives: James Burke (father), Ermine Burke(mother), Jack Burke (younger brother), Ella Burke (grandmother), Ray Burke (uncle), Alexia Burke (aunt), Crystal Burke (cousin), Raven Burke (cousin), Nathan Burke (cousin), Christopher Elam (uncle), Marigola Elam (aunt), Robin Elam (cousin), Alex Elam (cousin), Holly Burke (aunt)

Friends:
Drew Molstoff-Former Expeditionary Leader
Anna Reynold-Expeditionary Cook
Edgar Crumley-Expeditionary Laborer
Collin Jaques-Expeditionary Cartographer
Eloise Bryant-Merchant’s apprenticed daughter

Enemies:
Jennifer Coal-Former rival

Defining Moments:
-Rosella’s parents were relatively wealthy merchants living off a trade route established by their great-great grandmother, and thus she was able to study matters of commerce, history, linguistics, and even drawing while learning the trade of her family. Her particular skill set was such that she apprenticed to the Greenthorne Expedition Guild, a group of professionals formerly associated with discovering the trade route her family had used for generations.

-Rosella was part of the Kimberton Recovery Expedition, a journey meant to take her group approximately 102 miles away from Colchetta to examine the ruins of a lost city. It was both a risky and expensive venture on behalf of the Church of Casper, as fragments of history declared Kimberton a place of sacred significance. Of all 32 people that left for the expedition, only 18 returned. However, it was deemed a success, as the group was able to make extensive maps of both the Ruins of Kimberton and the route they’d taken, as well as bringing back relics from the lost city and a few broken tablets of scripture.

-As secretary to the Kimberton Recovery Expedition, Rosella was given monetary compensation significant enough for her to retire for life. She was the only remaining member who did not actually retire as a result, instead choosing to re-invest her money back into the guild so they could fund an expedition of their own.

Religion: Disciple of Casper
A Typical Day:
Rosella awakes early in the day, prepares herself to go see company, and spends the first hours of the day pouring over old maps and journals. As a potential expedition leader, it is necessary for her to memorize the safer-known routes of the jungle. She then does book-keeping for the guild, managing money for needed repairs, lodgings, food, and additional equipment for guild tasks. Sadly, life in an expeditionary guild comes in bursts and lulls of activity—once a group is hired, it’s endlessly busy as she works with both expedition leaders and clientele, logging all the appropriate needs, expenses, and goals of both parties. During the few lulls when the guild has no or little work, she gives herself over to reading, taking rides across the roads of Colchetta, or socializing with her fellow guild-mates.

Then there are also the days she spends with the expeditionary groups themselves. Those are the most frightening and yet dull days, when the group travels for endless periods of time and also must defend themselves from wild creatures. It is her duty to log as much information as possible—the weather, the terrain, the beasts they encounter and of what intensity, and of course, any actual findings they may come across. She even acts as an aide for the company’s cartographer as they travel. Should the goal, in fact, be to meet another tribe, she plays the part of diplomat along with the company leader, again logging all information discussed and providing any additional information, contracts or copies of information requested.

Tribe/Village Detail: There is waaaaay too much information to fit here, so I put it in some hiders.


Magic: N/A
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Nina Sari of the Rosario Chus-Cande

Name: Nina Sari
Alias: Nisa
Age: 20
Apparent Age: 18
Height: 5'8"
Weight: 135 lbs
Eye Color: Amber
Hair Color: Dark-Brown/Black
Physical Identifiers: Well, her darker skin color and stronger build I guess. She has a nasty scar on her left calf from a creature trying to chew her leg off when she was younger.


Equipment/Personal Possessions: She has a knife made from the large tooth of a creature, a large water-skin, and a bow and quiver of arrows, along with the tools needed to craft her own arrows.
Pets/Companions: NA

Tribe/Village: Rosario Chus-Cande
Titles/Occupation: Healer, Shamman
Languages Spoken: English, Spanish, Chus-Cande
Languages Written: Spanish, Chus-Cande

Opinion of the Ruse: completely clueless
Opinion of Outsiders: Hatred, distrust

Hopes and Dreams: To be able to find those lost in the jungle around their village.
Likes and Desires: Singing and Swimming, and she wishes to one day reunite her family or start one of her own.
Fears and Dislikes: She fears being alone, and dislikes people she does not know.
Secrets and Regrets: The reason she wanted to become a healer, too many of her people would wander into the jungle in search of fabled magic herbs that could heal any ailment. She regrets her brother becoming lost in the jungle in search of this to heal her after a wild creature had gotten into the camp and nearly chewed her leg off.
Personality: She is sweet and kind, most of the time. When she's angry she often becomes violent and is truly terrifying when she is also scared. She will push her fear to the side and replace it with anger and a 'get-it-done' attitude most of the time, and is very smart and cunning in extreme situations.
Religion: Something akin to Christianity, only within the Chus-Cande Tribes.

Relatives: Father, missing. Brother, missing. Mother, dead.
Friends: Raja Tran, A young man that she grew up with. He was the one who saved her from the creature's attack when she was younger.
Enemies: Sukarno Dwi, Nisa's rival. They were Shamman-in-training together, but he failed, causing him to resent Nisa ever since, even causing him to try and trick her into getting lost in the jungle.
Defining Moments: She learned how to swim at a young age, and has been basically a prodigy child ever since, succeeding in everything she put her mind to and becoming the youngest Shamman in her Tribe's history at the age of 16.
A Typical Day: Nisa always wakes just after dawn, and proceeds to make her rounds. She checks the wounded and sick, and then goes to help prepare the midday meal with the rest of her hunting group. Because of her group's aptitude for swimming, they normally hunt fish in the shallows of the sea near their camp. After the meal is caught and cooked, the Tribe eats together in the center of camp, Nisa feeds the sick who cannot eat for themselves afterwards. Once she is done with her healing duties, she goes down to the seashore to meditate until sunset. Sometimes the people of her tribe will come to her while she is meditating and ask about problems they are having, or worries of the future. At sunset, families gather for the last meal of the day. As Nisa's family is all dead or missing, she eats with the sick and wounded who could not join their families that day. After the last meal of the day, Nisa does her rounds again and then walks around the camp once before going to sleep, bidding her people goodnight.



Hidden 10 yrs ago 10 yrs ago Post by Incanus
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Incanus

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Herblore of the forest of Drea

Compiled by Master-Healer Thengu in conversation with Witch-Mother Nili

Author's Introduction


Praise be to Drea, she of the thousand leaves! It is with extreme humility and satisfaction that I present this work to our beloved Chief Wangat in the hope that practitioners and students of the art of herbology will find it useful. This compendium would not have been possible without the patient assistance of the blessed Witch-Mother Nili. Over several years, she shared with me some of her secrets regarding the herbs and plants of the forest and gave me leave to put them to leaf. I stood on her shoulder to see far. May you, the reader, see further.

A word of warning to the uninitiated: Several of the herbs mentioned in this work have a lot of visual similarities with several other herbs and takes a trained eye to spot the difference. A simple mistake can result in death. At least.

NOTE: Wherever possible, I have included the names of herbs in the Common Tongue. Since the Witch-Mother was not a speaker of that language, inaccuracies are possible.

Herbary


Asfodel (Silver Sage)

I start with the most popular herb. Asfodel is usually found in the drier regions of the forest and is instantly recognizable by its bright silver leaves shaped like teardrops. It is a general purpose herb with decent healing properties. Dried asfodel, when sprinkled on boiling water, generates fumes that are strong but not unpleasant. This is a common cure for a blocked or a runny nose and soothes the nerves.

Amaril (Crow's Foot)

Amaril is usually found growing near the roots of the giant kapok tree. The leaves are dark green and shaped like the crow's feet. Dried and powdered, it is a good remedy for nausea and light headedness. Pregnant women are often asked to drink Amaril Dust Tea by the witches.

Bibak (Queenberry)

In the wild, it is quite rare to come upon the bibak. They are very sensitive to the nature of water in the soil and will only grow near the mouths of rivers and springs. When mature, they sprout yellow-colored berries. In the rare event that you stumble upon one, you should immediately consume the berries or preserve them in honey instantly upon picking. The bibak has some amazing properties. It greatly reduces fatigue, invigorates the mind and body and numbs pain. For these reasons, it has been rightly called the Queenberry.

Chukchak (Sukak)

This is perhaps a true native to the land of the Dryads. It can be readily found in the vicinity of the village and is even more common in damp areas near water bodies. The chukchak can be identified easily when it flowers. The flowers are an ashen white color and have five petals. The fat pollen from the flower is very sweet and we Dryads have long since perfected the art of making sugar from it.

Dreabas (Dragon's Tongue)

The word Dreabas means Drea's Lips and the plant is one of the rarest in the forests of Drea. It usually inhabits dank places, like swamps and caves, and needs very little light. When fully mature, the plant will put out thin long red flowers with no petals. The stem of the Dreabas is a wonderful antidote when used rightly. While cutting the stem, care must be taken to avoid ones where the sap has curdled. This can be potentially lethal.

Findril (Smokeleaf)

Ah Findril! Many a night have I smoked you in peace! Findril grows in the warmer and drier regions of the forest, but can be grown in the area near the village as well, as I have proven. It has large, broad leaves that have been dried and smoked for generations. While it has no apparent healing or magical benefits (unlike the potent Nimrodel which gives one visions), the smoking of Findril leaves one feeling calm. Dependence on Findril has been noted, and it is habit forming.

(Will update this regularly with new herbs and plants - Incanus)
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Name: Cyrus Rouhani
Alias: Cyr (Pronounced “Seer”)
Age: 17
Apparent Age: 10 ( Malnutrition due to his tribe’s religious beliefs has stunted his growth)
Height: 4’7”
Weight: 95 lbs.
Eye Color: Icy Blue
Hair Color: Red-Purple
Physical Identifiers: His hair is ridiculously long, it reaches past his calves and is tied in a thick, unruly braid, each knot is about the size of his head. He’s incredibly short for his age, only being as tall as a primary school student. His eyes are wide and piercing, almost as though they are looking right into the deepest part of your entire existence; people in his village have complained to his parents about how uneasy they feel when he stares at them.
Appearance: He is of incredibly short stature, at first glance he could be mistaken for a child. His eyes are light blue and wide, often making people feel uneasy if he stares at them. He wears traditional Persian attire but refuses to wear shoes, instead covering his feet with bandages. He has dark skin and peculiar long red hair, which according to him, has never been cut or trimmed. He has freckles sprinkled along the bridge of his nose, a trait he inherited from his mother.



Equipment/Personal Possessions:
Orb of Mushpar: He possesses an orb that is attached to the bottom of his braid. It’s a light blue with a visible black cloud in the middle that seems to show the reflection of the night sky. Cyrus uses this orb to read the night sky and communicate with his tribes Celestial spirits. When he converted he was given this orb as a gift from the gods for his undying loyalty.

Star Charts: He keeps several small star charts with him at all times (each one showing a different area of the night sky). This helps him to keep track of the stars alignment with the planet in order for him to properly worship and communicate with the celestial spirits.

Astrological pocket books: Ancient journals written in the native tongue of his ancestors (Avestan). Though he feels they are a bit outdated, he enjoys reading them and sometimes practicing his worship in the way of his ancestors.

Notepad: When observing others he writes down what he sees in order to learn how to properly interact with others without coming across as "odd" or "creepy."

Small Backpack: A simple burlap sack that he keeps in order to carry his star chart and notepad.

Pets/Companions: When he officially became a priest he was awarded by the gods with a spiritual guardian, Naveed. His spiritual guardian may appear at will as a projection within his orb, and offers him wisdom and companionship when needed. Naveed also acts as an observer of human behavior and interaction, reporting anything amusing to the other spirits.
Naveed: Though Naveed isn’t a god, he’s incredibly self-righteous. He has no respect for what he considers “lesser life-forms,” especially humans. The only living being he seems to show tolerance for is Cyrus. Though Naveed doesn't have a physical form, when he does show himself, he takes on the silhouette of Cyrus, since Cyrus was the first living thing Naveed had ever come into contact with. His personality can be overwhelming at times. He’s incredibly sarcastic and easy to irritate, but despite his childish nature he’s very knowledgeable of the universe and it’s surrounding, always offering logical and useful advice. When he interacts with Cyrus he’s usually docile and mild-mannered, it’s only when he witnesses “the stupidity and contradictions of man-kind” that he becomes aggressive.

Tribe/Village: Roshan Tribe located in the Rune Desert.

The people of this tribe were once renowned for their knowledge in astronomy and all sciences involving the universe. They derive from Persian heritage and dress in traditional Persian dress. They are all very close and make sure to look out for each other, there are no secrets among this group. They are also very prideful for their accomplishments in science and the accomplishments of their ancestors.

Titles/Occupation: He was named the Celestial Priest of his village due to his fascination with the cosmos, his fascination was to intense that he began worshiping these celestial bodies. Once he began to view the universe as a set of deities, he has denounced all science and knowledge of man in order to become a devout priest of the celestial spirits that his ancestors worshiped long ago. Though he went against his tribe and became ostracized for it, the people of his village still respect his vast knowledge of the universe and its occurrences.
Languages Spoken: English, Avestan, Persian, Zulu, Gilaki, and Luri
Languages Written: Avestan, Old Persian, and Arabic

Opinion of the Ruse: The people of Roshan village hate the ruse. Before devastation fell upon the world, this tribe was known for their outstanding knowledge and discoveries in the fields of cosmology, astronomy, and astrophysics. Their pride as a tribe was based upon the fact that there was no odd occurrence they couldn't explain without a little research and testing. Being met with these entities that cannot be explained by science or logic, the people reject and denounce their existence as a “freak phenomena.” Cyrus on the other hand sees the Ruse as a type of punishment from his people’s gods for lack of prayer and devoutness. He respects the Ruse and does not interact with them with any malcontent.
Opinion of Outsiders: His village is very suspicious of outsiders, but in order to seem civilized, they help those in need and are cordial to any visitors of their home.

Hopes and Dreams: Cyrus wishes to help his people get back to their roots in order to bring the world back into order, and to not be considered an outcast due to his belief in higher powers.
Likes and Desires: Cyrus enjoys observing the people around him, allowing him to learn about others behavior without having to interact with them. His greatest desire is to one day become a part of the very cosmos that he admires.
Fears and Dislikes: He fears upsetting his gods and ultimately losing his spiritual connection with them. He dislikes sweet things and being ostracized.
Secrets and Regrets: Because he is a host to a celestial spirit (Naveed), it is constantly feeding off of his spiritual energy; because of this his body is constantly deteriorating and becoming more and more weak. He suffers from frequent dizzy spells and bloody noses, but other than that the symptoms haven’t become too severe, but he knows that sooner or later his physical form will vanquish. His biggest regret so far is not being able to teach others about his religion for as long as he had hoped.

Personality: He has always been incredibly intelligent yet observant, only speaking when he feels he has to or to be polite. When dealing with people he tends to be introverted, but if the subject of astrology comes up he becomes excited and overly animated, almost as though he was hit with a burst of energy. He rarely becomes angry and has never been violent towards anything or anyone, though he can become very pouty if he’s not taken seriously. Though he knows interaction with humans is necessary, he doesn't like to; preferring to communicate with the stars instead.

Religion: The people of his village are atheists, only believing in what they can explain and prove through science and testing. Cyrus is a Zoroastrian (Persian) astrologist, worshiping the celestial bodies in the universe. As a Zoroastrian, Cyrus only believes what is said in the sacred text Bundahishn. According to this text there are only 6,480,000 stars visible to the naked eye, with each star and planet there is a deity taking on that physical form.
The constellations are as follows:
Varak (the ram) (Aries),
Tora (the bull) (Taurus),
Do-patkar (the two-figures) (Gemini),
Kalachang (the crab) (Cancer),
Sher (the lion) (Leo),
Khushak (ear of grain) (Virgo),
Tarazhuk (the balance) (Libra),
Gazdum (the scorpion) (Scorpio),
Nimasp (the centaur) (Sagittarius),
Vahik/Nahazik (the lead goat) (Capricorn),
Dul (the water-pot) (Aquarius), and
Mahik (the fish) (Pisces).

The constellations act as one entity, switching between faces as the night sky changes. Each face has its own distinct personality and legend associated with them. Though they are always present, they've never been known to communicate with other life, being known to only be concerned with their own affairs. Cyrus finds communication with them rare, but from time to time they give him foresight on impending danger.
The chief stars (cardinal direction stars) are the most important to Cyrus. They were the ones who saw his devotion and granted him with boundless knowledge concerning the celestial bodies in the universe. They are as follows:

Tishtar (commonly identified with Sirius), chief of the eastern sector and guardian of the rains (the direction from which the rains came in ancient Iran),
Sataves: chief of the South,
Vanand (Antares or Vega): the chief of the West,
Haptoring (Ursa Major), the Seven Bears or Seven Thrones, is the chief of the North and it is from this region that the adversary entered.
Rapithwan, is the Lord of Mid-Heaven, the throne and the chiefs. The sector of Rapithawn is also called Gah, one of the five periods of the day. More specifically it is the Rapithwan Gah, the period that lasts from noon to 3 p.m. during the seven warm Rapithwan months of the year (Spring/Summer).

Cyrus maintains contact with these deities daily. They are in constant communication with him meaning that he hears their voices within himself non-stop, which also makes it difficult at times for him to pay attention. He has explained this as being the cause of his silence and observant nature.

The Heavenly Bodies (planets) are known to correspond to/oppose the seven chiefs (stars) of the constellations. Though they are still deities, they are much more compassionate towards all living things and are much more humble. They are as follows:
Planet Tir (Mercury) with Tishtar, chief of the East,
Planet Ohrmazd-i Ab (Jupiter) with Haptoring: chief of the North,
Planet Warharan/Wahram-i Ab (Mars) with Vanand: chief of the West,
Planet Anahid-i Ab (Venus) with Sataves: chief of the South,
Planet Kevan (Saturn) with Rapithwan: the lord of the chiefs, and
Two comets are also worshiped alongside the chiefs and thrones, Gochihr and Mushpar. They provided tails unto the Sun and Moon. Mushpar is attached to the Sun so that it may do less harm. The comets also protect the sun and moon from two dark bodies; the Dark Sun and Dark Moon.
Cyrus greatly respects the planets and communicates with them when he needs advice concerning human matters. They give him guidance and he considers them to be extensions of his family. Mushpar especially favors Cyrus, it was the one who crafted and gifted Cyrus with his orb.

Relatives: Father, mother, and older cousin
Friends: Naveed
Enemies: None that he knows of.

Defining Moments: Cyrus had always been in the shadow of his parents achievements in the field of astronomy and astrophysics. They were the most respected family in the tribe because of their feats in the scientific world. At a young age Cyrus was able to fully grasp the mechanics and science behind astrophysics easily, but he had always felt that something about his family’s career path was lacking. Due to curiosity Cyrus began looking into the old sacred texts that his people keep within the observatory in the middle of their village. From these he discovered the lost religion of his people and by reading these ancient texts, he established an immediate connection and spiritual yearning to learn more. As the years went by he became more secluded and withdrawn from the rest of the village, knowing that they would not like his new found “hobby.” It wasn't until his 13th birthday that Cyrus told the people of his small village that he no longer believed in the science that they all prided themselves for and instead had found something that gave him the most truthful look behind the universe. After this day Cyrus was ostracized, but being the only son of the most notable family in his tribe, the people have no choice but to tolerate him and be polite, but they do not interact with him if they don’t need to.
A Typical Day: To pass the time Cyrus usually studies his astral charts and looks at any phenomenon occurring in the universe via his orb. When he’s not studying he can be found on the outskirts of his village enjoying a citrus fruit; his favorite being lemons, and seemingly speaking to himself. If he is not tending to his worship, he can also be seen taking notes in his notepads while quietly staring at people as they interact with each other.

Tribe/Village Detail: The Roshan Village is sparse in members, ultimately only containing around 150 people. The buildings are made stone and show their old age through the chipping gold paint applied in homage to their Persian ancestry. The houses are neatly aligned circularly, creating a spiral around the middle of the village. The ground is mostly barren, consisting of dirt and stones. Since the ground is so sterile, it can only provide enough necessary nutrients to grow a few self-sustainable crops thanks to the sparse rainfall the village receives.
A large, old observatory is in the middle of the village, used for research and other studies. The observatory also serves as a library and a housing to the tribes most ancient and sacred texts. The walls within the observatory are decorated with various grand mosaics and steeles that are considered priceless artifacts of the Roshan tribe's heritage. There are various shops within the village. Everyone does their part to support the village and share what little they have, operating as a Socialist society.

Magic: The Roshan Tribe believes magic to be based on superstition and simple tricks. They ostracize and rebuke anyone that uses it or believes in it. In Cyrus' case however, his spiritual abilities are in concurrence to the stars and planets, and the amount of spiritual energy he has to use.
Focus: Celestial magic
As a priest Cyrus is able to perform healing rituals and incantations by using the energy of the sun or the moon, though if the person is in extreme critical condition, he may not be able to save them do to his inexperience with healing others.
His worship also grants the ability to bless those and protect them against any physical damage for a short period of time; his orb may also serve as a personal force field for himself, but he doesn't use this method much in fear of breaking it.
He is able to enhance the abilities of others, as in make them stronger, faster, more agile, etc. by imbuing them with his own spiritual energy. He does have one offensive attack, allowing him to produce a spiritual shock wave up to 10 m around him, this uses the most spiritual energy, so he can only do it once. He may also borrow the spiritual energy of the gods, allowing him to use his abilities for longer periods of time and to a greater extent.
Through minor meditation he can also levitate giving him the appearance of flight, but his elevation is limited depending on how much spiritual energy he uses.
As a priest he also has the ability of foresight and insight, allowing him to sense impending danger, predict the fortune of others, and tell if someone is lying or has the intent of causing harm.

Balance: In order for Cyrus to use his abilities he must sacrifice his own spiritual energy. He may not replenish this during the day; the only way for him to get back any spiritual energy he has lost he must be in intense meditation and prayer for hours after the sunset and until sunrise. He can't sleep or eat during this time so it can take a major toll on his already deteriorating body. If he runs out of spiritual energy it can result in him entering a catatonic-like state or death depending on how much he over exerted himself.

Process: In order to cast any incantation on someone else, Cyrus must recite a prayer in Old Persian; this would involve him being in physical contact with the person in some way while reciting the prayer. If he wishes to cast an incantation on himself he must write the runes on his body in Avestan while reading it aloud to himself.

Hidden 10 yrs ago Post by AliceInRedHeels
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Hidden 10 yrs ago 10 yrs ago Post by Vesuvius00
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Opps... disregard this please
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