What I'm getting at is that with the current system, it's almost idiotic to invest in HP/MP, as their growth, and final stats will be more or less determined by the dice.
Let's give an example...
the highest bonus you can get at stage 1 is +2
the highest dice you can roll is 6, so...
someone with 0 VIT can have up to 6... and someone with 10 VIT can have as low as 3. Keep in mind that these are stats at generation that could have been spent one for one on ANY other stat, so, that effectively makes that 10 VIT digimon MUCH weaker than the 0 VIT digimon, as it has 10 stat points distributed somewhere that the 10 VIT digimon didn't invest in.
The highest at stage 2 is +4
the highest dice is 12...
It ACTUALLY GETS WORSE here. Think about it, a digimon with 20 VIT can have 6 HP, whereas another with 0 VIT can have 12, again, these are stats that didn't get distributed anywhere else, and in this case they're also spending combat exp, which of course means that the 20 VIT digimon is getting absolutely nothing for their stat investment.
With stage 3, the max bonus is +7
the highest dice is 18.
Literally, the dice are about 3x more powerful than stat investments in these earlier stages, as demonstrated here, and earlier. As I've said, a high-VIT digimon can have 10 HP, whereas a 0 VIT digimon can have, as described, more. That means that, while this digimon worked on VIT, the other one was investing in power, force, or speed, and thus deals more damage, and, thanks to the stat rolls, can TAKE more damage, as well.
Stage 4's max bonus is +10
the highest dice is 24.
That means that someone with low VIT can possible have almost twice the amount of HP as someone with max, or in this case, 50 VIT. The lowest HP a high-VIT digimon can have at this point is 14... whereas the low-to-no-VIT digimon can have up to 24. Think about that for a moment, there are plenty of rolls higher than 14 on four d6's. Investing in VIT, just due to the math I'm calculating... is almost worthless, even at stage 4.
Stage 5's max bonus is +15
the highest dice is 30.
While it's getting a bit better, it's still somewhat likely that a digimon with 0 VIT can have higher HP than a digimon whose entire point WAS TO HAVE HIGH HP. I didn't do the math, because I figured you had it all figured out, but these calculations are pretty depressing for anyone who wanted to invest in HP, but have no luck in rolling dice. There are many, many rolls higher than 18 on 5 d6's... with the max dice being exactly double the max bonus... well... it's kinda luck-based, and it's the most important stat in any game.
Stage 6's max bonus is +20
the highest dice is 36
Well, looks like it FINALLY evens out to where there's actually only a slim chance for a high-VIT digimon to have less HP than a low-VIT digimon... nonetheless, I assume we're going to be doing most of our RP in the middle stages, saving the final stage for just about the final battle... at this point, there really shouldn't be a chance for a 0-VIT digimon to have more HP than a MAX-VIT (in this case, 100) digimon, but the chance is fairly slim, with the min HP of said MAX-VIT being 26, with only ten rolls higher than that on the dice, themselves.
Sorry, but I do agree with Digizel, we shouldn't roll for HP. Maybe on our first stage, but none after that. We COULD have a minimum HP for the stages, have the HP add to that, and then add your new VIT bonus. (adding more as you invest more). I hope you don't think I'm being rude, or hating the RP, I'm really not, I'd like to see where this goes, plot-wise, and character-wise, as well... I'm just trying to provide some constructive criticism to better improve the system, and hopefully make the stats a bit more even in terms of viability.
Let's give an example...
the highest bonus you can get at stage 1 is +2
the highest dice you can roll is 6, so...
someone with 0 VIT can have up to 6... and someone with 10 VIT can have as low as 3. Keep in mind that these are stats at generation that could have been spent one for one on ANY other stat, so, that effectively makes that 10 VIT digimon MUCH weaker than the 0 VIT digimon, as it has 10 stat points distributed somewhere that the 10 VIT digimon didn't invest in.
The highest at stage 2 is +4
the highest dice is 12...
It ACTUALLY GETS WORSE here. Think about it, a digimon with 20 VIT can have 6 HP, whereas another with 0 VIT can have 12, again, these are stats that didn't get distributed anywhere else, and in this case they're also spending combat exp, which of course means that the 20 VIT digimon is getting absolutely nothing for their stat investment.
With stage 3, the max bonus is +7
the highest dice is 18.
Literally, the dice are about 3x more powerful than stat investments in these earlier stages, as demonstrated here, and earlier. As I've said, a high-VIT digimon can have 10 HP, whereas a 0 VIT digimon can have, as described, more. That means that, while this digimon worked on VIT, the other one was investing in power, force, or speed, and thus deals more damage, and, thanks to the stat rolls, can TAKE more damage, as well.
Stage 4's max bonus is +10
the highest dice is 24.
That means that someone with low VIT can possible have almost twice the amount of HP as someone with max, or in this case, 50 VIT. The lowest HP a high-VIT digimon can have at this point is 14... whereas the low-to-no-VIT digimon can have up to 24. Think about that for a moment, there are plenty of rolls higher than 14 on four d6's. Investing in VIT, just due to the math I'm calculating... is almost worthless, even at stage 4.
Stage 5's max bonus is +15
the highest dice is 30.
While it's getting a bit better, it's still somewhat likely that a digimon with 0 VIT can have higher HP than a digimon whose entire point WAS TO HAVE HIGH HP. I didn't do the math, because I figured you had it all figured out, but these calculations are pretty depressing for anyone who wanted to invest in HP, but have no luck in rolling dice. There are many, many rolls higher than 18 on 5 d6's... with the max dice being exactly double the max bonus... well... it's kinda luck-based, and it's the most important stat in any game.
Stage 6's max bonus is +20
the highest dice is 36
Well, looks like it FINALLY evens out to where there's actually only a slim chance for a high-VIT digimon to have less HP than a low-VIT digimon... nonetheless, I assume we're going to be doing most of our RP in the middle stages, saving the final stage for just about the final battle... at this point, there really shouldn't be a chance for a 0-VIT digimon to have more HP than a MAX-VIT (in this case, 100) digimon, but the chance is fairly slim, with the min HP of said MAX-VIT being 26, with only ten rolls higher than that on the dice, themselves.
Sorry, but I do agree with Digizel, we shouldn't roll for HP. Maybe on our first stage, but none after that. We COULD have a minimum HP for the stages, have the HP add to that, and then add your new VIT bonus. (adding more as you invest more). I hope you don't think I'm being rude, or hating the RP, I'm really not, I'd like to see where this goes, plot-wise, and character-wise, as well... I'm just trying to provide some constructive criticism to better improve the system, and hopefully make the stats a bit more even in terms of viability.