@Digizel That's fine. If you take a look at my character, I did something similar.
Well, it's 1 bonus from the stat on every fifth point, moreso than an actual fifth, so you always round down. So, yes, you're done. Four Hit-points, and two Energy: seems fair for a Botamon. Actually, a rather hardy Zygote if you ask me. Funny that Pabumon is the second most defensive, when I'm thinking a rogue/status wizard type build. I'm personally hoping for Mushroommon, but I'll have to see how Nadica and Pabumon interact.
Oh, and red flag- an athleticism of one would basically mean your character is medically feeble, or in need of support devices (oxygen tank, wheel chair, limb braces, etc.). And normally I would say that a five star intellect is mostly out of reach, being a practical doctorate, if we can mainly confine it to strategic logic and things like that, and not have it spill into like, history or biology or language, we should be fine. Only allowing it because he's a chess genius. And a five star psychology isn't necessarily safe, as it could render illogical events more damaging.
Yeah, there's the whole "you don't want to catch a Rock Slide" issue, but it's weird that a trainer could use Aura Sphere on a wild Pokemon, but a gym leader's naturally imposing qualities must be ignored, and are illegal to use. I also thought it was weird how they used names of abilities like Run Away, but that ability isn't remotely related th what it is in-game. Haven't read the ORAS update, I think the last one I saw was either the first X/Y update, or the one prior. Also the Neutral natures being used to mod HP and the new natures being neutral threw me off. Plus there only being natures but nothing as an analog for IV's or EV's sort of makes it feel more shallow than the rest of the game.
@Lugia Actually, you're short changing yourself on Hit-points there.
Let's take the same example of 4 Vit and roll 3 at Level 1.
Upon reaching Level 2, if 6 points were given to Vitality, with 3 hit-points already, you would get your Vit modifier of 2, plus at least two from rolling your level in dice, meaning you would have from 7 to 17 Hit-points.
Continuing our example, if the In-Training did maximize Vitality, for plus 3, then your minimum increase would be 6, with the maximum increase being 21, so the Rookie would have 23 to 38 hit-points, and, with the max attacking and defending stats of a Level 3 being 25, you're pretty well off, even with a poor roll to start, by using Level*dice in the formula for an extra increase at least equal to your level. I feel like it slows the event of foolish offensive min-maxing, yes?