Through the heroic efforts of Beacon Academy's entire student body and staff, the Grimm that had been lead into the city were held at bay. A war raged on between all available Atlas hunters, huntresses, and soldiers. Alas, after many days of struggle, the Grimm finally beat out most of the hunter(esse)s, who were all either dead or critically injured, with seldom few to keep the Grimm from killin civilians. There was nobody left to protect the city. Until one day, Roman Torchwick swooped in. Yes, Torchwick, the villian who not a few weeks ago had been on a binged dust-stealing campaign. Now, the man who drove the train to town that let the Grimm in is offering his assistance.
There was no choice. The people all agreed to let Torchwick and his men take care of the Grimm. For a price, of course: Torchwick was made the dictator of Vale, as promised. His men were able to take care of all the Grimm, along with some hunter(esse)s who "happened to be in the line of fire". With no official hunters or huntresses, Vale is solely run by Torchwick. Well, this obviously didn't fly with everyone, and so a resistance to Torchwick arose: the Uprisers (I know, very creative name). They have had countless attacks on Torchwick's HQ, to no avail. Merely weakening defenses, but both sides are running out of tactics and people. A lot of people are becoming Loners, who are typically thieves of sorts, who are just trying to get by, but can't due to the new dictatorship's prices on everything going up. A majority of the Loners reside in the SouthEast quadrant, on the edge of the forests, while others have houses they're able to keep up with the things they sell on the Black Market. Then some people aren't all that into this war, but are caught in the middle, having to defend their land on their own. These residents are starting to be called the Rusty, because they typically use old, rusty or makeshift weapons that were dusted off in the basement.
So where are you among this chaos? Are you a noble, yet hidden Upriser trying to front Torchwick? Are you a self serving Loner, purely defending yourself and doing anything to get what you want? Or are you one of the background people, the Rusty, that are now caught in the middle of the Upriser-Torchwick war, and need to defend your land from being used by either side?
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Plot summary:
After the breach in Vale many Atlas soldiers and Academy staff/teachers died trying to keep it from being overran with Grimm. It left the town scared and defenseless until Torchwick showed up promising he would protect them if they made him leader, and of course they said yes; what else were they suppose to do?
Torchwick became the new leader of Vale, turning dictator and not caring for the people. Only helping the ones who can keep his money flowing and those who joined his army. Torchwick also ran the academy except this time instead of becoming a hunter or huntress you become yet another pawn in Torchwick's endless army. Many people tried to rebel against Torchwick, but few attempts made an impact.
Scattered across Vale, a group is building up, hoping to get strong enough to finally end Torchwick's harsh dictatorship. This is where you begin.
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Character Sheet:
Name: (What do they call you?)
Age: (Self-explanatory)
Gender: (Male? Female? Other?)
Race: (Human? Faunus? Grimm-ish?)
Appearance: (Picture or description)
Personality: (What are you like?)
Background: (Why are you where you are?)
Affiliation: (Upriser, Loner, Rusty)
Weapon: (what does it look like?)
Fighting style: (how do you fight?)
Sembalance: (OPTIONAL; basically a semi-superpower)
Other: (Anything I missed or doesn't have a place)
There was no choice. The people all agreed to let Torchwick and his men take care of the Grimm. For a price, of course: Torchwick was made the dictator of Vale, as promised. His men were able to take care of all the Grimm, along with some hunter(esse)s who "happened to be in the line of fire". With no official hunters or huntresses, Vale is solely run by Torchwick. Well, this obviously didn't fly with everyone, and so a resistance to Torchwick arose: the Uprisers (I know, very creative name). They have had countless attacks on Torchwick's HQ, to no avail. Merely weakening defenses, but both sides are running out of tactics and people. A lot of people are becoming Loners, who are typically thieves of sorts, who are just trying to get by, but can't due to the new dictatorship's prices on everything going up. A majority of the Loners reside in the SouthEast quadrant, on the edge of the forests, while others have houses they're able to keep up with the things they sell on the Black Market. Then some people aren't all that into this war, but are caught in the middle, having to defend their land on their own. These residents are starting to be called the Rusty, because they typically use old, rusty or makeshift weapons that were dusted off in the basement.
So where are you among this chaos? Are you a noble, yet hidden Upriser trying to front Torchwick? Are you a self serving Loner, purely defending yourself and doing anything to get what you want? Or are you one of the background people, the Rusty, that are now caught in the middle of the Upriser-Torchwick war, and need to defend your land from being used by either side?
-----
Plot summary:
After the breach in Vale many Atlas soldiers and Academy staff/teachers died trying to keep it from being overran with Grimm. It left the town scared and defenseless until Torchwick showed up promising he would protect them if they made him leader, and of course they said yes; what else were they suppose to do?
Torchwick became the new leader of Vale, turning dictator and not caring for the people. Only helping the ones who can keep his money flowing and those who joined his army. Torchwick also ran the academy except this time instead of becoming a hunter or huntress you become yet another pawn in Torchwick's endless army. Many people tried to rebel against Torchwick, but few attempts made an impact.
Scattered across Vale, a group is building up, hoping to get strong enough to finally end Torchwick's harsh dictatorship. This is where you begin.
-----
Character Sheet:
Name: (What do they call you?)
Age: (Self-explanatory)
Gender: (Male? Female? Other?)
Race: (Human? Faunus? Grimm-ish?)
Appearance: (Picture or description)
Personality: (What are you like?)
Background: (Why are you where you are?)
Affiliation: (Upriser, Loner, Rusty)
Weapon: (what does it look like?)
Fighting style: (how do you fight?)
Sembalance: (OPTIONAL; basically a semi-superpower)
Other: (Anything I missed or doesn't have a place)