Welcome to this Fantasy Civilization RP!
Status: Long closed.
RP restarted here: roleplayerguild.com/topics/157987-civi..
Basic Rundown:
This roleplay is turn-based. Meaning you get one action every turn. You will be presented with choices labeled alphabetically on how to advance your civ. Every turn, your population grows and you are presented with new choices and sometimes hardships.
The roleplay begins with your people coming to a new land, an unexplored continent where anything can happen. You have but a few hundreds with you, and your supplies are low. Perhaps you came here as settlers, or perhaps you fled after your homelands were destroyed, or perhaps you are simply a new civilization that has sprung upon this continent. Whatever you are and wherever you are from, you must find ways to adapt, survive and thrive here.
Most certainly there are other civilizations on this continent and other races that may become your allies or enemies, but you do now yet know.
The first turn generally looks like this:
Each action from A to I present different opportunities and different consequences (good and bad). You may choose one of these per turn and preferably write up a post about how you, for example, "Improve food". Depending on how good and thought-out your post is, you may combine one choice with another. For example, while improving your "food", you discover how to create farms and thus also improve your infrastructure in the process. the X-action is an action of your own that is not in the list of choices from A to I. You may write and attempt whatever you want in the X-action, and I may or may not grant you what you hope for.
Let's go through the things step by step:
Population - Is how big your civilization is. Later on when you build new towns, I will list your towns and cities and what their population is as well as show a total.
Military - How big your military might is in the count of forces. Keep in mind that the experience, skill and equipment of the soldiers count into how well your battles will go, as well as what different composition of units you use and how you manouver them.
Food Level - Measured from Very Low to Very High, and determines how well your people fare. A low level of food means lesser growth and might cause starvation (people start dying) but a too high food level might cause your people to grow fat and weak.
Resources - What types of resources you have at your disposal. Can be oil, minerals, lumber, food, hides, livestock etc. You can use these to trade with other nations and civilizations.
Wealth - How wealthy your people are considered to be. Poverty may result in discontent among the lower-class, but a too high wealth may result in luxurious spending which may crash your economy if your economy takes a bad blow.
Trade - How much you trade with other nations and what you gain from it. Measured from Very Low to Very High, but only once it is existant.
Growth - How well your population is growing. Determined mostly by food level but also morale and other things. Measured from Very Low to Very High.
Morale - The morale and spirit of your people. Measured from Very Low to Very High, with "Indifferent" acting as a middle-point. This determines how well you fight, how well your people works and generally how well things are going in general.
Foreign relations - A list of other civilizations you've met and how you feel towards each other. Ranges from Hated Enemies to Beloved Allies. Also determines how well you manage to trade with them and how they react towards you when interacting with non-player nations.
So how do I start?
Easy! This roleplay begins unlike many other roleplays. Here, you choose your race right off the bat in the IC thread. You will be presented with a list of available races (or asked to make your own, which requires approval in the OOC first), and everything will be determined in the IC thread. I will create a map where you will choose a starting spot after you've chosen your race. From there, the roleplay begins with turn 1.
A sort of "fog-of-war" will be present on the map, that will show you how much of the continent you've explored and what other nations you can see. When you meet another nation and manage to befriend them, you will be able to see their holdings on the map. Keep in mind that if you have not met a non-player nation but another player has, it will still be seen on the map so I expect you not to metagame.
TL;DR: once the IC first post is up, you may jump right in! You don't even need a sheet! If you choose a custom race, you MUST specify it with weaknesses, strengths and averages in the OOC first.
You already started! How do I jump in?
If you have a custom race, post it in the OOC for approval first. If it's a listed race, you may choose it in the IC, only you'll do all the steps at once: choose a race, a spot to settle, a color to represent your nation, and lastly the name of your new settlement!
Check the map in the first post of the IC for available spots and what colors are taken already.
Rules and regulations:
All roleplays have rules. I expect you to know the basics like:
- Don't godmode
- Don't metagame
- Don't be an asshole to other players
However there are some other rules you should know about:
- Never wipe a player out completely unless he or she has given his or her consent
- Don't focus on "winning", it's about playing the game and enjoying it together
- It is okay to attack or raid another civilization freely as long as you have discovered them and scouted out the target first.
- Don't expect to never be met with setbacks or hardships. I will give you all good and bad consequences as well as random events depending on your choices.
- My word is law. As the GM, I reserve the right to toss you out of the RP should I deem you unfit to play with us.
Also, here are some regulations that aren't "DON'T"'s
- Non-player nations are free to be conquered, raided, wiped out or otherwise warred with however you want.
- Any questions and OOC-chat should be kept here in the OOC thread (obviously).
- When plotting with a player against another player, I recommend you take it to PM to avoid metagaming.
- When plotting as mentioned above, I want to be kept in the loop as the GM, to avoid misunderstandings and to avoid conflicts OOC.
- You may otherwise choose PM or public IC post however you wish when communicating with other nations.
- If you don't want to play one civ anymore but rather want another, tell me in the OOC and I will arrange a "natural disaster" for your
- people or take it over as a non-player civ.
- When starting over with a new civ, you will be given some bonuses to help you catch up, but it's not much.
Current Map
Anything not on this map is not considered official. Current turn: 12
Current Players:
KaiserAuto: Ironborne (Dwarves)
ActRaiserTheReturned: Saurians (Custom) (Paused)
Voltus_Ventus: Horse People (Humans)
solamelike: Greenland Goblins (Custom) (Paused)
Zendrelax: The Titans (Custom)
barkmeat2: Citrus Crest (Humans)
TheWildHost: Spiregull (Orcs)
Cyclone: Ards (Humans)
Pirate: Genevites (Humans)
Murtox: Tasphira (Humans)
Tubba: Lilla Elunore (Elves) (Paused)
Willy Vereb: Yngvar (Dwarves)
hivekiller: The Gold Skull (Dwarves)
Custom Races:
Saurians - High strength, endurance and natural defence, minor resistance to poison. Low technology, very vulnerable to cold.
Dune Walkers (Te Chi) - Long lifespan, average growth, high strength, low speed, resistance to "gas", weak point: exposed lungs.
Goblins - High speed, Average tech, high growth, low magic, los intelligence, low morale, small in size low strength.
'Titans' - Not actual titans. High strength, large size, above average magic capabilities, very bad tech, low growth.
Nation Sheet
For the "character" section. Optional.