http://www.theagencystar.com/download_files/Interactive_DnD_3.5_Character_Sheet.pdf This shall be our CS template. Its interactive so you can type it up and mods will change etc. Im free tonight if anyone wants to roll for stats.
btw what version is the character sheets from i have edition 3.5 and Fifth Edition
Oh no.
Sorry guys. I'm going to have to bow out.
Rondar Stonefist
Dwarf
Bard
From Dibrewen
Original Stats
Str-10
Int-10
Cha-17
Wis-10
Dex-13
Con-13
rolled a 10
Current stats after ancestral roll and racial bonuses/detriments
Str-12
Int-10
Cha-17
Wis-12
Dex-15
Con-17Dwarf Traits (Ex): Dwarves possess the following racial traits.
+2 Constitution, β2 Charisma.
Humanoid (Dwarf).
Medium: As Medium creatures, hill dwarves have no special bonuses or penalties due to their size.
Hill dwarf base land speed is 20 feet. However, hill dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).
Darkvision: Hill dwarves can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and hill dwarves can function just fine with no light at all.
Stonecunning: This ability grants a hill dwarf a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isnβt stone but that is disguised as stone also counts as unusual stonework. A hill dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a hill dwarf can use the Search skill to find stonework traps as a rogue can. A hill dwarf can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up.
Weapon Familiarity: Hill dwarves may treat dwarven waraxes and dwarven urgroshes as martial weapons, rather than exotic weapons.
Stability: A hill dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).
+2 racial bonus on saving throws against poison.*Not reflected in the saving throw numbers given here.
+2 racial bonus on saving throws against spells and spell-like effects.*Not reflected in the saving throw numbers given here.
+1 racial bonus on attack rolls against orcs and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type. Any time a creature loses its Dexterity bonus (if any) to Armor Class, such as when itβs caught flat-footed, it loses its dodge bonus, too.
+2 racial bonus on Appraise checks that are related to stone or metal items.
+2 racial bonus on Craft checks that are related to stone or metal.
Automatic Languages: Common and Dwarven. Bonus Languages: Giant, Gnome, Goblin, Orc, Terran, and Undercommon.
Favored Class: Fighter. A multiclass hill dwarfβs Fighter class does not count when determining whether he takes an experience point penalty for multiclassing.
Level Adjustment: +0.
The dwarf warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Bard Spells
Bard Features
Proficiencies:
Armour: Light, medium
Weapons:
Simple Weapons
Bows
Equipment:
Shortbow (1d6x3)
Scale Mail (16 AC)
Lute
15G
Trinket
Pimp hat
Entertainer Background - Instrumentalist - 4 Nobody stays angry at me or around me for long, since
I can defuse any amount of tension. - 1 Beauty. When I perform, I make the world better than
it was. (Good) - 3 I want to be famous, whatever it takes - 7 I trained the peasantry to use farm implements as
weapons against a tyrantβs soldiers. - 4 I once satirized a noble who still wants my head. It was
a mistake that I will likely repeat.F e a t u r e : B y P o p u l a r D e m a n d
You can always find a place to perform , usually in an
inn or tavern but possibly with a circus, at a theater, or
even in a nobleβs court. At such a place, you receive free
lodging and food of a m odest or com fortable standard
(depending on the quality of the establishment), as
long as you perform each night. In addition, your
perform ance m akes you som ething of a local figure.
W hen strangers recognize you in a town where you have
perform ed, they typically take a liking to you
Skill Proficiencies: Anim al Handling, Survival
Tool Proficiencies: One type of artisanβs tools,
vehicles (land)
Equipment: A set of artisanβs tools (one of your choice),
a shovel, an iron pot, a set of com m on clothes, and a
belt pouch containing 10 gp
F e a t u r e : R u s t ic H o s p i t a l it y
Since you com e from the ranks of the com m on folk,
you fit in am ong them with ease. You can find a place
to hide, rest, or recuperate am ong other com m oners,
unless you have show n yourself to be a danger to
them. They will shield you from the law or anyone
else searching for you, though they will not risk their lives for you
Cantrips:
Summon Instrument: Summons one instrument of the casterβs choice.
Mage Hand: 5-pound telekinesis.
Spells:
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Summon Monster I: Calls extraplanar creature to fight for you.Bardic Inspiration
You can inspire others through stirring words or music.
To do so, you use a bonus action on your turn to choose
one creature other than yourself within 60 feet of you
who can hear you. That creature gains one Bardic
Inspiration die, a d6.
Once within the next 10 minutes, the creature can roll
the die and add the number rolled to one ability check,
attack roll, or saving throw it makes. The creature can
wait until after it rolls the d20 before deciding to use the
Bardic Inspiration die, but must decide before the DM
says whether the roll succeeds or fails. Once the Bardic
Inspiration die is rolled, it is lost. A creature can have
only one Bardic Inspiration die at a time.