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Hidden 10 yrs ago 10 yrs ago Post by White Feather
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White Feather Soul of a warrior / Feet of a Coward

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Hello!

The title really says it all. This is a player-driven fantasy nation roleplay that puts you in the front seat. Instead of me railroading a strict story, the players write the lore, the creatures and the history.

Obviously, certain things are up for discussion, magic and gunpowder being the most pressing issues, but I'm taking suggestions mostly from players. As a guideline, technology is around 1300 - 1500.

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Map



Ignore any preset terrain. The map is there to play about with.
Nation Sheet

Position on Map -

Name -
Flag -
Capital -
Other Major Settlements -
Population -
Races -

Culture -
Crimes -

Government type -
People in power -

Industry -

Military -

Landscape/Terrain -

History -

Races Sheet

Name -
Appearance -
Natural abilities -
Lifespan -
Homeland -
Hidden 10 yrs ago Post by tubba
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tubba

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I'm in. Starting my nation sheet. One question do I put unit types in military?
Hidden 10 yrs ago 10 yrs ago Post by KaiserAuto
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KaiserAuto A Genius and let none deny it.

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Count me in.

I've got a question: mainly regarding the religious section of which was rather prevelent during the medievals and this time and age- will we be able to use deities and if so; what will their limits be and so on.

Since it's a fantasy roleplay.

Nvm, I'll just exclude that for now.
Hidden 10 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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Im gonna get something up soon, probably after work. Until then, id like to stake my claim on the southern Archipelagio



Prepare for Japonic Orcs
Hidden 10 yrs ago 10 yrs ago Post by Thrashy
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Thrashy smashy-splashy

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Retracted my nation. I've used it before and would like to try something new. Will put together another NS in a bit.
Hidden 10 yrs ago Post by Mr Irony
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Mr Irony The Guild Dwarf

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I would love to join this but I'm hesitant due to firearms being present
Hidden 10 yrs ago Post by Thrashy
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Thrashy smashy-splashy

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What's so bad with firearms? At this time they're basically a bad (but cheap) alternative to longbows. Not really OP.
Hidden 10 yrs ago Post by Mr Irony
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Mr Irony The Guild Dwarf

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Just when they're used they tend to be abused however bad they might be. Cannons pretty much render cities as fodder but not my opinion to say so. Good luck, hope it goes well.
Hidden 10 yrs ago Post by ArenaSnow
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I'll be working on my CS; I personally am not fond of gunpowder era days that aren't modern or futuristic, so I will most likely be omitting gunpowder mostly if not entirely in portions, and favoring magic.

I do have one question... dragons. Those allowed?
Hidden 10 yrs ago Post by KaiserAuto
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KaiserAuto A Genius and let none deny it.

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Just when they're used they tend to be abused however bad they might be. Cannons pretty much render cities as fodder but not my opinion to say so. Good luck, hope it goes well.


As did Catapults, Ballista, Trebuches, etc.
Hidden 10 yrs ago 10 yrs ago Post by ArenaSnow
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Alright, calling the southern portion of the east home in advance.
Hidden 10 yrs ago Post by Willy Vereb
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Willy Vereb The Wordy Engineer

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On the second thought I feel while the map is nice thi game might need a setting which is more than just a large supercontinent. This is nice for an RPG where you control a band of adventurers but for NRPs I feel it's a bit too simple.
Let me elaborate on this with pictures:

This is our continent for the game. It's a single huge landmass thus the dominant form of travel is via land. Nations can only really interact and trade with their direct neighbors or the few that have territory bordering the beaches. They might try to pass other countries but doing so could mean other nations you pass through can block your route or just ask for tariff.

See? So man more access points. And if anything the number of points we can interact is a good thing, IMO.
You can be still an isolated country if you want but in case you wish to make relations with lots of other nations, this setup is preferable.

Some alternatives I quickly found:
http://fc00.deviantart.net/fs71/i/2013/121/e/2/fibonnaci_fantasy_continent_by_shadom86-d63p63z.png
http://www.gamer-printshop.com/portfolio/celanta.jpg
http://i57.tinypic.com/9jhqts.jpg
http://www.fantasticmaps.com/wp-content/uploads/2012/04/kharineweb-731x1024.jpg
http://i.imgur.com/5HrbyVY.jpg

I'm not the GM, neither have the authority to make any such changes.
I'm merely giving you something to think on.

Hidden 10 yrs ago Post by ArenaSnow
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ArenaSnow Devourer of Souls

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Sorry, I'm afraid I'll have to drop this one so I can keep up with obligations elsewhere.
Hidden 10 yrs ago 10 yrs ago Post by Nerevarine
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Nerevarine Frá hvem rinnur þú? - ᚠᚱᚬ᛫ᚼᚢᛅᛁᛘ᛫ᚱᛁᚾᛅᛦ᛫ᚦᚢ

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Hidden 10 yrs ago 10 yrs ago Post by Thrashy
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Thrashy smashy-splashy

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WIP.

Feedback is appreciated.



Hidden 10 yrs ago 10 yrs ago Post by eemmtt
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eemmtt

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Moved to character tab.
Hidden 10 yrs ago Post by White Feather
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White Feather Soul of a warrior / Feet of a Coward

Member Seen 8 mos ago

On the second thought I feel while the map is nice thi game might need a setting which is more than just a large supercontinent. This is nice for an RPG where you control a band of adventurers but for NRPs I feel it's a bit too simple.
Let me elaborate on this with pictures:

This is our continent for the game. It's a single huge landmass thus the dominant form of travel is via land. Nations can only really interact and trade with their direct neighbors or the few that have territory bordering the beaches. They might try to pass other countries but doing so could mean other nations you pass through can block your route or just ask for tariff.

See? So man more access points. And if anything the number of points we can interact is a good thing, IMO.
You can be still an isolated country if you want but in case you wish to make relations with lots of other nations, this setup is preferable.

Some alternatives I quickly found:
http://fc00.deviantart.net/fs71/i/2013/121/e/2/fibonnaci_fantasy_continent_by_shadom86-d63p63z.png
http://www.gamer-printshop.com/portfolio/celanta.jpg
http://i57.tinypic.com/9jhqts.jpg
http://www.fantasticmaps.com/wp-content/uploads/2012/04/kharineweb-731x1024.jpg
http://i.imgur.com/5HrbyVY.jpg

I'm not the GM, neither have the authority to make any such changes.
I'm merely giving you something to think on.


Hey, everyone. Willy brings up a valid point - does anyone else feel the same way? And do the current WIPs mind changing maps?

If you would like to change map, which one would you like?
Hidden 10 yrs ago Post by White Feather
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White Feather Soul of a warrior / Feet of a Coward

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Count me in.

I've got a question: mainly regarding the religious section of which was rather prevalent during the medievals and this time and age- will we be able to use deities and if so; what will their limits be and so on.

Since it's a fantasy roleplay.

Nvm, I'll just exclude that for now.


The use of deities should be subtle, and not distinctly divine. For example, having a physical avatar of your chosen god storm across the battlefield is not okay, but a fluky shot with an arrow that kills the enemy general is. Of course, you'll need to discuss this with the other party to make sure it's okay first.
Hidden 10 yrs ago Post by eemmtt
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eemmtt

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I like the first and second map I wished there a bit bigger.
Hidden 10 yrs ago Post by White Feather
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White Feather Soul of a warrior / Feet of a Coward

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I'll be working on my CS; I personally am not fond of gunpowder era days that aren't modern or futuristic, so I will most likely be omitting gunpowder mostly if not entirely in portions, and favoring magic.

I do have one question... dragons. Those allowed?


As animals, yes, as sentient beings, no. That means they'll be limited to particular animal behaviours, like establishing dens and territories, having to be trained carefully, possibly causing havoc, etc.

However, lizardmen and draconic-like sentient beings are okay, as long as they don't breathe fire
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