So here is the basic CS Skeleton and all that stuff.
Name: Age: (At least 15 years old) Gender:
Either a pic, paragraph or more of description, or some combination thereof.
The details or basics of your characters personality. Demonstrate some writing here, as at least a paragraph here would be nice.
Same for personality with writing, but talk about your character's past here.
Anything else you think we should know.
Either a pic or description of the Keyblade your chara wields. No Sync Blade for now (that's two keyblades for those who didn't play KH II) and the special ability it grants.
So these are the basic abilities your chara has and will gauge just what your character can do in and out of combat. There will be no game system or stat mechanics involved, but know that having more offensive abilities means you are stronger, defensive ones make you tougher, and magic ones mean you are a stronger mage. You can either consult the KH Wiki or come up with unique abilities. Remember though, you all are rather weak at the moment, so don't have too many or go too overboard with making strong abilities for yourself. If you feel like giving your chara abilities isn't really something you'd like to do... then talk to me and we'll figure something out.
You can have up to 5 abilities at the start unless you would have a reason for having more or less, as they sort of demonstrate the basics of how much combat training or experience your chara has and are a general measure of their strength. The acquisition of new abilities will occur as a showing of your characters growing stronger and they will be acquired whenever powerful enemies are beaten or worlds are cleared. Minor Abilities are gained whenever 'mini' bosses are beaten. These are rather more basic abilities, nothing too strong or unique, while the World Boss (or a powerful enemy) would let you get a more powerful ability like a stronger spell upgrade and etc.
Offense: Your various offensive attacks for laying the smack down on your enemies. Defense: Your various protective techniques meant for shielding you or others from harm. Movement: Various forms of movement techniques like Dodge Roll, High Jump, or Quick Run. Meant to help you get about. No Glide at the start. Support: Your various passive abilities that inactively strengthen your abilities. Magic: The various spells you can cast. They consume the energy known as Mana, which resides within your body. Limit Breaks: Very powerful abilities that consume a bunch of stamina and all of your Mana and are best saved as a last resort. You may have one to start. Drive Forms: A mysterious ability said to have been possessed by Sora. Allows one to transform to acquire new abilities for a short time. No one can have these at the start. Summons: Allies you have befriended can be called to your aid using a unique spell that connects your heart to theirs, allowing you to call them from wherever they are. If you do want to have one, you can, but you can only have one to start. Unlike regular abilities, these are not acquired from fighting enemies, but from just certain characters you'll befriend and meet as your journey progresses.
He tends not to speak unless he is spoken to. Oswald is a bit of a tactician at heart, usually trying to keep his cool in most situations. He also isn't above using lies or deception to accomplish a task or to gain an advantage. However, whether he's telling the truth or an elaborate lie, he remains fiercely loyal to Disney Castle and to King Mickey, whom he thinks of not only as a friend but a brother as well. Word to the wise, though, even the calmest of individuals can be angered when the right buttons are pushed and Oswald is no exception.
Oswald has been a close friend of King Mickey for what seems like a countless amount of years. The two originally learned swordsmanship by sparring together, even before Mickey became King. It all seemed to change when Mickey one day called a mysterious key-shaped weapon to his hands. From then on, the two appeared to slowly drift apart. Mickey himself went away to train with Master Yen Sid, a retired Keyblade Master who had not trained any apprentices since his retirement, so his sudden interest in the young King Mickey was a great honor indeed. Even some of Oswald's other friends appeared to leave him behind, such Donald becoming wrapped up in his magical studies under Merlin. It was shortly after the King returned from his training that Oswald made a fateful decision.
Feeling he was getting left behind, Oswald expressed his desire to leave Disney Castle in order to do some soul searching and to train on his own. King Mickey was unsure about this idea, and tried to persuade Oswald to stay, only for the latter to angrily shoot his persuasions down and leave the Castle anyway. From there, Oswald wandered between worlds using a Gummi Ship prototype. He visited a few places and met some new friends along the way. But in his travels he was frequently approached by a woman in black. It was Maleficent, Oswald knew, as he had even been warned about her by Mickey before he left. But he found himself becoming more and more intrigued by her temptations, offering him a means to wield the same power the King himself held. Little by little, she granted him more and more power over the Darkness.
Later, tried to attack Disney Castle in order to destroy the Cornerstone of Light. She put Oswald in command of an army of Heartless to invade the castle. When she herself entered the Throne Room, with only Mickey, Donald, and Goofy standing in her way, the most unexpected thing happened. Oswald struck, but did so against Maleficent. She accused him of treachery, but Oswald revealed that he could only be a traitor if he were ever loyal to her to begin with. As it turned out, Oswald's leaving Disney Castle was a mission given to him in secret by the King himself. Because Mickey possessed such strong ties to the Light, he needed someone, an agent, who could move about in Darkness to uncover his enemies' plans and sabotage them. What Maleficent thought would be her grand coup d'etat was, in fact, an elaborate trap that she walked right into. Naturally, Maleficent was furious and she attacked Oswald without any reservations. A battle ensued, and Maleficent was soon defeated, but not without a price. In her initial attacks, she managed to inflict grievous wounds on Oswald, wounds that under normal circumstances would be fatal. To save Oswald's life, the King put him in a machine that would keep him in a hibernation while it healed his injuries over time. But Oswald's wounds were so severe that he was not ready to awaken until nearly two centuries later.
Offense: Spellblade (Oswald's primary ability, it allows him to imbue his blades with magic spells to augment his physical strikes.) Defense: Movement: Quick Run Lv1 Support: Magic Shell (Oswald's Spellblade training has left him a bit more naturally resilient against magic, particularly Darkness.) Magic: Fire, Blizzard Limit Breaks: Dark Impulse (In this form he wields ONLY the Shrouded Blade, as this power is representative of his time working for Maleficent.) Drive Forms: Summons:
He doesn’t carry knives on his person, I just didn’t feel like editing them out. He’s also pretty short for his age and clocks in at 5’3’’.
Alan is an adventurous and curious kid that wants to see more beyond his own world. He’s also something of a bookworm; he grew up on stories of heroic heroes and other worlds which helped shape his sense of justice and curiosity. His sense of adventure is tempered by his own serious demeanor however, so he knows not to let himself get too carried away. He’s not adverse to fun though, he knows when to lighten up, but he prefers to treat things with the seriousness they deserve.
Alan was born and raised in a world of eternal winter. It’s not constantly snowing, but snow is a definite constant throughout it. Alan grew up on tales of might and magic and heroes and justice in the city he was from. When he was 13, he decided he wanted to be like the heroes he grew up on so much that he sought apprenticeship under a local wizard. It took plenty of goading and chore-running before the wizard caved in and took him on as a student. From there, he took his training and studies very seriously. He would understand the material well, but when it came to putting it to practice, he’d often fall short of performing correctly. Even to this day, he still has trouble applying what he has learned in practice.
Offense: Strike Raid Defense: Reflect Movement: High Jump Lv. 1 Support: N/A Magic: Cure Limit Break: Starburst: Alan creates a vortex around him to drag enemies closer as he charges his magic. After a few short seconds, Alan creates a explosion of light resembling a star.
Name: Prince Ace of Hearts; His friends call him Ace Age: 15 Gender: Male
Ace is a rather cocky individual. He thinks highly of himself and feels as if he's better than anyone. He was right of course in his own world, but that wouldn't hold much weight in other worlds. Despite his cockiness and above all attitude he does show that he cares for others as seen when he hangs out with the Cheshire Cat and other people and creatures of Wonderland. Ace is smart and although he believes he could do anything he does know how to potentially avoid a casualty and fights smart instead of reckless. Ace has always dreamed of a world outside of Wonderland, because most of the people there are idiots. He's been different from them since the start. He knew that this couldn't be in it and loved hearing the stories from the Cat. He wants a higher purpose and to live out his true potential.
As a surprise to most the King and Queen were rather young. They just appeared to be really old looking. Wonderland would do that to some people. Fortunately it didn't have that affect on Ace. Ace is their only grandson and heir to the throne once his parents kick the bucket, but that won't be for quite some time hopefully. He's lived the normal life of a Prince. He was raised to believe in his own greatness and when he wasn't pampered with lessons or sitting on idiotic trials he was out in the woods of Wonderland enjoying himself. He spent a lot of time with the Cheshire Cat who seemed to be an immortal or long living creature. The cat originally annoyed him by how he often spoke in riddles that didn't seem to make sense, but the more they interacted with each other the more he grew to tolerate and even like him. The Cheshire Cat always talked about Ace's potential and things of that nature. He thought he was talking about his day as a ruler.
That thought changed when he was sparring with the Cards and his spear turned into a weird looking key thing. This happened when he was about twelve years old. At the time he didn't know what it was, what to do with it, or how to even use it. That was until his Cat friend told him about a boy who had a weapon similar to his own and taught him what he knew about it. The Cheshire Cat wasn't a master of any kind, but he had a lot of knowledge from all of the years that he's been alive. Through his lessons with Cheshire, Ace was able to get some control over the weapon and even learn a few spells. He doesn't know what his destiny is with this blade, but he was sure that it didn't really involve sitting on a throne all of his life.
Same as the one in the appearance picture. It has two separate special qualities. The keyblade increases his mana capacity and provides him with a bit more extra luck hence the name.
Offense: Stun Impact Defense: Stun Impact Movement: Quick Run Support: N/A Magic: Transform(The ability to transform him and others into different appearances. Like how Donald uses it to help them blend in.), Blizzard Limit Breaks: N/A Drive Forms: N/A Summons: Cheshire Cat: Due to his connection to the cat he's able to summon him to help him out in a fight. Cheshire Cat appears and hangs onto Ace's back and cause them both to appear invisible for a limited amount of time. This gets them off of the radar of enemies and allies alike while also giving them the chance to attack. Ace can still make footprints while invisible so he usually has to sneak up on enemies that have some intelligence.
Chronologically: Five months Physically: Late-twenties to early-thirties.
Gender: Male
<Snipped quote by Gabe>
The boy in blue clocks in at about five foot ten from boot to hat, and no, you’re not likely to catch him without either. Gabe’s not much on the whole multiple outfits concept, preferring to wear his comfy baggy pale green trousers and shirt under his blue cloak. A long scarlet scarf ties the cloak together around his neck with the knot hidden in the back and the remaining lengthy ends trailing behind him freely. Simple brown leather boots and gloves hold the feet and hands. And then there’s that steepled hat pointing towards the heavens as if issuing a challenge to the gods themselves. No one has seen Gabe without it. Gabe’s not even sure he’s seen himself without. In any case, he’s not in any rush to make any changes.
So, uh, what’s he look like underneath all of that?
Well, one’s probably going to notice the pitch black, featureless face and skin and glowing yellow eyes, but no, he’s not a cosplaying Heartless. What else lies below the getup is a secret to everyone. Honestly, it’s probably best not to ask too many questions.
<Snipped quote by Gabe>
Pop quiz, boys and girls!
How should autonomous, mass-produced weapons of war behave?
a.) Unquestioningly loyal. Following every order to the letter. b.) Savage and bloodthirsty. Leave no enemy standing. c.) Fearless. Willing to lay down one’s life for the good of the war machine.
Well kids, what’d you pick? Doesn’t really matter, they’re all right. Unless one is trying to describe Gabe, in which case, congratulations! You failed!
This black mage happens to be one of lucky few spared from mindless labor and war, all of which can be contributed to his own awakening. Sure, before that he was the model war model, but his service quickly ended when his traits became undesirable. Gabe, post-awareness, is more of an innocent creature. Calm, curious, other c-word, Gabe gets no thrill out of danger or violence. He’d much rather watch some birds flutter about, or walk down paths to see where they go.
He’s kind, though that might stem from ignorance more than anything. He’s rather quick to trust people, placing unwavering faith in those he deems friends. Too naïve to lie, and too innocent to see a reason to do so, Gabe often finds himself in easily avoided shenanigans. While not an adventure-junkie, Gabe’s curiosity is likely to win out over any possible reservations. There’s just so much world out there, y’know? Can he really be blamed for wanting to see it all, despite the possible danger?
So what happens if he is in danger?
What happens if his friends are in danger?
Well, Gabe handles it.
Despite being a product of war, the black mage detests fighting. Were he to have his way, there would be no conflict, no violence, but that’s not likely to happen. However, when it comes down to the wire, Gabe’s not about to let himself be walked upon, and his friends shan’t be messed with either. If dangers does see fit to strike him or his circle, Gabe steps up to the plate, prepared to rip apart the very heavens to drag down the thunderous wrath of the vengeful gods with which he shall surely smite those foolish enough to dare stand in his way. Or he’d just cast a fireball. It’s really a toss-up between the two.
<Snipped quote by Gabe>
Number four hundred eighty? Active.
Number four hundred eighty-one? Destroyed.
Number four hundred eighty-two? Destroyed.
Number four hundred eighty-three? Missing, presumed destroyed.
Black Mage No. 483 was created as part of a new type of the magical war dolls the good Queen Brahne was so fond of, the fourth in a set of nine. The set was meant to serve as a test group, gauging the potential effectiveness of a reworked design of the powerful Black Waltz model, trading off a bit of the immense power for more stability, against the new threat facing Gaia: creatures of pure darkness. If successful, full scale production of the Type-D would ensue. The Monsters would be destroyed, and then Alexandria might go off to conquer a sovereign nation or two.
Spoiler: it wasn’t successful.
The Type-Ds were able to considerable damage. Indeed, were they facing a normal army, the nine might have been able to carve out a huge portion of the enemy ranks before falling. But against an enemy with limitless numbers? They were doomed from the start. One after another fell to the darkspawn swarm.
But our hero was spared such a fate. As luck should have it, the darkness scourge first popped up on the Outer Continent and it was there that the prototypes were sent. But lady luck is a fickle mistress. She saw it fit for No. 483 to awaken in the middle of battle.
Ever have one of those dreams where you wake up just to end up in another dream? Well, replace dreams with nightmares for a semi-accurate portrayal of the doll’s experience. And so, he did the only thing a logical creature would do: he ran away.
- Another pop quiz, kiddos! I know, I know, but bare with me. Where does the doll of devastating destruction go to seek refuge?
a.) Alexandria, where he’d most likely be dismantled for malfunctioning. b.) Lindblum, where he’d most likely be burned due to the recent black mage-induced razing of the city. c.) Cleyra, where...wait, where’d Cleyra go? … They did what now? Yeouch. Alright, no Cleyra. d.) The Black Mage Village, where he’d - geez, let a guy finish before picking this answer? No? Fine. Your loss.
Jerks. -
He ended up in the Black Mage Village by some chance. He was as welcomed as one could expect socially stunted mage dolls to be capable. The Dark Ones, as the Mages deemed them, did not touch the Black Mage Village, oddly enough. One might suspect that someone or something were leading the wild creatures. That one would not be among the peaceful people in the village though. They were content with going about their lives questioning their existence, searching for a purpose, and just enjoying not being dead.
Poor sods.
No. 483, or Mr. 483 as the villagers had taken to calling him, lived in the village for perhaps a month or so before all came to an end. One day, the light slowly faded. Then the Dark Ones were upon them. Many fell before they knew what hit them. Others were taken down as they fled. Four eighty-three tried to fight back, but it was hopeless. He should have been slain right there but…
He wasn’t. The world, however, met with a terrible fate. All went dark. So very dark. There was nothing. He was gone. He had Stopped.
…
Or not.
He awoke on a beach, to the feeling of being touched. Mainly because he was being touched.
By a...uhm…well, 483 didn’t have the word for it. It had arms. It had legs. He had arms. He had legs. But they didn’t look the same. Whatever it was, as soon as it noticed that 483 was moving, it ran off. Odd. The black mage got to its feet and tried to figure out where he was. It didn’t look like the beach he knew. The water and sand was different. Because it was. Or so he would soon discover.
The armed, legged creature returned, with a larger one in tow. The later jumped to put itself between 483 and the small one. It spoke, which amazed him. It asked him questions. What are you? I don’t know. Where did you come from? I don’t know. What are you doing? I don’t know.
The large one might have been unsure about the faceless stranger, but the smaller one took an instant liking to him. It was probably the hat. And what the little one wants, the little one gets, it would seem. They took 483 in at behest of mini-me, supplying a place to stay, a place to sleep, a place to live.
And a place to learn.
The larger creature was just as curious about the black mage as 483 was of him. Perhaps that’s what made him open his home to the alien creature. People had done crazier things in pursuit of knowledge.
They were human. Four hundred eighty-three had learned of them back in the village, though he had never seen one before. These men - err, the man went by Bruce and child Othello - were different than how the villagers described it seem. They were nice. They were kind. And it didn’t seem like they wanted to unleash fire upon their nearest neighbors. Although, it didn’t seem like they had any neighbors on their little island.
The reason he had appeared? Apparently his world had been consumed by creatures the man referred to as the Heartless. His was just the latest of many worlds to suffer such a fate. As to how he ended up on the island? That was anybody’s guess.
And thus, Mr. 483 had another chance at a quiet, peaceful life. He helped the humans with tasks around the home. His days were spent occupying Othello, playing his little games. His nights were spent discussing the world, or rather, worlds with the elder. He learned much from Bruce. The two men became the closest things to friends that he had ever had. Othello had even given him a name. GABE. The letters looked close to the black mage’s number, 483, though he added the ‘G’ so that the black mage would remember the island when he heard the name, not the number. Gabe liked it. Indeed, everything seemed to be going great.
It would not last.
Perhaps two months passed without hiccup. Then it hit. Hard. One day, the sky went dark. Just as it had in the village. And because the coincidence train keeps a-rollin’, the Dark Ones, the Heartless rather, arrived. It was just one or two at first, way out at sea. Then there were more. A lot more. The sea had turned into shadow.
The three amigos stood watching this unfold in horror from their hut. What hope was there?
There was Bruce.
The man summoned forth the oddest weapon Gabe had ever seen. It was like a giant key. It looked silly but…Bruce made Gabe hold it for a few moments. The black mage tried to protest, tried to convince the man to flee. Granted there was no where to run, but it was surely a better plan?
Bruce bid Gabe to stay at the hut, to protect Othello, then he retrieved the key from Gabe and charged out to meet the dark menace on the beach.
Gabe watched in awe. The weapon simply eradicated the shades. Bruce moved gracefully, dispatching Heartless after Heartless. One might even believe that if anyone could fight off this horde, it would be the man holding the key.
One would be delusional.
There were just too many. Bruce was overwhelmed. Gabe couldn’t bare to see his friend struggle so, but he had to follow his order. He had to protect Othello. And he would have stuck by his guns if Othello hadn’t begged Gabe, asking him to save his father.
Gabe rushed out to the fray. He conjured up flame and ice, and split foe asunder with the power of lightning. But it just wasn’t enough. There was just too many. It was the Black Mage Village all over again. He never did make it to Bruce. At first, he could just follow the gap in the swelling dark mass, but then that ceased, and the only refuge from the darkness was the area immediately surrounding the magicslinger. It was futile.
Othello screamed.
Gabe did too.
Gabe burnt a path back to the hut, and found nothing but horror within. It was flooded with Heartless. There was no sign of Othello.
Failure.
He couldn’t protect his friends.
They were…
They were…
Gabe lost it. He opened his hands, beginning to channel flames to his hand. He got a surprise. A key. Or rather, Bruce’s key. There was no time to question it, though. Gabe swung it wildly, striking the wild shadows and causing them to burst into darkness and release...something that flew into the air and disappeared. Again, no time to question it. Gabe attacked relentlessly but...well, he didn’t make much of a knight. He tired quickly. It looked like he would be overwhelmed.
Oh well. Might as well stick to what he was comfortable with. Gabe channeled his magic into the key, using it as a focus, then unleashed his flame. It eradicated the Heartless before him...and it released those things into the air again.
Bingo.
For the next while, Gabe unleashed magical fury upon the Heartless. But it just still wasn’t enough. Gabe used up the last of his energy. He could hold back the dark horde no longer. He lost consciousness and fell to the ground.
And then he awoke. Again. Once more cheating death, Gabe found himself in a place unlike anything he had seen before. He later learned that it was called Traverse Town. He learned a lot in Traverse Town, actually spending about a month there. The people he met and stories were diverse and exciting, but those are tales for another time. This one ends with our hero as he steps forth from Traverse Town and sets out into the unknown, determined to see the world with his own eyes for a change. And maybe, just maybe, he'd be lucky enough to find Othello or Bruce along the way.
Spoiler alert.
He won't.
I truly do hate thinking of a Character’s History xD Gabe’s a bit of a glass cannon. His magic hits hard, but a few good hits will knock the sucker out.
Offense: Defense: Movement: Support: Magic: Fire, Ice, Thunder, Stop Limit Breaks: Gabe’s Waltz: Black and blue wings sprout from the back of the black mage as he falls into a bit of a battle rage and takes to the air, raining down powerful, amplified versions of his spell upon his enemies. His accuracy suffers during this, and as such, it is more suited for use against large groups of foes. Drive Forms: n/a Summons: n/a