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Jess, The Redhaired Headache, The World's Strongest Woman, The One Hit Wonder, The Bear.
Gender:
Female
Age:
21
Height:
6'5
Weight:
362
Home District:
Wherever, really. Her group has been camping out by some abandoned Warehouses in the Iron District.
Appearance
Hair Color:
Orange
Eye Color:
Blue
Ethnicity:
Scottish & Russian
Physical Appearance:
The best word to use to describe Jessica's appearance would be eyecatching. Jessica is very tall for being a girl, she towers above other females, and can stand eye-level with basketball players. With her exact height being 6'6. She just simply looks like an adventurer. It's in her eyes, her face, her attire, and the way she carries herself. She just looks like someone who's ready to jump up and start having some fun. She kinda has the look of a tomboy, but still has plenty of features that show her feminine side. She has short hair, muscles, and usually has a bruise or some dirt/grease on her face. All coming from her upbringing out in the mid-western parts of the US. Features on her such as scars and very bruised knuckles suggest that she gets into fights a lot. Jessica has a muscular and lean physique, much like her height, it comes from her powers. She does work out in attempts to get even stronger. That's not to say that she has massive bulging muscles. If she were to show some skin, people would get impressed with her build. She has six-pack abs, hardened through physical exercise. She has mighty long limbs, lengthy arms and legs. With large hands and feet. Other than her muscles, she has plenty to flaunt. Long legs with thick thighs and calves, impressively large D-cup breasts (Pushed up with her bra to look bigger), a well toned rump. She certainly looks feminine with these features.
Jessica is a redhead, and it's easily one of her most striking features. She has a face splattered with freckles, along with some on her upper body - and speaking of her skin, it's rough and calloused, giving people the impression that she is the type who's on the move constantly. It's a beige color, and splattered with some freckles, along with some scars. There's a scar on her cheek, right under her eyeball, that goes to the lower part of her jaw. It's red, fleshy, and ugly. More importantly, fresh - it's obviously a recently dealt wound. She also has several other scars on her body, but fortunately no where near her face. Most notably, she has three bullet hole scars. Two off-center on her chest, or another in her shoulder. These scars seem to have been dealt from.
She has bright-orange hair, cut short, and very wavy and wild. It's styled like a cropped pixie-cut, with the sides of her head shaved. It's maintained to the best of her ability - which she has a bit of trouble doing herself. So she usually gets a friend to help her style it. Aside from her hair, Jessica has rugged facial features, and lean her on the tomboy side. She has a, thin, diamond shaped face, with sharp features. Most notable part of her face is that she has large rosey cheeks, that are covered in freckles. She has a very sharp jawline, with a round chin that blends very well with it. Jessica has big, round, eyes, with pale-blue irises. Her eyebrows are thick, and her eyelashes are quite thin. She has a large, upturned nose, that is fairly round, and has a very thick nose bridge, and two wide nostrils. Jessica's ears are somewhat large, aren't disproportionate to the rest of her face. They stick out somewhat. Lips are medium size, and far from pronounced. They have a healthy size and thickness.
Attire:
Jessica's is best described with the word: vintage. She dresses like a 80's highschool jock, stemming from a fascination with those old 80's highschool movies. She constantly wears a 80's Varsity Letterman Jacket, of various colors. She usually gets the one that's a few sizes too large for her. Her favorite jacket is a red and navy blue jacket. Usually she would wear a matching T-shirt, polo-shirt, or button-up, under it. So, yeah, Jessica wears boys clothes. They're comfortable for her, and there's not too companies out there that sell clothes her size (That are cheap). Not even panties, instead she wears boy's boxers. She usually wears a bra that would accommodate her size. Almost like how she wears a Varsity jacket all the time, she always seen wearing jeans. Usually the light-blue colored ones. They can be long, or shorts. Don't matter to her. However, when it's too hot to wear a jacket, she usually just throws on a simple T-shirt and calls it a day. Sometimes she wears a soccer get up. Jessica isn't the type to cover herself in jewelry, the extent of her jewelry are the gold-orb earrings she puts in each ear.
Personality
Innate & Outward Personality:
Cheerful, playful, and very laid back, is what she comes across to her peers. She's far from the super aggressive Amazon that most people assume her to be. She tries her best to be the big fun people that everyone should be around. The one that tries to keep herself and everyone around her chippy as possible. People get the feeling that she acts nice, dorky at times too. It's rare to see her get angry at all, she casually brushes off any asshole that approaches her, and very rarely takes them seriously. Though, if she does get angry, she's very hard to calm down. She's a terrifying berserker. It stems from her arrogance, that they are no problem, only background noise. Speaking of her arrogance also causes her to drastically underestimate her threats. Because of her strength, she feels that she can take everything out in one punch. If she does get into a fight, she tends to drag things out and show off her strength. Like it's a show. To Jessica, she sees things as a competition, or a game, and she views herself as the champion of them all. Which is why she's so willing to fight anybody - but mostly the strongest. Because, to her, she's the grand champion that can take anyone. In casual situations, this attitude isn't so pronounced, but people may be quick to note how she looks down on them, and speaks as if she's better than they are.
However, she takes loses surprisingly well. She just uses it as motivation to get better, and tells herself that she'll win next time. But, Jessica is the kind of person who'd accept all challenges - fights or not. She's quite optimistic, to the point of idealism. Which paves way to a bit of naivety. She doesn't think too hard about things, and takes things at face value. If someone knows enough about her, she can be pretty easy to manipulate. However, she can be a bit of a problem to order around. Jessica isn't exactly the type who takes orders from people. One thing she hates is someone assuming that they're the boss of her. Often resulting in conflict. All because Jessica is quite stubborn. Though, she's more receptive towards her friends.
Despite these traits, Jessica takes time to have plenty of fun outside of brawling other Metas. She'll go out for a drink with you, go bowling, or just chat. Jessica is nice and playful to everyone she meets - very laid back and warm. She has social skills down pretty well. She tends to crack playful jokes at people, whether it's at their expense or not. In return, she has surprisingly thick skin. She doesn't sweat things, and just keeps it moving. Jessica is openly bisexual - or more accurately pansexual. She doesn't care who she gets with - but she never forms any long term or meaningful relationships. They're all just quick bangs. When sitting down with friends, Jessica always has some sort of wild story to tell - whether or not they're true. She's surprisingly open with her friends - especially about her past. She affirms that she has nothing to hide, and it wouldn't her if they knew a little bit more about her.
Jess is incredibly adventurous, and is always willing to go on some sort of journey at the drop of the hat. This also leads into her trying more adventurous and risky acts with other people. Though, Jessica has trouble keeping secrets. She may accidentally drop a crucial piece of information at the drop of a hat. Jessica is a well-intentioned person. She's definitely the kind of person who'd go out of their way to help someone (Though, if it's a fight). She'll never (intentionally) harm an innocent - and if she does, she will feel like shit for awhile. She affirms that she has a sense of justice that'd drive her to help whoever needs it. But, in terms of criminals, and the people she fights, it's all fair game. Jessica has zero problem beating down a room full of armed thugs, where she would never even consider rushing into someone's dining room to beat the living daylights out of them. To her, they're criminals who deserved it, or asked for it, so it doesn't matter what happens to them. Though, she has a strict rule to never kill any under any circumstance. Jessica is a mercenary through and through. She has no true allegiance to any faction - only whoever pays her. She'll do anything they pay her to do - long as doesn't tread on those rules.
Her mind doesn't have it's fair share of trauma, however. Honestly, deep down, Jessica would love to turn her back on her lifestyle, but it's far too late for her. She choose this road, and it's too late for her to turn back. The whole near death experience she had made her rather vicious. Being betrayed and killed by someone she trusted tends to do that. She desperately wants to get back at this man - but she knows that she'll never see him again. So she takes it out on whoever dares fight her. Never actually coming to terms with what happened. At the same time, it keeps her up at night. Dreams of the moment where she was shot are almost a constant. They keep her from going to sleep. It's a bit of an obsession she has with the man. She constantly fantasizes about that moment where she finally gets payback on him.
Hobbies/Interests:
Boxing and fights in general are things that Jess enjoys. She loves herself a good competition. Now, Jessica is interested in finding new things to do, and see. She'll explore new cities when she gets to them. She also likes bike-riding a lot (She's still waiting for someone to keep up with her). She often uses bike rides to zip through cities. Jess also likes to watch TV.
Skills/Talents:
Jessica has a talent for all out brawls. She was taught by her father how to box, and also took combat training in Academy 218. Skills that were honed in the underground fighting rings, and various street fights, to perfection. In combination with her strength, she's one kick ass fighter. She boasts she has an ability to knock someone out in one punch. Earlier in her life, Jessica was pretty good at Soccer. She was a big Soccer nut. Though, she hasn't played it in a little while, and is pretty rusty. This won't come into play, but Jessica knows horseback riding. Finally, Jess worked for her father as a assistant car-mechanic for a few years. She won't be pulling any miracles, but she knows her way around a car.
Prized Possession:
The aforementioned Red and Navy-Blue Jacket. Fuck with it if you want to die.
Quote(s):
"I bet I can take you out in one punch!"
"I'm made of folded steel and sex appeal, what more do you want?"
"Hey, hands off the jacket!"
History/Bio:
Before I start with Jessica's origins, I should begin with her father's, Hagan Rosefey. Back in his heyday, Hagan was the mafia legbreaker and body-guard known as the "Ox King". A man who claimed to be invincible, and immensely strong. With his strength, he defended the Crime Boss of the Noctis Family. Magic-themed Metahumans who owned a chunk of High-Roller Heights back in the day. He was their most feared employee, since there were few who could counter him. NEST didn't have the advanced technology and techniques that they did today. Being the best employee meant he was their most paid. He accumulated a wealth by saving it all up. However, the criminal life wasn't for him, he already got as much money as he needed. There was only a matter of time before he gets killed or arrested. One night, he just up and left. Leaving nothing in his apartment behind. He settled down far away from Highroller Heights and ended up in Texas. In a lakeview cabin to be exact, and got himself a solid job as a carpenter. He moved to Houston, Texas. In the process, he met a woman in a bar named Jessica (Not this Jessica, her mother). Eventually, they married and had a kid, that kid turned out to be the Redhaired Headache, Jessica Sharon Rosefey (Jr)!
Jessica was a happy little girl, with little to note about her early life. She received a healthy amount of love, attention, and punishment from her parents. Pushed to be whatever she wanted to be - and she wanted to be just like her dad when she grew up. She wanted to play soccer too, so she played with the soccer team appropriate to whatever grade she was in - up until highschool. Continuing, her school-life wasn't anything special. She didn't prefer super good, just enough to pass and keep her parents happy. She also made plenty of friends with her attitude and personality. This lifestyle went on for years, and once she became eleven, she received a change. Her mother became pregnant with a sun, and nine months later, she gave birth to the child who will become Warren Rosefey. A happy child. Jessica accepted her brother with open arms, and as they got older, they got closer. Like brother and sister would. Life progressed naturally, up until she was 16. Then life stopped going "naturally". In high school, Jessica met a boy named Andreas on the Soccer Team, and they became the best of friends. They had similar interests in music, fashion, and sports. They got along fine, so Jessica thought about going steady with the boy. This was the best time of her life, the two of them were inseparable. Everyone supported the relationship, and months in, it seemed like they would be together forever. It seemed that way, especially on July 4th. Andreas took Jessica out to see the fireworks on the hill, and they were beautiful. The night was perfect, the mood was just right... It was sudden, but hormones and passion got the best of them. They choose then and there that they were going to take it to the next level. It was going great, but it quickly went oh so horribly wrong. Jessica was on top, and she pushed down with a bit too much force - and crushed Andreas's pelvis. Jessica didn't notice it until she heard Andreas screaming. Then she started screaming. An ambulance was called, and eventually NEST was contacted. Andreas did not walk away from that with his manhood. NEST had informed her that she had developed Super-strength, and used it to crush her boyfriend's pelvis.
Needless to say, Andreas never even looked at Jessica again. It didn't go unnoticed by school either. Andreas had become the local joke, the boy who got his dick crushed. Where Jessica became the local freak, the Metahuman with super strength. A couple incidents where Jessica broke objects (Breaking doors, walls, and desks) made it difficult for her to sway her classmates (And also required compensation). All her friends turned their backs on her, and it nearly came to the point where she was about to be thrown out of school. The school just couldn't handle her. So, they had no choice but to send her to a school that could. One morning, Jessica was told that she was signed up for Academy 218, a illustrious Academy for people like her someone. Somewhere that she could learn to control her strength. She was scheduled to head there the very next week, and before she left, her father told all about his own power, and how he learned to control his strength: through fighting. He taught her how to fight, he was a boxer, so he passed down the basics to her and hoped she'd put them to good use. Because next week, she was sent to the Academy. It wasn't as bad as Jessica thought it'd be. It was pretty rad actually. She learned to control her strength through the instruction of the teachers, and incidents where she broke stuff. It also helped develop her personality a bit. She was around other people like her, and she made friends of her own out of the students. People like her. She got into arena fights with helped with her reputation, and helped her develop her powers. Soon enough, she requested that she become a full student there, and the request was approved by her parents, and the school. She stayed there, making trips every now and then to come back for the holidays. She had plenty of fun with her younger brother, who was getting much, much, bigger. They had adorable moments together. Up until Jessica was sent back to school.
Two years at the Academy, and Jessica graduated with her full NEST certifications. Easily the best time Jessica had. She went home, a eighteen year old woman, and a high school graduate. Stronger than ever before.... Jessica had no idea where to go from there. She didn't have too many long term plans. So, she simply played around, and had fun with her younger brother. People had largely forgotten about her during her time at the Academy, so it was easy for her to get back into the mix. Her father recommended that she work for his Auto-garage until she decided on what to do. She worked there for a while, learning the ins and outs of cars. She went downtown one day, and she encountered a bunch of people beating on one guy in an alley. It was easy for Jessica to rush in and muscle them away. She helped the man up to his feet, sharp dressed, he introduced himself as Cyril Noctis. He told her that they were a bunch of thugs trying to rob him, and she believed it. He noted her strength, and near instantly deduced that she was a superhuman. He offered her a job as his bodyguard. He was a simple gambler and needed protection in this dangerous city, and Jessica was one of the toughest around. Jessica gladly accepted his offer, and defended Cyril from the large amounts of people who wanted his ass. She beat up criminals - Superhuman or baseline. She didn't raise too much of a fuss over it, they were thugs. Long as she didn't kill them, they should be fine. In the process, Jessica was taken deeper and deeper into the world of Metahuman crime; specifically, the, very illegal, Underground Fighting ring. She didn't have any training other than what the Academy and her father taught her, so she went in head first. The first fight was a rush, she was fighting a man made out of iron. She was strong enough to punch through his iron shell, and she won plenty of money. Cyril also got money because he placed a bet for her.
This was her first plunge into sin. Jessica defended Cyril from harm, while beating on random nobodies in the fighting rings. She got herself thousands of dollars fighting in these rings. She could easily make a career out of this! Kicking ass and taking names. However, it didn't go unnoticed by her Father. The signs were obvious: she often came home late at night, wounded, and money was coming out of no where. He told her she was going down a very dark path, and that she should stop. Jessica assured him that nothing was wrong, and continued her day until night fell. A few weeks later, she was given the match of a lifetime. A ten-thousand dollar reward for facing off against a Metahuman who called himself, Urus. He had Bear Physiology and was immensely strong. He declared himself the strongest on the planet, as he punched his way to the top of the fighting ring. The only person he was yet to fight was Jessica, who had similarly fought her way to the top. If she won, she'd get the cash prize and be set for months. However, Cyril approached her and told her that she was going to throw the fight since he placed a massive bet on Urus. They'd possibly get double what they would get from the fight. Though, it was Jessica's nature that was preventing her from agreeing to the plan. She had fought her way to the top, she was going to be sit there, not regress back to the bottom because of some stupid bet. Cyril was furious, but he calmed himself once he realized that there was a whole fifty-fifty chance of her succeeding. After she stepped in the ring, the fight was straight up brutal. They were more or less equal in terms of strength (With Urus being a bit tougher), which meant they basically fought each other like normal humans. They dealt a ton of damage to each other, each punch rocking the arena. Bloodied and pained, Jessica scored the final blow on Urus with a knockout blow that sent him flying out the ring. Jessica did a victory dance as she was handed the money. Ten thousand dollars in bills, stuffed into her gym bag. All she had to do was get home.
On the way back home, Jessica felt like someone was stalking her. She felt uncomfortable, so she stepped into a late night diner that was conveniently placed. She sat down in a booth and asked for some coffee. She was immediately confronted by Cyril, and a silent redhaired woman with sunglasses. He demanded the money - to which Jessica refused. One thing lead to another, and it ultimately ended with Jessica throwing the table at them. A brief fight broke out, before Cyril simply pulled out a gun and opened fire on Jessica with a pistol. Two bullets pierced her chest off center, while another hit her in the shoulder. She immediately fell backwards, bleeding to death on the floor. Cyril laughed at her, and grabbed the money - being polite enough to throw her five-thousand dollars, just as a courtesy - before disappearing into the night. Never to be seen by her again. Jessica was in critical condition, and had to be taken to a special NEST-approved hospital, in order for them to operate on her. The bullets graced dangerously close to her organs, but her tough skin made their overall impact much less devastating. Jess, obviously, survived the experience. She was in the hospital for a little while while she recovered. However, her family came in and they told her that she needed to find a different place to live. Her father warned her about what would happen if she continued down this path - he was even angrier once he realized that she was working for a Noctis. Months after she recovered, Jessica was told to leave. She choose to explore the US on her own. Her family was fine with that, she was given her father's RV, with the thousands of dollars she earned from the fights, she had enough to sustain herself....
... For a while, of course. She wasn't super good at managing her money. So, a few months into her trip and she experienced a bit of a money problem. Jessica had traveled far up north to Stadium City. She was in the city notorious for it's criminals... So, she took advantage of the moment. While it got her in trouble in the first place, Jessica got back into the Underground fighting ring - and business was booming in Stadium City. The fights got her much more money than the ones in Houston - as they were being funded by the Tyrants themselves, and her reputation extended to other cities (Which made it easy to get in). She got into fight after fight, until she had more than enough money to support herself. She had no interest in climbing the ranks, she just wanted a quick buck. Jessica got pretty damaged in her various fights - enough that she would have to sit out a lot of fights in order to recover. At this point, Jessica just couldn't, and one of her contacts got her the name of one of the Tyrant's healers who'd do it for a quick buck. Jessica sought out the woman, and got healed - but their relationship extended even further. They became friends, with Quinn explaining her motivations, and Jessica offering protection. Afterwards, Jessica just continued fighting. However, Jessica got into a little situation after she won her last fight. While she was going back to her RV, she spotted a car jacker in the front seat. She tried to speed off - to that, Jessica responded by picking up the entire vehicle over her head. The woman climbed out of the out the car and kicked Jessica in the face so fast she could barely react in time. A fight broke out between the two mutants, the other woman had snake-like features. Jessica's opponent was fast. Capable of dodging all her attacks, but barely getting in any real damaging blows on Jessica. It quickly ended when Jessica threw a punch and landed a lucky shot on the woman. Before things could escalate even further, Quinn jumped in between Jessica and the thief and begged Jessica not to kill her. To which Jessica agreed to, telling her she had no intentions of killing her in the first place.
They had a long talk, and Quinn explained that the Snake-lady was her friend Diane Belrose, a "retiring" carjacker. The duo were strapped for cash, so Diane got desperate. Quinn had demonstrated her ability to heal wounds by fixing the damage that Jessica's blow dealt to Diane. They talked for awhile and told each other's life stories to each other. Which gave Jessica the idea to invite them to come along with her. Since they were very similar. Three girls who got involved with the wrong people, at the wrong age, and had no where to go. At first, they were hesitant, but eventually they agreed to come along with Jessica, and their adventure began. The three of them traveled from city to city, getting into all manners of wacky situations. They worked together to sustain themselves. Jessica got into fights for money, Diane snatched wallets, and All three of them did "odd jobs" around the cities (Work for whoever is willing to pay them).
And they became the closest of all friends. They recently arrived in Verthaven, for whatever reason. Now they're looking for work.
Relationships
Family:
Hagan Rosefey - Father (Super Strength and Durability up to eleven) Jessica Rosefey Sr. - Mother Warren Rosefey - Younger Brother (Unpowered, but suspected he will manifest soon)
Dynamics:
Diana Belrose | Good | Travel Buddy! | "You know, I thought Diane was just street trash until I got to know her. She's still trash, but I love her." |
Quinn Davis | Good | Other Travel buddy | "A reeeeeeeal stick in the mud sometimes, but she's still pretty fun to be around." |
Abilities
Power Class:
Super-System.
Power: Enhanced Strength & Durability.
Jess here is the Female Hercules! In case you haven't gotten it from her history section, Jessica's power is that she has unrivaled (So far) strength. Because she has a higher muscle mass, her muscles are capable of easily exerting supernatural amounts of force, and are extremely durable. She has enough strength to throw cars with ease, send someone flying with a kick, and punch through concrete. Jessica can lift around six-thousand pounds at most. Which is enough to lift up three cars, and make sure that anyone who takes a direct blow from her isn't going to get up for awhile. Because of her strength, the muscles in her legs are also capable of carrying her further. She can run faster, and jump higher. Of course, Jessica needs a power to work in the background of this incredible strength. She is insanely tough to boot. Her skeleton has been reinforced in order to support the weight, her tendons and ligaments can't be torn easily, and her skin is rough, and hard to pierce. She's capable of easily shrugging off a weak ass baseball bat, basic blows, or a knife, like it's nothing. Though, bullets (Especially high caliber) would still pierce through her normally. To supplement these abilities even further, she also has a higher stamina.
Limits:
Unless she throws something, Jessica will be restricted to close ranged combat. While she's strong, she's still limited by her stamina. Excessively lifting objects places a strain onto Jessica. Like average humans, her muscles will tire out after doing it a lot. It's rather for her to overexert herself, and feel burnt out. Fighting at full strength isn't exactly ideal. While Jessica is tough as nails, she still feels pain. A punch can hurt her normally. Her durability mostly prevents physical attacks from hurting her, elemental (Specifically Energy) attacks are effective against her. Getting set on fire isn't pleasant (Her blood might boil!), electricity would knock her out, and etc. And, you know, she still needs air.
Weaknesses/Drawbacks:
The first trade off comes when you realize that she doesn't exactly know her own strength. While this might not be a huge problem in a fight, it certainly makes the mundane tasks harder to preform. She can easily break her items if she isn't careful, or accidentally hurt someone. This doesn't normally come into play since she has a grasp over her strength, but if angry or not paying attention, that's when she has the problems. The next weakness she has is that she's much, much, stronger than she is tough. If you realize what that means, then is very possible for her to break her hand with a full force punch, or break her joints by lifting up something that's too heavy. When Jess uses her strength, then she has the likelihood of tearing up her bodily tissues. Which would cause some problems. It would also cause plenty of joint pain, and impair her healing. Jess also doesn't have the best balance. Throwing a roundhouse kick is just as likely to knock herself over. Finally, muscle is pretty heavy, and it adds onto her weight. It makes her heavier than most people.
None. Quinn's just a wanderer passing through the city.
Appearance
Hair Color:
Brown
Eye Color:
Brown
Ethnicity:
Canadian, Armenian, & German
Physical Appearance:
Quinn doesn't have the appearance of someone who'd stand out in a crowd on the physical side. She would be best defined as bland. Quinn is a few inches taller than the average female standard at 5'7, and weighs a normal amount for her size. She's very thin and lanky, she has the solid build of a swimmer. There's a layer of firm muscle tone on her body because of all the field-work she did. She has very thin and bony limbs, and a tight stomach. To some people, that's considered to be good shape. Her height is made up by her longer legs, her arms also look long due to the fact that she has a short torso. Her breasts aren't very large (Being B-cup), and she's far from what someone would call "curvy". Though her behind is round. Quinn is obviously Caucasian, with her skin being a light color, almost pale. She has plenty of brown freckles all over her face and upper body. Quinn doesn't have any distinguishing scars, just simple scars without any story. All topped off with her straight, dark-brown, back-length hair.
Her European heritage really shows in her facial features. They're distinctly European, but a mixed of several different nations and backgrounds. French, German, Dutch, and Irish. Quinn's head is heart-shaped, and plenty of her facial features are rounded and small. Starting off with her round jaw, her chin is square-shaped and pretty small, it'd quick to blend into her jawline. She has a straight, triangle-shaped, nose. That is hooked somewhat, with some small nostrils. Her lips are medium-sized, not particularly large, but not small. A little impasse in between both sizes. Quinn has some rather large, round cheeks that only show up once she's smiling - otherwise, they're pretty small. Her eyes are pretty small, but they usually have that focused look in them. They're a dark-brown color. Quinn has naturally thick eyebrows. Quinn has rather large and round ears, they're pretty pronounced. If she were to open her mouth, people would see that she has a mouth of white, straight teeth.
Attire:
Just like her appearance, Quinn doesn't have too much fashion sense. She has a very Southern look to her attire. She dresses like someone who spent a great chunk of their life outside the city, and in the sticks. She wears dress shirts, jean shorts, skirts, boots... etc. Outfits like hoodies never came to the woman, while boots did. She sometimes wears hats, mostly the hats that are made out of straw. Quinn isn't the type to wear jewelry other than her silver cross necklace. However, she owns a shining white robe from a crucial part of her past. Obviously, sometimes she's seen wearing this. For... special occasions.
Personality
Innate & Outward Personality:
Quinn is a lot of things. Snarky, responsible, mature, etc. Despite Quinn's past, she is surprisingly warm and receptive towards other people. There are two shades to Quinn, and how she responds to other people. Around strangers, Quinn is amazingly polite and respectful - quiet too, she never opens her mouth unless she has something to say. People can interpret her as overly polite. She tries extra hard not to screw things up. Because this is because of her compulsive need to make a good first impression with people, stemming from a nervousness around people she doesn't know. When she fails to make a good first impression, then expect her to go into wallflower mode. When around her friends, people get to see a side of Quinn that she doesn't show to everyone: her playful friendly side. Quinn is incredibly playful and open when she's used to people. Shedding that introverted shell like it was nothing. She's sarcastic very sarcastic, but makes sure to never cross the line into downright mean-spirited. She'll constantly make jabs at her friends, long as they can take it, of course. She's always seen with a smile on her face. Despite this, Quinn is very mature and collected, even with her humour. Other than that, while blunt, Quinn can be a great chat. Very warm and friendly. She's capable of discussing serious matters, and she can be pretty introspective, and wise. She regards herself as the leader of their trio, and thus, she has to act leader-like. She's the one to command her friends around, and she's also the one to talk them out of doing something stupid.
Quinn feels that her two allies are quite immoral, and need a moral compass like her to guide them on the right track. It's something she feels bound to at this point. Quinn is very careful, and she doesn't like taking any risks. If there's a chance they won't come out on top, she'll go the safest route. She takes things slow and steady. Though, this could be taken as a flaw since she does everything by the book, rather than relying on cleverness or thinking outside the box. However, she's always known for being reliable and responsible as humanly possible. She's also quite tactical. She makes up for her lack of combat skills with cleverness. She can come up with a plan on the fly. Quinn chooses non-violence above all else. She's not a fighter, and she'd prefer to be left alone. When other people fight, she waits on the sidelines to support rather than get directly involved. In case she does need to fight, she won't do things directly. Rather than fight directly, Quinn is the type of person who'd wallop you in the back of the head with a fire extinguisher.
Quinn is quite irate when it comes to her healing powers. It greatly irritates Quinn when people shove their scraped knees at her expecting her to heal them. She'd heal them, but it'd certainly piss her off. She feels greatly taken for granted when people do this, and wants to scream. Though, she feels morally compelled to do so. As a coping mechanism, she has become a massive smartass when she heals people. Even when she's saving someone from a mortal wound, she'll be snarking it up, and recommending them a book on how to dodge. Don't expect her to help anyone she doesn't like. One of Quinn's major problems is that she never accepts responsibility for her actions. It's always someone else's fault, someone else's fault that she's stuck roaming around the US. This arises in all situations she gets herself in. If shit falls through with her plan, then she'll be pointing fingers at whoever. This keeps her from downright self-deprecation.
Quinn feels a bit of restlessness and fatigue because innately, she feels that her life has no real direction or purpose. The one thing she hates is that the only direction she gets is from other people. Which is why she's desperate to find that purpose, that reason to live. Quinn is also very judgemental, to a fault. She'll judge people for their actions and hold that against them whenever she makes her decisions. In terms of morality, Quinn is safely white on that scale. In the past, she helped criminals by donating her power to help them. Criminals that probably hurt a lot of people. That makes her feel very guilty about what she did to get herself a quick buck. Which is why she tries to help people whenever she can - whether she likes it or not. Now, don't get the impression that she's out to save the world, and right every wrong - she just wants to help whenever she can. Whenever she can't help (Or it's illogical to do so), then she'll gtfo like there's no tomorrow.
Quinn has a fear of spiders, and bees. It comes from the time she was attacked by a swarm of bees. And spiders. At once, they formed an alliance to screw her over. If she sees either, she'll get very uneasy.
Hobbies/Interests:
Quinn doesn't have too many hobbies anymore, and she hates that fact. She used to love farm work, computers, and hunting. Now she can't do any of those anymore. Though, she will always be known for her love of flowers and animals.
Skills/Talents:
Working as a farm-hand for several years certainly honed Quinn. Quinn knows a bit about animals, and how to manage them. She also knows how to ride horseback, and still retains that skill to this day. Someday, she wishes to actually ride another one. Quinn was also taken out hunting plenty of times, and thus, knows a few skills related to that sport. Skinning, how to use a rifle, and how to use a knife. Quinn was also taught gardening... which is mostly a hobby for her that she doesn't have the opportunity to do. Computers was something that interested Quinn enough for her to invest time in learning how they work. Before Quinn had to stop, she was working towards a degree in computer science. She knows basic coding/programming, and how to put together a computer.
Prized Possession:
Diana prizes nothing anymore.
Quote(s):
"Nice job getting hit. Have you ever thought of, you know, dodging?"
History/Bio:
Quinn originated in the rural parts of the United States, specifically South Carolina. The part of it that was far away from any city. Quinn was born on a dark and stormy night, to her parents (Who were two simple farmers, living on a large ranch full of animals). The second she came out of her mother's lady parts, she was surrounded with a strange green aura. The doctors had literally no idea what it was, but when her mother touched her, she recovered some of the blood she lost, along with other effects of her birth being corrected. Shortly enough, Quinn was tested and it was revealed that she was a Metahuman, NEST clearly deemed her a Healing-type. They advised that they take responsibility for Quinn for awhile, as Metahuman children (Especially those born with their powers) tend to go missing. While it was a tough decision, the two Davis parents willingly gave up their child. For a few years, Quinn was placed in the hands of NEST officials, inside a special facility known as the Playground (Located in Verthaven, California). Made for Metahuman Infants who either had no families, or were there for their own protection. There, Quinn was raised for the next couple years. She fortunately was not without her family, they visited her plenty of times. It was like one big daycare. She was given plenty of education, love, and interaction with the other children - more importantly, they gave her a small amount of training so she could at least understand her power. Which was enough to ensure that she grew up a healthy and happy child. She remained here for years, until Quinn was six years old. Which NEST deemed was the safe age for her to head back home. After six years there, Quinn was finally sent home... For the first time, actually.
It was a little hard adjusting to the sudden changes. While she grew up happy and secure, she wasn't close to her family - as the NEST agents had mainly imprinted on her. Obviously, this made the little girl quite distant from her family. The family did everything they could to finally get close to the little girl, which had varying levels of success. Quinn's family owned a ranch, and Quinn was naturally expected to work on there. She wasn't given the big jobs, but after school and homework, she had plenty of things to do. Though, they did let her ride horses, and play with the baby animals more than they let her do work. Quinn also put her healing powers to work whenever someone (Animal or human) got injured. Like that one time the family cow had broken it's leg, Quinn healed it to full health in a few minutes. Or the time that her mother burned herself, Quinn had caused the wound to disappear near instantly. This boosted the young Quinn's confidence a great deal. She felt that she was a Princess of sorts, like in the movies. One that'd help people.
Life progressed naturally, and normally. Quinn was given a bit more freedom and flexibility that came with maturity. She was taught how to hunt, along with her father teaching her hunting, and knifeplay. Her mother was also teaching her the basics of cooking, and gardening. Gardening was a ton of fun for Quinn, she thought that it was a ton of fun. Life hit a bit of the snag once she was seventeen, however. The Farm went under hard times. The family wasn't making enough money to get by, if they hadn't paid enough money, they wouldn't have been able to get by. Which caused her father to go to desperate measures. While groveling... He watched Quinn heal a baby calf, and got an idea. It's obvious: use that healing power of hers to make some quick cash. Her father went on the internet, and found some people who'd need healing through ads. From all over South Carolina, and beyond. Her father simply drove her out there to their first "client". The first person who needed help had suffered a leg injury that left him disabled. Quinn was reluctant at first, but with a bit of convincing (And manipulating), he got her to heal the man. She healed him perfectly, and he rained money on them. Enough to pay off a few bills. From there, Quinn began healing more and more people. She healed their wounds that were seemingly irreparable by modern medicine in a surprising amount of time. Getting paid in return. They got enough money from this to support the Ranch, and more. Quinn had pretty much become a Metahuman doctor, and it got her paid, so it didn't matter.
This went on for at least two years, becoming a thing she did after school in order to keep the barn afloat. She had enough of the money in order to support her growing interests in computers. Quinn had the goal of becoming a software engineer when she was old enough. The money bought her coding lessons, and books about computers. Until the woman became pretty savvy in the computer world. Why did it go on for two years? Tragedy and bigotry happened, my boy! She had become a bit known for her work... and being known was not a good thing. In her small town, there were people who followed the beliefs of the Pure organization. That all Metas must die. One night, after the family went to sleep, an angry mob attacked the house of molotovs and pitchforks. Fortunately, they lacked subtlety, so the family was tipped off... Right when the house was on fire. Quinn's mother rushed in, and woke Quinn up. They tried to escape as a family, but her father had breathed in a lot of smoke. Quinn tried to use her powers to help him, but it was difficult with the, you know, raging fire burning down their house. They had to drag him out. They climbed out the back window together and ran away as their house, their farm, and all their animals, were burned to the ground. Next morning, they reported the incident to the police and sorted out things with the police, the insurance company, and friends.
They had their insurance, and they were given enough money to buy a new house. They choose to move far away from this state. After a ton of paperwork they returned to her mother's home state, Ohio. Specifically Stadium City, where they could live without the deep hatred that South Carolina had. They... didn't live in the best place. They lived in an apartment in the bad part of town, in order to conserve funds. Since they couldn't get a solid job, with farming being their only real skill. Her father wanted to become a teacher for agriculture. Though, at the bare minimum, they had to get low-end jobs as clerks in order to support themselves. Quinn wanted to help, but the only job she could find was a waiter - and she barely made enough money to pay for anything like a college. It put a stress on them like no other. Quinn also felt like she wasn't helping people enough. In her spare time, Quinn adopted a white robe that obscured her face, and went around the city healing people. While hospitals were reluctant to let her, she helped a great deal with the people in critical condition. All without giving a name. Though, one day, things changed. A man approached her when she was healing an injured hobo. She was expecting him to try to rape her, but he assured her that he was coming with a job proposition. He was with the notorious Tyrants, a gang that basically owned Stadium City's underworld, and they were in need of a healer. They'd pay her for her help. Once again, Quinn was hesitant, but Erik was basically shoveling money in her face. She doubted she could get enough money for college by being a waiter, so she agreed - but made it clear that she was not one of them. She was merely going to be a doctor they called - to which, Erik agreed.
For the next few months, Quinn healed various members of the Tyrants and was paid in return depending on how important they were. It didn't matter to Quinn, long as she got paid. She felt dirty for putting these criminals back onto the streets, but for her education, she had no choice. In particular, Quinn met one person who wasn't one of the Tyrants, but one of the people who participated in their fights. Jessica Rosefey. A chippy woman for a brutal fighter, they got along well, and Quinn became friends with her. Jessica even offered to beat whoever messed with her into the dirt. From there, they kept in contact. However, she discovered another ability of hers while healing a high-ranking member of the Tyrants: the ability to upgrade their abilities. The member she upgraded had phasing, and now he could flash step short distances. This intrigued the Tyrants, and they paid her extra money to upgrade the powers of the Tyrants. Which felt worse, but she couldn't say no to the money. With the money she made, Quinn was able to put herself through college for computer science (Software Engineering specifically). It went on for a year, until NEST had suspected her of working with the Tyrants. She noticed that the NEST Agents were monitoring her a lot more. Which made her paranoid that they were on to her, she left Erik the message that she was done with the Tyrants, and disappeared. She hid in her house, and tried to act as inconspicuous as possible for months. About six months later, Erik demanded a meeting with her, which she went to. He made another demand that she works with the Tyrants, or suffer their tyrannic wrath. Quinn realized that she had gotten too deep. She reluctantly agreed, but also planned to skip town.
That night, on the way back home from the meeting, Quinn heard an especially brutal car crash nearby. Quinn ran up to the scene, and saw a teenage girl in the car that went into a wall - who likely wasn't going to survive. Quinn quickly pulled the girl out of the car into an alleyway, and healed her. They had a brief conversation, where she introduced herself as Diana... and the girl said that what she was doing was super illegal. After sharing their names, Quinn and Diana went their separate ways. While Quinn thought of how to escape her situation with the Tyrants, she had no choice but to continue healing them. Getting her some money in the process. A few days later, Quinn encountered Diana again, who told her that she was thrown out of her own house by her family, and needed a place to stay. Quinn explained her situation, and eventually the two decided to runaway together. Diana suggested that they steal a car, go to . Quinn knew a place where Diana could easily jack a car. She choose to steal it from one of the locations of the Underground fights. Quinn new about this place because she had healed plenty of people there. In the parking lot, Quinn picked out a camper van she didn't recognize, and Diana went into it. All was going well until the owner came back. Jessica Rosefey. Diana choose to fight the woman, even after she demonstrated her strength. The fight was at a stalemate until Jessica got a lucky shot in and took Diana out in one blow. At this point, Quinn stepped in between the woman and Diana and begged her not to kill Quinn. Jessica put a hand on Quinn's shoulder and started laughing, and said that she never wanted to kill Diana - but asked for an explanation.
Sighing in relief, Quinn healed Diana, while explaining their situation. Jessica wasn't mad about what happened, hell, she even offered to take the two along with her on her journey. Quinn saw this as the perfect opportunity to get out of there, and urged Diana to agree. They both ended up going with Jessica, and while things were awkward, they became very close friends. Their adventures were interesting to say the least.
Relationships
Family:
Evan Davis - Father Mia Davis - Mother
|
Dynamics:
Diana Belrose | Good | "I don't know what to think of her half the time. She's violent, short tempered, and dangerous... but I know she isn't as bad as she looks. I wouldn't have given her a chance if she wasn't." |
Jessica Rosefey | Good | "Friend my mine. Despite her... violent tendencies, she's a great person." |
Abilities
Power Class:
Elemental:Energy/Super-System & Power
Power: Healing-Energy Manipulation.
Quinn has a unique energy flowing through herself. A gaseous, bright-green, growing energy that she can willingly secrete and manipulate from there. This energy has a unique properties: Restoration and Growth. Upon coming in contact with a living being, the energy will infuse their body and provide the necessary materials in order to heal wounds (Such as replenishing blood, or extra flesh). This energy's healing properties are amazing. It closes gashes, burns will disappear, and bones will fix themselves in amazing amounts of time. All proportionate to how much energy she pumps them with. The energy also has the ability to remove contaminants (Such as poisons/venoms, diseases, parasites, etc) from the body. Thus, she can cure the ill. The energy works on anything that's alive (Animals, plants, humans), and can heal their wounds. Though, I should note it's effect on plant life. It can quickly induce sudden growth in plants. If she's holding seeds in her hands, she can quickly turn it into a mature plant. Quinn has learned how to use this technique to influence plant growth the way she desires. She could extend a tree branch to block somebody, or wrap vines around people.
Power Upgrading.
Quinn has the power to induce mutations in the powers of others via touch. These power mutations tend to strengthen power, alter specific aspects, remove limits, or add on a whole new trait altogether. For example, she could give Jessica another Super-system power that works to supplement her strength. She could give a Pyrokinetic the ability to create bigger, hotter, flames. *Shrugs* It all depends on the power. Anyone could get any neat trick, with no downsides. These upgrades are always beneficial. These upgrades are permanent, with no limit to how many people she could give upgrades to. I'll be discussing possible upgrades with people for their characters.
Power-Immutability.
Quinn has demonstrated an immunity to powers that affect powers specifically. Her power cannot be charged, replicated/absorbed, nullified, or fiddled with in any way. It's virtually stagnant.
Limits:
As for her healing, there is a limited amount of the Healing Energy Quinn can draw from herself. Once she reaches that limit, she will be unable to heal anybody else. It also tires her out. Quinn cannot bring back the dead, regrow (or reattach) limbs, nor can she cure certain conditions - wounds are the only thing she can fix. She can only move the energy around thirty feet of herself, it cannot travel outside that limit. Almost as if it's trapped in a dome. Though, she barely needs to go beyond five feet. The ability to Upgrade powers is quite new to Quinn, and she doesn't exactly understand how it works exactly. It's capabilities, it's limits, or even how to use it. While Quinn's upgrading power doesn't exactly have too many weaknesses, but it certainly has limits. For starters, she can only give out an upgrade once every few days. Which is a limit in place to make sure that she doesn't just go around giving everyone power boosts. She can only give out one upgrade per person. Neither ability works on herself, only other people.
Weaknesses/Drawbacks:
For starters, Quinn literally has very little offensive options compared to other Metahumans. Her powers can only be used to help others. She can only hope that others are around to defend her. Quinn doesn't have too many weaknesses to begin with. The healing process is quick, but very painful. It's a process that causes her patients to experience intense bouts of pain as the energy goes to work. It can be very disturbing. Drawing from the energy can also cause Quinn physical pain in the way of mirroring their wounds. If she heals someone's broken arm, then she'll feel a bit of pain in her own arm. That stuff. Excessively healing people causes Quinn nose bleeds, and may knock her out for awhile. Quinn could also accidentally upgrade a Meta's power upon contact. It depends on whether or not that "someone" is a friend or a foe. Nor can she control what type of upgrade she gives people. Her Power-Immutability means she can't get benefits from powers such as charging, and etc, etc.
Diana isn't from Verthaven, nor does she has a house anywhere within the city limits. She lives in the RV with Jess and Quinn.
Appearance
Hair Color:
Blonde
Eye Color:
Blue
Ethnicity:
French, & Swedish
Physical Appearance:
Short and firey. That's what people get the impression of the second they see her. Right off the bat, a lot of people can tell that she isn't a ball of sunshine, and kittens. Rarely does she ever remove that scowl from her face, and just looks like she's ready to fucking explode. Diana has that punk, or badass biker, vibe. In her appearance, the way she dresses, and the way she acts. She just looks like a bonafide rebel. That looks pretty snake-like - No, really, underneath the clothes, Diana looks like a mixture of reptile and man. With a few features pushing people to believe that she's part serpent (Which is true). Her arms and legs are absolutely covered in diamond-shaped scales, patterned like a diamond-back rattlesnake. With her hands and feet having thick, very keeled, scales that take the appearance of armor. Hands and feet are are webbed. There's also plenty of scales going down her back, and on her waist - with some scales on her upper chest and near her neck. Her other snake-like features come in the form of a hooked tongue, and two hooked retractive fangs in place of her canines. The rest of her teeth are more human, but they're subtly pointy/sharp at the top. Finally, Diana's eyes are a mixture of human and snake. Her eyes are a natural gunmetal blue color, but her pupils are vertical slitted. These snake-like features are obscured to the best of her ability with some clothes (Jackets, sunglasses, gloves, etc). Though, it isn't perfect.
The rest of Diana looks pretty human. She has a human face, and whatever isn't scaled is soft skin. Diana's build is thin, and boyish. She's very short, and doesn't any feminine curves on her. She has a solid square shaped body with a solid build, to be precise. An a-cup bra, and a flat behind that nobody's anaconda wants! She's sometimes mistaken for a boy (Don't if you don't want to get punched in the throat) because of her clothes, hair, and body shape. Her limbs are very short and slim, but they're somewhat muscular because of all the work Diana does. She's the kind of woman who works out whenever she can. Her hands and are small (And scaly!). The woman has faint abs she's been working on. The parts of her skin that aren't covered in scales are a ivory white color - because she's French and Swedish in descents (And no, she doesn't have a pronounced accent). There aren't really any scars or marks on them because of her power. Diana's facial features are very European - but speaking of her facial features, she has diamond shaped facial features, with a small, round head. Most notably, Diana has very small and poky lips, that have some thickness to them. They don't have makeup on them, so they're a very dull pink color. She doesn't exactly have a strong jawline, but her cheeks and chin aren't pronounced enough to stand out, and simply blend in with her jaw. Diana has a pronounced droopy nose that looks disproportionate to her lips. It's medium sized, and has a pretty thick nose bridge, one that has nostrils that aren't too small, or too large. Her ears are small, round, and slightly pointed at the top. With a light splatter of freckles on her face, and upper body, to top things off. Finally, Diana's other most prominent feature is her hair. Her hair color is very bright, that Swedish Blonde color. It's straight, very clean, and styled as a spiky hairdo that's combed upwards.
Diana has a very thick French accent. Her voice is a bit raspy from all the cigarettes she smokes.
Attire:
As I mentioned before, Diana keeps her snake-like features covered up to the best of her ability. Which is why she needs clothes that do it. The best outfit for her is the whole biker vibe. She's almost constantly seen wearing a leather jacket, with a white tank top under it. That handles the scales on her arms. She also wears leather gloves. Finally, she wears some sunglasses. Though, when she's at home, she tends to wear whatever fits - not giving a damn about covering up her mutation. Oddly enough, Diana tends to wear a necklace made from string with some car keys, from her neck. If asked about it, she'll say it's none of their business.
Personality
Innate & Outward Personality:
Diane's spirit animal would be the snake. A fast, silent, predator that hides in the shadow - until it strikes, to hunt or to defend itself. It has it's self-preservation in mind whenever it acts. The snake doesn't have the strength or size of other animals, but it is feared for it's lethality and hostility.
That is Diana's basic personality. And no, she is not a ball of sunshine. Diana has not lived an ideal life, and it shows in pretty much everything she does. She has self-preservation on mind at all times. She'll do whatever is necessary for her to survive, and eventually reach the top of the food chain. Cheat, lie, steal, and work with just about anyone. She is pragmatic and aloof - but not a sociopath. She is not cruel for no reason. In fact, she'll do anything possible to avoid conflict. In fact, she'll do her best to stay invisible, under the radar. Though, I should note that Diana's very short fuse makes her goal to avoid conflict very hard. She's quick to get angry/annoyed and downright explode in someone's face. Once she gets a reason, she is quite a handful. She strikes quickly, and without remorse. She won't kill without a good reason, however. But the still she's capable of will make you wish she did. Diana does not believe in fighting fair. To her, fair fights don't exist. It should be obvious that she'll pull any dirty trick out of her pocket in order to succeed. You might think she's the lone wolf that does everything alone. Diana doesn't have a problem with working with groups of people. It's usually the group that has the problem working with her. She comes of as very suspicious, and untrustworthy. Like the kind of person who would betray them at the drop of a hat.
Well, they are usually wrong, because Diana has a pack mentality. She'll stick tightly with whoever gets her the furthest. Whether they're right or wrong. In a team, she tries to be their best asset. Pooling their talents together. Her biggest issue in a team is simply trust. She's not the kind of person who'd easily trust another - and not too many people trust her. Diana feels that people would drop her at the first opportunity in order to advance themselves, or she can't rely on them. Which causes her to strike out alone, do things her way. At worse, it might her paranoid and turn on them before they can turn on her. Diana isn't heartless, she'll do whatever she can to help others. She has enough of her morals to comfort a child, or help a woman getting mugged. Even spare a coin for a beggar. Though, don't expect her to put her ass on the line to save you unless your name is Jessica or Quinn. If you're about to be crushed by the mad villain's death machine, and there's a high chance she'll be crushed in the process, hell, you're on your own.
I should probably discuss her in more casual situations. Diana is obviously an introvert, mainly asocial. Though, that might not be the best words. Going off that pack mentality, she feels complete in a group of people. Even though she tends to silently hover over them, only speaking once she has something to say. She is pretty cool, and calm, but observant above all else. Diana tries her best to keep on top of everything that is going on. In a conversation, Diana has no problem with short, casual conversations. She isn't awful to talk to, and she speaks her mind (Though, she has a problem with saying the wrong thing at the wrong time). Hell, despite the above, she can be quite warm and friendly, not a total ball of piss and anger. She can be quite insightful, and skilled at pointing out things from observing people. Longer and more emotional conversations is where Diana has difficulties. Again, it stems from her lack of trust. She doesn't know if she should trust a lot of people with her personal feelings.
So she keeps herself from getting super close to people. Though, she tries to be a good shoulder to cry on. Tries. She isn't super good due to that lack of trust getting in the way. And don't expect her to apologize. She sucks at that. Diana finds it very hard to let go of a grudge, and holds on to them as long as she can. Worst of all, she loves to get revenge on people. Even when it's kicking them while they're down. She will not forgot how others treat her, especially how they mistreat her. And she'll make sure to hold that against them if or when they work together. If a group gets too big, Diana may simply just separate herself from them. She doesn't do super well in groups. She'll return once she recuperates. One thing Diana values is her individuality, and what makes her, her. She's very defensive of her interests, and will not take too kindly to someone encroaching on them. In terms of romance, Diana is a tough one. She doesn't easily let someone into her life, it'll take much time and effort for someone to get her walls down and accept them. Once someone decides to go steady with her, she's much more kind and open. She likes the cute lovey-doey stuff that all couples enjoy. Even then, she still thinks about herself.
Innately, Diana bristles with restlessly, fatigue, paranoia, and disappointment. Life has become a fight that never ends, and she wants to stop. She's waiting for that white knight to tell her to stop - but nothing's coming. Diana feels that she's aimless, and thus, her life ultimately means nothing. She is merely a pointless street rat, committing crime after crime. Cynical, yes, but not downright pessimistic. Diana tries to keep a idealistic outlook on life in order to keep herself sane. She takes breaks, and tries to relax. What she has seen and done has not made her perfectly sane anymore. Diana constantly fears she is on the verge of an emotional breakdown. She keeps herself together merely because she's too far in to break. She remembers the life that she had before, and earns for that time. Diana holds her failures to heart, and tends to beat herself up for her mistakes and failures for a long time. Possibly forever. Desperation forces her to do the unthinkable. She stops thinking rationally, and just does whatever she thinks will save her.
And Diana is very organized and tidy.
Hobbies/Interests:
Diana's a huge Automotive junkie. Her heart pumps petrol (Almost literally!). She's spent a great deal of time lusting after cars, so naturally she knows a bit about them. Inside and out. Give her a car, and she'll poke out it's specs, and tell you stuff you didn't want to know. Driving is also a big hobby of hers. Now, this might sound a bit out of place, but Diana is also a book nerd. She reads books whenever she gets her hands on them (By stealing them, of course!). In her alone time, she'll often be seen reading a book or two. Maybe even about cars! This is another odd hobby of hers, but she likes arranging things, and keeping everything neat as possible. It's subtle at times, but Diana can be seen moving objects on the table. Especially if she just gets bored.
Skills/Talents:
... Plenty. Technically speaking, English is one of her skills. She's a girl that was born and generally grew up in France, so the French language comes more naturally to her. I should note that her true talent is the automotive field. Diana is a very talented driver. If you're robbing a bank, she'd be a great get away driver. She also knows a bit about the layout of cars... enough to know what to do to steal some cars. Diana's an avid car jacker, give her a few minutes and she'll be inside someone's car, and already hotwired it and sped off with it. Diana also has a limited knowledge of automotive repair. That isn't to say that she isn't good at other crimes. Diana is a pretty good pickpocket, and is very sneaky beaky. The kind of gal that's real light on her feet. She could get behind you and scored a hit before you even noticed she was there! Fighting was something that always came naturally to Diana. When she rolled with a gang, they taught her how to fight. A combination of street fighting, boxing, and their martial arts, that they learned. Which Diana has blended together into her own style that works in conjunction to her power. She is quite formidable in a fight. Though, fighting dirty is more of her thing. It's been awhile since she has formally practiced, but Diana is a ballet dancer, and a beautiful one. She still takes the time to practice the techniques that she learned years ago. She's still a great dancer. This is barely a skill, but Diana knows a little bit about the crime world. It stops at illegal racing, but she knows a bit.
Prized Possession:
That necklace.
Quote(s):
"Someone told me that there was no such thing as good people, I told him that bad people don't exist. Only people who lost before they could even start."
"Imagine growing up thinking you were a... Know what? Nevermind."
History/Bio:
Diana was born well off. She was the daughter of a very influential man in France. What made him so influential? He was loaded. He made his wealth through banking and buying stocks. With her mother being a (retired) actor in Sweden that he basically bought. Her father insured that she had a big mansion to live in, and plenty of money to buy whatever she wanted. She was the second child, she had an older sister named Edith, and a younger sister named Minette. Her father wasn't really in her life, as he was too busy to be a father. So, she was left in the hands of her mother, and the team of maids and butlers that made up the work force. Her mother was fairly free-spirited, and let Diana be whoever she wanted to be. Diana wanted to be a racer. From a young age, she had a fascination with cars, stemming from the time that she was taken out onto the German Autobahn by her father in a nice car. Since then, Diana wanted to play with cars - and more importantly, she wanted to drive them. Her mother did all that was reasonable to support this. Other than that, Diana was sent to a expensive private school in order to get the best education. In order to get her mind off of cars (And have something to actually presentable) Diana was signed up for dance classes at a young age. She became a pretty impressive Ballet Dancer through these lessons. When she performed, she put smiles on the faces of her parents, and everyone watching. Diana also remembers the best of times playing with her sisters in the various parts of the mansion.
Uh, yeah, other than that, there isn't too much to note about her early life. Diana matured thirteen years, and as she did so, she got better, and became more curious about the world around her. Diana took the time to read plenty of books. She also took the time to read into automotives, and how they work. That was when she began to undergo a... transformation. One night, young Diana woke up in a pain so intense that she could barely stand it. She screamed and woke up her sisters whom were in the same room. Edith ran off and got her parents, and they came back and observed the grotesque transformation that Diana was undergoing. Scales were popping up on her as her body was changing. She was rushed to a hospital, where it was determined that she was becoming a Metahuman. Her parents begged and cried, saying that they'll pay any price to fix it. They couldn't do that, all they could do was take measures so she could safely undergo her transformation. Next morning, Diana's transformation had stopped, the pain was still present, but the young girl was different. Her arms and legs were covered her scales, her eyes had changed, she had fangs. She was told that she was a Metahuman, a snake Metahuman. Her parents felt like they had lost their daughter. They were strong believers of the ideals of the Savior Foundation, and funded their Anti-Metahuman projects. Their daughter becoming one put a hamper on their plans. France in general didn't have a super good opinion on superhumans. They contacted the Saviors with their problem, and they were told that Diana wasn't old enough to undergo any (super experimental) experimental Power Removal procedures. So, they had no choice but to keep her until they could find a way to cure her powers (Investing much money in the Baozai Pharmaceutical company). They kept her isolated in her mansion as much as possible - only letting her out if she was heavily covered up.
So, Diana grew up thinking she was a freak. Her parents shunned her. Which eventually turned into a burning hot hatred of them. She was, fortunately, kept well adjusted by her sisters still being accepting of her. Being allowed to continue Ballet Dancing helped. She knew that her power had something to do with snakes, so she researched plenty into them. Thus, she applied that knowledge to her powers. Diana kept her chin up, and hoped that things will go back to normal. They didn't. They merely got worse from there. One day, while Diana was playing with her sisters in the chambers, her mother came in and chided her sisters for playing with Diana. Saying they'll "catch it too". She pulled her sisters away from Diana, getting the butlers to help in the process. Diana desperately begged her mother to let them stay, and chased after them - her mother called for the maids and butlers to restrain Diana. That was when her vicious hatred came into play... In literally the worse way. Diana flipped out. She used her serpent-strength to knock the butlers down, and rushed her mother at highspeeds. She bit her mother in the leg, and injected her venom in the process. Which caused an immense pain to well up in the woman. Over time, she was lying on the floor, writhing in pain. All while shouting swears, and insults at her daughter. She was rushed to the hospital, where anti-venom was administered and she was good as new.
That was simply when they decided that Diana should just go live her life elsewhere. They were going to ship her off to America to live with her Father's brother in Stadium City. She was sent off at the first available opportunity and arrived at Stadium City at least a week later. She was immediately registered with NEST, then introduced to her Uncle and Aunt. Who were much more receptive about her powers. She was sent off to school - wearing the same obscuring clothing that she did in France (She told everyone she had a skin condition). While Diana was renounced, she was given a steady stream of income from her parents to provide herself with anything should she need it. And never bother them again. So, she was fortunately pretty happy here. The first year went swimmingly, until the next year, once the local neighbors caught wind of Diana's power and Metahuman status. She became the freak of the neighborhood, and often she was attacked by her various neighbors. Yet, she never lifted a finger towards them using her power - while she could easily kill them, she decided against so. Since that would make her into the monster they perceived her as. It took a toll on her.
Diana kept moving forward, when she turned sixteen, Diana was pretty quick to try to get a driver's license. Girl still loved her cars - she played with her Uncle and Aunt's car when they weren't using it, attempting to figure what's what (In the butt). She got her learner's permit, and every day she took out the family car for a ride, and she drove that fucker to perfection. A few months, she took her road test and passed with flying colors, earning herself a Probationary License. Which was close enough to a driver's license! She phoned back home and asked for a lot of money to pay for a car, and they gave her enough money to buy three cars. Then told her to stop fucking calling them. Diana decided to treat herself to a Ford Shelby GT500... Acquired with the help of her uncle, of course. She loved this car, and she drove it around where ever possible. Enjoying the top speed. And got herself a lot of fucking tickets. Didn't matter, she had enough money that she could wave them away. She drove it to school, and there, she helped herself to some Shop classes to help her learn a bit about cars.
One day, Diana met a new girl in school, in the school locker while she was changing. Usually Diana gets changed after everyone else in order to hide her features. The girl had caught Diana off guard in the locker room, and asked about her, and she'll never forget the question; "Are you someone like me?" Diana confirmed it, and the girl introduced herself as Carol-Ann, a Metahuman with invisibility. Which she had used to sneak up on Diana in the first place. After they got off to a rough start, they became friends. Talking casually, and sharing their interests. Diana even started to take Carol-Ann out on her thrill seeking rides. Months later, and Diana was very close to her. Carol-Ann had buns, and her anaconda wanted some. Though, Carol-Ann took Diana down a dark path. A very dark path. Carol-Ann introduced Diana to a small gang that she had been involved in. A gang of youths, called the Adders, that were interested in stealing cars and mugging people. Carol-Ann was impressed by Diana's driving skills, and wanted to add her to their ranks. Well, Diana loved cars, and also liked Carol-Ann, so she agreed to it. The gang of youths stole cars that were of interest to them, took them for a joyride, and either gave them to a chop shop, or broke them. Diana was no different. She was a Metahuman that used her powers to steal cars better than they could. She stole plenty of cars, and drove them around. Fights were also something that Diana's gang got to see on a regular. They taught her how to fight, a mixture of street fighting, and passed on some tricks from their respective martial arts. And she kicked ass.
That was when Diana became involved in a street racing circuit. Where people brought cars from all over to participate in street races for money. Diana was naturally interested in such an affair. She used her own car, but often stole some from other people in order to use them in races. And boy was it a rush! She didn't win all of them, but it was all about the rush of being the racer she wanted to be since she was a little girl. With each race, she got better and better. During one race, Diana had a bit of an accident. And by bit of an accident, I mean she didn't turn in time and crashed headfirst through the wall of a Grocery store. She was badly wounded, unconscious, and bleeding out in the car seat. Her ride was totaled. Diana was probably going to die if it wasn't for the fact that a special someone was just passing by... Five minutes later, Diana came to, in an alleyway. With her wounds perfectly healed, and she was in a bit of pain. She looked around, confused and saw a brown-haired woman standing over her. The woman introduced herself as Quinn Davis... A so called faith healer that Diana heard of. Quinn told Diana that she had healed her. Well, at this point, Diana was willing to swallow the story. Quinn also told Diana that the police are probably on the way and they should leave. The two promptly fled the scene, and went their separate ways, with Diana going home.
The next day, Diana went to go find Carol-Ann, and discuss what happened... Just as a group of NEST Agents had approached them. They were quickly apprehended, and connected to the series of car thefts, and street races. While being interrogated, Carol-Ann immediately ratted out Diana and pinned everyone on the snake-woman. Confessing to a few of her own crimes in the process... but largely putting blame on Diana. NEST believed Carol-Ann and charged Diana with enough crimes that she wouldn't see the light of day for awhile. One phone call to her parents, and NEST learning who Diana's family was, resulted in the charges being dropped. By paying for the damages that Diana had done. By the time she got home, all of her things were packed by her Uncle and Aunt. That was the last straw. She was now 18, and her family was done supporting her. This was the last favor they did, the last chance she'll get. She was on her own for now. Diana was kicked out of the house and thrown onto the streets. Scorned and betrayed, she nearly cried the whole time. There was no where for her to go to. Her gang was arrested (And whoever was left moved on), her family long turned their backs on her, and she was just a simple snake-woman with no job or way of supporting herself. She was probably just going to crawl into a gutter to wait to die.
However, she figured that she'd go find Quinn... she went to the woman's house and ran into Quinn. They had a long discussion about what happened, and Diana begged to stay with Quinn. There was only one problem with that: Quinn had a problem of her own. She needed to skip town. While that put a damper on things, the two decided to stick together. Their first order of business was to get the hell out of this town. Diana figured that she put her talents to good use and steal some scumbag's car in order to skip town. Diana went to the criminal district, right where they got into the underground fights. Diana eyeballed an RV... She was going to take it. It was the perfect plan, just jack the car and take it with Quinn as far as it could do and ditch it there. They wouldn't call the cops on them, since what everyone was doing there wasn't very illegal either. While the fight was getting heated, Diana snuck out the back and went up to the woman's TV. She got in, and by the time she was almost finished the woman came back. Very unexpected. And she sure as hell wasn't expecting the woman to pick up the car. Which meant that Diana could fight no holds barred. She used her agility to quickly swing out the car for a kick to Jessica's face. What followed was a brutal fight between the two. Diana had the upper hand since she was quicker, and had the reflexes to dodge. The only problem was that she wasn't strong enough to land a particularly damaging blow. She also slipped up and took a full force punch from the woman. Which nearly killed her, if Quinn hadn't stepped in and stopped the woman. Apparently Quinn knew this woman. Quickly healing her afterwards. Quinn explained what Diana was doing, and the woman introduced herself as Jessica. She didn't hold the attempted carjacking against her all that much, and she even asked them to join her.
Diana was going to tell her to fuck off, but Quinn thought it'd be a better idea to go along with her. Since she had a car. Diana reluctantly went along with them, and she had the adventure of a life time going from place to place. Earning money by doing odd jobs and getting close to her new friends in the process. They arrived in Verthaven very recently.
And Diana already hates the place.
Relationships Family:
Brunelle Belrose - Father Kaia Belrose - Mother Janvier Belrose - Uncle Maria Belrose - Aunt Minette Belrose - Sister Edith Belrose - Sister
Dynamics:
Jessica Rosefey | Good enough | Self Proclaimed "Travel buddy" | "She's alright, I guess. A little childish, a little thick, but she really grew on me. Maybe we'll be friends after all." |
Quinn Davis | Good | Friend | "Yeah... I know we haven't known each other for long at all... but honestly, it doesn't matter. I trust her." |
Abilities
Power Class:
Super-System:Bestial
Power: Reptile Physiology: The Snake.
Diana Embodies the mighty Serpent, she has abilities shared with Snakes, and some reptiles. Which gives her plenty of abilities which place her above human levels. Now, I think I should get to the elephant in the room and discuss her venom. She has a unique venom in her fangs, one that inflicts a burning pain in the body as it spreads. At it's peak, it'll induce a crippling pain throughout her victim's body. However, due to it's weak nature, it's very, very, difficult for it to kill someone. She can administer this venom in two ways, either via a bite (The method where it's the most effective), or by spitting it (It'd only be effective if it gets in her enemy's eyes). That said, her reptilian physiology gives her a number of physical enhancements. Her appearance section states that she mostly has scales on her hands and legs. These scales are thick and tough, which brings up her durability in those areas Along with durable, yet retractable, fangs, claws, and etc. Diana is also much stronger than a five-foot tall woman should be. Her body has been modified so that it's mostly muscle, and very tough muscle at that. It brings up her durability a few notches too. She's capable of lifting six times her weight, enough to fling a man to the ground.
Going a little into her biology; Diana is cold-blooded, meaning she relies on external means to regulate her body temperature, and by that extent, her metabolism. She requires much less food, and can survive off one meal for awhile, since her body doesn't work super hard to produce heat. If her body heat is high, then her metabolism will kick in. While her body heat is high, she'll also be much faster. Much like the serpent, Diana is insanely flexible, because her joints, muscles, and tendons have been modified to allow much more movement. Which, more or less, gives her superhuman agility. With her strength and flexibility, she is fast in the water - assisted by her enhanced lung capacity. Diana has an enhanced sense of smell, by tasting the air, she can track prey. Her sense of smell is pretty good - snakes naturally have them to make up for a lack of other senses. True to the snake, Diana has quick reflexes. She can react to things very quickly, and mixed with her flexibility, she can dodge, and with her strength, she can deliver a hellish counter-attack. Finally, Diana has a fairly solid healing factor. It isn't Wolverine level, but it'll allow her to recover from wounds much quicker. The process would be accelerated by healing powers. She can also unhinge her jaw, and molts every now and then.
Serpent-Limbs.
Now, time for something that snakes don't have. Diana can transform her limbs (Though, she mostly transforms her arms) into snakes at a very rapid rate. These snake-limbs have the appearance of massive anacondas. She can grow these snake-limbs up to fifteen feet long. These limbs can do anything a regular anaconda can do. They can see, bite stuff, constrict people, etc. They don't have the venom that Diana has, so she still has to bite people herself. These limbs have a bit more strength than Diana does normally. She can transform her limbs at such a rate, she can catch someone off guard. Otherwise, she basically has elastic limbs. Eventually, Diana will be capable of turning her lower body into a thick serpentine shape. Like a Gorgon.
Limits:
Diana is limited to up close combat. Other than her ability to spit venom and turn her arms into snakes, her options are limited. Her venom is easily cured with anti-venom, and it will usually leave the body in three hours. She can only spit it around twenty fit, and she can't do it with perfect accuracy. She only scored a eye-shot like once, and that was because of pure luck. After spitting/injecting her venom a few times, she'll have to wait a few hours for it to replenish. She cannot regrow limbs or any of the sort. While Diana can turn her arms into snakes, then back, a large number of times, it puts a strain on her over time. Most she can do it is about ten times in a short period of time. She can't transform her arms if she's wounded enough. And in case you're asking, she can't eat people with them. Grabbing objects is difficult in this state, unless she wraps her arms around them. Nor can she injure people with them other than biting or smacking them. Any wound she receives on these limbs will transfer back to her body once she reverts it.
Weaknesses/Drawbacks:
I'd have to say that there's signs that she's a Metahuman. Her eyes, her fangs, her scales, her tongue, they're pretty serpentine - her can't turn her power on or off. While she does cover them up, an observant person may pick up on it. Diana's ability itself has it's own set of weaknesses. For starters, she's cold blooded, thus she requires the external means to control her body temperature, and metabolism. The cold is her weakness, if she's cold for too long, she may die. Being in the cold may slow her metabolism to a halt, and she'll be much slower - until she breaks down and enters a sleep-like state. Her regeneration won't be as fast either. On the flip side, getting too hot will hyper-accelerate her metabolism and require that she eats much more to keep going. Sudden changes in temperature will cause a shock on her body. Much like snakes, Diana doesn't have the best hearing. Her ears can't pick up long-distanced sounds that well. Exerting her strength, or flexibility, will cause plenty of muscle pains later. There's a chance that she could tear her muscles too. Transforming her arms or legs into snakes is, while quick, a very painful process. As her skeleton gets stretched. Even turning them back will hurt. It causes great, long lasting, pain. However, she can control the rate of her transformation - but it'll still hurt a little bit. Transforming back too quickly will certainly fuck up her hands, and require healing.
Polish, Norwegian, and Swedish blood flows through her veins
Physical Appearance:
Jennifer certainly has that nerd-girl aesthetic down to a nail. She looks almost sophisticated. Jennifer's most eye-catching feature is her head of straight light-blonde hair. Styled into a neck-length pony-tail. With medium-length bangs lining over her forehead. Her hair is very well maintained despite her personality. Puberty was very generous to her, though her mother says that she inherited her looks. Jennifer is thin, exercise has worked to keep her somewhat thin. Though, her body has a healthy amount of body fat that fills out her various curves. She has rather thick thighs, with a behind that fills out her pants very nicely. Her arms are almost disproportionate in comparison. They're very thin, with most of the fat on the upper part of her shoulder. On her right shoulder is a tattoo of a Pokeball's outline. Adding more to her curves is the fact that she has C-Cup breasts. Jen stands one inch above the average at 5'6, and weighs a logical 120. Not super heavy, but according to BMI, she is just right. Her limbs don't look disproportionate to her torso, they look pretty balanced actually.
Jennifer is Caucasian, with plenty of Europeans countries in her roots. So many that she barely can count all of them. She does know for sure that her mother is Polish, while her father is Norwegian and Swedish. Jennifer's skin is a beige color, and is relatively clear of things like scars - she has her blemishes and stretch marks, though. She often gets pimples, but she covers them in cream so fast that people don't get a good look at them. Jennifer has heart-shaped facial features, and a medium sized head. Her most pronounced facial feature would have to be her chin. She has a pointy chin that extends the lower part of her face downwards a inch or two. All while blending seamlessly with her jawline and cheeks. Obviously, she has a strong jaw, and her cheeks are pretty round, they stick out a little bit. Especially when she smiles. Another note-worthy feature is Jenny's large mouth, it's pretty impressively when she opens her mouth up. Surprisingly enough, her lips aren't very large in comparison. Her lips are very thin, and unpronounced. Jennifer's nose is turned upwards with a pointy nose tip, and is medium sized. The nostrils of her nose aren't too large, with a nose bridge that's as thick as her nostrils. Her ears are very round shaped, and medium sized - often enough, they're obscured by her bangs. Jennifer's eyes are round and large, though people don't exactly see how large they are because she keeps them somewhat closed at all times. Jen's eyes are a light-blue color. Usually her eyes are behind a pair of very round glasses. Finally, Jen is stated to have a large forehead.
Attire:
The best way to put Jennifer's style is hipster. Very hipster. She's always seen wearing a jacket of some sort, whether it's a hoodie, leather jacket, or any kind of other jacket. Under it is a T-shirt, probably from a band of her choice. With any kind of pants, jeans, sweat pants, etc. She likes the looks of low-cut jeans, with pantyhose/leggings. She just likes stockings and leggings. Though, sometimes her pants are tight. She'll dress lighter in the summer. She'll wear shorts, and other light pieces of clothing. She wears a T-shirt, with track shorts, more often than not. As for Jewelry, Jenny likes to wear bracelets. Plastic ones, gold painted ones, etc. She has two small golden ear-piercings in each ear. She also has a tiny piercing of a pokeball on her navel.
Personality
Innate & Outward Personality:
Jenny has the makings of a champion if she'd just apply herself for once. Through her life, Jen has lacked the dedication and drive to really improve herself. She has mostly passed through life by riding on the success, and intelligence of other people. Rather than making a life for herself. Which is what keeps her from becoming great, and being more than just a simple... loser. A nerd. Which is her biggest flaw. This isn't to say that she's a lazy bum that does absolutely nothing of note all day, she simply has problem applying herself to things like school. If necessary, she can force herself towards something - but in the end, she'll always halfass it. She's capable of going out and solving things on her own if they got her attention. It's just the "boring school-stuff" that she has a problem with. Jen simply wants to stay out of things, and live a normal, mundane, life. One that is simple, and allows her to do as she pleases. That said, Jen is very friendly and warm. She is pretty laid-back, and calm about a large manner of subjects. Calm when things get heated, and very level-headed. She can talk down other people when necessary. Jen is very cordial, and polite - this is because she's a pretty nervous person in a social situation. She tries to rectify that by carefully choosing her words. Or by not talking at all. It's easy to peg Jen as introverted, specifically the asocial-type. She takes the back-seat in terms of interaction, and usually avoids approaching people whenever possible. Yet, she is perfectly capable of leading an extended conversation (Long as she has direction), and she's capable of working with groups of people.
Jenny exercises caution above all else. She always takes the safer option, rather than the risky one. Which can leave her to miss her chance. She's not very fond of impulsive decisions, or sudden changes - then again, she can't stop herself from making them, she is only human. Jenny isn't the type who'd fight against the wave, she's the type that goes with the flow. Let things happen, rather than trying to force change. Because in her eyes, forcing things isn't worth the hassle, and mostly ends up creating more problems. This obviously means Jenny is very comfortable with herself, and won't change the way she acts or thinks in order to appease others. One way to get on Jen's bad side is to interrupt her. That's a huge pet peeve of hers, and anyone who does interrupt her would only get a snippy comment in response. Someone interrupting her to tell her what to do would get an even more scatching response. This impairs her ability to work in teams, and work under authority figures. Jenny can be quite stubborn, and will double-down very quickly. She'd rather do things her way than follow someone else's instructions. In terms of Romance, Jen is very subtle with her affections, and has a hard time dropping the obvious hints like other girls can. It's hard for someone to engage her on a romantic level.
At times, Jen can come off as odd in her whole demeanor. The way she acts, combined with the various quirks she has, makes it hard for people get a good read on her. Since she's somewhat eccentric. I should note that Jen's morality is between Neutral, and Good. Good, because Jen is a very good natured and well-intentioned person. Neutral, because Jen wishes to be left alone. Despite her desire to be left alone, she will help people whenever she can. Her morality actually over turns her lack of any real drive. Because she just wants the people around her to be safe, and succeed. She'll put her life on the line to help someone in danger. Until they're out of it. Though, even Jen knows there's so much she can do. She cherishes nobility, and loyalty. More importantly, she believes in taking responsibility for one's actions - she is no different. One thing that'd piss her off is someone shifting blame. That's a quick way to anger her.
Deep down, however, Jennifer is a honorless bitch. Jennifer is willing to cheat her way through life if possible, and it's actually the one thing she can dedicate herself to. Jen can be quite manipulative to get what she wants. She just knows what to say or do in order to get people to do as she pleases. Either with words, or with her... "femininity". Greed is the other innate need she has. She just wants to have it all, and screw everyone else. She's willing to steal to have a little extra, and cheat people out of money. And she'd do it without any real remorse. Hell, maybe even hurting the people she cares about - though, she does her best to avoid stepping on the toes of her friends. With her intelligence, she is capable of doing the right things subtly in order to remain under the radar. This isn't to say that she is a complete sociopath. She's still an altruistic person, but every person has their darkside. The person they are in the dark. And Jenny is a liar, a cheater, and a thief. There's nothing that she wouldn't do to get an edge. On her enemies, or on her friends and family. Deep down, Jenny feels that she is worthless, and is just a loser. She feels like she missed the chance to succeed - and now it's too late for her to improve. She just bides her time, doing what she enjoys. An anxiety that wells up inside of herself and makes her restless, and depressed.
Jen retains a bit of trauma from recent events. She was nearly killed, and retains a feeling of helplessness and fear like no other. These events have planted a bit of anger, and hatred, into her heart. She wants to get pay-back for what happened, and she wishes to get strong. To right the wrong the Pure had done to her. Under it all, she's afraid. Scared that something like that will happen again. Which is what makes her a bit skittish, jumpy, and afraid of her own shadow. Keeps her up at night, and occasionally causes flashes of the incident.
Because of a hilarious incident when she was younger, Jen has a crippling fear of thunder and lightning. The second she hears it, she'll start freaking out.
Hobbies/Interests:
Jennifer is a youth that's been corrupted by the evil media! Videogames, TV, movies, all of it has forged her into a geek. That said, Jen loves to play videogames, and her eyes are usually glued to a handheld (Or her phone). It's not unusual to see her separating herself from the group in order to play a video game. She also likes TV, comic books, movies, and that stuff. Though, she was never much of a book reader. Other things got her interested like Fantasy, and Scifi media. She also plays plenty of DnD in her spare time. She is an avid listener of techno/electronic music. Her iPod is usually blasting a techno song of her choice. Jen is also pretty fascinated in the world of Metahumans. She keeps up with general news about them. As she is an avid member of a few Metahuman related forums.
Skills/Talents:
I'd say that Jen is the clever one. What I wouldn't say is that she's a genius in Academics (She's above average, but that's not the point). She's clever, quick thinking, observant, has a great memory, and has the uncanny ability to think outside the boy. She's a great problem solver. She's put everything she has to solve any problems that comes her way. Jennifer has an acute knowledge of media, and it made her very... genre savvy. She doesn't investigate anything alone, she doesn't fuck in the woods, and she sure as hell knows nobody in a mask can be nice. Apart of her mother's obsession with trying to get Jennifer to be the prodigy she never will be, she has a few skills under her belt. Most of which she forgot because she never cared about them to begin with. Karate, instruments, medical, painting, gardening, cooking, and how to speak other languages. She hasn't practiced them in years, and all but forgotten about them (Other than one or two things that stuck with her). The one sport that Jen plays is Basketball, which she played in highschool and enjoys to this day. It helped improve her footwork, aim, and speed. Though, she's not hitting the WNBA any time soon.
Prized Possession:
Jen just loves her red Nintendo DS XL.
History/Bio:
Jennifer was fortunately born very well off. Her parents were two prolific lawyers that were rather ruthless in how they got the job done. This paved way for many of Jennifer's education, as her family had plenty of money to support them. She had an older sister named Kaitlyn, and a brother named Justin. However, both parents had much different ideas on how to raise Jennifer, and the siblings. Jennifer's mother wanted to be strict, and push them to be great, where her father was lax and wanted them to their own people. This caused some rather particular patterns when Jennifer was growing up. In school, Jennifer was pushed by her mother to become a prodigy. Taking classes to play instruments (That Jennifer promptly forgot how to play), taking Advance classes (That she was not ready for), or just other things she could need (She was taught cooking, medical care, gardening, Karate, French and Spanish). Yet, no matter what classes she was placed in, Jennifer just couldn't apply herself towards it. She was just uninterested in it, and couldn't advance. Which is what stopped her from being good as she could be. What did get her attention was the videogames her brother liked so much, and media - specifically fantasy and scifi. This interest was budded by her father who bought her games, and pretty much whatever she wanted. This infuriated her mother to no end - she couldn't focus enough to study in the classes, but she could focus on video games! Her mother started forcing Jennifer to start giving a damn about her education. Taking away the games and whatever else Jenny was interested in.
This aggressive tactic didn't work as well as her mother hoped. As this made Jennifer very stressed, and impaired her learning ability even more. She started working hard to desperately please her mother... Until she found another way to please her mother. She cheated. In school, she'd copy the answers from the smart students when she couldn't get them to give her the answers outright. This worked, so far. She couldn't cheat at everything. Eventually, Jenny was caught, and the whole thing was told to her mother. She was very disappointed in her daughter, where her father was a lot more compassionate. He sympathized with Jen, and suggested that her mother eased up on her. Lest she wants her daughter to go crazy. Which is exactly what she did. She took Jennifer out of the classes she didn't want to be in (Which was pretty much all of them), and gave Jennifer back the games she liked so much.
While she was much more lax on Jennifer, she didn't completely stop. She expected Jennifer to get the highest grades. Not accepting a single F. Which is what Jennifer could handle much better. She got the A's her mother expected. Even when she shouldn't have. In the mean time, Jennifer indulged in whatever nerdy behavior she wanted. Playing video games, participating in DnD, watching movies, and etc. Though, she was relatively unknown in school outside of the nerd groups. Jen did pick up a certain habit while in highschool. Her parents demanded that she stays slim, because no one wants a fat child. They made her sign up for the highschool's female basketball team. While she didn't like it at first, she warmed up to it. Though, she was never a star player.
Summer break hit, and Jennifer was happy to just give herself some time to relax. She spent this time lazing around, and doing whatever. Until she got herself a job as the Co-host of her friend's Radioshow because of her stances on Metahumans, and interestings subjects she has to talk about. It didn't pay a lot, but it was something that Jennifer enjoyed. Though, life didn't go smoothly. Her father went out to go drinking with some old friends to catch up with them. After the night of drinking, he choose not to drink responsibility, and choose to drive. He crashed into a wall at such a high-speed that he died near instantly. When the news hit her family, it hit them hard. Her mother fell into a deep depression, and her siblings tried to keep going. But the grief forced them towards some more bad habits.
Jenny was immensely saddened by the death of her father - but she had no choice but to keep moving forward (Sort of). She had no other way to coop other than push the world a bit further away, and continue doing what she was doing. For months, this worked, and life continued very uneventfully. Shit hit the fan one fateful night. She was walking home from her friend's house (Accompanied by her dog), when she noticed a little girl sobbing in an alleyway. Jen approached the girl, and a very quick and frantic conversation; it was revealed that the girl's name is Penny, and she's a Metahuman that was attacked by the Pure. The first thing Jenny did was get the girl to calm down. She tried to call the cops - but she stopped when she heard some people walking up. Jenny told the girl to run - Penny said that she was going to hide under the nearby bridge. When they walked by, Jen simply looking like she was picking up her dog's droppings. Acting like she had nothing to do with it.
They stopped and asked if she saw anyone who looked like Penny. Obviously, Jen said no. gave it to them. That's when they surrounded her, and started calling her all manner of names because she supported Metahumans. She asked them to leave, but they got more aggressive. Though, before things got violent, she told them that she had called the police, and they relented - noting that their job isn't to bother humans, and they were on the hunt. They left, smacking Jennifer's phone onto the ground. Jen immediately left to go find the girl - unaware that one member of the Pure had followed her. Jenny checked under the bridge like Penny said, and found her. She assured the girl that the coast was clear - until that member of the Pure came out of the shadows, and took several shots towards Penny with a pistol. Fortunately, he missed... Penny, that is. The bullets hit the larger target, which was Jennifer. A bullet hit her in the stomach, in the arm, in her sides, and two hit her in the shoulder. Jenny hit the ground, and started bleeding out, while Penny ran off, and the member of the Pure ran off after her. It wasn't long before Jen passed out. A few minutes later, Penny lost the member of the Pure and came back to Jen. Watching her bleed out profusely - because of her - didn't bode too well with the child.
Penny panicked, but she knew that she was capable of saving her. She walked up, and placed her hands on Jen's dying body. She used the power that made the Pure want to kill her so badly. The ability to gift physical enhancements to anyone she touches. Penny gave Jen the strongest regenerative ability she could in order to save Jen's life. Almost immediately, the healing factor kicked in and began correcting the damage done to her. With that, Penny ran off, hoping that the Pure wouldn't catch Jen. They didn't (For plot convenience). It wasn't long until the bleeding stopped. And it wasn't even that longer before wounds were completely closed up. A few hours later, Jen had awoken, with the wounds completely healed. She had no idea what happened, and she had said her prayers. She checked, and there was not even a scar. For a moment, she wondered if it actually happened. Jenny got up, and checked her phone - seeing that it was full of her parents distressed text messages. She was happy that she wasn't raped under the bridge. She rummaged through her pockets, and found a note from Penny saying "Thank you".
That was all the proof she needed that this happened. Jen immediately rushed home, calling for her dog and getting nothing in return. The second she came home, she saw her mother sobbing as she talked to the police. Jen approached them. She explained to them that she was helping someone getting attacked by the Pure, and she was knocked out. They swallowed her story, and she came in contact with NEST and explained what happened with Penny. Her entire family was relieved, but told her not to get involved in such things again. The next couple days went on normally... until Jennifer got a paper cut. Expecting to feel pain for awhile, the wound almost instantly closed. This surprised her enough to try again, the same thing happened. Jen walked into the bathroom, with a knife, and cut the top part of her hand. The wound was gone in a few minutes. This surprised her - and it didn't take too long for her to put two-and-two together and realize that her powers manifesting had saved her life that night.
Jennifer immediately contacted NEST, and they ran a few tests... and some very interesting results came up. There were none. According to all tests, Jen was a baseline human. She insisted on proving it to them, but they took her as a joke. They threw her out of the base, accompanied by much pointing and laughing. Jen felt humiliated, but she reached into her pocket and pulled out the note... Maybe Penny has something to do with this. There was only one way to find out, really. Jennifer decided to find this Penny girl on her own. Disguising her mission as a quest to find her dog (Also an objective!). Over the course of a few days, she started asking around, looking for Penny. So far, with no success.
The first half of Jen's enhancements comes in the form of a very powerful healing factor. It's like if Wolverine's healing was a bit more realistic. Any wound she receives will be rapidly repaired in no time, with any missing biological tissue being quickly replaced. It all depends, really. Something like a bone being broken would heal in a few hours. A knife wound would be gone in around ten or so minutes. Minor wounds like scrapes, and first degree burns, would instantly heal. So, even the deadliest wound would be healed in less than half-an-hour. This healing factor has greatly halted her aging process - she'll probably be looking twenty for a long time. Jenny has a bit of control over her regeneration. The full extent of that control is merely prioritizing one wound over the others. It's also possible for Jen to regrow a limb - it'd take a month or two to regenerate something like an arm. It'd take about a week to regenerate a finger. Forgetting ability to regrow limbs, Jen can actually reattach limbs. This also comes with a considerable boost to her immune system, and makes her all but immune to diseases, and any of the sort. A side-ability that Jen has is that her body contains a network of backup organs - and her primary organs are very adaptive. Which means if one of her main organs fail, another organ will activate to take it's place while it undergoes repairs. Which means she has little weak spots on her body. All in all, Jenny finds it very hard to actually die.
Enhanced-Physical Capabilities.
Other than her healing, Jen has a few other physical buffs. Now, I'm not saying that she'll be throwing cars, or backflipping over bullets, in addition to healing.... Her physical capabilities are still within human levels, but she can do a little bit more than a skinny, five-six, sixteen year-old should be able to. Specifically, her strength, speed, stamina, and durability have been brought up a few notches. While she can't break stone, Jennifer is strong as some of the top athletes. A punch from her cam feel like it's coming from someone much bigger and stronger. She's capable of benching a little more than twice her weight. Jen can consistently run at fifteen mph, limited by her stamina really. Jenny is tougher than average too. This is assisted by her regeneration, but her skin, bones, muscles, and other body-parts are strengthened. She could throw a punch with little real risk of breaking her hand, and wouldn't be bothered by a lighter gracing her skin for a few seconds. Though, she could be taken out by a solid punch to the face. Finally, Jenny has higher-stamina than before - she can operate for twice as long. It's comparable to a trained boxer. It's assisted by her regeneration, her body filters out lactic acid before it can weigh down on her.
Limits:
Jenny's regenerative factor doesn't render her immortal. Just harder to kill. It's pretty obvious: Jen can't heal from what would kill her instantly. A solid gunshot to the head, getting crushed/beheaded/disintegrated, etc. Getting impaled/stabbed will impair her healing until the object is removed. Hell, there's a chance that she might heal over it. Healing brain-damage is pretty tricky. She can't exactly heal from damage to the brain good as she could any other part. She'd pretty much pass out from a solid hit to the head, just like anyone else.
Weaknesses/Drawbacks:
The process of healing is very painful. With her nerves being much more sensitive than before. Whenever she heals, she still feels a lot of pain in return. The kind of pain that would be debilitating, and paralyze her until it's all gone. After regenerating plenty of wounds, Jen would have to stop in order to take some time to rest. Now, in order to accomplish these feats, Jen needs to get the biological materials from somewhere. Either from the food she eats, or... her body can start cannibalizing biological materials. Such as, her muscles, or her organs. Which she won't be able to get back until she gets other materials to replace them. The backup organs are inferior to her primary organs in a few ways. They simply aren't as strong as her main organs, and they only have enough strength to keep her alive, really. If she falls back onto her backup organs, then she'll be much weaker until her actual organs are repaired. She also has to eat a lot more in order to keep these organs from simply falling apart.
Other:
She has a female Yorkshire Terrier named Pudding. Currently, Pudding is missing.
Technically... Fiona has the United Kingdom in her roots - Irish, Scottish, and some Spanish. Except, Fiona doesn't identify with any nationality or ethnicity.
Physical Appearance:
Now, Fiona has a very distinct appearance to her, indeed. She looks like a hybrid of a human being and an insect - with her appearing leaning on human so that she doesn't appear as monstrous as a hybrid would imply. She is covered, from head to toe, in a thin, olive-green, exoskeleton that makes up a light armoring around her being. With segments here and there, and less armor in the joints, she can move around like a human would. To put it simply, Fiona is anatomically the same as a human being, except with an exoskeleton - No extra limbs. Fiona has the traits of a grasshopper, if one was versed in the insectoid realm. On the top of her head are two antennas that are thin and look much like long strands of hair - they are nearly her body height in length. She has two, very large, black, almond-shaped, grasshopper eyes - that appear close to humans somewhat. They're very humanoid in terms of function and vision. On the sides of her mouth are two mandibles. Finally, her legs are much thicker, and capable of preforming powerful jumps (Or a kick in a fight). Moving on, Fiona's build is pretty slim, she's slender. Almost petite. I doubt she could even biologically gain visible body fat, or muscles. Her body-shape is roughly rectangle-shaped. Naturally, her legs are much longer than the rest of her body - disproportionately adding on a few inches to a girl that would be naturally be the average female height. Her arms are pretty standard length and proportionate to the rest of her body. Body is relatively scar free (Try scaring chitin!). A few marks here and there from some recent injuries, that would fade once she molts.
Face still humanoid, Fiona has an oval-shaped head, and vaguely European facial-features. Facial features blend neatly together, only having one exposed creek in order for her to move her jaw. She has a very small button nose with small nostrils right above her mouse. With her mouth being small and having very thin lips - along with human teeth. Her cheeks are smooth... I mean not in the texture way, in how they are. I should note that Fiona doesn't have ears - merely two dark holes where her ears should be. These holes are obscured by her hair. Fiona has a head of very curly orange hair (If you're asking how and why; yes). It's very well cleaned, and has a neat texture to it. Lets it flow, it hangs off her head onto her shoulders in a very messy hairstyle. Usually flying around as she moves (Especially when she jumps).
Attire:
Fiona dresses very lightly... not in the slutty way, but dresses in such a manner that she doesn't get too restricted. With a body like hers, she has to wear clothes a few sizes extra, or else it'd get torn. The legs area is the biggest problem, since she can't properly move without using her legs. Sweat shorts and skirts tend to do the trick. Stuff that leave her legs free. As for style, Fiona has no style. She wears whatever she has access to, really. Colors, and decals, are completely irrelevant - only size are relevant. She'd wear nothing if it wasn't immodest. Fiona always has a large red bow on the top of her head.
Personality
Innate & Outward Personality:
Certainly a chipper. Despite Fiona's past and the state of her physical appearance, she puts on an outward face of extrovertedness. Just being the kind of person that isn't afraid of anyone. Her altruism and caring attitude are what Fiona holds above all else. She seemingly has a child-like persona of innocence. Around other people, she is certainly open, and willing to share her feelings - long as it doesn't cause conflict. She's gentle, and when problems arise, she prefers to dance around the problem rather than take it directly. Try to find another way. She's a pacifist that'll avoid fighting whenever possible. When she has no choice, Fiona will always fight lightly, attempting to avoid causing damage. Preferring to scare someone off, rather than cause serious damage. Some may find some of her other behaviors... certainly eccentric. Some people find her chipper than preferred, and some of her other activities are strange. She's also certainly a talker. Fiona is extremely curious, and adventurous. True to insects, she likes to explore, find new places, and claim them for herself. She also wishes to become one with the experiences she missed out on. Such as romance, and having fun with friends.
At least, that's the face that Fiona puts on for everyone. Deep down, she isn't the most emotionally secure. She fears that she has no place among humans - or normal people. What doesn't help is her phobia when it comes to humans - sometimes even Metahumans. She believes that people would disregard her for being, for a lack of a better term, an abomination of chitin and man. She hides this fear underneath the mask she puts on. She hopes to overcome this fear by finding her place in the world, and finding people that'd accept her. What leads into this is her. Another internal gripe of her is that she just isn't strong enough. She's seen some of the powerhouses that the Academy has, and she's in awe of their power. Fiona simply has no choice but to rely on others for help. She is intimidated by Metahumans that are stronger than her.
This is a very detailed personality section. I will write more later, when I feel like it.
Skills/Talents:
Fiona doesn't have too much in terms of skills. She knows how to maneuver in most environments very well (Especially the woods). If she needs to, she can be quick - whether it be running or chasing. Hiding is also a great skill of hers.
History/Bio:
Her origins are very curious. Curious indeed. She was born with her powers, she came straight out the womb with an exoskeleton. Unfortunately, she didn't have subtlety on her side as she was one of the many victims of the Changeling Unit. When she was a mere baby, she was snatched up by the villainous organization and put on auction - with the Hands of Science winning. At a young age, the organization experimented on her remorselessly. They pumped her with experimental drugs that they believed would alter the outcome of the development of powers. When those failed, they tried different drugs. It was a vicious cycle, one that seemingly would never end for the infant. It continued for years, into her toddler days. However, change came when NEST raided the lab and liberated the test subjects. Along with having a kickass battle.
The insectoid child fell into NEST's hands. They had a program for orphaned Metahumans, and she was placed in a NEST-approved foster home. Though, the Hands of Science never gave her a name, merely a number. Two Agents figured that they would call her Fiona. From there, young Fiona was shifted from home to home - never staying in one place for too long, and never getting too close to one family. From New York, to Verthaven. to Stadium City... she never got too attached to one particular location. In school, Fiona was, naturally, an outcast. Being a bug-hybrid does that. When they did pay attention to her, they merely picked on her. This caused Fiona to become a very lonely youth. She didn't have anyone to truly latch onto, and call a friend. While Fiona simply felt like a freak.
However, her life changed once she reached Black Fall (When she was ten). While she was exploring the woods... she encountered an abomination of a Metahuman. While it was scary (It had tons of screaming [from both ends!]), both of them calmed down, and had a discussion. The man said that he was from the Ivory Deer Community, a mansion full of Metahumans freaks. The prospect of this place intrigued Fiona... she agreed to go to the place with the man, just to see for herself. Once she stepped through the gates, she felt more at home here than anywhere else. She spent the rest of the day exploring the estate, or playing with the other children. Never wanting to go home again. However, her absence caused a bit of a scare (NEST feared she was captured by the Pure or the Hands of Science). NEST tracked her down to the estate, and Fiona refused to leave. They simply left her in the hands of the Ivory Deer Community - she was clearly more at home there than any other foster family. From there, Fiona realized what a paradise the community was for someone like her. No longer should she live in shame here. The child spent her time here learning, playing, and exploring the world. More importantly, she explored her powers.
An important piece of her past was placed once she discovered her biological parents, Hopper and Tracer. Both Insect Metahumans - one had the powers of a Bee, and another had the powers of an Ant. You see, Fiona was one of their many children they had. When The Changeling Unit struck the Ivory Deer Community, Fiona was one of the children they napped - while killing a few other people in the process. Fiona happily welcomed her parents, and they became a family. They affectionately gave her their intended name: Cricket Barrett. Though, Fiona still liked the name NEST gave her - she still took on their last name, however. Then they introduced her to her many brothers and sisters - each embodying a singular insect. Fiona practiced her powers with them, with it quickly becoming clear that she was more advanced than them. She could take the form of different insects, while they were stuck with one. It was something curious indeed.
The next seven years progressed naturally, and very uneventfully. That is, until a mysterious plague hit the Ivory Deer Community. It mysteriously appeared one night, and began spreading until it had affected a great deal of the people there. Everyone who got it began getting violently ill. The CDC and NEST got involved, and everyone infected was immediately quarantined. Unfortunately, that included Fiona's father, and some of her siblings. NEST's curiosity was piqued once it was realized that this plague only affected Metahumans. It was theorized that it was specially designed to do so. They kept a close watch on the members of the Ivory Deer Community that were affected by the virus, and made sure that the virus didn't spread to the other Metahumans of Black Fall. Leaving the Ivory Deer Community nearly devoid. Fiona felt a bit depressed, knowing that her father and siblings were afflicted with this virus. She was assured that NEST would do all they can.
Fiona caught the attention of the Academy. A certain Power Instructor extended his hand and managed to invite Fiona to the Academy. Which she gladly accepted, and in a few days, she was on her way there. Fiona spent a few months at the Academy. Learning all she can during her stay, and trying her best to defeat her insecurities. All while hoping to find someone there who can help the Community with the disease. She couldn't find anyone who could help her, no matter how hard she tried. In the end, she just gave up. She kept in contact with her family at the Community, and kept up on updates. However, two years in, and Fiona received an email on the school computer (Which she could barely operate). She received an email from a woman named Megan Jervious. This woman claimed to be a scientist, and knows of the virus that affects Metahumans. She told Fiona in the email that she could help - but Fiona must go to Verthaven, and meet her on the Centerpiece Island.
At this point, Fiona was rather desperate, and this woman was the first news she had in ages. She didn't trust it, but she would never gain anything if she never ventured. The next morning, Fiona left the Academy and took a boat-ride straight to Verthaven. Fiona had a... hard time navigating the city. She wandered around it for two days, until she found her way to the island. From there, Fiona found a hiding spot and rested until it was nighttime, when she was supposed to be meeting Megan. She journeyed out by the mineshaft, and waited by the location for awhile. Eating some plants, and talking to the crickets. But something was up, she sensed some people coming up in the distance, along with spotting some flashlights. She hid on a tree branch, and heavily armed men passed through - she realized that they were The Pure. The group of Pure went to another, and Fiona made her escape. During her escape, she made a tree branch fall, and the Pure came towards her. She panicked and rushed off, and the Pure immediately identified her as a Metahuman. They chased her through the woods, shooting wildly at her.
She managed to lose them, and continued through the woods. Once Fiona made it to the beach, she quickly realized that there was no where for her to run. She called out to the boats, but none of them heard her. Fiona didn't notice that one was heading towards the island. She couldn't swim. The only way she thought of escaping was transforming. She dropped her exoskeleton, and began the transformation into a bee. However, a younger member of the Pure had snuck up on her, and violently began stabbing at her with a combat knife. She was stabbed at least three times, all in the back. She got away from the boy, tried her best to fly off with her injuries. She barely had the strength, and merely came back to the ground a few minutes later. Fiona looked around, and it was almost like this was all an elaborate trap. Saving came once the boat that was coming earlier turned out to be a Police Boat, coming to check out the reports of shooting. Fiona went to them, and told them what was going on. They quickly grabbed Fiona and took her back to the mainland (While calling some backup to deal with the Pure). During the trip however, she fell unconscious. Second they hit mainland, Fiona was given to NEST.
While in NEST care, Fiona's wounds were treated by one of their healers, and would be fine. She woke up the next day.
Relationships
Family:
Mother - Hopper Barrett (Has Bee Physiology) Father - Tracer Barrett (Has Ant Physiology) Foster Mother - Amanda Porliare (Abandoned) Foster Father - Daniel Porliare (Abandoned) A variety of brothers and Sisters with insect forms.
Dynamics:
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Abilities
Power Class:
Super-System: Bestial
Power: Adjustable Insect-Physiology
Fiona has power of the chitinous arthropods known as the insects! Fiona has the power to shift her body in order to adapt traits from these creatures. Which is a very versatile ability in and of itself. Since there a ton of insects, each with their own purposes. For example, Fiona can transform into an ant and gain strength proportionate to her size. Adapting features of a Bee in order to gain wings and a stinger. And so on - the possibilities are endless. However, I should note that she can't completely transform into an insect. She'd be half-human, or have some humanoid features. Generally, insects have chitin armor, enhanced senses of some form, and extra limbs. Now, if Fiona adapts an insect, her body will transform - however, there are different levels of transformations. The more she transforms, the more monstrous and inhuman she will become, and in the process, gain strength. If she were to devolve deeper into her Grasshopper form, she will lose her humanoid shape, gain extra limbs, and become much more threatening and monstrous. At the same time, her senses, jumping ability, and more, will be enhanced by a great degree. The same with her other forms. I could sit here and go on and on listing variables, but there's just too many. One thing I should note about Fiona is her way of transforming. Once she triggers a transformation, she will molt her original shell, and in the process, gain a new one with the new insects traits. Also, Fiona can force a molt in order to repair damage to her shell - in order to accommodate to her poor healing. However, it is possible for Fiona to regrow a lost-limb using molting, or transforming.
Cricket-Physiology
Fiona's base/default form. It gives her abilities consistent with the mighty grasshopper! The most obvious advantage is the boost to her jumping ability. She'll be able to jump high and far! It also comes with plenty of leg-strength so she can deliver one hell of a kick. She has fairly strong jaws that are natural to crickets. She can deliver a devastating bite. Crickets have pretty good senses, in fact. More than they're given credit for. Thus, Fiona's several senses are keen. Her vision is pretty good, and she's able to pick up movement much easier than humans are. It gives her a sort of enhanced reflexes, as she can see things faster and, thus, react to them quicker. Plus, she has night vision and can overall see better in low-light environments. Fiona has a great sense of hearing - she can hear from quite a distance away... using her legs (Really, look it up). She can pick up ultra-sonic sounds too. Her sense of smell is also enhanced through her antennas. They are very sensitive, enough so that she may feel around in her environment. It also allows her to pick up scents, so it counts as enhanced smell. Finally, Fiona has special hairs on her body that allows her to sense air movements and pressure changes. Which can allow her to detect if something is coming. Transforming increases these abilities, along with giving her some appearance changes. At her transformation's extreme, she would lose her humanoid shape and take up one similar to a centaur. Lower body of a cricket, with a humanoid upper body. Her mouth would be mandibles, and her face would be insectoid. In this state, she'd be able to cover great distances with a single leap - using her wings to help her maneuver.
Future Abilities....
Arachnid-Physiology
A future ability Fiona has access to is the ability to take on the traits of Arachnids. It works almost the same way as her ability to adapt insects. She sheds her current exoskeleton, and her next form is underneath. Except there are a few key differences between Arachnids and Insects. Most arachnids have the ability to sense vibrations, and have a poison of some sort. So, if Fiona adapts Spiders, then she'll sprout four extra legs, and will be able to spin webs, wallcrawl, and sense vibrations. Ticks would allow her to suck blood. Yadda, yadda, yadda. Like Insects, she may undergo a more drastic transformation.
Adjustable Crustacean-Physiology
The last group of Arthropods Fiona has access to are Crustaceans - beasts of the deep ocean. By transforming into one of these forms, Fiona will gain an extra tough armor, aquatic adaptation, and extra appendages (Depends on the Chrustacean). There isn't really anything to go over I haven't already, so I'll leave it at this.
Limits:
Fiona can only adapt one insect at a time, in order to transform into another insect, she must lose the traits of the current form. It takes her a little while in order to transform - depending on the form. A minor transformation should take no more than a minute, while an extreme transformation, at most, would take several minutes. Her Grasshopper form is her technical default form, she can't spend too much time outside of it, or she'll get tired and revert back. While this isn't much of a limit, the most she can spend outside her Cricket form is a day. If she drastically transformed, she'll get tired even faster. Fiona cannot transform too often, she can do five minor transformations in a day. After one drastic transformation, she'll be stuck in her base form for a bit - even after her body recovers.
Weaknesses/Drawbacks:
The weaknesses Fiona have should be fairly obvious. Extreme heats and colds are deadly to her - she simply can't handle them like other people can. Her shell heats up quickly so that could cause some permanent damage. Her internal organs freeze easier than regular people too. So, fire and ice benders are her bane. Fiona can't swim, her shell is too heavy and inefficient for swimming, she'll simply sink to the bottom of the body of water. Fiona's senses (In her Cricket form) can also be taken advantage of. Her sense of smell is fine, but her vision and hearing is vulnerable. Mostly her vision. A bright flash of light can really mess up her vision for awhile. She also operates much better in the darkness. I should note that insects regenerate very slowly (if not at all). Internal damage can be a problem (However, damage to her exoskeleton can be fixed). She's going to be in trouble unless there's a healer on hand. Transforming will drain Fiona of her nutrients, and she'll be required to consume in order to recover. Her exoskeleton will always have a few exposed areas, mostly in the joints area - a swift blow there can cause Fiona some trouble. After a transformation (Any transformation, even molting), she will be vulnerable as her new shell hardens. Finally, more drastic transformations will cause Fiona to lose sentience - to the point where she becomes a wild animal. Fiona's Grasshopper form isn't too good for running... only leaping. Crustaceans are also very damn slow, and so will Fiona if she adapts these forms.
A true giantess for a 18 year old. Michelle practically breaths confidence and flaunts her strength with practically every step. Michelle doesn't exactly fit the ideal image of a female girl. She leans a bit on male than proper female. Tall, has broad shoulders, thick bones that accentuate her feminine figures. That isn't to say that she isn't devoid of any feminine grace, it's more of the fact that she hasn't exactly embraced it. What swings her back the other way is her rather large breasts, and her blatantly feminine face. Michelle is kept in shape from physical activity. She does have some muscle-tone on her flesh, not enough to call her a bodybuilder, but enough to accentuate her figure. However, she's not exactly one to show it. She's built strong, and appears far from fragile. Amazon-like would be the more accurate term since she's 7'3ft, towering over even males, weighing more than three hundred pounds. She towers above other girls and some boys too. Most of this height comes from her power, not genetics or anything like that. Generally intimidating to most males with her size. Her frame has to be rectangle-shaped, lacking the idealized hour-glass figure. She doesn't have the idealized long legs, her legs are quite proportionate to the rest of her body. She has rather large feet, and strong earth-hands, that lack that delicacy.
Michelle is African-American, with roots coming from Uganda, and her skin is a brown color. Her skull shape and facial features also do much to tell about her ethnicity. Her skin is a very dark shade of brown, for a comparison you could say that her skin is a chocolate color. Coated with plenty of scars due to sports, fights, and other things. There are also plenty of signs Michelle has been fighting animals of various types. On her arms and legs there are bite marks. Michelle has a hideous three-point claw scar on her face starting under her right eye, and going down her neck to her chest. There's a large birthmark on her right cheek, that takes a round shape. Another birthmark is on the side of her forehead. Michelle possesses a large, diamond-shaped head, with sharp and pronounced facial features. She has a square, rather strong, jaw that looks more on place on a boy. It comes with a large square chin that blends into her jawline quite well, giving Michelle a bit of a "lantern jaw". She has a large, droopy-shaped, nose that is generally round, and as the name suggests, droops downward somewhat. It's also quite wide with large nostrils. It's far from disproportionate compared to her rather large lips. Michelle has narrow, large, crescent-shaped ears. Michelle's eyes are round, and have an almond-ish shape to them. They are a dark-brown color. Michelle's hair is straight, and has an afro-texture to it. Her hair is back, and tied up into dreadlocks that are tied up into a pony-tail.
Attire:
Michelle prefers to dress up in loose clothes that don't stick to her form too much. She generally tends to wear clothing a few sizes larger than her actual size. It's mostly for comfort, and to keep herself covered up. Since Michelle is a girl more used to the warmer parts of America, Michelle tends to wear clothes appropriate for such an environment. The kinds of clothes that don't have layers, and show enough skin that she doesn't overheat. Compared with how loose her clothes are, she tends to show a little bit of skin. Michelle isn't exactly in touch with style. Her style is a very modest, could even be called prudish, style. Ankle-length skirts, sweaters, jackets, and so on. However, that's pretty much it. Michelle doesn't wear clothes with decals and other decorations on it. Her outfits are pretty plain. Michelle is also not one to wear jewelry. Michelle's NEST uniform is more of a black wetsuit with the standard NEST uniform on top of it. The wetsuit is designed to accommodate any transformations she may go through. She also wears a black beret with a star on it it.
Personality
Outward & Innate Personality:
Lacking somewhat in social graces and etiquette, Michelle makes up for it in confidence and pride. Certainly the eccentric type. Michelle is strong, confident, prideful, and often called strange. She uses her seemingly limitless confidence to carry her through her tasks. A directness that seems to be a bit more on place with males. She prides herself on her accomplishments, and is certainly one to show it. On the other hand, those could also be called her social weaknesses. Direct when subtly could work, lets her pride and confidence get the best of her, and prefers to do it her way. Social nuances and subtleties go over her head at times. When around others, Michelle's aforementioned traits become more pronounced. She can handle herself around others, though, she isn't exactly the type to lead a conversation. She tends to stumble when it comes to conversation topics. Extended conversations tend to make her very uncomfortable. Meeting new people, Michelle treats everyone as an equal. She tries her best, and sometimes it's enough to befriend people. Even though she doesn't exactly make too many friends. One thing that people are quick to note is that she doesn't have any close friends. She always seems to keep them at arm's length. Never letting them know too much about her, or get too comfy. However, she also tends to keep her amount of friends to a minimal.
Michelle's a realist. Her grip on reality is firm and she sees things for what they are. She's certainly a girl that knows what must really be done to make the world a better place. A trait that puts her at odds with idealists. She's quick to put an idealist, even if it causes unnecessary conflict, or puts her at odds with other people. Another problem she has is that she's brutally honest. She'll say the whole truth, and outrights avoids sugarcoating anything. Michelle could be called a wild-woman. She likes to spend a great deal of her free time in the woods and exploring other dark places. It's a crutch for when stress starts getting to her. Spending some time in a dark forest alone certainly is refreshing. Sometimes she never leaves for hours before reverting back to her usual self. Michelle has a very strong sense of justice and honor. She doesn't approve of hurting people weaker than her or innocents. However, she is also a strong believer of "an eye for an eye". She's quick to try to get revenge on other people that have wronged her, or her friends. Going off of that, Michelle is quick to retaliate. She'll always fight back. Because in her eyes, if she let herself get stepped on once, she'll be stepped on forever. So she'll be quick to stand off against someone. Even if backing off would be the more sensible option. She never takes anyone's shit. Period. Michelle is ambitious, and is constantly on the move. One thing she hates is stagnation. Whenever things get slow, or she gets the feeling as if she's not progressing, she gets rather gloomy. Michelle is quite playful, and sarcastic. She'll always take jabs at people at the first opportunity.
To Michelle, actions and instinct come to her quicker than thinking. She'd rush in to help a friend that seems to be under attack rather than analyzing the situation for all possibilities (Or coming up with a plan). Her thought process is simply short term, and her planning is rare. As she's always believed in following her heart rather than her mind. Thus, when it comes to the leadership hierarchy, Michelle is better lead than followed. Unfortunately Michelle lacks some academic graces because her education stopped before high school. It's not saying she's completely dumb, she doesn't know a few things due to circumstance. It's one thing that she's really insecure about. Insulting her intelligence in anyway is a sure-fire way to get her angry. Michelle also has a deep seated anger within herself that stems from being rejected by her family at the drop of a hat. It's a mass of emotions that she managed to keep contained for a few years. That she sometimes takes out on the world, or alternatively, whoever chooses to pick on her. Michelle won't hesitate to beat someone to an inch of their life and call it "therapeutic". Which tends to get her in trouble. Another problem she has is that she's fierce. She will not hesitate to back up her talk with her fists. Though, she doesn't shit-talk or throw insults back and forth because those skills are rather lackluster.
Through all the confidence and pride she is known for, Michelle has become quite sullen and withdrawn. Choosing to seclude herself at times rather than facing her emotions. That's the one thing Michelle fears, facing herself and seeing how ugly she's become. She blames it on her power, her family, everything but herself. Dodging it is far more feasible than facing it. Anything is. When alone, the question comes up more often than she'd like. Michelle also has a few fears. A crippling (and generic) Claustrophobia, a crippling fear of tight spaces. It's linked to her power, but Michelle also has Frigophobia, a fear of getting too cold.
Skills/Talents:
Michelle is a trained and certified Agent of NEST. She has been trained in hand-to-hand, how to operate weapons, and investigative skills. She has a few years of experience under her belt that helps. In her youth, Michelle played plenty of soccer, and was in the swimming team. She wasn't exemplary at it, but damn, she was good enough to get a name for herself in school. She hasn't really done either officially in years, however, so she's pretty rusty. The footwork and swimming abilities are more or less innate, so she still puts those to good use to this day. What is something that she's great at is her acrobatic training. You see, she spent a few years at a circus, performing some of the best shows of her life for others. Assisted by her power, Michelle is proud of how limber she has gotten. She can't, say, perform flips (Too big and heavy for that), but she can jump through flaming hoops and do the Cloud Swing. Depending on what form she has dictates what tricks she can do really, but she has plenty practiced. Though, she's not one for performances. It's something that assists her when she does her other activities. Wrestling is another skill Michelle has, taught to her by carnies. She uses her sheer size and weight alone to bring people down. Though, it hasn't exactly been a skill that she used in action. Yet. Michelle is also very familiar with the woods. With the help of her powers, she can navigate dense forests with ease. Along with hunting animals like a true apex predator. That said, she's also great at tracking. Assisted by her power again, her attention to detail is high.
Prized Possession:
Michelle prizes nothing, save for her freedom.
Quote(s):
"Damn you're whiny... mind talking less?"
"If you don't move now, I'm going to seriously mess up that face of yours..."
History/Bio:
Born as an only child in the nigh-tropical Floridan city of Key West, Michelle's early life up to her teen years were uneventful. She was a simple little girl living her life. Her parents were hard working people who slaved away in the offices to support her. Heat was something Michelle got used to as she grew up in what had to be a tropical paradise. She was pushed towards sports by her parents, whom truly wanted a son, but were willing to settle for a girl. It didn't matter to Michelle, since it was . Soccer, Baseball, and Swimming, were three sports that she had grown to love doing, and became pretty good at too. That skill was something that netted her plenty of friends. But it also made her fiercely competitive. Michelle was constantly finding her way into trouble, to her parent's dismay. Picking fights with people, or causing general mischief, Michelle found her situations to be quite amusing. Which meant she kept doing it because she thought it'd be fun. Again, causing problems that her parents had to solve. They disciplined Michelle, but they were simply too lax with their punishments to make any difference in her behavior. So there wasn't anyone to really stop her from exploring her growing masculine-side either. As her mother wasn't too solid of a strong female role model either.
Things took a quick turn once she turned fifteen, in the middle of an incredibly awkward stage of her life (The dreaded puberty). Her power had awakened. Subtly at that. There was no traumatic event attached, it was merely developing all her life until it reached the point where it could be activated. It first manifested in a freak growth spurt that shot her height up from 5'3 to 5'8 in a short amount of time. Then it made her harder, better, faster, stronger, in... noticeable ways. The sports she played, the fights she won, she realized that she could do it much better now. Michelle was quickly realizing that she might be becoming a superhuman - and her parents caught on too. However, they were wrong in what they theorized Michelle had. What they thought was simple peak-human capabilities turned out to be something much more... beastly. And it awakened in one of the worst moments. Michelle was showering after a big basketball game with her team, and she felt a pain like no other. Her vision changed, and she quickly fell and curled up onto the ground. Scales had covered her skin, as her body visibly changed to that of a velociraptor. Everyone absolutely freaked out, and hauled ass before the dinosaur girl could eat them! Michelle herself didn't have any idea what was going on, but she desperately shambled around, almost fooling herself into thinking it was a bad dream. Trained professionals were called to deal with her and Michelle was captured. On the way there, Michelle had curled up and accidentally transformed back into her human form. They had realized that it wasn't a raptor rampaging through the school, but it was Michelle's Meta-human ability manifesting. After (very awkwardly) clearing it up with NEST, Michelle was released. But, by then, the damage was already done. The world had known Michelle for the creature she had turned into. Her friends rejected her, no one would help her. Even her own family had turned her back on Michelle and cast her out on the streets with her clothes and some supplies. They didn't want anything to do with their monstrous child anymore.
Cast out on the streets, Michelle literally had nothing to her name. Michelle left Key West and headed towards, well, anywhere that wasn't there. She was so broken by being forced to live on her own. Michelle stuck to the swamps and wooded areas. Living off the land to the best of her ability. This is where she experimented with the very power that got her in this situation in the first place. She tried to learn her limits and capabilities. She learned that she had the ability to transform into Dinosaurs. She practiced this ability often as she could (there was a period afterwards where she had to take a break) and realized how strong she was. She stopped scrounging for foods and learned to hunt it herself. She became a wild-child, and honestly, she wouldn't have it any other way. Michelle stayed away from humanity, except for the few times she had to come back to get some new clothes. Michelle drifted from place to place for what had to be a year. Sticking close to the warmer parts of Florida. She drifted a little closely to a circus. She snuck in using her power to help and decided to watch the show. From there, she learned that the performers were certainly superhuman. Performing tricks for the thrills of themselves and others. However, Michelle didn't expect for one of the performers to be a telepath on the look out for people trying to steal a show like her. She was lectured by the woman, who threatened to call the police. Michelle dropped her entire story in some hope that the popo wouldn't get involved. The story had moved the woman, and Michelle's life was going to take another turn.
The woman had offered to take Michelle under her wing at the local circus (Which was mostly comprised of superhumans), as the woman was looking for someone like her. Michelle would get food and a place to stay, but she had to learn how to perform acrobatics like the rest of them. She accepted the deal in a heartbeat, truly wanting a place where she belonged. From there, Michelle's training began. It wasn't exactly easy, the girl had to work hard. But as the months went by, it came to her. As a plus, Michelle got in plenty of practice with her power. As Michelle learned, she often went out into the woods for awhile to be the beast that felt so natural to her. Or when she was annoyed, angry, or depressed. It became her sanctuary, as nobody would go anywhere near there. In her spare time, Michelle had received some some Wrestling matches with the other carnies. It was strange, but Michelle learned how to use that strength of hers for some brutal takedowns. Along with relieving plenty of stress. In less than a year, Michelle had learned about acrobatics and became a regular performer in their acts. Life felt great.
For a few years, Michelle worked as a Circus performer. Most of all, she became pretty close to her fellow carnies. Until she was around twenty did things change. Michelle began rather... disillusioned with the life of a carnie. It helped her perfect her ability, and now she wanted to help the world with it. The only way she knew how was to join NEST. It had been one of her aspirations for a long time. Michelle got in contact with the Florida branch of NEST, enlisted herself. They approved her into the organization. After a heartfelt goodbye, Michelle was sent to Verthaven to begin her training regime. It was long and hard, but Michelle fought her way through the segment until she was ready to be a NEST Agent.
Michelle choose to stay in Verthaven... having taken a liking to the city, and serve as one of its Agents. For four years, Michelle rose through the ranks until she achieved Captain. She's taken part in many operations, including keeping track of many of the Metahumans that inhabit Verthaven. Along with busting some of the worst Metahuman scumbags.
Relationships
Family:
Father - Micheal Gallus (Disowned) Mother - Brittney Gallus (Disowned)
Dynamics:
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Abilities
Power Class:
Super-System
Power: Dinosaur-Transformation.
Michelle Gallus has the power to transform into the Scary Monsters that ruled the planet long before man had it's chance. That said, Michelle has the power to fully, or selectively, transform into a variety of dinosaurs, gaining their natural abilities. However, she can only properly transform into Dinosaurs, with similar mass - bigger ones are out of her range. Dinosaurs are physical powerhouses. Strong, fast, tough as nails, and have enhanced senses (With some having night vision)... well, it depends on the type of Dinosaur, but yeah. One thing I should note is that Dinosaurs have an impressive healing factor. They can bounce back from wounds that would kill a human being, and other animals. That might just be their toughness, though. Along with sharp teeth/claws, strong jaws, and other scary traits, Michelle isn't one to fuck with one she transforms. These Dinosaurs have fabulous feathers (Yes, that is important). Now, Michelle usually transforms into a Raptor. Because Raptors are even more fabulous. And pretty practical. Michelle's power also defies the laws of mass conversation (Very blatantly at that). It is possible for her to transform into a T-Rex... but, the process is so hard and taxing that she hasn't been able to successfully transform (Usually she passes out) yet. Now, Michelle can also selectively shape shift parts of her body into dinosaur appendages. She can give herself large raptor claws, or change her arms into pterodactyl wings. Or simply partially transform into a hybrid of man and Dino. Now, I should note that some of her Dinosaur abilities transfer back to her human form. She's stronger, tougher, faster, heals quickly, and her senses are heightened (Her night vision is apex) - with Michelle's sheer size, the first two are the most improved aspects. They're simply better when she's in Dino form, or if she goes hybrid.
Limits:
Michelle can't transform into larger dinosaurs without overexerting herself.
Weaknesses/Drawbacks:
While Michelle can transform into Dinosaurs, she can't do it cleanly. The process is painful, time consuming, and taxing. The bigger the Dino, the worst it is. But once she does transform it doesn't take too much energy to maintain, until she transforms back. The process of transformation will slow, or even paralyze, her until the transformation is complete. Michelle needs plenty of time and preparation to transform into something like a T-Rex, which she hasn't successfully done yet. However, it wreaks hell on her metabolism. If she receives too many injuries before a transformation, then she'll be unable to change. After a transformation, she's going to need plenty of time to rest and acquire sustenance in order to recover. Her appetite is much, much, higher. She requires much more food to keep going, and has a bit of a blood lust to accompany it. However, I should note that these weaknesses aren't as severe if she selectively transforms. Though, once she reverts back to human-form, she goes through bouts of fatigue, pain, nausea, and such and such. Michelle has plenty of feral, predatory instincts that affect her even in the most casual situations. The more she gives into her beast (I.E transform into a Dino), the more and more she slips until she abandons all sentience and becomes a wild animal. Lashing out at the world. Which can be a problem. Because of her enhanced senses, intense stimulation would cause a sensory overload and make her fall to her knees. Dinosaurs also have their own set of weaknesses. Dinosaurs of the therapod class don't have the most developed arms. Simply putting it, they lack the arms that humans do. They can't grab things well, or even use them to the same extent as humans. So don't expect her to open a door, or text, without a helping hand. Smaller Dinosaurs, being closer to birds, weren't exactly stables of durability. They're more in line with glass cannons, quick as hell, can dish out the pain, but can't take too much of a punch. While in Dinosaur-form, she can't talk. Only grunt and roar and shizz. Transforming also tends to leave her naked because the transformation tends to destroy her outfits. Even outside of her Dinosaur forms, Michelle is pretty big and heavy... Which means she isn't the most agile out of all of them. Along with the fact that she has to duck every time she walks through a door. >:(
Other:
The reason why Michelle is so big is to work with her power so she doesn't disobey the laws of mass conservation too badly. Not to have a giant ass character. Michelle has a severe latex allergy. Michelle drives around in a large black Humvee. Bad for the environment, but big enough for her.